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/twgrl/ - Towergirls

Princess, I've come for you!

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If you're looking for boards similar to /twgrl/, check out /tg/ for your traditional gaming needs, /storytiem/ for some adult player-driven stories, and the cool guys at /cyoa/ for more choose-your-own-adventure charts!

File: 1427386230061.png (6.54 KB, 300x300, 1:1, Panel17.png)

d980ce No.113

Don't get excited, I'm just forking this out of the art thread.

http://inform7.com/
So this is a tool used to make classic Zork like text adventures, but since you can name the exits to rooms anything you want, a CoC type adventure is trivial to create. Just make the "exits" the various commands you can use at each point.

Of course, the project itself would be massive, but the actual coding involved is moderate.

f4f7c7 No.132

Thank you, Anon.

1dc09c No.166

File: 1427403561521.webm (2.43 MB, 1280x720, 16:9, Day 5.webm)

>>113
Yeah, I was going to make on with this awhile back, instead I didn't because I didn't want my first game to be porn or anything.

Here is the engine I whipped up for the thread I made in a few days, pretty easy to use but this also have inventory and a few other things.
http://www.mediafire.com/download/uejmhz5fifd3e2u/TowerGirlsFiles.rar

0a8be5 No.168

>>166
yay! I was worried you'd not find out about this!

0a8be5 No.169

the board change I mean

1dc09c No.174

File: 1427404615260-0.webm (616.8 KB, 1280x720, 16:9, Day 1.webm)

File: 1427404615260-1.webm (1.29 MB, 1280x720, 16:9, Day 2.webm)

File: 1427404615260-2.webm (1.29 MB, 1280x720, 16:9, Day 3.webm)

File: 1427404615260-3.webm (2.99 MB, 1280x720, 16:9, Day 4.webm)

>>166
here are the rest of what I have of the games I am thinking of making.

Game 1: Adventure to save the princess
At the start of the game you will choose a princess to save, and then you will start out in that text scene for you to take your first actions.
The game would be speaking through large text trees with the princesses in certain ways but separated by bits of travel.
Travel will be the majority of the game and will work much like the game Oregon Trail with a focus on conservation of resources.
You will have a percentile chance to come upon several events, including finding another tower to add a princess to your parties third slot and dungeons.
As you can see to the top left there are locations you can go, being kingdoms of the princesses, and this will determine the events you will be encountering on your travels.

Game 2: Stats management game
You will be the knight in charge of controlling the tasks you do every day. Days are separated into laps that shortens in length to accommodate scale.
All activities involve focusing things around secondary stats while in one of three primary stats, each activity limiting one or several tertiary stats.
All stats modify one another's ability to grow so that the game will scale infinitely.
After every 500 laps time per lap decreases by 1/2, and a new scale is provided, being from personal to industrial, to political.
After 1500 laps comes a romantic phase where you choose your next air to the throne prior to your death.
In this final state you balance improving your kingdom with dumping stats into your next character.
It will work a lot like new games plus.

There will be events that effect these stats that the player will be able to read out for the effects, and that is how it will relate to TowerGirls.
It is an extremely conservative approach, I know, but… Oh well.

1dc09c No.175

File: 1427404665527-0.webm (1.91 MB, 1280x720, 16:9, Day1Game2.webm)

File: 1427404665527-1.webm (1.89 MB, 1280x720, 16:9, Update.webm)

>>174
here is all I have for the second game and the final form of the first one I have

313f30 No.177

>>174
>>175
They sound fun. As long as you find some good writers somewhere down the line you'll be gold.

9f7573 No.212

>>166
You don't have to make it a porn game just have the bits that would be too lewd as a fade to black option.

But I am glad you did all this for us and we can tell you have a fair bit of talent, so I do wish you luck in all your game making and other endeavors.

c65e33 No.231

>>212
Knowing us though it will most likely be a porn game. With hot fade to scene action.

Although I bet someone has a fetish for fade to black.

2b3254 No.233

File: 1427414563599.jpg (53.16 KB, 322x386, 161:193, image.jpg)

>>231
Dat fade gets me all types of flustered.

9f7573 No.234

>>231
Unless we are the ones programming it and drawing up sprites/images of it happening or we have a good smut writer a fade to black would be best. Especially if you romance the same girl multiple times.

c65e33 No.237

File: 1427415409471.gif (932.41 KB, 200x147, 200:147, avatar thats my fetish.gif)

>>233
>>234
Well we can also do fade to black and then when we get good smut put it in there.

I mean it is not going to get done anytime soon, because look at the other good smut text games like CoC or TiTs. Those are still in development and it has been years.

1dc09c No.260

I am having trouble thinking of what events might spring up while in the Frozen Church Kingdom, I still have possibility slots 500 - 900 so what do you think would happen? Lets make this a community thing, the more comments we produce will also give us a bit more popularity on this site, so the more you help the better.

Here is the format, setting is the Skeleton Princesses Kingdom:

if (i2 < 550 && i2 > 499){
GameObject.Find("Option1Text").GetComponent("Text").text = "OPTION1";
GameObject.Find("Option2Text").GetComponent("Text").text = "OPTION2";
GameObject.Find("Option3Text").GetComponent("Text").text = "OPTION3";
GameObject.Find("Option4Text").GetComponent("Text").text = "OPTION4";
GameObject.Find("Option5Text").GetComponent("Text").text = "OPTION5";
GameObject.Find("AdventureArea").GetComponent("Text").text = "WHAT WILL HAPPEN WHEN YOU ENTER THE EVENT";
GameObject.Find("RadioSignal").GetComponent("Text").text = "Open";
gameObject.AddComponent(System.Type.GetType("BroadcastTravel"));
Globe.date += 1;
Globe.iSNumber[Globe.Item2[4]] -= 1;
Destroy(this);}

I know I said I wasn't going to do it, but what ever…
you don't have to put in all 5 options and you don't have to make all of the answers!

1dc09c No.282

if (i2 < 550 && i2 > 499){
GameObject.Find("Option1Text").GetComponent("Text").text = "Offer the ent to a picnic";
GameObject.Find("Option2Text").GetComponent("Text").text = "Mock the ancient willow for its speed";
GameObject.Find("Option3Text").GetComponent("Text").text = "Attempt to create melody to please the willow";
GameObject.Find("Option4Text").GetComponent("Text").text = "Cut this peasant of an oak down in honor of your princess";
GameObject.Find("Option5Text").GetComponent("Text").text = "Pass through the water further into the swamp and away from this ent!";
GameObject.Find("AdventureArea").GetComponent("Text").text = "Descent of the lang brings you a shallow watered swamp. As murkey as the water may be, you think it safe to drink, despite a colony of leeches that migrate off to another part of the yet explored swamp. For the time being you continue down by the waters paths into the dark interior of a forest of willows. Darkwooded and surrounded by oozing lichen, these willows sway in the suprising breeze of this hot humid swamp land. A weeping willow begins to uproot appearing to fall, you step out of its path an make distance. After a few meters by the water side the willow begins to uproot!";
if (Globe.hero1 == "Slime Princess"){GameObject.Find("Option5Text").GetComponent("Text").text = "Ride your Slime Princess through this thick swamp water as a quicker means of escape!";}
GameObject.Find("RadioSignal").GetComponent("Text").text = "Open";
gameObject.AddComponent(System.Type.GetType("BroadcastTravel"));
Globe.date += 1;
Globe.iSNumber[Globe.Item2[4]] -= 1;
Destroy(this);}

here is an example of a conditioned option

1dc09c No.288

>>282
I fixed the errors, basically this translates to

Descent of the lang brings you a shallow watered swamp. As murkey as the water may be, you think it safe to drink, despite a colony of leeches that migrate off to another part of the yet explored swamp. For the time being you continue down by the waters paths into the dark interior of a forest of willows. Darkwooded and surrounded by oozing lichen, these willows sway in the suprising breeze of this hot humid swamp land. A weeping willow begins to uproot appearing to fall, you step out of its path an make distance. After a few meters by the water side the willow begins to uproot

>Offer the ent to a picnic

>Mock the ancient willow for its speed
>Attempt to create melody to please the willow
>Cut this peasant of an oak down in honor of your princess
>Pass through the water further into the swamp and away from this ent!
>Ride your Slime Princess through this thick swamp water as a quicker means of escape!

you can also call for items to be given to you during an option by saying
if (Globe.Item2[<ITEM ID>] == 10){
Globe.iSName[Globe.Itemi] = Globe.sSName[i];
Globe.iSNumber[Globe.Itemi] += 1;
Globe.Item2[Globe.sSName[i].length -1] = Globe.Itemi;
Globe.Itemi += 1;
}
else {Globe.iSNumber[Globe.Item2[<ITEM ID>]] += 1;}

1dc09c No.293

>>288
for item removal
if (Globe.iSNumber[Item2[<ITEM ID>]] > 0){
Globe.iSNumber[<ITEM ID>] -= 1;
if (Globe.iSNumber[<ITEM ID>] <= 0){
Globe.Itemi -= 1;
var p = Globe.iSName[<ITEM ID>].Length - 1;
Globe.iSNumber[<ITEM ID>] = 0;
for (var i = <ITEM ID>;i<=7;i++){
Globe.iSNumber[i] = Globe.iSNumber[i + 1];
Globe.iSName[i] = Globe.iSName[i + 1];}
Globe.Item2[p]=10;
}
}

For stats like lust, health and money, those are just straight up variables like
Globe.money =+ AMOUNT TO ADD;
so if you want to request more stats like that CoC or other games you like, you can, but you will have to include them in your writing in several events as well! I even have a system set up for variations of how things are announced in multiple ways to the same event, you can use that, just describe it to me.

c4cb3c No.390

I don't know anything about game development but you have my support.
keep up the good work.

1dc09c No.569

File: 1427494163056.webm (2.49 MB, 1280x720, 16:9, The peoples.webm)

Ok, so I guess what I tried to provide would be a bit too out of the way to try to get you guys to fill out, so I made this. Now all you have to do is tell me what you want to see and I will add it in the game. I will put the conditions in myself if you have them.

0a8be5 No.706

>>569
>>569
Question?

Can you take that base, get it to OUTPUT a page?

Maybe include some method for option picking leading to another page determined by item ID?

Then you have it so that hitting an export button outputs a script file to be loaded into your unity program.

that way you could give people the program, they write them, then they upload the files directly to you?

1dc09c No.749

>>706
This is outputting a page, a page where you choose the options you take at least. I can create that, but it would be more easy it do that manually, because I would have to include a boolean as to include it or not.

This is just a tool for me to take your suggestions, I still have to put it in the appropriate locations add extra special modifiers that people don't know how to do. So yes, you can include any stat you so wish to be added into the game to be a requirement for the fifth option, or an overriding option, or any option not taken up.

I can't put this into my unity program via export files, it would be far easier to copy paste it in and press enter a few times due to how I have the call to event system working.

I would rather people do it more organically, because if they had it this way, it would still be a jumbled mess, if I can clearly see what they are trying to portray I can interpret what needs to be done.

0a8be5 No.751

>>749
alright then.

Well first things first. Where do we start?

1dc09c No.754

>>751
Right now I am fleshing out the skeletal kingdom, any event you could think of would be wonderful. What would you encounter there and how would you react

1dc09c No.766

>>749
On second thought, all i would need to do is a have complete button to export the file as Broadcast0001 or something, then it pulls up options 1 - 5 for follow up actions being Broadcast00(1-5)1 and have that loop with providing a boolean for ending the option to lead back into the travel system.

The condition system would have to be a pull up of set options though, then I would also still have to go back and find and replace every ~ that allowed it to be compiled as a string in the first place.

I am sorry, I have only started coding last week, I'd rather just do it manually.

1dc09c No.1128

File: 1427573161020-0.jpg (201.52 KB, 1213x2003, 1213:2003, Untitled-2.jpg)

File: 1427573161020-1.jpg (493.71 KB, 1976x1976, 1:1, Untitled-1.jpg)

working on some UI until I get some people to help with the story or art, what do you think?

0a8be5 No.1130

>>1128
looking good

2d5316 No.2597

>>1128
I can help.
All I need is instructions.

1dc09c No.2683

>>2597
Serious, I just need people to right scenarios you may come by and how ace may respond. Thats it, if you want to make any additions like a condition or adding or subtracting to stats and equipment then by all means just say!



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