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File: e1cafbdb5424698⋯.png (254.66 KB, 1200x423, 400:141, cv.png)

47d227  No.15980421

I want to get into this series /v/ should I play in release order like usual or are their caveats I should be aware of? Are the spinoffs like Judgement any good? Also general Castlevania discussion I guess

ea85ed  No.15980434


The fanbase is divided into two:

1)Classicvania fans

2)Metroidvania fans

I'm personally a Metroidvania fan but I think SotN is overrated.

a246a9  No.15980441

Rondo of Blood is the best game from the OG series, for the Iga stuff it's a tossup between Aria of Sorrow and Order of Ecclesia. The spinoffs are not worth your time.

6d8795  No.15980448

File: ee0868e442fb2f0⋯.jpg (284.64 KB, 850x1097, 850:1097, Haunted-Castle-1987-Konam-….jpg)


Start with the early games. I'm personally a Classicvania fan but even if you end up not being one I still think it's good to have the point of comparison.

You might want to hold of on Haunted Castle for a little bit. Ignore the Lords of Shadow crap.

As a bit of an aside if you end up liking the Classicvanias but think the MC controls too slow or stiff then you should try out the classic Ninja Gaiden games.

c26a68  No.15980460


SotN > AoS > OoE > DoS > PoR > idk CotM I can never play it for long enough to get an opinion beyond "its weird"

c1b816  No.15980462

File: 5ea68f1900fb755⋯.gif (19.19 KB, 480x448, 15:14, 130122-cv-03.gif)

How do you consistently deal with these fuckers? I've been trying to mash B then jump when I see the mouth open, but I keep timing it too early and sometimes get stuck in the whipping animation. I can get to the boss of the underwater ruins, but that doesn't mean shit when I'm down to 15% of my health because of these guys.

22574f  No.15980479

File: 7f2bf7456d6f206⋯.jpeg (Spoiler Image, 152.79 KB, 890x1000, 89:100, serveimage.jpeg)

>/v/ should I play in release order like usual or are their caveats I should be aware of?

Avoid CotM like the plague until you have finished playing all other *vania's you wish to. If you tackle it earlier on, you will be awash in increasing disappoitnment every title after since 'NOTHING can top that legendary god game.

Let me break it down for you, OK?

It's got the atmosphere. Draculas castle is lovingly and painstakingly created down to finite detail in exquisitelys crump 2D detail. You'll really feel like a (((merchant))) about to get his ass murdered to you by Vlad the Chad IMpaler and his spooky speletons. It's eerie

It's got the difficulty. Every signle segment of the game is designed to provide ample challenge exactly when you reach it. It's neither too hard nor too easy. It even has high replayability with the class system unlocked on completions. Also the final boss form of Dracula is the sisckest shit like wow!

Nathan Graves is the best (Homonrary) Belmont of all time. His personal story and struggle against rival Hugh LOSER is subtle and emotionally impactful. I'm sure you'll cry manly tears at their final confrontation. I did

The card system is so fucking good. You can find random card drops off enemies and equip them in any paired combination you want to. This give syou various abilities like a frost whip or a fireball shield on activation. Iga that retarded nigger should have kept innovating upon that instead of dropping it like a hot pottato for some gay soul system. I'll never forgive him for that. Never gonna forgive.

It's got the best combo of classivania and metroidvania the series will ever see. Every movement and jump has thought behind it since momentum carries, unlike the light-as-feather pansies of later titles who can turn in midair and backdrash their way through everything.

The soundtrack sounds great for GBA too.

Man It's just such a fucking good game man. Don't play it until you're ready to see Castlevania at the absolute peak of it's game. Or just play it immediately and call it quits wrap it up for the franchise since nothing will every compare again.

9987c9  No.15980503


I feel the level design in Aria was better and the exploration felt better. Actually a lot of it felt better and more polished. I still like COTM more and think a card randomizer would be hella

2435f4  No.15980543

Start with Super Castlevania 4, best game in the series imho.

After that play the original Castlevania and the japanese version of Castlevania 3.

5c2291  No.15980546


SotN is not that good. It has been surpassed by most of the metroidvania sequels and the way they built upon the foundation SotN provided, ugly anime portraits or not. It isn't bad, it has just been done better.

c26a68  No.15980550


>surpassed by most of the metroidvania

I don't really see how, I haven't seen any metroidvanias with a magic system as good as SotNs yet.

c1b816  No.15980558


What's different between the two versions of CV3 other than the censorship and how dying at Dracula sends you back to the beginning of the level?

5e27df  No.15980602


Easy mode: Super Castlevania

Medium mode: Castlevania 1

Hard mode: Rondo of Blood

Dracula Must Die mode: Castlevania 3


Pretty great until boring-ass upside down mode: SotN

How did they fit this on the GBA, this is awesome mode: AoS

Like AoS but slightly better mode: DoS

Tons of detail, my personal favorite mode: PoR

Weird-ass magic and exploration system, fun to experiment with mode: OoE

La-Mulana except way shittier mode: Castlevania 2

2435f4  No.15980627

c1b816  No.15980649

File: 943da77647bcf8e⋯.jpg (45.24 KB, 414x409, 414:409, Cena_some_shit.jpg)


>that entire gameplay section

Jesus fucking Christ.

47d227  No.15980656

Thanks for all the advice so far anons guess I'll get started.


Regarding this one is it possible to get a fantranslated version in English?

3f0e72  No.15980735


>None are as well animated

>barely any of them have actual instrumentation and just midi's

>At least half of them have intrusive gimmicks in the way

>None of them have the open ended freedom of SOTN where once you get to the far right of the map you can practically go everywhere but the clock tower and Richter.

Don't see how it's been "Surpassed"

2435f4  No.15981021


>Regarding this one is it possible to get a fantranslated version in English?

Yes. There it is.


f323a8  No.15981059


Depends on what you're looking for. As >>15980434 says the franchise divides in two plus some spin-offs here or there. Start in order, if you can't handle Castlevania 2 is mostly because it's shit.

>Are the spinoffs like Judgement any good?

Judgement is shit. Most other spinoffs are pretty good.


>I think SotN is overrated.

It is, but it's still a good game and the best looking Metroidvania so far


>Like AoS but slightly better mode

You must be kidding, DoS was a great downgrade to AoS. It added some cool stuff but the shit stuff was so bad, you're better off playing AoS.


Wish you luck Also, take a look at Bloodstained as well if you like them.

6d8795  No.15981096

YouTube embed. Click thumbnail to play.


At some point you might want to try Rusty too, which is a CV clone.


>Judgement is shit.

The music and the opening cinematic of Judgment is amazing. Everything else really is shit though.

f323a8  No.15981105


>the opening cinematic

Won't deny that. Now I'll have it in my head all day long.

f8e481  No.15981116

File: 2301bf1828ef078⋯.jpg (871.43 KB, 1117x1448, 1117:1448, Curseofdarknessbox.jpg)

File: fcbb26aa2fd01ee⋯.jpg (39.05 KB, 355x354, 355:354, 81SMon4LIvL._SX355_.jpg)

No love for the PS2 titles?

f323a8  No.15981137


CoD is a huge improvement from LoI. That said, CoD is still really fucking flawed despite having so many cool stuff like the Innocent Devil System, the crafting system and the tons of collectibles, that you can make from combat alone. The amount of grind fucked with it, though.

I wish there was another attempt with better platforming.

edc718  No.15981149

YouTube embed. Click thumbnail to play.

I agree that starting with the SNES Castlevania 4 is a good idea. Classic platformer, no metroidvania so you know you'll beat it in a couple of hours.

Feel free to move from there to CV3 or Rondo of Blood (play as the little girl if it gets too hard).

As for Metroidvanias, Portrait of Ruin is still my favorite.

5d83c7  No.15981173


Play in release order, so you can see the improvements on gameplay.

Avoid Castlevania 2. That was only a cash grab made to sell guides.


And still one of the best in the whole franchise.


LoI is great. The whole game is fun to play from start to finish.

c26a68  No.15981183


>I wish there was another attempt with better platforming

I think the evolution should have gone classicvania -> metroidvania -> cuhrazyvania. Curse of Darkness was getting close to it.

3d94ec  No.15981184

What is your favorite broken weapon from the medroidvania games? Mine has got to be claimh solais in AoS.

>holy greatsword

>aquire it mid game

>long reach and decent attack speed

>almost everything in the game is weak to it

>defeat Grahm ez

d0c252  No.15981201


I think it's all because all the other games were made for handhelds instead of consoles like SoTN.

I have a theory about this sort of shit but I'm waiting on Ys9 to confirm it.

6d8795  No.15981213


>Avoid Castlevania 2

This is a serious thread anon. Please don't shitpost.

edc718  No.15981226

File: 1183177027deb53⋯.jpg (168.19 KB, 745x690, 149:138, image.jpg)


Simon's Quest was one of the earliest metroidvanias. Was the MSX CastleVania better in terms of free roaming?

edc718  No.15981234

File: a0c6f39306800de⋯.jpg (133.7 KB, 953x553, 953:553, image(2).jpg)


Forgot to mention: this was included in the famicom version of the game, which reinforces my opinion that the localization was so bad it hurt the gameplay. I wonder if you can realize how to use the red crystal in Japan.

f323a8  No.15981252


The "every enemy is weak to holy" shit needs to stop. The reason there should be varied places in every game is to give enemies different weaknesses and counters. Most enemies in the church should be resistant to holy, damn it.


Anon, it's shit, it's irredeemable. It's nice what it tried to do, but it is not good.

6d8795  No.15981254

File: 0e9858f219f9ac0⋯.png (55.06 KB, 810x1069, 810:1069, Deborah Cliff.png)


>I wonder if you can realize how to use the red crystal in Japan.

It's more clear.

d0c252  No.15981269

If you really want to play a good Simon's Quest I recommend Lecarde Chronicles 2. It's free and it's breddy gud

6d8795  No.15981277

File: 3f2af218bac3d8d⋯.png (15.99 KB, 536x408, 67:51, castlevania spectral-inter….png)


If we're talking about fangames then I guess I should bring up Spectral Interlude.

f323a8  No.15981283


I could never play Lecarde Chronicles 1 because it refuses to recognize my PS3 controller.


Seems like it might give me a seizure.

d0c252  No.15981284


I played 1 after 2 and it's a really janky game. I don't know if 2 will recognize your controllers but I didn't have a problem.

e67d87  No.15981344


>Like AoS but slightly better mode: DoS

No. Hell no. The touch screen gimmicks were annoying, the map isn't as well designed, there's even more grinding for souls involved, getting the real ending isn't a cool puzzle like it was in AoS, some of the best weapons in the game require giving up unique boss souls, and none of its boss fights come close to being as good as the Julius fight. The Julius mode in DoS is better than AoS's Julius mode, but it still has the disappointment of no playable Hammer. It has some really neat secrets, and the fact that duplicate souls have an actual benefit, aside from affecting a single soul, is nice, but that's all it has over AoS.

edc718  No.15981347

File: b0e9b8968fe192c⋯.png (3.67 KB, 256x192, 4:3, Flight-From-The-Dark---Loa….png)


Spectral is for Spectrum graphics, right? Very clever.

6d8795  No.15981352


Yes. It can actually run on a Speccy too.

1b25bf  No.15981412


Lament is very fun, altough the castle's design makes no sense. Curse has better scenarios, but it is a little too long. Both games are still very enjoyable.

0123eb  No.15981617


Axes are the best way to deal with them.

cd8c02  No.15981803

File: 06b2e2d02fa70d6⋯.png (217.89 KB, 500x411, 500:411, accepting your death.png)

DoS > OoE > PoR > AoS > SotN > CotM > HoD

new metroidvania never ever

edc718  No.15981890


We're getting indie metroidvanias but not Konami CastleVanias, unless you like Pachinko.

d0c252  No.15981980


I feel a lot of indie metroidvanias miss the point since they usually either mark down everything on the map or are just long ass 2D adventure games where you go around unlocking powers.

What I'm trying to get at here is that there's barely any exploration, barely any "fat"(like optional modes or joke items or laser cannons, or anything like that that) to speak of.

They also really love their absurd 100% completion rewards that completely break the game while also being 99% tedious. The only indie metroidvania I can think of where 100% isn't tedious is Guacamelee because the best parts of the games exist during those optional challenge areas.

e24e47  No.15984487

Alright, who is more annoying, SotN haters or CotM fans?

5d83c7  No.15984655


And it is shit.

I don't know about the MSX one. If that is the one that was also released on PS1 as Castlevania Chronicles, then it is mostly a remake of the first game.

3aa7b8  No.15984676


I got one even better AoS Fanboys

3d5799  No.15984677

File: 155cfeb32f61b5d⋯.jpg (14.2 KB, 208x241, 208:241, 155cfeb32f61b5db0f2e3722da….jpg)


SotN is the absolute best you fucking weeb trash

3aa7b8  No.15984684


Considering God of War literally ripped off of Lament of Innocence I think LoI needs special commodation here and there.

42777b  No.15984702

Who doesn't play games in order? If you don't want to be an eternal newfag start and go. It's not difficult.

f323a8  No.15986456


This. Any indie metroidvania it's just a metroid clone, not a metroidvania per se. Where are the RPG elements and the inventory of weapons? Nope, it's just "get 3 pieces of this and you get more health" and "Get this weapon upgrade and it's forever".


Pretty sure they are the same, mate.


>LoI 2003

>GoW 2005

Holy shit, it's true.

c1b816  No.15990529

File: 8def3b33be83689⋯.png (80.97 KB, 640x480, 4:3, cvre-1.png)

So where does Adventure Rebirth rank among the Classicvanias? I haven't seen a single post about it in this thread.

09b9ff  No.15990582


>GoW 2005

Either my perception of time is fucked or you did something wrong. Wasn't GoW launched a year or so after the PS2's launch?

c1b816  No.15990601


Your perception of time is just fucked, GoW definitely came out in 2005. Maybe you're confusing it with DMC1?

09b9ff  No.15990615


I might.

Weird, GoW feels like a 2002 game, not a 2005 one.

At least I want to play LoI now. Thanks.

cd8c02  No.15990739


fuck off nostalgiafag

it's the easiest and the most boring

4260ed  No.15990785


Judging from longplays, looks very similar to the original Castlevania, but you could return to previous areas in the MSX version.


I made it to the third atage before getting bored.

I did finished the Contra Rebirth, where your reward is getting rescued by a flamboyant travestite.

I appreciate those Rebirth games but they feel like they are not meant to be played a second time (unlike any other good Konami game. Hell, I'd even replay Goonies 2 if I haven't better things to do.

6d8795  No.15990826

File: 7e03c9c931b7a5c⋯.png (953.44 KB, 854x479, 854:479, Amiga Dracula.png)

File: 394be7b98a4112d⋯.gif (42.34 KB, 640x400, 8:5, 394be7b98a4112dde4273a990f….gif)

File: 0864b1c22901ef9⋯.webm (343.93 KB, 576x360, 8:5, Amigavania.webm)


I've not played it yet but I have had it recommended to me as a good Classicvania.

The dark stroke around the sprites reminds me of Amiga Castlevania.


>MSX CastleVania

Vampire Killer isn't a Metroidvania but it isn't a typical linear Classicvania either. In some way's it's half way between but really it's its own thing entirely. It's semi linear. You have free roam within stages but not between them. It also has a merchant.

192c97  No.15992772


I tried it out recently, and I am honestly shocked by how good the combat feels. It isn't DMC, but it was definitely up there. Of course, the fact that they establish only these two characters can make Innocent Devils means that system would never make a come back, which is a bit of a waste.


One of the biggest issues I have with LoI and CoD is that the environments are pretty drab, and blend together easily. Platforming is also a bit fucked at points in LoI because of camera angle changes during jumps. However, I'd say LoI is worth playing.

068e10  No.15992986

File: 53e419968cfb2cb⋯.png (1.88 MB, 1920x1080, 16:9, foreshadow.png)


>Of course, the fact that they establish only these two characters can make Innocent Devils means that system would never make a come back, which is a bit of a waste.

Like it matters, really. Konami will not make a new game anyway. That being said, it's a shame there's nothing similar in Bloodstained.

>the biggest issues I have with LoI and CoD is that the environments are pretty drab

It is. But I don't think it would have been easy to make better environments or map design to be both realistic and practical. My problem with most of the modern video games environments is that everything blends together as well. Imagine trying to find a breakable wall in a completely realistic environment.

cb099a  No.15993045


The best castlevania game is curse of the moon.

192c97  No.15993121


I know, but even if Konami didn't shit the bed, they wouldn't make a new character with that system.


You are right, but there is a balance. Bloodborne makes my eyes glaze over since there is too much going on in the environments. LoI and CoD go a bit too far in the other direction. It was probably a budget or memory concern, though.

c2ae19  No.15993163


Castlevania: Lords of Foreshadow

c7a307  No.15993440


>Avoid CotM like the plague until you have finished playing all other *vania's you wish to. If you tackle it earlier on, you will be awash in increasing disappoitnment every title after since 'NOTHING can top that legendary god game.

ignore this fanboy faggot

c26a68  No.15994411


>and I am honestly shocked by how good the combat feels. It isn't DMC, but it was definitely up there

It really is great, fighting Isaac and Trevor are two of my favourite boss fights of any game. They're fast paced and if you care to, you can have some very stylish fights, their lines also remind of DMC. With Isaac doing his maniac laughter while he's shredding you, then his shocked "No way!" when you perfect guard him and then beat his ass. I did like the camera and controls of Curse of Darkness a lot more than the controls and camera of DMC3, which I could never get really comfortable with, so although DMC3 had much deaper combat with a lot more mechanics, I do think castlevania had the potential to surpass it.

I don't mind that they're the only devil forgemasters, in an alternate reality where we narrowly escape clownworld pissearth and konami still makes good castlevanias, there could be a prequel following Hector as he joins dracula's army, goes through the motions, and then defects and maybe helps the good goys from the sidelines. I was sickened but curious when I found out that hector and isaac were in the god awful netflix adaption, my curiosity turned into horror and righteous anger when I found out they turned Isaac into a nigger. I've been around the block enough that it shouldn't even phase me, but it did. Because I always liked Hector, Isaac, and the dynamic between them. That bastardization really hit close to home.

>One of the biggest issues I have with LoI and CoD is that the environments are pretty drab

LoI definitely had more interesting level design than CoD, it's so strange that CoD was leaps and bounds ahead of LoI, but at the same time regressed from passable level design to outright trash level design. The platforming of LoI could be pretty frustrating, but CoD just nixed the platforming altogether and said "fine, you dont want to do 3d platforming where the camera switches locations mid jump? here then, have six million identical corridors. I hope you like checking the map every 15 seconds because you're gonna have to get used to it"

6d8795  No.15994811

File: f0c99c5f02459a7⋯.jpg (915.25 KB, 1920x1271, 1920:1271, cainhurst_castle.jpg)

File: bc89e87eb30b7da⋯.png (607.12 KB, 694x1079, 694:1079, 150-151.png)

File: fc5c8578cb1a0a7⋯.jpg (270.71 KB, 1497x1060, 1497:1060, hemwick.jpg)

File: e2e3bf67ed3fb68⋯.jpg (1.29 MB, 1920x1080, 16:9, wmplayer2014-08-1310-rpjeo.jpg)

File: 1c2ee6d07a2d1b0⋯.jpg (87.05 KB, 736x1040, 46:65, 7b4ef8dd16ab51874e6d0b8bf0….jpg)

What's really sad is that Konami will never rip off the Fromsoft formula to make a proper 3D Castlevania the way Tecmo did with Nioh.

I guess we'll always have Cainhurst and Hemwick but it's just not enough.

f323a8  No.15995161

>>15994411 (checked them triple dubs)

>my curiosity turned into horror and righteous anger when I found out they turned Isaac into a nigger

I'm guessing you didn't finish it. Isaac being a nigger with "we wuz slaves" angst isn't even the worst part about Isaac and Hector adaptation. In the game Hector is resolve and valiant, he seemingly did things because of his own beliefs, like deflecting Dracula, for example. In the Netflix adaptation he is a fucking pansy that gets rolled over by anyone and in the end he becomes the literal bitch of the embodiment of feminism.

>but at the same time regressed from passable level design to outright trash level design

The corridors are the closest you'll get to an actual 3D metroidvania, at least then. I don't remember platforming being that interesting back in LoI because it was self-contained in each room to get items and the such. The problem is that you can't interconnect rooms by platforming without turning them into a clusterfuck.

That being said, they could at least put some interesting backgrounds in each room.


At this point, I'm sure Konami is dead, because nobody gives a shit about their pachinko shit.

6d8795  No.15995338


>At this point, I'm sure Konami is dead

Probably just as well. At least that way someone could make a Castlevania spiritual successor with out having to worry about their lawyers fucking with you.

079b43  No.15995346


Didn't they just release Dracula X on PSN?

I wouldn't have minded seeing the pachinko cutscenes subbed and uploaded by some gaijin autist though

f323a8  No.15995350


But anon, Bloodstained is on it's way and Curse of the Moon was pretty good.


Oh yeah, they also made that shitty mobile game.

4ba29f  No.15995517

How would you make a modern Simon's Quest remake that doesn't suck?

>mansions are distinct levels with boss fights

>no atari2600 pixelshit

>no 2.5d shit

>no niggers

>no church is the real evil

6d8795  No.15995625

File: aad6cc0034bdc24⋯.jpg (117.59 KB, 500x500, 1:1, f72834e9a2719c613ad4d4db46….jpg)

File: 28a02ed503e39df⋯.jpg (148.33 KB, 500x500, 1:1, 01fe01d0d690d6b9328fa5b3fb….jpg)

File: fe3d07b95ac2ba4⋯.png (528.13 KB, 474x474, 1:1, grin.png)


>>mansions are distinct levels with boss fights

You know I wouldn't mind a remake with every mansion having a boss fight but I still like them to be optional. Have every fight give you some bonus item or something. I think that was a nice concept it just wasn't applied very well.

>alternate character modes

Once we beat the game give us the option to play as other characters. Bring in Maria and Sypha via time travel if you have too.

6d8795  No.15995630

File: 04401bfaeac620b⋯.jpg (138.28 KB, 500x500, 1:1, 0a142623a9effc81bf6001ddd0….jpg)


>best Maria didn't upload


6d8795  No.15995791


We all know that the Yakuza threatened to sudoku all of them if they didn't get into gambling.

>And their patchinko is earning money to them. More than their modern games.

Until the Nips endu changing their gambling laws.

f323a8  No.15995833

File: b93d70a7daafcb1⋯.png (838.61 KB, 1200x800, 3:2, ClipboardImage.png)


>Defending Konami

Look, I don't really like Kojima, but I wouldn't defend Konami either. They are to blame for shitty decisions like the anime portraits in DoS and PoR, and Lord of Shadows and countless other mistreatment of their IPs like fucking Metal Gear Survive or the fucking Netflix adaption of castlevania.

>More than their modern games.

Just because their modern games are fucking shit, mate.


>We all know that the Yakuza threatened to sudoku all of them if they didn't get into gambling.

Really? Why? I know Yakuza are big on pachinko shit. Yakuza have fallen really low. I want them eradicated since they are not what they used to represent, but without them to enforce traditions and keep filthy gaijin out, I'm sure Japan will fuck itself.

7782b1  No.15995881


>they are not what they used to represent,

What did they use to represent?

f323a8  No.15995935

File: d4c408940697fa1⋯.png (79.22 KB, 687x365, 687:365, ClipboardImage.png)


Yakuza more than being your typical wester gangster they had an honor code. For Yakuzas, everything they did was to improve Japan as a whole, enforcing values and controlling what you'd call "degenerates", to the point that they didn't deal with drugs and any member that tried to cross them to get rich themselves were severely punished. Most of their deals were actually authentic, even their firm grasp over real estate and pachinko, and they valued japanese classic manhood and other customs.

Of course, with the constant harassment from police and Japanese government to get rid of street gangs and gang violence, Yakuza are struggling to survive, making gang violence even more of a trouble because other less ethical gangs are trying to rise and Yakuza themselves were reduced to deal with drugs and other less ethical businesses in the later years.

I try not to mystify Yakuza, and in the end of the day they are indeed a street gang, but they kept order in japan for a long time, to the point Japanese people were actually scared of the future of Japan when the Yamaguchi Gumi were about to split.

ea85ed  No.15997457

File: de8208f4187f60c⋯.png (368.55 KB, 494x479, 494:479, ClipboardImage.png)

File: 78cf20b268e97b1⋯.png (593.08 KB, 547x555, 547:555, ClipboardImage.png)


<no niggers

<no church is the real evil

The Netflix show writers don't write for the video games. You don't have worry about that unless more faggots think that it is good

Probably something like OoE.

>I'll beat him my superior agility evilness.

3d94ec  No.15997501


I am probably nostalgia goggle-ing hard, but I do think that CoD was the best 3D Castlevania to date. I remember the weapons, for the most part, having a unique feel to each one. The map was a bit repetitive, but you felt more free being outside the castle and exploration felt a lot like the classics. The innocent devils did make things a easy as I remember raping Dracula with BONES.

068e10  No.15997583

File: 2dc0c701853f579⋯.png (53.04 KB, 1160x1240, 29:31, ClipboardImage.png)


>turning humans into boats

>Le quirky writing xD

Jesus christ.

You could easily replace either Carmilla or Godbrand with an actual existing plot character that would have been more fitting, like Olrox, who is trying to take over Dracula lorewise. But nope, let's turn Carmilla, one of the most loyal Dracula servants, into this feminist bitch.

101bb6  No.16004928

I wanna fuck Death

0123eb  No.16004961

I finally got around to playing bloodlines, it was overhyped.

37a8cd  No.16004967


did you play as Morris or LeCarde?

0123eb  No.16004994

76bbfc  No.16005045

play sodomy then aryan and don

ea85ed  No.16005958


Because this is a vidya board, Im really trying to restrain my autism and not bitch about the show. Basically, I think that it is a bad adaptation and season 2 was just really badly written. I don't mean that it should be 100% faithful to the source material because why Lisa told Alucard not to save her didn't made sense in the game's canon.

Honestly, I don't mind a spiritual successor because Castlevania is mostly an excuse plot game. I just think that OoE is a good template especially with the controls. Dawn of Sorrow didn't capture the magic of AoS and it was easily my least favorite of the DS Castlevania titles. I'm not sure why specifically. I'm thinking of a card system mixed into OoE style would be nice.

f323a8  No.16006001


>because why Lisa told Alucard not to save her didn't made sense in the game's canon.


>Dawn of Sorrow didn't capture the magic of AoS and it was easily my least favorite of the DS Castlevania titles

Same, but that doesn't mean I think it's bad, it's just that the others are better.

83d5bf  No.16006635


>That Dracula

Jesuschrist how horrifying.

Was the merchant Dracula's first phase?

4b4e07  No.16006704

File: 13e4305e473387f⋯.gif (1.77 KB, 61x127, 61:127, Dracvk.gif)

File: 84c47ec1dbf49f2⋯.gif (9.88 KB, 216x460, 54:115, Drachc large.gif)


>Was the merchant Dracula's first phase?

Yes. Some of those early Drac's were pretty wild.

ea85ed  No.16007624



<Lisa created medicine for those who suffered from the epidemic.[3] Due to the witch trials going on in Europe at the time, Lisa was apprehended and executed. Dracula later found her body but arrived too late to save her.[4] Alucard was present shortly before Lisa's death, just like his father, being unable to stop the event, with Lisa requesting that Alucard allow the mob to kill her, under the belief that it would ultimately save their souls from eternal damnation.

>Same, but that doesn't mean I think it's bad, it's just that the others are better.

I think that the forced touch gimmick were definitely bad. It introduced weapon switching and greatly increased the elemental affinity system. However, it had a rather lazy use of buttons with one "critical attack" button.

80efaa  No.16007971

File: 4b2a8b6fa692a06⋯.png (1.27 MB, 1600x878, 800:439, Castlevania - Doom Edition.png)

My shit graphics driver can't handle 3GL, but I've heard a lot of good things about this.

Mod's name is Castlevania: Simon's Destiny.

885208  No.16008010

File: 8854763afe89b5b⋯.jpg (334.07 KB, 859x954, 859:954, 67dracula.jpg)

File: edd22f4751d4b0e⋯.gif (20.62 KB, 550x790, 55:79, Cv4-draculab.gif)



Remember when Drac was blonde?

0123eb  No.16008015


Played it and can confirm, its pretty fun.

e67d87  No.16008112


It's good, but it has some issues. Despite it being, now, a first-person 3D game, where the only way to know what the enemies you cant see are doing is by listening to them, the sound design isn't really good. This is pretty egregious, as one of the most key element's of Doom's quality was its sound design. The whip's hitbox, especially with small enemies like bats, can be tricky to really get the feel of. There's a few really iffy spots, too. For instance, on the collapsing bridge with all the giant bats, your chances of making it through is essentially determined by RNG, as even a single bat deciding to fly right in front of you and block you, for even an instant, will slow you down too much, and you'll fall to your death.

abbf0c  No.16008124

Why you faggots type only the initial letters to the Castlevania Games? It is that difficult to type "Aria of Sorrow" instead of AoS? Are you getting a heart attack for taking literally ONE SECOND MORE to write the name of the game? Holy shit.

80efaa  No.16008130



I can't fucking handle acronyms.

c2ae19  No.16008133

File: eab74a3a59fa984⋯.jpg (541.44 KB, 585x666, 65:74, castlevania_contra_parody.jpg)


I'm not a phoneposting faggot, but I'm tolerant of phoneposting faggots.

d7ccd3  No.16008145

File: 3837459046296dd⋯.png (389.97 KB, 994x955, 994:955, if Maria Renard was an opp….png)


Why is Maria such a good girl?

7ff178  No.16008186


good genes

c2ae19  No.16008190


Requesting titty monster edit of Maria. Plz help

d7ccd3  No.16008207


This is in fact canon, as she comes from a family of vampire hunters.


Why do you need an edit, anon? She was already a titty monster from the start.

c2ae19  No.16008218

File: 60916906623983d⋯.png (9.36 KB, 352x438, 176:219, mega_milk_template.png)


I meant an edit of this.

d7ccd3  No.16008222

File: bc58ddda1acd252⋯.jpg (68.11 KB, 1280x720, 16:9, Maria Renard canonically f….jpg)


This is the closest I've got, but I want to see one too now that you mention it.

192c97  No.16009078


Yes, that makes no sense. I suppose she didn't really know her husband that well if she thought he wouldn't flip out.

83d5bf  No.16009296

File: b7ed873baf18409⋯.jpg (73.16 KB, 474x593, 474:593, maria-pink3.jpg)


I like it too. The Eternal Corridor music was good.


I like how because of pedos she's even flatter than in her original version.

83d5bf  No.16009300

File: c61121f022b2fb2⋯.jpg (21.12 KB, 480x360, 4:3, Check-em.jpg)


I meant than she's bustier in Rondo than in Judgment.

1756c2  No.16009372

File: a9cdd66269bc427⋯.jpg (187.68 KB, 1280x720, 16:9, Ghosts and Goblins.jpg)

File: 259dc6da1768b33⋯.jpg (39.55 KB, 474x276, 79:46, ghouls and ghosts.jpg)

File: de2e6e20d7d1902⋯.jpg (285.68 KB, 800x600, 4:3, ghoulsghosts1-1.jpg)

I could never understand why people would play Castlevania games instead of the superior and timeless GnG series (arcade versions only).

The castlevanias before SOTN actually had some merit, but after SOTN the whole metroidvania sub-genre was nigh but trash me thinks

320648  No.16009377


>I could never understand why people would play Castlevania games instead of the superior and timeless GnG series (arcade versions only).

It's a damn shame that we couldn't have a hybrid between the two.

bd046b  No.16009394

Castlvania Judgememt is Maria's breast envy, the game. Other than that I don't remember. I never picked it up.

80efaa  No.16009401


>arcade versions only

>implying Maximo isn't the best shit on the block

Ghosts to glory, nigger.

068e10  No.16009574

File: 5a78cbe2992c139⋯.png (739.15 KB, 705x530, 141:106, ClipboardImage.png)


>I think that the forced touch gimmick were definitely bad

People complain a lot about the touchscreen gimmicks, and although it's true they were poorly implemented, they are in a very few instances of the game, like the monster seals, the worst use for it, and the stupid blocks. Other than that it can easily be ignored and as always, Mods fixed it™



I guess she expected Dracula to do the right thing and forgive them for their sins and mistake because that's what a holy man would do. Alucard understood this, being more human, Dracula threw a tantrum and did exactly the opposite of what his wife wanted. It is a sad story, I understand Dracula and all, but fuck, it was your wife's last wish, although if I remember correctly he wasn't aware as in SOTN. The animation did it right, Dracula gave them a year to leave or he would kill them allTruly, outside of "Muh church is bad, the first episode was really promising, showing a merciless Dracula, the actual conflict between him and Alucard, and mediocre "hell beasts".



Anon, whether she has big tits or not, you're still a pedo, Maria is a child. That being said, her "quest for having big tits" in Judgement is beyond retarded. Most stories in Judgement are retarded.


>was nigh but trash me thinks

Why do you have to talk like Reddit?

>If you like castlevania you can't like Ghost n' Goblins


It was mediocre. You're not missing a lot, basically the final boss is the Time Reaper, the equivalent of Death for Galamoth, sent by the later to fuck with Dracula. Aeon, the OC, is just there to protect time, like Saint Germain in CoD, except this time he is bishi.

Want to know the worst thing? Time Reaper as the final boss is just a palette swap from the Death Boss fight in CoD. I have this theory that nobody in development gave a single shit about Castlevania Judgement. The music is nice, though.


I always wanted to finish Maximo. I'll download it. Should I play Army of in first or Ghosts to Glory?

e67d87  No.16009618


Dracula gave them a year to make peace with their inevitable end, not to leave. He planned to kill them all, no matter what, and it's implied he only gave them a year because that's how long the demon-summoning ritual would take.

80efaa  No.16009692


Ghosts To Glory is the first one, Army of Zin is the sequel. Both are tons of fun.

95f3ab  No.16010166

File: bd8d50d6f13797b⋯.jpg (19.36 KB, 254x255, 254:255, 1448314475848.jpg)

File: fc847b1ec4e71a3⋯.png (758.19 KB, 623x458, 623:458, 2122.PNG)

File: 720bde2355126cb⋯.jpg (59.71 KB, 620x340, 31:17, casman-620x.jpg)

File: 56d2f1b15c83bd0⋯.jpg (26.19 KB, 480x360, 4:3, hqdefault.jpg)

Adventure for the gameboy was my first. the cartridge art looked awesome, game looked like shit, but had a good soundtrack. hard as nails as you might expect.

I'd like to play Adventure Rebirth, but don't want to bother modding my old wii.

423412  No.16010203

File: 94fcac3170dde61⋯.png (618.86 KB, 661x800, 661:800, implying.png)


>Implying modding a Wii is hard or particularly time consuming.

068e10  No.16010243

File: 0893d4fdfa1c085⋯.png (1.55 MB, 1920x1080, 16:9, IT'S A MOTHERFUCKING JOJO ….png)



Or you can simply use Dolphin. The game barely uses resources since it's Virtual Console. I'm going to upload it, in fact, so this faggot stops being a faggot.


95f3ab  No.16010286

File: 8c45ffaf893c552⋯.png (422.03 KB, 964x760, 241:190, 45.PNG)

File: f6c38c5f5645c62⋯.png (10.6 KB, 202x218, 101:109, Nice.png)


Oh shit, it actually works. I'm not sure why I thought it would be more complex to play VC games.

Thanks much anon.

623989  No.16010479


Firebrand from Gargoyle's Quest series is just a red devil from G&G right?

068e10  No.16010491


Yes. In Japanese both the enemy and the PC are called Red Arremet, although the name of the PC is indeed Firebrand.

7782b1  No.16010560

File: 784768de2c31dff⋯.jpg (Spoiler Image, 1.01 MB, 1000x1125, 8:9, マ"リ"ア"!!リヒターおにいちゃん!! 70603….jpg)

File: ef800bc7f256972⋯.jpg (Spoiler Image, 675.4 KB, 900x1250, 18:25, サングェマリア 62465566_p1.jpg)


Because she has big titties

d7ccd3  No.16010565


Would she be grateful if you raised her as a daughteru and introduced her to bras so that it becomes less embarrassing for her each time her dress tears open?

216b50  No.16010567

File: ee41a3ce7d10273⋯.gif (1.79 MB, 650x365, 130:73, castledoom.gif)

d14397  No.16010873

File: 82d2d7a1fa001f0⋯.png (302.43 KB, 679x679, 1:1, vomit_ball.png)



ddbea6  No.16011106

File: e6340ce1583eecb⋯.gif (61.8 KB, 630x950, 63:95, not cornell.gif)

Original werewolf. Do not steal.

ea85ed  No.16013700

File: d30a2d1cd293247⋯.jpg (102.85 KB, 1366x768, 683:384, muh holywater.jpg)


>Dracula gave them a year to make peace with their inevitable end, not to leave.

He explicitly told the woman who told her about Lisa's execution to take her family and leave Wallachia.

>He planned to kill them all, no matter what, and it's implied he only gave them a year because that's how long the demon-summoning ritual would take.

Season 2 retcons that to assembling his army because Hector easily created demons. The whole demons shit-talking the priest thing doesn't make sense when season 2 said that the demon's were under the Devilforge master's control. Also, why didn't the church (building) protected the bishop when he could bless the entire river?

b306c3  No.16013757


> "I finally got around to playing bloodlines, I was hyped as fuck with the last stage's soundtrack"


068e10  No.16018306


This is among the worst parts of season 2 along the "CASTLE APPEARED RIGHT IN FRONT OF OUR HEROES!" With Dracula's army weakened and the "heroes" doing absolutely fucking nothing other than killing a handful of vampires and a suicidal Dracula. Fuck that shit.

ea85ed  No.16021918


The final battle was so awful especially when it devolved into a fist fight between Dracula and Alucard. Instead of having Dracula admit that Lisa wouldn't have wanted this and have him say that it is too late now that she is dead, they made Dracula realize that he shouldn't be killing his son but he only realizes it after the second time. They didn't beat him. Dracula gave up. Trevor and Sypha did get to do shit in the end. Grant wasn't fucking there. Season 2 had a lot of pointless scenes yet it was only 8 episodes long. It starts off Lisa looking at the pendant with the picture of the devil and nothing new added to scene. It was just to hammer again the idea of "Church bad." Then you have all of that "character development" which is sumed up as "Drac is sad cuz humans killed wife." Later, you have all of the character development for Dracula's sidekicks, Edgelord type A and Edgelord type B. Then, a pointless scene of vampires slaughtering a village. Then, Drac has a flashback about him slaughtering a village while the writers are still trying to make you feel bad for him.

Back to the games, why didn't Alucard tell Dracula Lisa's last words until SotN? Did hearing her last words change Dracula?

192c97  No.16022013


Poor development, honestly. Either that or Alucard is a bit of a dick and let the Belmonts deal with it until they fucked up so badly that one of them got possessed.

ea85ed  No.16025290


Lament of Innocence was really necessary to connect the stories together. It is clear that Dracula isn't a regular vampire and it addresses why Death works for Dracula.

Playing Dawn of Sorrow and Harmony of Despair made me realize how boring it is to play as Soma. In Aria of Sorrow, I used to be excited about getting a new soul but gone for some reason in DoS.

1b79e7  No.16025319

File: 0944e19637d9179⋯.jpg (229.58 KB, 600x800, 3:4, Camilla.jpg)

File: 44389f2350a90ff⋯.jpg (188.74 KB, 700x991, 700:991, 12602-1632077222.jpg)

>Carmilla will never be represented as well as she was in Circle of the Moon ever again

Why does it hurt so much?

382087  No.16025399

File: 5883d4eadf204e2⋯.jpg (82.5 KB, 680x680, 1:1, 4abce9542b9875213f92e34265….jpg)

>ctrl+f "metroidvania"

>21 results

4e8e3c  No.16025463


>Was the MSX CastleVania better in terms of free roaming?

If I am recalling correctly, it had loading screens, so no.

3402fe  No.16026381

The only 3Dvanias I played was the first Lords of Shadow and I kind of liked it up until the end where the CINEMATIC BOSSES started showing up in full force, not to mention that terrible DLC boss that required precision in a game that offered none.

Which of the other 3d vanias should I play?

a37245  No.16026391

File: 373d3388661927d⋯.jpg (41.19 KB, 340x700, 17:35, maria renard.jpg)


How did her titties shrink when she grew up?

e695e0  No.16026428


Lament of Innocence is a decent DMC clone. I replayed it last year and it was a lot better than I remembered. I guess it just got overshadowed by better games at the time of release.

Curse of Darkness attempts to do the Metroidvania formula in 3D, with mixed success. The level design is pretty fucking bad and combined with the slow as molasses movement speed makes the early parts of the game drag. The combat system is pretty good, though. Giving you a lot of weapon types with a lot of unique combos for all of them and a magic system tied to familiars. I also really liked the crafting system.

The N64 games are borderline unplayable. They weren't good when released and they have not aged well.

Don't bother with the other LoS games either. LoS2 improves certain things form the first game(controllable camera, option to turn off QTE's, etc.), but it's dragged down by some really bad gameplay decisions(like the fucking stealth sections) and anti-climactic story.

MoF isn't 3D, but I'll just say that it's one of the worst Castlevania games in the series and advise you to avoid it.

Sadly, the first LoS is by far the best in the LoS sub-series.

364b23  No.16026443

File: febd1785540830b⋯.png (Spoiler Image, 46.01 KB, 154x268, 77:134, Shimbori.png)


Because big breasts are unrealistic and childish.

c39449  No.16026670

File: e37d6bcd07fb32d⋯.png (393.05 KB, 787x583, 787:583, Konami kikery.png)

Did anyone ever buy these and find out if they were worthy extras or something that should have been in the main game from the beginning?

a37245  No.16026786


>be a faggot zoomer

>thinks his shitty opinion matters

ee0c85  No.16026861


Losing her connection to her Chinese animal buddies caused her mana count to reset alongside them. Impregnating her will reawaken her inner child by giving her one to care for, returning her breasts to her in the process.

61ca65  No.16026869


>not holding out for holy grail tiddies because that'd be "unrealistic"

fa6b96  No.16026881

Metroidvanias are good

SotN is overrated and outdated

Metroidvania/igavania tiers:

OOE > Aria > CotM > Dawn > portrait > SoTN > HoD

Classicvania tiers:

1 >= 4 > Richter > 3 > Dracula X > 2

??? tier

N64 games = Curse of Darkness >>>>>>>>>>>>>>>>shit >>>>>>>>>>>>>> Judgement

fa6b96  No.16026887


CoTM may be outdated but it has excellent level design and enemy placement. SotN has great soundtrack, effort, and is the forefather, but it is also outdated and has terrible level design and enemy design.

putting Dawn over aria is sacrilege and testament you have no idea how to judge from an objective standard.

PoR is inferior in every way to AoS

ddbea6  No.16026909


>1 >= 4 > Richter > 3 > Dracula X > 2

Where does MSX Vampire Killer and Haunted Castle fit?

82801c  No.16026920


>Have a CFW PS3

>Download the game with all the DLC

>Being able to play online

Man, I wish there was a PC port.


She didn't lose her connection, though, in both the saturn and PSP version where she is playable she is able to use the animals, in their "adult form" even.


>SotN is overrated


Although it is true that it is overrated, it's not outdated at all, to date is the best looking metroidvania, with more variety than the following games. If it's outdated is mostly because it's mechanics are kinda halfassed, but it has a lot more mechanics than the following games.

>Portrait so low

>CotM so high

>4 better than 3

Dunno anon, your taste is weird, but I'd just say you have shit taste.


Yes, you have shit taste.

>Muh enemy position

It only drags a game that's supposed to be about exploration. Why CotM fags never mention dead end hallways with not even a fuckin item in?

>PoR is inferior in every way to AoS

>More enemies and castle length than Aria

>More variety in environment thanks to portraits

>Same enemies and bosses than AoS plus new ones

>2 protagonists instead of one

>Each with varied skills and varied gameplay

>Richter as a really fucking good boss fight

>Return of whips as weapons

>Better hidden modes like Sister and Richter mode

>Nest of evil is a real challenge if you don't cheese the last boss

>Inferior to a hardware test with shitty gimmicks

AoS is a mistake, but PoR wouldn't exist without it. PoR is the most underrated DS game if not the most underrated Metroidvania with tons of missed opportunities.

fa6b96  No.16026924

File: 0fbe94d691a17da⋯.jpg (32.37 KB, 499x338, 499:338, 0fbe94d691a17da00e4ca2449a….jpg)


Portrait is inferior to Aria, Dawn and OOE. If your priorirt is muh tag team and using character x after the game is beat, then you have shit priorities and thus shit tastes.

AoS is excellent in every way and pushed the GBA to its limits. PoR is mediocre, easy, Charlotte is a shit character, and lacking of any difficulty.

CotM has great substance. I'm sorry youre too zoomer to appreciate it.

ee0c85  No.16026940


Then in that case she burnt up all her breast mana protecting Richter with the turtle in their fight against Dracula.

5aee82  No.16026989


>using shitty cuckchan memes

>calling anyone young while defending buzzwords used by faggot game journalist who think because two games share a few mechanics they're exactly the same

Let me guess, you also think any action RPG with """difficult""" enemies is a "soulslike", too?

82801c  No.16027004


PoR might be inferior to Aria and let me backpedal here because I thought I said Dawn, not Aria but never will be inferior to OoE, much less Dawn. The priority is amount of content, which PoR had tons of in varying ways. The best things about OoE came out of PoR, namely the optional areas.

Also, nice reddit spacing, CotM scum.

3402fe  No.16027030


OoE had the best gameplay and QoL improvements, but PoR had a lot of really fun areas like the Nation of Fools.

OoE has one of the allout best soundtracks in the series though and I put it right next to SotN.

82801c  No.16027069


I never really saw these "gameplay improvements" everyone seems to suck OoE's dick over. I did liked OoE, I thought it was different enough, but it also had lots of wasted potential and shit map design, specially with Dracula's castle itself.

What is the gameplay improvement, that you have to alternate between two buttons to attack faster? Because that's the only thing I can think about.

0123eb  No.16027228


Because the rest of her body grew to match the tits.

c3c8da  No.16028971

Help me get this straight. Which ones are the "Classicvania" games?


Castlevania II: Simon's Quest

Castlevania III: Dracula's Curse

Super Castlevania IV

Castlevania: Rondo of Blood

Castlevania: Dracula X

Castlevania: Bloodlines

Castlevania Chronicles


Haunted Castle

Castlevania: The Adventure

Castlevania II: Belmont's Revenge

Castlevania: Legends

Castlevania: The Adventure ReBirth

Bloodstained: Curse of the Moon

What about Lords of Shadow: Mirror of Fate and Vampire Killer? Do those count? It that everything? Thanks.

0dc1aa  No.16029081

File: f445fe4f6fc0ca5⋯.jpg (220.91 KB, 1920x1080, 16:9, FH7zGTq.jpg)


From what I heard, Mirror of Fate is actually a very simplified metroidvania. It's also story-heavy and relies on the player knowing the events of Lords of Shadow.

Also, I'd like to shill the Castlevania doom mod, it's really amazing and translates the classicvania feel, difficulty and frustration to the first person amazingly well. It's really fun and worth playing.


4b629d  No.16029091


Been playing it, it's legitimately awesome.

ddbea6  No.16029214

File: dcf8936949c0929⋯.png (153.84 KB, 640x562, 320:281, Akumajou-Special-Boku-Drac….png)

File: dab72ec2a68a8d3⋯.png (207.36 KB, 568x504, 71:63, lost in castle succubus.png)

File: e3ccd7db7fe9f80⋯.png (49.88 KB, 359x224, 359:224, Comparison10-Rusty.png)

File: b3e413946ae2ba5⋯.png (8.4 KB, 390x175, 78:35, NES - Wai Wai World JPN - ….png)


Basically all of those are Classicvanias with a couple of partial exceptions

>Simon's Quest

Technically it's a Metroidvania but otherwise it has so much in common with Classicvanias that it generally should be included with them.

>Vampire Killer

Classicvania but with non linear stages.

>Haunted Castle

Arcade style Classicvania. You could almost consider it to be it's own thing. Haunted Castle is to the early Castlevania games as is Shadow Warrior is to Ninja Gaiden.

I don't know enough about Lords of Shadow: Mirror of Fate or Bloodstained: Curse of the Moon to comment on them.

Also consider the two Wai Wai World games and the two Kid Dracula games neither of which are properly Classicvanias but are sort of related. And of course there's Castle of Succubus and Rusty both of which are basically Classicvanias.

192c97  No.16030058


>Mirror of Fate

Can confirm. It is a really terrible metroidvania. It only becomes halfway decent when you get to the final chunk of the game where you have the most advanced powers. However, a lot of flaws ensure it is something you should never, ever play.

ddbea6  No.16035998

File: 8c87c454e61e5c5⋯.jpg (36.32 KB, 236x325, 236:325, 8_eyes_front.jpg)

File: e020ac3d49548a8⋯.png (14.78 KB, 256x240, 16:15, 8_Eyes_(video_game_-_scree….png)

Here's a Castlevania clone that I just remembered existed.

14fefa  No.16036075

File: 5fb0e99c8d69b58⋯.jpg (93.44 KB, 1200x800, 3:2, regularshow.jpg)


Ignore the memes about castlevania 2. It's a decent game and you should check it out anyways if you haven't. Consider applying the re-translation patch if you do because it fixes the cryptic english translation.

c8231e  No.16037732

File: 528cc84b0cfc12d⋯.jpg (206.26 KB, 1150x1500, 23:30, all_villagers_org.jpg)

While I enjoy order of ecclesia, it's map design is so boring. You have to trog through all these tiny stages before you can make it to dracula's castle.

cf5642  No.16037832


How is it?

82801c  No.16037899


It really isn't. It looks like shit compared to the first one, too.

e9e149  No.16037934


It's decent, but there's some cryptic shit involved

d1a279  No.16037974

File: e634ca49e92a6b3⋯.jpg (79.29 KB, 628x987, 628:987, samuspian.jpg)

Friendly request: does someone have piano sheet music of Platinum Moonlight from DoS? Can't find it for the life of me, and if there isn't any I'll have to transcribe it myself like before.

423412  No.16039812


At least the Skeleton Cave there felt like an actual cave, unlike Harmony of Dissonance's.

55ba2d  No.16040443

File: a01bfe80dbfc07f⋯.png (742.71 KB, 1200x1000, 6:5, megamaria.png)




Here you are, gentlemen. Sorry for the wait, I spent longer on this than I probably should have.

Oppai Loli Maria is best Maria.

095582  No.16040458


Is she gonna bully richter with her tits?

c2ae19  No.16040484

File: 7a55b65e5636d83⋯.gif (29.07 KB, 482x800, 241:400, perfect score ameribear.gif)

b306c3  No.16040753


Looks fucking great, anon. Thanks!

d7ccd3  No.16040770

File: 8c533e548786e75⋯.png (560.7 KB, 729x578, 729:578, Richter laughing.PNG)


You're a hero, anon.


Maria would never bully her step-onii-chan. She will only use them to protect his smile.

d7ccd3  No.16040829

File: 941baaff8bd05d8⋯.gif (42.46 KB, 160x72, 20:9, Maria Renard Guardian Knuc….gif)

Come to think of it, is there any oppai loli art of Maria's Guardian Knuckle in existence?


ddbea6  No.16040844


So Maria is a stand user. She truly is best girl.

d7ccd3  No.16040857


Her stand's tits probably rapidly jiggle as it punches, and since the slight pain of having one's stand's tits rapidly jiggle that fast will go back to the user, Maria's tits will rapidly jiggle too.

068e10  No.16040966

File: be80e8d8d08815f⋯.png (50.43 KB, 282x424, 141:212, be80e8d8d08815ff92899b5667….png)

File: a14e91a22ee0c63⋯.png (1005.45 KB, 1200x797, 1200:797, ClipboardImage.png)

File: 0f8f8d21e6e444d⋯.png (293.58 KB, 480x269, 480:269, ClipboardImage.png)


I hate Oppai Loli, but this is something.


I remember some of the background and the details being pretty great in HoD Skeleton Cave. I'd say the lack of good aesthetic came from hardware limitation. But I won't deny that even despite of that, OoE Skeleton cave is one of my favorite scenarios in any Castlevania.

068e10  No.16040988

File: 13eea075eacc664⋯.png (809.82 KB, 5104x1472, 319:92, castleb-caveofskeletons.png)

File: 8c3590e43189c59⋯.png (875.44 KB, 5104x1472, 319:92, castlea-caveofskeletons.png)


Fucking flood detection.

d35731  No.16041068


>should I play in release order

No. The games in castlevania mostly feature a lot of enemies you will keep meeting along the series.

What you want to check out is:

* One good classic action platform where you play as the guy with the whip and use hearts as item fuel and just go through levels sequentially.

* One good game in the series where you're thrown in a map you can explore however you want.

* Symphony of the Night

There is also spectacle fighting entries in the series (at least one in PS2) and while it is decent, it does not feel like castlevania at all besides the theme. Maybe worth checking out for curiosity's sake.

0b21ea  No.16041094

File: 232d1267956da39⋯.jpg (156.9 KB, 600x450, 4:3, __james_rolfe_and_mononobe….jpg)



c26a68  No.16041442

File: cc55a54058b2cae⋯.png (5.86 KB, 400x240, 5:3, 54523.png)


It takes real skill to make a game with worse map design than Curse of Darkness.

0e7086  No.16041840

File: 439a11e837153c6⋯.png (300.4 KB, 482x448, 241:224, 1523898013232.png)



I like OoE's one off stages, they feel like their own thing, with layouts that make a lot of sense for what they're supposed to be. And I'm done so fast with most of them I don't have enough time in them to get annoyed at them or anything like that. Plus, you don't have to go through them again except to save the villagers.

d7ccd3  No.16043492

File: 1ae883dc23e562a⋯.png (10.34 KB, 602x566, 301:283, Maria and Guardian Knuckle….png)



wew, managed to get this from the drawthread

e24e47  No.16043907

File: 20cb9c9c5bd7d6f⋯.mp4 (7.43 MB, 640x360, 16:9, Castlevania Rondo of Blood….mp4)

What is the best song, and why is it Slash?

ddbea6  No.16043938

File: 057209115580b9b⋯.png (44.56 KB, 383x102, 383:102, 'games journalism'.png)

I don't understand this shit.

e24e47  No.16043957

File: 27bb25224aea31d⋯.jpg (100.25 KB, 225x300, 3:4, Dracula.(Castlevania).full….jpg)


>trying to understand Polysoy

d7ccd3  No.16043966


Maria's a good girl, but Opus 13 is still better.

ddbea6  No.16044002

File: 8bf663f8f5f1342⋯.mp4 (12.58 MB, 320x240, 4:3, DOOM game on ZX Spectrum [….mp4)



So at this point there's been

>a Castlevania port made for the ZX Spectrum

>a Doom port on made for the ZX Spectrum

>and Castlevania mod made for Doom

How long before someone brings this full circle and makes a Castlevania mod made for ZX Spectrum Doom?

c9145b  No.16044008

Invidious embed. Click thumbnail to play.


Only the mentally ill can understand those faggots

068e10  No.16044162


Eh, CoD map design was bad because it was all bland, even the various floors. You didn't climb shit to move or anything, you just walked and walked. In OoE the maps as bland as they were made sense, the lighthouse, for example, as small as it could be, the forest is a fucking forest so it's all plain, and so on and so forth.


>Plus, you don't have to go through them again except to save the villagers.

You needed to go back to some to complete Villager's quests.

72c4d5  No.16044658


Holy sword in SOTN

>get it really fucking early in the game, because a dummied out familiar was in that place

>almost everything in the castle and inverted castle is weak to holy

>not that strong, but still powerful, more powerful than the specific elemental and poison swords in fact

>special move is a powerful burst of energy, so you don't even have to get close to enemies to kill

There's a reason this thing only drops from vandal sword, an annoying enemy located in a really secluded room in the inverted castle, in the japanese version of SOTN.

d7ccd3  No.16044677


Valmanway in Dawn of Sorrow.

c2ae19  No.16044760


The Were Bane from SotN. Everyone overlooks it, but its special move just mulches bosses even into the Inverted Castle. It's like an early-game Proto-Crissaegrim.

068e10  No.16047089


>vandal sword


>In inverted castle

Vandal Swords spawned form dead Sword Lords in the regular castle.

SOTN hardtype fixed elemental weaknesses, although dunno about the word location Still stuck in the coliseum, fuck is the game great like that


The Valmanway looked like shit in DoS, though.


I think the were bain have the same special as the rapier, right? The problem is that the only enemy that drops the sword is that fucking ghost swordwoman I should know, I'm trying to get it to fuck the minotaur and the werewolf

c26a68  No.16048561

File: 6270cc4c2dbb3d2⋯.gif (34.81 KB, 476x343, 68:49, forestofjigramunt.GIF)


>the forest is a fucking forest so it's all plain

Don't be a crypto.

068e10  No.16048842


But anon, all of that was flat.

"plain" was the wrong term, I meant flat, because the whole thing doesn't have depth, literally, except a few cliff you can reach then Dracula's castle appears, and only one of them actually leads to a different area, and that's in the mountains with the shop, not that forest, if I recall.

Trust me, I recently 100%'d the game.

c26a68  No.16049135


Are you saying that OoE's corridor is okay because there can't be forking roads given that OoE can only have height and breadth, but not depth?

068e10  No.16049168

File: 5aac019581f0123⋯.png (75.42 KB, 864x453, 288:151, ClipboardImage.png)

File: 535ecc3570e418a⋯.png (55.63 KB, 820x950, 82:95, ClipboardImage.png)


I'm saying OoE's corridors are ok because they are usually short and makes sense demographically. CoDs lacked that, traveling was a chore, and even though the forest was cool, shit like the aqueducts and the abandoned castle were just shit to go through, let alone the village, which was the point I almost dropped the game again.

If something, I give to you that both games Dracula's castle were fucking shit

c26a68  No.16049250

File: 3103186c53afd8f⋯.gif (904.07 KB, 150x150, 1:1, 1375139187439.gif)


>I'm saying OoE's corridors are ok because they are usually short and makes sense demographically

I pray for your sake that you're drunk.

068e10  No.16049535

File: 92956732ccc2116⋯.png (54.11 KB, 542x469, 542:469, ClipboardImage.png)

File: 1bc8770d88f196f⋯.png (18.6 KB, 610x410, 61:41, ClipboardImage.png)


They are short, like the forest and even that frankestein's house. Compare that to pic related, hallway of the same shit.

And yes, it makes sense demographically, from the mountains to the aforementioned house. Second pic is supposed to be a mountain, and it gets the job done at that.

10f520  No.16049562


Hector is what a Belmont should be, not this whip only faggotry.

192c97  No.16049583


Except they do use other tools. Don't insult Leon's waifu. She didn't want to end up like that.

61ca65  No.16049608



Please define this word in your own inimitable idiom.

10f520  No.16049622


A vampire slayer should be trained in all arms.

068e10  No.16049675

File: 6ac09d57ef0e000⋯.png (231.56 KB, 367x360, 367:360, 1459208217184.png)


I meant topographic I'm sorry, anon, I'm very tired.




Ironically, the netflix animation tried to do this and failed spectacularly even though Hector was fucking in.

10f520  No.16049702

File: 88c95e04075694c⋯.jpg (100.76 KB, 602x960, 301:480, image.jpg)


They turned him into a jojo character

5cb387  No.16050938

File: 4bb68d1349d3ce8⋯.jpg (67.02 KB, 532x398, 266:199, could_you_please.jpg)


How the fuck are there people on /v/ who haven't played a single Castlevania game.


82801c  No.16051392

File: c8294b8b738f513⋯.png (210.58 KB, 700x300, 7:3, ClipboardImage.png)


He wishes. He became a literal bitch. I liked the idea of Hector being a naive and kind-hearted, which would explain why he'd turn away from Dracula once shit hit the fan, but instead they turned him into bitch of the embodiment of vampire feminism and made him a fucking wimp. The guy what can literally handle any weapon with easy and make powerful demons, became a bitch. Pic related, in the end Carmilla basically treats him as a literal punching, then chains him and walks him like a dog.


To be fair, maybe anon was playing other equally good games.

ea85ed  No.16055080

File: 4d3bb40c2b24275⋯.png (113.39 KB, 320x320, 1:1, ClipboardImage.png)


I think that you are thinking of the wrong Devil Forgemaster.

These are some points that I made about the Devil Forgemasters in a different thread.

<I mean I did like the aspect of Hector having a connection to animals. It could be the reason why he is better at making demons than Isaac but they changed that dynamic to give Isaac all of the "positive" traits.

<Hector turns into a good guy in the game but he was against killing people much less all of humanity. Also, he actively betrays Dracula rather than being "tricked" by Camilla. Either they are going with him becoming not evil because of pussy or (more likely) he helps team Belmont and declares that Camilla isn't worthy of his respect unlike Dracula-sama. Also, Isaac didn't like him because of jealousy rather than Isaac just being a cunt. I assumed that Isaac's dislike for Hector was due to suspecting his betrayal but it turns out that he didn't knew. Isaac said that he hated Hector's babbling when it makes more sense than his babbling about a world without love or about pain purifying the flesh. They definitely would have been more willing to make Isaac outright a bad guy if they hadn't made him Black.

<Isaac is best described as a gay angry nigger and I'm not saying that because he is Black. Him being Black is defining characteristic of his personality. In fact, his actions can be categorized into three motivations: being gay (for Dracula), being angry, and being a nigger.

<Not to say that the games' stories don't have some consistency. It never made attempt to excuse Dracula's behavior or indulge in bugmen morality and it was always been pro-Christian. Like I said before, there were holy enemies in the games but the games also had dark magic corrupt people's hearts. Having the zombie Bishop bless the river but not have the darkness corruption aspect and having the "good" Devil Forgemaster go full bugman really makes me suspect that the show's writers are embarrassed with the idea of Trevor throwing cross shaped boomerang or using crosses in the first place. It feeds into the whole agnostic mentality of "there is no such thing as Dark magic or Holy magic" setting (incoming more the Church is anti-"Science" bullshit even if that "science" is summoning literal demons). Yes, Dark Magic has been used to fight Dracula but those are exceptions not the rule. In Order of Ecclesia, it was implied that Barlowe was corrupted by Dominus just like Albus was. Hector's summons are referred to as "Innocent Devils" because "While they are beings born of darkness, their namesake stems from them being largely unaware of their wicked origins and intended malevolent existence, and act ambivalently without selfish or conceited motivations, while being driven to serve and protect their creator, whom they have unwavering and absolute loyalty to.". The games also never tried to say evil was relative and vampires were "pure". So much emphasis was put into how Dracula could have helped the world and how he was a man of science, ignoring how vampires are cunts. I don't think the games elaborated on how Dracula and Lisa fell in love (something about looking like his dead wife) but show didn't do a good job.

e0c50c  No.16055110

File: 913eb8fa4318fee⋯.png (112.8 KB, 256x256, 1:1, d4scqr4-45c04220-04af-443a….png)

File: fd945ec2cc7c3fa⋯.jpg (92.66 KB, 377x548, 377:548, Koumajou Densetsu I & II P….jpg)

Any other good fan projects out there? Just got done with Rondo again and I know Konami won't do shit with the series any time soon. Still wish Castlevania Fighter didn't have shit portraits for the characters but that's a small issue.

d1a279  No.16055121

File: ba256b084255a6b⋯.jpg (201.16 KB, 1069x1148, 1069:1148, satanstudy.jpg)



I never took the time to play them. I dove into DoS as my first game a few days ago, randomly selected from the DS and GBA games. Needless to say, I was NOT disappointed, this was awesome. Might play Julius mode later, but I have got to say, I love it. I am more of a Metroid fan who has played all the games, and I just never played a CV. Gonna be more soon.


Also, for anyone who has been searching: made my own transcription from some ruski on youtube since I cannot play by ear for the life f me. I need sheets.

82801c  No.16055783


Glad you liked DoS. From there on it will be a ride, then.

bd046b  No.16056400

>TFW no skinship doujin of Maria and Carrie touching each other's boobs nude in an open air bath.

d7ccd3  No.16056710

File: e0ab37952b1f758⋯.jpg (150.24 KB, 850x680, 5:4, Maria's boobs at beach.jpg)


But anon, only Maria has boobs between the two of them. Won't it be more like a breast envy doujin?

423412  No.16058459


That's the thing with OoE Skeleton Cave: it's exactly what the map says it is, and it's a fucking great place even with such a simple premise. A cave full of skellies just waiting for someone they can fuck up. And the boss room being like that bone cathedral in Europe (whatever the name is) was also a neat detail.

Still wish I could have gotten a drawfag to take the idea of one of those Skeleton Hero enemies riding a Skeletal Rex into the village.

d1a279  No.16060059

File: ac76f0239b5d89a⋯.jpg (46.86 KB, 610x407, 610:407, internet.jpg)

I have a question: what is the best way for me to play SotN and RoB? I have a PC with enough emulation power and a softmodded PS2 and PSP. I know there are multiple versions of both games, but not the ones that suck or are better than others. Any suggestion?

82801c  No.16061028


Both of them don't require a lot of power to be emulated.

For SOTN just download any PS1 emulator and play. You can also download the hardtype mod to make it harder but it makes it REALLY hard so be warned. There's a second version of SOTN, the Saturn one, it isn't translated and it have a few extras, like items and being able to play with Richter or Maria from the beginning. But it's overall worse than the PS1 version in every way.

As for Rondo, dunno, still trying to figure it out myself.

HOWEVER, as an extra, you can download Castlevania Dracula X for PSP, it's basically a "remake" of Rondo or Dracula X for SNES, I don't remember, but inbetween the game you can unlock both Rondo and SOTN, the later with a new tratranslation/dub and the ability to play as Maria as well, but with different gameplay compared to the saturn version.


Whatever happened with that PS4 release of rondo and sotn? Do they use the shitty PSP dub?

840456  No.16061047


They both use the PSP dub and SOTN has the PSP extras.

ea85ed  No.16061494


>I never really saw these "gameplay improvements" everyone seems to suck OoE's dick over.

It is mostly combination of many small improvements and attention to detail. It is probably the most polished Metroidvania in the series but it lacked content as a result.

068e10  No.16061570

File: 32fbdf5fc15a08d⋯.png (723.49 KB, 640x900, 32:45, 32fbdf5fc15a08debd205f040b….png)


Well, they can burn in hell, not like I wanted to but it anyway.


Can you list them?

ea85ed  No.16061624


>Can you list them?

1) Moving the attack buttons to Y and X instead of □ and ○.

2) Glyph Unions combines your two weapons

3) Heart Refill station

4) Magic feels more actiony

5) Weapon switching has improved

6) The most recently equipped item is on top the item list

7) Death animations for characters dying on their feet and mid-air

8) An alternate character mode that doesn't feel like just a gimped MC

9) A different flight mechanic rather than "muh bat form"

*) Hearts do the more power attacks instead of MP (This is a trade off because it results in spamming.)

068e10  No.16061852


>Moving the attack buttons to Y and X instead of □ and ○.

True, but only applies to SOTN

>Glyph Unions combines your two weapons

Usually just with the same glyph or elemental, otherwise the result is some white cum shit. The detail is nice, but not much better than the secret weapon attacks in SOTN or the soul combinations in both AoS and DoS.

>Heart Refill station

Makes the game significantly easier, specially since you get 10 hearts for absorbing glyphs as well.

>Magic feels more actiony

True, but I liked charlotte charging spells.

>Weapon switching has improved

In what sense? Glyph sleeves? It was already a thing in DoS and PoR

>The most recently equipped item is on top the item list

Pretty sure this was in the previous DS games as well, although OoE made it so it considered the double glyph system.

>Death animations for characters dying on their feet and mid-air

I THINK this was implemented in PoR, don't remember since I sincerely never died.

>An alternate character mode that doesn't feel like just a gimped MC

Isn't Albus mode just the same as all the previous alternative modes? PoR had more, and they feel really distinct, particularly sisters and axe armor.

>A different flight mechanic rather than "muh bat form"

Sure, but it doesn't have any functionality since you get it literally a few rooms before Dracula. Not like Shanoa needs it with shit like magnes.

In all honesty, I don't see why anon's praise it that much, yes, it's different, but far from better. PoR is for me the best DS castlevania.

bd046b  No.16061952


I'd say Maria would tell Carrie the inconveniences of breasts and help Carrie feel better about being pettanko. Meanwhile Carrie compares Maria's sensitivity to her own breasts. Then lolis giggle and fondle each other. They even go as far as symmetrical docking. Perhaps go a little further. I hope monster rape horse cock doesn't show up.

d7ccd3  No.16062082


>symmetrical docking

You're thinking of asymmetrical docking, anon.

bd046b  No.16062094


No I'm thinking symmetrical docking where the nipples press against each other. Asymmetrical docking is where one pair of boobs is over the other.

feecbc  No.16062250


>True, but only applies to SOTN

I did say that it was a small change like having Shanoa break spikes by turning into a robot rather than an armor that specifically broke spikes.

>Usually just with the same glyph or elemental, otherwise the result is some white cum shit. The detail is nice, but not much better than the secret weapon attacks in SOTN or the soul combinations in both AoS and DoS.

It isn't common but the wind glyph did had a secret attack that wasn't a glyph union.

>Makes the game significantly easier, specially since you get 10 hearts for absorbing glyphs as well.

Removes pointless grinding without making every save point recharge you.

>True, but I liked charlotte charging spells.

The one time that I used the touchscreen to move the partner character was when I had Charlotte charge her spell and have Jonathan move forward to use Stonewall.

>In what sense? Glyph sleeves? It was already a thing in DoS and PoR

I'm pretty sure that it wasn't there in PoR. DoS just had lazy use of buttons. DoS had a dedicated Super Attack button for some reason. If I remember correctly, the Doppelganger soul only switched weapons not souls (It's been a while and DoS isn't very memorable). OoE had three slots and allowed switching back and forth.

>Pretty sure this was in the previous DS games as well, although OoE made it so it considered the double glyph system.

I guess?

>I THINK this was implemented in PoR, don't remember since I sincerely never died.

It was a necessity in OoE for that fake out moment against Dracula.

>Isn't Albus mode just the same as all the previous alternative modes? PoR had more, and they feel really distinct, particularly sisters and axe armor.

I didn't like Sister mode because of the touchscreen focus. Axe Armor mode was poorly implement in the sense that it didn't made use of the extra button saved from removing a partner character instead opting for a subweapon switch button to switch to the doll soul. Albus has a gun, can super jump, and can teleport.

>Sure, but it doesn't have any functionality since you get it literally a few rooms before Dracula. Not like Shanoa needs it with shit like magnes.

I just find bat form boring. PoR does get points for making it Owl form to avoid the vampire stuff.

f9f71c  No.16062975

Hey guys OP here I actually kind of forgot about this thread but I just got through Castlevania 1 and loved it!

It nailed that feeling of old school difficulty but gave you all the tools you needed to get through it eventually once you git gud I guess I'm just going to keep going in release order. Is there any best version/port/fanpatch of Castlevania 2 you guys would recommend?

068e10  No.16063069


Yeah, skip it.

c2ae19  No.16063182

File: 09a688dd4f704ad⋯.jpg (168.74 KB, 700x1000, 7:10, castlevania_jeopardy.jpg)


Castlevania 2 isn't terrible, but it is objectively the worst Metroidvania in the series. Skip it unless you've played absolutely everything else.

fe233c  No.16066392

File: 53a473e9232aaa6⋯.png (1.05 KB, 96x112, 6:7, index.png)


Holy shit fuck this guy.

You can't deal enough damage to him to stop him before he rolls over and blends you, and it spins around fast enough that you can't jump over him to deal a lot of damage with a weapon. And if you get him to low health it pulls out a damn minigun to pewpew your face off.

8a5541  No.16075115


The gun is at least less threatening since you can actually dodge it more easily than the axe.

423412  No.16075212


If you're talking about the Ecclesia version, the one in the prison is a nice fuck you punishment for being spotted (though killing the damn thing there gives a nice reward), but if you mean them later in the game, gitgud. Bonus dungeon has rooms with packs of them on auto-aggro.

b427a1  No.16078437

YouTube embed. Click thumbnail to play.

I'm surprised at how the Castlevania series can have good music show up literally anywhere - this is from a mobile game.

423412  No.16078464


Sometimes just requires a company to care enough for imposing musical standards on a series, regardless of who they've got composing a given entry, and an understanding from the composer picked of what is apt to work for the game or not. Not every company gives that much a fuck though, and Konami barely gives a fuck about actual games in general at this point anyhow.

3106b8  No.16079519


>You needed to go back to some to complete Villager's quests.

Aren't those optional?

cde269  No.16079651


Yeah, but you don't skip content anyway, do you? After all, the best parts of the game are optional, like Albus mode and the hidden exit in the castle.

59c89a  No.16098397

File: c0615e4c793fe9f⋯.jpg (42.28 KB, 600x600, 1:1, 1364268303832.jpg)



here, I've made this collection of every castlevania material I could find

If you want a suggestion of where to start, 1,3 JP,Rondo and Adventure Rebirth are must plays

for metroidvanias there aren't really bad entries so you'll always land on something cool

3d games aren't that great, but I am found of the first Lords of Shadow even if it's one of those God of War clones

the link has a bunch of extra stuff too, like the ost, the netflix adaptation and so on

386b51  No.16099703

File: d0e5e023e9d499e⋯.jpg (165.99 KB, 500x500, 1:1, shesawitch.jpg)


Thanks so much for this glorious folder. Great collection, and it's great to have all the games in one place too.

e07ea9  No.16100121

File: 1ee805d8e8ed0c4⋯.jpg (252.48 KB, 1873x2553, 1873:2553, drac.jpg)

Elder God Tier:

Castlevania III

Castlevania I

High Tier:

X68000 / Chronicles

Super IV

Mid Tier:

Super X

Adventure ReBirth


Rondo of Blood

Low Tier:

Belmont's Revenge

The Adventure


Haunted Castle

Shit Tier:

All Jarpigvanias

All 3Dvanias

95d59e  No.16102881

YouTube embed. Click thumbnail to play.

anyone here speak Korean? An arcade youtuber I follow was streaming Castlevania order of Ecclesia a lot lately, I"m not sure what he was trying to do in it. He uploaded like 18 runs of it.

Was he going for 1cc or no-death run or what?


his channel^

Gonna definitely try this game somehow, but 3DS and vita suck at emulating the NDS…

95d59e  No.16103075


>1cc attempt????

lmao, at 35:45 minutes he gets absolutely wrecked, and dies

He died quite a few times in that video.

f9da8a  No.16103163

File: 32276347d0de04a⋯.png (2.69 MB, 1920x1080, 16:9, castlevanialosue_2019_02_1….png)

>some buddy gifted me Lords of Shadow

>since it's free I decide to try it out

>come across this

192c97  No.16104795


My initial thought went immediately to the "ara~ ara~" type of cake. That would have been so much better than making a reference like that.

a2b444  No.16104891

File: d714fad993a1111⋯.jpg (48.48 KB, 229x525, 229:525, d714fad993a111132e35f933a6….jpg)


what's that album cover?

sage for off topic

a2b444  No.16104908

d1a279  No.16105107


Reverse image search you lazy fuck

a2b444  No.16105121


fuck that, this is a community, we help each other out :')

it's metallica though, right?

517509  No.16105141


nds-bootstrap works pretty well now for natively running DS games off the 3DS SD card. Some games like Mario & Luigi 3 need anti-piracy patches to run though.

ecd748  No.16105485

File: b9c20bd3f633ad5⋯.jpg (337.88 KB, 1220x1600, 61:80, CastlevaniaFINAL.jpg)

Which game do you think had the best Drac fight? had

d08297  No.16105560


LoS was a fine game until the third chapter where they went overboard with CINEMATIC BOSSES SHAKY CAM ARE WE SHADOW OF THE COLOSSUS YET FELLOW ART STUDENT?

LoS taking its story seriously works just about as well as that fucking Lucifer TV show, everyone despite having insane powers is a teenaged angsty little bitch who go apeshit over nothing.

bda124  No.16106726


I probably bitched with a buddy about this for a good 20 minutes after watching it. Castlevania has one of the best villain rosters in any franchise on coolness factor alone with guys like Death, Shaft, Olrox, Joachim, Brauner, etc. and that's before we even get into bosses like Legion, Beelzebub, Balor, etc. They had so much to work with, and instead we get a UN diversity panel, a bitchy feminist, and 20 all-too-short seconds of Slogra and Gaibon. Hell, Godbrand was probably one of the most entertaining parts of that trashfire.

Also, did anyone play Lecarde Chronicles 2? I actually enjoyed it quite a bit, though I though the level design could've been improved in places.

8527ca  No.16107272


thanks will check out

8527ca  No.16107275


portrait of ruin was pretty nice

a0feb5  No.16110382


Ah, yeah, I remember that. It's pretty early in the game too. After that everything is foggy. I thought about giving LoS another try, but thanks for reminding me this.


>LoS taking its story seriously works just about as well as that fucking Lucifer TV show

I think the story was overall nice, but too much in your face and forcing you to feel. Might be way it's so foggy for me, it's simple forgetful and I barely remember details. I was enraged when I was watching lucifer with a friend that loved it, I was telling her that Lucifer in the comics is self-aware of the fact that he is a product of fiction and uses that to his advantage since he can also change the reality around him, basically a less le so randum Deadpool, and I was baffled he was reduced to a less funny Deadpool without the 4th wall.


OoE young drac was cool. As much as I think CotM is overrated, the second form of Dracula is nice. PoR for the Drac/Death combo and the soul steal.


>I probably bitched with a buddy about this for a good 20 minutes after watching it

Same, he understood my frustration since his first and only Castlevania game was CoD. Imagine.

>Godbrand was probably one of the most entertaining parts of that trashfire.

I hated Godbrand, he was just annoying, but I do rather see him than Feminism incarnate.

a69c87  No.16111284

>watching Castlevania vid

>player is grinding for items


SOTN was a mistake.

a0feb5  No.16114333

File: 5181699d26621bf⋯.png (66.31 KB, 255x248, 255:248, 4459668429510dfd6b5095b34f….png)


>Watching people play

5510ab  No.16114381

Simon's Quest needs the AM2R treatment.

b4a642  No.16114423

File: cc968e5ac8eb918⋯.jpg (257.35 KB, 960x540, 16:9, disdainful nun.jpg)




I doubt anyone out there is autistic enough to pull that off, but yes.

c476d4  No.16114946

File: 9228a448f05a231⋯.jpg (76.33 KB, 445x506, 445:506, shadowmood.jpg)

Man, fuck stage 8 in CV4. Every obstacle is either braindead easy or awkward as hell to deal with, and half of them are instant death bullshit.

c476d4  No.16131254

File: 163a8f01d390bec⋯.png (1.14 MB, 1920x1080, 16:9, Super Castlevania 4 - Cast….png)

>tfw I beat CV4 for the first time

Why did 8-way whipping never return? Was it because it was just too good? There were a few enemies in the game that felt like they would've been a threat in the other games, but they were so easy to deal with in CV4 that I was convinced that their placement had to be a mistake.

b10a9a  No.16131468

Play in release order but you can skip Simon's Quest.

b10a9a  No.16131476


>I appreciate those Rebirth games but they feel like they are not meant to be played a second time (unlike any other good Konami game.

I don't know what the hell you're talking about. Unlike most other Gradius and Contra games, the Rebirth games actually are designed well with scoring in mind. They actually have competent and interesting scoring systems that make them fun to replay to see how high a score you can get. Can't speak for Castlevania Rebirth though.

b10a9a  No.16131511


Why, so they can shit it up with casual garbage like ledge grabbing?

a0feb5  No.16131940

File: 1cedad4aa2cd673⋯.jpg (83.91 KB, 259x269, 259:269, 1cedad4aa2cd67365e71a0e0f2….jpg)


>Faggots still mad about ledge grabbing

a37245  No.16132055


Super IV is shit. Rondo of Blood is the best Classivania. Haunted Castle is the worst by far.

all metroidvanias are better than classicvanias. Metroidvania is the best genre in existence

522322  No.16132060


>Metroidvania is the best genre in existence

I tend to agree. The problem, as I see it, between the two fandoms, is that the jews murdered JFK, bombed the USS Liberty, and bombed the Twin Towers.

d1a279  No.16136615

File: 01ce4a28a976b17⋯.jpg (22.22 KB, 282x331, 282:331, fuckingyes.jpg)

Alright, finished SotN. That was actually really fucking good, I love this game. The movements feels decently smooth, the artwork is fucking gorgeous and the castle was a really nice place too. Started with Richter, but I have other things to play. Anyways:

I liked the art, the gameplay and the enemies. The spritework is really well done, and the continuous stream of relics was very nice and actually makes you feel progression is taking place. The details are also really nice, the descriptions on some items were really funny and the while the character interaction was really minimal, I felt like they were actually alive and telling something. The castle was really nice, and the different creative areas were really good as well. The music was pretty good, Wandering Ghosts and Dance of Pales were absolutely amazing. Might try the latter on the piano. The enemies were numerous and really diverse, so I did not feel like I was fighting each enemy over and over again. The bosses were ok, some difficulty spikes here and there, but of you are patient and know the pattern no boss was a real pain for me, except the Dopplegangers and Galgamuth. Those were just annoying. The inverted castle I was warned about really didn't bother me so much, as it was really one of the trippiest places I have ever been to. The inverted waterfall/water dungeon was probably one of the best rooms/areas in the game. The Movement was pretty ok, since the easy keybindings make backdash cancelling really easy and fast, but even without BDC the movement and the fighting are really nice.

However, this game does fall short in some areas. Like I was told, the inverted castle was kinda boring. However, since you are OP as fuck you can just march through everything and nothing stops you anymore. I think I spent +- 8 hours in the regular castle and 2 in the inverted, since I really want to explore every nook and cranny of the map in Metroidvania's. In each case, while the inverted castle was kind of boring, I really didn't mind it so much. Another thing that bothered me were the imprecise controls. Directional inputs are really wonky, superjump and the simple 2-3 tap commands are really easy to do, but pulling off the up-downcircle consistently was fucking shit. Not to mention soul steal, I only got it after mashing the fucking D-pad. The last thing that bothered me was the long waiting time after you die. The slow transition screen, the ETERNAL memory screen and the respawn animation last way too long for me.

Overall: I love it. The feel, the areas, the gameplay, the music; it made it actually a super great game. Would absolutely play again.

DoS improved on the formula, but I wouldn't necessarily call it better. AoS is probably next, I hear great things about the game. Might just play Richter mode since I have the map in my mind, but Secret of Mana comes first.

a0feb5  No.16143683


>Might just play Richter mode since I have the map in my mind

Eh, nothing amazing, Richter is cool and all, but it's not something you must do. You can also rush the whole thing since there's no point in exploring. Killing bosses makes Richter stronger, but you can just get past them and finish the game asap.

bcb536  No.16144729


I still have not beaten this game.

Is there some interesting platformers with committed jumps like this? I know prince of Persia had some serious inertia and committed jumps. Maybe not quite so punishing as gb castlevania you can jump 2.1 tiles need over half your body to land. The number of times i just walked off ledges in this game.

0cf77b  No.16145876


>Was it because it was just too good?

Exactly, made subweappons pretty useless.

c476d4  No.16145959

File: f0a398da0aa9062⋯.png (709.43 KB, 1211x902, 1211:902, Grand Cross.png)


I was gonna argue that you could still keep subweapons relevant with item crashing, but I guess having 8-way whipping and item crashing would mean you could easily stock up hearts and change their use entirely to the 'boss fuck you button'. It's still a shame, CV4's controls felt incredible and the game made great use of them too.

a0feb5  No.16147564


You just need better enemy placement and better enemies overall, with different patterns that force you to use your whip in various directions. It would have been a lot more action than "Waiting for the fucker to whip his ass" methods you use in the originals, but it would have worked.

10f520  No.16147663

File: 99777055c3b26ee⋯.jpg (144.32 KB, 570x641, 570:641, 1882388-requiem_10559297b.jpg)

Konami could become cool again if they remade Curse of Darkness.

10f520  No.16147665


is that bitch from wrestling?

c476d4  No.16147683

File: 858e98312bfcc32⋯.png (81.28 KB, 399x382, 399:382, 89b889c6b24df3c88cb2cfb4a8….png)



You might as well be asking to get buttfucked by a pachinko machine.

10f520  No.16147775


Capcom revived somewhat, maybe they can too. It's not like these are pozzed western devs.

c476d4  No.16147817


This is the perfect time to release a new Castlevania since there's a renewed interest in the series, but all they've done so far is a slapdash rerelease of Rondo/SOTN and a fucking mobile game that's ripping off Harmony of Despair. I highly doubt Konami's gonna rebound anytime soon. Not unless Bloodstained sells really well, and even then they're making so much off sports games that I doubt they'll even care.

9c732e  No.16148226



I'm very surprised you didn't like fighting doppelgangers, them and belmont were by far my favorite fights in the game, unfortunately quite easy once you get the hang of the very basic ai, but it was fun to have a boss reliant on movement, quick reactions, and versatility rather than memorizing telegraphs and mashing attack until you see the part where you kneel between their knees to not get hit by the room wide attack that unfortunately many bosses in CV devolve into.

Gilgamesh was fucking awful for exactly that reason.

I do agree about the general sentiment for the inverted inverted castle, I've never really understood "but they reused art assets!!" as a reason why it can't be good. I enjoyed seeing how they managed to reengineer the rooms and how the dynamics change so much when they're upside down, some stuff like the spike cars in the hallways were dumb though, you can tell they just plan ran out of ideas at that point.

>Not to mention soul steal

Yes the input is a bit of a doozy, but I found it to be an essential part of magic in SotN, it's a mechanic thats entirely devoid in any of the newer supposedly superior castlevanias (probably because the standard of gameplay lowered so much when they moved to the DS). Because you had to be able to execute it without fumbling, you couldn't just grug soul steal your way through everything, and the game could give you access to it right off the bat without worrying about the player just using it to blitz through the whole game, partially because they didn't just tell you straight to your face in the menu how to do it, and also because yes it takes a little bit of practice before you can do it on demand in a high stress situation.

>The last thing that bothered me was the long waiting time after you die

It really rubs it in your face, but that's okay.

Overall I think that people who thought DoS or AoS were better than SotN must be missing a lot of the point, because most of what made SotN good just isn't in either of those games, neither in terms of quality (of art, movement, and combat) or quantity of mechanics (special attacks, magic). AoS and DoS are what they are, fun little games for portable consoles to play when you don't have access to an actual console, it shows through in everything about them. But they don't have the depth or breadth to last more than one playthrough. Hell I struggled to even make it that far when one anon was absolutely insisting that AoS was better than SotN.

10f520  No.16148232


thats why they should remake one of the older but not technically "classic" titles instead of trying to create something new, like a reboot, like that piece of garbage Lords of Shadow. Remaking stuff is easier and more in tune with konami's current talent pool than a new game would be. I trust them far less to create a new title. Sequels or new mainline games wreck franchises when they are bad. Look at how long it took Resident Evil to recover after 5.

10f520  No.16148235

also gameplay wise CoD is a Souls game with a Castlevania overcoat. It was Souls before Souls except not done by fromsoft.

d1a279  No.16148274


Call of Duty is a Souls game with a Castlevania coat? God damn video game journalists

10f520  No.16148275


Not dignifying that.

b2ce4e  No.16148351


Lords of Shadow wouldn't be that bad if they decided less on cinematic boss fights and muh serious story and more on just going overboard with the crazy monster hunting and the big tiddied vampire chicks.

It pains me that a game with a soundtrack this lifeless and boring has the Castlevania name.

d1a279  No.16148739


Hey, I said they were challenging, not that I didn't like them. I died to them three or four times when other bosses were a first-try. I agree with you on controls, but I am more bothered by the imprecise input than the actual commands themselves. Even inputs for the super jump are dropped sometimes, and that's just annoying as shit. Also, the fact that you need to equip poitions/food in order to use them is also bad, as they should both be equippable and be able to be used from inventory.

Like I said, when this thread started, I had never touched a CV game. I think for what it is, SotN is (sentimentally) to DoS/AoS what Super Metroid is to ZM/Fusion I think. Correct me if I'm wrong, but we'll see soon enough.

d1a279  No.16148862

YouTube embed. Click thumbnail to play.

Also new music request: there is a sheet music arrangement of Dance of Pales behind a paywall; does someone have this arrangement or a better/equally good as this one?

a0feb5  No.16159391

File: 10db6a6c8e141f8⋯.jpg (1.03 MB, 1280x904, 160:113, 1447067465166-0.jpg)


Are you kidding? With nuRE4, DmC2 and Lazyman 11?


Bloodstained is not being made by konami, fag. If Bloodstained manage to do what Mighty Blunder 5.5 couldn't achieve I'd be happy.


>neither in terms of quality (of art, movement, and combat)

Are you the SOTN autist? Yes, SOTN is pretty good, but you must be blind if you don't get the quality in AoS even with the hardware limitation, is a fucking masterpiece. DoS is lazy, yes, but the polish in AoS is by far superior than that in SOTN, even when SOTN have more mechanics.


Nah, CoD is way too easy. The mechanics are there, but not the balance.


>It pains me that a game with a soundtrack this lifeless and boring has the Castlevania name.

Boy, don't watch the show.

c476d4  No.16159697


>Bloodstained is not being made by konami, fag

I was trying to imply that if Bloodstained sells well, maybe it'll make Konami remember that they own the Castlevania IP and try to do something with it, but they won't, nigger.

a0feb5  No.16160461


Doubtful, as you said. If they did't with the unfortunate success of the show, they probably won't in any way at all.

5e26a8  No.16161118


>With nuRE4, DmC2 and Lazyman 11?

All of those statements are false and you have obviusly not played any of them.

c476d4  No.16163253

File: be62fc69932ea3c⋯.jpg (107.63 KB, 659x588, 659:588, Richter_n_maria.jpg)

I beat Rondo today and now I'm on to SOTN. Not sure how I feel about leveling up so far, Flea Men taking more than one hit to die for the first two hours of the game was fucking surreal.

fcf31a  No.16163506

File: b1c99dd59dfb087⋯.mp4 (3.51 MB, 320x240, 4:3, Castlevania Rondo of Blood….mp4)


huh????? not picture of a ghost ship?????????


fcf31a  No.16163531

File: fc079ac3a7ae27a⋯.png (21.14 KB, 120x112, 15:14, AAG.png)

9c732e  No.16163913

File: d45aec102469d3f⋯.jpg (215.03 KB, 600x450, 4:3, remembercurseofd_1.jpg)

What are some more games with gameplay similar to Curse of Darkness? It's sort of like DMC, but toned down a lot to be less about just dumpstering the shit out of enemies, and a bit more adventure gameplay.

c533cc  No.16163931


>metroidvania is best

if you like the slow paced, back tracking "hmmm where should I go next" map puzzles, that totally break the flow of the action game, sure.

>Rondo of blood is also best

make up your mind. Rondo is not "metroidvania", those come after SOTN.

Bloodlines > Rondo > x68 > III > I > 2 > metroidvanias

a37245  No.16163946


I said it's the best Classicvania nigger. As in linear arcade style action platformers. I tried the first level or two of Bloodlines playing as the spearguy on an emu years ago. Didn't care for it much.

Metroidvanias are still way better.

a37245  No.16163951


>Are you kidding? With nuRE4, DmC2 and Lazyman 11?

Remake 2 plays nothing like RE4 you fucking retard, and MM11 was actually great for a low budget title. Excellent stage design and variety, great weapons, and well-designed multiphase boss fights. If you didn't like it you're probably some kind of homosexual .

>Bloodstained is not being made by konami, fag. If Bloodstained manage to do what Mighty Blunder 5.5 couldn't achieve I'd be happy.

Bloodstained is guranteed to be shit. It's being developed by studio that outsources to dirtfarmers in Vietnam, and their only other games are shit tier mobile garbage.

5c2291  No.16163999


Never played CoD but what you described sounds like Darksiders 1 to me. A middle round in between DMC and Zelda.

a0feb5  No.16164007


REmake 2 is shit because it was made to cash RE4 instead of being a true RE like the first REmake. DmC2 is, well, DmC with DMC characters just in name. And Megaman 11 is shit 2.5D, sure, it's the only bad tthing, other than the shit mechanics like those boosts, but it's still shit.


>you can't have both puzzles and action

And even then, there's barely any puzzle and as you keep exploring you still kill enemies.


>This over the shoulder third person shooter that is remaking a game that wasn't a over the shoulder third person shooter is nothing like the over the shoulder third person shooter that completely wrecked the franchise

>Also this lazy 2.5D game is good

>This 2.5D game that actually have the mechanics people were asking for will be bad

Your opinion is shit and worthless.

c533cc  No.16164064


Try it again, bloodlines is super aggressive and exciting. Metroidvanias don't even come close, they're bogged down with shitty rpg elements and backtracking, Zzzzzzzz

SOTN was a mistake. not gonna lie.

74c0fc  No.16164146


Of the Classic games Bloodlines and Chronicles are the hardest because finite continues.

74c0fc  No.16164154


3 or Portrait, maybe Circle of the Moon too

Order of Eclessia was the most disappointing, just big drac

5e26a8  No.16164188


>REmake 2 is shit because it was made to cash RE4 instead of being a true RE like the first REmake.

You have obviusly played neither, the only thing it shares with 4 is the POV.

7573eb  No.16164197


>REmake 2 is shit

Just like planned. All the REmake 1 faggots who have been leeching cred off the game for the past decade, are out for blood to smear REmake 2. In 6 months, they will pretend a consensus that only redditors liked 2.

7573eb  No.16164205


>However, since you are OP as fuck you can just march through everything and nothing stops you anymore.

Then why do you say this bullshit?

>That was actually really fucking good, I love this game.

You just admitted that the game is unbalanced, and you cheesed the second half. Don't be afraid of criticizing one of Reddit Top 10's Games Of All Time.

5e26a8  No.16164207


Dont mix things up faggot, remake 1 is still superior to 2, even if 2 turned out pretty good and as actual survival horror.

b10a9a  No.16165031


>made subweappons pretty useless.

Cross with the triple power-up is incredibly broken, the real problem with SCIV is that they made the damage for all the other subweapon types too low.

b10a9a  No.16165044


>I enjoyed seeing how they managed to reengineer the rooms and how the dynamics change so much when they're upside down

Really, you enjoyed all the tedious and shitty platforming in the upside-down castle where for 99% of the rooms they simply took the levels they actually "designed" and turned them over? Did you enjoy having to morph in and out of bat form constantly?

b10a9a  No.16165050


>Overall I think that people who thought DoS or AoS were better than SotN must be missing a lot of the point, because most of what made SotN good just isn't in either of those games, neither in terms of quality (of art, movement, and combat) or quantity of mechanics (special attacks, magic).

No I think it's you who missed the point. The point is that Symphony of the Night is a piss-easy joke of a game full of crappy enemy and level design. The point is that later games improved on the aspects of a game that actually matter.

b10a9a  No.16165066


>I think for what it is, SotN is (sentimentally) to DoS/AoS what Super Metroid is to ZM/Fusion I think

Perhaps only in the sense that Metroidvania fans would like a game of their own that can rightly be called a masterpiece like Super Metroid. Sadly, the Metroidvania formula has never capably delivered this, so they tend to stick to the choice with the highest graphical and audio fidelity as a way of dealing with this insecurity.

aa4def  No.16165079


>that faggot from the Mega Man thread who kept repeating the same couple of points over and over again

fcf31a  No.16165215

File: 00030a2e6707cc3⋯.jpg (2.97 MB, 4032x2016, 2:1, P_20190225_132930_vHDR_On_….jpg)

which ost should i cop next lads

5e26a8  No.16165266

YouTube embed. Click thumbnail to play.

fcf31a  No.16165279


it's the right one you fucking goober

fcf31a  No.16165294



what's cool about it though is that it's both rondo and dracula x

5e26a8  No.16165301


I thought you were asking wich one to listen to.

10f520  No.16169341


Alucard, your face..

d1a279  No.16169735


Just because one part of a game is disappointing, the entire game must be shit. Sure, it drags the value of the entire game down, but I still really like it.


Fair point. I really like the music so far, and I have been listening some other CV OST's as well. Love it.

89b834  No.16171173

c476d4  No.16172766

YouTube embed. Click thumbnail to play.

Welp, beat SOTN last night and I was thoroughly disappointed. I can understand why the leveling up is there, it would discourage players to go back through rooms that were hard as shit the first time around, so giving them a way to take the edge off later is a good idea, but it's so horribly unbalanced here that Alucard becomes an unstoppable killing machine barely three hours into the game. The only time I ever felt legitimately challenged by SOTN was Galamoth, and I wouldn't have bothered fighting him if I'd known he was optional from the get-go because Jesus Christ, who the hell thought that boss was a good idea? Speaking of which, after two or three hours of fetch-questing I would've preferred the endgame to be something along the lines of CV4's boss rush, instead the game sets you back to square one so you can run around for another three hours. I can't even say I hated the game, but it was really, really dull. At least the music was cool.

9d9d49  No.16175933

Try playing simon's quest because it's a good one.

e24e47  No.16176724

YouTube embed. Click thumbnail to play.


Castlevania III

124b9f  No.16176886

File: 803ff853f1a820f⋯.png (83.75 KB, 300x222, 50:37, ClipboardImage.png)


This one.

423412  No.16177461


Aria was a better balanced take on the formula, but yes, RPG elements do take some getting used to if you're used to the classic style.

2c4205  No.16179058

File: e49aee66e5936eb⋯.jpg (21.29 KB, 255x390, 17:26, bloodlines.jpg)


>pointless rpg elements

>pointless backtracking and trying to figure out where to go next

>long, empty corridors with low enemy density

>too easy

Not a fan of nu-castlevania. Sorry. Only thing SOTN did well was style/aesthetics.

>later games should've been more like SOTN

they WERE, and that's the problem.

Pic related is what they should've been like.

450e9b  No.16179895

File: 977e2228ebac1d7⋯.jpg (160.55 KB, 1280x720, 16:9, maxresdefault.jpg)


>Castlevania-souls-esque game

>dat gothic atmosphere

You're right, this shit could be magnificent.

c476d4  No.16188928

File: 97798f4f36031a8⋯.jpg (125.17 KB, 800x800, 1:1, Aria of Sorrow.jpg)

File: 0530b1317727643⋯.jpg (291.73 KB, 800x1158, 400:579, Lament of Innocence.jpg)

File: 6688188f035f868⋯.jpg (53.34 KB, 500x451, 500:451, Portrait of Ruin.jpg)

File: a9f75a5ace73b35⋯.png (1.26 MB, 1024x768, 4:3, The Adventure Rebirth.png)

I think I've had my fill of SOTN for now, though maybe I'll do a Richter mode run someday. Which game should I play next?

122901  No.16188949


Portrait of Ruin is pretty unconventional compared to SOTN if you're full up on SOTN's style, and Rebirth is pretty classicvania, which should also be refreshing. Aria of Sorrow is basically SOTN 2. Don't have an informed opinion on Lament of Innocence.

c476d4  No.16188987


>Portrait of Ruin is pretty unconventional compared to SOTN if you're full up on SOTN's style

As in more than just the character swapping? I'm hoping to play something that's a good fusion of the Classicvania and Metroidvania, which is basically just Circle of the Moon, isn't it?

122901  No.16189024


Yeah, in addition to character swapping, Portrait of Ruin doesn't take place in Castlevania very much, instead you're traveling through paintings of different exotic settings like villages, pyramids, and such.

122901  No.16189029


Also yes, Circle of the Moon is pretty much the sweet spot between Classic and Metroid.

3f3d8d  No.16189078

File: db4bb9a0321916e⋯.jpg (96.06 KB, 615x593, 615:593, looking good.jpg)


>2nd pic

67a9e4  No.16189125

File: 2296d06edc3410f⋯.jpg (31.23 KB, 959x584, 959:584, this part is getting crazy.jpg)


OP here thanks anon for being a legend among men and posting this.

c78900  No.16189637


More like the shit spot between them. CotM takes all the shit parts of classicvania and mesh them with the shit parta of metroidvania

>Empty hallways that leads to nothing

>Shit and bland castle design on top of that

>Shit controls

>The good content comes after you actually finish it

>Shit RNG mechanic for the only salvageable thing in the game

>Exploration is ass with the limited movement

>The game is only "hard" because of the llimited movement

And people say it's great. Rondo have one of the best moveset of any classicvania and even then it's still pretty hard. Anyone who says CotM is good for being a good mix of classic and metroid probably haven't played a lot of them.

c3c8da  No.16198133

File: 9aadee315160be7⋯.jpg (229.52 KB, 1920x1080, 16:9, Castlevania-Backgrounds.jpg)

I started the first Castlevania: Lords of Shadow back in 2014 but could never make it past the third chapter out of pure boredom. Something compelled me to revisit the game just recently and I finally ended up beating it five years later, though I found myself forcing my way through Lords of Shadow more often than I'd have liked.

I wanted to like the story mostly due to all the positive references and reverence towards Christianity, but the dialogue was really cliched and there's way too much importance placed upon the twist ending that sets up a sequel in the modern day. There's nothing to suggest that the main player character would eventually become Dracula in the epilogue and it seems like his turn to vampirism is covered in one of the DLC episodes (which I have not yet played).

I also don't like it when games lock off the hardest difficulty until you beat the game at least once before, and then on top of this there are the trials which don't unlock until you clear a level once. The trials and the paladin difficulty are cheap ways to extend playtime. You can't even start a new vanilla game on paladin difficulty from what I can tell. Instead you must play it on new game + with all of your skills and relics from your new game run already unlocked. I wish I could've started a new game on paladin difficulty with none of my previous skills unlocked, but to do that I'd have to beat the game without upgrading anything, and even then I'd still have the relics to use early in a paladin run.

Item/collectible placement is poorly thought out. One example I remember is sometime in chapter 4 when making your way up to the crow boss fight. There's a moment where you fight a few sword master enemies, and shortly after this you come across a health fountain that replenishes all your health. And almost across the room there's an easy to find life gem collectible. Picking this up refills your life bar too. There were no health items prior to fighting the sword masters from what I remember. Why not keep one life gem in an easy to find spot before fighting the sword masters so you can enter those encounters with a full life bar, then put the health fountain somewhere after the fight? Not both health gem and fountain almost in the same room.

I would give this game two stars out of five. Maybe two and a half stars. I might play the DLC but I probably won't continue on to Mirror of Fate or Lords of Shadow 2.

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