Anonymous 03/26/15 (Thu) 13:29:22 c86a55 No. 33
So has anyone considered the possibility of using rpg maker to create some form of Towergirls jrpg? I would volunteer my own services, but I cannot into making art assets at all, so I would be reliant on others to assist in that department.
Anonymous 03/26/15 (Thu) 13:35:57 0fb565 No. 40
If you are going to use RPG Maker I hope you know how to script with it because eventually you'll reach a roadblock and only someone who knows how to script can get past it whether that's you or someone else helping you. You can try just doing placeholders for now and using a few stock images. Like the Unity Oregon Trail guy is doing. If it looks fun enough I'm sure artknights will help you out.
Anonymous 03/26/15 (Thu) 13:44:31 c86a55 No. 45
My scripting skills are weak, admittedly. Still, I will do what I can, even if that does mean someone else taking over later when it gets too technical for my abilities. Right now I'm still considering the layout for the game, since obviously I cannot port the cyoa in its entirety into rpg form as it doesn't really work. The first thing to consider is whether you do indeed rescue all the princesses, or you can only rescue a limited number per "stage". Perhaps make it so that you can rescue all princesses, but still have to pick which ones you actually keep at the end of the stage for added bonuses, and which ones you return to their families. Lot of stuff to figure out before I actually start building anything. Any suggestions people have would be greatly appreciated.
Anonymous 03/26/15 (Thu) 13:58:45 0fb565 No. 49
>>45 Well, just bouncing ideas around here…
First things first, you can split half the chart to Tower and Lair like the original pic. So that would be big cut off point. Going to the lair is a point of no return in the adventure.
Depending on how you balance it there can be certain checkpoints or forks in the road on your way to the dragon's lair. So you may have to choose between Human and Kobold, etc. Or split it in 4s, 3s, whatever ends up feeling less limited but also challenging. After completing a tower, Dragon Princess destroys the ones you didn't enter.
Each tower would be a dungeon and has dowry 1, dowry 2, and a princess in separate locations. You can get them all but it'll be thrice the puzzles, enemies, and challenges
Princesses act as party members of course.
Anonymous 03/26/15 (Thu) 14:09:31 c86a55 No. 54
>>49 Hmm, that could work, although I know some people will be unhappy about certain combinations of princesses being rendered impossible by that layout.
I suppose an alternative would be that you get the keys to two towers, so you can rescue 2 of the 10 princesses in towers, then move onto the lair where you get another 2 keys which either lead to areas which hold princesses, or to reach Dragon Princess herself.
I always feel bad about the whole "princesses die if not rescued" thing though, so I'll probably include various other knights you run into around the place (an opportunity to show the various other knights people are designing now), implying that the choices you don't make got rescued by them.
Anonymous 03/26/15 (Thu) 14:14:40 0fb565 No. 58
>>54 Well you could randomize it. So you never get the same two/three/four/five(?) choices of Tower and Lair princesses. You could start with a choice of
Skeleton, Harpy, and Boy due to RNG instead of Kobold, Human, and Insect.
And yeah, you could just have other knights rescue them instead of the death thing.
Anonymous 03/26/15 (Thu) 14:37:27 db24f7 No. 70
I would suggest going very, very simple with a first attempt at this. Pick a few princesses and try to build a game around rescuing them. Too many at once will, at best, horribly complicate things. Do you know what kind of game you even want to do? An adventure game or VN might be your best bet.
Anonymous 03/26/15 (Thu) 14:44:28 c86a55 No. 73
>>58 The problem with making it RNG-based is that it stops me being able to personalize the particular princess' towers to any degree, which would be a shame.
>>70 Well, since I'm using rpg maker it will be a mix of jrpg and, hopefully, some VN-esque scenes if I can produce enough to convince the more artistically talented members of our community to lend a hand.
I agree about keeping it simple at first though, I'll start off by just doing the one tower, then expand it out once I've hammered out the basics.
Anonymous 03/26/15 (Thu) 14:52:59 db24f7 No. 74
>>73 I would suggest limiting it even more than that. No one says you have to stay true to "canon". Just pick like, 5-6 princesses you want to do first. Trust me, you want to keep it really simple, especially if you are trying to get someone else to do the art for you.
You can always expand it later if you need to, but cropping down content once you realize you have to much is really difficult.
Anonymous 03/26/15 (Thu) 15:35:27 e81524 No. 92
>>40 >>45 Can't script in that format yet.
More importantly, and always a barrier to me- party balance?
How do you assure that anyone won't complain their waifu is shit in the game and is thus under-represented or discriminated against.
Personally, for my own shit tastes, I nominate a base party of Knight Princess, Ace, Squire, and Wizard Master.
Anonymous 03/26/15 (Thu) 15:48:01 c86a55 No. 96
>>92 I was considering, as an alternative to princess party members, that you get skills/stat boosts/special items depending on which princesses you save, and gain additional once as you increase their love.
Anonymous 03/27/15 (Fri) 06:35:48 dcb395 No. 404
Is anyone familiar with Corruption of Champions? How about a game like that- where you can just wander around and do whatever- but with some sort of VN aspect with the princesses?
Anonymous 03/27/15 (Fri) 06:38:48 9ed7a0 No. 405
>>404 there is a thread up already about doing a text game for towergirls. So yes it is being discussed about making it in the vein of CoC
Anonymous 03/27/15 (Fri) 21:32:59 7392ec No. 553
>>92 This is going to sound complicated, but really, it isn't.
Do a point buy at level up. You get a certain number of stat points that you can distribute as you wish. New abilities are had by reaching thresholds in certain stats.
All characters have access to the same mechanical abilities, but the nonmechanical details may change. Ace may wail on a monster with a series of sword blows and the wizard may cast a fire spell, but they both do the same damage.
Put each character at a different starting point to encourage differentiation. If you can't stand the thought of doing otherwise, give each character exactly one special ability. That's much easier to balance than trying to create something unique for every character.
I'm going to repeat the advice to start out with something really simple, so looking at your tastes for a base party, I think you're looking at a list of abilities that support either tank, support, or dps roles. Knight Princess and Ace start with a tank ability, like protect, letting them soak hits for squire and wizard. Squire gets a cheer ability that boosts attack or defense, and the wizard gets some dps attack.
Anonymous 03/27/15 (Fri) 22:06:20 7392ec No. 567
>>553 Oh no, I'm warming up to this.
Here are the eight abilities I would make if I were doing this:
Riposte - more damage to the last monster to attack the character
Revenge - more damage to the last monster to take a turn
Cheer - improve attack and defense on another character for a turn
Heal - heal up a small number of hp
Blast - A single attack that does less damage, but hits multiple targets. Is typed and is affected by resistances and vulnerabilities.
Scourge - A single attack that does very slightly less than normal damage but makes the next attack that lands on that target get a big boost.
I would end the adventure when I expect the players will have earned enough xp to get 4 abilities each.
I would have a front row/back row system to reward having tanks in the front row.
I would give each character an inherent element that all their element-based attacks key off of, to give characters *some* individuality. I thought about suggesting MtG colors as elements, but the opening party of ace, knight princess, squire, and wizard would be white, white, white, and blue. OTOH, only the wizard starts with a typed attack so maybe that's okay.
Anonymous 03/28/15 (Sat) 11:41:51 787bee No. 1050
Wouldn't Ren'Py be a more appropriate engine for a towergirl game?
Anonymous 04/24/15 (Fri) 22:17:58 ba096a No. 4913
>>73
Incorrect! You just need a transition between the tower and the ground. When you enter the tower, it loads the specific interior to the random princess variable. Even the outside can be swapped if the loaded image again corresponds the variable
Unyin 04/26/15 (Sun) 03:34:50 d40f1c No. 4947
I've been thinking about different ways to tackle Towergirls in an RPG format. There are a ton of possibilities, and my personal favorite is a hack-and-slash dungeon crawler.
The idea is that there is a central hub world, The Inn, where knights you ally with and princesses you rescue stay. Alchemy and team management can be done here in addition to lewd stuff. Sprawling out from the Inn is a series of complicated 'gauntlets' which are 3-4 stage areas leading up to the rescue of a princess with an occasional crestfallen knight to ally with along the way.
The endgame would be to rescue every princess, and with all princesses rescued the final boss can be taken on.
I don't know anything about coding or game design, but I've taken a lot of inspiration from Dark Souls in terms of how lore would be revealed as well as combat and atmosphere. There's been discussion on hostile enemies for each gauntlet over here, if anybody's willing to take a look.
>>2803
Duke 04/29/15 (Wed) 20:05:24 7299ae No. 5013
Shameless plug-
I'm the dude from /tg/ who has been developing Chapter Master. I've always been interested in working on a Towergirls game, and am willing to work on an engine/implementation from scratch. This'd be done in GMS, which is for all intents and purposes equivalent to RPG maker. If anyone would like to provide their brain, spriting, artwork, or writing, then I can start tallying up people for different positions and see if starting a project is feasible.
Unyin 04/29/15 (Wed) 22:55:41 58301f No. 5014
>>5013
I'd be interested. I like creating lore and coming up with environments. I also do some artwork.
I have little to no coding experience, though, but I'm sure somebody else around here does.
Duke 04/30/15 (Thu) 02:04:03 7299ae No. 5016
>>5014
Excellent. I can handle the code. Ideally there'd be another coder, maybe, a handful of people that could do artwork/sprites/UI art, and some decent writers.
From there I imagine we could hash out the general idea of gameplay and form a plan of attack.
FelineKnave 04/30/15 (Thu) 06:54:32 23f2d9 No. 5019
>Duke is considering doing TowerGirls
holy fuck.
I'm a useless shite who can't code and do impressive art edits but I can write, do rough sprite edits and learn along the way.
we do however need to figure out what kind of game we're making here. I'm leaning towards some manner of JRPG with the odd lewd CG image, maybe some text fucking.
FelineKnave 04/30/15 (Thu) 07:06:33 23f2d9 No. 5020
oh and some dude made some sprites
SeraBros 04/30/15 (Thu) 08:22:09 a91567 No. 5021
>>5013
Awww sheeeiiiit, my nigga my nigga.
I'm willing to throw in what art skills I have. My lil' Bro has done tons of UI artwork for another (unfinished) game that some friends of mine were working on, so he may be willing and able to take care of that.
'Course, we'd need direction and orders for what we need, but I'm sure that'll come in due time.
If you haven't already, it may also help to advertise this outside of /twgrl/ as well, since I suspect this board is mostly just the same dozen chucklefucks like myself posting over and over.
Keep us updated, though. Maybe throw up a thread here if enough traction is gained to warrant it.
If anyone cares, I AM still drawing knights. I'm on Ace/Sir Knight now, stuck in development hell while I binge on Dark Souls.
FelineKnave 04/30/15 (Thu) 08:56:20 23f2d9 No. 5023
>>5021
I care, but it's not like you're getting paid.
So far the best ideas for this I've heard are "side scrolling hacj & slash, VN, & turnbased RPG" needless to say "Waifu Collection simulator is an integral part of all that.
One guy thinks that inns and stuff should be a hub and that you travel to the towers, I'm leaning towards getting ahold of a rickety ass stronghold and upgrading it in between adventures…
Unyin 04/30/15 (Thu) 15:00:38 58301f No. 5027
>>5019
Would it be feasible to commission or request high quality lewds for all princesses?
FelineKnave 04/30/15 (Thu) 15:40:23 23f2d9 No. 5028
>>5027
[spoiler]well I could write something up, and considering how autistic I am when it comes to porn I'd be more than willing to do some in detail stuff.
I mean what are we talking about here? like text fucking? I can't do art, I can however write up some sex scenes.[/spoiler]
Unyin 04/30/15 (Thu) 15:45:49 58301f No. 5029
>>5028
I can kind of do porn art, but not with quality or style consistent enough to put in the game. I was thinking some basic interactive thing, like a simplified Zone flash.
FelineKnave 04/30/15 (Thu) 16:06:53 23f2d9 No. 5031
>>5029
[spoiler]honestly I wouldn't want to shell out the shekels for that, for the same money we could pay a guy like duke to be a code monkey for a couple months.
besides most of zone's more recent stuff have been well animated, but boring, loops.[/spoiler]
Unyin 04/30/15 (Thu) 16:08:35 58301f No. 5032
>>5031
Fair enough. Towergirls did start as a CYOA, after all, so I suppose some lewd write-ups would work best.
Duke 04/30/15 (Thu) 20:48:19 7299ae No. 5036
>>5019
I've been wanting to make a Towergirls game for a long time now, since way back. The original (non-lewd) edition was pretty amusing and is another one of those games that everyone would like to see made. I look to it like a challenge.
>>5021
Great. Art (be it general gameplay art, sprites, or UI stuff) is extremely vital for a game like this, regardless of how precisely gameplay works. There's a lot of characters. I added you and your bro to the roster.
>>5027
I imagine a lot of how viscerally lewd the game is would be voted upon or come to by consensus. Presumably if the game is smutty that could suck a lot of interest or shekels out of Internet neckbeards but this all remains to be seen.
Here's the current roster of who I have: https://docs.google.com/document/d/1_4qbvu1ieyz5h3jqcXS42OAZtohqvMeSLcApd6-Wxes/edit
Bit low on writers, as is. From what I understand y'all are decent at writing, and I'm passable at it too, but it'd be good to have some dedicated keyboard monkeys that could pump out good dialogue and lore. Otherwise this is looking pretty solid. Should I be making an IRC channel?
Unyin 04/30/15 (Thu) 21:16:03 58301f No. 5037
>>5036
That sounds like a good idea. Maybe at the most things should get suggestive, but not lewd.
Go on ahead and open the channel. I should be able to do writing as well.
Is this something that should be run by Gats?
Duke 04/30/15 (Thu) 21:23:10 7299ae No. 5038
>>5037
He's stated on his blog that it's okay to make a game and go wild, he just wants people to make their own artwork and credit him.
http://nougats.tumblr.com/post/112197117417/so-if-someone-does-make-a-princess-tower-game
Dude is pretty chill. If it ever looks like profit might be made, when it comes to that, it'd still probably be good to run it past Gats anyways.
Made #Towergirls on suptg's IRC. If anyone has a problem with this server I can make a Rizon channel.
FelineKnave 05/01/15 (Fri) 02:12:29 23f2d9 No. 5041
>>5038
I'm having issues getting java to cooperate so if you COULD make a Rizon channel that'd be swell.
and I can write lore and stuff, I'm a half decent writer so that's no issue. Main issue is figuring out how lore heavy the game will be, how dependent puzzles will be on lore, how much characters talk, if there are conversation trees etc etc.
Duke 05/01/15 (Fri) 02:18:13 7299ae No. 5042
>>5041
First issue is coming to a consensus on genre and how the game should play in abstract. We've kind of settled on something but I'd like to hear more viewpoints before any decisions are made.
I'll see what we can do with the channel.
Duke 05/01/15 (Fri) 03:19:29 7299ae No. 5043
>>5041
We just got #Towergirls on Rizon set up. Those of us in suptg will begin migrating over. Feel free to join us whenever.
FelineKnave 05/02/15 (Sat) 04:35:43 23f2d9 No. 5053
>>5043
we still using this or what?
Duke 05/02/15 (Sat) 05:25:37 7299ae No. 5055
>>5053
We are still using that.
Unyin 05/02/15 (Sat) 05:34:16 58301f No. 5056
>>5053
It's still in use, conversation's going on right now.
Duke 01/27/16 (Wed) 22:03:27 dfe978 No. 6862
Status update: Demo is very close to release.
Here's some screenshots. Excuse the placeholder names and sprites in some of them.
Unyin 01/27/16 (Wed) 22:19:23 eb2e59 No. 6863
Here's a collection of icons for abilities/talents, offensive items/consumables, and Ser Knight equipped with different gear.
Eskimo 01/30/16 (Sat) 23:42:44 c9d204 No. 6889
What's happening for ingame music? Are you making it yourself or are you using copyright free music?
Anonymous 01/31/16 (Sun) 02:00:47 49c77b No. 6890
Looks Sweet. Can't wait to try it out.
Duke 01/31/16 (Sun) 19:10:08 dfe978 No. 6893
>>6889
Music is pretty much the last thing on our to-do list. Kind of want the levels and zones completed first.
For now we've been using creative common sounds and music. One of our idea guys/writers has also spoken with the guy who did the CATastrophe soundtrack (ArizonaMusic), who may be interested in composing some stuff for us.
>>6890
Glad to hear it. It's really satisfying watching it come together.
Anonymous 02/04/16 (Thu) 03:20:12 47614e No. 6902
Do you plan to make this game free when it is released? While I certainly think that you guys should get something for your troubles, money is pretty tight for me, so I am curious.
Duke 02/04/16 (Thu) 03:54:21 26490a No. 6903
>>6902
We've intended for the game to be free from day one, but are almost certainly going to put up a patreon. This will be specifically to support the team and help us avoid other work + commission more artwork (since a lot is needed). The patreon will probably end up working very similarly to Chapter Master, except that smarter guys and gals than myself can think up neat tier rewards.
Downloading and playing the full game will always be free, at least until it ends up on steam (If ever). But that's way, way off.
Anonymous 02/04/16 (Thu) 04:15:47 47614e No. 6904
>>6903
You say it may end up on steam, does that mean that this game is SFW?
Duke 02/04/16 (Thu) 05:51:25 26490a No. 6905
>>6904
Our first discussions ever as a team were on that. Eventually (after all the day one lewd DLC jokes were exhausted) we decided to go for technically SFW, and focus upon making the game fun. Any lewd content will be add-on modules to keep the game steamable.
Anonymous 02/04/16 (Thu) 11:12:42 47614e No. 6906
>>6905
I think that's a great way of doing it. Good luck, and I eagerly await a demo
Hetros !!5cyn0luUYg 02/23/16 (Tue) 00:17:34 f289fa No. 6937
Hey guys, heads up that the game made by Duke's team is coming out with a demo soon.
Soon, you too will be able to play a down on his luck knight who goes off to rescue a princess of kobolds captured by evil penguins!
Brave the gloomy glacier!
Fight sadistic Snowmen!
Be Too Chivalrous For This Shit!
TOWERGIRLS: Subtitle Pending
Anonymous 02/23/16 (Tue) 00:23:57 47614e No. 6938
>>6937
Aw sweet, looking forward to it!
Anonymous 02/23/16 (Tue) 02:06:53 ae22cd No. 6939
>>6937
I can get you a subdomain on the towergirls.net domain if you want.
Just let me know. <3
Hetros !!5cyn0luUYg 02/23/16 (Tue) 03:08:45 f289fa No. 6940
>>6939
While we enormously appreciate the gesture, It would probably be a bad idea given that our own game is trying to shoot for eventual steam release and several of our members have professional industry jobs (or are looking to get such a position in the future) and direct association with an actual porn game could potentially scar any such aspirations irreparably. I know that seems silly given the franchise as a whole, but there you are.
But seriously man, thank you for the offer. We appreciate it ^^
Anonymous 02/29/16 (Mon) 11:29:13 0f715e No. 6957