01b4e3 No.8712833
Time to host this thread again, even if it's pretty dead discussion.
Please make ADVENT fuck off ;_; this stealth op was going so well.
01b4e3 No.8712857
>>8712833
also
>inb4 why do you have all the abilities/skills
working on a mod that lets you do GTS style training for abilities you haven't/can't unlock by level up. Takes 15d/ea. it's on debug right now, set for 1wk to test. So far, going good.
>inb4 'Why do you have shield?'
Shieldbearer item mod. It's great.
e67b88 No.8712860
>>8712833
What cheats do you fags use?
01b4e3 No.8712892
01b4e3 No.8713176
Pretty gud, if i say so myself.
d4f42b No.8713226
01b4e3 No.8713461
>>8713226
Modding stream or FROG Operatan' stream?
a-are you mocking me? I could stream if you genuinely wanted me to.
e47307 No.8713527
>Try to make a quick mod for personal use that limits the game to one class that has everything, and can take two perks a level
>The class itself works flawlessly, but the additional perk selection conflicts with fucking everything despite my efforts and the game stopped giving Squaddies classes after two are promoted somewhere along the line
>The cheap fix I threw in to let me auto-train everyone as the custom class via the GTS was broken by the patch
I should just go back to learning GameMaker instead of this.
>>8713226
>>8713461
A stream sounds cozy.
01b4e3 No.8713545
>>8713461
Doesn't matter, seems like i need to restart a run anyways.
That's the problem with modding, son. You're always constantly in earlygame testing.
If you want a stream, i can do it. It'll be boring, full of restarts, earlygame shit, and cheat-tier shit since everything's being tested.
>>8713527
There's the enhanced perk tree that lets you add up to 7 perks/rank and select multiple ones, if you want a copout.
01b4e3 No.8713717
>>8713684
Alright, i'll put it up in a few, once i get an issue i'm having sorted out. X-COM is autism-ing out on me.
8dcc57 No.8713745
There's a DLC coming out tomorrow if you're into post apocalyptic shit
01b4e3 No.8713810
>>8713745
'post apocalyptic'
You mean hipster trash.
No thanks.
13e7b8 No.8713987
>>8713745
>anarchists dress in hot topic
I want this meme to stop
01b4e3 No.8714167
Fucking XCOM is hating my ini edits and now i have to rip out a backup and try again.
kill me.
>flood detected
what.
01b4e3 No.8714585
Awesome, shit works now.
Starting stream soon.
http://www.hitbox.tv/PistolFeline
01b4e3 No.8714643
Stream up and running. Hopefully no issues. Tell me in the shoutbox if anything fucks up.
1e2b8e No.8715914
>>8712833
Is playing with all of that OP nonsense really fun?
I play with some OP nonsense myself - grimy's diablo-style loot boxes mod and the officer class - but I also buff the enemies.
Sectopods have 60hp, 10 armor, and greatly increased accuracy and damage so they can one-shot you with full powered armor on a crit - now THAT'S fun. As for shieldbearers, the basic units give 5 shield and the heavy units give 15.
I figure, if I can negate a unit in a single turn, it basically doesn't even exist.
01b4e3 No.8715952
Stream's over.
>>8715914
It's not OP because the same kind of shit you did
Except instead of buffing units individually, i have swarms coming at me, all at once.
Latergame has 15+ unit pods, + all enemies can spawn in all pods. Gatekeepers, Codex, Berserkers, Chryssalids, anything. I've had a 12-sectopod pod spawn. That was pain.
1e2b8e No.8716063
>>8715952
That sounds pretty neat, actually.
01b4e3 No.8716149
YouTube embed. Click thumbnail to play.
>>8716063
The theme of X-COM RNG.
e67b88 No.8716217
YouTube embed. Click thumbnail to play.
>>8716149
>not embedded related
Still good song choice, faggot.
1e2b8e No.8716293
>>8716149
Could you mod it so that the AI plays the XCOM side as well as the alien side?
Some "XCOM RNG" Retardy could be good.
01b4e3 No.8716338
>>8716293
Huh. That'd be neat but they'd have to complete objectives.
>>8716217
That's more the RESULTS. Not the personification of the RNG.
346afb No.8718071
I just don't understand.
Why they didn't make more stealth mission like the Broadcast mission?
WHY
17a8ce No.8718111
>>8718071
For all the hyping the did around stealth, the entire mechanic feels like an afterthought.
You can maybe kill one pod via stealth ambush, great, then it's back to regular XCOM.
01b4e3 No.8718181
>>8718111
I abuse the fuck out of stealth with a no-timers mod.
This is the most fun on DVIP missions, where you can actually GET TO THE FUCKING OBJECTIVE, who's usually close to the end point.
I've had plenty of instances where I feel elite as shit just snooping around, dodging patrols, establishing lanes of fire, etc while getting a entry team ready to barge in, shoot shit, and get the fuck out.
Or one time, where i only had a team of 2, a grenadier and a sharpshooter, and only a mag rifle finite armory mod, and NEEDED to do this mission.
So i took the Grenadier and Sharpshooter and gave the Grenadier a battlescanner, a Gas grenade, and an Incin, along with the mag rifle, the sniper bringing his trusty L115 that was decked out with a scope and stock. I spent turns dodging around patrols, getting my Grenadier in position ready to cover the escape while moving the sniper up to high ground while trying to get a good, far shot on the DVIP, because there was no way i was fucking with trying to subdue him nor dealing with his entourage of a Captain, 2 Mutons, 2 Stun Lancers, 3 Elite Troopers, a Shieldbearer and a Viper. I was staying the fuck away from that.
After maybe 10 turns of setup and careful placement, i took the shot and killed the DVIP. Enemies go wild and scatter, but take fucky positions because they have no LOS on any of my units. Most of them group up, grenadier fires gas and fucks off out of there, making a hasty retreat. Enemies run through gas and all choke, the forward half that was closer and got caught in the initial blast dies off for the most part, allowing my grenadier to put himself in dash range of the escape on the next turn while setting the ground alight behind to cover his tracks. Sniper picks off the Viper before it can tongue the guy. More enemies running through fire, taking damage from poison and fire, killing the Captain and stunlancers that were zerking towards me. Next turn, sniper gets to evac and the grenadier makes it as well, evaccing out with a mission success.
No intel from the DVIP, but oh well. It was a fucking satisfying feeling.
a5eff4 No.8718228
>>8718111 (checked)
>>8718181
Seriously, I have no idea how they fucked up putting in a stealth mechanic and then immediately undermining and contradicting that very mechanic by forcing arbitrary time limits on virtually everything.
01b4e3 No.8718265
>>8718228
My way for balancing timers? FUCK THEM NO GET RID OF THAT SHIT HAVE SWARMS OF ENEMIES. CAPTAINS HAVE REINFORCEMENTS TWICE AND CAN CALL THEM ANYTIME, FUCK IT.
I want to play Black Hawk Down and feel like i'm fighting a fucking city.
But yeah, stealth is sweet. I'm considering giving all my units the ability to Conceal once per mission, and adding some kind of limitation like you can't see be in LOS of any enemies or something. I feel like the stealth mechanic is amazing but so poorly implemented with the rest of the game.
I wish there was a way to get rid of objective-guarding pods, or make them patrol or some shit. Get rid of the 'failure' for not nuking the ayys, etc.
346afb No.8718289
>>8718265
>the 'failure' for not nuking the ayys
Ah and here we go. The another "WHY". When you do the fucking objective, evac everybody just fine and you get the "Poor" ranking.
Seriously?
23978e No.8718655
>>8718228
Don't know if its true but i heard that stealth was essentially bullshit since the enemies end up walking right towards you even if you do stealth
01b4e3 No.8718690
>>8718655
This is certainly the case sometimes.
It's annoying as fuck.
sprinting a yellow move relatively nearby will sometimes get them to come to you though
17a8ce No.8718717
>>8718690
I believe there is a hidden "sound" modifier to actions that will attract AI attention. Like setting of 'nades or sprinting.
01b4e3 No.8718769
>>8718717
Yeah, pretty sure. I've seen it here and there in ini files but there's nothing that says shit about them anywhere.
1e2b8e No.8719233
>people still too casual for the timers
The timers aren't so bad, honestly. They force you to play a bit more aggressively, but that's honestly a really good thing compared to EU, where the only correct way to play (on the only relevant difficulty - Impossible) was every mission being an 80-turn overwatch creep.
Now, on Legend, you can play each mission like space cowboys and actually get away with it most of the time.
Finishing most missions on the final turn feels boss as fuck, and on the rare occasions when I fail an objective because I just couldn't make it in time, I can't even be mad.
It's XCOM. If you're not totally at ease with failing ~20% of your missions and losing ~50% of your favorite soldiers, why are you playing this franchise?
346afb No.8719561
Guys, looks like "HOLD THE LINE" type mission coming soon.
It's hard to be screw up so i very interested so far…
b97c62 No.8719621
>>8719561
What mods do you run with? I'm seeing a mix of armors and I have never seen a mission that is Haven Evacuation.
346afb No.8719732
>>8719621
These aren't my stuffs.
The guy behind the "Additional Dark Events" mod work on it. The whole concept is dope and i think it's easily worthy for our attention.
1e2b8e No.8719791
>>8719732
>>8719561
>HOLD THE LINE
So avenger defense minus the avenger? Could be good. That's my favorite mission of the game, and it only happens once per playthrough at most as far as I can tell.
062670 No.8719926
Anybody know why you can't get some helmets to all the way black? I'm talking delta, plated, plus the halo ones.
b97c62 No.8719998
>>8719791
I'm totally with you. I'd love those missions more, and it sucks that if you play anywhere competently you will only have it once per playthrough.
b50cd1 No.8720072
>mod that allows me to purchase two extra squad size upgrades
>mod that increases enemy pod sizes
>game goes from smaller skirmishes to full blown ground wars as it progresses
d70dbf No.8720298
>>8720072
>Each turn takes a year to complete
1e2b8e No.8724401
Oh, hey, Anarchy's Children is actually out. I didn't even notice.
Time to check it out.
b50cd1 No.8724477
>>8724401
Terror from the Deep when?
They hinted at it hard at the end of the game.
5841f8 No.8724540
>>8724401
Let us know if there's anything good in there, or if it's all wannabe Mad Max shit.
1e2b8e No.8724624
YouTube embed. Click thumbnail to play.
>>8724540
You can see almost all of it in their latest dev stream. It's the first half of the video with them going through all the options on various squaddies.
I would have liked more, honestly, though I've got the reinforcement pack so I don't even know what the price they're asking for this pack is.
With the amount of content they've put in, I'd say ~$5 is probably fair, but you be the judge yourself.
>wannabe Mad Max shit
It's definitely a lot of stuff like that. It looks like they also grunge up the plasma/powered armor tier a bit, which is nice since that shit was way too shiny for a ragtag guerilla group.
>>8724477
I wish I knew. I want a real expansion, too, rather than cosmetic stuff.
346afb No.8724655
>>8724540
While you wait for the other anons report here is a few thing i witnessed.
>They finally gave an option to remove the Mass Effect shine from the Warden Armor set
>You can make your girls dress with shorts. You can se their very fit body and butt.
>Interesting hairs and helmets (pretty brutal)
>Blood splatter as a face paint (really cool for my psychopath ranger)
>They went Morrowind so you can now put armor pieces for the left and right arms (plus shoulders as an independent slot) separatly
>Sadly the last is only for kevlar and tier two spider armor as i see
The coolest shits in the tier 1 so the rush for the better armor kill the mood quickly (Same as the Resistant Pack stuffs)
AC has potential and probably the mod community will exploit it very quickly.
a5eff4 No.8724816
>>8718265
>>8718289
>Extracting the squad and objective but not killing the ayys is a failure.
I forgot that shit too since I dropped the game when I couldn't get it to work or fix the textures
>>8724655
>All this customization
>For the starter armor that you drop early in the game
Aside from changing how customization works with arms and shoulders what was the point of this DLC? Were there really no extra looks for the mid-grade and endgame armors?
346afb No.8724876
>>8724816
>Were there really no extra looks for the mid-grade and endgame armors?
Not as many as for the tier 1 armor set. If i remember correct there will be an ufo hunter dlc which will focus more to the late game armors.
This stuff is clearly a cosmetic pack with a few improvment from the devs (like the new separated armor slots). If you short of money then you can totally avoid it whitout losing anything.
let's be honest, they put some extra just to see if the modders will fill it with new content instead of them
07bde1 No.8725288
So what does everyone think of the DLC? I hoped they would add more shit, but it´s kinda ok, i guess.
5841f8 No.8726491
THIS FUCKING GAME.
>about to extract
>one soldier (let's call him Lt. Chucklefuck) has been poisoned by enemy equipped with viper rounds
>fight is over and everything is dead
>Chucklefuck takes no damage because lol stasis vest but poison is ticking
>NUUAAAAAAAAAAAAAH I WANNA GO HOME
>panics and leaps off building to go and stand in some fire
>starts screaming about being on fire
>mfw
01b4e3 No.8726656
REINFORCEMENTS AND REINFORCEMENTS
FUCK
01b4e3 No.8726729
>>8726656
GODDAMNIT I -JUST- MOPPED THE OTHER TWO PODS OF REINFORCEMENTS, I DON'T NEED ANY MORE OF YOU
b5c11e No.8726854
01b4e3 No.8726858
>>8726854
Eh, not tonight.
5841f8 No.8727097
>>8726821
>47 kills
Fuck me, that's impressive.
01b4e3 No.8727154
>>8727097
3 normal pods, then 3 reinforce.
Killed the first two pods, but captain from the 2nd survived an onslaught of bullets. Called reinforcements. Same end of turn, scheduled mission reinforcements.
A turn later after many grenades and many more bullets, another set.
My sniper got alot of kills that mission. Serial is great.
01b4e3 No.8728050
DVIP Missions always get the Stealth FROG team.
01b4e3 No.8728297
>>8728050
ADVENT trying to out-FROG the FROGs.
01b4e3 No.8728310
>>8728050
ADVENT trying to out-FROG the FROGs.
C'mon, cripple. I want to post.
030e17 No.8728335
YouTube embed. Click thumbnail to play.
There's an imperial guard voice pack for xcom 2 and it makes me want to actually buy it just for this.
9324ab No.8728451
>>8719561
Looks neat. Would be fun to have say, a starting position away from where you need to protect and you simply get overwhelmed and can only fall back so far while holding out for a number of turns.
What other kind types of missions would be different?
>An infiltration mission with smaller squads until you reach X location mission
>A kill everything ambush mission with lots of extra enemies and extra squadmates with supplies for the taking
>A chase mission where you need to kill Advent's VIP by worming your way through the patrols so you can catch them or block the exit before they leave the map
>A multiple location defense mission where you need to defend or watch more than one spot at a time with a larger squad size
>Faceless infiltrator avenger defense misison onboard a custom Avenger interior map where you can't heavy or explosive weaponry or risk damaging the craft in flight
83aa4d No.8728614
>>8725288
Well it reveals the retards around here such as yourself, the only way to redeem yourself is to share it with everyone.
01b4e3 No.8728617
Holy fuck Blaster Bombs are BRUTAL.
17a8ce No.8729011
17a8ce No.8729013
>>8729011
Then again if you wanted to cosplay as Gayniggers from Outer Space or Killer Klownz…
17a8ce No.8729019
>>8726821
Sky Stank indeed.
01b4e3 No.8729072
>>8728835
BURN THE HERESY AWAY
01b4e3 No.8729225
Interesting drop points.
Interesting weapon morphs.
6f8a31 No.8729488
>>8725288
It's pointless cosmetic ugly shit.
Instead of focusing on fixing the damn game.
33171e No.8729568
XCOM 2 just makes me sad we don't have a WH40K version of this.
It's so similar that it's easy to imagine.
Classic tabletop objectives, each unit is abstracted to a squad, tabletop turn structure and rules.
New XCOM is great, but so simple considering what you could do with the system they've already got in place. Even Long War was a massive improvement.
b406fe No.8729635
>>8729568
> XCOM 2 just makes me sad we don't have a WH40K version of this.
My thought exactly.
01b4e3 No.8730041
AI reacts very oddly to missions that you Snake-style in.
They've scattered, taken cover, overwatched, and other in-combat actions while both of my units are concealed.
It's a DVIP mission that i deployed only 2 units, my Stealth FROGs, on. My main unit had Wraith and Conceal on, ghosted her way into the building with the VIP, came out of Concealment to hit the guy, grab him, then concealed and wraithed-out.
Reinforcements came the turn after that, and AI began scattering but not quite activating. They're not actively pursuing my units either, though Shieldbearers have decided to use their abilities, etc. It's odd, but intriguing.
01b4e3 No.8730085
>>8730052
FUCKING FULLY STEALTHED MISSION
9abcef No.8730099
>>8729488
>>8725288
I appreciate the shorts. Let's me make my South African Mercenaries.
Has the new patch caused crashes on mission for anyone else though?
01b4e3 No.8730109
>>8730087
sage because super multipost
AYYLMAOS EAT SHIT
33171e No.8730110
>>8730093
>>8730087
>>8730085
>>8730052
>>8730041
Neat, that's creative.
What mods do you have for pod size, and why are there so many Faceless?
01b4e3 No.8730119
>>8730110
fuck, you saw the failed redtext. ;-;
Just doubled pod size, then i went in and made it 4x after a bit of tedium.
I also have all ayys enabled on all missions, so those faceless happened to be rolled into as the enemies in that pod. Couldhave been Berserkers, actually. My forcelevel is about right for it.
It was tense as shit, the AI was scary when it was acting odd, but holy shit it was satisfying.
leme post hotwheels
01b4e3 No.8730236
>>8730110
SOMETIMES THIS RESULTS IN A FUCKING MUTON ARMY.
143137 No.8730272
>>8730041
AI's acting strange is always intriguing. I recently tried playing Dawn of War: Soulstorm as the Tau and just skipping my turn after my capital was fully reinforced.
Turns out the AI fall into a series of stalemates on each planet.
17a8ce No.8730308
>>8730236
So you basically have to run nothing but grenadiers to survive?
01b4e3 No.8730315
>>8730308
No, but it is most certainly a fun and one of the most entertaining options.
I've buffed X-COM abilities and equipment to match the ever-imminent risk of 10-25 pod sizes. It's great.
01b4e3 No.8730324
>>8730299
By the way, i find it imperative to note that if a Reinforcements squad drops into an area that has tile effects on it, ie it's on fire/gassed/acidic, they won't take an action. No scamper. This leaves them comically vulnerable to being shredstormed, grenaded, rocketed, or any other combination of awesome shit. Dunno why, but it -does- mean they won't get the stats effect on landing.
33171e No.8730341
>>8730119
>>8730116
>>8730236
That looks dope as fuck, I'll have to read up on how to mod myself.
May as well ask here, some of my mods clashed and now Advanced Explosives is broken, none of my grenades except Plasma upgraded when it completed.
What do I edit in the ini to fix this/are there console commands I can use to fix it?
33171e No.8730359
>>8730324
Mind-controlling an Archon and using Blazing Pinions on the drop-site is good shit, too (and probably the only time that shit will ever be useful).
01b4e3 No.8730372
>>8730341
This may not just be mods. Possible bug?
Are you using Armory Extension? I am too, and it seems like the grenades from that mod were the only things to upgrade to Bomb afterwards.
>>8730341
Pretty easy to do, actually. Go get the double pod size not pod amounts and go into it's ini, the xcommissions.ini. Anything that doesn't specify the composition by unit name, you change the 'maxspawn' to whatever number you desire. Do this for everything. It's rather tedious, but it does result in comical amounts of enemies and makes the game…certainly interesting.
I recommend buffing explosives, skills, and heavy weapons to compensate, along with armor. I use alot of weapon mods too that have a bunch of differing statistics, some giving bonuses to mobility and lowering detection radii, some that give aim or better crits, etc. More ammo or upgrade slots. Makes the earlygame doable. You'll have to play smart, though, and hug your grenadiers.
>>8730359
lol blazing pinions.
what a fuckin' letdown.
But yeah just gassing the enemy has been lots of fun.
In skills, you can change how many extra uses a grenadier gets out of his grenade-slot item for the heavy ordnance skill. Has come greatly in handy. You could just be gay and edit the 'clipsize' as a /k/ fag, this deeply bothers me for each grenade individually, but i feel that throws off the pseudo-balance. I did, however, change this for Flashbangs and smokes.
01b4e3 No.8730379
Not sure what's left to blow up, or if we really even need the X4, but, y'know. Whatever.
01b4e3 No.8730381
>>8730379
Oh, right, mission rating if anyone cares.
33171e No.8730425
>>8730372
I'm not using the Armory Extension, but I will now.
I'll give the ini editing a go, sounds fun.
2a1ac6 No.8730660
>>8728614
>>8729011
I just made these soldiers in a couple of minutes, to show most of the new things. Of course they look like ass. I can make more serious ones, if you ask nicely.
5841f8 No.8730684
>>8730236
>>8730379
Stream this when you're next on, shit looks hilarious.
b50cd1 No.8730685
b50cd1 No.8730688
>>8730685
Nevermind I'm blind
2a1ac6 No.8730834
DLC showcase part II.
yeah, i know i suck at character creation.
17a8ce No.8731033
>>8730834
Nah, the new assets just look stupid.
They seem out of place since nothing in the backstory or overall aesthetics suggest that your dudes are C-C-CRAAAAAZY.
1e2b8e No.8731208
>>8731033
All members of the Resistance live in low-tech shantytowns out in the wilderness. They're tribal and barely civilized from what you can see in retaliation missions.
Any tech they have, they scrounge and scavenge. It's basically First World Mad Max.
f421d2 No.8732830
>>8731033
But anon, Cyberpunk is now in Vogue much like Geek is
Don't you want to dress Cyberpunk?
18db62 No.8732977
>>8731033
>They seem out of place since nothing in the backstory or overall aesthetics suggest that your dudes are C-C-CRAAAAAZY.
I doubt it.
Haven't you read the general character bios?
>Went apeshit when Earth surrendered
>Hunting ayys for sport
>We suspect he/she was a prisoner in a highly secured facility
Most of the background suggest that half of your crew is a social outcast madmen from /pol/.
e67b88 No.8733131
>>8730834
Eh, no thanks. I will just stick to my taticool as fuck outfits.
1e2b8e No.8733217
>>8732830
None of that is cyberpunk. None of it.
Cyberpunk is neon mohawks, ripped denim jackets, bull-style nose rings and cybernetic limb/skin replacements for shit like arm-swords, glowing under-skin tattoos and mouth-chambered holdout buckshot blasters.
The stuff in this pack is just post-apoc gutter chic like the shit from that Zoolander movie: "Derelicte".
Is there even a word for that style of Mad Max genre? It's too low tech and styleless for cyberpunk, it's not made of cancer like steampunk - assuming the naming convention requires "punk" at the end, then either apocapunk or trashpunk would do.
1e2b8e No.8733236
>>8733217
Come to think of it, Furiosa in that Mad Max movie had a clockwork arm, so clockpunk I guess. Just a filthy degenerate version of clockpunk.
36899c No.8733320
I just had a Berserker fuck over a nearby stunlancer due to "blind rage" - Is that new? NEVER saw that effect before.
1ac8a7 No.8733380
>>8733217
Trashpunk is a good name for it, it fits the punk naming convention and it has the word trash in it
ab3492 No.8733411
>>8733380
>yeah bradford Junkpunk is the hottest new thing
>just throw yourself into a dumpster and hope you don't catch aids
1e2b8e No.8733477
>>8733320
It's not new, it happens from time to time. I think you just have to damage them once or twice to trigger it, but I usually burst them down before they can act just to be safe.
1e2b8e No.8735403
I dunno, I kind of like the new cosmetic content.
I can definitely see myself doing some themed playthroughs with it, and some of the less wacky stuff fits in with the outcasts-from-civilization lore of the resistance fighters.
One thing I need ASAP is for modders to unlock upper and lower face options for all of the helmets, like the "Free the Hood" mod did for the various hoods.
3eeca2 No.8735618
01b4e3 No.8735643
01b4e3 No.8736036
Reaper is arguably OP when it's damage cap is removed, but at the same time requires careful planning either way, and later-game it falls off, as units more or less have to be damaged prior to being finished with Reaper.
Serial is better, honestly, but i do enjoy the awesomeness of 2 rangers going to town on a group of Faceless, Sectoids, MECs, and Grunts/Lancers and then not being able to be hit by the next attack thrown at them.
Rangers have their uses.
01b4e3 No.8736136
Why are some posts just flat out not showing up until i make another post? What the fuck is going on.
This website is falling the fuck apart.
LET ME FUCKING POST, HOTWHEELS!
1e2b8e No.8736202
>playing with the grimsy loot mod
>get an epic-quality pistol that reduces mobility by 3 but gives an extra action point
>get a rare-quality sniper rifle that reduces mobility by 2 but grants a single use of Run and Gun
>also has death from above, lightning hands and face off
>give him spider suit
>he can pistol attack three times and then either snipe or face off in a single round
>he can grapple then blue move and then snipe
>he can double blue move and then lightning hands and face off
>if death from above triggers he can lightning hands then pistol then double snipe
This is overpowered as shit, but god damn is it funny.
A+ mod with a lot of interesting new abilities and affixes, as well as the ability to mod and name secondary weapons - with special sword/pistol mods in the drop pool as well.
01b4e3 No.8736256
>>8736202
Hm. This sounds actually genuinely interesting to me.
I might just have to get this mod.
I keep hearing about it. It probably won't be so OP in my campaign, where everything is pitted against me early on, and in huge amounts.
1e2b8e No.8736264
>>8736136
It's been doing that for weeks. I imagine that the room containing the fullchan server is a ramshackle cobbled together mess of exposed copper wiring and circuit boards stuck together with chewed bubble gum and cooled by an oscillating fan.
01b4e3 No.8736298
>>8736264
I think an oscillating fan is too much.
And gum hardens too well, it's too good for it.
Scotch fucking tape, is more like it. Tiny, single strips. It's getting annoyingly bad.
1e2b8e No.8736337
>>8736256
If nothing else, the mod is worth checking out simply for its quality. A lot of care obviously went into it, and there's a ton of unique affixes and mods packed in there.
The way it works is you have a chance of finding various quality lockboxes in loot drops or on the black market. You spent ~6-18 hours of research time to decrypt each one, depending on quality, and then you find out what goodies you got.
A lot of new mods also drop besides the lock boxes, including mods for swords, pistols and psi-amps.
01b4e3 No.8736396
>>8736337
Wow, sounds sweet as fuck. Any conflicts?
1e2b8e No.8736661
>>8736396
None that I've encountered, and I have some 100+ mods installed.
I would hazard a guess that it'll conflict with other mods that alter drop tables, though this mod is way ahead of other drop enhancement mods.
01b4e3 No.8736735
>>8736661
If it's only drop tables, it probably conflicts with one that drops ayylium when i kill aliens. ;-; i'll suffer for the awesome, though.
956568 No.8737059
>>8712833
>work 40 hours a week
>study full time as well
>only game I play is X-Com 2
>still haven't beaten the game after 100 hours of playing
>always play on commander iron man
>finally get very far into the game one night
>only 6 soldiers higher than squaddy rank
>dooms day timer is ticking for the second time this game
>man this is intense. 2 days away from contacting zone with avatar project facility when a supply raid comes up
>got to go bed. have to wake up in 4 hours
>come back after 10 hour shift to finish the mission
>get bullshit spawns, muton centurion with two advanced troops doing a tiny patrol right next to two vipers and a archon
>no way to attack one without being in the sights of the other.
>start attacking and hope for the best.
>miss two >85% shots.
>my sniper gets crit.
>stay a little longer
>more people die
>evac two of my guys as this mission is fucked
>lose contact with the area linking me to the project zone the zone I lost even had a communications tower.
>have to go back in the next day for a 10 hour shift thinking about how much time I wasted on xcom just to get that shit
>do the same shit this week.
>better position in the game
>no dooms day timer, got 2 high level gunners, 2 high level snipers and 1 high level support not to mention a ton of squaddies and a psi op in the making
>go to bed for work
>thinking about the supply raid the whole time
>it will be different this time
>come back.
>perfect mission
MAJOR BREAKTHROUGH
>time is on
OH SHIT
>lucky I'm right next to Chile and Australia has a coms tower
>go get this engineer mission
>what could go wrong I may as well do it
>both of my snipers get caught out of position and die that mission
>no snipers
>retaliation mission
>decline and pray
>luckly I only get a monthly money decrees
>destroy artifact mission DIFFICULT (DARK OPS MAJOR FUCKING BREAKTHROUGH)
OH SHIT I GOT TO STOP THIS
>one of my gunners and support is injured
>got to do it with a bunch of squaddies and a sergeant gunner
>probably gonna lose
>second wave of enemies advance advent captain crits my gunner in full fucking cover and insta kills her despite her wearing a plated vest.
>lose again
I used to love xcom but I can't feel that I can't feel okay with RNG fucking me over like I could when I had more time to restart. pretty much a game spans over 2-3 days and I feel like I wasted my whole week when I lose. yet I'm pulled back in because I want to win and see the ending.
seriously does anyone else feel this way or is it just me. the old me felt like AHH SHIT got to start again but now I just feel like I'm wasting my life and I sit there depressed after each game.
if you read all of this autistic ass blog shit thank you
1e2b8e No.8737080
The AC content is growing on me more and more as this campaign goes on.
>>8736735
I hope you have fun, anon.
1e2b8e No.8737136
>>8737059
>seriously does anyone else feel this way or is it just me. the old me felt like AHH SHIT got to start again but now I just feel like I'm wasting my life and I sit there depressed after each game.
Losing is always a bitter pill to swallow, whether it's a single unit or the entire game. It's a blow to the ego, and it's easy to try to pass it off as getting fucked by the RNG or "unfair", etc.
Sometimes that's true, sometimes it's not.
The key is - right up until you lose, were you having fun? If yes, then hop back on the horse that threw you off and try again!
It sounds like you're doing it right, anon, just try not to take it too hard when you lose. Take a deep breath, and make sure you kick more ass than you kicked last time. You don't have to do it perfectly all at once; even baby steps forward is progress.
715b92 No.8737148
Can some anons post the photoshop XCom CD cover please
5e19d4 No.8737279
I'm a bit of an autist who roleplays heavily his playthrus, and I'm getting ready to start a Commander Ironman playthrough which I think I'm going to accompany with extensive in-character after-action reports.
Anyone else ever consider doing this shit? I just want to transcribe down all the interactions between my personnel that I think go on in my head, their character development, and more detailed shit on the Bradford/Shen/Tygan/the Commander.
63cc65 No.8737521
Are there any /v/ character packs floating about? Alternatively what character packs do people use? There aren't enough biographies in the base game to not use character packs.
1e2b8e No.8737551
>>8737279
I've done shit like that with Space Engine before, setting a 5ly maximum star-to-star travel distance and then making survey reports of each solar system I visited.
Shit like that is a great outlet for the imagination, so I say go for it. If it's fun, fuck it, do it.
1e2b8e No.8737747
Edgelord as fuck.
Also, warden armor isn't so bad with the candy coating removed and some engine grease smeared around.
3a6d51 No.8737950
i heard you guys are attracted to snakes with boobs
715b92 No.8738079
3a6d51 No.8738231
>>8738079
i guess i was lied to.
01b4e3 No.8738897
I just fucking started this mission and i already see an army of 'lids.
Great.
This'll be a fucking INTERESTING mission to stealth.
01b4e3 No.8739118
lol, no way in fuck i'm grabbing this one.
77f455 No.8740075
>>8739118
I don't blame you. GTFO seems the best option.
01b4e3 No.8740184
>>8740075
Absolutely.
There was also 2 more MECs, another Shieldbearer, 2 Lancers, and a few more grunts off to the right, where that Berserker came from. I nope.png'd out of there.
1e2b8e No.8740414
>screenshots folder has 1097 caps
help
01b4e3 No.8740425
Let's have some fun, shall we?
01b4e3 No.8740430
>>8740414
I've had more but i regularly delete mine.
77f455 No.8740572
>>8740425
GO IN.
GO IN.
AND GO IN LIKE THE US MARSHALLS THEIR THREE DAUGHTERS.
1e2b8e No.8740652
For people who have AC but don't like it (or really like it) there's a slider under Gameplay that (I'm guessing) determines how heavily weighted AC props are for rando civilians and soldiers.
72612c No.8741079
>>8740652
I've just disabled random characters and only use character pool. There's a handful of good quality character packs online
1e2b8e No.8741090
>get shot down
>avenger defense time!
>gets a little messy but end up kicking ayyss
>get back to geoscape
>scan for less than a day
>pic related pops up
>the only soldier wounded in the previous defense was my insane mobility concealment runner
>rest of the squad is geared towards stationary doomspew
this is going to get interesting
1e2b8e No.8741110
>>8741079
I prefer the opposite - setting it up so the game never pulls starter rookies from character pool, but all recruits and reward soldiers do come from character pool.
I don't like downloading other people's character pools, though. That kind of defeats the purpose of customization if you let other people do the fun part, doesn't it? I love spending a good 25 minutes before each mission tweaking my squad.
7ef5be No.8741150
>>8741090
What mod is that event from? Yours?
1e2b8e No.8741886
>>8741150
It's from "Additional Dark Events"
It adds all kinds of things, from an event that hacks your timers in half, to events that drop 3-sectopod or 3-berserker pods into every mission for a month, to stuff where advent soldiers get any of the various ammo or experimental armors that you can create for the month.
It's a pretty fun mod, and it can make things unexpectedly sticky.
121f15 No.8742210
>>8726394
>>8726414
Noice. Who's the dyke and the guy (?) in white supposed to be, though?
01b4e3 No.8742292
>>8742210
Yekaterina Ignatyeva, aka Bandit, was one of my very early randomly-generated Gatecrashers. Her looks is exactly as she came, and she was a Ranger. She kicked ABSURD amounts of ass early, and I ended up adding her to the character pool. She tends to be in all of my runs. This one, she ended up a Specialist. She's a medic, but she ends up doing combat alot more.
I get rather attached to some of my units, this also goes for Brunhild Armbruster, the chick in white. She was a Gatecrasher Specialist along with Yekaterina, and was a medic. She saved alot of my units constantly, and was generally deployed on any mission with Yekaterina, tending to partner up with her in firefights. She's a traditional sniper this time around, and has the highest killcount of all of my units, having absurdly good aim, and a custom rifle to match her, The Invisible Hand.
I sound like an autist sperging out about them, don't I?
The other two are Gordon Freeman, if that wasn't obvious, and Revolver Ocelot, who looked different before. ironically, he's a Ranger this time, and Freeman is a Grenadier.
1e2b8e No.8742691
>>8742292
>not having your Gordon Freeman as a ranger
Step it up, senpai. My Gordon Freeman is an unstoppable monster with a shotgun, run'n'gun and serial.
Grenadiers, I've been finding lately, really aren't that necessary or useful. Currently in late game legendary, and for every situation where a grenadier would be useful, a psionic unit in a war suit outperforms.
Unless you abuse proxy mines. Those are hilariously broken and need to be nerfed into oblivion before anybody should use them.
Then again, in your wacky zany RTS-style mod pack where you're just mowing down dozens of monsters with intentionally overpowered soldiers for shits and giggles, I can definitely see the lasting appeal.
Do you have a mod list handy? I'd like to give it a shot some time, it looks really fun.
20e390 No.8742700
>>8737747
>Anarchy symbol
>Not pentagram
Edgy, but not proper edge.
01b4e3 No.8742721
>>8742691
>grenadiers aren't necessary or useful
as you mentioned, see 'army of monsters'
And they're not quite OP anymore, i'm doing a rebalance. And oh god, no the mod list is huge. I'll get it sometime, but all of them are rife with custom ini edits.
1e2b8e No.8742738
>>8742721
When it comes to "army of monsters", psi operatives > grenadiers by the simple virtue of inexhaustible resources.
Unless you're modding grenadiers to have infinite grenades that regenerate every ~4 turns, that is.
Might not be a bad idea if you're balancing around the zerg angle.
01b4e3 No.8742743
>>8742738
Psi operatives do too little damage for the sheer amount of ayys coming at me. I need them dead sooner rather than later.
And they don't have infinite grenades, but they do have significantly more, and they have larger radii. This has resulted in a few… complications? in missions where i need to avoid collateral.
1e2b8e No.8747918
>trying out the Haven Defense (Hold the Line) mission type mod
>start a new game
>first retaliation mission pops up
>it's no retaliation mission
>still in kevlar
>still with conventional weapons
>don't even have a second flashbang yet
>every single turn a dropship deposits 4 troopers
>have to survive 10 turns of siege AND kill all advent forces to win
>huddle my four squaddie troops and the four random resistance haven rookies the mission throws at you in the middle of the rooftop of the central building
>every floor is apparently see-through
>forget that i have Increase Enemy Squad Size active
>forget that I have Better Advent active that has ~30 varieties of advent with various weapons and abilities
>have fuckers with sniper rifles and armor surrounding the building and shooting through the floor and walls like they're not even there
>do well for the first few turns with overwatch traps
>building starts to swiss-cheese as everyone just fucking shoots through it everywhere
>less and less ground to stand on
>less and less cover
>huge hole blown in the roof
>dropship starts using the hole to dump troops into the center of my fortification
>start to take casualties
>final turn arrives
>"survive the siege" checkbox turns green
>another dropship swings by anyway and drops off four more troops because fuck you that's why
>uphill battle of attrition has left me with 6 soldiers against the 9 holding position in hard cover and sweeping up my flanks
>pray to RNGesus
>start hitting 45%ers shot after shot
>clean house within 3 turns only taking one more wound in the process
That fucking mission.
Solid goddamn gold A+ 10/10 it's okay. Would recommend to anyone who enjoys getting absolutely shit on, and would also recommend the IESS and BA mods because they dovetail so goddamn well.
It's a perfect storm of rape. First time a mission actually felt tense enough to be considered real X-Com in this game.
4ddc9d No.8748019
>>8747918
>start a commander ironman playthrough
>get this shit as the first retaliation
>roll in with 2 squaddie specialist, 1 corporal ranger and one corporal sharpshooter, kevlar and bullets
I managed to kill the last Advent with the standing (&damaged) resitance rookie whilst all others on the mission were dead except for my ranger who had 2 turns left bleeding out.
DAMN that shit was tight as a thai trap.
I might still lose the campaign since I only have my ranger left but my lust for XCOM has been filled.
b97c62 No.8748151
>>8748019
Had the same experience.
But I EVACed when I was down to my core team after getting surrounded on the ground by two drops and one wandering group. Was… not fun.
But good work anon!
1e2b8e No.8748357
>>8748019
>finishing by the skin of your teeth
Hot damn, anon, nice one! There's almost no better feeling.
1e2b8e No.8748635
Going more anarchy for this playthrough, and I'm already loving it.
01b4e3 No.8752672
Experimenting with INIs, trying to see if i can't make MCing/hacking enemies no longer reveal you. Might be neat if i can get it working. Of course, they'd be revealed the second they started blasting their comrades.
01b4e3 No.8752989
Neat, Central in the tut actually has his own entire character class devoted to him.
01b4e3 No.8753187
As a masochist, i've increased Blazing Pinions radius. Alot.
In addition to being zerg-rushed, i'm making the ayys harder, often gaining armor (at the cost of lower HP, until very lategame/high force level, where they keep that too). Is this sadistic to myself? Absolutely. Will it make it interesting, considering how strong some of my gear is and will be, especially now with the loot mod? We'll find out.
Maybe i'll stream in a bit, if anyone's interested.
01b4e3 No.8753475
>>8753187
You know, now that i sit back and look at the changes i'm making, i feel like i have legitimate autism for trying to make the game pit everything against me at absurd levels of difficulty. I'm not good, but at the same time i feel the game is really pulling punches where it doesn't have to. I can't afford to use improved AI due to a few other mods, but i'm making a few changes to they way they act, in that they hang back and shoot at me more, in a similar vein to them. And by this i mean i'm purely making their 'idealrange' further back, for most. Grunts hang back further now, Captains sit in the back and will (probably) just take potshots and mark/call reinforcements now, as i feel they should be, while having armor from the very start. You want your officers to live the fight, right? To compensate, in a way, i'm removing/lowering HP bonuses to X-COM while also giving actual armor benefits. So far, theoretically it's possible, through sacrificing mobility, both your utility slots, taking Blast Padding, etc, to get about 10-12 armor? This isn't doable until late game, where all enemies with even remotely close to heavy-weapons/support will start breaking armor. Hell, Sectopod's Wrath cannon will flat out destroy ALL armor and still have a very good chance of killing you, doing 25 base with a spread of 5, so he could do anywhere between 20 or 30 damage to you. I'm trying to make them feel truly intimidating, as they should be.
This all comes back to making me feel like i'm a special kind of special. I guess that's the glory of X-COM 2 being totally open to changes by the player. It lets sadists/autists/masochists/etc like me come out and do whatever the fuck we want.
I probably have alot more balancing to do though. I wonder if either side will end up assraping the other as badly as i think they might.
01b4e3 No.8753606
>>8753475
Not sure what i've broken, but i did something. Probably detect radii in a file i forgot to edit back.
01b4e3 No.8753649
>>8753606
Fuck's sake. So far, it looks like i've gone and accidentally lobotomized conceal ranges for some reason. They still break conceal when i shoot, though, and behave normally from there.
01b4e3 No.8753665
>>8753649
Fixed. Accidentally put 1.0 on a conceal modifier, it seems, and it broke detection-radii entirely. Looks like everything else is working from here.
I feel like i'm just rambling to myself and using the thread as a personal log on my autismventures in X-COM 2.
01b4e3 No.8753735
>>8753475
9 Armor is the highest obtainable, after quick testing.
01b4e3 No.8753810
Time for pain. New weapon names, loadouts, etc.
Made the experimental vests alot more useful.
01b4e3 No.8753870
TIME TO BURN IT TO THE FUCKING GROUND
01b4e3 No.8753913
This guy is floating like a fucking poltergeist.
d70dbf No.8754335
Where is the kickstarter to get 01b4e3 and 1e2b8e laid?
01b4e3 No.8754358
1e2b8e No.8755626
>>8754335
I'm interested in this.
1e2b8e No.8755632
>>8754369
Damn, anon, you got me beat by 80 hours.
b13feb No.8755766
>>8755748
Top tier anon, top tier in my book!
1e2b8e No.8755904
>>8755766
Here's some real top tier, still fresh in the "new mods" lists.
d7d2df No.8756411
Is it still a broken, unoptimized, buggy, shit mechancis mess?
1e2b8e No.8756517
>>8756411
The patch fixed most of the optimization issues and strange pauses / take-away-control-while-someone-talks things. It's also sped up even more with the new "zip mode" option in the menu turned on.
The mechanics are great in my opinion, but since you disagree then the answer is probably "yes" to your shit mechanics question.
It's still way too easy, though, even on Legend, so yeah it's still pretty broken.
0f1459 No.8757240
I'm finding this one a lot harder than EU/EW even though you guys say otherwise. What exactly are you guys doing?
b13feb No.8757328
>>8757240
Use explosive? Like a lot
No Vahlen, no problem.
1e2b8e No.8757351
>>8757240
The early game is nice and tough, but once you break into the mid-game the difficulty goes into freefall and never recovers.
Starting a Legend playthrough is usually 5-10 false starts until I get a squad that can stick the first two missions without anyone taking a wound, and then it snowballs out from there slowly. But even then, hitting mid-game the difficulty just evaporates.
It's like the entire game was balanced solely around kevlar/ballistic. I'm currently testing some new mods to address that, one of which removes bonus HP from all armors and instead gives an extra point of armor per tier.
Most of the ease of late game comes from your troops having fucktons of hitpoints, so hopefully with this mod, colonels can get one-shotted by a flank again.
Other than that, standard tactics: fire from heavy cover, hunker if you need to take low cover, blue move out to activate then double back into heavy cover to draw pods into overwatch traps.
If you're on the clock and time's running out, make sure you brought flashbangs/poison grenades/smoke/incendiary so you can inhibit enemy abilities while you dash to the objective, and then clean house afterwards if need be.
I really like the timers mechanic honestly. It gets a lot of hate, but it's balanced really well so you almost always finish with only 1-2 turns left, and that ticking clock tempts you hard to make sloppy decisions, which can make missions get out of control and really fun.
Also like >>8757328 said, the vanilla game is all grenadier-meta. Bring 2-3 grenadiers and you'll do just fine. I've been doing no grenadier playthroughs lately just because they're so brokenly overpowered compared to the other units.
2456f4 No.8757602
>really enjoying X-COM 2 so far
>already beat my first campaign on veteran
>computer isn't great, it's a prebuilt that I had no say in getting. Runs most games well enough with some fiddling, but XCOM 2 is just trouble spot after trouble spot
>get ~30 fps in menus when I'm lucky with FXAA on and just about nothing else.
>in battle I get ~40
>at least I can get away with Maximum texture quality with no noticeable drop
>updates seem to shit on my performance even more
>Firaxis is slowly making their already shoddy optimization worse
Just kill me. I wish I could've built my own computer, god dammit. Maybe it would've fared better. At least EU/EW runs like a dream.
0f1459 No.8757728
>>8757351
Thanks I appreciate it. Didn't pick the game up until this week so I'm a bit behind.
1e2b8e No.8758283
>>8757602
The biggest FPS killers in this game are AA, SSAO and DOF.
01b4e3 No.8761217
Bungled a screenshot that wouldhave otherwise looked cool ;_;
Place your bets on this stealth-op going well for my troops? 42 detected enemies, by the way.
01b4e3 No.8761339
>>8761217
Fucking chryssalid pod outside, can't tell where they went but i don't particularly want to risk spotting, so i'm hanging out inside here.
01b4e3 No.8761391
>>8761339
Made it inside without any issues, yet.
01b4e3 No.8761473
>>8761391
Looks like i might have an in.
715b92 No.8761513
>>8761473
>>8761473
I believe in your victory anon
01b4e3 No.8761758
>>8761518
It turned into far more of a drawn-out encounter than i wanted. So i went double-reaper on them and eliminated a majority of them, then put them together so that whatever came at them would run into a double-bladestorm. Untouchable kept them from taking any damage otherwise.
1e2b8e No.8761832
>>8761758
If you're consistently finishing missions without even taking a wound, you should keep tweaking the difficulty up up up.
Once you get to the point where, even playing at your absolute best, victory is a coin-flip, then you tweak it down by a hair and it's perfect.
01b4e3 No.8761929
>>8761832
The enemies are already neigh-unkillable without either copious grenades, ie dumping 3 on each pod, or, in the case of my rangers, abusing Conceal, as the bonuses for conceal hits were changed +10 aim and +60 Crit, combining it with Reaper. A majority of the kills i'm pulling off in a Reaper chain are flying on the wings of RNGesus giving crits for anything bigger than a Stun Lancer, even with fusion blades.
The thing is, this, earlygame? it's neigh impossible. The only reason i'm doing so well is because i have a barracks almost completely full of colonels and magi, along that i'm starting to, at last, get plas weapons, which have been made significant steps up. I've done my damndest to make weapon progression slower but far more significant. I've still not encountered any Sectopods or anything else, which i'm sure will start dealing damages, and likely getting a kill, with how much armor, health they have, in combination with a neigh-garuntee 1-hit ability.
The only real reason i got through that mission was that i wraithed through the back with two identically-built stealth rangers with Reaper and Bladestorm, who ran through and killed a fair majority, if anything had too much hp, i'd go kill something outside, conceal, dash back in, and kill whatever had too much HP. It required alot of careful planning and praying. The way balance is right now, if the aliens manage to survive beyond a turn, there will be SERIOUS casualties. I've been doing my best to ensure they don't live very long, but it's still tense and risky as fuck.
01b4e3 No.8761949
>>8761929
Also, i should probably add onto this, i've taken a few hits, but it's usually soaked up by shield, and won't count as a wound.
I've got equipment that lets my units generate shields/their vest provide temporary shield, etc. Then you've got whatever armor they're wearing knocking off stuff that'd hit shield instead.
Most of my stuff is geared towards careful planning and use, as the shield only provides 3-5 (depending on who activates it/what tier it is) and only lasts a few turns.
780637 No.8761971
So, is that ending hinting at a Terror from the Deep sequel, or a Terror from the Deep expansion?
01b4e3 No.8762598
>>8761832
This is the first guerrilla op, and it's about what i expected, though the AI is landing a fuckload of 40% hits.
715b92 No.8762760
>>8762733
Advent Armor looks so rad
01b4e3 No.8762822
>>8762760
It really is and does. I've been using the grunt chestpiece primarily, it gives a proper 'tactical gear' look. Hell, fighting inside the fucked up building i'm in right now feels sweet as shit with the armor i've got going on.
01b4e3 No.8762884
Oh for fuck's sake.
This early?
b5c11e No.8762926
>>8762760
>>8762822
>>8762733
Why did they get the cool looking armor?
01b4e3 No.8762953
>>8762926
The rule of all movies, games, TV shows, comics, and every other form of media:
The bad guys -ALWAYS- look the coolest.
715b92 No.8762954
>>8762926
Because we are dirty rebels and rebels almost never have cool armor.
faad1f No.8763048
I love the design and appearance of EXALT but they did not get the same amount of love that ADVENT got.
If we could get the XCOM theme of enemy unknown with all the cool armor and military themed shit, with XCOM 2's ADVENT and aliens. I would love this more.
Just not feeling it with the rebel garb and customization.
01b4e3 No.8763069
You know, having an extremely accurate rifle that does high damage but takes an entire turn to reload is pretty balanced and useful as fuck.
01b4e3 No.8763076
>>8763048
Also I agree, the 'feel' of being a far more professional fighting force is just flat out better for this kind of stuff. Hence the gear, patterns, etc, that all of my units wear.
01b4e3 No.8763127
Oh god i literally cannot stop the UFO event.
This is going to suck.
faad1f No.8763145
01b4e3 No.8763155
>>8763145
I HAVEN'T EVEN ENCOUNTERED AN ENEMY TURRET YET.
THIS IS THE SECOND FUCKING MONTH.
3869e9 No.8763490
>Advent facilities can be easily stealthed with a small squad, large squads increase detection chance simply by having more units to get detected
>This is a one man sneaking mission, from here on out you're on your own
01b4e3 No.8763567
>>8763490
I generally prefer a 2 man squad. Better if SHTF and allows more scanning equipment.
01b4e3 No.8764038
tfw you realize that almost half the posts in this thread are mine.
what am i doing with my life
e67b88 No.8764145
>>8764038
>(102)
I love XCOM but I'm not feeling it right now.
b97c62 No.8764160
>>8764038
>4 pm
>Not making Chocolate.
>Playing XCOM2 instead.
Yea, you've lost control.
01b4e3 No.8764239
>>8764160
;_; i have no chocolate. I'm drinking disgusting swilge soda fucking diet dr pepper. just because it has caffeine in it and i have a near-dependency i have actual withdrawls if i don't have atleast one or two a day fuck my life.
I'm taking a break right now, trying to get a RoR game going but all the people who were hosting before have fucked off or are asleep right now.
also it's 3 in the morning.
715b92 No.8764267
>>8764239
Do you have that image of the XCOM album anon?
01b4e3 No.8764317
>>8764267
Nah. I was the OP of that thread and the one before that, though, and I did see them. i just thought they were trash and didn't really interest me, so i didn't save them. Sorry.
715b92 No.8764444
>>8764317
Thanks anyway anon.
715b92 No.8764515
>>8764488
Check yourself buddy
1e2b8e No.8765528
>>8761949
>>8761929
That's what I'm saying, though. You've made it difficult, albeit by exacerbating the already excessive grenadier meta baked into the game, but you've also clearly adapted to it.
Although >>8762598 this does seem more like it. I'd be interested to see you tweak your ground war to nerf AoE abilities into the stone age so you rely on your ballistic weapons, guardian overwatch, covering fire and so on.
That'd be some Starship Troopers action right there.
01b4e3 No.8765606
>>8765528
Hm… Doable. Maybe i'll go and make a seperate set of inis that gives everyone suppression, buffs guns, and nerfs AOE.
This could be interesting, though the only thing i'm mildly concerned about is that casualty rates/difficulty would spike through the fucking roof with it. I'll find a way to compensate. I'll work on it later, for now i've got to shower and prepare for classes. Bleh.
6ae4c9 No.8765789
>>8763490
>There are anons who are never tried the Solid Snake method to plant C4 X4 to the destroy the ayys facility.
Shame
>>8763048
Anon, the Resistance Warrior Pack give you the old X-Com body armor in two variant (battle worn and clear version). If you want i could post some pics after i arrived home from work (will take 6 hours since it's pretty early in here)
163dbd No.8765813
>Still no mod that let's you bring some Big Guys to PURGE XENOS
ec3261 No.8765840
>everyone is wounded
>get to spot to plant explosives finally
>objectives list says Plant X4
>assume I have to find 3 more places to plant the explosives, none of which i can see in the current building
more like fuckin XD charges, am I right? fuck
3f5c9a No.8765997
still waiting on that terror from the deep DLC
b50cd1 No.8766072
>>8765789
>there are anons who didn't do this + having the solid snake voicepack installed
b2090a No.8766094
>>8763127
What mod makes it where you don't choose stuff (i.e. LW style)?
a6fddf No.8767502
>>8718181
yeah im running the "timer only activates on discovery" mod as well, its pretty much a must, you can set up some sweet feuerüberfälle
1e2b8e No.8768865
>>8765606
Just remember the old LW rule of thumb: explosives are for confirming kills, not for engaging unwounded enemies. The grenade damage fall-off mod combined with a moderate increase to grenade blast radius would probably be a decent place to start to that end.
>>8766094
It's not like EU where you're unfairly punished every time you pick one of the missions. The aliens have Dark Events and you choose which one(s) you want to counter each month, and which ones you think you can handle. No impact on your Council standing or income at all.
If you really can't handle feeling like everything isn't going absolutely perfectly for you, then there's a mod that lets you plan your own missions - so you can do three guerilla ops per month to counter all three Dark Events.
You'd be doing ~6 missions per month, though, which might get a bit exhausting after a while. Also, your soldiers would level up far too quickly and imbalance things - consider installing the Fatigue Mod to counteract that, and the Longer Campaign or Marathon Mode mods as well for further balance.
53b518 No.8769604
File: 1458595202376.jpg (60.57 KB, 800x533, 800:533, eng_pl_M41A-Pulse-Rifle-re….jpg)

Any mods to change assault rifle firing sound to the M41A sound?
51ce04 No.8769691
I regret buying this game. I've had a lot of fun and frustration with it when it worked, it's basically the first XCOM but better and with mods.
The problem is it works so inconsistently. It's a buggy fucking mess that I payed full price for at launch. I've started playing Warframe recently and I can't believe how much more polished a fucking free to play is than a sequel from a major publisher.
1e20c4 No.8776689
245e53 No.8776715
>>8768865
I mistated. After activating a number of mods I'm only getting one mission at a time (no choice between three just like LW). I think its either Longer campaign or ADE (regular) mods doing it.
1e2b8e No.8776855
>>8776715
I have Longer Campaign active and it's not causing anything like you describe, so it's probably whatever ADE is. It could also be a strange unintended effect from two mods interacting and fighting over the Mission Schedule.
33171e No.8776990
>>8769691
Half the abilities in the base game are nearly completely useless, because your action would be better spent on making sure you get a one turn wipe of the enemy pod.
There's a lot of questionable design decisions.
The Skulljack in particular is an annoyance to use - leave only the officer alive to make an attempt, miss the dice roll, he runs, and either gets mowed down by overwatch or gets to full cover and takes a shot. It's frustrating to have such a critical single point of failure hinge on an unreliable dice roll that can't be influenced by equipment or stats.
After you've finished it, it's more fun to just play as a sandbox game.
I made a save and .ini backups shortly after finishing all the weapon and armor projects, and I just load from there with whatever .ini edits.
Increasing pod and squad size, and turning down all weapon damage, makes for great pitched battles.
245e53 No.8777190
>>8776855
ADE is Additional Dark Events. Those are the only mission schedule mods and AFAIK the are compatible. I have the Mission timer thing but that should just be a UI thing.
1e2b8e No.8778537
>>8777190
Oh, right. Yeah, I have ADE installed, too. Not sure what's wrong with your setup.
The first couple of months you only get 1 or 2 missions, since it takes Advent a while to get multiple Dark Events going, and guerilla ops are dependent on Dark Events.
53b518 No.8778813
>>8776689
Thanks, famiglia
01b4e3 No.8781526
>>8777190
The fuck are you tripfagging for?
b50cd1 No.8782771
>>8764515
I will never not love this picture
715b92 No.8789045
4657d1 No.8789558
>>8778537
I mean single mission choices as opposed to the typical 3 mission menu. Also, I skipped tutorial its my second playthrough.
22db06 No.8789865
>>8728335
>imperial guard armor and Voice mods
>Still no Lasgun, Lasgun with Hotshot ammo or the Hellgun
bc9ab8 No.8790878
There's a torrent with update 3. Is it worth torrenting yet or is it still a buggy shitshow that runs like ass?
e67b88 No.8794486
>>8789558
>still not responding to >>8781526
01b4e3 No.8798864
>>8790878
It works alot better after update 2, certainly. Depending on your machine, it may run like shit. It's still got a few bugs but nothing major as far as i've seen.
Don't take only my word for it, of course.
b6aa41 No.8798996
>>8733217
>mouth-chambered holdout buckshot blasters
01b4e3 No.8799202
I love it when the game does cinematic shit like this with the camera.
Just wish the stupid ass Lancer's corpse wasn't broken in a million ways in the second.
01b4e3 No.8799558
A prophetic name that prophesied itself, apparently.
Lots of fire was had, this mission.
256ece No.8800100
Should I try the new X-COM games? If so, should I go straight for X-COM 2, or start from the beginning?
I've not tried the new X-COM games and I disliked the idea of some of the simplified features (like the lack of action points). Again, I've not tried them so I don't know if they end up working really well.
78bd23 No.8800133
>>8800100
They are more akin to board games than to computer games.
I'd say start with Enemy Within.
Personally XCOM2 is in this weird twilight zone of games that I start disliking the longer I play them, much like Civ5.
ec244e No.8800149
File: 1458826638993.jpg (32.24 KB, 240x239, 240:239, Stop injecting your horrib….jpg)

504b42 No.8800181
>>8800149
>posting KCuck Green
>having his images saved to your HDD
d7b617 No.8800210
>>8764038
Apparently you're spending too much time posting and not enough time hoofing aliens right in their baby-hole.
78bd23 No.8801333
130 hours played, still haven't finished a single campaign.
Fuck me.
1e2b8e No.8801503
>>8789558
The three mission menu only appears on month 3. Month 2 has 2 ops to choose from. The first month only has a single guerilla op in that window - there's no choice the first time around.
This is to show that Advent is slowly scaling up their response to your activities - month 1 has one Dark Event thus 1 guerilla op on the menu. Month 2 has 2 Dark Events thus 2 guerilla ops to choose from, Month 3 has 3 Dark Events thus 3 guerilla ops to choose between.