>>5649 Wow, there are very few Defensive types, at only 8 compared to 22 Offensive and 29 Supports (and one Yes). That said, ideas and thoughts.
First off, Gen 1. Slime Princess and perhaps Drider Princess should be offensive or defensive types. This is because Slime Princess possesses the powerful ability to dissolve ANYTHING, while Drider is part spider, a type of hunting carnivore. I'd say… Offensive for Slime Princess with an active dissolving ability, and defensive for Drider (many spiders let prey come to them) with an active ability to ensnare enemies with webs, but that's my opinion. …I'd also change Succubus Princess to defensive, and have her provide minions for combat and other purposes (while staying by you to direct, fighting directly only as a last resort). And as a nod to one of her Dowries, Orc Princess should probably get a passive that increases loot drops, or makes it less likely that enemy equipment gets damaged through combat, or something.
Gen 2. I've heard descriptions of Dawn Elf being the most fae of the elves, messing with people's perception and even sanity… So maybe some sort of confusion-inducing active power? Her passive could meanwhile increase the benefits of certain things considered "pleasures", such as fine food, spa treatments, and the like. Centaur could have some sort of passive increasing marksmanship or learning… perhaps some sort of power shot with her bow for the active. Gorgon's active should definitely be petrification in some manner. Perhaps a "Serpent's Tongue" passive that increases diplomacy and bluff rolls, as her convincing nature rubs off on the knight? I'd also switch Monkey Princess to defensive and specialize her in counters or the like, and… well, for Armor and Crest Princess, I can't see either as defensive. Armor Princess bears the idol of the goddess of offense, while Crest Princess is… a head. I can't imagine any way Crest Princess could actually defend you (or herself) other than with words, or maaaybe some form of verbal spellcasting. I could maybe see Dullahan Princess as defensive however, as a mix of the two offensive and supportive roles. And Merchant Princess should probably have a passive which increases the amount of money the party receives. Huh, more ideas there than I expected.
Lastly, Gen 3. Dusk Elf Princess could probably be made a defensive as while she might not fight herself, her mere presence would cause the Orc Bodyguards to defend the two of you. Or at least her. Vampire Princess should probably have some sort of Life Drain ability, whether an active one she uses or a passive one that grants life leech to attacks made by the party. Raider's active should be some sort of lightning attack. Triclops should get some sort of 1/day Dominate Monster ability as her active, and grant a passive bonus to Handle Animal. Sphinx Princess comes from an entire family of warriors, so she should at least be a defensive princess I think. Sword princess… frankly needs something more interesting that slash and block as her active and passive. Maybe some sort of ability to split herself into multiple parts for a Bladestorm attack, and her passive could be to lower enemy concealment and pierce illusions within a radius? That'd fit with her power bonus well… and lastly, Jester Princess should be at least defensive, if not offensive. She's a powerful Black Magic user, capable of inflicting death to groups. Of course, instant death is rarely a balanced option (or fun, in the cast of versions with only a small percent chance of working)… so maybe a count-down version, one of those where the enemy automatically dies after X rounds if they don't manage to remove the curse?
That's all I've got at the moment, but hopefully it'll be helpful.