Okay, so, if 8 slots is the decision, tradition demands that we have 40 units, and 20 military units + 20 economic units would fit neatly on two pages.
Here's my suggestions so far:
I started with the ideas I posted earlier in the thread, then went to http://en.wikipedia.org/wiki/Hordes_of_the_Things_%28wargame%29 and worked it over with an opinion cleaver. I am NOT suggesting we return to HOTT for any more ideas, I just thought they had an interesting take on fantasy military.Important note: A lot of my ideas involve increasing the lust of princesses. I want to say that
it is still possible to seduce princesses without these items. They're mostly for people that want to claim a lust item without going through the chore of seducing the princess, either because they do not like her fetishes or because they're trying to stay faithful to some other princess.
Economic units:
Civil Engineers - Fortifications, bridge building, architecture
Slavers - already described
Priests - already described
Sex merchants - fetish gear, sex toys. Increases the lust of princesses into any kind of BDSM or who include toys in their sex play. Since that’s most of them, probably expensive.
Bazaar - treasures, trinkets, and the tools for adventurers to collect them (10’ poles). Increases the lust of treasure hunters and trinket collectors.
All Hallows Guild - Magic, spooky stuff, superstitious things, jokes and pranks. Increases the lust of princesses who are into that.
Scholars - library and such. Includes a tantric/kama sutra section. Increases the lust of intellectual princesses.
Fashionistas - Hair, clothes, makeup, etc. Increases the lust of princesses into clothed sex, grooming, aroma, roleplaying, etc.
Teachers - Don’t always teach what Scholars research. Some societies might have a strong education system that focuses on magic, fashion, or combat. Either way, only increases the lust of princesses that have or want a lot of children.
Cuisine - Increases the lust of princesses interested in food.
(Witch) Doctors - Increases the lust of princesses who look like they would go through partners quickly for medical reasons. Orc, Slime, Amazon.
Military units
Blades—Well equipped foot soldiers.
Hordes—Endless seas of poorly trained and equipped fighters
Spears—Well ordered soldiers fighting in phalanx
Warband—Ferocious soldiers who lack discipline but not bravery
Knights—Armored horsemen who charge ferociously into mêlée
Riders—Mounted soldiers who fight with missile weapons in preference to mêlée
Beasts— Soldiers mounted on savage creatures, like wargs
Behemoths— Soldiers mounted on dire creatures, like elephants, behemoths, triclops
Shooters— Archers, crossbows, musketeers
Siege Engineers—Sappers, siege engines, artillery
Fliers— Harpies, moths, etc.
Stealth —Units that attack from hidden positions or behind enemy lines.
Magicians—Magic types, including magicians, warpriests, druids, etc.
Paladins - already described.
Armorers - arms and armor both. Costs wealth. Increases the lust of princesses wearing armor or carrying weapons.
Training Grounds - athletics, sports, etc. Also costs wealth. Disciplined units require a strong economy to support a standing army. Increases the lust of princesses who are interested in war, combat, or athletics.
Militia - Citizen readiness for war, independent of units purchased. Increases the lust of princesses who want to protect you or keep you safe.
Mercenaries - already described
So what's needed are 2 more military units, 9 more economic units, a mechanic as tempting as Lust to make a focus for the military units, and a lot more ability ideas.