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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 6dda023a7b40943⋯.png (772.85 KB, 900x618, 150:103, proxy.duckduckgo.com.png)

File: 3ba30514058c23c⋯.jpg (68.29 KB, 460x650, 46:65, DvLROkoV4AAcRE-.jpg)

763c69  No.16093424

what do you think rareware would be doing now if it would still developing for nintendo?

i'm expecting for the battletoads new game to be decent, mainly because according to the trailer its gonna be challenging, probably humorous and not a fucking remake. also battletoads was always cartoony, so the decision of making it drawn by hand seems pretty neat.

do /v/ thinks is gonna be another piece of crap sequel to one of rareware most beloved game, or it might end up good, or rare's ip should be selled to nintendo?

ec2168  No.16093454

they could've made banjo threeie and donkey kong racing


e0ea50  No.16093458

They would basically have done the same thing except with more sequels. IP's that died under Microsoft would have actually seen use, especially in the return to fashion Nintendo saw post-Wii.

But they already made Donkey Kong Tropical Freeze etc, which is the exact kind of Nostalgia bait Nintendo would ask them to make.

The main difference would be Banjo-Threeie.


4b4ad5  No.16093467

We would've seen more new OC Kongs. The question is, what would they have been like?


a8bd36  No.16093507

Invidious embed. Click thumbnail to play.

Probably making more fun 3D platformers with furbait sexdolls like Berri and Candy Kong. Besides speaking to Rao in Okami, walking into Candy Kong's shop in DK64 still makes me embarrassed.


4b4ad5  No.16093535

>>16093507

There's nothing wrong with Rao though.


d75338  No.16093545

>>16093424

>what do you think rareware would be doing now if it would still developing for nintendo?

More mediocre furry shit, to be sure.


90cd47  No.16093564

I just pretend Retro is the real rareware


90cd47  No.16093578

File: 04a9dad54a38920⋯.mp4 (5.2 MB, 1280x720, 16:9, he has no eyes.mp4)

>>16093467

>donkey kong 5: kongs beyond


1af40e  No.16093579

>>16093424

Microsoft seems to be buddy-buddy with all but Sony nowadays, so a future of Rare games with other platforms isn't outside the realm of possibility anymore.

>i'm expecting for the battletoads new game to be decent

You're expecting too much from modern Rare. I expect nothing but shit after Project Spark and Young Conker.


d75338  No.16093588

>>16093579

>You're expecting too much from modern Rare.

Modern Rare has fuck and all to do with this game. Microsoft gave it out to another company to work on.


a8bd36  No.16093589

Invidious embed. Click thumbnail to play.

>>16093535

Back then, her super sexualized theme embarrassed me when my parents overheard it. They thought I was playing a porno.


7be127  No.16093801

File: a47e6c477bbd4ea⋯.jpg (18.15 KB, 320x287, 320:287, 1437937141845.jpg)

Let's see-

>would've continued to edge deadlines

>would've continued spend over budget and need help advertising or alternate publishers

>would've continued to need creative help from nintendo

>would've continued to shovel out mediocre games on the side

There's a reason Rare was forgotten and let-go, plus there was probably factors we don't know of.

But we would've also had

>Kameo on GameCube and unrestricted

>Ghoulies on GameCube

>Donkey Kong Racing

>Banjo-Threeie

>Perfect Dark 2

>Conker's Other Bad Fur Day

>Killer Instinct actually being respectable

But who knows how many issues these games would've been plagued by and how many lackluster titles like Starfox Adventures we would've also had to put up with. Rare was starting to rot and was going to sink by the time the Wii was out regardless, Nintendo would've lost money had they bought them out as how Microsoft is losing money because of Rare.

Moral of Story:

Rare is full of idiots

Nintendo is full of idiots

Microsoft is full of idiots

Corporate Video Games makes idiots.


54b7f8  No.16093812

It might not have been that different at all. The Stamper brothers are the greedy shitheads who ruined Rare, Microsoft just pissed on its grave.


98a3ba  No.16093945

File: 58a5e31843bc242⋯.png (70.36 KB, 200x434, 100:217, ClipboardImage.png)

>>16093424

>Pic includes all of pre-buyout rare

>Joanna Dark is the only one to be represented by her exbawks version

Whether it's a mistake or bait, it's a really bizarre one


d5ff84  No.16093952

I would've liked a legitimate followup to Jetforce Gemini but I don't think it was going to happen regardless.


7be127  No.16093960

File: 009d72727fad730⋯.jpg (46.93 KB, 640x480, 4:3, the grass is always greene….jpg)

>>16093901

>Rare was never good

Rare produced good titles occasionally like DKC or Banjo-Kazooie, but the problem is that they hastily lumped out other games on the side such as sports games, mediocre GameBoy titles, and licensed games. Their track record was very spotty to say the least and was largely hit or miss as to if their titles would be quality. But on all of their most successful titles, Nintendo also had a hand. Whether it be that Nintendo was involved in character and level design like in DKC or be lenient with development time and provide assets such as Banjo-Kazooie.

They were the problem child that needed to be kept on a leash or otherwise got out of hand. It was probably too much stress for Nintendo to have to constantly keep a watchful eye over them and make sure they were going in the right direction and not jumping at every bullshit idea. (i.e. Urchin, Mr. Pants, etc.)

Microsoft on the other hand made the problem of assuming Rare was to develop family-friendly titles for the Xbox and constantly strangled them creatively that they had no choice but to resort to their lackluster bottom of the barrel ideas, which in turn they didn't know how to manage and resulted in wasted development time and potential. i.e. Nuts & Bolts, Viva Pinata, etc.

Nintendo knew how to manage Rare, but it took too many resources.

Microsoft didn't want to have to manage Rare and throttled them creatively.


d75338  No.16093966

<16093901

>How do you do, fellow white people

Oh would you look at that, it's Hue nigger again.


7be127  No.16093978

File: 822ce7dd40f70e8⋯.png (446.18 KB, 3732x1720, 933:430, reasontohatemicrosoft.png)

Also mandatory post.


f32ae6  No.16094031

Donkey Kong 64 was a good game. Sorry if any of you anons got meme'd out of it.


0cb6b7  No.16094048

>>16093960

Rare was one of those studios that was alright by themselves, but working with Nintendo they were outstanding. There's a few other studios like that, like Monolith Soft. But the thing with classic Nintendo Rareware is that the two complimented each other extremely well, they brought out the best in each other. They had a relationship where Rareware needed Nintendo but Nintendo didn't really need them, as seen by how Retro Studios has done such an amazing job with DKCR and even better, Tropical Freeze. But when Nintendo and Rareware combined forces they were very, very good. Notice how Rareware existed for so long and they didn't have any super amazing games?

And then they join up with Nintendo and we get Donkey Kong Country, Goldeneye, Perfect Dark, Donkey Kong 64, Banjo Kazooie, Diddy King Racing, etc? Nintendo hasn't been able to capture those kinds of games by themselves, and neither has Rareware.

Here what we would have gotten if Rareware didn't sell out to MS:

>Perfect Dark every generation released a la Mario/Zelda/Mario Kart/etc. There was a demo for GameCube Perfect Dark and it was scrapped when MS bought Rareware.

>Banjo Kazooie games every generation

>Diddy Kong Racing games every generation

>Conker's bad fur day every generation

>Donkey Kong Country every generation

>collectathon Donkey Kong games every generation

Things would have been a lot different if Rareware didn't fall apart and get sold to MS. I don't even know what MS was thinking, Rareware didn't exactly have a great track record. They made Battletoads, but they made a lot of the shitty LJN games that are so popular on AVGN. It wasn't until Nintendo showed up that they started chugging out extremely well received games. And to top it off, those games Rareware made with Nintendo had a lot of Nintendo IP, it's not like they could just start making Donkey Kong Country.


66537e  No.16094062

>if it was never bought out by Microsoft

bought out by EA


5b3841  No.16094091

File: 787b7d79115034e⋯.jpg (162.13 KB, 1024x698, 512:349, eHt9eRFQNOeKdkU4WxtORLthVQ….jpg)

>>16094031

>Donkey Kong 64 was a good game.

>a good game.

fun fact: Donkey Kong 64 doesn't need the expansion ram pack for any extra features, the main reason its included is because Nintendo wanted a big game to get ram packs out to more gamers. the second reason its included was to fix a bad memory leak that rare was to fucking lazy to fix. in early builds without the expansion ram check, the game crashed after 3 hours (or less), in the final retail build the game will crash after about 10 hours.


08471e  No.16094172

doing good games for nintendo.

Microsoft is shit


1d3bca  No.16094181

>>16093424

It took me awhile to figure it out but Rare really just got lucky during the N64 era when they had uncle Nintendo keeping them in check. Best thing that could happen now is that there still worth a damn IPs be given to someone competent to carry them on if at all.

Conker should stay dead and Banjo doesn't really have a place in the world anymore.


949ec7  No.16094188

Subpar Nintendo games most likely. A lot of them cancelled and most missing their deadlines that they have to delay their initial releases.


c90f0b  No.16094223

>>16093424

Would have been owned by Nintendo porting the same game over and over to every console.


638068  No.16094574

>>16093424

>>16093801

>Perfect Dark 2

The GCN would have gotten that anime styled Perfect Dark Zero.

Would have been interesting if a game like that (FPS with 4 player splitscreen) could have helped increased the GCN's sales (akin to what Goldeneye did for the N64)

Another thing we would have gotten is Rareware (owned) characters in Smash Bros, imagine the 2006 Brawl reveal trailer but instead of ZS Samus attacking newcomers Meta Knight and Pit, it's Joanna Dark with some sort of gun.

>>16094048

>But the thing with classic Nintendo Rareware is that the two complimented each other extremely well, they brought out the best in each other.

Underappricated post. There's definitely something to this. I remember stories of staff from NoJ asking Rare employees how that accomplished certain graphics or textures on the N64 (like in BK) and taking notes or even talking about how the 3rd person camera should be positioned in relation to the character on screen (like showing or not showing their feet). There's even things like Miyamoto not liking the idea of the third person shooter Metroid Prime to go FPS instead because of some of the third person camera issues experienced from Jet Force Gemini.


971f0a  No.16094791

I would say Viva Pinata would have ended up multiplatform and that could have been cool, but I think Microsoft footed the bill for that one.


fd88cb  No.16094792

File: 092e71bcd0fe57b⋯.webm (10.4 MB, 640x360, 16:9, lcdkipart1.webm)

They would have released Killer Instinct 3 in the early 2000's, probably including some Benny Hill-esque British humour and without the North American prudish/SJW faggotry seen in KI 2013.


fd88cb  No.16094797

File: d279ff9afb39859⋯.webm (7.03 MB, 640x360, 16:9, lcdkipart2.webm)

File: e6751ce2aa5f877⋯.jpg (350.71 KB, 1226x595, 1226:595, kifollowing.jpg)

File: 3ee85d92b6c613f⋯.jpg (87.94 KB, 1280x720, 16:9, nic1.jpg)


d0dd66  No.16095015

>>16093424

They'd sell themselves to another publisher, one of the facts people don't seem to state is that they've been bleeding talent even before being bought by Microsoft because of their insane work hours, deadlines and management. The people who did most of their hits were going out of Rareware.


8b1cbe  No.16095026

>>16094797

That’s a man


1743b4  No.16095035

File: 0a3928e8258d603⋯.png (5.93 MB, 1920x1080, 16:9, orchid.png)

File: 145ac73846ecc1e⋯.jpg (179 KB, 800x415, 160:83, orchid3.jpg)

File: f5df6a6bbd34e3f⋯.jpg (230.99 KB, 1191x670, 1191:670, sadira.jpg)

>>16094797

Every workplace has a couple of fucking libtards. But calling KI 2013 SJW because of it is fucking retarded Anon.


fd88cb  No.16095104

File: 4cd3713e27e8ff5⋯.webm (1.65 MB, 480x360, 4:3, mick1.webm)

File: 4dff7b2ab908446⋯.jpg (55.09 KB, 1024x768, 4:3, pjuo4_1280_zps4ceebcb3.jpg)

File: 366ec8ca3825726⋯.jpg (366.11 KB, 640x480, 4:3, a4Xy3yo.jpg)

File: ee56cc71ef9fe36⋯.jpg (1.67 MB, 3840x2160, 16:9, 14_kimret05.jpg)

>>16095035

>Every workplace has a couple of fucking libtards

Yeah, except for the fact this bluehaired woman is the one who pushed for the non-inclusion of C. Thunder's original "culturally disrespectful" costume, not even as an alt (and you can guess she also had some say on other matters, judging by the people she follows).

They basically did "a MKX", especially in comparison to the previous KI game, so I think it's pretty fair to call out such influence.


bb4849  No.16095121

Surely people can see behind the cowed, SJW-appeasing tactic of only including "problematic" content like skimpy classic costumes as DLC, right?


0cd331  No.16095173

>>16095112

>>16095104

Wasn't it Cuck Gordon that went "Change that sexist costume or no soundtrack for you."?


bb4849  No.16095180

>>16095173

He said he wouldn't make new tracks for the game or work with the studio again if they included Orchid's classic costume in the game


e04e53  No.16095185

File: 923338d630e2f9c⋯.jpg (93.13 KB, 550x504, 275:252, Donkey_Kong_Jr_Gameboy.jpg)

>where would a bankrupt studio be if X studio didn't buy them out.

it would be out of business.


42f6be  No.16095186

It wouldn't have survived as you know it. It would've either gone the route of Naughty Dog, or disappeared completely.


7e1d17  No.16095201

Rareware is a shovelware company that got very, very lucky in the middle of the snes/N64 era and just so happened to have some excellent music, graphic, and level designers on their team. Most of what they produced is garbage.


089830  No.16095227

>>16095015

this, it wasn't so much the Microsoft buyout that killed Rare it was the founder and all the top talent leaving the studio around the same time.

>>16093812

>Stamper brothers ruined Rare

but they built Rare to begin with?

>>16094048

>notice how Rareware existed for so long and they didn't have any super amazing games?

Bong boomers worship pre-Nintendo Rare (aka Ultimate play the game), they were one of the most popular developers on the ZX spectrum.


9a9373  No.16095251

File: 46488bb3281215f⋯.png (43.75 KB, 549x427, 9:7, sadtiredmario.png)

>>16095227

>but they built Rare to begin with?

Miyamoto made Super Mario Bros, but that didnt stop him from ruining Paper Mario.


0cb6b7  No.16095260

File: 13f3c50aaadab02⋯.mp4 (374.39 KB, 320x240, 4:3, Perfect Dark Zero GameCube….mp4)

>>16094574

I think the anime PDZ was more of MS's doing than anything. There's a few hints of what PD looked like before PDZ. There's a very brief tech demo of Joanna on GameCube. There's also some footage of the OG Xbox PD game that was never released (not going to make a webm for this since it's too big, sorry)

https://www.youtube.com/watch?v=31W1ogg-Dqo

Between the brief Nintendo GameCube PD demo, the OG Xbox ,and PDZ you can see how MS managed to completely fuck up Perfect Dark as a series.

I think my ID changed but as I said that people aren't noticing is that Rareware needed Nintendo to keep them in check, kind of like how George Lucas chugs out total garbage when he's left unchecked but with supervision he can make decent movies by (((hollywood))) standards.

When Rareware was alone, they made shitty LJN movie tie in games. Rareware with MS means a bunch of corporate suits telling them to make shit based on market data and leaving them to their own. Nintendo has a talent for making smaller developers really shine and make good games and it showed with the N64 era. You can see when Rareware worked with Nintendo in the list of all their games they've made, because it's basically a bunch of shit, some good stuff with Nintendo, and the more shit.

It also has to do a lot with the Stamper brothers moving to manager roles in the early 2000s. They were the bulk of the talent at Rareware.


fd88cb  No.16095261

File: bd2a84d29d2c289⋯.jpg (172.88 KB, 1024x633, 1024:633, 87scrm.jpg)

File: 9938fa479b0ca06⋯.jpg (168.84 KB, 1113x672, 53:32, 1448839255787.jpg)

>>16095173

>>16095180

I saw people mentioning this other times, but nobody showed evidence. In the first webm I posted it's said that Microsoft forced the developers to replace Orchid's retro costume last minute. It kinda makes sense to me, since the policy remained intact even when the game was being developed by a different studio, as you can see by looking at Kim Wu's "classic" costume.

Still, it wouldn't surprise me Mick said that.


5f7819  No.16095373

File: f6607143b94595e⋯.png (614.93 KB, 506x690, 11:15, download.png)

>>16095335

Spy Fiction, eh?


015319  No.16095590

File: 24cea1589a9bcd4⋯.jpg (1.08 MB, 768x1122, 128:187, Goldeneye 6400.jpg)

File: 7e3e044865906fe⋯.jpg (420.73 KB, 1280x1384, 160:173, Goldeneye XBLA 0.jpg)

PERFECT DARK ON PC WHEN? its a travesty that it isnt on modern systems. imagine playing the game and at any time some cunt can come in and take control of an enemy, you could blast it out in multiplayer, play the game coop or just fuck around in game. goldeneye source was pretty good and it showed some N64 game has potential on modern systems, knowing microsoft it will be a win10 exclusive on the microsoft store


0cb6b7  No.16095623

>>16095590

Bringing PD to PC would be a lot more difficult than you think, if only for the fact that the game was balanced around aiming on N64 (stop moving and press a button to aim with the movement stick). The game would be a cake walk with a mouse and keyboard.


015319  No.16095653

File: 93dbd91e4f50d08⋯.png (961.29 KB, 1209x577, 1209:577, Perfect Dark UE4.png)

File: 185f511a47efd8f⋯.jpg (407.15 KB, 1920x1200, 8:5, Perfect Dark Jap.jpg)

>>16095623

except it isnt a cakewalk, if you play the 1964 with KB+M its still pretty hard and because your not playing on some shit hardware the game runs smoothly and the enemies react much quicker because of it. the game was pretty easy to begin with and if your a faggot auto aim made it really easy. you could also just increase enemies reaction speed and accuracy to make it difficult.

its not that hard bringing it to PC with KB+M


901587  No.16095694

>>16093424

Rare getting bought off was inevitable. Shingeru Miyamoto was waiting for that to happen. People like to idolize him but only recently are starting to discover how most of the people that worked with him know that he's full of shit.

> constantly hostile to other nintendo legendary creatives

> constantly badmouthed successful Rare projects

> forced Retro Studios to release promotional flattery material around the time that miyamoto was getting nominated for lifetime achievement awards

Shingeru Miyamoto couldn't stand that western developers at the time were making successful products under a nintendo license. He also wanted all the credit for their success, and made many people that included his peers involved in establishing his "legend." All of this resulted in so many companies leaving any partnerships and agreements with Nintendo and other Nintendo figureheads becoming less involved like Koji Kondo.

The bottom line is the next time you think of why Rare was "bought off," keep in mind that Shigeru Miyamoto allowed it.


138def  No.16095845

>>16095694

That would explain why the cube and Wii years were total garbage for third part support.


089830  No.16095893

>>16095694

>forced retro studios to release promotional flattery material

Haven't heard this before, care to elaborate ?


d73a0f  No.16096078

>>16095845

Anon, the N64 had worse third party support than these. If anything, the GameCube recovered a lot of the third parties which didn't support the N64.

www.mobygames.com/browse/games/n64/full,100/

www.mobygames.com/browse/games/gamecube/full,100/


935f6b  No.16096114

>>16093424

>Joanna Dark, Conker, Krtal, and Banjo in Smash

>Perfect Dark 2 exists, becoming Game of the Decade

>Star Fox Innovates

>>16093901

Don't be such a downer. They weren't PC and they were legit good with products like Goldeneye and Perfect Dark.

>>16095335

I know, right? It was the perfect sandbox console shooter.


df38fb  No.16096115

>>16095694

He's the one who fucked over Argonaut as well, right?


1f9a63  No.16096133

>>16095694

tales from my ass t.post


638068  No.16096254

Invidious embed. Click thumbnail to play.

>>16095260

>I think the anime PDZ was more of MS's doing than anything.

Rare had the idea before the buyout. I know I'm seen pics of things like the GCN PDZ 4 player deathmatch screen that had 2D anime style character profile selection.

Here's the art of the anime/cel shaded JD from the GCN PDZ. Rare actually hired a guy who did anime styled art from a British Nintendo 64 magazine after they saw his artwork of an anime stylised JD on their magazine cover whey they did a review for PD N64.

There's also this "Rare on Xbox announcement video" that opens with a walking 3D model of the anime JD.

https://www.youtube.com/watch?v=3fQGroxh7U0


02c5df  No.16096260

>>16093424

It would be shit just like it was in the N64 era.


54b7f8  No.16096602

>>16095227

The developers of Rare built Rare. The Stamper brothers decided it was time to cash in on their work and threw the company to the wolves.


54b7f8  No.16096607

>>16095694

>constantly badmouthed successful Rare projects

That was a singular quote during Yoshi's Island development taken out of context.


1d3bca  No.16096612

File: f50f204d66d1f62⋯.jpg (263.24 KB, 1600x900, 16:9, viva.jpg)

File: e942907961d21de⋯.jpg (87.86 KB, 890x897, 890:897, leafos.jpg)

I just want new Viva Pinata to be honest. Rare doesn't even need to be involved and it would probably benefit the game if they weren't.


7be127  No.16096739

>>16095694

Shiggy is a fuckwad, yes. But the man isn't intentionally malicious.


54b7f8  No.16096786

If you want to blame Miyamoto for something, blame him for ruining Metroid Prime by forcing Retro to turn it into a first-person shooter.


7be127  No.16096833

>>16096786

>implying metroid prime is bad game

I don't care what camera angle it has, it's still fun


d02f11  No.16096859

>>16095694

Do you have a source on any of that? I want to believe.


54b7f8  No.16096902

>>16096833

It's pretty mediocre. Could have been a lot better but most of its problems stem from it's retarded perspective choice for platforming action.


f046b5  No.16096939

>>16093801

>Killer Instinct actually being respectable

But KI was always trash.


f046b5  No.16096946

>>16096902

>>16096786

>prime is bad meme

>metroid prime is FPS meme again

Oh hey Moviebob.


7be127  No.16096996

>>16096902

git gud


54b7f8  No.16097559

>>16096946

Quality "argument".


6a2829  No.16097881

I'm not into the rare bashing, but it's true that they would have cucked out and made shitty games

t. creative assembly


8b1f5c  No.16099027

>>16095694

I'm interested, got some sources?


f046b5  No.16099504

>>16097877

You mean the Expansion Pak, tornigger.

>>16096739

>completely fucks over Argonauts Software to make Mario 64 by stealing their 3D tech without paying them royalties for it

>But the man isn't intentionally malicious.

Yeah, nothing malicious at all.


5cf84f  No.16099571

I'll agree with the sentimeny that Rare was already headed for the shitter by 2002. They probably could have finished some of their Gamecube era projects, but it was clear that their deadlines were surpassing them consistently. Think about when a lot of their N64 games were actually supposed to be out and when they did, especially Conker's


c825dc  No.16099664

>>16097877

>>16094773

>>16093901

KYS


0cb6b7  No.16099677

>>16096254

Rare made an Xbox game while they were working with Nintendo? Write I never knew thanks anon for your insightful post!


d381b9  No.16099815


0e8bd8  No.16100305

I'm playing Cunker's Bad Fur Day right now, and god damn it's hard, why is every Rare game so unnecessarily hard? I'm at the lavaboarding part and I keep hitting those damn dinosaurs, one time I almost got it, catched all the money and get hit by the dino again. I think I wasted like over 20 tails on that shit. I'm also having issues with saving, sometimes it saves, but other times I start up the game and the file is lost


a0e546  No.16107432

>>16100305

Please tell me you're using an emulator with a controller and not K+M.


2f662b  No.16107437

Eternal reminder that TORnigger(s) will never be white or have worthwhile opinions


015319  No.16108488

>>16108245

>Except for all of those good games they made

name them


6f6ccf  No.16108514

File: fbcccb92b4a5b45⋯.jpg (25.25 KB, 224x355, 224:355, carltonsad.jpg)

I don't know the details on how much the staff changed after M$ bought them, but I assume Rare still would have succumb to the shitty trends we see in gaming today. Still, it would have been nice to see Donkey Kong Racing, Banjo 3, and a sequel to Conker's Bad Fur Day. Then again, they all could have ended up as Perfect Dark Zero tier sequels.


089830  No.16108569

>>16096602

Are by any chance that "face of the company" autist?

<the developers of Rare built Rare

>Stampers found Ultimate Play the Game

>release a ton of hits (almost all of which were singlehandedly designed and programmed by the Stampers) on the Spectrum and make bank

>they realize British microcomputers have no future so they take the money they made and invest it into the founding of a new company Rare

>the brothers reverse engineer the Famicom on their own

>this gets their foot in the door with Nintendo and eventually leads to Rare gaining unlimited funding and second party status

Yeah the "developers of Rare" were responsible for most of the company's iconic output on the SNES and N64, but none of those games would have ever happened to begin with without the Stampers, Rare literally would not have existed and I really don't understand how anybody could possibly argue otherwise.


c825dc  No.16108590

>>16108488

>>16108161

>cuckchannel


54b7f8  No.16108596

>>16108569

>I really don't understand how anybody could possibly argue otherwise.

You might if you weren't such a boss bootlicker. The fact remains that the Stampers sold Rare's workers the fuck out and then cashed out.


a0e546  No.16108612

>>16108596

You mean all the suckers who stayed the whole time, the Stampers were not the only ones to leave the company before the buyout and were openly trying to sell their company to Nintendo the whole time. Anyone who had been in the company long enough would've picked up that Rare was a temporary thing.


29a63e  No.16109169

File: 2214d18de10b32b⋯.png (9.12 KB, 496x280, 62:35, db3nk6n-efe0847d-bea3-4ec9….png)

>>16093578

>tfw someone uploads my OC.


000000  No.16109620

>>16108245

>>16109119

All their games are shit. Rare was never good.

>>16108612

Corporate worship won't change the fact that the bosses sold their employees and cashed in, while running away.

Also, their "iconic" outputs were never good. The only iconic thing was how the (((marketing))) behind them worked so well to convince people to buy their shit.


c825dc  No.16109781

>>16109620

you are an obsessed nigger


2f662b  No.16109809

>>16109781

He's just mad because Donkey Kong is the hero instead of a soup ingredient like in his homeland.


6f6ccf  No.16109898

File: 53c5ba788637bef⋯.png (23.08 KB, 242x242, 1:1, pajama sam smile.png)

>>16109809

top fucking kek, torfag fucking BTFO


2e0edd  No.16110035

>>16093801

>lackluster titles like Starfox Adventures we would've also had to put up with

Adventures was originally an entirely different game for the N64, and was then changed to a Star Fox game and rushed out for the GC because Nintendo was also trying to rush Rare out the door into M$'s greedy clutches.


c0267c  No.16110050

>>16110035

They didn't have enough (((SCARABS)))


4610ba  No.16110053

>>16109169

Fuck you for the screamer, you dumb nigger. If he has no mouth and he wants to scream he obviously can't scream. So why does he scream?


c0267c  No.16110062

>>16110053

HE learned force powers from Sheev Palpatine, which allows him to project his thoughts without having to speak.


d56715  No.16110075

>>16096133

Miyamoto is known to be a senile old man that hates anything that isn't his idea. He's been a liability for the company since the Gamecube.


72e9e5  No.16110184

>>16110075

Japanese corporate structure. Even after his combative behavior started pushing people away, the company still recognized his many years of previous service and kept him on. On the whole, I think that's better for society than the current Western method of throwing people out on their asses the millisecond a Chang or Pajeet can be hired for half the price. The drawback is that people who are no longer contributing much are allowed to continue not contributing much.


638068  No.16110210

Invidious embed. Click thumbnail to play.

>>16110035

>Adventures was originally an entirely different game for the N64

It not really that different gamewise, nothing major or revolutionary or innovative was lost in the transition from DP to SFA.

When you looking at footage of DP it would have been the same gameplay as SFA except with a character swap mechanic (possibly like DKC64 but only for two characters) and no Arwing segments.

The only thing I can see DP did have was a first person magic targeting system that Krystal where you would see magic energy blasts being fired from her hands (29.32 in the video) which I think SFA just used third person firing from the staff.

https://tcrf.net/Prerelease:Star_Fox_Adventures


d65cda  No.16110832

>>16093424

Most of the good staff had already left and formed other groups like Free Radical by then anyway. Rare's big names were almost exhausted by the time Conker came out, and reskinning Dinosaur Planet as Starfox Adventure was pretty much the last straw.




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