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/urbex/ - Urban Exploration

Infiltrating and exploring the ruins of our urban environment

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File: 1426837300020.jpg (1.9 MB, 1536x2048, 3:4, 9780473284_0858333d44_k.jpg)

 No.432

Help, advice, and tips general

Don't know where to start? Want to talk about gear? Have a question about exploring? This is the place for it.
Post last edited at

 No.436

File: 1426840868847.jpg (1.84 MB, 2048x1356, 512:339, 7320445026_6e35804df2_k.jpg)

How do I into urban exploration?

Urbex can be fun and relatively safe if you follow some general guidelines. Here are some things to consider before going out:

Finding places

- Choose your locations wisely.If it's a secluded there might be squatters, wild animals, or dangerous building structures. Normally the more photography you can find of the place online means more people will have explored it.

- Google, google, google. Use a location and pair with keywords like abandoned, decay, ruins, factory, closed, neglected, shuttered, etc. Big industrial closings are always in the news because of layoffs. Buildings that have been abandoned for a while might fall victims of arson or vandals, which may be reported.

- Flickr is great. If you find another local explorer's flickr just go through their albums to cheat. You can usually decipher where the location is. Also use Flickr's map tool with keywords. Some people have geotagging on their pictures and might have just have been passing by and snapped a shot of the exterior of a cool abandoned place.

- Use your eyeballs. Go to run down parts of town and look for broken windows, graffiti, boarded up entrances and windows, locked up and overgrown fences and gates.

Infiltrating

- Know your ins and outs. Scout as much as possible ahead of time. First with Google maps of the area, then with a scouting mission around the perimeter. Spend a generous amount of time with this step just to get a feel for the place before you enter.

- There's usually a single good point of entry, try to find it. Doors, windows, fences, etc. It's better to go under or through a fence than over. The quicker you can get in the better.

- I generally find that previous points of entry are a good sign that it's safe, easy and quick to enter, but that could also mean that lots of people go there and the authorities have their eyes on it. At any rate, get the fuck in as quietly, safely, and as quickly as possible. Again this is why scouting ahead is important.

- I don't usually bother with breaking in to places as there typically are either already forced entry points or some other way around. If you have to break an entry point just remember that carrying a tool like a crowbar could land you more consequences if caught.

- Stay in the shadows until you've got a good look at the place from inside. Only once you've got a lay of the land should you relax.

- It's also usually a good idea to exit where you entered, but if you can't leave that way for some reason you should have a mental map of where to go instead.

- If the place was abandoned within the past few years there may be a security system still in place, or a security detail that checks on the place during their rounds.

What to wear and bring

- Dress rugged, but flexible. You might step in mud or on broken building materials, expect everything. Jeans and boots or thick shoes are good to prevent cuts. Dark clothing or at least not bright clothing is preferred if there's a chance of being spotted.

- Bring a friend. Two pairs of eyes are always useful. You may need help climbing over something, or someone to be a lookout, etc. Also if you get hurt they're your only hope. Alternately tell someone where you'll be and when you should be back in case something happens.

- Gear recommendations: Paracord, two strong flashlights, knife/multitool, snacks, camera, water, gloves, dust mask or respirator, first aid kit.

Playing it safe

- Use all of your senses. Your nose will tell you when it's too moldy to enter a room. Your ears will tell you when an interloper may be nearby. Test the strength of floors and structures with your foot or hand before relying on them to support your full weight.

- It's better to be cautious than not. If it doesn't feel safe it's okay to leave or never enter. You don't want to end up hurt, dead or arrested. If you think you're spotted you can always come back another time.

- Watch your step. Lots of sharp shit everywhere, lots of torn clothing!

- Know what you're getting into and accept the consequences. You're most likely trespassing, but the question is if anyone is around that cares that you are. Plan ahead how you would react to someone trying to catch you. Will you run? Will you try to feign innocence and talk your way out?

- I honestly don't know of anyone who explores places at night unless they're very familiar with the place. Stick to the daytime when people are at work and when daylight can help you out. Be mindful of sunset because it can creep up on you fast.


Also see >>51 and >>52 for previous discussions on general urbex preparation and advice.


Use this thread to ask questions, give advice, and shoot the shit on being an explorer.
Post last edited at

 No.455

Remember:
If you're looking for a dust mask or respirator it is recommended to choose one that uses P1000 filters. These filters work for asbestos ridden buildings.

 No.461

>>455
it's p100 I think

 No.462

After stepping on a nail last week while doing it, I highly recommend a first aid kit, or some sort of shoe made to prevent nails from piercing your foot

 No.466

File: 1427147550537.jpg (2.2 MB, 3264x2448, 4:3, IMG_20150204_135053.jpg)

Anyone know of good ways to find new places to explore?

I've been using the flickr map tool and searching keywords for geotagged images but there's not a lot of content. Today I figured out that panoramio lets you search by tags to the same effect:
http://www.panoramio.com/map/?tag=abandoned

Just search for whatever tag and then navigate to a location. Any more methods you guys can think of?

 No.467

>>466
Walk/drive along railroad tracks and waterways.

 No.468

>>436
How would a person go about practicing or finding and identifying an easy first infiltration target? Infiltration always interested me but i need to develop the nerves for it

 No.469

>>468
Abandoned state property, in my experience, is a great place to start. It's never patrolled. Also anywhere with lots and lots of graffiti means people go there often. That means there should be an easy way in, but you can get some practice by ignoring those break-in points and try your hand at a fresh one.

Walk the perimeter, get a sense of the place, and try to determine the best way in. I usually do this at a distance or while I'm walking by on the sidewalk. If you're paranoid you can always come back another day. Then actually try to go in and see what works for you and what doesn't. Rank your entry points on a variety of measures, like speed, visibility, difficulty, risk of harming yourself, audibility, etc. If you assess enough then you should be able to determine what's the best place to enter.

I used to be scared of entering places and would hesitate a lot. Over time I realized most people on the street will never bat at eye at you, and the frequency of anyone who cares (cops) passing by is extremely low unless you live in a small boring town. So after scouting the place I've learned to just accept the minuscule risk and just try to get in and out of sight as quickly as possible.

 No.470

>>469
Good info, but I'm more curious about active sites where continued human contact is necessary. I've thought about schools and libraries as low risk practice places but I have no experience so i may be way off.

I figure at a school or library you can hang around for extended periods of time without attracting attention, so maybe that's good, but they're government buildings so maybe not?

 No.472

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>>470
oh you want to be sneakan? schools or libraries are good. anywhere that you can come up with a good excuse really. I'm lost trying to find a friend; I'm a student; janitor told me to wait here while he looks for my lost item.

You could try rooftopping. You need to sneak around or have a good excuse for being where you are, and you'll be attempting to access doors that you shouldn't be. And it's rewarding and relatively low risk since your goal is to get on a roof that no one monitors.

I have almost no experience there but I would assume that any building with lots of people milling about is a good target. Apartment buildings with no front desk security, universities, office buildings with lots of different companies in it, that sort of thing.

 No.474

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>>472
Thanks! I never understood why information about this stuff was so difficult to find online compared to other urbex-related topics, and anything I can get helps.

I've been giving it some thought and may have some attempts soon, have a few buildings in mind. If I get anything good to share I'll be back. Thanks again.

 No.476

File: 1427311415020-0.png (309.46 KB, 571x1226, 571:1226, 2015-03-25 12.20.23.png)

File: 1427311415020-1.png (457.01 KB, 575x1161, 575:1161, 2015-03-25 12.21.08.png)

File: 1427311415020-2.png (78.11 KB, 566x287, 566:287, 2015-03-25 12.21.36.png)

Here's some info on respirators.

 No.669

Some of us don't have any real gear.

I have a thick jacket, and fairly heavy army boots. Thats it. For a dust mask I use a scarf, but it doesn't work that well.

Does anyone have any ideas as to ways I could improve my gear for free/extremely cheap?

Also, one idea I have used while my boots were being repaired was cutting up a pepsi can, covering the sharp edges with tape and then taping it to my feet inside my other shoes- metal foot armour XD It worked nearly as well as thick shoes do., although I did tread on a needle that NEARLY poked through...


 No.671

>>669

if you find lower tier gear in your travels just open up VATS and go to repair menu to improve your current gear


 No.682

>>669

Just fucking buy a respirator. They're only like $30


 No.740

Hey everyone. I'm here from the 8ch board. I've had an interest in urbex for a long time now, and I want to ask experienced people some questions. There is this abandoned school I want to enter in my city, but there are a couple things about it: First thing is that it is located in a big avenue. It's in constant movement (no crowding but constant people) and leads from the city's commercial center to the city's historical center. Second thing is that it's entrance is surrounded by fences and a gate, and there are no other entrances. Third thing is that, if I recall correctly, it has a FOR SALE sign on the front. Do you guys think it's dangerous to go? What would be a nice time to enter? This last one is stupid, but do you guys think I could contact the owner to try and get permission for photos?

Also, if needed, I can look for the school on Google Maps for you guys.


 No.741

>>740

Sorry for "I'm here from the 8ch board", I was going to ask this in the IRC channel, but decided it would be better to do it here.


 No.746

>>740

sounds like a bad idea unless the for sale sign has been up forever and the place is dilapidated. even then i'd be scared of all the people around the area.

when a place is for sale they maintain it, send people to keep an eye on it, keep alarm systems on, etc. the best places to urbex are properties where the owners have given up on it.




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