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/twgrl/ - Towergirls

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File: 1428963606541-0.png (40.96 KB, 1200x900, 4:3, LanternKnight_Moth.png)

File: 1428963606541-1.png (78.51 KB, 439x495, 439:495, Knight_template.png)

File: 1428963606541-2.png (13.98 KB, 320x315, 64:63, 1427332581962.png)

File: 1428963606541-3.png (25.67 KB, 211x255, 211:255, Chart_Template2.png)

File: 1428963606541-4.png (277.53 KB, 1700x4000, 17:40, KNIGHT_chart.png)

ad0dcc No.4269[Last 50 Posts]

Old Thread: >>3612

Making someone draw with a mouse should be a warcrime. I won't take your efforts for granted drawknights. Thanks for all your contributions so far.

ad0dcc No.4270

File: 1428963741368-0.png (10.92 KB, 320x315, 64:63, Red_Knight_Dual.png)

File: 1428963741368-1.png (11.06 KB, 320x315, 64:63, Red_Knight_Partisan.png)

Alright after many pitiful attempts here's two versions of his weapons. Which one works best for him?

f3b408 No.4277

>>4270
I'd go with the spear

659e7a No.4279

>>4270
Sword and hammer, but make the hammer bigger.

1a9bfd No.4280

>>4270
maybe ditch the sword and scale up the hammer so it fits as a two-handed thing?

ad0dcc No.4281

>>4279
I'll try making it bigger though I can't promise it'll look the exact same. I'm terrible with weapons.
>>4280
That's not a bad idea, though I'm thinking we save a two handed hammer for something else. I don't know the stats for this guy yet but i'm thinking he's aggressive and on the speedier side. Spears/partisans are much more wieldy than a really big warhammer.

1a9bfd No.4282

>>4281
I dont mean like a big maul, just large enough that it reads well in the image
though if you want to stick with polearms, could use a lucerne hammer

ad0dcc No.4284

File: 1428974056302-0.png (11.83 KB, 320x315, 64:63, Red_Knight_Dual.png)

File: 1428974056302-1.png (11.06 KB, 320x315, 64:63, Red_Knight_Partisan.png)

File: 1428974056302-2.png (19.8 KB, 320x315, 64:63, Red_Knight_SampleHammer.png)

>>4282
Funny you should mention that, I attempted that slightly. I did a quick and rough mock-up of what your idea might look like along with some tweaks for the other weapon sets.

fdf50d No.4285

>>4284
I was thinking maybe give him swordchucks, but the spear or the giant hammer suits him best methinks

ad0dcc No.4287

>>4285
>maybe give him swordchucks

I think we got to stick to relatively "normal" weapons for guys like Red Knight. Also I can barely draw a regular sword on GIMP.

fdf50d No.4288

>>4287
i tried drawing a weapon for him earlier and it was awful, should give it another shot.

in tjis case i'd probably draw 2 swords onw upside down, in each hand connected by a chain.

but i think red here is suited best by "fuck son you crazy" weapons' so stick to two handers or dual wielding.

0d7240 No.4303

>>4284
I liked the spear most, but perhaps we need more hammer wielders…

fdf50d No.4304

File: 1428985248002.png (12.88 KB, 314x304, 157:152, red knight sword chucks.png)


I tried

0d7240 No.4308

File: 1428985570567.jpg (552.7 KB, 1227x913, 1227:913, Prude Knight.jpg)

Hey, I gave it a try at making a knight… but I don't have the means to make a digital drawing of him… not to mention I have yet to give him a power, but I already got something in mind.

At any rate, I'd like some feedback for the time being, if possible.

1a9bfd No.4312

File: 1428988026824-0.png (151.81 KB, 491x669, 491:669, princessknightveil.png)

File: 1428988026824-1.png (124.09 KB, 491x669, 491:669, princessknight.png)

jotted down some ideas for this

fdf50d No.4314


>>4312
looks good, liking it so far, could use some lore.

>>4307

>>4308
I'm not digging his vibe so much. gear in general is supposed to be fluffy not crunchy, though I suppose his gimmick is okay. You'd just need someone who likes him enough to draw him.

ad0dcc No.4316

File: 1428991767553.png (58.83 KB, 1424x1704, 178:213, Black_Knight.png)

>>4303
I'm thinking Jester/Joker/Jack will have the hammer. After mulling it over some more I think spear is the one I'm going with.
>>4304
Now you're making me feel bad because that's actually not a bad edit.


Here's a Black Knight trace I did based on that sketch.

fdf50d No.4318

>>4316
not a bad black knight, if we're to take Red Knight sword chucks seriously I'd have to go back and lengthen the chain somewhat so it has more slack.

ad0dcc No.4319

File: 1428992902636-0.png (102.02 KB, 591x609, 197:203, Red_Knight_Card.png)

File: 1428992902636-1.png (59.78 KB, 1424x1704, 178:213, Black_Knight.png)

>>4318
I don't know man, it's just that Red Knight is basically after Ace and it'd be kind of weird to have the first alternative option be swordchucks. That being said because of this I'd like the thread to stat Red Knight for the most part. So he's something most of us can be satisfied with.

Also made Black Knight a bit blacker.

fdf50d No.4321

>>4319
you're gonna wanna ease off the black, you're already posting it on greyscale thanks to the board's normal colors and its hard to see, imagine what it's gonna be like on white.

ad0dcc No.4324

File: 1428996808710.png (133.44 KB, 439x495, 439:495, Black_Knight_Card.png)

>>4321
Alright, just went with the original shade.

3ba12c No.4325

>That feel when all I want in life is a rice hat wearing, prayer bead adorning, shaolin orange portyaying, bo staff sporting Monk Knight.

ad0dcc No.4326

>>4325
Sketchy drew one, and we have the stats. Just need to add the staff and throw it all onto a card.

3ba12c No.4327

>>4324
Black Knight seems one sure way of keeping the sassier princesses in line.

>Not choosing Jester princess and getting some kind of Nightmare/Tira relationship going on.

ad0dcc No.4331

File: 1429007549180.png (133.2 KB, 439x495, 439:495, Black_Knight_Card.png)

>>4324
Fixed a typo, this should be good to go.

Feline, can you post your current masterlist by the way?

fdf50d No.4356

File: 1429049520785.png (7.71 MB, 2040x8088, 85:337, Tower Knights.png)

>>4331
there's a typo in his backstory, should be "terrifying" not "terriyfing"

but yeah here we are so far.

ad0dcc No.4359

File: 1429050092794.png (133.19 KB, 439x495, 439:495, Black_Knight_Card.png)

>>4356
Man. I wish image manipulators had spellchecks. Thanks for catching that.

fdf50d No.4360

>>4359
no problem, part of my job with collecting ALL THE KNIGHTS after all.

made more than a few typos on my own too. he's in now, will add Red once he's statted.

0b2fc3 No.4361

>>4356
>Sad knight

Can we please lobby for a "no dank me mes" rule?

fdf50d No.4362

>>4361
gats liked it and the art work is pretty impressive. Not like he'll ever make it out of the gag knight pile. He can make poetry with edge knight.

0b2fc3 No.4366

File: 1429052512443.png (70.5 KB, 439x640, 439:640, DARE YOU!?.png)

>>4362
Bless him for making it what it is but gats doesn't own tower girls and good art is hardly a legitimate reason. Pepe is stupid, overposted, and annoying. I'm saying i don't like it and think if enough people agree we can throw it around all we want just keep it off the list. If they don't then whatever, I'm just saying that i personally i couldn't have rolled my eyes any harder.

Might as well add this too. Or should i draft up dubs knight, instead?

fdf50d No.4367

>>4366
whizzard is more of a companion, and I don't intend to do anything with pepe knight aside from leave him to rot in the corner of the megalist and later in the gag slots. The art is impressive and it's just a stupid joke, let it go.

ad0dcc No.4369

File: 1429053825368.png (151.57 KB, 550x546, 275:273, Druid_Knight.png)

So I decided to do my own take on Druid Knight though I'll be doing Feline's as well just in case. I wanted to make him stand out from Green Knight a little more (both have similar weapons, enchanted items and abilities).

I'll admit to shamelessly using this as inspiration https://www.youtube.com/watch?v=xHO8YC2V-oM

fdf50d No.4370

>>4369
works for me, half my inspiration for the original version was the Mystery Of The Druids meme anyways.

0d7240 No.4373

>>4314
Crunchy? How so? And what's with Prude Knight's vibe that doesn't quite strike your fancy?

fdf50d No.4374

>>4373
the shield bugs me but it's not major and no more out there than any number of weapons and such other knights have. The charm bangle strikes me as harem protag material…it's a personal thing don't pay much mind to it.

keep in mind however that if you manage to get him into a sprite form for a card that he'll need to have all that stuff typed up and put on the card and made legible so you should experiment with the phrasing and such so that it all fits on a card with relative ease.

18883f No.4375

File: 1429059069343.png (137.34 KB, 800x800, 1:1, prude knight.png)

>>4308
Oh, hey. You posted this guy to my Tumblr! Sorry I didn't respond directly, I didn't want to make your personal email available and also my email is my full name so I was kind of worried there, too.

Anyway, cool knight, I dig his personality. However, I feel like his design doesn't convey a whole lot of character or anything else about him. He kind of just looks like a default knight. Maybe his nature would be better expressed with some additional coloring, gestures or more added detail? His snobbish characteristics might be well conveyed with a cape, or religious symbols, or maybe gilding on his gauntlets or boots.

ad0dcc No.4376

File: 1429059502187.jpg (32.23 KB, 324x447, 108:149, sleeves.jpg)

>>4375
Yeah, he could have poofy sleeves

ad0dcc No.4379

File: 1429061473004-0.png (148.34 KB, 550x546, 275:273, Druid_Knight2.png)

File: 1429061473004-1.png (148.38 KB, 550x546, 275:273, Druid_Knight3.png)

File: 1429061473004-2.png (151.95 KB, 550x546, 275:273, Druid_Knight.png)

Alright the other Druid Knight, one with the brooch depicted one without and the other version for comparison.

0d7240 No.4380

>>4374
>>4375
Hum, I figured his first con would balance out that last bit in the charm's description. Speaking which, I might need to reword that con. While it lets me do the "rude in prude" joke, I get it he's coming across as pompous to you guys? My intention was to go for awkward/defensive, but if you guys prefer the other way I guess I can roll with it…

Also THANK YOU VERY MUCH, drawknight!! While I prolly should've doodled him holding his hands up defensively for more accurate reference, I still appreciate it that you took the time and effort for it.

fdf50d No.4387

>>4380
I dunno mang, make what you feels suits him. I'm not feeling it so I'm not the best source of advice. Drawknight has a point though, you should get GIMP or something and work on making him a look a bit more poncy or religious or something. Visual character is as important as stated history and such.

>>4379
I added your initial version but nice work anon, you have a real talent for this sort of thing! I can of course switch out that one for a different one if you prefer.

ae5b6e No.4388

File: 1429068437503.png (674.46 KB, 733x850, 733:850, ClipboardImage.png)

>>4379
>Mystery of the Druids
I get it.

18883f No.4392

File: 1429072181173.png (169.15 KB, 800x800, 1:1, flustered bash knight.png)

Bash Knight is a cutie!

ae5b6e No.4393

File: 1429073463076.png (76.05 KB, 320x315, 64:63, RamKnight.png)

Alright, so.

I'm thinking I'm just about done with the linework and basic color. Me and my little bro formed an art pact, so he's gonna shade it for me next time he's both awake and at home. In the meantime, I thought I'd just leave this here to get some feedback before he puts the finishing touches on it.

fdf50d No.4394

>>4393
actually the hat looks way better than that top knot. I'd say make the armor bits bronze-y but that's personal taste. you should be good to go for putting it on a card once it's shaded.

ad0dcc No.4395

>>4393
I like the hat, it fits better. Only changes I'd suggest is to make the hat's colors match the surcoat.

ae5b6e No.4396

>>4395
I actually did try that, didn't look as good as I thought it would, which is probably how good you think it would look.

The pattern on his coat is called the Black Watch tartan, used by a Scottish infantry battalion, so I thought it was appropriate.

Buuut maybe I'll try the hat's tartan again, just to be sure.

ad0dcc No.4399

File: 1429079113249.png (65.63 KB, 1506x1380, 251:230, Blue_Knight.png)

So it seems like folks want a bow in the lineup, and we need a Blue Knight. So here's my attempt at having Blue Knight fulfill this role. Based on the Ranger(?) sketch.

645272 No.4400

>>4399
Digging that outfit design, especially the helmet.
Add a quiver in maybe? if it doesn't make the design look too clustered.

ad0dcc No.4401

File: 1429080690393.png (70.27 KB, 1506x1380, 251:230, Blue_Knight2.png)

>>4400
How's this?

645272 No.4402

>>4401
There you go, ranger / 10.

ad0dcc No.4403

File: 1429082770454.png (2 MB, 2412x2663, 2412:2663, Knight_Organization.png)

Alright cool, here's an update on The Core list.

7e1d69 No.4406

>>4393
Och, that's bonnie that is.

42b71e No.4407

File: 1429096614753.png (101.69 KB, 470x484, 235:242, serious.png)

>>4403
>Joker Knight

18883f No.4409

>>4407
>hot headed nature
CIA Knight when?

293283 No.4411

>>4409
You're a big princess…

0b2fc3 No.4412

>>4403
>Gold Knight and Silver Knight are polar opposites with one being a pure JUSTICE knight and the other being a backstabbing, probably-evil cunt
Wow that worked out so well.

GK's power could stand to be changed, though. It doesn't really fit his character besides looking shiny. That and his "looks important, probably isn't" quirks are kind of lame.

Any better suggestions for those things?

ad0dcc No.4415

>>4412
Gold's power is supposed to represent a placebo effect of sorts. I think it does need some cleaning up anyway because his restriction on princesses kind of screws with player agency in a more objective way than any princess or knight (in pros and cons, anyway).

I'm going to let the drawknight sort it out if he makes an appearance again. I thought he left but it seems he's returned last thread.

fbcbdb No.4418

Would a Mimic Knight be a good idea?

ad0dcc No.4419

File: 1429134197005.png (108.83 KB, 439x495, 439:495, Ace_Card.png)

>>4418
If you think you can pull it off I say go for it. Only thing I would keep in mind is that Bear Knight and a few others kind of already did this joke, and in fact if you're going to do a Mimic Knight it should be a slightly different take than Mimic Princess and her gag. Especially since the knight is a PC and not an NPC. So keep that in mind.

Also did a placeholder card for Ace.

0d7240 No.4420

>>4418
Mimic Knight could be genuinely wanting to be a knight, but nobody takes him on his word and he gets a naturally null charm. (plus he might have to fight the urge to consume people)

ad0dcc No.4421

>>4420
Adding to this I imagine he can shapeshift a weapon and shield. So they're like extensions of his "hands".

0d7240 No.4422

Poor Mimic Knight, people keep asking why he's not even trying to keep a disguise

>>4421
Bone Rapier and Numb Flesh Shield?

0d7240 No.4423

>>4419
Sir Knight… I like the ring of that. :B art also looks pretty neat.

Also, you downloaded that font somewhere? I tried searching for it, but all I found were viruses…

ad0dcc No.4424

>>4422
Yeah something like that. Though I'm picturing them as shadowy looking weapons.
>>4423

Here you go

http://www.fontsquirrel.com/fonts/bebas-NEUE

http://www.dafont.com/04b-19.font

0d7240 No.4425

>>4424
thanks pal :)

fbcbdb No.4427

>>4418
>General mimic powers
>looks a bit like the mimic general
>highest stats are health, power, and charm
>he's shit at everything else, and dumb as rocks

0d7240 No.4428

>>4427
How about chest-head be crushed open on the front (edges and lid still intact) with a tongue hanging from it and baggy glowing eyes giving a mean glare from the shadows within?

ad0dcc No.4429

>>4427
There's no power stat. Should probably put this explanation on template. Prowess is your competence in knightly stuff combined with your combat ability.

You can be a big strong bear with sharp claws but if you can't ride a horse over an obstacle, swing on ropes, hit with precision, or do acrobatic stunts then you get average or shit prowess.

0d7240 No.4430

>>4427
if we're doing for the "living the fantasy" mottif, I'd suggest making charm either 1 or a faded null. Brains maybe 1 or 2, and the rest with even values (maybe with preference on prowess)

fbcbdb No.4431

>>4430
I want him to feel a bit like Mimic Princess, in that he's a lure, but really just barely above a beast.
He's stupid, incredibly slow, and not fit for anything other than fighting/eating, but at the same time he's got the strength and resilience of a mimic's body, with the deceitful charm of a being like "maybe too perfect" mimic princess.
I'm not saying your idea isn't good/better, but that was just my train of thought.

fdf50d No.4432

>>4418
Fungul and Bear knight cover that so far but if you can get the art…

0d7240 No.4433

>>4432
That's why I suggested making that Mimic genuinely wanting to be a knight; that breaks out of the mold a bit.

ad0dcc No.4437

File: 1429156093009.png (6.03 KB, 320x315, 64:63, MimicKnight.png)

Here's a Mimic Knight I threw together. Hopefully an actual drawknight will do their own eventually.

I'm personally in favor of Mimic trying to be a knight rather than being Fungus Knight 2 electric boogaloo.

0d7240 No.4438

>>4437
Much interesting. If I were to add some personal touches, I'd make the torso an upside-down pot with a cracked "bottom" (where its head would stick out from) and (like I suggested before) break open the bottom front of its chest-helm and leave a tongue hanging (and perhaps a baggy white glare from inside)

ae0806 No.4439

>>4407
Frankly with the title of trickster he would resemble loki the trickster god instead of the joker.

0d7240 No.4440

File: 1429165175185.png (112.8 KB, 439x495, 439:495, Prude Knight Card.png)

Dicking around a bit with Prude Knight's Card. Depending on feedback, might change power to something actually combat- or knight-wise-stat-centered.

ad0dcc No.4441

>>4440
What's with prowess's stat icons?

0d7240 No.4442

>>4441
Some knights have an unique symbol filling up their stat bars instead of the conventional color fill. If I get told that it is best advised to stick to the standard I'll oblige.

ad0dcc No.4443

>>4442
It's confusing because it usually represents something related to powers or bonuses. Like Barbarian's stat boost power or Ace's mini-pointbuy thing. Some knights do have unique icons for their stats but it's used for every stat.

As it is, it's confusing because you expect his power to be related to prowess or something. If you want to keep it make all his stats use that icon.

057535 No.4450

>>4440
"Offence"
I have no idea what you mean by "Told its old enemy-luring charm got warped to draw unwanted attention"

Otherwise good job!

0d7240 No.4451

Gonna get those bits checked out, gimme just a moment

0d7240 No.4462

File: 1429239888610-0.png (115.64 KB, 439x495, 439:495, Prude Knight Card A.png)

File: 1429239888610-1.png (126.7 KB, 439x495, 439:495, Prude Knight Card B.png)

Welp, I went and made these. Thoughts, anyone? (yes, it was tough but I managed to make those sprites)

ae5b6e No.4466

Leaning towards the one on the left, personally. He's a bit powerful for someone with only a shield, though.

I don't have a solution for this. Just the observation.

0d7240 No.4475

>>4466
Well, it's a weapon of choice like any other, figured it was passable as it was…

0d7240 No.4476

I'm actually kinda fond of how the one on the right turned out. Maybe I should tone down the power to a two-points, one-stat, no-drawback bonus? Or is the power of the card on the left more likable?

ad0dcc No.4478

>>4462
Penalty should just be -2 and have a set duration of 2 days. +2 is a big deal especially when granted to 2 stats at once.

ad0dcc No.4480

>>4478
Actually, since it only lasts for an encounter. I'd go with this

Ascended Martyr: Incarnate the straining powers of a seraph to gain +2 in Stamina and Prowess for the duration of an encounter, both then suffering a -1 disadvantage that lasts for the remainder of the day.

Got to be a bit more objective on the downsides.

0d7240 No.4481

>>4480
Ah, sorry pal. I intended to imply that the move could be used again in the same day, but after three encounters relying on it you're basicly rendered uncapable of fending for yourself. That's why I mentioned the penalty being stackable.

First use: 5 Stamina & Prowess. 2 After match.
Second use: 4 Stamina & Prowess. 1 After match.
Third use: 3 Stamina & Prowess. 0 After match (knight technically rendered prone, but there was no space left to make that explicit)

ad0dcc No.4482

>>4481
It's fine. I can see what you're going for. I say hold onto that somewhere but for now use something very simple and straightforward that you can fit on the card. We'll probably work powers out more eventually and then we can do more things like that.

0d7240 No.4483

File: 1429294549509.png (125.22 KB, 439x495, 439:495, Prude Knight Card B2.png)

Welp, took your take on the power's description. I also changed the knight description at the bottom. Think it got better?

ad0dcc No.4484

Yeah, that's good. Only strange thing at the moment is you mixed the alt. spellings of offense and defense. Both are correct, and offense/offence in particular is correct in all versions of English. It's just that if you're going to go with an S version then you should stick with the S spelling of offense and defense and vice versa with the C spelling (Offence, defence). It's not wrong as is but it does kind of stuck out like a sore thumb.

0d7240 No.4492

File: 1429304833380.png (125.17 KB, 439x495, 439:495, Prude Knight Card B2.png)

>>4484
it's because I got corrected on the spelling of offense before :U There you go now.

So, what you guys think? Lacking illustration aside, does Prude Knight look likable enough? If anyone got your 2-cents to provide I'll gladly take 'em.

ad0dcc No.4493

>>4492
I like it. Though between this, Silver Knight, and the Paladin Knight that never got statted it's sort of a redundant concept. It's fine though. IMO if this goes on long enough we'd cut or merge certain knights if possible. Like I might revamp Peasant Knight because while Man-At-Arms is older he got put on a card much later and they're very similar in execution.

Speaking of that, where is Plunder and Sketchy? Just as I start making my own contributions they disappear.

9c5c54 No.4497

>>4493
I'm still around, I just don't put my nametag on much unless there seems like a reason to. I was taking a break from making Knights because people had gotten kind of fussy about them (And I was busy writing a ton of kingdom lore ideas, I've got about half the undead kingdoms and all the human kingdoms), but I'm going to upload a pair that got inspired by Cactus Princess' Western Desert Kingdom later tonight once I can get hold of the people who requested them and get their cards put together.

0d7240 No.4498

>>4493
I didn't get to see Paladin Knight, and I think Sketchy Knight got recolored/revamped into Trickster Knight and/or Deliquent Knight. Those, just like Plunder Knight, weren't brought along from previous thread.

If you dig deep enough, you might "ressurect" them.

0d7240 No.4499

>>4497
Oh… so you're an user. Gimme a cup of tea though, that was a reasonable mistake ^^U

9c5c54 No.4500

>>4499
I'm an anon named after a Knight I made. The confusion is reasonable. Maybe I should be 'Plunder-anon' instead.

>>4493
On the subject of Peasant Knight (And Cardboard Knight, tangentially), though… you can remove him if a lot of people want him gone, but I'd rather not he get merged. Man-at-arms is the original hardmode character and I'll bow to that, but I feel like Peasant has a enough of his own flavor (Improvised/homemade equipment, being tied to an existing kingdom) that he can be either kept on as his own character, or cut, if people feel that's not enough to distinguish him from the other 'rookie knights'.

ad0dcc No.4501

>>4500
I actually implied the opposite. So I would spend all day 'upgrading' Peasant Knight's art (because I'm terrible), giving him Man-At-Arm's ability and scrapping Man-At-Arms.

9c5c54 No.4502

>>4501
I don't think many people will go for that. I personally don't like Man At Arms that much but a lot of people seem pretty attached to him as he is.

1a9bfd No.4504

>>4493
don't jump the gun on cutting knights before yall have anything even approaching an idea of the scale of the project.

1a9bfd No.4505

File: 1429312970736.jpg (140.58 KB, 605x833, 605:833, NT3VwX0.jpg)

>>4504
also, they don't exactly fill the same niche. man-at-arms' joke is in the mundanity of the rank and file infantryman being thrust into a 'main character' position, hence his statline being flat. whereas peasant knight plays off his lack of preparation and qualification, plus they don't overlap mechanically so

9c5c54 No.4507

File: 1429322505367-0.png (132.9 KB, 500x523, 500:523, CactusKnightCard.png)

File: 1429322505367-1.png (121.82 KB, 500x523, 500:523, DesperadoKnightCard.png)

>Western Desert Kingdom used to a prosperous new frontier, the gateway to the western continent, but it has devolved into a bandit-infested, lawless wasteland. The discovery of gold in the Western Desert prompted immediate attention from the Colossal Caravan, which took to heavily arming it's westward bound merchant vessels with cannons to discourage attacks from the Thundering Fleet. Many alchemists traveled to the frontier towns, making an easy living providing the black powder that would restock the merchant ships for their voyage home. Unfortunately, with black powder so abundant, gonnes began to proliferate far faster in the Western Desert than anywhere else on either of the two continents. The local governor was too slow to react and before long the gonne-wielding bandits where so entrenched that it was unlikely they will ever be fully eliminated. The Western Desert has become a wild place, dotted with towns protected by single knights who are the law unto themselves, and plagued by bandits. Shootouts are common, and the only claimant to the title of Princess in this land chooses to live alone as a hermit rather than try and restore order to her shattered kingdom.

9c5c54 No.4511

File: 1429324579761.png (35.31 KB, 1200x900, 4:3, Chekk.png)

>>4366
>should i draft up dubs knight, instead?
Thanks to Rolling Thunder, we actually have a Dubs Knight. (It's Peasant Knight.)

84f3c8 No.4513

>>4511
Peasant Knight stahp. How do you do this.

9c5c54 No.4514

>>4513
…. I'm not sure how that keeps happening. It did it when RT posted it too.

ad0dcc No.4516

File: 1429327498593.png (9.63 KB, 320x315, 64:63, Peasant_Knight_WIP.png)

>>4514
So I decided to work do Peasant Knight anyway, because I'm a fan. Not going to replace Man-At-Arms just seeing if I can spruce him up. Here's what he looks like so far. Weapon is gonna be a nightmare to make, as usual. let me know what you think so far.

1a9bfd No.4517

>>4516
legs are different lengths, rounded edges on the cloth around the shoulders make it look shapeless & depthless and the crack doesnt really work, i would remove it and put some dents on the pan instead

ad0dcc No.4518

>>4517
The other leg is supposed to be his knee bent but I guess it just doesn't work. Will fiddle with that and if I can't get it to work I'll do my #1 solution which is to adjust something slightly and then cover it up. Yeah, I'm not finished with the cloth, I'm going to fix that after the weapon.

As for the dents. I'll see if I can do that. I'm not a drawknight so I have very rough limits on what I can make happen.

ad0dcc No.4521

File: 1429333373211.png (11 KB, 320x315, 64:63, Peasant_Knight_WIP.png)

Alright, take two

e5b0bc No.4523

File: 1429336327221.png (13 KB, 366x202, 183:101, bashfulpeasant.png)

unlikely heroes.

0d7240 No.4529

>>4523
I sincerely like how Bash Knight turned out, he's been a personal fave for a while now. :D

However, instead of a white kerchief, you could've gone for a scarf composed of many patches sew together. If you don't mind I could make those changes, no problem.

While not a proper "artist", I've developed a specialty in image edition :P Shouldn't be much trouble.

0d7240 No.4530

File: 1429362515865.png (7.1 KB, 202x202, 1:1, Neo Bash Knight.png)

>>4529
This is what I got. Also rounded up his left side a bit and put a few cracks at his helm.

0d7240 No.4532

File: 1429375583526.png (102.99 KB, 439x495, 439:495, Bash Knight Redux.png)

Welp, I did a thing. :U

ae5b6e No.4546

File: 1429394341555.png (82.18 KB, 320x315, 64:63, RamKnight.png)

The procrastinitis has been cured, and Ram Knight is finally done after a disproportionate amount of time has passed. Lil' bro does it again with the shading, it looks p. good I think.

I'm conflicted about what I should make his ability, however.

>Charge!: The difference between Ram Knight's speed and his target's speed is added- or subtracted- to or from his attack when using his battering ram.


>Scotsman's Insult: Ram Knight spews a long line of near-incomprehensible insults at his opponent, lowering their intelligence by two for the duration of the fight. If this renders the target's intelligence lower than 1, then the target suffers -1 on all dice rolls during the fight.


Second one is long, yeah, but I really want a Samurai Jack reference, but the charge ability makes more sense. Insult does add more character to him, though. And yeah, before anyone says it, I'll try to shorten the descriptions for the actual profile.

Whaddy'all think?

18883f No.4547

File: 1429395394799.jpg (8.59 KB, 221x228, 221:228, dan hibiki.jpg)

>>4530
>>4523
Original Bash Knight artist here; this is a very pleasant surprise! I love how it turned out, thanks so much.

ad0dcc No.4548

>>4546
Just mix 'em a little.

Can't be called Scotsman's insult due to no Scotland by the way

Incomprehensible Cursing: Twice a day, Ram Knight spews forth a string of harsh insults at his foe and startles them. This afflicts them with -1 in speed and wit for the duration of combat.

ad0dcc No.4549

>>4548
Make that thrice.

0d7240 No.4551

>>4546
I agree that the Insult ability has more flavor, but -2 seems too big a penalty to inflict upon a target. Perhaps tone it down to -1, but that's just my opinion.

Last, but not least, you and your bro did a gorgeous job! :) Keep it up!

18883f No.4553

File: 1429399066208.png (162.56 KB, 800x1000, 4:5, balloonknight.png)

Also I just realized that I never designed anything outside of Bash Knight… so how's this:

Helium Humorist
BALLOON KNIGHT

18883f No.4556

>>4553
You know, Balloon Knight's coloration is inspiring me to do another knight.
Give me a minute.

fdf50d No.4557

>>4553
Honk/10

18883f No.4559

File: 1429405318435.png (215.22 KB, 800x1000, 4:5, picnic knight.png)

>>4553
Summertime Sentinel
PICNIC KNIGHT

Any ideas for a weapon, stats, or unique abilities?
For a weapon, I was thinking a parasol lance and soda-pop grenades.

ad0dcc No.4560

>>4559
Now I want to see more seasonal knights. Parasol Lance works, bombs and gonnes/guns seem to be reserved for really specific archetypes like Desperado and Boom/Gonne Knight

18883f No.4561

>>4560
>seasonal knights
Hmm, let me think.
Has there already been a heavily gardening-themed knight? Because that'd work nicely for Spring.

As for the others, maybe…

>Spring: Peaceable Druid - GARDEN KNIGHT

>Fall: Vermilion Cad - PUMPKIN KNIGHT
>Winter: Giver of Gifts - JOLLY KNIGHT

Any insight on possible design or quirks for those three?

c1367e No.4562

File: 1429406956992.jpg (95.46 KB, 500x676, 125:169, leshy.jpg)

>>4561
>Garden Knight
>Think of these

ad0dcc No.4563

>>4561
Winter is definitely like Father Winter and some part of me thinks his profile should present him as jolly but you see bits and cracks of him being lonely and melancholy.

9c5c54 No.4568

File: 1429410073115-0.png (155.01 KB, 500x523, 500:523, PeasantKnightCardA.png)

File: 1429410073115-1.png (124.77 KB, 500x523, 500:523, PeasantKnightCardB.png)

File: 1429410073115-2.png (153.54 KB, 500x523, 500:523, PeasantKnightCardC.png)

I'm surprised and delighted by how much love Peasant Knight is getting. Here's Original Recipe along with our new two Extra Crispy varieties.

18883f No.4573

>>4523
>Bash Knight and Peasant Knight on a journey to save all the princesses in the land against all odds
>Ace and Squire are the antagonists, only seeking pussy and money

ad0dcc No.4574

>>4573
>squire
>seeking anything other than headpats

18883f No.4575

>>4574
>implying he/she doesn't obey Ace's commands for promised headpats

9c5c54 No.4576

>>4573
>>4574
>>4575

Keeping Peasant Knight's power in mind, I just have to say that anyone who enters a teamup with him is a braver man than I.

18883f No.4577

File: 1429414486459.png (201.43 KB, 500x518, 250:259, foxy ganonpa.png)

>>4573
It'd make a neat comic.
>both parties believe the other to be in the wrong (but their intentions are all good)
>Bash Knight and Peasant Knight get character development along the way, growing stronger and shedding their fear in the name of good
>follows both Ace/Squire and Bash/Peasant as they race to rescue the princesses
>the REAL evil surfaces later in the form of an otherworldly demonic force that corrupts the minds and spirits of fellow knights and princesses
>Ace, Squire, Bash and Peasant fight corrupted versions of other knights and princesses along the way as they fight, no longer to save the princesses, but the very world itself

ce306b No.4578

>>4573
I picture certain knights being in groups.

The Losers

Bash, Peasant, Man-At-Arms gets recruited later on, and the occasional guest party member in Lantern Knight. LK's actually competent it's just that people assume he's another weakling and he has terrible luck when getting paired with princesses and other knights.

Box actually gets to hang out with the cooler ones (Ace, Plunder, Mouse, etc) because he plays off being a burden.

9c5c54 No.4579

>>4578
I like this idea. I had stealthily tried to introduce the idea of different knightly guilds grouping the various knights when I made the T.O.W.E.R. crest for mecha-knights, but little adventuring parties probably works better.

18883f No.4580

>>4578
I feel like Bash is built more like a sweet underdog character rather than a direct parody. He's got the will, but he just hasn't got the way.

ad0dcc No.4581

>>4580
Probably why he'd be the main guy in such a group. He went recruiting with all his heart and got Peasant Knight.

18883f No.4583

>>4581
True.
Maybe the loser group finds a Roshi-esque mentor and undergoes a training montage or something.

9c5c54 No.4584

>>4581
In Peasant Knight's defense, he does own a shield and his hoe probably has some slight reach advantage compared to Bash's hammer.

I'm trying to think of what sort of group would include Punishment or Plunder or Skull Knight and I'm coming up kinda blank. I imagine Desperado and Cactus would end up with each other but I'm not sure if they'd be best buds or be at each other's throats and working together through clenched teeth.

c8b28e No.4586

>>4579
Well it's not like they're mutually exclusive concepts. In Gen 1 you have a bunch of knights coming from many different backgrounds, some are loners, some team up, some fight each other. Post Gen 1 if you have enough Knights in a group following a certain theme you can form a guild for a bonus.

Certain knights can be tied to multiple hypothetical guilds. Like Plunder could be in a thief/rogue or water/naval themed guild.

>>4583
I'm picturing a Parappa the Rapper sort of deal. So they got multiple mentors with different lessons throughout their journey. Knight Princess improve their combat. Maybe Lantern for dealing with fear. A cool dad figure like a king for confidence or leadership skills. Rose Knight to teach them seduction with mixed results.

0d7240 No.4589

Someone should update the mega list while there's still not that much to add/change, m'yes?

ae5b6e No.4590

This discussion reminds me.

I need an idea for a knight that has a catapult and/or trebuchet-type weapon or theme of some kind. If I put that guy with Kobold Knight and Ram Knight, we'd have a team of siege engine knights.

ad0dcc No.4591

File: 1429418632048-0.jpg (139.14 KB, 332x500, 83:125, SlingStaff.jpg)

File: 1429418632048-1.jpg (307.96 KB, 980x879, 980:879, DVG.jpg)

>>4590
>trebuchet

Remind me of a big sling in siege weapon form. So how about a big guy wielding a big sling staff. A goliath sized sling staff for goliath sized ammo wielded by a goliath sized knight.

9c5c54 No.4593

>>4590
There was a joke about Turtle Knight and his inability to into-stairs being a pretty significant handicap for a TOWER knight, with the joke of him using a catapult to skip 80% of the tower by firing himself up to the last three floors to compensate. So maybe him? I don't think that was ever considered seriously, though.

fdf50d No.4594

File: 1429421205749.png (7.72 MB, 4216x5536, 527:692, NEW TOWER KNIGHTS.png)

bam

1a9bfd No.4599

>>4594
why is pepe such shit quality, did you reduce it with nearest-neighbor or something

ae5b6e No.4600

>>4551
Considering that there's a knight that can buff all of his stats by +2, I don't think -2 in a single stat is so bad. At -1 you'd almost never be able to inflict the "dumbfounded" effect.

>>4548
I dunno if I like that, it feels so much less interesting than the two I had- no offense, but simple flat debuffs aren't so unique. Plus, the loss in speed makes less sense, since people don't slow down much when they're mad.

I think what I might do is use the "Charge!" ability, and allude to his incomprehensible insults and belligerent speeches in his description or something,

>>4591
I think I could do that. A big, dumb, mongo-ish knight who throws boulders (and whatever else he can get his massive mitts on) with a sling. Maybe he could even toss Turtle Knight, like >>4593 was saying.

>>4599
Correct me if I'm wrong, but he doesn't look like the only one with a quality drop. Did Cat Knight always look like such a disaster?

ad0dcc No.4601

>>4600
More like a confusion thing less than an angering thing. It's just that Charge! Doesn't add up with how stats the stats work too well.

For one thing there being no attack stat.

ad0dcc No.4602

File: 1429423938165.png (56.42 KB, 777x691, 777:691, Rules.png)

>>4601
The rules for reference. Prowess is competence in knight skills which includes combat but is not all that it is.

fdf50d No.4603

>>4600
>>4594
both are reduced for the sake of getting that stupid chart done at, I dunno midnight. I'll go back and reformat Pepe and Taiko (anyone else have nicknames for the knights?) later.

frankly cat-knight's quality was always kind of iffy because my orignal resizing of smagg's artwork kind of sucked so I've been meaning to take a second shot at reformatting him anyway, a bunch of other knights could probably use the same treatment.

1a9bfd No.4604

>>4600
the original art for cat knight was fine, looks like it got fucked when it was placed onto the card. scissor knight looking a mess too, some hot ms paint edits on the border there

really assembling them all into a chart should be the last step if you ask me, a repository or booru where all the raw images can be stored while they're workshopped and while people hammer out exactly what they want on a chart. throwing them all onto a master image like this does nothing but make it harder to edit single knights while introducing more possibility for more small quality drops like we're seeing

ae5b6e No.4605

>>4601
Attack, prowess, whatever mang. I just like it because it could potentially work against him if his opponent is faster, and the enemy comes up with a clever way to make him use the ram instead of the claymore.

I'm not sure what you mean by "doesn't add up" though. To expand on what I meant; If Ram Knight has a prowess of 2 and a speed of 4, and his opponent has a speed of 3, Ram Knight's prowess modifier for attacks using the ram would be 2 + (4 - 3) = 3, giving him a small boost. This would allow him to exel against slower knights, which is appropriate for a knight based on a siege engine for taking down fortresses. This would also work against him if the opponent has a speed of 5, as his prowess modifier would be 2 + (4 - 5) = 1, making his ability more than useless. If the other knight can use an ability, then Ram is at a strong disadvantage, both in terms of stats and versatility.

Of course, those aren't the final stats I've decided on for Ram Knight. Could nerf his speed to 3 if 4 is considered too overpowered, and that's up to you guys to tell me. If I'm forgetting something important, or there's some fundamental flaw I'm unaware of, let me know.

ad0dcc No.4606

>>4605
4 is okay for now but seems kind of high for a guy who I imagine would only be going fast when charging. Which kind of rounds out to 3, above average but not fleet of foot. It's fine I guess, it's just the crunchiest ability yet. By that I mean in relative terms of course. Not crunchy by actual TTRPG standards.

>>4594
You've got the old version of Green Knight by the way.

fdf50d No.4607

>>4606
the new version is in the core right?

I'll add those guys, aside from black knight, when Blue and Red knight have stats.

9c5c54 No.4608

>>4594
This is kind of a dick thing to say but I'm weirdly happy to note that Gold Knight's plumes cause as much of a problem as Plunder Knight's hat does.

fdf50d No.4609

>>4608
not to mention copper knights spirit vapors.

its good art, you still have the raws lying around?

9c5c54 No.4610

>>4600
>there's a knight that can buff all of his stats by +2
Who's this?
>>4609
Yeah, I do. Here. >>1573

… Can Skull Knight trade seats with Black Knight? He may be grim looking but he's not evil and sitting next to Edge and Demon Knight makes him uncomfortable.

fdf50d No.4611

File: 1429430558269.png (7.73 MB, 4216x5536, 527:692, NEW TOWER KNIGHTS.png)

>>4610
done

but he gets to hang out with picnic knight and baloon knight and all the other weenie hut junior knights when they get cards.

ad0dcc No.4612

File: 1429430606329.png (121.47 KB, 500x523, 500:523, Lantern_Knight_Card.png)

>>4594
Attempted to spruce up Lantern's shield icon with an extract

fdf50d No.4613

>>4612
added, will update megalist once I've gone in and updated the format of effected knights so the text is, yaknow, legible.

9c5c54 No.4614

>>4611
He's next to Furnace and Dragon. I bet he thinks that's pretty cool.

ad0dcc No.4615

>>4614
He probably prepared a speech about meeting such exotic individuals.

ae5b6e No.4616

File: 1429431662188-0.png (194.12 KB, 489x495, 163:165, RamKnightprofile.png)

File: 1429431662188-1.png (105.3 KB, 439x550, 439:550, why am I doing this with m….png)

Okey doke, cobbled a profile together for Ram. Comments and suggestions welcome, as always.

And for Feline- Lil' bro made this updated version of Forge a while ago, so it should be added. Plus, now you can put him in without his fire mohawk being cut off at the top.

ae5b6e No.4617

>>4610
Oh, and the knight I was referring to is Fairy Knight.

84f3c8 No.4618

File: 1429431798265.png (55.56 KB, 465x265, 93:53, NavySeal.png)

What the fuck did you just fucking say about me, you little witch? I’ll have you know I graduated top of my squadron in the High Forest Kingdom's Royal Knight Corp, and I’ve been involved in numerous secret raids on Nomad Princess, and I have over 300 confirmed kills. I am trained in Chimp Knight warfare and I’m the top longbow archer in the entire High Forest Kingdom's Royal Army Corp. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the public forum of the marketplace? Think again, fucker. As we speak I am contacting my secret network of spies across the land and your couriers are being followed right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands.

84f3c8 No.4619

File: 1429431812313.png (71.29 KB, 365x265, 73:53, Ded.png)

>>4618
Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the High Forest Kingdom's Royal Army Corp and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.

fdf50d No.4620

>>4616
forge knight updated.

Ram Knight, his power's a tad mathematically complex don'tcha think?

ad0dcc No.4621

>>4617
>Fairy Knight

That thing has a 7 day (week) cooldown time, keep that in mind. +2 /-2 represents curbstomp levels of (dis)advantage most of the time.

ae5b6e No.4622

>>4621
Aah, well ignore me then. I'm only an artist, I can't read.

>>4620
My apologies, but after putting up with all the number-crunching bullshit in traditional D&D a little arithmetic here and there isn't a deal breaker for me, personally.

It's not exactly the quadratic formula, just saying.

fdf50d No.4624

>>4622
it's not THAT mathematically complex but pretty much every power before yours was a "+x if/for situation" whereas yours requires some mild number crunching.

It's not BAD perse but one of these things is not like the others. It's now a viable question as to whether or not it belongs.

ae5b6e No.4625

>>4624
Well in that case, I would like to see more complex abilities in the future. Let's get creative, and come up with some outlandish powers that stand out, powers that make knights more memorable. Straight buffs would get boring if that was all we did.

ad0dcc No.4626

>>4625
They're not all straight up buffs. Although I don't think any of the attack ones have been put on a card.

(Monk's)
Radiant Embrace- At -1 prowess you unleash a flurry of 10 ki strikes. You can target each blow at any opponent in your line of sight, regardless of range. Takes 2 days to recharge.

There was a similar one that let you do a guaranteed crit.

Or that proposed ability of Turtle Knight ( dashing across the battlefield to take a hit for someone.)

The thing is none of these are crunchy while not just being buffs.

ad0dcc No.4627

>>4626
Or Desperado's which (unintentionally) put an interesting reversal on success/failure rolls.

952469 No.4628

>>4625
No, because that invites powercreep. It's supposed to be very light on rules and numbers in general. Should be able to figure out exactly what you'll do by skimming the ability.

9704f5 No.4629

>>4627
Plunder's is also pretty interesting without getting too complicated. You just got to work within what's established, because once you start doing more complex things than everyone else it puts older knights at a disadvantage.

1a9bfd No.4630

>>4625
a power can be outlandish and creative without being complex and number-oriented
you could argue the writing is more creative when you avoid that shortcut to be entirely honest

ae5b6e No.4631

File: 1429436817811.png (192.73 KB, 489x495, 163:165, RamKnightprofile.png)

Bah. Everybody's a critic. Here's yer bloody goat.

I'll go draw Goblin Princess for a while.

ad0dcc No.4632

>>4631
Now you're making me feel bad

+2/-2 modifier cap man. Keep in mind you're just rolling 1d6 here.

ae5b6e No.4633

>>4632
Well fuck my ass, I might as well just scrap this profile and start from the ground up. Carrying a tree trunk with a mass of iron on the end doing only 3 prowess points? Might as well be any other weapon at that rate.

Also why are you feeling bad? I'm being a big baby cuz I can't get my way. Honestly, man.

I guess I'll just let you guys come up with his stats/write his ability then, while I go throw a tempter tantrum or something.

ad0dcc No.4634

File: 1429438278989.png (195.95 KB, 489x495, 163:165, Ram.png)

>>4632
Just adjust it here and there.

Take 1 off speed and up his prowess by 1.

It's supposed to be a narrative driven thing. So like if you were running this your GM probably wouldn't have you rolling for every fight. Like Bear Knight's player and the GM would most likely narrate an encounter with cannon fodder while Man-At-Arms is probably going to have to roll for every single combat encounter.

Prowess is your knigthtly competence stat, not just your combat stat. But this keeps going over everyone's head no matter how many times it's reiterated. Prowess != an attack stat
. It can act as one but not always and entirely depends on the character, the story, and the GM.

Here's one you can try. Gives him an advantage in and out of combat for certain types of characters and obstacles. As well as the prowess buff.

0485ce No.4635

>>4633
I think the issue is that you might not know the rules. It can be easy to miss but it is on most charts now. Anon posted a crop of it. Would read it, not skim it, but it is short and will shed light on a lot of things. >>4602

ae5b6e No.4636

>>4635
Not to nitpick even though I'm going to exactly that anyway, but that chart doesn't specify the much in the way of rules of character creation. As far as I can tell, the limit of +2 for ability modifiers- and prowess NOT actually being attack (I don't get that at all, what the fuck else are you going to roll for an attack???), are both currently unspoken rules. You guys'll wanna outline that if you don't want "stuff to keep going over everyone's head, no matter how many times it's reiterated".

But whatever I'm salty, so there's no way I'll be able to make proper judgement calls on stats and the like. I give up. Your job now.

ad0dcc No.4637

>>4636
You're right about prowess and this was established very early on so I can get where the confusion comes from. It's supposed to be your general knight skills for doing 'heroic' stuff which does include combat. I'll probably try to include something explaining the stats. However

>The GM may also apply modifiers ==capped== at -2 and +2


It explicitly says modifiers are capped.

For example. You'd bypass rolling for combat as outlined in the Bear Knight/Man-At-Arms comparison except for really tough encounters or the GM might decide you need to roll Wit/Int for spells.

ae5b6e No.4638

>>4637
It says the modifiers that the GM applies are capped. Might help to change that to "All modifiers are capped", maybe add a "including those added by the GM."

1a9bfd No.4639

>>4636
the gm determines what stat, if any, is rolled to challenge actions including, but not limited to, trying to do harm to another. it's pretty straightforward

ad0dcc No.4640

>>4638
True. I'll try a more detailed rewrite so we don't have hiccups like this.

ced298 No.4642

>>4553

>>4559

I really like these dudes' style.

Any idea for stats or gimmicks to give them?


0d7240 No.4643

>>4604

I have to agree with you; been thinking about it for quite some time now. Would be awfully easier to just keep uploading the individual knight artworks and their cards into some public archive…


0d7240 No.4649

>>4634

Y'know, I'm actually kinda positive about that take on the "Charge!" ability.

Needs a tad bit of spellcheck, but that's a minor thing. It's still readable, it'd be just to look pretty.


0d7240 No.4650

Also, >>4419

Don't forget Sir Knight here, m'yes?


ad0dcc No.4656

File: 1429463640459.png (193.86 KB, 489x495, 163:165, Ram.png)

>>4649

How's this?


0d7240 No.4657

>>4656

Impeccable.


9c5c54 No.4658

>>4629

>Plunder's is also pretty interesting

I do worry that it's violating some unspoken rule by not being as fetish-neutral as possible. A lot of people didn't want Punishment Knight for that reason.


9c5c54 No.4659

Also RE: Ram Knight: Why not give him a stat swap move like Gonne Knight and Mouse Knight I have?

Charge!: If Ram Knight's speed exceeds that of his enemy and he has room to perform a charge, he may make attack rolls using his Speed stat instead of his prowess.


0d7240 No.4660

>>4659

That's… actually some good thinking. Just need to wait on the Bros and see if they're cool with that, I guess.


fdf50d No.4661

>>4500

>>4501

I like having a roster of rookie knights actually, cardboard knight is an obvious gag but bash, peasant, and man-at-arms all feel distinct enough to me that they deserve to stay, maybe get tweaked, but I like 'em.


fdf50d No.4667

File: 1429486298572.png (7.78 MB, 4216x5536, 527:692, NEW TOWER KNIGHTS.png)

Scissor Knight, Sad Knight, and Cat Knight's text has been reformatted due to resizing issues.

Cat Knights weapon icons have been updated.

Scissor Knight's power has been modified.


1a9bfd No.4668

>>4667

not only are there still knights with fucked text, you reformatted the text but kept the scaling artifacts on everything else?? dude come ON

you got jpg artifacts on some of the older sheets, and the wrong versions of multiple knights too


fdf50d No.4669

>>4668

A: I'm using MS Paint not GIMP because I have no idea how to use GIMP with anything resembling competence.

B: if you want a knight replaced with another version say so, but so far there's no real accepted list of knights so there can't be a "wrong" version unless the stats are off or the power blatantly breaks rules.


0d7240 No.4670

>>4668

Welp, you can correct the megalist and bring it to us if you wanna… specially now that it has just been updated


1a9bfd No.4671

>>4669

pirate photoshop it'll save you a lot of headaches


0d7240 No.4672

>>4671

should we account the pirate code in this case?


ae5b6e No.4673

File: 1429494081585.png (192.83 KB, 489x495, 163:165, RamKnightprofile.png)

>>4659

>>4660

That's actually a great compromise. Threw it on for y'all. Popular opinion shall decide if this one or >>4656 takes hold.


ae5b6e No.4674

File: 1429494270929.png (192.94 KB, 489x495, 163:165, RamKnightprofile.png)

Fuck typos.


fdf50d No.4675

>>4674

looks good, he's on the list.


9c5c54 No.4676

>>4671

I use Photoshop CS2, which you can get legally for free if you're averse to piracy. It's not the slickest version but it does work.

>>4674

Looking great! Glad we found something that worked for you.


0d7240 No.4677

>>4674

>Battering Ram

>It's a bit suggestive

I ship him with all giantess princesses (specially Dragon Princess I)


ae5b6e No.4678

>>4677

I will consider drawing this.


ad0dcc No.4679

>>4674

>>4673

I'd go with the one you put together. Has the same flavor while keeping it very simple. Good work as always by the way.


1a9bfd No.4680

>>4676

yeah if that's an option, cs2 would have everything you need for something like this


0d7240 No.4685

File: 1429507131958-0.png (120.15 KB, 439x495, 439:495, Prude Knight Card.png)

File: 1429507131958-1.png (120.29 KB, 439x495, 439:495, Martyr Knight Card.png)

Welp, just went and took a different approach on Prude Knight. I call that version of his card pretty much final.

Then I decided to recycle what I left out of the previous design and made this Martyr Knight. I put that horrible scribble over there just for a vague reference on how I'd like the pose, sword, cloak and helm to look like. As for that ability, I might tone down the benefits or increase the cooldown as you guys see fit.


ad0dcc No.4686

>>4685

I like them but I think Prude Knight's first negative is just a touch too subtle.


9c5c54 No.4687

>>4685

I'm sad that Prude Knight didn't get an Absolute Purity Field.


85a7e6 No.4689

File: 1429523521623.jpg (216.64 KB, 845x974, 845:974, 1309545229020.jpg)

>>4674

As an englishfolk from the southcoast.

10/10, would be united with and use as shocktroopers again.


0d7240 No.4692

>>4686

How subtle? Could you put together a better negative giving the idea that even though he might be interested in casting away his virginity he's still very much attached to his motif, thus making people around him have to deal with his drama? (that's the approach I was going with for the character, not sure what you guys would prefer)

>>4687

What would that "APF" do? Or would that be just a reflavor of his current ability?


5afd8b No.4694

>>4674

As a member of the Campbell Clan, I find this offensive.


ae5b6e No.4695

>>4685

Alright I like Martyr Knight, drawing him now.


0d7240 No.4696

>>4695

Much thankful!! 8D

By the way, take creative freedom with the clothes, I just put a plain tunic on they for fillin' (and if you re-read the card you'll notice the knight's gender-neutral, but no need to do the same for their clothes if you already got something in mind)


ae5b6e No.4697

>>4696

If by "something in mind" you mean, "rip off several Dark Souls armor sets at once, you bet your ass I got something in mind.

Here's a real rough sketch for you before I go any further. I feel like the creator should have some input, and a chance to suggest additions.

The sword is barebones right now, by the way. Runes and indents will happen later.


ae5b6e No.4698

File: 1429536934278.png (41.35 KB, 320x315, 64:63, Martyr Knight.png)

And here's the actual rough sketch, because I can't look before I post.


0d7240 No.4699

>>4698

SO AWESOME!! *u*

I liked pretty much all of it. Only suggestion I got it that maybe (just maybe, not even I am completely sure) that you could broaden the crescent edge, sort of in proportion similar to this: http://th08.deviantart.net/fs70/200H/f/2012/343/9/d/kamarin_wip_by_bneutral-d5nheu5.png


0d7240 No.4701

If it don't look good, then forget what I said and go with what you initially got ^^ thanks again for drawing they!


0d7240 No.4703

File: 1429543549992.png (5.91 KB, 126x371, 18:53, Magni's Grip.png)

I just made a sprite for the Magni's Grip, if you need a color scheme suggestion. (I can easily recolor the sprite, so suit yourself)


85a7e6 No.4707

File: 1429548755450.png (1.35 MB, 969x807, 323:269, Heide_Knight_(Forest_of_Fa….png)


85a7e6 No.4708

>>4667

>6-foot-8, weighs a fucking ton

heh, Freedom Knight when.


9c5c54 No.4712

>>4708

>heh, Freedom Knight when.

Corpulent Knight.


85a7e6 No.4713

>>4712

touché


3ec846 No.4716

>>4694

As a member of the MacGilleMhoires, I find your finding that offensive unScotlike. But it is fitting, everyone knows the Campbells are a bunch of lowlanders!


ad0dcc No.4718

>>4692

Subtle enough where I had to do some additional reading with the help of Google.

-Endless cycle of conflicted feelings

-Struggles to balance feelings and dogma

>>4698

Whoa! Really cool.


4ed40e No.4720

>>4718

Alright, fixed that. As for his ability, I tweak it a bit and ended up with two options to choose from. I'd like some help deciding.

"Aura of Influence: Rescued princesses with lust higher than love have those points swapped. If virginity is lost then higher love swaps with lust. Gifts and bonuses of those affected require capped love instead."

"Repurposed Purity Sphere: No royalty can resist the world’s virgin power hurled right at them! Chosen princesses’ love and lust points switch. Their lust gifts and bonuses will require capped love instead."


bcf80a No.4721

File: 1429560085455.png (146.15 KB, 464x531, 464:531, DemonKnight.png)

Updated Demon Knight's arwork. Increased the thickness of the lines a bit, and gave him some glowing eyes under the helmet, as it looked a bit empty before.


ae5b6e No.4727

File: 1429563549491.png (11.89 KB, 220x165, 4:3, ClipboardImage.png)

>>4703

Looks showier than the original design implied. Probably gonna use more dull, blackened colors, like the pic related. No shit caked on, mind you, but I do intend to make it look like it's seen some years.

Also, for his ability, I had a thought.

>Last Stand: Once a day, all of Martyr Knight's allies may flee from a battle, causing Martyr's stats to increase. If he survives the following encounter, his stats are decreased for the rest of the day.

Or something like that, anyway. I'm just fantasizing about an ability that encourages martyr-like behavior, such as staying behind to give his friends a chance. Plus, the visual image of Ace escaping with a princess while Martyr stays behind, facing a huge boss-like enemy, then goin' fucking super saiyan- that shit's badass.


4ed40e No.4728

File: 1429565490380.png (125.18 KB, 439x495, 439:495, Martyr Knight Card.png)

>>4727

Fine by me, we'll see how it turns out. And I liked your idea for the ability.

I tweaked the card and the equipment sprites, btw. Thoughts, anyone?


ad0dcc No.4729

>>4728

I'm liking the weapon design. It kind of hints that he had a glorious past before the consequences of a compulsive martyr mindset caught up to him.


ae5b6e No.4730

I think my favorite part of Martyr Knight so far is that the one hand left is the left hand. I like to imagine Martyr is right-handed, and wielded that sword with both hands back in the day. This means that his current level of strength- 12 stat points, on par with the rest of the knights- is a mere shadow of what the Knight was once capable of.

Martyr Knight's gotta be a former legendary hero of some kind. Would be cool if Ace developed a master/student dynamic with Martyr.


ad0dcc No.4731

File: 1429566192122.jpg (48.42 KB, 640x257, 640:257, HeroShade.jpg)

>>4730

A bit like this dude but not undead.


4ed40e No.4733

>>4729

>>4730

>>4731

I'm really happy that Martyr Knight caught some folks' interest! ^^

Also, fun fact, I made it their left arm the one intact because I figured the sword would take up too much space towards the card's border, while there was a fair deal of free space towards the pros and cons. So… might as well call it a happy coincidence, I guess? XP

Also, Bro, if you wanna draw some legit runes showing up go over to the link bellow and type "Magni Grip" or something.

http://www.vikingrune.com/rune-converter/


18883f No.4738

File: 1429571743902.png (165.89 KB, 800x800, 1:1, houses humans.png)

Honestly, Peasant Knight is so boring to play with. He always rolls Caucasian Assistant Vice Presidents.

Ah well, at least he brings snacks.


4ed40e No.4739

>>4738

Hahaha, precious! XP


4ed40e No.4740

>>4738

I'm under the impression that's how nowadays' sci-fi will be seen some centuries in the future.


ad0dcc No.4741

>>4738

Oh boy, imagine playing with Skull Knight


4ed40e No.4742

>>4741

intense HM monologues


4ed40e No.4743

>>4687

Hum? Is that an ability you had in mind for him? I know I said that version was pretty much final, but I'm actually always all ears for feedback. :P


fdf50d No.4752

>>4728

costed isn't even a word in the english language.

you want "cost him"


4ed40e No.4754

File: 1429578019754-0.png (120.07 KB, 439x495, 439:495, Prude Knight Card.png)

File: 1429578019754-1.png (119.88 KB, 439x495, 439:495, Prude Knight Card Alt.png)

>>4752

I actually fixed that already over here, heheheh… my bad |D

Just waiting on the Bros before updating now.

Until then, here's two versions of how the Prude Knight is turning out so far. Can't choose between abilities…


ae5b6e No.4762

>>4754

Don't worry, I'll put 'em on a profile myself when it's done. Probably gonna be a 99% rewrite of yours, I just like having everything neat, tidy, and above all, my way.

Lil' bro is shading now. Shouldn't be too long now, unless he has to sleep before he gets done. He's still got high school in the morning, that little nerd.


4ed40e No.4763

File: 1429580247550.png (125.14 KB, 439x495, 439:495, Martyr Knight Card.png)

>>4762

Ah, in that case just let me hand over my polished version of the card already. Been holding to it thinking you'd send the knight illustration later ^^U


4ed40e No.4764

go nuts, pal :P


4ed40e No.4767

Martyr is the Zero of Towerknights :L

https://www.youtube.com/embed/8FpigqfcvlM?start=778&end=803

https://www.youtube.com/embed/8FpigqfcvlM?start=822&end=844

For X, I'm going with either Ace or Man-At-Arms, Iunno…


9c5c54 No.4771

>>4738

This? This is the best thing. And I think you for doing it.


ae5b6e No.4772

File: 1429583886553.png (59.83 KB, 320x315, 64:63, Martyr Knight.png)

Bam.

Profile on the way.

Dat shading doe, lil bruh does it again


ad0dcc No.4773

>>4772

Whoa. Looks awesome. I especially like the visor for some reason.


4ed40e No.4774

>>4772

Whoa, DUDE!! º0º

Looks super rad, you guys did it again. :B


fdf50d No.4775

http://imgur.com/HkSv8HX

I made a roll table for /ic/

probably should redo it by taking the knights off their cards and lining them up.

reminds me that we need more knights, wasn't there a luchadore knight?


ad0dcc No.4776

>>4775

Matador actually. I would make the roll table as clean as humanly possible if you want it to gain /ic/ acceptance.


fdf50d No.4777

>>4776

just figured that out. I need to get it under 4mb to even post it as an image. Not an enormous problem but I'm somewhat exhausted and not up to cleaning up the art.


4ed40e No.4778

>>4777

Welp, you could take the format of the latest megalist (the one that renewed Bash and Peasant as well as adding Sir Knight) and just slap numbers on them. Knights are lined in groups of nine, so clean dimes could be interpreted as free pick?


fdf50d No.4779

>>4778

did that actually, the art on some characters got mysteriously borked in some places tho, and it's a roll list so the drawknights probably don't want to bother with stats and the cards kinda bump up the file size so I really should start from scratch.

as it is if we throw in mildly incomplete knights like red and blue and princess (at this point I'm tempted to stat them up myself if no one's going to bother) we only have around 50 knights.


4ed40e No.4780

>>4779

>we only have around 50 knights

That's… an fairly sizable number, imo XP

Anyways, my head's aching a bit. Time to lay down for the next 12 hours. Ta-ta!


4ed40e No.4781

*A fairly sizable number

bleh, my bad


ae5b6e No.4784

File: 1429597262176-0.png (176.55 KB, 475x495, 95:99, Martyr Knight Profile.png)

File: 1429597262176-1.png (160.42 KB, 439x511, 439:511, dammitthesecondedition.png)

Alright, lookadatknightmang.

I listened to this on a loop during the making of Martyr Knight.

https://www.youtube.com/watch?v=ns8sjLttxCc

Huhuhuh guess the inspiration duh

Seriously though, kinda in love with what I've got here. Tragic past game stronk. Also the cloak is an aged and stained Loyal Knight cloak, like that one reward WHOOAAA WHO COULD THE PRINCESS BE???

Also, lil' bro did an update for Forge Knight. New picture, including more bells and whistles sticking out of his back (mostly whistles), and a change in lore.


ad0dcc No.4785

>>4784

>spoiler

Human Princess's Aunt. It just seems appropriate for some reason. Makes rescuing Human Princess for waifu purposes a bit awkward though.

Loving Forge Knight's new pose.

Are you going to work on Sir Knight/Ace soon? Probably not tonight of course.


ae5b6e No.4786

I suppose I should.

Hardest part is going to be resisting the urge to add lore. I like writing that stuff a little too much. Doesn't help that I got a bunch of ideas floating around in my head.

I wonder if I should run a Quest… That'd be neat, assuming I don't disappear off the face of the Earth one day because real life or something.


ad0dcc No.4787

>>4786

>Quest

That would be cool to do. The charts had quests in mind as one of the ways to use them.

I would just go with what's in this as his profile >>4419

It's just because doing too much with him can get controversial. Even using Ace as his definitive name.

I don't want to discourage you though. You could make the basic variant and then do off-shoots that expand on him a little more. Kind of like the card suits thing.


5afd8b No.4788

>>4678

Dragons bbf ;)>>4716

>everyone knows the Campbells are a bunch of lowlanders!

>implying we didn't own most of Scotchland

>implying we didn't own your clan

I will fight you m8


ad0dcc No.4789

File: 1429598960710.png (112.58 KB, 591x609, 197:203, Red_Knight.png)

Here's Red Knight, using some suggestions from friends and people on 4chan.


1a9bfd No.4790

>>4784

for my money, theyre both too wordy. simple stuff too. its obvious you like writing this stuff, and it's not badly written or anything, but you have to be able to look at it afterwards and make the cuts it needs

the first line of each of martyr's item descriptions for example. the audience is looking directly at a picture of them, don't tell them its a sword or a cloak, if theyre not blind and stupid, they've gathered that already. 'a knight whose' could simply be 'his'. shouldn't need two & a half lines to say 'yo he got survivor's guilt' either. and the line about how he lost his arm should be unnecessary, but it's not really obvious he's working with a single arm from the art alone or even from the rest of the card. that's arguably a bigger issue than any of this stuff, and if it were me, i would switch the cloak around so the bulk of it is resting on his left shoulder, allowing the audience to clear see a folded or empty sleeve.

and really for a suicidal failure past his prime, he's looking pretty spiffy with a shiny set of gold armor. doesn't jive for the cloak to be ragged and stained when the rest of his outfit might as well be new. not even a scratch or nick on the sword, how's that supposed to show the audience that he's throwing himself into battle without a care for his own life?


ad0dcc No.4792

File: 1429600141362.png (117.53 KB, 591x609, 197:203, Red_Knight.png)

>>4789

I've been experimenting with text slightly to get it more like the text of photoshop users.

I've been manually adjusting the kerning for each word and also turned off an option called hinting.

Does it look better or should I stick with GIMP's defaults?


ae5b6e No.4793

>>4790

Damn nigga did you roll a 6 cuz that's critical as fuck.

I can address a couple of these points though.

-I used terms such as "A knight whose" instead of "his" because the guy who originally came up with Martyr Knight made it a point to avoid using gender-specific pronouns, and even pointed it out. See: >>4696 I've no intention to disregard that idea, since I like the potential for plot-twist reasons.

-Arguably, Martyr doesn't necessarily have "survivor's guilt". Could be PTSD, a lost loved one, shame and self-depreciation, or whatever. My intent in using so many lines was to avoid a direct diagnosis of what's going on, but to describe it's nature in a vague manner that leaves the knight's real nature up for debate.

Now, I'm not saying I did that right, but that's what I was going for. I welcome input as to how to best achieve that goal.

-Moving the cloak over to show the missing arm would render it purposeless. Pretty sure I suggested in there that the cloak is worn like that for the explicit purpose of hiding his disfigurement, which I (and the guy who thought it up) also intended as another descriptive "hint" of the knight's nature. Leaving it in plain sight would suggest a shameless disregard for the arm, which isn't what I was going for.

-I could actually add some wear and tear here and there, but at the same time, I was kind of going for an exile who dusted off the old gear when a threat so urgent (read; opportunity for honorable death) arose. If I went with that though, I'd have to find some other way to make it apparent.

I appreciate the feedback though, glad to hear some thoughts but feel free to add some complements too it makes me feel better and less insecure.


fdf50d No.4794

>>4793

for what it's worth they seem fine for the megalist, which they're on now. I'm iffy about forge knight being an elemental flame in a suit of powered armor but fuck it, it makes sense and it gives him some nice flavor.

he does have a point about martyr knight's armor looking a little too pretty though, could use some dents and scratches.

otherwise they seem legit enough.


33c3e8 No.4795

>>4731

hah dead ocarina of time link


1a9bfd No.4796

>>4793

what, didn't you post it looking for comments? everything i wrote was constructive. lets break it down

then use their or some other gender neutral phrasing

survivor's guilt was an off the cuff joking way of saying you've got too much specific description of their mental state when it would be more effective to let the reader infer it. even something like just keeping the 'seeks redemption in death' part instead of specifying that they're ashamed and all that both gets the same idea over and leaves players with more room to imagine and rp the specifics as fits what they envision for the character.

the justification is fine but the execution is iffy and the idea that they're hiding the arm doesn't come across in the text or the art (and frankly might be too nuanced of an idea to get across in a format like this anyway)

if its the 'old' gear why doesn't it look old. why is the cloak torn up and in shit shape when the rest of their kit is looking factory fresh

one other thing to consider is body language and how it informs the impression everything else gives. does the pose look like someone 'crippled in spirit'? i get that the references believe me but there needs to be more than that. since this knights entire gimmick is about their mental state, that should come through in their whole design

dont fish for complements

your shit is fine, its because i think it has real potential and you're actually trying that im bothering to write any of this out, if i thought it was shit and that was that i wouldn't waste time enumerating it


fdf50d No.4797

>>4796

>>4794

oh and while I won't mess with martyr knight's lore or description I ditched everything but forge knight's status as a flame elemental living in a suit of armor since it kinda impinged on player agency. Only detail I left was an implication that he eats flammable materials like that demon from Howl's Moving Castle.


85a7e6 No.4798

>>4797

Ilikeit


fdf50d No.4799

http://imgur.com/oG2wg9J

current mega list with some edited stat blocks bringing Cat, Mul, and Edge knight into the 12 point total, they weren't before.


4ed40e No.4801

>>4784

Yeah, I actually like your take on the card better. :P

Thanks for making my knight idea a reality! ^^

>>4786

I would definitely join that quest, so let us know if it happen. :B

>>4790

>>4793

>>4794

Welp, as long as it's not feeling cramped in the megalist then I guess there's no problems there. c: And back then I even went as far as to avoid using "they" in the card, because it'd be too obvious. Going for a route as subtle as not using pronouns and keeping things vague makes the knight more identifiable in that readers formulate their own image of the knight more freely (like how you outright assumed they were a he that had survivor's guilt), thus making Martyr more unique in their own right.

That's… my way to put it, at least, heheh…

On a side note, I have nothing against the armor looking almost as good as new. Maybe the armor was zealously taken care of, and/or had some/most/all pieces replaced over time. For the greatsword itself it can't be that simple because the runic enchantment is inscribed in the blade piece, so it can't simply be replaced.

>>4796

… Yeah, I explained my issue with using "they" already. |D Aimed to avoid being explicit about it. May seem like bullshit to some, but trust me: shit works.

The reason I find that pose effective is because I had in mind that Martyr is supposed to give an inspiring image to his allies, or else his crippled state would affect others' performance too. Think about that one sully guy who makes even your own existence feel a little bitter. Martyr doesn't wanna be that sully one, see?

… Welp, that was all I had to add, really. e3e


8c2dfb No.4806

Is fairy knight tiny or normal size?


ae5b6e No.4807

>>4796

Yeah, I know dude. You just come across as harsh and blunt. It's probably not what you intended, but I can't really help anxiety disorders- medication only takes me so far. I'm only human, and you're very intimidating.

For the mental state description, I see what you're getting at, but I'm still not sure exactly how to execute it to your specifications. I'll take recommendations on that, if you (or anyone) have some.

In regards to the missing arm being "too nuanced", I say, nonsense! If you go for something, go for the gold, damnit! That being said, I'll take all the help I can get for that too. I could change to cloak description to state that the arm is missing, or something. Maybe there's a better way though.

As far as the shiny armor goes, I'll see if I can drum up the motivation to un-spruce it up as best I can. I have no formal training, so this is all a learning process. No promises though. I make no claims to be anything but a big lazy bum.

In regards to body language, I've been sticking to the standard pose, as seen in >>4269 , and I like keeping it fairly standardized myself. Frankly, I've no intention of redrawing the whole damn thing for a little nuance.

I will keep it in mind for future knights though. It's a good point, after all.

Again, I do appreciate the feedback. It'll help me improve, and I realize that. I'm not gonna tell you to change your entire approach to posting just because of some irrational feelings that build up behind my wall of Freudian defense mechanisms every time I perceive something that may or not be there. Just remember that I'm far from being a perfect human being. Very far.

I'll make all the changes I can after I bide some time, and hopefully get some suggestions.

>>4801

>Thanks for making my knight idea a reality! ^^

Anytime, dude. Posts like yours right here are what make it worth it in the end. <3

>>4797

Just a heads-up, but lil' bro will probably perform another update on Forge Knight in light of your edits. Not just for consistent formatting reasons, but also because he hates it when things aren't exactly the way he wants them. I'll try my best to view your edit as constructive, Feline, but I won't lie to you, it'll be tough to prevent him from pulling a "me" and taking it completely the wrong way.


ae5b6e No.4808

>I'll try my best to view your edit as constructive, Feline

Excuse the typo, this should read

>I'll try my best to make him view your edit as constructive, Feline


85a7e6 No.4810

>>4806

Probably normal sized. It isn't really much of a problem for fairies to change as they wish.


fdf50d No.4812

>>4807

>>4808

if you're little bro wants to take it completely the wrong way he's free to and I'm sorry he views it that way but I went to a LOT of effort to make CatKnight because I have a personal obsession with cats and I thought it'd be fun. Other anons pointed out various flaws and I fixed them and in the end I made compromises on his background because it clashed with the lore other knights established.

I ditched his "No adventuring" flaw because he's a knight, he adventures. Its what they do, they can be bad at it but knights by their nature want to adventure, I replaced it with a weakness to water and just made him a fire elemental living in a suit of armor.

as long as I'm curating the list I'll make edits of that nature to knights until someone presents a better solution to whatever issue caused the edit. This IS a collaborative effort and while your art skills and those of your brother are appreciated we're trying to keep the powers, backgrounds, stats, and items more or less consistent.

just think of me and the others as editors, we want to make things better and making an idea you like better sometimes means sacrificing a portion of it that you consider essential due to your lack of objectivity on the subject.

by all means challenge my decisions, I'd love it if you proved me wrong and showed me how awesome your idea is but until then I reserve the right to edit things I put in the megalist. (not like it's anything special, anyone with free time and an image editing program could make one.)


ae5b6e No.4813

>>4812

I didn't mean to imply there was anything wrong with your fixes. I agree with a few of them, actually. Lil' bro is just excessively stubborn, and I'm lamenting that it'll be a challenge to make him see it the way we see it.

Sorry, mate. No offense meant. I appreciate what you do.


4ed40e No.4814

One of Ram Knight's potential quotes when attacking with Battering Ram:

>"Delivery fur yer mither, ah git her pumpin' play toy richt 'ere! "

(basicly, yo mama's dildo is ready)


1a9bfd No.4815

>>4807

yeah yeah, keep at it, keep on the grind, only way anyone gets better

for some more practical advice if you want to dirty up the armor a bit just adding scratches and places where the finish has started to chip along the edges of the larger panels would probably do it. doesn't need to be anything dramatic


4ed40e No.4818

>>4814

"Towergirls: The Game"

Easter Egg No.7 - "Up The Queen's"

When playing as the Ram Knight, if you use his Battering Ram ability during a Dragon Princess Boss Battle and the quote used is his mother taunt, that'll trigger a special event where Martyr Knight's voice can be heard in the background muttering.

>"You just made a deathwish not even I would want for myself…"


4ed40e No.4827

Welp, Prude Knight hadn't drawn much interest, I think, so I guess I'll leave him stored in my drawer until I figure what to do with him. Would be a shame if the icons I made for his card went to waste, at least…


fdf50d No.4828

>>4813

hey its cool, your art is great and you and your bro have plenty of great ideas. Normally I decry design by committee but I think the stuff we make is genuinely better for being peer reviewed for whatever that may be worth.


4ed40e No.4829

File: 1429681412512.png (140.02 KB, 439x495, 439:495, Mimic Knight Card.png)

Ah, on other news, I've put together a card for the Mimic Knight idea we had some days ago.

The knight illustration and the ability are just placeholder. One thing about the design I'd suggest to be preserved is the broken and charred opening in the chest-helm, as well as the visible fangs of the lid and the hanging tongue (the latter not that much, but I figured it'd look cute when it keep its mean eye closed c: )

Also, if you guys got suggestions for its ability and what-have-you, speak up. I got some of my own, but I'm currently too tired to remember and list them. ^^U talk to ya'll later


fdf50d No.4831

>>4829

well for starters those parenthesis have to go.

probably replace that second one with "disturbing diet" or something.

probably combine the monster ignoring and shape shifting traits.

also he needs two negatives, 3 positives all knights have it.

probably make its power similar to arcane knights and give him the abiltiy to copy attacks that are physical in nature.


ae5b6e No.4834

File: 1429685067732.png (176.25 KB, 456x500, 114:125, Martyr Knight Profile.png)

Well, good news. Turns out, lil' bro agreed with Feline's sentiments. Not sure what he'll do next, but in the meantime he was helpful enough to un-polish Martyr Knight for me. I also (attempted) to shorten the descriptions. Seriously, you guys have no idea how many descriptions I erased, rewrote, then realized they were the same length as before. If it wasn't amusing to me, it might've been frustrating. I think I got it though. Was even able to up some font sizes here and there for extra readability.

So in short, everything went better than expected.

Still, not gonna count my chickens just yet. We're still on peer review- phase 2.


fdf50d No.4835

>>4834

looks much better actually. My only main complaint is that his post doesn't look very war weary (i'd have gone with using the sword as a cane or a crutch) but fuck it, that doesn't matter all that much, better material for an art piece on him anyways.

and don't worry about it, writing up original stats and fluff for this stuff is pretty hard actually, the text limit combined with thematic, and player agency concerns can be a little stifling. I'd have thrown in some cracked plating, but again leave it for an art piece. Passes my muster I'll update the mega list.


fdf50d No.4837

File: 1429694971817.jpg (6.36 MB, 4216x5536, 527:692, NEW TOWER KNIGHTS.jpg)

finally figured out saving the stupid thing as a png made the filesize ridonkulous.


1a9bfd No.4838

>>4837

delicious artifacts


4ed40e No.4841

File: 1429708590086.png (151.29 KB, 439x495, 439:495, Mimic Knight Card.png)

>>4834

Oh hey, the wordings are even better! ^^ And the new shading looks pretty neat, way to go. :B

>>4835

>i'd have gone with using the sword as a cane

Fun fact… I had sort of suggested that when I drafted Martyr's concept, but didn't insist on that detail. >>4685 Also, I requested Martyr's card to be written without pronouns, so that's an added challenge. |D

>>4831

welp, if you insist, I won't specify its diet… but it does have three pros and two cons. The cons are just on top because it is a monster and I expect the common populace to be very judgmental :P Also… I can't see how could I merge the first two pros :/ they seem pretty distinct to me.


fdf50d No.4842

>>4841

cons need to be on the bottom like they are with all the other knights, occasionally they can be mixed up but there's no joke to be had by alterning the normal placement.

secondly the first two pros aren't distinct at all. Monsters that would ignore mimic would probably ignore knights unless provoked so if a monster is going to ignore him it's presumably because he shapeshifted to resemble one.

I'm speaking from the personal pet peeve of being ganged up on by dozens of different monster types at once who'd normally be at each other's throats.

secondly mimic anatomy should probably be a pro, not an ability and whatever weapons you decide on you need to ditch the life pearl as it serves no purpose.

thirdly it doesn't much matter what the populace thinks, motherfucker is a mimic, he should be able to mimic a humanoid enough to keep the proles at ease when a good portion of the knights are kemonomimi or elves or in one case a sapient fire elemental in a suit of powered armor.

reminds me, we need some orc and goblin knights. already got kobold covered.


4ed40e No.4844

File: 1429713179358.png (151.38 KB, 439x495, 439:495, Mimic Knight Card.png)

>>4842

>mimic anatomy should probably be a pro

but it is there to imply it can sprout and array of weapons out of itself D: besides, there's already a pro hinting the more aesthetic side of the feat, so moving it would be kind of redundant… (unless you're actually telling me to remove it)

as for the pearl, let me reword it a bit and see if it feels more relevant now.

done some more tweaks while I was at it…


4ed40e No.4845

File: 1429713608136.png (151.43 KB, 439x495, 439:495, Mimic Knight Card.png)

>>4844

last con seemed douchier than intended, reworded it a bit


fdf50d No.4847

File: 1429715454892.jpg (37.53 KB, 600x501, 200:167, mimic princess 3.jpg)

>>4845

"refuses to actively try appeasing others" impinges on player agency too much.

this is a mimic knight.

A MIMIC. KNIGHT. Mimics by nature are shapeshifters that use their abilities to prey on others. Now personally I've never liked the Mimic Kingdom idea, always preferred Mimic princess as a trap that decides to quit her job and do something else, but if others like the kingdom idea whatever.

as far as I'm concerned at least a mimic shouldn't mind shifting form to make others comfortable if it's social since changing form for them would be the equivalent of you or I stepping out of someone's light while they're reading.

secondly I'm not really digging the chest helm, he's a mimic KNIGHT it should look like a knight's helm but bestial, teeth as a vision a crest made from spines etc etc. That's just me.

thirdly I don't like the slime core, doesn't really add to his theme and it doesn't have a use, doesn't even have an icon to justify it's existence. If we're using his abilities as his weapon then they should just take up the item slot and have done with it.

I can buy the "Mimic got sick of pretending to be a knight and quit" but being stubborn about shapeshifting is something that should be left up to the player.


4ed40e No.4848

>>4847

>doesn't even have an icon to justify it's existence

Well, maybe not yet, it wouldn't be a hard sprite to make. Just a glistening ball circled by veiny roots… but I think I get your point.

So… should I stop trying to work on something with null charm?


4ed40e No.4849

File: 1429720368180.png (132.17 KB, 439x495, 439:495, Mimic Knight.png)

>>4847

anyways, I put the original placeholder illustration back and took off the bits that were getting you iffy (prolly should've done the same for mimic hands, but whatever)

it'll be easier to just fill the gaps, I guess


3ec846 No.4850

Gonna be honest, I for one liked the art for mimic knight, it was disturbing and wonderfully mimic-monsterlike. What the pros and cons really need are more jokes. So keep the artwork, make more jokes is my humble suggestion


fdf50d No.4855

>>4849

well the helm is a matter of taste, i could take it or leave it. the slime core needs a real reason to exist, like i dunno put it in an item that could act like a summons or something. make it matter instead of just being there. swords, shields, knives cuffs etc all have an explicit purpose made obvious by their icon or text give mimic knight a good reason for keeping a slime core around.

secondly his pros and cons need the most focus. they should, iif possible be only one line. so far "does all that knigjt stuff" feels really weak as a joke. rhymes, references, allitteration… you need something to balance out the lines that don't catch the eye or grab someone's notice


1a9bfd No.4862

>>4847

>the Mimic Kingdom idea

wait what

but the whole joke of mimic princess is that shes not a princess and is in fact just a mimic

not princess of the mimics or something

'big large kingdom' c'mon people does that sound like a real place


ad0dcc No.4863

>>4862

I agree on that point too. I think the compromise is that you do start a real kingdom with her if you actually domesticate the Mimic.


fdf50d No.4864

>>4862

>>4863

some people want her to be an actual princess of an actual mimic kingdom.

I think that kinda misses the point of what a mimic is (a shapeshifter designed by wizards, the gods, or some form of demon guided evolution to kill murderhobos)

personally I prefer 'em both being mimics that just quit the "kill all murderhobos" thing but who have a really difficult time socializing due to being omnivorous hellbeasts with no moral compass.


ae5b6e No.4869

>>4864

I agree. Mimics are solitary hunters, lying in wait, silent, for ages, until a meal comes it's way. It would be very un-mimic-like for them to organize a social hierarchy, much less a kingdom.


4ed40e No.4871

File: 1429760549119.png (147.91 KB, 439x495, 439:495, Mimic Knight Card.png)

Welp, we already have Bear Knight and Fungus Knight, so the idea was to go for a knight that was supposed to be just another fake but deviates from own nature and tries to be legit

At any rate, I kind of lost my hype for the idea, so this card here might be my last try.


ad0dcc No.4872

>>4871

>Messing with the font in pros/cons

Don't do that.


4ed40e No.4873

File: 1429761534804.png (145.57 KB, 439x495, 439:495, Mimic Knight Card.png)

>>4872

Was just dicking around. Fixed now.


fbcbdb No.4892

I decided to stat a literal tower knight for fun.

Walking kingdom

Tower Knight

Stamina: 5

Prowess: 4

Speed: 1

Charm: 1

Wit: 2

+literally as big as a house

+walking base

+rooms are (somehow) gyroscopic; they don't turn or shake in the slightest

-is too big of a guy for you

-everything is fucking tiny

-not stealthy for some reason

User Unfriendly Interface: A set of cameras, speakers, and video screens set about the walls of each of your rooms, letting you interact with your tiny inhabitants.

Catalogue: Your little squatter friends can order things like food and shitty paintings from this enigmatic book, and it is promptly delivered in a few hours through a small drawer-like slot in the living room.

No Place Like Home: The life energy that powers you also soaks your interior, healing anyone who stays for half an hour from 1 one point of damage.

"Once the house of a dead kingdoms ruler, and somewhat small for a castle, the combined will of the citizens brought it to life."


c1c889 No.4902

hello, everyone. how are you all doing?


ad0dcc No.4910

>>4902

Good. I've been procrastinating on Blue Knight but I collected the feedback I got on him so far. I'm working on a Flame Princess though so it's not all bad. How're you?


c1367e No.4916

>>4873

Anger Eye is kinda stupid


e5b0bc No.4917

File: 1429924969729.png (6.3 KB, 147x193, 147:193, wartandwarlock.png)

warlock knight and his familiar 'wart'.


19683d No.4944

File: 1429997039850-0.png (641.09 KB, 1600x876, 400:219, 63 Knights.png)

File: 1429997039850-1.png (853.94 KB, 439x495, 439:495, Ceramic Knight CHart.png)

Will post here too, I think i posted in the wrong thread. I was on /tg/ and made these rule 63 of some knights and my own knight, the ceramic Knight. Theres no reason to monopolize to only one chan.


84f3c8 No.4950

HEARD SOMEONE WAS TALKIN' SHIT

https://www.youtube.com/watch?v=oH_7Ve95JL8




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