Any good games that uses Lovecraft's works? I know every single horror game lately slaps a sanity meter on itself and claims to be Lovecraftian horror, but what actual games do a really good job of capturing the concept behind the cults, the impossible geometry, horrors beneath the ocean, etc? Bonus points if it has god-tier atmosphere.
Yes I know pic related is 50/50 good game shit game, but I struggle to find a better example
fuck you nigger DCotE was a good game
You just forgot about the bad parts.
You mean cthulhu, right? Because whenever someone wants to talk about Lovecraft games, they usually just mean cthulhu games. Normalfags can't name any other one of Lovecraft's monsters besides cthulhu.
Off the top of my head: Dagon, Hastur, Hydra.
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I think Darkest Dungeon did a good job in atmosphere, like look at the fucking intro. The land is all barren and fucked up and you fight against enemies that you both can't comprehend and can barely fight against. A lot of people will die and a lot of people will go inside and kill other people.
The "sanity meter" works interestingly and sometimes it's hilarious the effect it can have in your party.
Good luck finishing this unfair RNG shit, though, but that only adds up to the hopelessness of the atmosphere.
There's also the original Alone in the Dark, that did a good job placing you into an unknown environment and suddenly risking your life and sanity in a mystery similar to one in a lovecraft story.
So… Speaking of lovecraft, what's your favorite story? From the top of my head, I like The Transition of Juan Romero, the Statement of Randolph Carter, The Temple, From Beyond, The Outsider, The Lurking Fear, Rats in the Wall and Herbert West.
I don't really think so.
>So… Speaking of lovecraft, what's your favorite story? From the top of my head, I like The Transition of Juan Romero, the Statement of Randolph Carter, The Temple, From Beyond, The Outsider, The Lurking Fear, Rats in the Wall and Herbert West.
What I get from Lovecraft is by playing games, although it seems all the games want to have their own gods and stuff, but want to keep his idea of grand unimaginable sanity shattering gods. Unless I'm mistaken, DCotE is the only one that actually uses his directly material that I know of, and I found the idea of Shadow over Innsmouth to be really interesting. Which is why I wanted to see if more games tried to be closer to his source material.
>What I get from Lovecraft is by playing games
>it seems all the games want to have their own gods and stuff
Oh boy. When people joke about normalfags wanting Cthulhu games when they talk about Lovecraft, this is what they mean. Even though part of lovecraft charm is Outer Gods and what they represent, it is more than that. There are 2 sides of lovecraft, the dream world bullshit and the horror with complicated possibly made up words, and what those two have in common is the narration style. It's the mysticism of things you simply can't comprehend.
In that sense. I honestly believe Nights is a lovecraftian game, same with Kirby, for example. I know it isn't what you are looking for, but that's how it is.
My point with this is, that lovecraft is not solely gods or sanity. If you are looking a direct adaption of his work instead of something inspired by it, then I'm pretty sure DCotE and the original Alone in the Dark are your best bets.
Do yourself a favor and fucking read his stories, they are short anyway.
I figure this thread is about as good as any to ask, but how what that newest Call of Cthulhu game? I think it came out in the last year or so.
Of course Quake counts. It not only has Shub'niggurath as the villain, it also has Dimensional Shamblers and enemies inspired by Lovecraft.
Of course, this would also mean A Night in the Woods technically counts, since it has the same villain as Quake.
>If you are looking a direct adaption of his work instead of something inspired by it, then I'm pretty sure DCotE and the original Alone in the Dark are your best bets.
This is basically why I made this thread
>Do yourself a favor and fucking read his stories, they are short anyway.
I would if everyone didn't have such a stick up their ass over wanting to play games, on /v/ of all places.
Forgettable. You have skills and skill points to invest in them, but you take the same route through the game regardless. There are no side events you can use your skills for nor branching paths even if they lead to the same conclusion. No matter how high your Spot Hidden is you'll still get the full picture.
And then halfway through the (very short) game you're put into situations where it's like your skills don't even exist. A bunch of puzzle areas along with playing as other people (so you don't use your skills, you use theirs). Then a shooting section, then a walking sim to the end of the game.
It's just really disappointing all around.
>ugh my brain hurts
>ooh so scary this monster is making me insane me think not gud cant talk about what the monster is, me big brain literature
wow great storytelling
you're really not being clever or funny when you use that facepunch face, btw
I'm not telling you not to play games, faggot. But if you must, here's your cuckchan list >>16557929
>read lovecraft's works
And they are all basically on public domain, so that even copyright cucks can enjoy them (not that most would).
If you want a recommendation, I would say Stillborn, a MUD (text online game basically), with Dwarf Fortress's health system, complex flowing liquids (can flood streets), a big overworld with alterable terrain, and who knows what else (I have not checked it in a while). Sadly, it is RP enforced, so you would have to RP a character you create.
>Speaking of lovecraft, what's your favorite story?
Toss up between The Dunwich Horror and The Case of Charles Dexter Ward but he's got plenty of good ones - The Festival, The Color Out of Space, Shadow Over Innsmouth, Whisperer in the Darkness, Rats in the Walls etc.
Anyone, while it doesn't use Lovecraft's mythos, Bloodborne gets the atmosphere right and whether deliberate or not, it seems to be rife with concepts present in many of his stories.
> that uses Lovecraft's works
Do you mean a direct adaptation or Lovecraft inspired?
There was quite a bit of implication that Dagon and Hydra might have just been synonyms for Cthulhu.
>There was quite a bit of implication that Dagon and Hydra might have just been synonyms for Cthulhu
Always suspected the same thing. I also liked that Dagon movie which actually uses the plot of Shadow over Innsmouth
I guess the W'rkncacnter are sort of a Lovecraftian creature, but the game never really goes into the nature of them, just that they fuck up the laws of the universe if let free. If they were going to put Marathon they might as well put Pathways into Darkness there too because the dreaming god is possibly a W'rkncacnter
>i love me sum cummies and fartz x3
That's all I can hear from you.
I'm quite impressed with the number of one and done's in this thread.
They're short stories and actually pretty damn engrossing. Cthulu is probably the worst one, yet the most well known. I actually dont like the stories about the gods as much as some of the others - The colour out of space is probably my favorite
For the most part there really isn't a whole lot. You could throw Grimoire in there but then like Marathon you would have to throw in every dungeon crawler with a surprise cosmic horror. If you don't mind ancient sounds and the beginning of 3D territory then Alone in the Dark?
Its only 20ish posts right now.
Unironically Alone in the Dark captures the tone of the original books very well they were always schlocky and gimmicky.
Lovecraft is a bit over-rated. His works are almost indistinguishable at times from Poe. I seriously thought that "The Statement of Randolph Carter" was written by Poe. Same could be said of "The Tomb". Why isn't there an Edgar Allan Poe game? A ton of the short stories they both made could be weaved together into an interesting adventure game of some sort. "Nyarlothotep", "He", "Erich Zann", "Arthur Jermane", "Randolph Carter", "The Tomb", "Tell-Tale Heart", "Amontillado", "Black Cat", ""The Rue Morgue, "Maelstrom", "Valdemar", "Premature Burial", and "Berenice" are all so similar in style and content that there has to be a way to make a story out of them. I've only just now realized that most of the stories I've read were American Gothic.
I've never played it, but just from the bits I've seen of it, could Pathologic be considered "Lovecraftian"?
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The Secret World (the MMO you wish was an actual RPG, because the RPG part is fucking great and the MMO part is terrible) and Dankest Dungeon.
but no one wants singleplayer games anymore.
Any King in Yellow based games?
>Why isn't there an Edgar Allan Poe game?
The Last Door?
‘The Statement of Randolph Cater’ features a telephone-like device, so I don’t see it being mistaken for a Poe story. That said, there is a letter in which Lovecraft reveals that he was self-conscious about his style being similar to Poe, and he asks when he’ll ever write something that is his, and not Poe-esque. I think the lack of games based on Poe comes from the lack of ‘monsters’; in Poe’s stories the ‘monsters’ are humans – troubled characters do not translate well into video game enemies.
Poe was weird in his own right, mixing some sci-fi stuff in there so the telephone was completely overlooked. That and the whole taking place in a creepy mausoleum with an ominous ending is very much Poe.
Never played The Last Door. Really, I think Poe could only work mixed with the more "mundane" works of Lovecraft like I had listed. There is one game that could come out of that, maybe even have Randolph Carter and Inspector Dugin (I think was his name) be main characters in a mystery-horror game that blurs the lines between reality (Poe) and insanity (Lovecraft).
The Secret World.
Except I'm sure almost no one has realized it who it is in-game.
I am mostly familiar with Poe due to the Roger Corman/Vincent Price films – The Haunted Palace (1964) was a nice blend of Poe & Lovecraft. Only read ‘The Tell-Tale Heart’ & ‘The Facts in the Case of M. Valdemar’, and listened to the audiobook versions of ‘William Wilson’ & ‘The Raven’. Translating the style/atmosphere of Poe into a video game could work in a point & click adventure game, but otherwise it might be difficult.
Corman’s ‘The Terror’ (starring Boris Karloff & Jack Nicholson) is a decent pastiche of Poe, and it is in the public domain.
Any time the player gets a weapon it detracts from the horror; shooting your way thru hordes of Deep Ones and other eldritch horrors is a sure way to ruin the atmosphere. Adventure games sounds like the only sub-genre that could do justice to Poe & Lovecraft.
Here is a little something for you, Anon.
I consider myself a devoted fan of Lovecraft, I have read all his fiction multiple times, and even many essays and letters, but saying that he's indistinguishable from Poe is an insult to Poe.
I also think it's somewhat unfair to call him over-rated, since he's not really taken seriously as an author by those outside the milieu of Sci-Fi and Fantasy readership, and since almost all the retarded "le cthulu XD" hype soyfags that were attracted to the perceived nihilism in Lovecraft's fiction have barely read anything beyond Call of Cthulu and maybe Shadows Over Innsmouth. I've met fags with "Lovecraftian" tattoos that 'haven't even read his shit.
Demon's souls I guess. At as far as the Tower of Latria is concerned.
Poe can work as a walking simulator in the vein of Yume Nikki. The Raven have you trapped in a room that you don't want to leave, and as you advance things get weirder and so on.
>soyfags that were attracted to the perceived nihilism in Lovecraft's fiction
The problem is that ‘nihilism’ has become a memey buzzword in the wake of Rick and Morty. I think an argument can be made that some of Lovecraft’s work is nihilistic (‘Dagon’, ‘The Shadow over Innsmouth’, & Facts Concerning the Late Arthur Jermyn and His Family’ come to mind); characters, once faced with the realisation of the truth find death preferable to continued existence.
And in his essays and letters he goes even further in his bleak, nihilistic outlook on life and human existence.
“It must be remembered that there is no real reason to expect anything in particular from mankind; good and evil are local expedients – or their lack – and not in any sense cosmic truths or laws. We call a thing “good” because it promotes certain petty human conditions that we happen to like – whereas it is just as sensible to assume that all humanity is a noxious pest and should be eradicated like rats or gnats for the good of the planet or of the universe. There are no absolute values in the whole blind tragedy of mechanistic nature – nothing is good or bad except as judged from an absurdly limited point of view. The only cosmic reality is mindless, undeviating fate – automatic, unmoral, uncalculating inevitability. As human beings, our only sensible scale of values is one based on lessening the agony of existence.”
“It is good to be a cynic – it is better to be a contented cat – and it is best not to exist at all. Universal suicide is the most logical thing in the world – we reject it only because of our primitive cowardice and childish fear of the dark. If we were sensible we would seek death – the same blissful blank which we enjoyed before we existed.”
— H. P. Lovecraft, ‘Nietzscheism and Realism’ from ‘The Rainbow, Vol. I, No. 1’ (October 1921)
I thought that pic was a gondola at first
If I had any artistic talent at all, I would make a gondola edit ;_;
> characters, once faced with the realisation of the truth find death preferable to continued existence.
Is that really nihilism?
There's a great lack of horror games that do a good job of capturing understated horror elements. That aren't just your old boring cults, gore, spooky monster jumping out of closets to chase the player. It's really rare that a game feels proper eerie.
You can add Darkness Within to that list.
I'm well aware of Lovecraft's own views on nihilism, I just don't think the implications of his own setting and world-building are always so clear cut, as bleak as it may be.
Pardon my ignorance, how's that any different from memey nihilism?
Can you put some good titles/names to these?
ICEY makes many references to it I guess
Nyarlethotep, Yog-Sothoth, and Azathoth come up a lot to. I'm not going to check spelling on those.
It has some interesting ideas.
Shub-Niggurath, Ithaqua, Yig, Tsatogghua.
Shub-Niggerath I know, but there's very little actual information on her in Lovecraft's work so she usually only gets a brief mention. Ithaqua I've heard of but have no real knowledge of, he's not even a Lovecraft original. Yig and Tsatogghua are unknown to me.
I've been playing Prisoner of Ice and holy shit is it awful. Not only from a storytelling and pacing perspective, but also gameplay.
I thought people talking about pixel sized click-points was some long-running over exaggeration joke about point and click puzzle/adventure games. This game literally requires you to spot and click on a 3 pixel long, 2 pixel clickable object, with no prior hint or direction to its existence.
It is Nyarlathotep, all the others are fine.
Yig is the father of all snakes. He takes the form of an enormous snake and knows their secrets. Tsathoggua is the master of all secrets. In a certain game, invoking it will identify all the items in the room, and if you already had identified all of them, you will get increased poison knowledge (poison lore). Nachthla is another one: a titanic spider, mother of all of them, and through her eyes, sees what they all do.
In that game you can also invoke Azathoth, Nyarlathotep, Shub-Niggurath, Nachthla, Cthugha, Cthulhu, Hastur, Abhoth and Yog-Sothoth, beside around 31 more non-Lovecraft gods and such, in a special guild. There are about 30 more guilds.
Gonna add that to my backlog, looks legit.
>Call Of Cthulhu: Dark Corners Of The Earth
>Basically 90% Shadow Of Innsmouth
>Cthulhu appears once for maybe 30 seconds
The last temple and first level basement were good but besides that it was forgettable, and fuck those cliff puzzles
Shadow Out Of Time
Now I'm back in 2012, thanks anon
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This just got announced at E3.
I was thinking and the best Lovecraft games tend not to be full "Lovecraft games".
Two examples are the Persona series and Morrowind. In the Persona series the final boss nearly always has a lovecraftian design and spend most of their time outside of the game, looking in and scheming like you'd expect one of the Lovecraft gods to do. Nyarlahotep is actually in the first 3 games and at one point was the series' main antagonist.
In the case of Morrowind, you've got the Sixth House and good ol' Dagoth Ur himself. It should be pretty obvious to anyone who's familiar with both materials how the game plays on the Lovecraftian themes without ever going "let's hunt me some chullus" like the bad Lovecraft games do.
>this would also mean A Night in the Woods technically counts
OP specified "good games", which disqualifies NitW twice over.
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That shit has had gameplay shown for a while.
>Silent Hill 3
Neck yourself, be sure to paint a “:^)” on your chest before you do so.
I assume you mean his gods Elder and Outer but your statement of Monsters can include the Flying Polyps, Yithians, Elder Things, Shoggoths, giant eyeless penguins and so on.
The first few episodes of that series were a gift from Azathoth himself.
Bloodborne is the only heavily inspired Lovecraft game that is good, everything else is trash.
Double dubs of truth.
The first is Wanderer above the Sea of Fog by Caspar David Friedrich: https://en.wikipedia.org/wiki/Wanderer_above_the_Sea_of_Fog
The second is Phryne before the Areopagus by Jean-Léon Gérôme: https://en.wikipedia.org/wiki/Phryne_before_the_Areopagus
The third is Christina’s World by Andrew Wyeth: https://en.wikipedia.org/wiki/Christina's_World
Perhaps you better ought to explain why you find that to be memey nihilism instead? And maybe give a few examples of non-memey nihilism?
>fuck you nigger DCotE was half of a good game
Fixed that for you. Classic case of publishers ruining everything, ala >>16561894
>Silent hill 3
Consider the following: Authors being obsessed with the specific monsters of Lovecraft is a cargo cultism.
You mean they wish Dagon would come to the surface to finally make communism work?
Female cthulu or any of its creatures gets my dick hard
Perhaps Universal Suicide is what the jews are attempting to cause by fucking everything up for everybody else, destroying childhoods, myths, mysteries and constantly showing their hand to those who pay attention.
You can't really have a good Lovecraft game that closely follows his style of writing. This is because a huge portion of Lovecraft's work relied on the literary medium, the events he wrote about were so mystifying because they were difficult to describe. You lose that element with a visual medium.
I remember really liking Yahtzee's Trilby series when I was younger. I recently replayed them all and the whole fucking story just boils down to this elder god hatching a multi millennial plan to change one of his employees with another. Absolutely pointless. Yahtzee is a faggot.
The point of the image, which is pretty evident by the subtitle, is to show a number of games that are barely Lovecraftian or maybe kind of Lovecraftian in aesthetics because people who ask for those games don't understand the point of the works and think it's just le weird blob-of-limbs horror.
Lovecrafts work has only been adapted once into something good, which was the black and white fan project "Call of Cthulu" movie, a silent film 1:1 adaption of the classic tale to the silver screen. There has never in the history of video games or film ever been another adaption of any of his works because they are unacceptable and madness or indescribable horrors are impossible to not ruin by a visual experience of any kind.
Likewise the Lovecraft has now become synonamous with cringe because he is the go-to veil shield for all low brow monkey brained wana-be originalists who will say "Lovecraft-esque" or "cosmic horror", all being the same generic goey squish meme's and uninpsired tripe. Furthermore is work has been debased almost excactly as Jules Vernes been raped and destroyed by the wanting pestilence of the land who have adopted "Lovecraftian" shit in to disposable merch from Cthulu Mugs & Plushie Pop Vinyl and SoyBoy Board Games as Jules Verne was ground and distilled into "Steam Punk", both of which are vomit worthy clown world nightmares of their original genius progenitors.
Likewise these disgusting cretins are so deep in this cheap and disposable merch on their YouTube show off walls, that when Lovecraft was revealed to them to be a vehement racist who mocked the nigger as nature intended, in their own delusion they defend him or give him a pass and say it doesn't detract from his work, for fear of the emberassment they would have to face their own reflections with as box after box of their substitute personality was thrown into the garbage can, a shame a soyboy cannot face and a free pass these cucking cockroachs have given to no other figure in history from Hitler to Churchill and Patton.
Any shrimp dick who talks to me about Lovecraft I feel like I want to vomit because all they understand is "Spoopy Space Things and Gods! American Godzilla ain't it cool?"
If they were but one throat I'd strangle them all
What the fuck, night inthe woods that furry rollercoaster cashgrab has lovecraftian themes? Can someone confirm this?
I'll add magrunner to this list
>night inthe woods that furry rollercoaster cashgrab has lovecraftian themes? Can someone confirm this?
Yes, kike in the hood have a subplot about people disappearing, something you notice in a few days there and it's referenced in a few places like the subway. Turns out it's a bunch of cultists sacrificing people through a hole to a kind of lovecraftian god, The Black Goat which is a reference to Shub-Niggurath under the town in a well. Of course it goes nowhere and the game is more about a college reject being a shit person.
I'm ashamed to admit I started playing the game both under that premise and the pleasing aesthetic. But man, was that a mistake. Considering how the story went nowhere in that sense, ended in a Deus Ex and all the stupid shit in-between, it is not worth it.
>Lovecrafts work has only been adapted once into something good
There are two movies that are "Lovecraft adjacent" and good, From Beyond and The Thing.
There is no "perceived nihilism" in Lovecraft. His works ARE nihilistic, or rather cosmicistic to be exact.
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Also I highly recommend you fags watch Dark Waters, it's on Youtube. Great lovecraftian movie.
noted, thanks for info
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I agree about John Carpenter’s The Thing. Paul W. S. Anderson’s Event Horizon is a diamond in the rough; the core themes and atmosphere is absolutely in tone with Lovecraft’s cosmic horror/cosmicism. The dialogue should have been reworked, and the out-of-place humour and banter removed or heavily rewritten. The sci-fi Gothic architecture also rubs me the wrong way – it really feels out of place, and IMHO, a more down-to-earth/hard-sci-fi approach would have helped the film immensely.
One of the most underrated ‘Lovecraft adjacent’ films is They from 2002. Great atmospheric horror film that deals with childhood night-terrors/nightmares returning to torment the characters as adult – mature and well-written story and characters, it deals with past traumas, suspicion of mental disorders. The creatures that torment the characters are basically the nightgaunts that would torment HPL when he was young, and one of the characters mention Poe at one point.
Absolutely agree. It is hard enough trying to translate HPL’s ideas/themes into film, but trying the same with video games simply do not work.
Arkham Horror 2nd Edition is pretty good (maybe not really lovecraftian, but still a lot of fun). 3rd Edition on the other hand looks like absolute shit.
Ignore the GG shit. Was shitposting.
I disagree. It's not as black and white as that. There is a "transcendental" element that comes through in Lovecraft's work despite his best efforts as a blackpillfag to write nihilistic stories. I've already mentioned that Lovecraft considered himself a nihilist, I know this, but fundamentally he also had a belief in decidedly non-nihilistic virtues such as beauty and order.
Basically, I think that through his concentrated focus on supernatural darkness, and bleak fatalism combined with "magic realism" and occasional references to genuine occultism, one could interpret an archetypal, almost Buddhistic worldview in his work, but not the man himself.
Ah yes, my favorite lovecraftian beast.
Just want to point out that I'm not trying to samefag, I'm this anon >>16565775 but there was a power outage.
In his fiction mankind was either created as a joke, or by mistake by uncaring cosmic entities who do not care if we live or die – there are eldritch horrors who are actively aiming to take over and eradicate our civilization. When awakened, the Old Ones would bring about the end: ‘all the earth would flame with a holocaust of ecstasy and freedom’ (TCoC). The best we can hope for is to delay the inevitable. There is no caring God looking for out us – the universe is a hostile place we have been brought into. Once you have become ‘redpilled’ about humanity’s place in the universe there is no going back, and the only way to truly escape the horror of reality is to commit suicide.
I have read every piece of Lovecraft's fiction at least twice, often more. You're not telling me anything new.
Lovecraft catered to his fans, and even though he's a nihilist that doesn't make him blackpilled. He's the kind of guy who cares too much about things.
I want to see a Junji Ito influenced game tbh.
look up World of Horror stuck in development hell and I don't know if it's ever coming out but it's got a demo
He cared about things, sure, but he also thought everything he cared about was unavoidably fucked in the long run.
Yeah, I've played it and got it on my desktop right now. It's pretty cool, but entirely unfinished.
Anyway, one of the reasons I'd really like to see a Junji Ito game is due to his style being much harder to reduce to tentacled monster being summoned by crazy cult.
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Another Lovecraft-inspired film worth checking out: Caltiki, the Immortal Monster from 1959, co-directed by Mario Bava.
“There is actually some extra dimension to the story, hinted at in the main title’s annotation, which say ‘based on a popular ancient Mexican legend’. The kind of meta-textual framing that was typical of Bava’s favourite writer, H. P. Lovecraft. … Caltiki is not only Lovecraftian, in its formlessness, but in its ancientness, in its history as an object of worship by a lost civilization that shed blood in its name. And that reference to a wholly fictitious legend seals the deal.”
— Tim Lucas on the audio commentary track of ‘Caltiki, the Immortal Monster’ (1959)
If it's film we're talking about then Noroi: The Curse (2005), Occult (2009) and AM1200 (2008) were pretty good. Not stricly Lovecraft themed, but pretty close.
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Event Horizon isn't really lovecraftian as much as it's literally a Warhammer 40k prequel (which sure takes a bit of inspiration from lovecraft but not much).
11:36 they admit they tried to make a movie with GW but GW being GW it didn't happen.
>He cared about things, sure, but he also thought everything he cared about was unavoidably fucked in the long run.
<Hipster faggots start flocking to Lovecraft
<Hipster faggots realize how the man dripped with racism
<Hipster faggots flee and try to bury his name repelling the cancer
It was unavoidably fucked until he named his cat "Niggerman"
Watched Occult & AM1200. The ending of Occult just about ruins the otherwise eerie atmosphere of the rest of the film – I mentioned in a thread over at tv that it should have been a tape recorder he took with him, and at the end, on a black screen, we heard the audio recorded from the hellish place.
I got some strong Lovecraft vibes from Panos Cosmatos’ Beyond the Black Rainbow. Replace the traditional cult meddling with things beyond their comprehension with a New Age movement doing the same: https://invidio.us/watch?v=C-X1hz_oNyc
Can Evrenol’s Housewife is certainly inspired by Lovecraft (and the films of Lucio Fulci & Dario Argento), and like Beyond the Black Rainbow, it updates the traditional cult with a modern religious movement seeking enlightenment by exploring dreams: https://invidio.us/watch?v=qNcjauj8xRU
Well fuck, I knew H.P. Lovecraft was ahead of his time, but damn.
>fucked up the formatting
Delete it and put the period inside the ==. You can't put any other characters on the same line when you red text
The Arkham Horror card game is fun, though.
I like Lovecraft Zoo wee mama i read most of the books tbhsrsngl
>I got some strong Lovecraft vibes from Panos Cosmatos’ Beyond the Black Rainbow.
Yeah, it was great. Unlike The Void it never degenerated into goofy stuff.
>The ending of Occult just about ruins the otherwise eerie atmosphere of the rest of the film – I mentioned in a thread over at tv that it should have been a tape recorder he took with him, and at the end, on a black screen, we heard the audio recorded from the hellish place.
Yeah, the ending was where they got too ambitious. A low key audio recording would have been much more fitting.
I assume you've already seen The Endless and Dagon, but I'm throwing them out there just in case you haven't.
When, long ago, the gods created Earth
In Jove's fair image Man was shaped at birth.
The beasts for lesser parts were next designed;
Yet were they too remote from humankind.
To fill the gap, and join the rest to Man,
Th'Olympian host conceiv'd a clever plan.
A beast they wrought, in semi-human figure,
Filled it with vice, and called the thing a Nigger.
Done. I couldn't even see the period at first.
Just go to >>>/test/ before you format.
I didn't get much of a Lovecraft feel from Beyond the Black Rainbow but it's really good regardless. Maybe the scene where he enters the black goo and sees some odd stuff though.
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Actually I take that back, at the end when Barry goes off his rocker he makes it pretty clear that whatever he saw put him on the brink of insanity and turned him into a cosmicist. Movie had a fantastic soundtrack too. Sage for offtopic double post.
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>Unlike The Void it never degenerated into goofy stuff.
The practical effects looked great – much better than in Harbinger Down, but it did detract from the cosmic horror aspect of the film, and the story/dialogue was suboptimal as well. A real shame, given how nice the practical effects looked.
>Yeah, the ending was where they got too ambitious. A low key audio recording would have been much more fitting.
Yeah, similar to the ending of The Blair Witch Project; either completely silent as the end credits roll, or some eerie ambient sounds… Can’t get over how goofy that ending looked tbh. They should have realised how hard it would have been to convey the horror of that ‘beyond’ place without a serious budget and instead let the sounds of the place let the audience imagine for themselves the unbearable horror of the place.
>I assume you've already seen The Endless and Dagon
Quite so. Dagon is a guilty pleasure of mine, much like the rest of Stuart Gordon’s HPL-inspired films. My favourite Gordon film is probably Castle Freak; there is a vauge hint of HPL’s ‘The Outsider’ there, and unlike his other films there is no humour or goofing around – it is very bleak and serious and mature.
Lucio Fulci’s The Beyond from 1981 features the Book of Eibon, and I love the eerie atmosphere and dreaminess of it, even if it is otherwise not Lovecraft-inspired.
Peter Weir’s ‘The Last Wave’ from 1977 is not a horror film, but the tone, atmosphere and story is dark and mature and I’d consider it ‘Lovecraft adjacent’.
The characters quasi-religious/spiritual quest and their reaction when faced with the experience of ‘journeying to the beyond’ is similar to some of Lovecraft’s stories – especially Dr. Barry Nyle struggling to live with the terror he has experienced and done, and his now-altered view of the world – he gazed into the abyss, and the abyss gazed back into him. Compare that with the opening paragraph of HPL’s ‘The Call of Cthulhu’: “… some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our own frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.”
I'd definitely play a Junji game.
On the other hand, if Junji Ito were as popular as Lovecraft, I'm sure his style would be reduced to stupid shorthand crap like that too. Really most of Lovecraft's stories aren't necessarily about cults or fish monsters but "lol the enemies are fish cultists my game is Lovecraftian" developed anyway because it's genuinely hard to replicate the actual feel of it.
azathoth, black people, women, dagon, hicks, nyarlathotep, asians
There's an Innsmouth game on the Virtual Boy.
That last one looks like a nice reaction pic.
Anyway. How would you guys define a good lovecraftian game?
Soon we'll be defining any lovecraftian game that isn't poz'd to shit as "good".
I think something high lethality lends itself to the setting. Clawing and scraping by to get that next little bit of info that will actually lead you to figuring out why children have been going missing before realizing what shit you just stepped in. Oppressively dark atmosphere to give the feeling that you shouldn't be here, and you should go back to where it's safe. ACTUAL fucking puzzles, The Gods don't want fucking dolts serving them.
Only big issue with lethality is it's more of an annoyance when there isn't much consequence to death, like just restarting the area or whatever.
Shadow Over Innsmouth and At the Mountains of Madness
I mean themes and stuff like that.
Also, is it even possible for a lovecraftian game to have a good ending?
If they have a shred of talent, than easily.
>How would you guys define a good lovecraftian game?
One that focuses on mood and atmosphere. Ancient vistas of ruins and civilizations so old that they've been forgotten bay peoples that have themselves been forgotten. Lovecraftian horror is in many ways just epic Gothic horror.
Just thinking about making a crappy RPG game set in a mansion and go to other places through dreams and portals.
I'm a bit rusted in lovecraftian mythology. Could you access R'yleh through the dream world? or is it a physical place?
In a way all three of Bloodborne's endings were good endings. The second ending was probably the "worst".
It's probably both. It definitely seems to be a physical place but that doesn't necessarily mean that it couldn't have a backdoor to the Dreamlands. Or possibly maybe its front door.
>Lovecraft catered to his fans.
Lovecraft died young and unknown. He didn't have fans until after his death. And he was utterly blackpilled. The man lived his life in financial decline, his mother was locked in an asylum and died there three years later, which incidentally happened right before he started writing Call of Cthulhu.
Not to mention that death was of cancer and malnutrition, so it likely wasn't a painless exit either.
And then there's the phobias, nervous breakdowns, depression, night terrors… The man had issues, and if you look into his life, his body of work starts to make a lot of sense.
Not to mention the findings of science at the time. He had a real appreciation for science. Including a fascination with how animals were affected by the dark, and blind malformed animals/men show up in a huge amount of his works.
Of course, appreciation shouldn't be confused with understanding of science. If you want to be generous, you could argue it's just artistic liberty, but he seemed rather confused by… the visible spectrum of light and air conditioners.
The Color Out of Space is still a great story.
Lovecraft had a hard life. If you read his biography you will end depressed and about to cry.
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>Of course, appreciation shouldn't be confused with understanding of science.
What are on you on about, mate? HPL was an amateur astronomer and he had a strong interest in chemistry as well (in one letter he mentions having a pocket spectroscope as a young boy, presumably given to him by his maternal grandfather). He may not have attended university, but you are doing him an injustice.
This, but also the pacing is important. Lovecraft is slow burn and it's mostly building towards some revelation.
He also studied chemistry by mail classes and he was about to get an actual job, but like most problems on his life his mother got in the way.
I always imagine Lovecraft having a posh English accent even though in reality he probably sounded closer to Peter Griffin.
>SoyBoy Board Games
yeah you are just shitposting
Dear My Abyss for the Switch
Japanese only VN :^)
>Dagon and Yithians are literally in the game mentioned in OP
>There aren't even any starspawn
Who shat in your handbasket?
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I am a fan of Junji Ito, but I don’t think this game, World of Horror, manages to translate his really weird style and brand of horror successfully. Looks like there are at least some tentacles in it, and the idea of giving eldritch horrors stats and HP is a sure way to ruin their effectiveness IMHO.
A straight up visual novel with Junji Ito’s art, and a lot of options and good puzzles would probably have been better than adding RPG elements.
Faith its really fucking neat, i hope they release part 3.
World of Horror is out already?
The cutscenes remind me a lot of the ones in Another World.
<[Éric Chahi] was able to take advantage of the Amiga's genlock capabilities to create rotoscoped animations with the polygons, using video recordings of himself performing various actions.
Yes, but it isn’t finished: https://panstas.itch.io/world-of-horror
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>probably sounded like peter griffin
Possibly, but not necessarily. Lovecraft was a dedicated anglophile, came from fairly aristocratic stock, and people spoke more eloquently back then anyway. The fellows from Maine in the beginning of this video are the closest sample I could find of speaking from the general area, at the time. Probably would have pronounced "car" as "cah" though.
Forbidden Siren is a game I have always likened to lovecraftian horror and one of the few good ones that don't cram tentacles and sanity meters down your throat. Taking place over three days and between 10 playable character the player must survive in the isolated mountain village of Hanuda. While the game initially presents itself as a supernatural story of zombies and curses, The reality is that the undying Shibito are humans who have been corrupted by an alien presence known as Datatsushi who crashed onto earth some 800 years ago. After having parts of it consumed by the malnourished villagers that found it's body it has spent the past centuries orchestrating it's revival through the creation of a local religion dedicated to the cause and forcing one of the original people to eat him to become his immortal servant.
It's not an underrated game, but it's one that was forgotten as the PS2 was phased out and it's only received one new entry back on the PS3 which was a re-imagining of the first game. The second sadly never made it's way to American shores and Sony hasn't bothered to put it up on the PSN like it did the original Siren.
Silly question, but do tendrils in some monster's mouth count as tentacles? how about multiple arms like monsters in bloodborne?
I thought it was about an alien ghost wanting revenge.
Pic related is really good. Not strictly Lovecraftian, but in that same vein.
"Lovecraftian" horror isn't about le tentacles xD at all.
I know, just asking if those counts as tentacles or not just to evade the meme.
Technically Datatushi does want revenge for what happened to him but to call him a ghost would imply that even after having part of him eaten he actually died
In his stories he also includes or mentions old timey (for 1920/30) New England dialects – Zadok Allen is perhaps the most obvious example. In one story he also talks about ‘white trash’, and along with his posh maternal family, it seems safe to assume HPL had a rather posh way of speaking – perhaps he had a transatlantic accent?
And not only did he use the British English spelling, and dated spelling variants such as shew, imbedded, men of science, thro’ & Hallowe’en.
As for HPL themed games – I played Alone in the Dark: The New Nightmare on GBC back in the day, and I tried it on PS1 as well. Love the eerie atmosphere and the aesthetic of it. Having two characters start at different locations and have a very different focus (action/shooting vs puzzle/exploration) is also very appealing to me. I know the first Alone in the Dark game was all inspired by Lovecraft, but I’m not sure how much of an influence he was on The New Nightmare.
If anyone has played it, is it at all Lovecraft-inspired? If so, I’ll probably give the PC version a buy from GOG.
>I played Alone in the Dark: The New Nightmare on GBC back in the day, and I tried it on PS1 as well. Love the eerie atmosphere and the aesthetic of it. Having two characters start at different locations and have a very different focus (action/shooting vs puzzle/exploration) is also very appealing to me
I tried playing that game but I was way too distracted by the female protag's ass to get through it, and I've played the resident evil games with 0 problems.
>decide to read Shadow over Innsmouth
<"In some places they was little stones strewed abaout—like charms—with somethin’ on ’em like what ye call a swastika naowadays. Prob’ly them was the Old Ones’ signs."
Hitler confirmed Old One.
She does seem to have an ass you could easily distracted by, doesn’t she? Sadly you can only play as Edward in the Game Boy Color version, and I only played as him on the PS1.
Dusk is pretty fucking good and it has obvious lovecraftian themes, if you are a fan of old school shooter games (specially quake and blood), i totally recommend it.
>inb4 hurr the graphics dude
I think it's because her pants look like they're painted on.
>>inb4 hurr the graphics dude
God tier bait.
Dusk doesn't have enough personality and the gameplay is weak, with lackluster enemies. Everything about it feels tedious and underwhelming.
>doesn't have enough personality
Strongly disagree, the settings are unique but obviously inspired by some older games and ost is unarguably amazing.
>and the gameplay is weak, with lackluster enemies
Just like all old school shooters, still fun though
>Everything about it feels tedious and underwhelming
it's "old school shooter games mechanics and level design" with good new stuff added, you just don't like shooters.
>Strongly disagree, the settings are unique
The setting always came off to me as rural blood.
I genuinely don't understand the hate for Dusk. It's not the best game ever made, but it's easily as good as Doom and Quake. My main complaint is that there's not a good, proper "hard mode" - the "normal" mode is piss easy, Ciero Miedo is what normal should actually be, and hardcore is retarded because you die in one hit.
Actually, in some schools of New England some of the more British spellings are used, e.g., travelled vs. traveled. t. Mainer
Based. English is my fourth language, and in school we are always taught the British English spelling. I do tend to mix and match a little now though, using ass instead of arse, meter instead of metre, and so on.
Consider the following: A game where you spend most of your time in the Dreamlands of HPL’s Dream Cycle, whenever you die, and at certain other points you wake up in bleak reality, longing to go back as soon as possible. As the game progresses the reality you wake up to seems different somehow, and you begin to suspect that reality is just a dream within a dream.
This is probably the most directly Lovecraft-inspired game out there, it's just based on the Dream Cycle works rather than the more well-known Cthulhu stuff. Worth a run through if the gameplay doesn't turn you away.
>inb4 hurr the graphics dude
It's not about graphics but aesthetics and character, which are very different from graphics.
Dusk devs are part of the same company that made that antifa riot game. others among the company include furrys and fags
>inb4 that's the publisher, the dusk devs are totally separate
check the publishers website, they're " one big family" and only publish their own games
None of these nu-retro-shooters seem ever to come out, except Dusk.
The whole thing with the Forest is pretty lovecraftian in it's own right.
The authentic ones do seem to stay in development for quite some time. In the case of Ion Maiden for example that's due to the devs working part-time. WRATH hasn't entered into development hell yet. And I really wouldn't call it nu-anything. In stark contrast to Dusk these games are made with the same engine, methods and spirit as the old games. It's literally new 90's games. WRATH in particular has a bunch of Quake mappers on its team. It doesn't get more legit than that, except maybe with stuff like Sigil which is original creator making more of the old stuff.
Ion Maiden is fucking retarded though.
Nah, it just lacks that 90's edge. It's not by any means some socjus game. What it is however is a legit Build Engine game and we just don't get those anymore. It's all unity trash or abominations like Amid Evil.
The other Apocalypse trilogy movies are also good and underrated imo.
Would you people consider Clive barker's undying a lovecraftian game ?
It does kinda fall in the same area as call of cthulhu when it comes to stupid action games but ya know I thought it nailed the otherwordly and early 1900s themes pretty well.
It's more a classic ghost story, Barker wasn't very "Lovecraftian" in his style.
This. I've never played a game that rapes as much white pussy as Dusk. It puts all the other modern retro FPS games to shame.
It's not a lovecraftian game, Barker had original ideas that he pissed away before he could establish a lasting legacy, and Undying was one of his last gasps.
>As the game progresses the reality you wake up to seems different somehow, and you begin to suspect that reality is just a dream within a dream.
Bloodborne does this, the whole game is a dream, and you can go further into dreams and nightmares.
> whenever you die, and at certain other points you wake up in bleak reality, longing to go back as soon as possible
Happens with a particular enemy, if he kills you, he will abduct you and take you into a semi-late game are, which is creepy as fuck.
Shit progresses further into insanity as night falls.
The game does Lovecraftian horror elements well, with gods that although at times benevolent, there mere interaction fucks shit up.
Never tried the game, but I did watch a quite indepth video on it, detailing the Lovecraftian inspirations/connection. Not sure how the action-y gameplay meshes with the Lovecraftian side of it when playing it though.
This thread made me wanna try out the remastered version of ‘Sherlock Holmes: The Awakened’. Kinda intrigued by the combination of Sherlock Holmes & HPL’s universe/cosmic horror. Not having that high hopes for it seeing as it involves Cthulhu, and having Sherlock travel to the US is just plain wrong IMHO. Still, Sherlock Holmes, ppoint-and-click puzzles and Lovecraft? Probably worth at least one playthrough, right?
>In the case of Ion Maiden for example that's due to the devs working part-time
And a lawsuit from the band Iron Maiden:
>Iron Maiden’s complaint asks for $2 million in statutory damages, more in compensatory damages, and a slew of rulings against 3D Realms related to the creation and use of the Ion Maiden logo. The band also wants injunctions prohibiting the use or the registration of the existing logo and trademark, the destruction of any physical materials bearing it, and either the cancellation of the ionmaiden.com domain or transferring its ownership to the band.
That's such a bullshit lawsuit, nobody thinks Ion Maiden has anything to do with their shitty Iron Maiden mobile game. It's just a generic word anway, bloody fuckign hell, it reminds me of that time Bethesda jewed the word "Scrolls". Which was supremely retarded too.
>This. I've never played a game that rapes as much white pussy as Dusk.
Duskfags being cuckfags makes a lot of sense tbh.
Neither of these films are anything close to Lovecraftian ,both of them Carpenter and Yuzna try but they're both too much on the b-side for it to work effectively as 'horror', and as for They and Event Horizon it's basically just ghost stories but one of them is set in space.When it comes to Lovecraft both films and videogames seem to share a common motif other than ending up being really slow paced and boring when they do get it somewhat right;you can find them but they are rare and often never even name themselves as Lovecraftian to begin with.For the former look up 'Picnic at Hanging Rock' and for the later look up 'Eleusis'
The Rim of Madness mod for Rimworld is fun if you want the le tentacles experience.
There's also The Sinking City coming out soon but I got the feeling it'll be yet another walking sim.
Stygian: Reign of the Old Ones seems to shaoe up quite well too.
>There's also The Sinking City coming out soon but I got the feeling it'll be yet another walking sim.
The first concept art they made public had me cautiously optimistic, but everything since then makes it clear this will not be anything even remotely good. It genuinely baffles me how someone can put so much work into getting small details right, yet completely miss the point of cosmic horror; ‘The Sinking City’ is just a shooter with basic Lovecraft references and window dressing.
Just set the game/film/whatever in the 1920s/30s New England, have the main protagonist be a private investigator, sprinkle everything with some small details and references to show they’ve done basic research of the time-period, throw in a bunch of giant tentacled monstrosities and Cthulhu-esque sounding names.
Just look at this piece of concept art. Lovecraft would be spinning in his grave if he saw this shit. Anyone who produces something Lovecraft so obviously would be ashamed to have ‘inspired’ is not someone who deserves your money.
What did they show that isn't a fun lovecraftian experience? Everything so far I've seen looked pretty nice.
>fun lovecraftian experience
You are going to kill me with this shit.
Rim of Madness is much more than just le tentacles experience. There are events that turn you crazy, all kind of monsters and also witht he cultist mod you can worship the old gods in your colony by sacrificing people.
>Rim of Madness is much more than just le tentacles experience.
Well, yes, but it hardly gets "Lovecraftian" since the main focus is still the rather vulgar aspects of the mythos. Throwing prisoners into a hole to appease Cthonians never gets old though.
There is something that is bothering me while lurking. What do you people define as lovecraftian? because Lovecraft wrote about a LOT of stuff, even some attempts of comedy.
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‘The Hound’ is basically a self-parody, where he pokes fun at his own writing and creations. ‘Herbert West – Reanimator’ is darkly comedic, but not in a laugh-out-loud way. Other than that I cannot recall much, if any, humour in any of HPL’s writings.
That's why I said attempts.
But seriously, Lovecraft wrote about body horror, about the terrors of race mixing, his own subversion of his own stories in The Case of Charles Dexter Ward, about how humanity ends turning as crappy apes living in the ruins of their civilization while being watched by a daemon after he talked with a magic moon genie with alzheimer.
His themes go from fear of the unknown like the thumpnail of the video you embed said to the futility of humanity as it is nothing but dust in the inmense of the universe. We can agree shitty monsters with tentacles aren't lovecraftian, but dealing with dangers that go agains the same reality you percieve as true is indeed lovecraftian… among many other themes he wrote about.
What do you faggots think of Cultist Simulator? Aside from the shitty name I've been having fun with it even if I don't know what the fuck I'm doing half the time
>no Sunless Sea
I mean it counts, right? Ignoring all the tranny shit, it's pretty fun.
It's fun, but once you've learnt everything and have done a couple of the endings it gets really boring. You're at the best part of the game right now, learning. DLCs should be released in packs instead of one at a time, because this drip feeding of content is fucking annoying.
Bloviating pseudo-mysterious prose is not Lovecraftian.
not defending these games, CS isn't even based off a Lovecraft book.
I've been reading his shit in chronological order. How do retards making games fuck it up so bad? Just fucking set the games in Not The Dreamlands and build the world from there. Have the prologue be how the MC gets to the dreamlands through the gates of deeper slumber. Every retard making games seems to want it set in the real and mostly boring world instead of the fantastic and interesting dreamlands
The people who make "Lovecraft xD" games don't know or care about his Dream Cycle. It WOULD make for an amazing setting though.
SEARCH THE AREA
It was not a very good game anon.
Don't forget the brown, fluttering zoogs; the meowing cats; the faceless, rubbery, slippery night-guants; the glibbering, meeping ghouls; the grey, toad shaped, pink tentacled moon beast;, their almost human horned slaves; the mysterious, unseen bhole; the noseless, foreheadless ghasts; the gugs with their eyes shaded by haired portuding skulls and their veritcal mouths; etc. All these non-godly monsters that by their lonesome man might reasonably kill from one story and I've assuredly forgetten at least a handful more.
>And they are all basically on public domain
Except the stories written with C. M. Eddy, Jr because of his shekel grubbing great great nephew. Ashes, The Ghost-Eater, The Loved Dead, & Deaf Dumb, and Blind are all hard to find. If anyone has these, please let me know.
>It's not complete
>Doesn't even have everything available for free to the public
Try this instead. http://www.hplovecraft.com/writings/fiction/chrono.aspx
>I have read all his fiction multiple times
Can you point me to online copies of his collaborative works with C. M. Eddy, Jr? Ashes, The Ghost-Eater, The Loved Dead, & Deaf Dumb, and Blind.
I also thought it was some sort of monstrous Gondola.
>A map of the Earth's dreamland
A name like "X-simulator" give absolutely zero faith in it being even a hald serious game. And you say it's based on the dream cycle and not "Cthulhu cult LMAO XD" bullshit? Is it really worth a pirate?
I am an Elder God of Gaming.
You summoned me.
And you seek the old blood.
Fear the old blood.
Please share your ancient gaming wisdom with us, O Old One!
That would actually be interesting so we can't have that.
It's weird tbh, video games have none of the limitations of film so making a creative game based of his dream cycle wouldn't be any harder than to make another shitty le tentacles game with superficial references to his most known stories.
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‘Lovecraftian’ has, sadly, been reduced to a buzzword these days, intended to sell some product, or used by people who only grasp the most basic elements of his fiction, namely monsters/aliens who appear godlike to humans, and in particular monsters/aliens who appear shapeless, with countless eyes and mouths and numerous tentacles. This isn’t a new thing, since it originated quite early on, with August Derleth, and his abysmal ‘additions’, or glorified fanfiction.
When most normalfags hear the term ‘Lovecraftian’ they immediately think of tentacled monsters and paranormal investigators wielding Tommyguns running around in New England discovering and fighting eldritch horrors ad nauseam.
There is line by French author Guy de Maupasant from ‘The Horla’, which I think perfectly fits what ‘Lovecraftian’ or cosmic horror is all about: “We are so weak, so powerless, so ignorant, so small – we who live on this particle of mud which revolves in liquid air.”
Cosmic horror is all about instilling a sense of existentialist dread in the reader; make them feel insignificant and overwhelmed when faced with the horrific realisation of our existence. The monsters/aliens are used as a plot device to help give the threat of our forthcoming annihilation and our smallness a face, but without anything too concrete, which would ruin the incomprehensible, unknown forces the characters face. HPL famously wrote that “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.”
The idea of our smallness and insignificance, and the mind-shattering knowledge that the characters may have to live with for the rest of their life – a godless, hostile universe in which humanity is completely meaningless.
HPL also wrote that “It is a mistake to fancy that horror is associated inextricably with darkness, silence, and solitude.” In film & vidya, where you have to make a profit, it is probably impossible to successfully pull off Lovecraftian/cosmic horror – the player wants to feel like their choices matter, and conveying a sense of existentialist dread in someone if you have them able to fight/shoot people/monsters is not going to work; and if you don’t include combat at all, you’ll have people complaining about it being a ‘walking sim’, and wondering where the fuck all the tentacled horrors they expect are.
Favourite lovecraft would be the Dream quest of unknown Kadath. I'd love a game based on it but I really cannot see how they could make it work, maybe an RPG that has each major location be it's own level / map or something but in terms of actual gameplay I've no idea.
I love/hate the thought of giant creatures underwater. I had several dreams where I would be able to go very fast underwater (the water being super clear in most of my dream, almost as if it was air, sometimes its murky but I can still see) and I would see thousands of giant whale-like gargantuan creatures in every directions.
I always thought they were really cool to witness in both artwork and dreams.
I am absolutely horrified of water. Even when it seems clear, it's seems possible that something massive is lurking just out of sight. I once had a dream where I was underwater in a submerged city of skyscrapers, along with many other people spread out sparsely. Without my or anyone else's having noticed, a innumerable school of super massive manta rays, ranging from as wide as a single skyscraper to as wide as ten skyscrapers, had begun swimming through the area. They were destroying with indifference dozens upon dozens of skyscrapers as they passed through, killing thousands with the sinking building and hundreds more simply by swimming into them at high speed, though at their size merely leisurely gliding.
I have feared the deep ever since a Ratchet and Clank game in which falling into the water in certain areas resulted in leviathan fish of likely mutant origin appearing with zero visibility below the surface of the water and swallowing you whole. Probably since much earlier.
>English is my fourth language
Goddamn. Completely off-topic, but about when did you start learning additional languages, and about how long did it take you to "understand" them? The only reason I've ever wanted to learn another language is to read older/obscure literature or media, like Jules Verne stories and untranslated games. It still sort of amazes me when other people know four times as many languages as I do.
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I’m from Scandinavia, so I’ve been exposed to the two other Scandinavian languages from a very young age; grew up watching TV programmes and films from Sweden in particular – the stories by Astrid Lindgren, such as Emil and Pippi Longstocking, and the film adaptation of the Lionheart Brothers… These Swedish programs and films were always subtitled, so it made it even easier to follow and learn the language. Written Danish is very, very close to my own native language, so that one almost feels like cheating; spoken Danish is a little harder, certainly harder than Swedish IMHO. Not sure how well non-Scandinavians are able to understand the two other Scandinavian languages if they’ve learnt one…
We begin with English quite early in school, and seeing mostly UK & US shows and films, and being exposed to the Internet has absolutely helped.
Had Spanish for two years in junior high school, but I don’t remember too much of that. Know some German and Old Norse as well – enough to get most of what is written/said at least.
And to justify bumping this thread again; the trailer for the cancelled sequel to Call of Cthulhu: Dark Corners of the Earth. Looks like they were going for an even more action/shooter approach with the sequel, which would have been a terrible mistake IMHO. The parts where you explore Innsmouth and are chased through buildings, back streets and alleys, were easily the best of the game.
I thought Dusk was okay, then I went and played arcane dimensions and remembered what a good shooter is meant to be like.
Dusk has trash pacing and the downtime is only when you've already killed all the enemies and are looking for secrets. The weapons and weapon progression is trash, ie. the pistol is not fun to use, the machinegun has reticle bloom, weapons like the riveter are just different for the sake of being different so that they're not like quake guns, but then they have shit design and they're balanced via ammo scarcity. Active Directory gave you plenty ammo for all your weapons but you were constantly using all of them because they actually had different purposes. Maps looked cool but the actual design was trash. It was about making spooky low polygon town/factory/military base first and then somewhere after that came the actual gameplay of the map. Enemy design was awful. You got dudes firing homing projectiles that can't even be shot out of the sky like they can in serious sam, the defense is meant to be to use the sickles to hit them back, which would be awesome design if there was no weapon switching, and the hit detection on that behavior was remotely consistent, neither of those are the case. The mouse input fucking sucks, its terrible. There's one thing you have to get perfect and the player can be lenient on every other point, and its the mouse input. It didn't feel quite as bad as unreal engine, but it got pretty close to it.
The only good thing about dusk was the cool front flipping through the air stuff, I wish quake had that.
Did either of you read the 'fanfiction' where the series is written to sound like a Lovecraft novel? It's bretty gud
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The fundamental flaw in most (if not all) adaptions if Lovecraft's works is the lack of his philosophy Cosmosism guiding the themes.
His true beliefs were not Nilhism, they were Existentialism brought to its utmost extreme. The question is; did he know this himself?
>the player wants to feel like their choices matter, and conveying a sense of existentialist dread in someone if you have them able to fight/shoot people/monsters is not going to work
A solution to this is either;
1. Make weapons available but totally ineffective.
2. This is from personal experience, but the only time I felt the horror people said you are supposed to feel from Lovecraft's works was from the non-horror story: "The Dream-Quest of Unknown Kadath". It was at the end of the story, and through events I won't divulge, this FUCKING LONG story presented a possibility of Carter's ENTIRE JOURNEY being A COMPLETE AND UTRER FAILURE. The experience of the main character having struggled so much and being presented to me the possibility that it was all pointless really got me.
>When most normalfags hear the term ‘Lovecraftian’ they immediately think of tentacled monsters and paranormal investigators wielding Tommyguns running around in New England discovering and fighting eldritch horrors ad nauseam
That kind of describes The Daily Cthonicle but I think it does a decent job of instilling a sense of dread instead of being retarded and zany.
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Have you seen new tv miniseries Chernobyl? It's basically lovecraftian horror not even with a spin on it, everything's there, you name it.
Playing with forbidden knowledge, suicide by main character by too heavy a burden, invisible cosmic force causing prolonged inevitable death and curses future generations, indifference of this cosmic force, too long exposure to radiation~going insane at mere sight, cult-like behaviour of politicians and reactor staff, add to that great original score and it's 10/10 for a HPL fan
>has dreams about going underwater, breathing in water, seeing many fish-like creatures there
Anon, you might be a deep one.
Prince of Darkness is fucking cool as shit. Carpenter films are some of the few I have bothered to get physical copies of.
Invidious embed. Click thumbnail to play.
I like what Frictional tried to do in the first Penumbra game, where they gave you weapons, but they are really clunky and very ineffective against enemies. Sadly everyone just killed the enemies anyway, instead of using it as a last ditch effort to survive, and in the second game they just removed the weapons entirely.
Giving the player a knife or axe would force them to get up and close to any enemy, and that could easily expose poor AI and suboptimal animation/movement, which would detract from the tension. Using one’s fists as a last ditch effort to get away could be one way to do it – add some motion blur and effects to make the player feel disoriented and on edge.
With firearms there would almost certainly have to be ammo pickups throughout the game, and that could just as easily break immersion – what luck to find one or two magazines for your pistol!
One of my favourite HPL stories, and one which really struck a nerve with me, is ‘The Temple’. The idea of being hopelessly trapped in a submarine at the bottom of the ocean, with power failing, oxygen slowly being used up with every breath you take, despair among the crew, and then the narrator trying to calmly and rationally writing down a record of what happens till the very end… That reminded me a lot of the Kursk submarine disaster from 2000, where all 118 on board died, and they later found short, hastily written notes left behind by some of the crew members who had managed to the back of the sub; at least one note had been partially written in the dark after the power went out: https://en.wikipedia.org/wiki/Kursk_submarine_disaster
Also, the protagonists in ‘Facts Concerning the Late Arthur Jermyn and His Family’ & ‘The Shadow Over Innsmouth’, who are faced with the truth of their tainted bloodline – the idea that there is something so wrong with your ancestry that your entire world would come crashing down and you’d want to die is more powerful than any physical monstrosity coming for you.
The video by Extra Credits called ‘Why Games Do Cthulhu Wrong – The Problem with Horror Games’ nailed it, IMHO, despite what people think of the makers (I am pretty much unfamiliar with them or their politics): https://invidio.us/watch?v=7DyRxlvM9VM
I tried helping an anon out over at /x/ a while back, some of it could be relevant to this thread: /x/ - Hey /x/, I want to make a 2D videogame with a horror/supernatural theme but I don't have any good ideas for the story/gameplay. Help?: http://archive.vn/uCqLJ
My youngest brother has recommend this show to me since he saw it. My only gripe with it is that it is in English. Would have preferred to have a Ukrainian/Russian production for authenticity. Might have to relent and give it a try though, since it does seem to touch on some Lovecraftian themes. The opening to ‘The Call of Cthulhu’ comes to mind: “The sciences, each straining in its own direction, have hitherto harmed us little…”
The idea that we will bring about our own destruction by accident (“… what an age-old cult had failed to do by design, a band of innocent sailors had done by accident.”) is a very real threat – hearing Elon Musk talk about how he fears AI and the lack of regulation surrounding it, and how me may be (trapped) in a simulation is the kind of fear that sticks with you…
“You may live to see man-made horrors beyond your comprehension.”
— Nikola Tesla
>Make weapons available but totally ineffective.
Eh, I'd make the effective, but ammo very rare. So rare that it'd be impossible to just shoot your way through. The game should prefferably be a stealth one (with several alternating routes for enemies on each reload, so that the player needs to stay on his toes rather than just rembering a pattern) with confrontation being a last ditch effort – it would save the player, but it'd cost him the incredibly valuable ammo. Not to mention he could expect many other enemies come chasing after the sound soon.
The point isn't that shooting enemies doesn't work – weapons do work fairly often in Lovecraft's works – it's that even though they work, it's a very pointless triumph. Cool, you killed him, but you gained literally nothing from it beyond a short relief – he has no loot on him, you expended a valuable resource, and his friends will come sprinting here any moment now. You achieved nothing.
Why not have combat not be the focus and be more of a hindered like in the old RE and SH games? Make it about traveling a maze like location while solving puzzles and avoiding as much combat as possible except for the token bosses.
There are many ways I'd describe RE's puzzles, but "horror" would be nowhere among them. In fact, it was the opposite of horror – it brought me out of any sense of tension I had, instead presenting me with some stupid bookshelf sokoban or whatever the fuck it was.
Invidious embed. Click thumbnail to play.
This. Combat should be a last resort, killing or wounding someone to get away. I really like the idea of having the main part of the game be navigating a maze-like area and solving puzzles/figuring out how to move on; something like the cubes in the film ‘Cube’ (1997), or the chaotic city of ‘Dark City’ (1998), and avoid enemies.
I don’t think ‘monsters’ should be used as bosses – human or robotic enemies would be better. Monster encounters should be carefully managed so that the player can’t detect any limitations in AI or animation.
Puzzles or tasks that the player need to complete/solve to progress should make sense and not feel out of place in universe – finding keys, passwords, directions to the correct place, &c.
That sokoban comment is very accurate, but you need breaks in the tension every so often. The hard part is making the player like the puzzles for being breaks in the tension.
Yes its pretty enjoyable, I'd throw some money at it if it was better. Pirate it and see for yourself
Don't let the card game aesthetic fool you though, has nothing to do with one or plays like one.
Though it might come off as a bit cocky to try and ‘fix’ a film, I really do think someone should make a fanedit of the film, or rather the ending, and upload that to YT.
Begin with the black screen showing the text: ‘The bombing in front of the Shibuya train station left 108 people dead and 245 people wounded.’ Then show everything in the original till the point where Eno-kun pulls the trigger on the detonator. Cut to black instead of showing the recording of the hell dimension, a text on screen tells us the footage sent back was too damaged to be salvaged, except for a short clip of audio – while heavily distorted even after attempts to clean it up. The text fades and we just have the black screen as the recording begins to play, and we can hear agonised screams of terror like in the Well to Hell hoax: https://en.wikipedia.org/wiki/Well_to_Hell_hoax
Invidious embed. Click thumbnail to play.
This is a parody with class, anon.
Did you wake up one night in a terrible scare and suddenly get the compulsion to draw or sculpt a living terror?
I'm just asking to make sure. Don't wanna be the guy who missed out on the sunken city rising again.
Sinking city torrent is out, i guess. I will try it out and will report about it later.
I am not afraid of it, but it is mildly disturbing. I was swimming in the Ocean a couple years ago, i'd say about a mile off the coast, and i've had a piece of coral hit my leg with a rather large amount of force while i was resting. It only left a minor cut, but it was one hell of a scare.
What is really scary in the Ocean isn't the sharks or whales, but morays. Those things are highly agressive and they will fuck your shit if you wander into their territory.
There's one of those "Game movie" videos out. Sinking City is fucking trash, easy to tell from the first 10 minutes. Soy devs can't do Lovecraft justice, pure and simple.
Looks very plain and even amateurish at some points. Monkey man was pretty cool though, didn't expect a reference to anything besides the spooky tentacle stories.
>ctrl f shadow of the comet
Shadow of the Comet, which is inspired by Color out of Space
and it's sequel, Prisoner of Ice, in which an American submarine has recovered something with tentacles in an ice block. Try to keep it there
Shadow of the Comet
I love these games. They usually have a good story but shit gameplay because this was the time (1993) to figure out how to do games. I can't remember ever finishing Prisoner of Ice, but now I have to.
Now that you mention it. Is this game any good? All I've heard is that the game is racist and that you walt too much.
games require visuals which ruins the point of lovecraft
lovecraft movies and vidya will never ever work
>Game is racist
The review I saw was bitching about how you can interact with the KKK in a manner that doesn't involve guns
IIRC they complained that KKK wasn't a stereotype and was only racist towards people with the Innsmouth look instead of everyone who wasn't pure aryan.
come to think of it
>current year journos complain that the game isn't racist enough
Never thought I'd see the day
MC does lecture monkey man at one point. He's like "Easy there, Dr. Zaius. Not all sea niggers are bad."
This is in the opening slideshow of the game. Quite an interesting first impression, that's for sure.
Is… much more than any modern dev is willing to do.
But is the game fun?
Dev discovers this ONE TRICK to hide his power level. SJWS HATE HIM!!
I'm still struggling with the settings, will get to the game soon.
I wouldn't keep my hopes that that is the case.
>create a game where everyone keeps shitting on niggers on jews, beats up fags, bitchslaps unruly wives, etc.
<"Are you asking me to pretend like none of this happened? To hide the horrible crimes of those times? YOU BIGOTS!"
yikes/10 - polytaku
First person you meet in the game. It's one of the few people in the city with clean clothes, apparently is the reason why MC has come to the city and has arranged us a room in the "Devil's Reed". I'm sure he is a great ally and will not betray me in the future.
trust that man,he's your greatest ally
Since we are going old school: The Hound of Shadow from 1989 by Eldritch Games and published by EA. It is a text adventure game with very limited artwork used to establish setting.
>not one of the few games to actually get it right
According to the thread for the game, which was nuked due to shitposting, there's also a statement from the devs that they did alter the "icky racism about race-mixing" by "subverting lovecraft's tropes". Also, someone said that there was a guy who goes on a spiel about race mixing being bad and he is clearly presented as the villain. And of course, it's ANOTHER FUCKING CTHULHU GAME.
FUG. I was just looking thru the catalog for that thread. Some anon in it said that the only good/decent Lovecraft-inspired game was an indie game made by two or three Turks. I take it he was referring to ‘Darkness Within 2: The Dark Lineage’? Know next to nothing about it, though it seems like ‘Amnesia: The Dark Descent’ in a Lovecraft setting, though, for some reason the devs changed the names of some areas (Arkham into Arkhamhed, and Innsmouth to Wellsmouth).
Glad to see the only relevant gaming website here in Norgay just gave ‘The Sinking City’ a negative review (‘Messy Lovecraft horror drowns in its own ambition’ & ‘The Sinking City’s somewhat interesting story is ruined by weak execution’). And while I searched thru the archive of articles and reviews I found an article about a game called ‘U55’ set in the underground of Berlin, inspired by ‘Amnesia’ and ‘Call of Cthulhu’, as well as an old article from 2012 about ‘Routine’ ;_;
Nigger, does that look like the story to you? That's just the fucking title and some info on it. You gave a link to the same website I posted in the post you're responding to.
>nuked due to shitposting
Figured that's what happened to it.
>they did alter the "icky racism about race-mixing" by "subverting lovecraft's tropes".
From what I noticed is that now it's women getting FISHED and not the other way around as in 'The Shadow Over Innsmouth'. Some asshole got cucked by a sardine.
>a guy who goes on a spiel about race mixing being bad and he is clearly presented as the villain
Well, that ends up being a bit amusing given the character's own backstory which anyone familiar with Lovecraft can immediately figure.
Anyway, as for their claim of "authentic depiction", this game seems to have a lot of niggers in lofty positions, some homos and uppity bitches with college degrees, all things one will be hard pressed to find in Lovecraft's works.
>uppity bitches with college degrees
Asenath Waite did take ‘a special course in mediaeval metaphysics’ at Miskatonic U in ‘The Thing on the Doorstep’, though she hardly counts for obvious reasons…
Not even gonna bother pirate this pozzed shitfest. These devs only use Lovecraft’s name to sell their game, infested with their current year sensibilities and politics. If they didn’t have Lovecraft’s name and setting to leech off of no one would have cared at all about their game.
That's a blatant lie tbh. Niggers were treated too well and when you give them an inch they will take a mile. The era in which Lovecraft lived and in the previous times he'd like to set his stories they were too liberal and cucked if anything.
Why did groids get lynched? Because even back then niggers got away with crimes without the police doing much about it so people had to shape their own justice. These days Americans can't wait to suck off a nig or a spic who just killed or raped an entire white family.
>Well, that ends up being a bit amusing given the character's own backstory which anyone familiar with Lovecraft can immediately figure.
Isn't he an ape man, like the ancestor of some degenerate gorilla fuckers from that one story I can't recall the name of? Sounds like their setting him up to be "like Hitler" in that he "hates X but is actually part X". Was it true that Hitler had a near Jewish ancestor, or is that just a meme? Also, it would be funny, because portraying him as a "hypocrite" would be to defend bestiality if his ancestors really did fuck gorillas.
>Was it true that Hitler had a near Jewish ancestor, or is that just a meme?
Hitler's mother was half Jewish, making him 1/4
his nephew is known to have spent only one month in military service during ww2, thereafter retiring and getting full pension. It is thought that he did so by exploiting this family secret
Yeah it's a reference to "Facts Concerning the Late Arthur Jermyn and His Family". IIRC in the story it's the great-great-great-great-grandfather of the titular character who marries some kind of super ape. I guess this one is a subversion given his pride on his lineage while in the story, the two who connected the dots went bananas from the realization.
>Hitler's mother was half Jewish, making him 1/4
>posting kike lies on /v/
Thanks Anon. Literally never seen this before, for some reason. I could go for a text adventure on the cthulhu mythos.
[spoiler]I am convinced by seeing the gameplay of this game, that eye color means a lot those who work for the men in yellow, eyes are yellow. Those who are touched by undersea are either innsmouthians or corrupted by Dagon.
There are other gods at work too, I wouldn't be surprised if Nag shows up.
Well one of you needs give something concrete. "Hitler is Jewish" anon provided no source and "Hitler is not Jewish" anons need to show where the lies began in order disprove it because it's reached the point of "common knowledge" even if it's wrong.
This whole bit of history began because one no one knows who one of his grandfathers was, so people made up the notion that he was jewish somehow. Here's a kike-approved source for you: https://www.jewishvirtuallibrary.org/was-hitler-jewish
So it seems, based on this (((source))) and a lack of information, that the world will never know.
The only lead is due to his haplogroup, but since they are only transmitted patrilineally, it could very well be a moorish ancestor from a thousand years ago, or even back to the neolithic. Haplogroups are absolutely worthless to determine individual lineage.
Saw a documentary on the DNA of famous people not that long ago, and they tried getting hold of Hitler’s DNA, buying supposed hair-clippings, and bits of charred bone, to test. They also got hold of some strands of hair from a hairbrush said to have been Eva Braun’s, recovered from Kehlsteinhaus by an American GI. According to the analysed DNA, Eva did have some Jewish ancestry, but the GI who had taken the hairbrush as a souvenir was Jewish himself – so I would not be surprised if some of his relatives had used the hairbrush, and it was their hair that got testet.
We are seriously getting off topic
>We are seriously getting off topic
Not really, leftists are stealing from Lovecraft and making out getting cucked by fish people and seeing people degenerate into abominations is a good thing to btfo Hitler. That's pretty much all of what's going on in most Lovecraft adaptions.
It is a bit off topic. Regardless of the truth of Hitler's genealogy, it's somewhat commonly believed that Hitler had Jewish ancestry and was thus a hypocrite. So discussion of his actual ancestry is off topic. But the devs of the game are trying to set up a villain character to be similar to this belief about Hitler. He despises race-mixing but is actually the product of it. Of course, as I said before, since they are basing this character off of Lovecraft's "Arthur Jermyn" who was the product of bestiality committted with gorillas, are making this character ape-like likewise, and are portraying hatred of such mixed blood as bad, they are showing support of bestiality.
If they realize this, they may later reveal that the gorillas this character is descended from are actually a fully sapient gorilla-like race. But that's getting into furry levels of justifying bestiality.
>it's somewhat commonly believed that Hitler had Jewish ancestry and was thus a hypocrite
Nah, only suckers believe jewish lies. I bet you think the holohoax was real too, the six mirrion number and all. Lol
>they are showing support of bestiality
That and pedophilia is next on the agenda now that they've normalized pederasts and fags in dresses. I wouldn't be surprised if say Netflix started producing bestilaity content one of these days, or if Ubishit included it in one of their games. I'm thinking they will go with pedophilia first though, as that's much more popular with the Kikewood and PedoEra crowds.
>Nah, only suckers believe jewish lies.
Much the population.
>Hitler was a scatophiliac homosexual mischling catholic-pagan-muslim-atheist with one testicle, an irrational hatred for jazz and an addiction to every drug known to man
No wonder the man was so angry
I've been drinking and that post was in between two shots.
Hitler didn't have any jewish ancestry, though. That's a lie that's been disproved countless times, and yet morons like you keep trying to push it.
Then don't bring it up in the first place, nigger.
Dread of something you cannot explain and cannot fight back against. This is the core of the true cosmic horror.
>Hitler didn't have any jewish ancestry, though. That's a lie that's been disproved countless times, and yet morons like you keep trying to push it.
Nigger, are you following the fucking chain of replies? I specifically questioned the meme that Hitler was jewish and agreed with the Jews themselves that there's no hard evidence Hitler was Jewish.
I wanted to know if the analogy the leftist devs were attempting to make to Hitler was even a true analogy. What's wrong with acknowledging that digging into Hitler's ancestry is somewhat off-topic?
>Nigger, are you following the fucking chain of replies?
I did not, no. I suppose I should've.
The Lurking Horror from Infocom, then.
This anon truly gets it. Something that fills you with sheer terror because of how horrible, unnatural and alien it is; defying all description or attempts to understand, because our human senses cannot accurately identify it, and because our minds are too frail and simple to deal with the knowledge of its existence and the implications it holds for mankind and our place in the universe.
Films like Altered States (https://invidio.us/watch?v=BaMVsxV8Tl4), Jacob’s Ladder (https://invidio.us/watch?v=rJztRnDxdM8) & Dark City (https://www.invidio.us/watch?v=ZZKKJzWjas4) came quite close. This scene in particular, from Dark City, where the characters are faced with the undeniable truth that their entire world is a prison, and that all their memories are implanted and false, is absolutely brilliant – and there is no need to add any tentacled monstrosities to achieve this.
So, what's the verdict about The Sinking City? Is it a good game?
Thanks for replying, I'm surprised to get an actual answer. Always been curious how others actually get introduced to languages.
>and bits of charred bone
Yeah those bones, where not Hitlers. Years later it was revealed that the commies lied about them having his remains, they belonged to a woman too young to be Eva. Hitlers remains where never found ever.
>so I would not be surprised if some of his relatives had used the hairbrush, and it was their hair that got testet.
You're a smart man.
>Yeah those bones, where not Hitlers.
Quite so. I believe the bones they bought and tested turned out to be animal bone fragments. The programme was called Dead Famous DNA if anyone wants to check it out.
Seen two reviews of it so far, neither of which were positive. Den of Geek said it was glitchy, and the world confusing to navigate. http://web.archive.org/web/20190629024117/https://www.denofgeek.com/us/games/281871/the-sinking-city-review
Neither review mentioned the pozz or tentacles though, so take that into consideration as well.
A lot of the Lovecraft threads I have come across on 8chan tend to be pretty chill and have actual discussion.
Was looking for something worthwhile to see on TV earlier and I caught a few seconds of a Danish children's show, but it had been dubbed. This is sadly a trend that has been getting more and more common as of late (2000s and beyond). Back in the day they would have subtitled the shows instead. I fear children growing up now will lose that early exposure to the other Scandinavian languages with this dubbing.
Can somebody reccomend the works of other writers who helped to create the tone of Lovecraft? I've been through a lot of R. Howard's stuff, and Chambers's only book of note. I think there were other weird fiction writers who borrowed and contributed from that literary universe they created.
>Any good games that uses Lovecraft's works?
SMT and Persona.
August Derleth and Clark Ashton Smith were both penpals of Lovecraft, and they all carried influences from one another in addition to the same locations, gods, and concepts. Derleth was notable for further expanding on the pantheon of gods HP created. Unfortunately, much of his stuff is still (((copyrighted))) for a good 5-15 years, but much of Clark Ashton Smith's stories are available here: http://www.eldritchdark.com/
I've always liked his almost simpler feeling stories like Herbert West, or innsmouth or the curious case of dexter ward iirc the name, rather than the bigger ones which are always about massive elder gods, with lives and time beyond counting, and beyond comprehension.
I absolutely love the arc about the nigger boxer in Herbert West. But the ending was absolute trash.
I kinda agree. The ‘standalone’ stories are probably the ones I come back to the most; I think ‘The Colour Out of Space’ & ‘The Shadow over Innsmouth’ are my two favourite stories. TSoI does mention shoggoths, and AtMoM was the previous story he wrote, so unless you have read that you are missing out somewhat.
Also, if you like ‘Herbert West – Reanimator’, check out the Hammer film Horror of Frankenstein from 1970. Other than being a womanizer, Baron Frankenstein is exactly the same as Herbert West, and the film brilliantly captures the darkly comedic tone of HPL’s story without going full retard like the Stuart Gordon adaptation. Dave Prowse plays the monster, and he went on to play it again in Frankenstein and the Monster from Hell with Peter Cushing back in the role as the Baron.
I've started it and I'm gonna go for "weird".
I mean it's clearly dated and ugly and glitchy.
But then horrors monster that you can't spot without your char going blind, glitching through walls and whatnot isn't bad. Nor does the ugly graphics are a problem for such an ambiance.
I do fear it's largely combat oriented and the combat is meh (though there is an actual investigative gameplay if you turn out the prompts which the games clearly tells you when you starts. You have a map, you have to read shit and make marks on the map etc… I just need a few more hours in it to see if it matters or not).
So far the whole thing can be summed up with "overambitious, on a shoe string budget".
Bump because muh cuhtwolu
All recent Mythos games have been retarded SJW infested messes.
I think I laughed for a solid 10 minutes after all that 5 or 6 page description of the reanimated boxer and how terrifying he is when it's just describing a buff black guy and throws in, "oh yeah he was a zombie too I guess" as an aside.
Invidious embed. Click thumbnail to play.
<An epic supernatural horror adventure and the spiritual successor to cult classic Scratches set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and twisted Euro Horror from the 80s.
<Release Date: As soon as we can.
Is this ever gonna be released, guys?
Any game for that feel?
For how long have they been working on it by now? Also, will they ever bring Scratches back to the online stores?
YouTube embed. Click thumbnail to play.
>I am absolutely horrified of water.
>On April 28th, 2000 Israeli-Russian diving instructor Yuri Lipski, sank over 300 feet to while diving in the Blue Hole, off the coast of Egypt in the Red Sea. When his body was retrieved, it was discovered that Yuri was wearing a helmet camera and had recorded his final moments on tape…
The writing in Sunless Sea and Cultist Simulator is pretentious garbage.
I agree and I disagree. About 50% of that game is pretentious amateur writing that feels like it was ripped right out of a teenage girl's livejournal and about 50% fits the dark nautical early 20th century setting well. The writing also does a good job of implying and leaving things to imagination, rather than explicitly describing and explaining things. If anything my biggest problem with that game is its inconsistent art. That and half of the recruitable cast being "strong woman" even though women rarely ever joined the navy/pirate crews/fishing vessels
Invidious embed. Click thumbnail to play.
not that anon but i did an edit a while back of it. here is the full vid. basically he shot like a rocket down to the bottom of the sea according to other divers.
what is interesting to note is that he does not die in the video, and is heard crying for help then stops after leaving the vid. this has happened previously in a cave diving incident where a man diving suddenly descends quickly and without notice to other divers. rescuers sent to retrieve his body also disappeared at the bottom and were later recovered by a different group (i'll see if i can pull the vid). there is a lot of shit in the ocean and in deep lakes that people don't know about. i did a diving video for a local county ordinance to get funding for a proper dive team; with 500 dollar lights they couldn't see more than 6 inches in front of them more than 6 feet down, the water was that black. in the ocean, there is also a layer of ice-like crust that we haven't penetrated through completely (only films I know that make mention of it, and again in parody, are The Meg and The Abyss).
do not fuck with the ocean or lakes/lagoons that lead to a river and thus the sea.
Bloodborne inverts the theme of cosmic indifference and has the cthulu monsters act more like mothers to the humans who behave like spoiled children.
It seems to be a very Japanese look on taking something that is considered a threat or evil to westerners and having the humans actually be the threat to the cosmic horrors.
The answer to the first question is: forever.
8. Sept last year they sent out a email update that seemed to indicate it was coming soon; they had brought the Steam page back online, and they had been, and would continue, to stream on Twitch. That was the last update I have from them. I’ve got a bad feeling about this; fear this one will end up like Routine
ASYLUM TV Spot: https://www.invidio.us/watch?v=scn84Efsqt0
ASYLUM: Progress update!: https://www.invidio.us/watch?v=9m9zIbjGh9Q
played this game as a kid, ctrl-f'd for it. it's a good, standard sherlock holmes game with a horror element. i played up to the horror parts before being too scared to play any more of it, but it's just straight up sherlock holmes point-and-click puzzle solving like a detective up to there. promising game from it intro.
know nothing at all about the remaster.
It has been in development since at least 2013: https://web.archive.org/web/20130203003152/https://www.kickstarter.com/projects/agustincordes/asylum-kickstart-the-horror
Back then they also did a AMA on Reddit: http://web.archive.org/web/20160720172954/https://www.reddit.com/r/IAmA/comments/18jbox/i_am_agust%C3%ADn_cordes_creator_of_the_scratches_and/
In the newsletter they also announced that their engine, named Dagon, is open source: https://github.com/Senscape/Dagon
Not sure what changes were made in the Remastered Edition; I think it is just graphical changes, and the ability to play in third person and first person.
this goddam game has been in development so long I forgot I even backed it
If it's half decent I'll cut them some slack but christ, what's even the point right now. Just keep working on it until it's ready, not like another year or two will make a difference at this point.
Shadow Tower + Abyss feel pretty Lovecraftian to me.
GTA: San Andreas.
That game was ambitious but utterly missing the point like most subjects (especially vidya) when adapting lovecrafts works. Like the idea of insanity comes from the constant thought and isolation from knowing things that would shatter the human bubble that is our anthropocentric existence. So the game just has it as a sliding scale just like that shitty 2018 whatever call of cthulhu game. It should be a slow fall into madness depicting a character having to overcome and deal with the struggles of seeing things beyond the veil. Every fucking vidya game just has it as a seeing spooky shit in a tense character moment without even thinking of the long term effects. Developers don't understand how to weave insanity into the mechanics, they just throw around words like 'muh madness' 'muh creepy pictures' without giving them the gravitas or nuance that lovecrafts works elicit. The lurking fear is one of my favorites and outlines the madness that comes from looking beyond pretty well.
TLDR: The Sinking City is a piece of shit game and most devs just want to write derelethian fan fiction not lovecraftian stories.
Imagine how amazing this game would've been if not for the mongols at bethesda and their hard-on for consoles.
Call of Cthulhu (2018) was good
DCOTE is good, play it on GOG to get all the bug fixes (including blue light bug)
Shadow of the Comet
Prisoner of Ice
Alone in the Dark (avoid the 2008 game)
Like, there's so many things which are based on Lovecraft's work, it's harder to identify games that are NOT Lovecraftian. What defines Lovecraftian?
The cliche ancient horror that has awakened
Familial sins which can not be forgiven (Gabriel Knight, Dare 2 Dream)
Family tribalism which leads to inbreeding/degeneration (Biohazard 7)
Toying with forbidden knowledge in immortality/resurrection (Biohazard, Maniac Mansion)
But as to games that actually use Lovecraft's mythos, pretty much just the Call of Cthulhu tabletop and the Lovecraft board games (Mansions of Horror, etc) because pretty much every Call of Cthulhu-based game is just exclusively Cthulhu and his minions.
This. Calling it Derlethian fanfiction is especially apt.
Not played the game myself, but I’ve watched about one and a half hours of gameplay, so I feel like I can add my two cents to the discussion.
Right from the opening it is blatantly obvious that the devs either have the most basic pop culture understanding of cosmic horror, or didn’t care and wanted to throw in a bunch of tentacles and monsters in their game no matter what. The game opens with a stereotypical cutscene of the bland protagonist having a bout of insanity and seeing tentacles. The private investigator character is so overused in Lovecraftian cosmic horror – it is way overdue to retire this kind of character. If I remember correctly HPL added two(?) minor private investigator characters to ‘The Case of Charles Dexter Ward’ in the hopes that a magazine publishing detective fiction would pick up the story. That’s it. Yet, private investigators are thrown into most, if not all, boardgames, video games, and fanfiction-tier modern cosmic horror stories. Where are the curious antiquarians and professors and researchers?
The not-Arthur Jermyn character comes off as a leftist wet dream charicature of a White man who unbeknownst to him has ‘mixed’ ancestry himself despite loathing the outsiders from Innsmouth. In the story, ‘Facts Concerning the Late Arthur Jermyn and His Family’, the character is self-conscious about his appearance (as was HPL), but in this game the character walks around like his appearance doesn’t make him stand out at all. Similarly, the Innsmouth ‘refugees’ that have flooded in to Oakmont are so hideous that they should be hiding from view. In ‘The Shadow over Innsmouth’, the Deep One/human hybrids would be hidden from view even in Innmouth once the change was too noticeable! One of the Innsmouth characters had no ears, an unnaturally wide mouth filled with deep angler fish teeth, and eyes suited for the darkness of the deep sea – yet he walks around in broad daylight.
There also appears to be an unnatural high number of niggers in this New England fishing town; two of them I saw up close had blue eyes…
The facial animations in particular are bad, and the models even worse – that one negress working in the local newspaper was almost as gnarly looking as the Innsmouthers. There are some serious glitches going on as well; at one point characters at the hospital, who were supposed to be asleep in their beds were floating in mid-air. There are also performance issues, and the game apparently isn’t easy to stream, often resulting in significant hiccups. When the character travels around the streets in his wooden motor boat, derbies floating in the water can be seen clipping through the boat’s bottom.
The third person perspective is not helping either – it makes it feel too much like an action-y shooter, rather than a slower, atmospheric horror experience. You run around shooting weird creatures and eldritch abominations which show up every now and then. The protagonist doesn’t seem too affected by these encounters however, and the ‘detective mode’, similar to the abysmal Call of Cthulhu 2018 game, is so awful I probably would have deleted the game if playing it. It is such a lazy way of telling a story and padding it out it is baffling how devs think they can get away with it.
Instead of the old, tired ‘visual disturbances’ added to the game, imagine if, very sparingly, they had gone with something truly disturbing like in the MGMT music video for When You Die. That would have been creepy – if they hadn’t overused it.
>It should be a slow fall into madness depicting a character having to overcome and deal with the struggles of seeing things beyond the veil.
This is hard to do in a video game. The least they could do is use the hallucination system from Eternal Darkness.
There's a little known indie game called Fiend that was inspired by Lovecraftian myths. It's top-down, like Darkwood, but made in 2001. Worth trying for one afternoon, I have fond memories of it.
https://www.please use archive.is/fiend/3030-15253/
I posted a random site from the internet that described it. I hate these fucking filters. Here's the original game webpage, I wonder if it'll go through.
Looks like it is made by the guys of Frictional Games: https://frictionalgames.com/site/fiend
And here is something that might be of interest to devotees of Lovecraft: The Aestivation Hypothesis
<Maybe we are not seeing alien civilizations because they are all rationally “sleeping” in the current early cosmological era, waiting for a remote future when it is more favourable to exploit the resources of the universe.
The Aestivation hypothesis: popular outline and FAQ | Andart II: http://archive.vn/hlQIV
[1705.03394] That is not dead which can eternal lie: the aestivation hypothesis for resolving Fermi's paradox: http://archive.vn/ZIXmE
Generally all the sites on the filter have done something to earn the cakejew's ire.
This is just an FPS Creator game. It even uses all of the default FPS Creator assets
>the cancelled sequel to Call of Cthulhu: Dark Corners of the Earth.
Did somebody say one of the first companies to be sabotaged by Bethesda?
>most devs just want to write derelethian fan fiction not lovecraftian stories
"Derlethian fan fiction." That's a really good way of putting all of these types of works into perspective.