Gen IV Development Gryphon Princess 03/27/15 (Fri) 22:01:04 50f11c No. 561 [View All]
Princess List: Gryphon DONE Manticore DONE Chimera DONE Mantis DONE Selkie DONE Cyclops DONE Lycan DONE Halfling DONE Lobster Gnome Shark Beholder Squid Mushroom Minotaur Rust Monster Cerberus Gnoll Dragon IV Boss Queens Lich Queen (Magic boss) Leviathan (Melee boss) - (Rogue/Range boss) - (Buffs/Heals boss)
274 posts and 40 image replies omitted. Click reply to view.
Anonymous 03/28/15 (Sat) 16:40:00 0ab838 No. 1087
>>995 >>1085 Vote for White Dragon Architect, building dungeons and challenges for adventurers to face.
Anonymous 03/28/15 (Sat) 16:56:29 1d877c No. 1091
Just want to check this. Gnome can build anything even magic items and computers? Minotaur can kill or break anything?
Anonymous 03/28/15 (Sat) 16:56:51 66e65e No. 1092
>>1070 What if Gen IV had a set of companions to rescue like Gen III? She could be a court chef, 'princess' of the royal kitchen
Anonymous 03/28/15 (Sat) 16:58:21 0ab838 No. 1093
>>1092 I think the end result should be 'loot' from the bosses.
The fewer princesses you have, the more loot you can get because you're not having to distribute it as much.
Anonymous 03/28/15 (Sat) 17:05:21 1d877c No. 1095
>>1093 >I think the end result should be 'loot' from the bosses. That would be cool.
Though I consider the princesses to be their own reward.
It seems like a properly built knight wouldn't need their help. Even a weak one could just go with one or two particularly powerful princesses.
Anonymous 03/28/15 (Sat) 17:08:52 0ab838 No. 1097
>>1095 Well think of it this way.
Ever generation needs a reason NOT to take princesses.
Otherwise you ALWAYS go for the harem option.
The Princesses are rewards onto themselves, so you need an incentive to -not- take them rather than just immediately jumping for the harem option you know?
Gryphon Princess 03/28/15 (Sat) 18:09:00 6d9e5d No. 1108
>>1093 >>1097 >>1095 The way to incentivize fewer princesses is through the dice pool- you get four dice to spread to your princess' class to fight the bosses with.
>>1091 for example, Gnome rolls to see how advanced her creations are, and Minotaur rolls to see how well she breaks through walls or bowls over mobs. More dice means higher rolls means better results.
Anonymous 03/28/15 (Sat) 18:23:19 1d877c No. 1110
>>1108 But they can explicitly build/break/kill anything.
Gryphon Princess 03/28/15 (Sat) 18:53:03 371ef2 No. 1111
>>1110 Potentially yes, but a DM would probably limit it based on materials available and stuff. You know, use a little reason
Anonymous 03/28/15 (Sat) 19:25:37 1d877c No. 1113
>>1111 This is gen four dev. Right?
Did we switch to ttrpg dev at some point?
Where are you gettign a DM?
>potentially explicitly.
Gnome can, independent of class choice build anything.
Minotaur can either kill anything(at range) or break anything.
What I'll do is have one build god, then the other kill him.
Anonymous 03/28/15 (Sat) 19:37:46 82f910 No. 1115
>>1113 It's always been related to some kind of GM or someone interpreting everything on the chart, anon. By default it's run a lot like Quests or Text Adventures. Basically it's all entirely GM/Writer fiat unless we get dedicated rules for it.
Yeah you can interpret it like that if you want but I doubt if you hot someone to run it for you, were writing fiction, making a text adventure, or running a rules lite homebrew with it you would interpret it that way.
I know I wouldn't let you do that if I were running some kind of quest for it.
Anonymous 03/28/15 (Sat) 19:52:09 e52578 No. 1121
>>1115 >It's always been related to some kind of GM Gen IV or in general? Because I always thought it was a CYOA waifu chart for funsies and actually incorporating a GM was a recent development.
Anonymous 03/28/15 (Sat) 19:55:34 1d877c No. 1123
>>1115 I wouldn't have allowed that wording.
Anonymous 03/28/15 (Sat) 20:03:32 82f910 No. 1127
>>1121 In general. Bad choice of words though, It's always come down to someone just interpreting everything in a way that works best for the current situation. Aka fiat. Older charts have been purposed for Quests and homebrews. Which both involve some kind of GM. Otherwise you're the "GM" and it's going to be as broken as you make it but it doesn't affect other players or anything at that point so it doesn't matter. Gen IV seems like it's going to be very rules lite if it has additional rules and dice rolls.
>>1123 If he has room he can talk about it being construct related or something. I thought it was pretty obvious it was hyperbole when reading their profiles.
Anonymous 03/28/15 (Sat) 20:06:22 0ab838 No. 1129
>>1108 yeah see:
>>1108 I really think the treasure distribution makes more sense.
Why would being in a team make them LESS effective instead of more effective?
Gryphon Princess 03/28/15 (Sat) 21:01:50 2a4857 No. 1143
>>1129 Distribution of experience
Anonymous 03/28/15 (Sat) 21:36:09 3adafe No. 1149
Is it too late to suggest something for beholder princess? Also I agree that it's weird to have a smaller party kick more ass than a larger party. You need a 2d system where groups excel in one axis and individuals excel in the other.
Anonymous 03/28/15 (Sat) 21:56:59 0ab838 No. 1156
>>1143 why would they be less experienced just because they're working in a team?
That makes no sense.
Anonymous 03/28/15 (Sat) 21:57:20 0ab838 No. 1157
>>1156 also, this is like that whole "choose another kingdom to be your enemy" type deal.
Dice are never actually ROLLED during the CYOA. People can just say "oh alright, they're less experienced. Oh well." and move on, assuming victory.
Anonymous 03/28/15 (Sat) 22:29:40 3adafe No. 1175
I like
>>1093 but I'm going to reword it. There are exactly 4 pieces of loot from the final boss, and your princesses demand that they be split between them as evenly as possible.
So if you want all the loot to go to one princess… you pick one princess.
Anonymous 03/28/15 (Sat) 22:40:08 0ab838 No. 1183
>>1175 Nah, split evenly, unless you pick 4 princesses, in which case you get no loot.
Also you guys, somebody did Gnoll Princess in one of the sticky threads.
Anonymous 03/28/15 (Sat) 22:46:59 3adafe No. 1186
>>1183 Depending on how you write the loot, one piece of loot per princess could be its own punishment.
Give each item an ability that comes in 3 levels, and the level of the item depends on the number of items the princess has. So one princess gets all four lv 3 items, four princesses each get one level 1 item, and a princess with two items gets two level 2 items.
If you have three princesses, you may pick which princess gets the fourth item.
Gryphon Princess 03/28/15 (Sat) 22:48:58 6d9e5d No. 1188
>>1175 >>1183 Alright gave it some thought- we do away with the dice system, go with the earlier suggestion of Smuhg having teleported the knight to the new land with a four person cart. Each boss of the four has one piece of extremely valuable loot- you can carry one piece on your person but the rest take a cart slot. Back to the roots of this CYOA.
Anonymous 03/28/15 (Sat) 22:52:46 3adafe No. 1192
>>1186 Or you could skip the loot and just make each princess' lust item have three levels of power, but they get powered up in the same way: By not rescuing other princesses.
Gryphon Princess 03/28/15 (Sat) 22:56:53 6d9e5d No. 1193
>>1192 Loot is a big part of adventuring parties- plus that'd mean having to go back and edit all the lust bonuses so far
Anonymous 03/28/15 (Sat) 23:09:01 3adafe No. 1197
>>1193 I didn't mean all the loot, just the hypothetical princess-balancing loot at the end of the game.
But I see what you mean, some of the lust items would be difficult to upgrade.
Anonymous 03/28/15 (Sat) 23:20:21 8b3407 No. 1199
>>1097 Gen II was really bad at that. In fact most all of the renounces were good. In fact I think fairy and assassin had the only renounces I straight up didn't want, and DPII's is questionable if you don't think that some of the curses would transfer well to your harem members.
Anonymous 03/28/15 (Sat) 23:24:30 82f910 No. 1201
>>1199 It worked when the curses really sucked. They actually were more of a pain in the ass but then we started coming up with fun effects for them and so the tone shifted. Gen 2 would probably be the first Gen I'd do some tweaking on actually.
Anonymous 03/28/15 (Sat) 23:34:22 b8969b No. 1206
>>1188 That sounds alright then. I think I would still go for four party members because of wanting to be able to have a broad amount of coverage. Don't want to get into a situation where I need a princess to do something and then did not take them because wanted more loot.
Anonymous 03/29/15 (Sun) 00:07:09 4449d1 No. 1219
>>995 > Don't check for two days > Come back to see Gen IV is still going and Lobster Princes is done This is a wonderful thing to come home to.
Anonymous 03/29/15 (Sun) 01:42:49 8b3407 No. 1254
>>1219 >>1219 >This is a wonderful thing to come home to. True she is a cutie but I was a little disappointed in her antenna and that her claws didn't seem to pop.
So I used my best MS paint skills to produce this.
Also I thought she should have a little more love then the minotaur who actively dislikes men at first.
Anonymous 03/29/15 (Sun) 02:29:21 b8969b No. 1271
Grats guys. This is the first thread to hit the bump limit, rejoice in everything
Anonymous 03/29/15 (Sun) 02:46:01 8b3407 No. 1285
>>1201 >It worked when the curses really sucked. When did they ever suck truly suck?
Anonymous 03/29/15 (Sun) 13:03:57 1ba29d No. 1379
>>1087 I think this is an appropriate concept.
Anonymous 03/29/15 (Sun) 13:12:08 1ba29d No. 1380
>>1108 >>1143 A mechanical thing like that that's directly opposed to in-character concerns just mandates metagaming. Not to mention, most people don't play that way anyway. Even if you really like the idea of this getting played out as a tabletop game, it's still actually a CYOA.
Anonymous 03/29/15 (Sun) 17:27:23 0ab838 No. 1394
>>1087 >>1379 Make her a Lightning Dragon and we're talking.
Uses her lightning for powering her latest dungeons.
Anonymous 03/30/15 (Mon) 07:07:10 b83c60 No. 1652
File: 1427699230629.jpg (123.27 KB, 480x502, 240:251, CONCEPT_4a4132c29f127_myce….jpg )
I imagine Mushroom princess looking something like this with the cap covering the eyes and such. Also bioluminescent and should have psychoactive/hallucinatory/psychedelic spores/fluids. Could make her hippie princess even.
Gryphon Princess 03/30/15 (Mon) 07:19:42 50f11c No. 1654
Just wanted to post a little update so that people don't start wondering if I've just disappeared without a trace- taking a little break from Gen IV to do some pressing art stuff I owe to other people, will be back in probably a day or two. Any discussion the not made princesses to get ideas out before then is most welcome- I'll still be checking in on the thread.
Anonymous 03/30/15 (Mon) 07:46:39 b8969b No. 1658
Well here is a couple of reference images I have found then. I think a more subdued figure for mushroom princess would be best. Not really curvy, more tomboyish. The cap looking sort of like a bobed haircut if you will. Clothing wise if you do go for clothing could be shawls. I almost imagine that Mushroom princess would be really shy with her eyes covered by her cap. Class wise I think a posion mage who uses her spores as weapon could be a good way to do it. Then for her other class maybe a healing class would work? Or a brewer who makes beer with plump helments.
Anonymous 03/30/15 (Mon) 07:53:29 b8969b No. 1659
>>1658 Another image to referance.
I thought of another way she can be of use. In a game called Legend of Mana, you can fight a mushroom based enemy who attacks by throwing their cap at you. This could be her secound class option, a ranged class basically.
I kind of imagine her getting startled and pulling the cap down further over her face, lifting it up now and again to stare at you while blushing
Anonymous 03/30/15 (Mon) 08:02:18 b8969b No. 1660
I just realized how much of a good combo Halfling princess and Sphinx princess will be. Epic larps with the disguise kit, epic dnd games with jackal, sphinx, and halfling. Man I can picture it with jackal tactician as the DM.
Anonymous 03/30/15 (Mon) 17:26:36 82f910 No. 1698
>>1285 When they were outright debuffs or came with more extra baggage.Like perma-hungry tentacle beast form instead of just gaining extra tentacles. Or Nomad's old curse which made you nude, and Pirate's which forced you in one outfit the entire time.
Anonymous 03/30/15 (Mon) 20:40:01 8b3407 No. 1741
I think we need a new thread.
Anonymous 03/31/15 (Tue) 12:58:44 e57ede No. 2022
>>1741 I agree. I just came here to tell you I've almost forgotten you guys existed.
Anonymous 04/08/15 (Wed) 21:22:16 208603 No. 3491
Is Gen 4 still being worked on?
Anonymous 04/11/15 (Sat) 22:05:23 339a1b No. 4005
Gryphon Princess 04/13/15 (Mon) 20:05:32 50f11c No. 4243
ALRIGHT that impromptu hiatus took a LOT LONGER than I estimated- combination of working on taxes, bike breaking down, and a lot of other little things keeping me away from here but I am FINALLY BACK So, we're working on Mushroom Princess next then, yeah? Alrighty let's do this
Anonymous 04/13/15 (Mon) 20:38:52 ad0c3a No. 4248
>>4243 I think there a more alive thread somewhere this one wont bump
Anonymous 04/13/15 (Mon) 20:40:11 ad0c3a No. 4249
Anonymous 04/13/15 (Mon) 21:00:08 ad0c3a No. 4255
>>4249 Or make a new thread so people know you're back