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File: e07ce1c644aa86d⋯.webm (1.1 MB, 648x360, 9:5, french_kick.webm)

ba319e  No.16680020

So I recently finished the game, not flawless but good, the only thing I don't exactly like is how there is little room for being OP once you are near the end, a few things in progression are not exactly well implemented (the swiming shard is randomly dropped by an enemy and the spike immune armor relies on map autism), I am just hoping to find a way to mod the music.

Also… audible_whyboner.jpg

a75b2a  No.16680050

File: 2b4f24f0494e98e⋯.jpg (417.99 KB, 495x700, 99:140, miriam a qt.jpg)

>whyboner

Its a cute girl spreading her legs, theres nothing unreasonable about getting aroused by that.

And yes, thats one of the things i disliked, the swimming powerup just being a random drop instead of a relic like it has always been confused me alot when i just couldnt find it anywhere.


ba319e  No.16680065

>>16680050

Actually the whyboner is also about the French, but yes.

In general I may not be a stellar player but I find it very hard to not get hit in this game, specially if I use weapon techniques like the kick or some stuff like helm breaker, also, why are weapon techniques reliant on MP? I see no balance purpose in most of them with the exception of the katana techniques, the most op or clearly magical could use MP like in SotN.


25bbd6  No.16680073

>the swiming shard is randomly dropped by an enemy

You don't strictly need that to progress, just the skill shard that makes you sink. It's just intended to be a fun skill to use underwater and ridiculously good against specific enemies


ba319e  No.16680077

>>16680073

Are you sure you can get the sinker shard without the need to reach the area by swiming first?


25bbd6  No.16680091

>>16680077

Hmmm. I think you're right, actually. I forgot now, but I checked a walkthrough and it does sound like you need the swim shard to get to the Hidden Desert. That is very unusual, since it isn't strictly necessary after you get Deep Sinker.


a75b2a  No.16680103

>>16680091

In IGA's games, going through all the areas isnt necessary, you do it to get good endings, extra modes or map autism.


ba319e  No.16680114

>>16680091

That's another thing, a lot of shards become a bit useless or quite redundant, you can bypass having to equip certain ones each time by completely upgrading the passive ones apparently, also, I can't believe they decided to not give Circle/B any function outside of menus, a waste of a button, it would have been cool to have two weapons equipped or avoid the whole special inputs by having them assigned to a single direction + said button.


f162cd  No.16680120

>>16680073

i think its 100% drop chance first time, but you don't need it to reach another part. story wise you're supposed to get the passive shard that lets you walk underwater


25bbd6  No.16680129

>>16680103

>good ending

>get to Gebel/Richter

>game ends after less than half completion rating

>"wow, what a fulfilling game!"

I'd be surprised if anyone who actually wanted to buy this game (anyone who's played a Castlevania game) would be satisfied or fooled by this. The lowest common denominator normalfag, sure, but those people also don't play Castlevania.

>>16680114

I upgraded the shit out of the basic bitch Flame Cannon and True Arrow shards and they fucking annihilate enemies. The later shards are objectively better once you upgrade those though. The main value of the simpler shards is their MP efficiency. I can spam Flame Cannon and nothing can get within 10 yards of Miriam and it only costs 15 MP. Or True Arrow which has less damage but no range cap.


ba319e  No.16680146

>>16680120

Nope, the swim shard has normal drop rate every time, how do you reach sinker withour swimming? now I am curious.

>>16680129

I wish there were other map items in the game just so you could get "fooled" by thinking you completed the castle before going against Gebel but considering you could skip Bathory (yes, I am calling her that) despite the story telling you to kill her first I think it would be practically impossible to think Gebel was the final boss.

Also, did anyone else see the "plot twist" from a mile away?


b72544  No.16680158

>>16680146

I saw it coming, and made an educated (correct) guess anyway after realizing that there's a portrait of Dominique in the castle. Kinda points a huge finger at her


a75b2a  No.16680164

>>16680129

Not only did i buy it, but i liked it.


ba319e  No.16680237

>>16680164

You didn't quite read the first reply, I anon said he would be surprised someone who was interested in the game would be fooled by the bad ending route unless they never played Castlevania.


ba319e  No.16680239

>>16680158

I was kind of suspicious there too, unless the demon was a fan of hers but I also thought her clothing was too much on the nose.


a75b2a  No.16680258

File: a046ef10c6597bb⋯.jpg (61.77 KB, 680x779, 680:779, Aqua los int.jpg)

>>16680237

Well im fucking retarded then.


ba319e  No.16680320

Will move the OP to this thread.

>>16679052


6a24d9  No.16680334

Niggers using this website are as untrustworthy as niggers in the streets.

> Anons are complaining and threads are made about the game being a train wreck.

> I go to steam to see the reviews

< Overwhelmingly positive.

< Undead Joycon boys are happy.

Why can't you niggers just be honest?


ba319e  No.16680341

>>16680334

What are the complaints? I would have one but I am playing under the minimum requirements, for some strange reason if I set stuff to low the game runs badly instead.


a75b2a  No.16680343

>>16680334

The only one calling the game a trainwreck was the DmC 2 faggot, everyone else was positive.


ef9a62  No.16680360

File: 1e59e900b2a66c9⋯.png (125.24 KB, 983x501, 983:501, ClipboardImage.png)

>>16680334

*everyone except undead Joycon boys


ef9a62  No.16680363

File: e12d8da65a84b09⋯.png (105.79 KB, 974x488, 487:244, ClipboardImage.png)

Soystation version reception for comparison


ba319e  No.16680364

>>16680360

>>16680363

What happened here?


6a24d9  No.16680366

>>16680341

The Anons never gave a solid reason, it was always "The game is shit"

Personally I think the game gets a little too easy once you get the abilities and weapons you like, and the game could be beaten pretty fast with a few abilities. I gotten lost only once.

I'll say I would recommend this if this is supposed to be baby's first metroidvania


97ea17  No.16680368

>>16680334

>Overwhelmingly positive on steam means fuck all

newfag


ba319e  No.16680370

>>16680366

My only complaint in the controls department is having to equip too many blue shards here and there, a few pink ones too but you only have one slot for each so yeah.


90b18c  No.16680391

File: 0cb0df686df23ce⋯.png (1.45 MB, 900x1200, 3:4, when the cardboard hits ju….png)

>>16680364

>Nintendo's gimped console can barely run the game at 30 fps

>Soyboys complain about bad port


ba319e  No.16680398

>>16680391

Reminds me of the Dark Souls port not running at 60FPS unless it is docked but I assume in this case even docked it can't do Bloodstained.


9bac43  No.16680401

>>16680366

>The Anons never gave a solid reason, it was always "The game is shit"

That was probably just DmC2fag then. He seems to hit damn near every new Japanese game that gets released.


0c6d75  No.16680402

>>16680146

>Also, did anyone else see the "plot twist" from a mile away?

I was suspicious the moment I saw just how tall her high heels were


fac653  No.16680409

File: 4ecfba993409589⋯.jpg (73.57 KB, 1466x812, 733:406, hollow knight.jpg)

After finishing Bloodstained I wanted to play another exploration 2D game and since I've heard nothing but praise for Hollow Knight I started playing it. The atmosphere is nice but the environment is too square and everything looks the same, like they're overusing a tileset or something. Also the gameplay is too simplistic compared to Bloodstained, there is nothing fun to try out, there are no systems beyond the most basic shit. I'm just not feeling it with this one, does it get better?


254adb  No.16680417

>>16680020

>the spike immune armor relies on map autism

Fuck everything about spikes in this game. Not only did I get lost at this part (I had already cheesed my way into having the map filled in, but afterwards forgot about the chest when I could get it legit) but I also got stuck after getting the double jump. That part where you are supposed to crouch inbetween the cog-spokes to "ride" passed the hanging spikes and progress made me spend 3 fucking hours combing the map trying to find the right route. Naturally, I thought that was the actual solution, and it was, but on the three separate goddamn attempts I made the spikes still hit me due to wonky hit detection and flung me out of the wheel so I gave up and figured I'd have to come back later. I'm still mad about that.

The swimming part was super easy though. Always grind an enemy the first time you see them to get their souls like come on are you guys stupid?


18ee37  No.16680419

>>16680391

it shouldn't look as poor as it does. dkctp looks far better while runing at 1080 and 60fps locked. Quite significant overhead.


a224bb  No.16680425

I legit thought the underwater movement ability was a sequence break when I got it. Hardest thing for me was getting to the double jump area because the game wasn't entirely clear that the arm can make bookshelves come out and not just push them in. A small change to the example area, making it pull a shelf out so you can jump on it instead of push one in so you can progress, would have fixed that.

>>16680341

>What are the complaints?

Biggest issues on my end were the typical issue of unclear hitboxes in a 2D sidescroller, there's some grinding for 100% completion and it's a little short (though there's replay value of harder difficulties and free DLC with two new playable characters).


ba319e  No.16680429

>>16680417

>>16680425

Yep, hit detection seems odd, sometimes you are hit by the tip of a beast's nail and slammed into a wall and sometimes certain techniques or movements give you invincible frames but not stuff like backstepping for example, I got hit by those spikes you mention a few times and I was wondering why.


21330e  No.16680433

>>16680409

The gameplay is very bland at the beginning of the game, but it gets better once you unlock more spells and charms. Once you get one or two abilities the game opens up a lot and exploring gets really fun and the setting gets very interesting soon after that.


ef9a62  No.16680438

>>16680364

Lower resolution (~540p handheld/720p docked)

Ass-quality textures and visual effects

Halved max framerate and complaints of heavy slowdown (though the Digital Foundry analysis didn't find any drops). Personally, just running back and forth between the alchemist's room and the shopkeeper's room with zero enemies made it chug

Long load times/screen transitions (notably there's a specific transition where you're supposed to jump up and land on a platform. It takes ~15 seconds to load and if you let go of the jump button you fall back down to repeat the loading screen again before you can retry the jump)

Awful input lag (~140ms) leading to sluggish controls

There's a bug with the rumble that apparently makes it constantly go off

Inspecting bookshelves regularly crashes the game

The first of multiple patches to improve the Switch version is supposed to come out in a week to improve the bugs/lag/load times/etc. Most of the downgrades are expected from a Switch UE4 port but it looks and feels bad enough to make the game itself a worse experience and to piss off a lot of Kickstarter backers and Bing Bing Wahooers.

TL;DR: Switch port's more like Mighty No. 9 on Wii U (dogshit) than Mega Man 11 on Switch (720p/1080p 60fps).


a224bb  No.16680442

Just remembered: MP is really tight at the start of the game but essentially a non-issue at the end. Really discouraging experimenting with different shards.

I'd love it if it had a CoM (I know IGA wasn't on that one) esque Magician Mode option that lowered your attack power but gave higher MP and MP regen


a8418d  No.16680463

>>16680409

>environment is too square

Hollow Knight is a metroid-like, not a metroidvania, so this is a good thing. It's painfully clear where you can or cannot step, plus where you can wall slide/jump or nail bounce. The platforming challenges can get extremely tight, so square platforms are a godsend.

>everything looks the same

Each area has a distinct color and tileset. You'll know once you've entered a new area, or returned to an old one.

>compared to Bloodstained, there is nothing fun to try out

Charms are like Paper Mario badges and there's tons of them and almost all of them lend to a slightly different playstyle.

There's also plenty of side content including everything from the free DLC expansions. I easily spent 100 hours in it through the different ways to play, so I'd still go back.

The game isn't perfect, but give it a chance, there's loads of surprises and hidden mechanics.

>>16680438

>Mighty No. 9 on Wii U

That one bricked consoles. At least Bloodstained has the courtesy to crash.


d45283  No.16680464

>>16680065

I'd personally rather them take MP and NOT take those finicky fighting game inputs that you can never reliably use in combat, rather than require the inputs and no MP. Granted I'm not sure how they would actually work on a controller if that were the case, but I'm sure a control scheme could be made. Something like hold L2/LT and press a face button?


a75b2a  No.16680469

>>16680464

>finicky fighting game inputs that you can never reliably use in combat

Anon, i dont like to say this, but get good, they arent unreliable once you learn the inputs.


d45283  No.16680481

>>16680409

Hollow Knight>Bloodstained. If only for purposes of balancing. In Bloodstained you easily become so overpowered that doing no-damage bosses on nightmare isn't even a challenge anymore. Hollow knight is much more locked down in terms of upgrades so you never completely trivialize the game. Not that it's necessarily HARD, just not completely trivial.

I also generally prefer the nail combat in Hollow Knight. While Bloodstained offers far more variety, combat in Hollow Knight feels much more interactive. Particularly with how you have to pogo off enemies and shit instead of just sneaking in a hit in between attack (assuming you melee at all and don't use some OP spell). Combat boots are a little better about that.

>>16680469

Just using the 3 kick combo is nearly impossible. 9 times out of 10 the second kick doesn't input fast enough and resets the combo, assuming the first kick input at all. I was able to use it to reach some ledges after a few tries each, but actually doing that shit in combat? Waste of time and guaranteed getting hit. The running/dashing type attacks with the katana and greatsword were somewhat functional since you could at least set them up outside of melee range, but not tremendously helpful even then.

I "mastered" every single technique in the game, so it's not a question of not learning them, they just fucking suck and barely work.


ef9a62  No.16680489

>>16680463

I never found any evidence of it actually breaking Wii U's. I think it was just people not knowing the difference between crashes and bricks and/or rushing to shit on Mighty No. 9.


ba319e  No.16680500

>>16680442

Yes, that's a big issue, MP is very scarce at the beginning.

>>16680464

Too bad they aren't bound to that one button you have free the whole game, it would be as simple as press up, down or forward + B/Circle.

>>16680481

Erotic audible kick combo seems a bit too strict on the first and second kicks.


a755fe  No.16680502

>>16680464

>>16680481

they're just simple fighting game inputs?


ba319e  No.16680506

>>16680502

They still seem to be quite strict on the input time compared to a fighting game.


d45283  No.16680510

>>16680506

I thought that might be the case, but I don't play many fighting games so I couldn't be sure. So combination of overly-strict timings and tolerances and not fitting well into a different genre of game.


3c813f  No.16680511

I remember an anon saying something about there being a bug regarding a chest that can end up fucking up your progress or something. Did that get fixed? It's the one thing keeping me from pirating right now.


ba319e  No.16680513

>>16680511

Fixed on PC at least, there is a rare bug I experienced yesterday I think, you enter the menu and sometimes Miriam will be headless, attempting to exit the menu will lock the game in perpetual loading.


d45283  No.16680515

>>16680511

Right the chest with the Silver Bromide, which is ultimately necessary to ride the train and do basically everything needed for the "good" ending, was sometimes just empty for some reason. I didn't have a problem with it on my pirated version, though I don't know which version number that was. It was near release so it could have even been pre-patch.


a8418d  No.16680517

>>16680481

>Hollow Knight>Bloodstained

They're not even comparable, they're different genres. HK is based entirely off Metroid design and has very little metroidvania DNA (specifically currency/shops, and warp points). It's sad that the term "metroidvania" has become a catch-all for exploration platformers, since metroid-likes like Environmental Station Alpha and Hollow Knight get lost amongst the horde of SotN clones.

>>16680489

Good to know, I'll try to stop spreading that.

>>16680500

>that one button you have free the whole game

This pissed me off about SotN too. I think it's L1, which is free the whole game, which could've been used for sub-weapons a la SCIV

>>16680502

Looking at a list now, seems very simple and easy to remember, don't even have to do a dragon punch. Can't vouch for timings however since I'm not playing it.


254adb  No.16680523

The only technique I found remotely viable was Durandals running slash. If you're on a flat surface with enough distance and can time it right, that thing does gargantuan damage. Regardless, to do that damage it chewed through your MP bar and you can just slash/magic any enemy down anyways so it ended up being just another poopy gimmick.


ba319e  No.16680527

>>16680517

>They're not even comparable, they're different genres. HK is based entirely off Metroid design and has very little metroidvania DNA (specifically currency/shops, and warp points). It's sad that the term "metroidvania" has become a catch-all for exploration platformers, since metroid-likes like Environmental Station Alpha and Hollow Knight get lost amongst the horde of SotN clones.

There should be a distinction between "IGAvania" and "Metroid-like" if you ask me.

All buttons were used in SotN, up+attack is OK for a sub-weapon, I think it was either L2 or R2 because shoulder buttons were all used for transformations.


3c813f  No.16680529

>>16680515

>>16680513

That's good to hear. Thanks for the update on the situation (and I'll keep this "Headless Crashing Miriam" glitch in mind so I'm not caught flat-footed).


d45283  No.16680531

>>16680517

They are both action platformers with a heavy emphasis on exploration. Everything else is just window dressing. Both Hollow Knight and Bloodstained have currency/shops and warp points.

The inputs are easy to remember, (quarter circle forward, quarter circle+back, full circle, down down, and forward forward). They are just extremely difficult to execute in a timely manner. Even the forward-forward and down-down inputs which are as simple as can be are somewhat unreliable due to the strict timings.


ba319e  No.16680534

>>16680531

Metroid-like games involve usually a very static arsenal always available, there is no leveling up, only direct upgrades, IGAvania games have rpg elements like leveling-up and loadouts.


d45283  No.16680537

>>16680534

Nightmare mode disables level ups, so all you have are the upgrades. But in any case the "iga" part you are describing is exactly what's wrong with bloodstained. Outleveling content is insanely easy even without actual levels.


a8418d  No.16680569

>>16680527

IGAvania is alright, too, but I try to avoid crediting a genre or even a single game to one person. Auteurs don't exist, and even if Iga is one, he stole his vision from SM, so Metroid should be credited.

And it was L2. Doesn't really matter since there's no logic to the 4 buttons, and they all had the same shape on a PS1 pad anyways.

>>16680531

>>16680534

>>16680537

Metroidvanias have a completely different approach to combat and exploration.

Attacking halts the character, and fighting usually involves finding an opening while avoiding attacks. It also usually happens on one plane, since you can only attack forward.

Exploration builds off this, since vania combat is best done on a long hallway, a lot of the maps are spread horizontally. Metroid (specifically Super) has more vertical exploration since the combat and movement is vertical and more spaced out. There's little challenge in fighting or avoiding normal enemies in SM, so you can keep momentum towards the next objective.

Metroid-likes focus on platforming for challenges, while metroidvanias focus on bosses or enemies. It's the reason why VVVVVV had Metroid vibes despite having few similarities with either genre. I should've mentioned Hollow Knight having a large boss roster, which is a -vania design with the metroid-like combat.


143fdf  No.16680576

>>16680438

PERFECT FOR THE SWITCH


ad87f2  No.16680604

File: dbce357ebcda0ab⋯.png (264.32 KB, 374x365, 374:365, r.png)

>not posting the Elder God of Metroidvanias


d45283  No.16680642

>>16680569

Basically everything you describe says that Bloodstained and Hollow Knight are exactly the same sub-sub-genre. The only difference is what >>16680534 alludes to where Bloodstained has a great deal more power to be obtained from grinding. I prefer to look at that less as a genre difference and more as a straight out flaw.


ba319e  No.16680669

>>16680604

You are free to do so.


34a30d  No.16680793

File: f2308cc77d5e26e⋯.jpg (389.46 KB, 1282x1000, 641:500, PSX_Castlevania_Symphony_O….jpg)


d9cb9e  No.16680863

>>16680020

Does anyone know if they are "sets" in this game? Like if you get all of the bunny items (as far as i know, scarf, boots, and hat)for example do you get a bonus?


51774f  No.16680920

>>16680604

Which one is that? I know the art, and I know I've played it, but is it the one where you play the guy and his maid and lewd, or get fairies to lewd for loads of emone, or the one where you play as a guy possessed by girls and lewd women to get bonuses?

>>16680642

It is a flaw when it is so poorly balanced. If the game responded in kind, it wouldn't feel so bad. There are games that I think handle this kind of balancing well, but this is not one of them.


ba319e  No.16680943

>>16680863

Not that I know of, but I have only seen bunny and valkyrie.


a62cc1  No.16681031

File: 26c04356bc097ec⋯.mp4 (321.87 KB, 960x720, 4:3, 26c04356bc097ec1247f1ff9c0….mp4)

>>16680334

>/V/ sucks /V/ always sucked stop criticising games you don't have any value aaaaaaa

Is this faggot the new DmC2 autist? I keep seeing him ID hopping to write (1) and done posts and prove his shitty opinions.


58eb7d  No.16681047

>>16680334

>>16680366

Are you the guy from that other thread that was white-knighting Breath of the Wild?


e5e84d  No.16681154

File: e5beb2416c46349⋯.jpg (272.21 KB, 1920x1080, 16:9, BloodstainedRotN-Win64-Shi….jpg)

Anybody here that managed to beat OD?

I´m constantly getting wrecked by his time stop


ba319e  No.16681164

>>16681154

Invert at the beginning and use projectiles, you can completely avoid getting hit on time stop if you anticipate it, stay in the lower corners and crouch, if you don't like invert just make sure you at least do it near the end when he begins trying to catch you and suck your blood.


45cdce  No.16681167

>>16681164

This

Blood Steal is the perfect for this fight


fa91b1  No.16681223

>>16681154

Honestly, you fight OD so late in the game that you are so damn powerful that he feels like a normal minion.

I used katana + shadow clones + shield. You can block all the projectiles with the shield and anticipate it. If you're bad at the game, just chug a thousand potions and craft food, it's not hard at all.


5ffba2  No.16681248

>>16680334

>popular opinion = good

Go play Fortnite then.


e5e84d  No.16681253

File: 5e6d8baead2fadd⋯.jpg (456.97 KB, 1920x1080, 16:9, BloodstainedRotN-Win64-Shi….jpg)

>>16681164

>invert, stay in the lower corners and crouch

Thanks

Now to find that final 0,10% of undiscovered map

>>16681223

It was only the time stop that gave me any trouble but that invert-hide in a corner strat worked really well


a755fe  No.16681255

>>16681253

most likely the ninja area


ba319e  No.16681264

>>16681253

Apparently if you go to the final battle without covering the rest of the map you can get stuck on 99.90% despite being able to cover the last gap.


27df2a  No.16681294

File: d1afce5ea7e456e⋯.webm (3.34 MB, 852x480, 71:40, k goes fishing.webm)

File: f7c3966ed5b628f⋯.jpg (282.73 KB, 1280x720, 16:9, mapborked.jpg)

>>16680073

Wait, are we talking about the sinking shard or the water jet shard?

Because I got the water jet shard first and had to navigate through the water area with my directional spell for a while.

>>16681154

Directional shield helps mitigate some of the damage during ZA WARUDO, you can still move it while being frozen.

>>16681167

Blood steal only became viable for me when I finally crafted the true Crissagrim clone rod, the amount of hits that spill blood are insane on that thing.

>>16681253

>>16681264

I think it's this tile right here.


1388e0  No.16681307

Did Susie die after I finished her quest?

At the very least she doesn't seem to move anymore after she lied down.

It's also kinda lame that you don't get a ending cutscene after finishing Abigail's and Lindsay's questline, the one with Benjamin and Susie was actually quite cute.


e5e84d  No.16681311

File: e4818fe9b796231⋯.jpg (245.14 KB, 1920x1080, 16:9, BloodstainedRotN-Win64-Shi….jpg)

>>16681264

God fucking dammit

>>16681294

>this tile

Sadly its not


b7823a  No.16681312

>>16681253

This hurts my eyes to look at. I am genuinely, morbidly curious, how can the gameplay be so good you're willing to put up with this?


756143  No.16681314

>>16681307

You can talk to her and I think she still makes a little snoring/breathing noise but maybe I remember wrong.

>>16681294

You need the water jet shard to progress, sinking shard is only available after the alchemist boss. Basically the only 'clue' about getting the water jet shard is a sub-quest.

>>16681312

It really isn't but compared to most games released today it's at least passable overall. I wouldn't reccommend it unless you like this type of game already


4286e9  No.16681317

>>16681312

It's better in motion.


1388e0  No.16681318

>>16681314

I don't see a speak-prompt when going near her anymore and her model is still like a corpse.

Though I wouldn't be surprised if that specific part is bugged out in my current save-file.


756143  No.16681355

File: 30d224ac241c193⋯.jpg (93.73 KB, 1137x621, 379:207, worksonmymachine.JPG)

>>16681318

I just checked and she definitely responds with a little sound, it's funny how often in this game you're really not sure if something is a bug or not, truly the highest quality of production.

>her model is still like a corpse.

If that were the basis for death in this game it would extend far past just Susie…


756143  No.16681358

>>16681355

Note this is PC I just threw in a dualshock tileset among with a bunch of other visual mods.


d45283  No.16681490

File: 43500e9126b6c4c⋯.png (Spoiler Image, 2.26 MB, 1920x1080, 16:9, 100% bloodstained.png)

>>16681311

>>16681294

Here's a 100% map for comparison.

>>16681264

I didn't have that problem. However I think going from 99.90 to 100% required finding 2 secret rooms, not just one.


e5e84d  No.16681527

File: f298540f8d668d0⋯.jpg (313.33 KB, 1920x1080, 16:9, BloodstainedRotN-Win64-Shi….jpg)

File: b2f84a0a4b4b972⋯.jpg (227.22 KB, 1920x1080, 16:9, BloodstainedRotN-Win64-Shi….jpg)

>>16681490

Thanks buddy

I found it


27df2a  No.16681539

File: 7b3f5bb101efedb⋯.png (1.09 MB, 1280x738, 640:369, vlcsnap-1142-11-07-00h24m2….png)

>>16681527

I still don't get the Groucho/Waluigi facemask he's wearing after you beat him. Why?


ad87f2  No.16681549

File: 6ca234337d36200⋯.jpg (42.04 KB, 412x370, 206:185, 6ca234337d362004c6e0f35e74….jpg)

>>16680669

>>16680793

Paradise Ruins of Rimuririmu, or Rakuen Iseki no Limulilim

I played it blind in japanese when it released, and due to the 90's graphics I was expecting something among the lines of "developer who watched a Unity tutorial on how to make a Super Mario clone and pasted porn into it".

What I wasn't expecting was utter chaotic madness. What I wasn't expecting was playing the most mechanical complex metroidvania I have ever seen in my life

Who, or what, would create, design such a game? For what purpose? Why is there gardening? And I might have had an aneurysm when the bike part showed up. Just why?

Pretty fun though

If you are interested http://fapforfun.net/archives/3420


a75b2a  No.16681578

File: bd23be76efaa5fe⋯.png (350.08 KB, 907x1500, 907:1500, check'em miriam.png)

>>16681539

Maybe a (not)alucard joke?


27df2a  No.16681589

File: 66e00bf6adcebfc⋯.png (812.62 KB, 1280x738, 640:369, vlcsnap-5804-11-18-10h36m3….png)

>>16681578

Then he would have to be wearing them all the time and break the artstyle even harder.

I guess it's one of those jap humor things I never understood.

I think I'm done with the game, don't really care about that gluttonous old hag to finish up her quest and here's a PRO TIP:

THE STORE COUPON IS NOT WORTH IT

15% off for cheap shit after you're practically done with the game for 100,000? No thank you.


bc7d7d  No.16681605

>>16680517

Hollow Knight falls somewhere in-between Metroid and Castlevania. It's primarily melee combat based, and the badges allow a lot more mixing and matching of abilities than the Metroid series. I'd say it's the truest definition of "Metroidvania".


ba319e  No.16681606

If anyone hasn't tried the luck mode password from Rondo/SotN don't worry, it doesn't work in Bloodstained.


e5e84d  No.16681617

File: 52b90dace485475⋯.jpg (339.95 KB, 1920x1080, 16:9, BloodstainedRotN-Win64-Shi….jpg)

File: a4f49c98587a2a1⋯.jpg (279.23 KB, 1920x1080, 16:9, BloodstainedRotN-Win64-Shi….jpg)

>>16681539

Fuck if i know

Getting to take all his books is nice though

>>16681589

>store coupon

Do they stack by any chance?

Agreed that that questline though


cc67b5  No.16681658

>>16680343

>>16680401

>>16681031

How much does Capcuck pay to damage control that shitheap in every unrelated thread?


72c6dc  No.16681718

>get the "what is a man" banner for this thread

Nice

Anyway, Hollow Knight

>on release didn't look into it at all

>saw the ad for it, didn't like the close up of the protagonist (he looks cute in game; actually, that's something i've noticed: stills of this game do not do it any justice, it looks great in action)

>dismiss it as das fad cash in with tumblr gwaffix because of that single image

>see my cousin playing it the other month

>hey this looks pretty good

>pick it up

>damn this IS good

Mild spoilers ahead: I still haven't beaten it but the things I've learned about the game from outside it I can count on one hand, and people who haven't tried it yet should keep it that way

>de-equip the compass charm after i get deeper into fungal wastes

>exploration becomes even more fun because i'm actually having to keep track of where i am in my head

>ignore quirrel's suggestion to visit the city and upgrade my nail, beat the mantis chiefs without much fuss

>charge straight ahead into the deepnest

>[comfiness stops, nightmares start]

>get as deep as i can without a light, jump the tram and end up popping up right underneath the city anyway

My insistence on exploring left most of the powerups backended, and I love how many options the game gave me at nearly all times. Now I'm breaking the seals and the world's starting to feel empty, but I'm glad there's certaibly more secrets to find, plus the dlc stuff that I've already dabbled in. By the way, the things I knew from outside was seeing my cousin get the mantis claw (and him giving a brief mention on needing to buy maps), learning from a video that you can pogo on spikes and similar stage hazards, and I checked if you have unlimited chances for the grey mourner's quest, since the dialogue seemed to imply no.** And some charm details but that's not too important.


d45283  No.16681997

>>16681617

>>16681589

No they don't stack, and I think it's just 10%. However, my statistics show that I've spent almost 2 million so it can be worth it in the long run.


7db931  No.16682084

>>16681154

center of the screen, crouch and use the beast guardian to defend yourself


7db931  No.16682097

>>16681253

probably is in the room where the black cat monster is (the one that drops toxic storm shards) in the laboratory. i had the skill of fiding breakable walls but for some reason that wall didnt appear until i killed OD


b17b9a  No.16682132

>>16681718

>My insistence on exploring left most of the powerups backended

It doesn't really matter. A lot of bosses in the game scale their health based on your nail damage and many of the charms are useless.

The scaling is really weird too which only makes you wonder why it even exists.

Here are some tips if you want

Attacking the white slash attack that some enemies can do results in a counter attack

These counters are neat but ultimately pointless and not necessary

You can force an extra charm on yourself if you have an empty notch but the charm takes more notches. This gives you an overcharmed effect which causes you to take double damage

Cyclone Slash Nail Art does more damage overall than Great Slash

To get access to all the Godseeker content you need to defeat all the bosses except the final one in the game

Do yourself a favor and start the Grimm Troupe content right now but save the boss fight for later

The overall story and world building doesn't make much sense, don't bother trying to piece it together


e5e84d  No.16682233

File: bebdf07f30269dd⋯.jpg (272.05 KB, 1920x1080, 16:9, BloodstainedRotN-Win64-Shi….jpg)

File: 0059484a924b3b5⋯.jpg (304.16 KB, 1920x1080, 16:9, BloodstainedRotN-Win64-Shi….jpg)

You can actually get those glasses OD wears

>>16681997

>they don't stack

Good to know

I already bought one after getting purposefully killed by Valefar because of his stupid money suck attack


a224bb  No.16682250

>>16681589

>THE STORE COUPON IS NOT WORTH IT

It is, just don't grind for it early. Once you get the dash it should be your first purchase if you're going for 100%. You're going to be buying and breaking down so much shit if you want to max out everything and craft everything.


d45283  No.16682308

>>16682233

Valefar is pretty bullshit when you show up with over a quarter million. Of course, if you wear the "no trap damage" armor and invert he pretty much can't hurt you.


25c672  No.16682315

File: ee00cab5513ebb4⋯.jpg (235.93 KB, 1023x724, 1023:724, miriam13.jpg)

As there been any word on what the DLCs will be besides the extra playable characters? I'm a bit tempted to give this game a go once the price drops, the all the DLC is out and I stop having autistic seizures over all the fan-made/meme crap.


724b6d  No.16682673

>>16680517

Having more RPG elements doesn't make SoTN a different genre.


724b6d  No.16682691

File: 6fab4d348ff8938⋯.gif (70.95 KB, 639x399, 213:133, brain breaker.gif)

>>16680604

You mean this game?


827e44  No.16682705

File: f581205554ff3b3⋯.gif (1.62 MB, 240x240, 1:1, f62fbc5da5be4ad948c978f035….gif)

>>16680020

Does anyone know how to rotate the angle of the camera in the bestiary? I need it for… reasons.


40f38d  No.16682713

>>16681539

Apparently to nips, the false nose and glasses gag is like the height of comedy. Prep the next round of nukes.


60b6e0  No.16682750

I'm surprised to see so few complaints about how many shard abilities are just "summon the specific demon to do an attack".


ba319e  No.16683002

>>16682705

are you sure it is possible? because Miriam can't even be fully rotated horizontally.

>>16682750

Only a few of those are a bit useful and some of them give you armies once fully upgraded.


262d62  No.16683048

File: 2bc5ff4d245b540⋯.png (388.03 KB, 640x384, 5:3, vlcsnap-5869-09-16-10h24m0….png)

>>16682750

if you wish to be part of a hivemind so badly, then go on resetera

I'm annoyed by a couple of things as well, but I'm not going to bitch about minute things and wonder why everybody doesn't think the same way I do


ac54e4  No.16683086

>>16681154

Are there doujins of her yet?


ba319e  No.16683093

Do you think Miriam may get popular like 2B did?


d45283  No.16683106


ac54e4  No.16683136

File: 949f1d48d1e78de⋯.jpg (Spoiler Image, 969.89 KB, 1300x1350, 26:27, 1561911095949.jpg)

>>16683093

Had the game came out to strike while the iron was hot, definitely. Most people who lewd 2B don't do so because it has anything to do with the game, it's because 2B was eye-fetching and hot. Miriam was too, but the development lull made people forget.

So we'll have to be thankful that we actually got a good game


60b6e0  No.16683168

>>16683002

>Only a few of those are a bit useful and some of them give you armies once fully upgraded.

I just wish there was more variety with the red shards. There are a bunch of different purple ones, but most of red feels like they decided to just cheaply recycle enemy models for the ability.

>>16683048

No need to get up in arms over a minor critique. I just thought it was interesting that, with all the other criticisms in the thread, no one mentioned the lack of variety in an entire category of abilities. I feel like it's a fair point to bring up, seeing as Aria of Sorrow, the game the shard mechanic is practically copy/pasted from, didn't have that problem as much.


ba319e  No.16683237

>>16683168

But then OoE was a bit of a downgrade when most glyphs were just weapons.


d46d1c  No.16683252

>>16680146

>Also, did anyone else see the "plot twist" from a mile away?

I was off, literally, by a couple feet. I thought it was gonna be the little girl instead.


e0d5f6  No.16683300

File: eef6a51604972b8⋯.jpg (Spoiler Image, 746.06 KB, 1300x1350, 26:27, bocodamondo Miriam and Lil….jpg)

>>16683093

A bit of a stretch but that doesn't stop the lewds from being made, trying to reach to status is incredibly rare unless you make her sexy on purpose but trying to do that in current age is basically playing russian roulette as the soyboys and the femenazis will screech endlessly until the game get's censored into oblivion and demands gay shit to be ham fisted along their screeching.

>>16683136

>Posting the censored version

Here anon let me fix that for you.


5699aa  No.16683311

>>16683300

But miriam was done sexy on porpouse, although shes more cute instead of straight up sex like 2b.


34d339  No.16683351

>>16683093

I really don't think Miriam's design is that good or stands out. Thankfully you can change it.


a224bb  No.16683424

>>16680146

>>16683252

Yeah, the fact that the girl does NOTHING past the intro and just sits there tells me Dominique was going to do something and the little girl was going to replace her or the little girl was going to be something secret, knew that one of them was going to betray us


ba319e  No.16683483

>>16683424

I was expecting the little girl to do something more relevant.


e0d5f6  No.16683553

>>16680146

Yes, the portrait of Dominique in the castle gave it away especially if you find out about it a bit later since you will get back into that room to customize Miriam every time you get a new haircut unlocked.


756143  No.16683970

>>16683093

No way.

>>16683424

>>16683553

>>16683252

Frankly I was only half reading most dialogue but when you get into the secret lab after the train segment (or maybe it was that other, identical, secret lab, I forget) and Dominique is just standing there already despite the shit miriam and zangetsu had to do to get to it I honestly thought that was going to be a boss fight with her right then and there. Like the game goes all of five minutes without making her ridiculously suspicious regardless of what actual motivations she had. I guess I can't say I expected her to be as important as she was but I don't think I ever doubted that she would be an enemy at some point. Was her whole motivation really just that she was upset mommy and daddy are DEEEAD so she figured the best thing to do was summon baal to rape the whole planet, or did I miss something?


884be2  No.16684102

I've heard that you need to connect this game to a Nintendo account upon starting it for the first time. Does this need to be done each time afterward? In other words, is this another game that must be played connected to the Internet?


756143  No.16684168

>>16684102

The game is a buggy mess as is and the switch version is extra buggy. I strongly suggest you opt for literally any alternative to the switch version.


25c672  No.16684176

File: 6f3e46f24fc4e75⋯.png (3.45 MB, 1920x1080, 16:9, miriam.png)

>>16683093

I doubt we'll get another phenomenon like the Dragon's Crown girls or Toobs. Not only is the samurai starting to fear the goylem, it's also a matter of scoring a design that is both very appealing and very simple. That said, I think Miriam's a good design and they clearly put a lot more effort into her model than anything else but while not overdesigned, it is a bit complex compared to the aforementioned.

YoRHa Commander best grill

>>16683136

>Had the game came out to strike while the iron was hot

I don't think that was a issue because DC also took years between announcement and release and artfags went crazy over Amazon and Sorceress.


5699aa  No.16684186

>>16684176

I find it funny how shes both overdressed and underdressed at the same time.


1dc7c0  No.16684237

>>16684186

At first when the game was being developed I thought those were actual horns.


25c672  No.16684254

File: 3d924d60ae7ac6a⋯.jpg (1.01 MB, 2336x4134, 1168:2067, shanoa3.jpg)

>>16684186

I guess the armor pieces look heavy compared to the dress that is pretty small. Shanoa seems to have that better distributed.

>>16684237

>I thought those were actual horns

Surely you meant "love handles". I guess it could be interesting in a DMC kind of a way, make her a half demon instead of a alchemical guinea pig.

Side note, to add to that "big as 2B" talk, I should have added that it will be difficult to see another one in the realm of PC/console titles because waifubait mobages have churned extremely popular characters like the red and blue boatslut archers and a bunch of Saberfaces to name the most obvious.

Polite sage for OT nonsense.


1dc7c0  No.16684271

>>16684254

Is a shame, we need more fresh waifus on the world.


262d62  No.16684321

>>16683970

it was the "The Boys" argument: I do it because I can. Might makes right.


262d62  No.16684325

>>16684186

hi "yahtzee"


25c672  No.16684452

File: 5b64d571cc45a00⋯.jpg (1.5 MB, 2089x2636, 2089:2636, miriam10.jpg)

>>16684271

I admittedly haven't really keeping up with the news but it seems that, somewhat ironically, Nintendo appear to be the only ones fully invested on that. Atlus to a certain extent but it looks like they're beginning to cave to SJW pressure.


dcf00d  No.16684521

>>16680020

Why boner? That black skirt, these well defined white legs. You're not human if you don't get a boner from that.


dcf00d  No.16684540

File: c7dc2c289ff9fad⋯.gif (884.95 KB, 250x189, 250:189, madasfuck.gif)

>>16680517

>metroidvania

>It's sad that the term "metroidvania" has become a catch-all for exploration platformers

It has always been like that. The term was coined by a retarded normalfag for retarded normalfags. The RPG castlevanias did nothing new compared to either metroid or castlevania(2).

Few things anger me as much as seeing some fag use this term, it's probably only second to these dickheads calling hack n' slash any game with a sword.

There is no such things as metroidvania. These games play like metroid, that's it, there is no business appending anything to it.


4ace21  No.16684558

>>16683300

what even is the point of that transformation power? Is there some map or npc interaction that it triggers or just wacky fluff power?


71ae77  No.16684571

>>16684558

I like turning into a demon thot with stupid strong kicks.


5699aa  No.16684581


4ace21  No.16684582

>>16684186

Ironically she comes off as some touhou character that got redesigned for those metroidvania fan games


4ace21  No.16684588

>>16680146

>how do you reach sinker without swimming?

I don't know if it was a bug or not, but I could use that downward dash move to dive into the water. I actually assumed that was what I was suppose to do until I got the shard later on.


d45283  No.16684592

>>16684540

Combining the two into a new world makes the term more generic than "metroid-like", which is the point. Otherwise you'd have overly specific definitions like roguelikes do.


dcf00d  No.16684629

>>16684592

It doesn't make any sense. Metroid tells you everything you need to know about the game, if we go by that logic that anytime we import a feature from an other genre we need to add more terms in a single word, there is no end to it.

What do you make of 3D exploration platformers? There are quite a few of them, especially on consoles, yet they don't get called metroidvania when, in theory, according to normalfag logic, they should.

This just proves this term is stupid, as I already said, made by stupid, for the stupid.

The easiest way to prove it is that metroid itself qualifies as a metroidvania, and I've seen people call it that.

It just doesn't work unless you're a drooling retard.


756143  No.16684636

>>16684558

it's rapid kick attack is massively powerful, probably the most powerful close range option for when it first comes available, which is pretty early in the game, I think it also has a longer backstep maybe. Of course there are much better options later, but the true reason behind it is big bouncy bunny tiddies.


58eb7d  No.16684678

>>16683093

No. She's a little bit too overdesigned.


c8c3bd  No.16684696

>>16683093

I thought about this before a bit and I don't think so. 2B had a visually appealing design that caught your eye even during game play, and the graphics of the game were good enough to let you appreciate her model and all the attention that clearly went into it. Miriam on the other hand is pretty hot but her overall design is nothing original or eye catching, hence why many people doll her up with alternative accessories and colors. The 2.5D graphics never let you get a good look at her character, except during cutscenes which just highlight the janky animations and mediocre models. She's still getting a decent amount of fanart at the moment but I doubt it will keep up forever.


2ac9d0  No.16684742

>>16683093

Wait until thots start cosplaying her and hit normalfag territory, then people will start asking for commissions featuring her to popular r34 artists, and then other lesser known artists will start drawing her too to get attention.

At least you have the nude mod which I still don't know where the fuck is it from, so that might sparkle some interest too.


bc7d7d  No.16684755

>>16684629

Metroid is sci-fi. Metroid only has ranged weapons. Metroid has no RPG elements. By saying "Metroidvania", you open up the definition to include anything like Metroid, anything like SotN, or anything inbetween. This is what people understand the term to mean.

That one guy who gets butthurt about everything that isn't exactly SotN being "just a Metroid game" removed, but we ignore him.


8eb9a0  No.16684760

>>16684521

Audible whyboner in this case, visually is obvious.


dcf00d  No.16684770

File: e0d678a459691e8⋯.png (5.73 KB, 214x236, 107:118, retard clinically crayons.png)

>>16684755

>Metroid has no RPG elements.

Again, according to this logic, any genre we added RPG elements to would need to be relabelled with the game that added them.

Just no.

>By saying "Metroidvania", you open up the definition to include anything like Metroid

kys

>This is what people understand the term to mean.

The same people who call every single 3D beat'em up, "hack n' slash" because they have bladed weapons.

As if I could accept that excuse.


287061  No.16684773

File: 1e4a7d900fa82c1⋯.jpeg (Spoiler Image, 667.96 KB, 1171x935, 1171:935, 17-1562400629-1292041059.jpeg)

File: 764831b3dd06e95⋯.jpeg (Spoiler Image, 1.53 MB, 1908x1080, 53:30, 9-1562548743-1048177769.jpeg)

File: 1aabf9b7e23b1bc⋯.jpeg (Spoiler Image, 351.95 KB, 1120x750, 112:75, 9-1562548760-551383010.jpeg)

File: a64ecb64ff765e4⋯.jpeg (Spoiler Image, 656.54 KB, 1015x938, 145:134, 9-1561604291-619703651.jpeg)

>>16684742

It's on nexus which requires an account to view adult content and to even download shit now. There's also a mod for female demons in progress.


4ace21  No.16684774

File: b350def7c284559⋯.jpeg (1.55 MB, 1920x1080, 16:9, 17-1562400698-121486465.jpeg)

>>16684742

> which I still don't know where the fuck is it from

https://www.nexusmods.com/bloodstainedritualofthenight/mods/17?


6a7ad7  No.16684795

>>16684773

I'm surprised, those mods look actually pretty decent.


2ac9d0  No.16684807

>>16684774

>>16684773

Thanks for the screencaps, I can't access because:

>Account was deactivated due to not having logged in 6 months

Holy fuck, the gall of these people


bc7d7d  No.16684829

>>16684770

It's just a big umbrella term that refers to everything that has roughly that kind of level design. Don't know why that's so hard. If you want more of a Metroid experience, you can specify. If you want more Castlevania, you can specify.


ec3c12  No.16684853


2ac9d0  No.16684861

>>16684829

Because it doesn't make sense:

The first metroid was released in 1986, and it was an action platformer on a map which requires finding/unlocking abilities to fully explore.

The first castlevania was released in 1986 too, and while it's an action platformer, it doesn't have any unlockable abilities, and it has levels instead of a big map.

It wasn't until symphony of the night that castlevania started doing that, but it was released in 1997.

ELEVEN FUCKING YEARS LATER

>b-but muh simon's quest

Like the name implies, it has quests, the items you get are keys, no abilities

And if you defend that, then you can't deny that Zelda 2 fits the bill too

So yeah, that word is idiotic and shows how ignorant the person is about games.

I will never understand how they force castlevania in the description while keeping zelda out of it.


7db931  No.16684872

>>16684861

>Like the name implies, it has quests, the items you get are keys, no abilities

the holy water could be use to progess as well as an attakc so thats an ability

>And if you defend that, then you can't deny that Zelda 2 fits the bill too

zelda 2 i would argue you cant call it a metroidvania not so much for the gameplay but the way the map is structured but sure you can make the argument


2ac9d0  No.16684884

>>16684872

>strawmanning that hard

Then Zelda 2 also applies to this because you can use the jump spell for combat and exploration.


dcf00d  No.16684895

>>16684861

>I will never understand how they force castlevania in the description while keeping zelda out of it.

Never thought about that one, thanks.


7db931  No.16684917

>>16684884

>you can make the argument

>Then Zelda 2 also applies to this because you can use the jump spell for combat and exploration.

don blame me if you lack comprehension skills

>i have no argument so gonna say youre strawmanning

ok


dcf00d  No.16684937

>>16684917

You are the one with no argument, so far all you've said is "people are dumb, so am I, so we can say whatever we want because we understand each other".

But to anyone who has a 3 IQ digit (which is still all lot of people, in spite of the appearances) this is just as stupid as claiming any video game is an RPG because you take upon the role of a character. Did you start calling all FPS with RPG elements doomex after deus ex released?

What about the elder scrolls? Should we call them doomlike because they play in first person?


cbfd8c  No.16684957

>>16684937

>What about the elder scrolls? Should we call them doomlike because they play in first person?

I like your style, but Akalabeth played in first person, too.


7db931  No.16684962

>>16684937

>You are the one with no argument, so far all you've said is "people are dumb, so am I, so we can say whatever we want because we understand each other".

we have IPs here faggot

my only arguments so far were "simons quest have abilities" and " i dont think zelda 2 falls in the metroidvania but you can actually make an argument for it"


2ac9d0  No.16684963

>>16684917

>i have no argument so gonna say youre strawmanning

<I post a counterargument

Funny you talk about ignoring points while doing the same

You can also add the fairy spell to that, used for progression and also helps for exploring dungeons and cheesing environmental hazards.

>b-but muh map

Yeah, sure castlevania, a game with a classic, linear level progression is closer to the original metroid than the open world one in zelda.

And before you go and say "but simon's quest map was different!":

That game came after the original zelda, so why not call it "zeldoid" then? The original castlevania doesn't have anything relevant to the formula discussed here (and I hope you don't consider "muh side scrolling combat" something unique to castlevania).

Also the fact that there had been 6 different castlevania games published before symphony of the night, and only one was relatively close to being a "metroidvania" seem pretty strawmanning to me.


7db931  No.16684998

>>16684963

>You can also add the fairy spell to that, used for progression and also helps for exploring dungeons and cheesing environmental hazards.

and i already told said for the 3rd FUCKKING TIME that you can make the argument and call zelda 2 a metroidvania.

>That game came after the original zelda, so why not call it "zeldoid" then?

i dont know if you went full retard or im failling to get your point here

>Also the fact that there had been 6 different castlevania games published before symphony of the night, and only one was relatively close to being a "metroidvania" seem pretty strawmanning to me.

how so? 5 of the 6 are linear games with the stage clear system while simon quest was the only one with the exploration of big map that allowed back tracking


dcf00d  No.16685001

>>16684962

>we have IPs here faggot

>my only arguments so far were…

Doesn't matter that you're not the same guy, because you said the same shit.

>zelda 2 i would argue you cant call it a metroidvania not so much for the gameplay but the way the map is structured

Which would be just as bad as calling metroid a metroidvania.


7db931  No.16685021

>>16685001

>Doesn't matter that you're not the same guy, because you said the same shit.

it matters because you pushed arguments to me that i never did.

>Which would be just as bad as calling metroid a metroidvania.

so youre agreeing with me that just because games look alike they are not the same?


bc7d7d  No.16685027

>>16684861

So what? People noticed the games were similar, and wanted a term to refer to that particular type of game. Simon's Quest is also not a Metroidvania. Level design isn't interconnected in that particular way.


7db931  No.16685048

>Simon's Quest is also not a Metroidvania. Level design isn't interconnected in that particular way.

i disagree, simon quest was a metroidvania in the early days before the concept of the genre be defined, that is why it was kinda "lacking" for the lack of a better word


2ac9d0  No.16685049

>>16684998

>how so? 5 of the 6 are linear games with the stage clear system while simon quest was the only one with the exploration of big map that allowed back tracking

Zelda and Metroid came at the same time, but you are defending that a sequel deserves getting a genre nomenclature.

A sequel that was the ONLY one to metroid's progression system.

In that case, simon's quest was "metroid like", and does not have any merit by itself.

Furthermore, Zelda 2 came the same year AND BEFORE simon's quest.

So that means that if you claim that simon's quest is a "metroidvania"; by all means, Zelda 2 would be too due to its similarities.

In conclusion, "metroidVANIA" doesn't make any sense, and the arguments used by apologists of that term give zelda more reasons to be included in that genre that you people are so inclined to promote.


bc7d7d  No.16685051

>>16685048

Simon's Quest, along wth Zelda 2 and the Shantae games are their own kind of thing. They separate the overworld from the dungeons, instead of having a big interconnected area that interlocks and loops around on itself.


7db931  No.16685056

>>16685049

>So that means that if you claim that simon's quest is a "metroidvania"; by all means, Zelda 2 would be too due to its similarities.

and for the 4th time: YES, zelda 2 can arguably be called a metroidvania


7db931  No.16685067

>>16685051

>They separate the overworld from the dungeons, instead of having a big interconnected area that interlocks and loops around on itself.

simon quest had no overworld, in order to reach one dugenon you would have to walk many rooms unti you reach it like metroid, while zelda 2 yes it had an overworld thats why i have my reservation in calling it a metroidvania, (alught like it was said here the gameplay of zelda 2 is still pretty similar to a metroidvania)


bc7d7d  No.16685075

>>16685067

Yeah, that's an overworld. It's a straight line, but it's still an overworld. A level hub area might be a better term.


2ac9d0  No.16685083

>>16685056

>zelda 2 can arguably be called a metroidvania

<Even though zelda 2 was released before castlevania 2

<And ignoring the fact that zelda 1 has far more similarities to metroid than castlevania 1

Then, following your logic, why not call it "metroidzeldvania"?

Jesus Christ, I don't know how you can be this dense or if you are just trolling.


bc7d7d  No.16685089

>>16685083

Zelda games are a different formula. It's about whether the game separates dungeons from the overworld, or if the game has one larger interconnected area. Zelda 2 is not a Metroidvania. It's a Zelda game with sidecrolling.


2ac9d0  No.16685150

>>16685124

>>16681658

Oh god, I thought I was getting paranoid about it.

I also noticed the random (1)s mentioning that shitpile out of the blue, but thought it was just a pissed off anon ip hoping.

It's also weird because they keep saying that the criticism about the game was made by one person, and that's the same shit they were repeating ad nauseum when people shat on it on release, and even when the remake of RE2 came out and people were criticizing nucapcom female faces they kept repeating that. Weird.


2a71e6  No.16685217

This game gave me a fetish for demonic bunny girls.


5699aa  No.16685267

>>16685150

Nigger please, DmC2 faggot has been going at it for months, you cant be so fucking clueless.


bc7d7d  No.16685300

>>16685150

The colour palette and character design could have been better in DMC, but autistically focusing on that and only that, while conveniently ignoring the actual meat of the game makes you look disingenuous. Ultimately, it's an action game, not a bright colours and attractive people game.


ef9a62  No.16685338

>>16685300

>autistically focusing on that and only that, while conveniently ignoring the actual meat of the game

Yep, that's /v/.


dcf00d  No.16685447

>>16685048

There is no such thing as metroidvania.


60b6e0  No.16685537

>>16685300

DmC2 autist is either someone who was convinced V would be another DmC and can't admit he was wrong, or someone hoping it would be another DmC so he could have good times shitting on it with /v/ and is now spiteful he didn't get what he wanted.


dcf00d  No.16685602

>>16685593

When I first saw this nero concept, I legitimately thought it was Donte.


8eb9a0  No.16685743

>>16685217

I just wish they didn't have pointy curve shoes.


34d339  No.16685793

>>16684581

him just nonchalantly admitting that he watches yahtzee


2a71e6  No.16685855

>>16685743

Yeah those shoes look retarded and ruin the otherwise great design, someone might be attempting to make a mod that replaces them with traditional high heels that would look much better, I think.


5699aa  No.16685869

>>16685793

Im the one that posted that, and i still have no clue what youre talking about.


ba9c68  No.16685872

>>16680020

thx op, i just lerned to count in japenese.

urn dur twao


25c672  No.16685883

File: c254825235e602d⋯.jpg (483.08 KB, 1314x2160, 73:120, miriam11.jpg)

>>16685869

Yahtzee reviewed the game recently and he also makes that "simultaneously overdressed and underdressed" observation. Not that great of an insight that only one person can get there.


5699aa  No.16685913

>>16685883

I dont know who that is, but i mean it, its funny because it looks like shes wearing a victorian dress that got both the upper and lower parts cut off.


e0d5f6  No.16685972

>>16683970

Yes its the stereotypical "My family is dead and i blame God for their deaths" usually venting out of control like Dracula did with his first wife.


884be2  No.16686820

>>16684168

That's what I've heard. That said, the only alternative is indeed piracy, which I don't mind–I just don't like to engage in it when a developer actually put work in, and isn't trying to game consumers–either pecuniarily or ideologically.

That said, I would still like to know for future reference.


f2d6a6  No.16686898

>>16684629

>It doesn't make any sense. Metroid tells you everything you need to know about the game, if we go by that logic that anytime we import a feature from an other genre we need to add more terms in a single word, there is no end to it.

And yet definition autists do in fact get mad when someone calls TBoI or other games in that vein a roguelike

And then you fags get mad when anyone uses the term roguelite instead, because "that's not a real word fuck you"

It's almost like nobody knows what they want, they just know that they want to be mad

>>16685300

>Ultimately, it's an action game, not a bright colours and attractive people game.

I mean

The series was both

The entire point of the theming was to have a sick action game with a sick action protagonist that didn't have to be edgy

I'm not gonna say the whole thing is bad for going for the washed out realistic look and having a grittier world, but a lot of that really did bring the game down in places, especially where Dante and Vergil are concerned, they feel like crossover characters in their own series


25c672  No.16686946

File: 1f3b7c6be3c7817⋯.jpg (282.26 KB, 1353x1094, 1353:1094, Malphas.jpg)

>>16685913

He does video reviews once per week for Escapist Magazine and is probably the only thing keeping that channel afloat.

Side note, he also shares my repulsion for the backer portraits and enemies shitting the entire castle. I really hope crowdfunded devs stop offering this type of reward. It's always the tackiest, most egocentric assholes that have the most money to throw.

>>16686898

IMO Dante got the better end of the deal, he's kinda hobo-ish looking but has some charm to it, the costume just needed a bit of extra flair, didn't need to be like DMC4's, just enough to not look like a low effort cosplay.

Besides the questionable choice for photo-realism, the game does suffer from a poor direction, particularly the environments. Enemies and bosses also pale in comparison to some of the designs in 1-3-4 and while I think calling the game DmC2 is somewhat unfair, I'll certainly call pic related DmC2. Malphas' design is pure DmC - a roasted chicken left to rot and smeared in shit with three ugly bitches grafted on top,plain disgusting with nothing interesting about it. Then again, I'm a Ars Goetia autist and I like bird themed designs so it hurt to see them waste the name on this garbage.

Speaking of which, are Astaroth, Belial and Asmodeus in Bloodstained? Because Bael got nothing on them.


bc7d7d  No.16687163

>>16686898

>a sick action game with a sick action protagonist that didn't have to be edgy

It's still that.


32cebd  No.16687492

So I actually started playing Bloodstained RotN today and one of the items I found fairly early on functions like the Vorpal Blade / Sonic Blade in SotN. Not quite as broken as Val Manwë but still it's neat to see. I also lucked out in finding the DIO mask.


2fc73a  No.16687522

>>16686946

>Speaking of which, are Astaroth, Belial and Asmodeus in Bloodstained? Because Bael got nothing on them.

He may be saving them for sequels.


cb21e1  No.16687539

Reminder Miriam is for headpats and handholding.


b83959  No.16687575

I wonder if Miriam has crystals in her vagina


397816  No.16687581

File: 1f362b7bc31e35d⋯.jpg (41.54 KB, 700x473, 700:473, d79d159403a1cedc39aa06adaa….jpg)

>>16681549

wow this game is awesome, I already busted 5 times to it


7db931  No.16687618

>>16685083

>Then, following your logic, why not call it "metroidzeldvania"?

how many zelda games have a metroid gameplay style and compare it with how many castlevanias.

use a bit that empty head of yours


dcf00d  No.16687671

>>16687618

>how many zelda games have a metroid gameplay style

Basically all of them, dumbass.


1a7362  No.16687693

>>16680409

It's mostly a game about atmosphere and having fun getting lost. The combat is engaging when you fight bosses or new enemies, but it is too simple for the game's own good along its huge runtime. If you're playing with the compass badge, then I'd recommend turning that off, because half the fun is figuring out where you are and learning the layout of each environment.

>>16681549

Seems neat. Thanks for sharing.


d45283  No.16687785

>>16687671

Basically none of them. Platforming is all but non-existent. There's usually very little backtracking as well. You finish a dungeon and then never need to go there again, especially not with later game tools. Zelda is less exploration/combat and more puzzle focused.


dcf00d  No.16687825

>>16687785

>Platforming is all but non-existent. There's usually very little backtracking as well. You finish a dungeon and then never need to go there again, especially not with later game tools.

That's blatantly wrong though.


8eb9a0  No.16687846

This sub-genre naming is certainly divisive.


bc7d7d  No.16687886

>>16687825

Only really Skyward Sword, and everyone hated that.


b83a38  No.16687907

File: 0339fcb7d8cdff0⋯.jpg (100.13 KB, 500x565, 100:113, 1526001028849.jpg)

>Have shit PC

>Have to overclock the shit out of it to just become playable

>Still below 30fps

>Game constantly crashes because of my card dying on me

Liking this game is suffering. Pic related describes my experience with it and my constant rushes to save.


dcf00d  No.16687914

>>16687886

Most 3D zelda do it. The only thing I'll give you is that lack of going back to dungeons, most secrets requiring items are found in the overworld.


b83a38  No.16687928

>>16687914

Having to backtrack in Zelda dungeons would be REALLY shitty. There's enough backtracking in the overworld where you actually have options and travel speed, but locking you out of chests to revisit and having to explore the whole dungeon for a really specific place sounds like the antithesis of the fun in these games.


dcf00d  No.16687938

>>16687928

It wasn't in that knockoff with the 4 horsemen where you play War (forgot the name, good game though).


8eb9a0  No.16687976


b83a38  No.16688000

File: f215b29283718b1⋯.png (301.72 KB, 1213x625, 1213:625, ClipboardImage.png)

>>16687938

Darksiders, yes, and it was shit even then, because even though War is a bit faster, you still have to navigate through the entire dungeon for that single chest, only to use your new ability to reach it. Although I remember some parts of the ultimate armor being kinda hard to get, I might be wrong.

>>16687976

Pic related.


8eb9a0  No.16688032

File: c65e9ff26c80514⋯.png (65 KB, 665x532, 5:4, ClipboardImage.png)

>>16688000

These are mine, runs at "apparent" 60FPS on high settings (because lowering them seems to make it run worse.)


b83a38  No.16688057

>>16688032

>16gb RAM

>GTX

You are already doing better than me


dcf00d  No.16688277

>>16688032

>windows 10

heh. Even then you should have no issue running the damn thing.

But in doubt, you should try installing a real OS and play on that.


80fe0b  No.16688363

>>16680409

thank god someone else gets it

its a good game but shit its got flaws


eb5461  No.16688748

>>16684773

Weebs. Weebs never change.


143fdf  No.16688850

>>16680793

>God of Metroidvanias

>An overrated as fuck game

No.


d45283  No.16688975

>>16687928

Metroidvania games are more than just backtracking to open a couple of chests (though there are always chests you come back for later). The difference mainly is that Zelda dungeons are entirely discreet things you visit once and never again, whereas metroidvania every part of the map is part of the greater whole and interconnected.

Also seriously no platforming in zelda. With the possible exception of Zelda 2 and a couple of the most recent games, you usually don't even get a jump at all from the beginning, and once you do get the jump it's a tool that's used and forgotten just like everything else.


82d101  No.16689010

>>16680364

Game looks and runs worse than Tropical Freeze, a game ported from the WiiU.


8eb9a0  No.16689102

>>16688277

I got a Win7 License so I could just go back to that one, sorry, I am still not confident to use anything that is not windows.


756143  No.16690073

>>16687907

If your pc seems like it's about to shit itself just make a suspend save and let it cool down for a bit before resuming. It's under options next to return to title and end game on the pause menu


dcf00d  No.16690228


2c0c6b  No.16690280

>>16690073

Didn't know about that, must be a life saver.

>>16690228

>Linking directly to youtube

Zelda platforming is basically pushing Link towards a ledge and having him jump, most of the complexity comes from solving puzzless with items like the grappling hook. Play the games and stop watching youtube.


dcf00d  No.16690286

>>16690228

>Linking directly to youtube

You can't embed search queries you goddamn retard.

>the grappling hook isn't platforming

kill yourself.


2c0c6b  No.16690289

>>16690286

>Can't embed

Then don't post the link, retard.

And no, the grappling hook is not platforming, it literally moves you directly to the platform by pushing a single button, you barely need to aim. The only instance where that's difference is probably in wind waker, and it's only used in the first dungeon.


dcf00d  No.16690299

File: 72dc3eaa68e44f0⋯.jpg (92.51 KB, 340x466, 170:233, pants on the head retarded….jpg)

>>16690289

>Then don't post the link, retard.

It's multiple video evidence that proves you wrong. Not only did I post it, but you can do nothing about it, fag.

>it literally moves you directly to the platform by pushing a single button

And how many buttons do you usually jump with in your """"""metroidvania"""""""?


2c0c6b  No.16690317

>>16690299

>It's multiple video evidence that proves you wrong

It isn't, it was a bunchy of e-celeb clickbait and Zelda 2 comparisons with other zelda.

>And how many buttons do you usually jump with in your """"""metroidvania"""""""?

Jump and forward, that's two buttons, sometimes double jump and abilities like Magnes in OoE, that's 3 buttons, one of them being double pressed. Even metroid have you doing screw attack and the dash for advanced platforming.

Stop pretending Zelda has complex platforming.


756143  No.16690319

>>16690280

Be aware that it won't save your progress absolutely and you may lose anything you did from after you entered the room you are currently in. I know for sure enemies reset but I never tested for drops picked up resetting.

>>16690299

Up to 7 depending on the complexity of the jump and enemies present, but usually at least 3. A typical jump in mario uses at least 4 buttons.

Linking a youtube search is a really bad idea. The search will always be different unless it's run through the exact same proxy with the exact same header and referrer so it's not really reliable. For instance I got a video about a bad mario romhack with a zelda sprite, a clip from the CD-i game and a hundred wind waker videos. Finally the opinion of a couple of youtubers on what it means to be a platformer isn't terribly convincing, especially when it's not meant to be in support of an already formed argument. If for some reason you do feel the need to link a youtube search or something like that at least try to run it through invidio.us


dcf00d  No.16690327

>>16690317

>Jump and forward, that's two buttons

So in zelda you just press grappling hook and it gets you wherever you want?

I never pretended it had "complex" platforming, I'm saying it has platforming because you faggots go "lol there is no platforing in zelda". And it turns out your the kind of faggot who use the term "metroidvania", taking over the legacy of game journos, it suits you well.


756143  No.16690330

File: 42a541e08c37d10⋯.jpg (111.57 KB, 637x476, 91:68, 4a3df830b22940c996faf89bd1….jpg)

>>16690327

Are you really claiming he used the term metroidvania because he quoted your text?


dcf00d  No.16690332

>>16690330

I'm mixing up my retards, there are too many of them in these threads.


756143  No.16690335

File: 56189934b018347⋯.jpg (13.6 KB, 303x287, 303:287, 93a3a5fa6db570063832a90a7b….jpg)

>>16690332

Well you're cetainly not helping the situation.


dcf00d  No.16690336

>>16690335

I'm not sure the guy saying the average mario jump takes 4 buttons has a say in this.


756143  No.16690337

>>16690336

B to run A to jump and forward/back to manage momentum? If I'm wrong I'll accept whatever arguments you have.


dcf00d  No.16690339

>>16690337

Forward+jump. Eventually run unless you're going for mlgprogamer run, then you run all the time.

Momentum "correction" is for scrubs, you're supposed to manage it as you build it.


2c0c6b  No.16690352

>>16690327

>So in zelda you just press grappling hook and it gets you wherever you want?

Yes. There's no even a risk for falling because of the grappling hook with a few exceptions, but it isn't the rule. Platforming in Zelda is not really big, and it might as well not be there when jumping consists on pushing link to a ledge.

>>16690339

Some jumps require you to either not run to avoid upcoming enemies/pits or require you to push backwards to manage momentum for the same reason.

I'm starting to believe you've never finished Mario or you are being retarded on purpose.


40f38d  No.16690356

>>16690339

>Momentum "correction" is for scrubs

Incredible mental gymnastics.


dcf00d  No.16690366

>>16690352

We're talking about the "typical jump", not "some". And the camera is so far away from mario that there are no surprise enemies after a jump, they are generally spawned before you attempt a jump.

I'm starting to believe you've never finished Mario or you are being retarded on purpose.


756143  No.16690367

>>16690339

I'm confused, run doesn't count unless you're 2hardcore but back doesn't count because only useless players use it? Either way you've agreed with me that 4 buttons are used in performing a jump in mario, additionally I'd argue that there's a lot of situations in less basic stages where you need to have a lot of momemtum to make distance over an obstacle without losing height, but then need to stop short after making the distance. Well at least we're more or less on the same page, but I don't really know why you're so adamant about arguing for the depth in platforming in zelda games however there's really no denying that in absolute terms inputs are simplified compared to most games marketed and appreciated as platformers.

If it means anything to you I've always just thought there were just castlevania games and metroid games, lumping them together only ever seems to be done by people advertising for low-quality games they've made in the same way that rogue-like is used. Though in the same breath I don't really care much that people need to lump them together, they're reasonably similar games and I wouldn't be lumping them in with megaman or double dragon for example.


dcf00d  No.16690383

>>16690367

You have said "the typical jump in mario". Are you backing off from that statement?

>I don't really know why you're so adamant about arguing for the depth in platforming in zelda games

I'm not. I'm just saying it exists.

By opposition to

>>16688975

>With the possible exception of Zelda 2 and a couple of the most recent games, you usually don't even get a jump at all from the beginning, and once you do get the jump it's a tool that's used and forgotten just like everything else.


2c0c6b  No.16690388

>>16690366

That IS your typical jump past world 1-1, even world 1-2 does have some instances of jumps like that, inbreed.

>And the camera is so far away from mario that there are no surprise enemies after a jump

Who said anything about surprises? Enemy position os there to force you do stuff like that, usually involving breaking your momentum in order to jump on top of an enemy. Holy shit, how can anyone into video games know so little about something so basic.

>>16690383

>I'm not. I'm just saying it exists.

So you are arguing semantics. It{s like saying Call of Duty is a platforming game because you jump.


756143  No.16690400

>>16690383

A typical jump is by an average player, so you argue that they wouldn't be using run because the average player is too stupid to press b, but then you also want to say that the average player wouldn't use back because the average player is too perfect to ever need to correct for momentum. As far as I can tell you're willing to accept contradictions so long as they purport your viewpoint, which makes any kind of discussion over this rather difficult. There are 4 buttons used when making a jump in mario, mario is also a game in which the main objective is progression through jumping so it is a very important feature. This is more than the single button that you've asked about in response to someone's post here

>>16690289

>>16690299

Would you like to discuss about situations in zelda games where more than one button is used when jumping? They definitely exist but there are different arguments for those.


dcf00d  No.16690421

>>16690388

>Who said anything about surprises? Enemy position is there to force you do stuff like that, usually involving breaking your momentum in order to jump on top of an enemy.

That's a contradictory statement. You don't have to correct your momentum mid air if you know there is an enemy where you'll end up.

>you are arguing semantics. It{s like saying Call of Duty is a platforming game because you jump.

No I'm not, and I wouldn't have expected a more stupid example coming from you.

>>16690400

>A typical jump is by an average player

Is it? I'd say the average jump is what the level requires you to do. Because if we were talking about players, then the average would be seriously dragged down by those who only go forward and fall down pits.

>There are 4 buttons used when making a jump in mario, mario is also a game in which the main objective is progression through jumping so it is a very important feature. This is more than the single button that you've asked about in response to someone's post here.

This someone answered 2 buttons to the question. Saying 4 is really pushing it (momentum, really?), saying 7 (what you did) is being fallacious, because then you add attack buttons and, as you admitted yourself, other tools used to solve puzzles (magnet). You may as well include all other buttons. Why not add the backslide, I'm sure there are occasions when you use it right after landing.

Don't try to act like you're above this kind of argument, you're as knee deep in the bullshitting as all of us.


2c0c6b  No.16690433

>>16690400

>Would you like to discuss about situations in zelda games where more than one button is used when jumping?

Already mentioned a few. There's Zelda 2, CGi Zelda, and there's Link's Awakening with the feather thing. There's not, however, an instance similar in the 3D games as far as I'm aware, since on those jumping is done by pushing towards a ledge, but for items, the grappling hook in Twilight Princess, for example, only pushes you forward, even when you have the second one, I can only think of WW which have you changing the angle of the rope you are swinging in.

>>16690421

>You don't have to correct your momentum mid air if you know there is an enemy where you'll end up

You have because enemies are not static, faggot, they are most probably moving towards you or jumping themselves, or both, or completely random enemies like those spiky things lakitu throws. Even if they were static, a tight jump with an static enemy may have you chaging your momentum in order to jump on top of that enemy.

>No I'm not, and I wouldn't have expected a more stupid example coming from you.

Yes you are, you are this stupid. That's pretty much your statement.

>You jump on Zelda so that is automatically platforming


f162cd  No.16690445

Shanoa is superior, but Miriam is alright


756143  No.16690449

>>16690421

>Momentum "correction" is for scrubs, you're supposed to manage it as you build it.

>Actually, momentum doesn't exist in mario

I mean come on man, I was giving you the benefit of the doubt but could you at least keep up the pretense of not being a facetious jew instead of coming out with these diamond dog bold face lies.

>A typical jump is not an average jump

>someone (myself and no one else) answered 2 buttons to the question

>as you admitted yourself (you being another person entirely), other tools used to solve puzzles (magnet), should be included towards the buttons used while jumping despite not being usable while in the middle of an actual jump action

>saying 7 (what you did) is being fallacious because invert, double jump, high jump, accel, attacks, shards and directional shards which exist in just this game alone can never be factors in a jump where the maximum number of actions are taken

wan button


dcf00d  No.16690466

>>16690433

>There's not, however, an instance similar in the 3D games as far as I'm aware, since on those jumping is done by pushing towards a ledge

Ocarina is full of platforming. Where the hell have you been all these years everyone kept celebrating this game?

>You have because enemies are not static, faggot, they are most probably moving towards you or jumping themselves

Except they don't pull tricks like changing directions. If you know there is an enemy, you also know where he'll be during and after your jump. And lakitu hovers over you as soon as he spots you.

>That's pretty much your statement.

>You jump on Zelda so that is automatically platforming

No you faggot. The argument is that there is platforming because you have to jump on platforms in zelda. It's not exactly rocket science.

>>16690449

>diamond dog bold face lies

off yourself, I've never stated anything but facts. You're trying your hardest to move goalposts.

>invert, double jump, high jump, accel, attacks, shards and directional shards which exist in just this game alone can never be factors in a jump where the maximum number of actions are taken.

You know what else factors in your ability to jump? Whether your computer is on or off. Add that to your list, dumbass.


756143  No.16690472

File: 79e652966cd4f94⋯.png (130.86 KB, 850x1211, 850:1211, ClipboardImage.png)


03a619  No.16690476

I finished the game last night and I enjoyed it.

I'm glad it's not just corridors like in other igavanias.

In Order of Ecclesia etc. barely have anything rough or nonhorizontal to them. Bloodstained really mixes up things. I think the Forbidden Waterway is my favorite Cave Level in any game. Too bad there is no water boss and getting the Water Spray Shard was kind of weird.

Which character would make more sense as playable character? Alfred or Dominique? Or even Gebel?

I hope we get Alfred?


756143  No.16690484

File: 3fe237df635d5e4⋯.png (494.11 KB, 600x848, 75:106, 1fcf59aca1ecc086e78a6c7451….png)

>>16690476

They've already announced Zangetsu, obviously enough, but if you mean other than that (assuming they ever get him finished) Alfred would be cool but Dominique makes the most sense. I do really like my item/technical/trap based characters though.


8eb9a0  No.16690486

>>16690476

Zangetsu is the next one, Gebel is a popular one, others want O.D because they can't just get over SotN.


2c0c6b  No.16690492

>>16690466

>Ocarina is full of platforming

Pushing forward to jump is not platforming.

>Except they don't pull tricks like changing directions

You never fought a hammer bro, then.

>The argument is that there is platforming because you have to jump on platforms in zelda

So CoD have platforms and jumping, so CoD is obviously a platformer too.

>>16690476

I think the castle could have been a lot more vertical, though.

>>16690484

>They've already announced Zangetsu

He is already playable, though. Gebel and Alfred might be playable later on, if you go by Curse of the Moon.

>>16690486

Gebel can just play like Alucard, though. You have to admit that O.D. voice is meltingno homo


03a619  No.16690503

>>16690492

>He is already playable, though

Huh? I didn't see the option to play as him anywhere. Do you need to unlock something special?


756143  No.16690506

>>16690492

Oh really? I must be on a pretty old version then, I've already 100% the game on normal and beaten nightmare so I can't imagine that there's something I've missed.


03a619  No.16690508

This is a pipe dream but I hope every playable character gets a few changes in bosses. Zangetsu fighting Zangetsu (twice!) would be super weird.


25c672  No.16690510

File: e0f070bfe0be0a1⋯.jpg (85.52 KB, 600x337, 600:337, Shovel-Knight-Bloodstained….jpg)

>>16690476

Zangetsu is next followed by Shovel Armor which was teased in the launch trailer.


dcf00d  No.16690511

>>16690492

>Pushing forward to jump is not platforming.

I'll leave you the entire responsibility of such retarded statement.

>You never fought a hammer bro, then.

You mean my favourite enemy in mario? The one lobbing at you a definite number of hammer for which you either go under of wait until they stop throwing to jump on their head on under the block they stand on?

Never met one.

But I guess if you try to go early on them you would effectively have to correct the jump you fucked up.

>So CoD have platforms and jumping, so CoD is obviously a platformer too.

Has it changed that much since COD4? There is platforming in cod now? Or are you sneakily using that one oddball with jetpacks/parkour in it as a rule of thumb?


03a619  No.16690517

>>16690510

You can already play as Shovel Armor by putting on an item it drops.


756143  No.16690521

>>16690510

Shovel knight is through an item, it was available on release for sure, you need to get the ex shovel armor drop.


756143  No.16690525

>>16690508

Presumably they'll do miriam for that, use the shadow clone boss for the two zangetsu fights and make zangetsu the shadow clone boss. Of course they might still just do a DMC3 and recolor zangetsu blue and black.


25c672  No.16690534

File: 2825574d6887ef0⋯.png (Spoiler Image, 2.02 MB, 3231x4192, 3231:4192, dominique3.png)

>>16690517

>>16690521

Carry on then. I'll just sit on the sidelines and keep waiting until all the DLC is out and get the game.


2c0c6b  No.16690560

>>16690503

>>16690506

Weird, I thought it was already unlackable with 100%, it seems like it isn't, I thought people in previous threads said it was.

>>16690511

>I'll leave you the entire responsibility of such retarded statement.

Cool, since I'm not the only one who thinks so ITT.

>The one lobbing at you a definite number of hammer for which you either go under of wait until they stop throwing to jump on their head

Which you need to stop beforehand, breaking the momentum, faggot.

>you would effectively have to correct the jump you fucked up.

Jesus, momentum breaking =! correct jump mid-air. Are you a faggot? You can correct the momentum before jumping, you gain momentum as you run.

>There is platforming in cod now?

By your definition, there always have been.

>>16690534

I thought about doing the same thing, but since my PC is shit, I want to experience it complete later on.


8eb9a0  No.16690572

Welp, I finally got 100% map completion still have to finish all quests to get all hair styles.


dcf00d  No.16690574

>>16690560

>Cool, since I'm not the only one who thinks so ITT.

No one supported that stupid statement of yours that if zelda has platforming so does COD because in COD you can jump. You say it has platforms too, are you even capable of proving this?

>Which you need to stop beforehand, breaking the momentum, faggot.

>Jesus, momentum breaking =! correct jump mid-air. Are you a faggot? You can correct the momentum before jumping, you gain momentum as you run.

But you're not even talking about jumps anymore you goddamn retard.

>By your definition, there always have been platforms in COD.

So what, the whole ground is platforms now? Then Diablo is a platformer to isn't it?


2c0c6b  No.16690583

>>16690574

>No one supported that stupid statement of yours that if zelda has platforming so does COD because in COD you can jump

Nice goal moving. The point an anon agreed with me is that there's barely any platforming in Zelda.

>But you're not even talking about jumps anymore you goddamn retard.

Momentum is part of the jump, you fucking retard, you have to consider your momentum to perform a jump, too little or too much momentum does make a difference. It's as if you never went part the first level.

>So what, the whole ground is platforms now? Then Diablo is a platformer to isn't it?

By your definition, yes. The barbiarian has the jump ability, and he jumps through platform, so if you jump and there are platforms, Diablo is essentially a platforming game.

I hope you understand how retarded that statement is, because that's your argument.


756143  No.16690592

>>16690572

Haircut V doesn't exist by the way. It's a feature dude we swear. Frankly they'll probably release it as DLC just to cover up the fact that they fucked up. Or maybe it was just that an item was named wrong, I'll check later.


8eb9a0  No.16690595

>>16690592

The last one is with the old lady I think number V I think is with the barber demon by default and that's why it isn't present, too bad they didn't just number the others correctly.


dcf00d  No.16690602

>>16690583

>The point an anon agreed with me is that there's barely any platforming in Zelda.

No he didn't. His argument was about how many buttons it takes to jump in [insert game]

>It's as if you never went part the first level.

Is this level before or after the hammer brothers that are my favourite enemies but that I have never met of my life because you say so?

>I hope you understand how retarded that statement is, because that's your argument.

One can't be strawmaning this hard and actually believe deep within himself that he's somehow right.

It's incredible how you can pump out fallacious statement as if it was as natural as breathing.

>there is no platforming in zelda

>grappling hook doesn't even need to aim

>COD is a platformer because you said as long as you can jump in a game it means the game is a platformer (ouchie, I didn't, kys)

>diablo is a platformer because it's your argument that I blatantly misrepresented above is that, just because I say so.

Not sure what is the most incredible between the fact that you are incapable to make an argument without falsifying the argument of your opposition, or that you actually believe your own lies.


03a619  No.16690611

>>16690592

I was hoping you would get to see Todd transforming back into a human after collecting all of them.


40f38d  No.16690617

>>16690611

Hah, did you really expect as much when they were so fucking lazy they just re-used an enemy model for him?


8eb9a0  No.16690622

There is something I think the game didn't need, guns, seriously, who uses guns in this game? you can't aim to hit lower enemies, they do pitiful damage unless you use special ammo which you have to craft with materials, you run out of ammo too fast and the only firearm skill there is only serves to waste ammo faster.


756143  No.16690646

>>16690622

There is an uncountable amount of things the game didn't need. However guns are useful in the twin dragon fight (you can get culverin for decent damage) at least and the very last gun in the game has semi-tracking bullets which in conjunction with the recycler hat lets you spam tracking diamond bullet shots that pretty much outdps every single other weapon with no risk aside from maybe the upgraded rhava bural. Guns really should have responded to the directional input thing though, but in a game with easily regenerating magic that includes several spells that are straight up upgrades on shooting and only like 3 enemies in the game that ever drop rounds which are always basic HP or SP rounds, it's pretty obviously a mechanic that they didn't bother to flesh out. Like there are so many different types of bullets in the game but they're all ridiculously expensive, can only be acquired by returning to the village and have next to no effect for the investment. It would've been pretty fun to have enemies drop bullets and bullets been really powerful options that were expensive due to being a very limited resource, but instead they're just flavour and tedious to even use. Still, 90% of the shards are thoroughly useless, especially when a flame cannon, the very first directional shard you can get, has some of the best dps/mp efficiency in the game that let's you spam it like crazy with a couple of cheap immediately available upgrades and outdamages most melee weapons you will get until pretty late game.


d45283  No.16690655

>>16690646

>However guns are useful in the twin dragon fight

The best strategy I found for twin dragons is to use boots and jump on their head. You can safely spam the double-jump divekick while they are breathing fire. I don't really know how well it works for the rest of the fight, because just doing it for the initial fire breath was enough to kill them when I tried it (they still have to move down a level and then do the double chin-grind at least once before they die, no matter how much damage you do).


2c0c6b  No.16690657

>>16690602

>His argument was about how many buttons it takes to jump in [insert game]

Specifically in Mario, and in Mario it takes AT LEAST 3 buttons, run jump and a directional. Zelda only requires a directional.

>Is this level before or after the hammer brothers that are my favourite enemies but that I have never met of my life because you say so?

Well, if you think you can do most jump without running or breaking your momentum to kill enemies, yes.

>Aiming the grappling hook means it's platforming even when it's a first person mechanic, or even lock on, with no risk of falling wherever you land

Define platforming, faggot, because using that vague definition, any game with jumping is platforming.

>>16690617

They could have just reuse a villager model. It is surely disappointing, I was expecting something like the Truth Mask in MMs.


756143  No.16690658

>>16690655

Yeah there's a lot of better options, but it does at least work when melee weapons don't really work so well with their twitchy animations, jump kick bouncing fucks with a lot of bosses honestly.

>>16690657

You always lose if you argue with jews.


d45283  No.16690669

>>16690658

>jump kick bouncing fucks with a lot of bosses honestly

It's very powerful, but ironically not that useful for most bosses. You have very little directional control for subsequent jumps, so unless the boss is very large and or very immobile, you can't effectively spam it. If they are very large you also need a way to get over their head first, and the top of their head needs to be a weakpoint (specifically referring to train boss where it isn't).

As a result, I think only twin dragons and normal dragon are good targets for bouncing. Everything else is too small and mobile so you get maybe 2 or 3 hits before they move, which ends up being slower and riskier than using any other tactic. Not that it's impossible to play the entire game pretending you are Mario, just not very optimal outside of those two bosses.


2c0c6b  No.16690688

>>16690669

Nah, you have the diagonal jump kick, and when it lands, it jumps vertically. So it's a matter of timing the directional kick if your enemy moves, if it's small it's not practical, but I usually use jump kicks to dodge attacks and the such.


ddd28f  No.16690689

>rpg exploration games

This redditspeak is almost as bad, as Neogaf changing spectacle fighters into 'character action games'.


756143  No.16690696

>>16690669

Bosses like bloodless and the reflector ray boss have animations where it's hard to get over them while they do a long wide reach attack forward and you can deal with it by bouncing off of them instead of moving away or finding a safe spot, but I guess that's not really like repeated bouncing since it's still better just to bounce to get behind them and spam with a regular weapon. It's pretty useful in den of behemoths with high jump which might have been confusing my memory, but by then a lot of stuff is exceptionally useful. Again it's not really optimal but a lot of enemies don't have any kind of AI pattern to deal with turning into a trampoline rather than kick bouncing being super deadly.

>>16690689

OP just said 'other exploration games' not rpg exploration games. What are you upset about? You're not just someone IP hopping for (you)s are you?


dcf00d  No.16690700

>>16690657

>Specifically in Mario, and in Mario it takes AT LEAST 3 buttons, run jump and a directional. Zelda only requires a directional.

How is that supporting your argument that platforming doesn't even exist in zelda?

>Define platforming, faggot, because using that vague definition, any game with jumping is platforming.

A game that requires you to jump on platform to progress through. Isn't that reasonnable enough for you?

It works for zelda but neither for COD nor Diablo, so I guess not because it wouldn't disprove my arguments, you'll find a way to bitch about that too. I can't wait for your next strawman.

>>16690658

You wish I was a kike, but you fill the bill more than I do, mister "jumping in a metroidvania takes 7 buttons"


756143  No.16690703

>>16690700

The Jew is immunized against all dangers: one may call him a scoundrel, parasite, swindler, profiteer, it all runs off him like water off a raincoat. But call him a Jew and you will be astonished at how he recoils, how injured he is, how he suddenly shrinks back: “I’ve been found out.”


dcf00d  No.16690704

>>16690696

>You're not just someone IP hopping for (you)s are you?

Get a load of this faggot.


756143  No.16690708

>>16690704

>ctrl+F rpg exploration

>3 results

>your post, me quoting you and this post

Why are you here then?


dcf00d  No.16690709

>>16690703

What kind of circular logic is that?

>I'll call you a jew and if you respond to me it means your a jew so I win.

Now that looks more like an actual jewish tactic.


be4158  No.16690724

>>16690510

I'm so fucking tired of this blue asshole.


2c0c6b  No.16690741

>>16690700

>How is that supporting your argument that platforming doesn't even exist in zelda?

Platforming is more than jumping, faggot, because, again, if that's the case, any game with jumps on it would be platforming.

>A game that requires you to jump on platform to progress through

Yeah, you are retarded and now COD is a platformer.

>It works for zelda but neither for COD nor Diablo

>Because I say so

>>16690724

It controls pretty nicely in-game, though. Think about Old Axe Armor, the single reason I don't mind it in THIS game is because it's not really annoying and it does feel like it's part of the game.


dcf00d  No.16690753

>>16690741

>Platforming is more than jumping

I never argued that zelda had platforming just because you could jump, that's, again, your strawman.

>Yeah, you are retarded and now COD is a platformer.

That's YOUR statement, based off YOUR strawman. Holy shit, you're actually thinking you're arguing against this bogeyman you fabricated yourself.


2c0c6b  No.16690874

>>16690753

>I never argued that zelda had platforming just because you could jump

see >>16690700

>A game that requires you to jump on platform to progress through

That's your definition of platforming.


60b6e0  No.16690896

A platformer is a game that uses platforming as a major mechanic throughout a game. For example, in 2D Metroids, platforming is the main method of traversal and exploration. Most Zeldas, when they do feature platforming, feature it in situational obstacles and not as a primary element of the game. Sometimes you platform to progress, but it isn't most of the time, unless your definition of platforming is so general, and useless, that you consider any kind of vertical navigation as "platforming". Therefore, they are not platformers.


5c4089  No.16690922

>>16690724

I wonder if other you can change his gender and pronouns in the numerous cameos.


dcf00d  No.16690986

>>16690874

Yes, PLATFORMS. Damn, you're dull. There are no platforms neither in COD, nor in diablo despite the fact you can jump, it's to vault over obstacle at best, obstacles that are designed for you to go around, going over there is optional. In a platformer you HAVE to jump between platforms.

You have difficulties to understand the concept of game genre, maybe you should start with something at your level, like the alphabet.


2c0c6b  No.16691093

>>16690986

>TLoZ is a first person shooter because you aim and SHOOT the grapple hook from a first person perspective

Stop making retarded arguments.


dcf00d  No.16691108

>>16691093

Oh look, an other strawman.

You make so many of them. Are you a voodoo?


54a291  No.16691111

Finally got around to playing Curse of the Moon. That was nice, although the complaints I'd heard about length and (lack of) difficulty were totally valid. I completed it in about ninety minutes on the first go, and I think the only boss that killed me was the final boss' final phase. Is Nightmare Mode good, or are the alternate routes worth a playthrough? It's what I'd set aside to play this weekend, so I'm down to play it a few more times.

>>16690986

>You have difficulties to understand the concept of game genre, maybe you should start with something at your level, like the alphabet.

There's an irony here.


dcf00d  No.16691122

>>16691111

>There's an irony here.

If you really want to side with that guy who flips his shit when you say there is platforming in zelda and accuse you of having said zelda is a platformer because you can jump which means for you cod and diablo are platformers as well because you can jump, be my guest.


54a291  No.16691136

>>16691122

I was commenting on the fact that you're critiquing someone else's reading comprehension when you're obviously (hopefully) ESL, and I think you misunderstanding what I meant is a little more proof of that.


2c0c6b  No.16691152

>>16691111

Play as Zangetsu and kill the characters to get additional skills, Zangetsu gets pretty nice on it's own. Alternatively, you can ignore them and go for an slightly harder zangetsu only run.

Nightmare mode gives you a neat different final level, but that's about it. They are all short anyway.


32cebd  No.16696304

>Lili shard lets you run around as a bunny girl

Nice. Pretty powerful too against armored foes. When fully upgraded 9/9 she can do lightning-fast kicking. I'm finding the shard and item drop rate to be a lot nicer than the stated figures, possibly the luck stat is busted as it is in SotN.

At the moment I'm still missing the shard to allow flight, but I believe it's in the hell area I'm currently doing attempts into, and I have opened up about 70% of the map.

>>16690510

I hope Zangetsu becomes playable. When I first fought him he filled me with a similar joy to the Julius boss fight in Aria of Sorrow. In general the boss fights involving human-like characters (the vampire and your doppelgänger) were stellar.


51774f  No.16696537

>>16696304

Zangetsu is coming out later, but I am not sure when. I agree the humanoid boss fights tended to be the most fun, but they were still pretty easy.


32cebd  No.16696745

So. I'm guessing that using health potions and regen was not the intended path through the spike-laden path that goes to oriental sorcery lab? My latest movement tech acquisition was gravity inversion. Either way, don't know, don't care, I've exhausted other possibilities to where to go and I want some sort of progress. There's a few keyed doors teasing the fuck out of me, as well as one key that I don't know where it goes. Carpenter's key.

>>16696537

They have patterns but I still died a few times.


2c0c6b  No.16696902

>>16696745

The key to the doors are mostly easter eggs from supporters of the game. Dunno how to progress to the lab, but if you have the gravity inversion, that must be it, try talking with characters like O.D, the alchemist or the nun.


32cebd  No.16696954

>>16696902

Last hint I got from NPCs was about gravity rush, but looking into the new dungeon this is in fact the path to break the bad ending. I got a new weapon that is giving strong hints that it is how to branch to a better end. Just gotta figure out what to do with it. Re-fight with Zangetsu was pretty cool.


5699aa  No.16696980

File: 839ae5fea740a63⋯.jpg (383.61 KB, 1823x2614, 1823:2614, shanoa and miriam.jpg)

>>16690445

I disagree, miriam is capable of having feelings and also big titties.


756143  No.16697015

>>16696954

I hope you were playing on hard for that or he really only uses like a fraction of his moves. It's actually pretty crazy how much stuff was cut for normal.

Actual progression spoiler:

If you have zangetsuto you still need to satisfy a condition to cut the moon, it's not difficul but it is vague, though there is an obvious visual clue if you're looking for it


00225b  No.16697020

>>16690445

>>16696980

Miriam wearing Shanoa's outfit when?


32cebd  No.16697032

File: cb9b7305439a9b9⋯.jpg (2.79 MB, 1500x1940, 75:97, ritualfug.jpg)

>>16697015

Only on Normal difficulty, I assumed it might be something ridiculous like PoR/OoE hard mode. Also I don't regret looking up the solution because I noticed the moon turning red and thought to hit it, but for some inexplicable fucking stupid reason you cannot actually do anything to it while gravity is inverted.


756143  No.16697047

>>16697032

Well at least you didn't get hit by the 'dude just restart your save file lmao' chest bug from one of the patches. It's sad when a 'functioning game' these days pretty much just means something that won't ignite your GPU or brick your console, this game is filled to the brim with buggy hitboxes and that's not the only one that held people up because they figured they were just doing the wrong thing.


c66b63  No.16697055

>>16690622

Guns can actually be pretty broken, especially against bosses. The final area of the game is a joke with the Recycle Hat.


32cebd  No.16697071

>>16697047

Stop there. The spike corridor that I'm pretty sure you need some way to move freely horizontally to reach the oriental sorcery lab I just blitzed with HP regen, but my initial failed attempt had the spikes non-functional. The other major glitch was that I fell through the floor during the twin-headed dragon boss and had to re-start. This is on the Switch version mind, and that has framerate issues in places.

>>16697055

9/9 EXPLOSION is my main damage dealer but guns are a safety strat.


de63d8  No.16697205

File: 6135af76be57d0d⋯.jpg (Spoiler Image, 437.22 KB, 1920x1080, 16:9, 20190715152947_1.jpg)

>>16682705

>reasons

You can, but you can only turn the models and move them vertically, no rotating them in and out, unfortunately.

Assuming you're using a controller, you just move the right analog stick left and right to rotate, up and down to shift it vertically, and use the triggers to zoom in and out.


50c5a8  No.16697834

File: b0498fe6c934525⋯.webm (4.8 MB, 1920x1080, 16:9, Miriam gets the bone.webm)


60b6e0  No.16697903

I now see why people were complaining about the spike-immune armor. Man, that is a really dumb and insignificant spot to put it, and you don't even get the satisfaction of the spikes breaking away with it on.


54a291  No.16697998

>>16697903

Not only is it an inconspicuous spot, that spot overlaps with another tile in the plane perpendicular to it. So the map will show you've already explored that tile without finding a chest if you've been to a certain part of the tower, even if you weren't in the same plane that has the armor.

>>16691152

I ended up running through it I think four more times. It was a nice little game, but I definitely got fatigued on it by the end. The Zangetsu-only run was a nice Ninja Gaiden style playthrough, that was probably the most fun I had outside of the first run.

>Zangetsu gets pretty nice on it's own

I don't know about that, fully-powered Zangetsu is so OP it's not even fun. It's like IntiCreates dropped Zero in the middle of a Castlevania III level.




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