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/v/ - Video Games

Vidya Gaems
Winner of the 62rd Attention-Hungry Games
/eris/ - Wherein Is Explained Absolutely Everything Worth Knowing About Absolutely Anything.

November 2018 - 8chan Transparency Report
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<BOARD RULES>
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HookTube embed. Click on thumbnail to play.

431cb1  No.15572293

Why was Dead by daylight more successful than Friday the 13th the game and Evolve?

04228d  No.15572317

Less expensive, lots of variety.

Wasted potential: the game however due to the devs being completely retarded and outright refusing to balance the game around competent players, instead balancing it around retards who cant tell their face from their ass.


e83aed  No.15572342

>saw

That game was the Burger King: SneakKing of horror games.


000000  No.15572355

>>15572293

They are all made by western devs, so they are all shit.


e83aed  No.15572358

>>15572355

I rubbed your sister's nipples while she was sleeping.


431cb1  No.15572360

>>15572342

>That game was the Burger King: SneakKing of horror games.

I wish Microsoft made more Burger King games.


cabecb  No.15572363

>>15572293

>Another Dead by shit thread

How organic.


e76520  No.15572375

Invidious embed. Click thumbnail to play.

>>15572293

>hooktube


77dab1  No.15572384

>>15572355

Fuck off, western games > gookshit

>>15572363

Have you thought that people make threads about it because it might just be a fun game?


022813  No.15572414

>>15572384

>western games > gookshit

>EA

>Ubisoft

>Naughtydog

>Microsoft

>Actiblizzard

k


a7399c  No.15572424

>>15572414

Japs are as bad if not worst than all of that. Just play your soulless Musou 456th game and shut up about your nigger taste.


04382e  No.15572431

>>15572424

Nice strawman faggot.


d102b1  No.15572450

Well, this thread ain't going anywhere fast, so let me give you a serious reply, OP.

First, let's start with the easy one, why is it more successfull than Friday the 13th?

What shitposter-kun said here: >>15572317 used to apply to both games, however DbD devs saw the dwindling playerbase and the feedback they were getting and decided to be madmans and actually listen to it. The result is that the game has been rebalanced around a lot and it's now a lot better. It's more fair for the Hunter but also for the survivors.

Obviously not everyone actually understands the meta and mechanics of the game and they still play it like they used to and lose a lot because of that, but if you can get a good grasp on the gameplay, you'll notice how well-designed it actually is.

Friday the 13th however didn't got the same treatment and it's incredibly unbalanced, Jason being quite a laughing stock and you're lucky if you even manage to kill a single person per game.

The devs of course will tell you to shut up and the "community" that remains will defend this since they don't play Jason anyway.

Let's also not forget that while you can have Jason having multiple appearances based on the many movies he starred, he's still always Jason with the same moveset. Dead by Daylight lets you have several killers that can all do different things and play in different ways.

So, for Friday the 13th, it's basically an unbalanced, repetitive version of DbD with the devs telling the playerbase to get fucked, they ain't changing a thing.


2fae09  No.15572469

>>15572384

>Have you thought that people make threads about it because it might just be a fun game?

>DBD

>fun

Sure, if your a masochist.


04228d  No.15572479

>>15572450

>however DbD devs saw the dwindling playerbase and the feedback they were getting and decided to be madmans and actually listen to it. The result is that the game has been rebalanced around a lot and it's now a lot better. It's more fair for the Hunter but also for the survivors.

They've given a lot of tiny changes, but all the major balance issues are still completely unfixed.

Essentially all they have done is put a few bandaids on a festering wound.


77dab1  No.15572497

>>15572469

>fun is only for masochists


2fae09  No.15572519

File: e511192335a38b9⋯.png (180.06 KB, 330x334, 165:167, My dubs will be the ones t….png)

>>15572497

>thinking an imbalanced piece of shit game is fun

>he enjoys getting bullied by teams of survivors with high level equipment abusing exploits the devs refuse to patch

Fuck off shill.


ae4b08  No.15572623

Because Friday The 13th game was stream-bait where they also fucked over their consumers.


508ee0  No.15572653

>Evolve: LAUNCH WITH TRIPLE DIGIT PRICETAG IN DAY ONE DLC

>Friday the 13th: giga pozzed devs that gave their galpals preferential treatment and tried to aim the cisfinder generals witch hunt at a guy that beat them in a game saying he was a mysoginist not knowing said guy recorded the whole match, tried to double down saying they were being harassed and were such giga soyboys they lost the license but are still selling the game "to fight for diversity"

Meanwhile

>Dead by Daylight: They just put out a hide and seek game some people enjoy

It has its flaws but the devs are always trying to balance it and after leaving their publisher to go indie they no longer had the "make it a survivor win garauntee because streamers love to play survivors" bullshit so killers are finally improving. You take a 7/10, a cash shop nightmare or pozday the 13th. Pick your poison of varying scales of severity.


000000  No.15572876

Because DbD was flawed but still enjoyable, while Evolve and F13 were complete trainwrecks.


f19e3c  No.15572890

>single game mode multiplayer

Why is this allowed? Every single one of these games could just be a mod or a built in option for [insert favorite shooter here].


1189a6  No.15572923

>>15572293

Disgusting lighting, that kind of feel you get when comparing the graphics of DBZ Budokai 1-3 due to the lack of texturing, shit blood kills, and lack of modification of the animations made via mapping, the weighting feels inherantly incorrect, and the scenarios F13 places you in do not feel as integrated or gameplay complimentary as they should be.

To put things simply, the gameplay was not anywhere as close as it should've been in regards to standards- F13 should've been Naughty bear tier- but instead, it had the look and feel of what happens when you play a game on full brightness settings when you were a kid because you fiddled with that setting all the time and had the weighting of a WWE Game- we know Kane Hodder plays Jason,but jesus fuck, that was the one thing that didn't need translating to the actual gameplay.

Actually, given this core fact- I'd say they'd at least recover the investment if F13 was just "You're stuck with a WWE Wrestler ported from one of the games /v/streams all the time, try not to get slam dunked and piledrived before the round ends"


a9d690  No.15572945

Wasn’t both dbd and f13 a nightmare for the killer? Like one could get bullied by jocks and be in hell for the rest of the match while the other will either get 1 camping kill or 0 if the survivors are organized, which shouldn’t be fucking allowed in a game like this….. in a previous thread one anon posted a streamer beating 90/100 match in dbd as a survivor in less than 20min or something like that?


1a44e7  No.15572963

File: 60d1e366a0a62e7⋯.jpg (23.51 KB, 217x236, 217:236, 60d1e366a0a62e75e5e538c9ac….jpg)

>>15572519

>can't figure out how to kill survivors

>blames game mechanics

lel, get gud


508ee0  No.15572967

YouTube embed. Click thumbnail to play.

>>15572945

Depends on both the player and the platform. Its one of those games where pc and console are very different and whats good for the controls of one is not for the other.

For example you would be hard pressed to find someone doing this on ps4 but for some reason huntress and clown are far more effective.


f3453e  No.15573003

>game based around several weak character and one overpowered character

>the "overpowered" character is basically impotent allowing more people to win at once.

basically just another example of people who would rather then then participate in engaging gameplay. Thats why most shitty games become popular because victory is more important then how you achieved that victory.

Also you have so many faggots that dont know what balance is and are constantly calling devs retards for not changing the game in however manner they want. This creates loads of pressure on freshfaced developers who often dont even know what the fuck balance is because they grew up on shitty games/was taught blatantly wrong information from a "game dev" course in college/or dont even fucking play videogames.


f3453e  No.15573010

>>15573003

*people who would rather win then participate

fuck


2fae09  No.15573024

Invidious embed. Click thumbnail to play.

>>15572963

>defending DBD

>"le git gud maymay XD"

Please, please kill yourself.


1a44e7  No.15573037

File: a41c0eb8342b58e⋯.png (779.63 KB, 800x450, 16:9, a41c0eb8342b58e907ffd2190d….png)

>>15573024

It's okay son, you're right. It's the vidya. Not your infallible autism.

>I TRIED DBD ONCE AND I PUT TRAPS DOWN AND NO ONE CAME TO DIE! DUMB GAEM!


3d8cde  No.15573040

That red text is as bad as posting in all caps.


f3453e  No.15573071

>>15573037

shit nigger

time to skip down the yellowbrick road and ask the wizard for a brain


082b09  No.15573141

>>15572317

friday the 13th was more expensive. friday is technically the better game now because it's balanced for the killer, even though you can still get a good challenge against top tier counselors, which is a lot more fair. in DBD, it's balanced for normal play, not using any of the very small selection of OP perks, poor map generation and survivors. So early ranks killers have the easiest time, but you start reaching even only halfway at rank 10 and you'll get survivors that you can't beat because they simply don't make mistakes.

Friday is honestly the better balanced game out of the two right now, shame the developers are not only virtue signaling assholes who ban at the slightest thing that can be considered "problematic" or "harassment", but also stopped working on it because they got their money


04228d  No.15573175

File: 20b3185bef1a821⋯.png (245.59 KB, 499x644, 499:644, ihavemouth.png)

>>15573141

Its not even "dont make mistakes", a few mistakes is nothing, considering you have second chance perks and loops to cover your ass.

For the Survivors to lose they have to fuck up big time multiple times in a row.

Seriously, at this point I dont even play Killer for anything but BP farming, it just feels like an unpleasant chore.

Meanwhile with Survivor I can just chill and not play seriously in the slightest, and yet still win because how absurdly unbalanced the game is.


bdc856  No.15573223

>>15573141

Wouldn't want to offend anyone in a game about ripping off people's heads.


ef3e5d  No.15573611

Dead by Daylight was pretty good when I tried it during a free weekend. I mean, I had a good time playing it, but I couldn't see myself putting more time into it than I did on a free weekend. Maybe it'll get another one for Halloween. Nothing about it really stood out as being good, aside that it was better than Friday the 13th.

13th was just a buggy mess when I played it. I managed to play one match where nothing went game breakingly bad, but that was my first match. Maybe I just didn't notice anything.


d102b1  No.15576266

>>15572450

I forgot the other part. Evolve:

While it shares a core aspect of gameplay with DbD, that being that one side is trying to avoid conflict (the Monster wants to feed until Stage 3, the Survivors want to repair generators) the difference is that the Monster in Evolve had multiple places to visit for food that were scattered about in a very large map, making it much easier to avoid a fight while in DbD, the generators are glowing and marked for the Hunter, while also flashing whenever they are repaired or someone fucks up a QTE, giving the Hunter plenty of clues to find the Survivors.

This however can't be changed since in Evolve, with 4 guys looking for 1, the second he is found a fight starts and the game might be over at that moment. Meanwhile in DbD, since it's 1 looking for 4 instead, he can find a single Survivor, even catch and hook him and the game carries on since there's 3 others that might win or even fix generators instead.

Because of this, DbD gets away with making the tracking process much easier and reliable, something Evolve cornered itself back into a corner.

What's more is that Evolve is supposed to have a progression in every match, the Monster starting weaker than the hunters at stage 1 but being stronger than them at stage 3. This not only limits the meta but also consolidates the optimal strategy of avoiding fights until it's unbalanced for you instead. Meanwhile the hunters don't see any similar advantage going their way, so the power dynamics become very shallow, simple, repetitive and not really very fun.

DbD has a few Hunters with a progression, the Doctor with Madness or Briggs with the stalking, but not all nor does it expect something like that to happen.

Instead, everyone starts at roughly the same power level and stays like that over the match, however because of how the gameplay works, it will naturally offset the difficulty making it easier for the losing side. The more generators the survivors complete, the less spots the Hunter has to keep track of, the more Survivors that are hooked, less generators have to be started, the last survivor even getting a hatch to escape, not only to change the last moments into a frenetic chase but also to cut short a game that's already mostly decided for one side.

There's a lot of other smaller things, like pallets being usefull tools but limited and expendable, that hoping through walls gives Survivors an excelent help to escape, but using the same window too much in a row blocks it too, that force everyone to adapt and change how they play as the game goes, always having multiple things to worry about and do at any time. You also don't get the inconsistent tone of being a big bad monster but when you're feeding you gotta look around to make sure you're not being followed, etc.

TL;DR Dbd knows exactly what it wants to be and is balanced around creating tension while keeping things fair. Evolve wanted to be e-sports and was balanced around looking flashy and big.


d102b1  No.15576280

>>15572479

>Essentially all they have done is put a few bandaids on a festering wound.

You are gonna have to be a bit more specific here, because from what I've seen, it's not like that at all.

First few matches I saw, it seemed like a terrible thing for the Hunter since Survivors could just un-hook each other easily and even heal any time without spending resources.

But then I noticed that if someone was hooked 3 times, there's no un-hooking, he just goes. Or that Survivors who are busy un-hooking or healing aren't fixing generators, giving you more time to find them or their friends.

There was also the bit about the Entity using spikes to close windows and prevent Survivors from endlessly looping through them.

Pallet spamming is still a good strategy but you can't abuse it. I've seen a Survivor get fucked because she ran through an area expecting pallets to save her ass but another Survivor had already ran through there and left none, for instance.

From what I've seen, success as a Hunter comes from understanding those basic concepts, that you're wasting your time camping someone you just hooked (unless you have a good plan), from correctly using your abilities and attacks (missing a lot of them will cost you the game) and learning how to track and chase Survivors.

Meanwhile success as a Survivor also seems to come from understanding the basic gameplay, that if you're helping friends, you're not fixing a generator, that pallet spamming is a tactic to stall the Hunter and make him lose time that your friends can use to fix generators, not to keep you alive, and that proper stealth gets you much further that clumping together or rushing things.


2fffef  No.15576285

>>15573223

Which Ft13th movie was it where jason literally twists some black bitches head off moonman style?


97d6e8  No.15576288

>more successful than friday the 13th

Dead by Daylight actually worked and they spent more dosh on cross promotion and streamer shilling.

>evolve

Evolve was somehow even more unbalanced and more boring than DbD, so by being an objectively better 4v1 asymmetrical game or some shit.


d102b1  No.15576289

>>15573175

But that's the point of playing Hunter, you're supposed to make them commit mistakes.

There's upgrades to make the QTEs harder, or screw with the terror radius for the simple stuff and a lot more comes from knowing what a Survivor will do and counter it. Just don't go through a pallet, go around it, predict their routes, etc. Maybe even go through a pallet and later on corral them back to the same place so they have no resources to escape you.

If you're playing a videogame, any videogame, and you expect to win because you're oponent made a mistake, you're not a very good player and you're looking for equally unskilled players to win against. Gitting Gud at videogames isn't just about exploiting windows of oportunity, it's also about creating them in the first place.


5b9256  No.15576291

jews


2fffef  No.15576321

>>15576289

>But that's the point of playing Hunter, you're supposed to make them commit mistakes.

The problem with the game is that unless you have a character with good abilities you can't really force people to make mistakes. You need teleportation or some shit. This is not a really deep psychological game that forces these people to make moves or outplay you the skill ceiling is insanely low in this game.


d102b1  No.15576370

>>15576321

>the skill ceiling is insanely low in this game

You mean, you haven't played much at all and you're basing your opinion on what little you saw.

The game has a lot more going for it than you give credit for, especially since it actually is a "really deep psychological game" when you can put a lot of pressure on the Survivors as the Hunter depending on how you aproach them.

There's teleportation indeed but it's not even the deepest mechanic in the game, it's a matter of timing it for the correct range to get a quick attack in, but if you're doing it on a moving target that's vanished behind a wall, it does take a lot more skill to predict their movement and hit it.

You also have the Doctor with the Madness, where he will make everyone suffering from it to fail more skill checks and thus make it easier to find them, however his Madness has a peak that you have a limited amount of time during the game to exploit and ater that it goes down a bit. Timing it is also important

You also have the many rushes or projectiles that take skill to aim and use properly, especially since every one has their own specificities on how they work.

There's a lot more going for it, blatantly saying that it's this incredibly shallow is akin to saying that Quake is all about shooting rockets.


04228d  No.15576388

>>15576289

Nobody competent falls for that shit mate.

Trying mindgames against competent players just makes loops last longer.

The problem with DBD is the game is "balanced" around the majority of the playerbase, which are retards who fall for mindgames and fail skillchecks.

Meanwhile any competent survivor completely steamrolls Killers and the Killer cant do shit about it.

Marth88's depip experiments in which he and a couple other guys showcase just how absurdly broken Survivor is when its being played even slightly competently, even when handicapping themselves.

3 Experiments were done, all at rank 1, 100 matches each.

>No perks allowed

Killers only pip'd in 14 games, safety pip'd in 3 games, and depip'd in 83 games

>No voicecomms allowed

Killers only pip'd in 5 games, safety pip'd in 4 games, and depip'd in 91 games.

>Suicidal altruism, forced to attempt to save other Survivors, even if it would be more safe and efficient to let them die

Killers only pip'd in 2 games, safety pip'd in 5 games and Depip'd in 91 games. 2 Matches were ambiguous.

Also you mention

>There's upgrades to make the QTEs harder

Which really shows you dont know shit about DBD.

Huntress Lullaby, which is a hex totem, in other words worthless garbage, and even if they dont break the totem the noise being gone really isnt a big deal, all you need to do is not look away from the screen like a retard.

Unnerving Presence on the other hand is literally the worst Killer perk in the game, because not only does the shrinking effect not do anything to competent survivors it HELPS them by giving them more skillchecks, and therefor more chances to hit great skillchecks, and that means faster generator progression.

Furthermore you also mention Doctor's madness skillchecks, in >>15576370 , which are really fucking irrelevant, because again nobody competent falls for that shit and Doctor is a trash killer.


d102b1  No.15576402

>>15576388

I dunno, I've seen someone build a Hunter with Unnerving Presence and increasing his Terror radius as much as possible.

Said player knows he's giving more skill checks for the Survivors, but because of his Terror radius being fuck huge, Survivors leave the generators a lot sooner and get distracted a lot more.

According to him, once he started doing that the amount of time people were failing checks almost tripled and he'd find a lot more survivors running around because of that.

I'm also not specifically talking about how viable any of those strategies really are, they probably would need more balance put on them. However they do exist, unlike in Evolve or F13, giving more options for the players and more possible strategies not only to play the game but also to balance it.


2fffef  No.15576411

>>15576402

You just have to watch marth88's videos about the game like this other anon said. If you are playing against people on the same skill level as you are and if you play killer you are always at an inherent disadvantage in any 1v2 scenario and sometimes 1v1 scenarios.


04228d  No.15576421

>>15576402

>I dunno, I've seen someone build a Hunter with Unnerving Presence and increasing his Terror radius as much as possible.

>Said player knows he's giving more skill checks for the Survivors, but because of his Terror radius being fuck huge, Survivors leave the generators a lot sooner and get distracted a lot more.

>According to him, once he started doing that the amount of time people were failing checks almost tripled and he'd find a lot more survivors running around because of that.

AKA he's playing against retards.

The skillcheck size reduction does nothing against competent players since skillchecks are so easy in the first place, and you never leave gens unless the Killer is actively coming directly for you.

>I'm also not specifically talking about how viable any of those strategies really are, they probably would need more balance put on them. However they do exist, unlike in Evolve or F13, giving more options for the players and more possible strategies not only to play the game but also to balance it.

Variety is basically the only reason DBD is alive. yeah.

F13 every Jason was just slight variants of each other.

Evolve had like 7 or 8 monsters, several of which were just reskins of another monster.

Meanwhile DBD 12 killers and more are beign added every few months, not mention unique perks and shit.

So yeah, variety is good, but whats the point in having something if it only works against retards?

If its not viable against competent players it may as well not even be in the game.


d102b1  No.15576436

>>15576411

Thanks, but no. I don't like to base my understanding or opinion about something around what some faggot e-celeb does or says.

>>15576421

Apparently it's an effective because it's not an usual one. Survivors hear the music queue from the terror radius and start looking around to see if the Killer is nearby, that's why they end up failing checks more often.

>So yeah, variety is good, but whats the point in having something if it only works against retards?

Well, you said it yourself that it's balanced around "the majority", so that also means this is going to work quite well the majority of the time you're playing.

Having all these options completely invalidated against top notch Survivors is indeed a problem but if it only affects a few games, isn't it better than having the game balanced around the Killer and Survivors only have a chance at escaping if you're playing at very high skill levels?

Obviously balance between both is the preferable outcome, but fun strategies that work against the majority is a close second best outcome IMO, which is more than what F13 or Evolve had to begin with.


04228d  No.15576473

>>15576436

No, absolutley not.

Games should be balanced around what the best possible play is, not whatever casual joe is doing.

If you try to balance around majority, you dont get balance at all, you just get a massive mess, which is exactly what the problem with DBD is.

Not to mention how completley clueless and incompetent the devs are, if you have seen any of the videos of them playing its clear they have no idea what they are doing and have no idea how to play their own game properly.

A few months back they tried to host an official tournament, and it was a clusterfuck, one special gem was the official commentator saying:

>"Theres one thing that I personally hadnt thought about before we actually started doing this tournament was people using the chainsaw dash not necessarily for trying to hit people, but actually just using it for like, brief mobility"

Even though thats what fucking makes the chainsaw good in the first place, and is the main purpose of it.


d102b1  No.15576522

>>15576473

>Games should be balanced around what the best possible play is, not whatever casual joe is doing.

I know this sounds like common sense, but is it really? The casual joe is the majority of the playerbase, so shouldn't the game be balanced around them instead?

If the priority was to have the best possible game you could have, where best would be deth of gameplay and complexity, what you say is accurate.

But if the idea is to sell the biggest amount of copies (important for the devs) and having the biggest possible community (important for the players), balancing around the casual joe makes more sense.

Basically, you can have a game made for 50000 players that's relatively simple to play or a game made for 50 players that's much more complex and deep instead. If you are one of those 50, it's obvious you'd advocate for that, but other than that, there's not many arguments in favor of that against everything else.

Personaly, I'd rather have a simple but fun game that's not dead instead of a very complex one that almost nobody plays. It just feels like those 50 players expect to make this a job instead.

>devs don't think about the chainsaw for mobility

I think the thought doesn't cross their mind because the chainsaw is incredibly loud and therefore counter intuitive. You'd move a long distance in a short amount of time, but you'd also be giving your position away.

Then again, with the whole terror radius thing and the fact that Killers don't really use stealth for the most part, this is a moot point so the dev is a retard anyway.


f8d7b5  No.15576537

They killed Huntress, so there's really no point to playing this shit anymore. If you're Killer, you need to play hillbilly, nurse, or commit suicide.


082b09  No.15577405

>>15576537

they didn't, they reverted the nerf because it was bugged and survivors STILL don't have accurate hitboxes. nerfing the hatchet hitbox without bugs would be justified if the survivor hitboxes were defined enough so if the hatchet actually touched the survivor, it would register. however I don't trust a company with game design if their game literally does not allow you to choose a resolution but instead only a slider


f19e3c  No.15577455

>>15576291

>evolve

Also this.


290f63  No.15577471

>>15576285

Part 4 had Jason slice a doctor's throat with a medical saw and twist his head backwards. Part 7 crushes a black dude's head. FvJ had Jason just grab a dude and spin his head backwards, but I don't recall Jason outright ripping someone's head off.

He did punch one off in Part 8.


ad0ecd  No.15577519

>>15572358

Joke's on you: I rubbed my sister's nipples while she was sleeping


a9d690  No.15579368

>F13

>remove copyright music

Literally streamer bait shit for jewtube


4790a9  No.15579780

>>15576285

Part 6.


c5f8e3  No.15584988

>>15572293

Better game, cheaper price.


508ee0  No.15586389

>>15576537

>he cant aim his throws

>laughs in clown


04228d  No.15586404

>>15586389

No, you dont understand mate.

They fucked up the hatchets hitboxes so bad that it could literally go THROUGH a Survivor.

Like they can be locked in an animation with no way for the hatchet to be dodged or miss and the hatchet would travel right though their body.

Its fixed now, but it was absolutley fucked.


290f63  No.15586458

>>15579368

Which is hilarious since I've never sen a jewtuber play it, but I sure as fuck saw jewtubers play DBD

>>15579780

>>15576285

Oh yeah, there is a sorta-black chick he yanks out of a window and twists her head backwards and then later a chick opens a car door and her head falls out.


b5577c  No.15595407

>>15586458

Twitch also enforces copyright though.


872b3a  No.15598101

>>15576537

Just git gud.


010dfe  No.15598315

>>15577405

>their game literally does not allow you to choose a resolution but instead only a slider

Man I remember bitching about this in the beta and thinking all this garbage would be smoothed out on release. What a laugh past me was.


ddb7b6  No.15598824

>>15576522

>I know this sounds like common sense, but is it really?

Casual multiplayer games die within a year. I'll let you decide.


8e7c51  No.15605516

>>15576537

You suck anon.


8662d1  No.15605544

>>15586404

>Just played huntress

>yamoaka estate

>long corridors of walls for looping fags

>just stand at one end

>charge up a nice fuck you, cunt axe

>throw

>[SURVIVOR SCREAM]

>take them all down to the basement

>gen psn trophy for hooking all survivors in the basement at once.

Just get good.


7cc105  No.15610831

File: 0e9ff5b1961776a⋯.png (97.58 KB, 751x156, 751:156, Screenshot_2.png)

File: b9637bfe42a53cb⋯.png (92.55 KB, 739x161, 739:161, Screenshot_3.png)

>>15572293

Evolve died once it got released.

>most game matches are spent on hunting the monster, circling around the map until people leave

>people forgot about it after E3 (just like Lawbreakers)

>it's not that fun nor challenging, there's no competition

As for Friday The 13th

>Again, people forgot about it after it got announced

>They tried to jump in on the DBD success trend but failed to achieve the goal

You can still play Friday The 13th with others if you like but DBD is more preferable.

As for evolve.. well you wouldn't wanna wait for hours.


21f8dd  No.15611655

File: 3b1c3628eea521f⋯.gif (654.37 KB, 240x134, 120:67, 522315e401232681f9e5928b9f….gif)

>another DBD thread that asks the same question that was answered in another DBD thread a couple of weeks ago


8e7c51  No.15619152

>>15610831

Evolve died when the porn dried up.


5b853d  No.15619202

Fun fact, Adam Sessler was a consultant for friday the 13th.


8e7c51  No.15619212

>>15619202

[citation needed]


5b853d  No.15619244

File: 8dbf310caf94005⋯.png (128.5 KB, 1585x762, 1585:762, Adamsslrft13 1.png)

File: 3a59f59693b143a⋯.png (139.5 KB, 1578x760, 789:380, Adamsslrft13 2.png)

File: c67a4e4755f511a⋯.png (120.66 KB, 1587x763, 1587:763, Adamsslrft13 3.png)


fa8fd7  No.15619377

>>15572293

Friday the 13th was repetitive and the devs are autistic, they apparently also did not get permission for the game I don't really get how they would manage that though so they can't add anything else in now.

>>15572355

>every western game is shit

die


c69732  No.15619414

>>15572431

>Everything I don't agree with is a strawman.


da08d0  No.15619421

>>15572384

>>15619377

Western games used to be good. Now they're social justice garbage.


8f1463  No.15619462

as with any of these situations

what they ended up making is good enough package of good stuff that people like without annoying problems up the ass the others probably had


de0d7c  No.15619952

>>15577519

No, joke's on YOU, funny man, I put on a wig and a skirt so you rubbed my nipples.


5dc2b9  No.15621112

>>15572923

This sounds like a significantly better game. Five average joes stuck in a match with a big-name pro wrestler, and their only objective is to not get piledrived. But, since it's a WWE match, they can climb out of the ring, use the chairs and other props hidden under it, or hide in the crowd. Someone make it, it'd be way more fun than Jason pushing simulator.


eecc28  No.15621268

>>15572450

>Friday the 13th however didn't got the same treatment and it's incredibly unbalanced, Jason being quite a laughing stock and you're lucky if you even manage to kill a single person per game.

only if the counselors have weapons or items, otherwise they're sol. i use part 6 and 5 jasons more than any other and i generally gank every game, only a handful of times i played jason did i get under 4 kills

>>15572293

evolve forgot to include a game and instead charged you for skins

dead by gaylight forgot to give you combat, it also has funding and devs unlike friday the 13th


7cac6b  No.15622379

I wish the maps in DBD were more like Ft13th, larger and more fun to explore

I wish Jason was in DBD, hell if they used the Freddy vs Jason version of him they might be able to squeeze him in past the legal stuff maybe since they already got freddy from there


41b4ab  No.15627862

>>15572293

Evolve was fucked by fundamentally dumb gameplay.


1a2b67  No.15632229

>>15619244

Oh shit. Got an archive?




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