A Link Between Worlds was pretty cool. I do think they missed out on a few seemingly obvious (to me) design choices, though.
Ok, so you can go into any dungeon and you can rent any weapon you need. That's cool, it opens you up to going anywhere you want to go to start the game.
You also don't need to worry about ammo/magic since it all works on this magic meter that refills itself.
The magic meter itself is where the design gets lost.
See, you are able, right out of the gate, to collect rupees in the thousands. Now, you only really pay a one time rental fee and provided you don't die (which really, how shitty do you have to be to die in this game?) you will never have to go rent your equipment back.
Furthermore, you get to buy your weapons permanently after a while anyway.
How does the above relate to the magic meter being the design flaw? Well if you don't see it then i'll tell you now. They should have cost you rupees to use your items.
You could justify this as a wear & tear fee or just call it some bullshit that converts money into magic.
Second design flaw was not making more enemies that would be item specific to make weaker or kill outright.
But all that aside, it was probably one of the better Zelda games to come along in a while. Felt like they were getting back to basics.