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March 2019 - 8chan Transparency Report
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b7a933  No.116654

Can anyone recommend some games where alot of backstory is discovered through hidden notes you find, terminals or PDA's? The best example I can use is the System Shock games where you learn about the crew and the events that unfolded through found PDA's.

They don't necessarily have to be horror or mystery games. New or old, rpg, point and click, isometric etc.. I just want to immerse myself into a rich world of old journal entries and hidden backstories.

70fad8  No.116682

Are you talking in game lore backstory you can uncover or games that flesh out the story with hidden items?

I have no idea what you are on about OP.

1e6b15  No.116695

Warframe. Most of the backstory is told by scanning items and enemies.

2387f9  No.117499


Metroid Prime

15dde9  No.117503


Overuse of audio logs or found notes is a crutch for poor writing. It's tell over show but pretending like you're showing since it's in universe. I don't mind if it's used sparingly and believably though nobody dying halfway through and ending their entry with argh for example.

844d75  No.117509

File: 8f47cd506f89f26⋯.jpg (10.18 KB, 480x360, 4:3, hell crucification.jpg)

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>not sure if being baited or mandatory

33908c  No.117516


>nobody dying halfway through and ending their entry with argh for example

I have always fucking despised that shit, and it's not just video games that pull this shit.

Am I supposed to believe soldier mcgee is holding down the call button/switch on his radio just to squeal before he dies instead of immediately dropping that shit to shoot at the boogeyman?

Am I supposed to believe the shitty tablet that some technician is using to record his task to cover his ass just conveniently stops recording after he screams and dies instead of continuing to record the sounds of him dying and being eaten or mutilated, or that he took the time to press the stop button because he's so concerned about managing his data storage that not even imminent death would stop him?

cae6cd  No.117519

Wasn't SS2 the first game to do that? By now it's become super lame. OP, try the Vanishing of Ethan Carter…

1624f3  No.117521


The first system shock did it as well. Audiologs and logs in general gave you the story of what happened while you were in a medically induced coma. It added a lot to the level design and the overall darkness of the shit that you witness on the space station.

cae6cd  No.117528


The audiologs in SS2 are awesome as were the ghosts but by now stuff like that has become a staple in walking simulators. The Vanishing of Ethan Carter also has notes that lead to flashbacks and ghosts acting out the past. In Gone Home all you're doing is going through shit trying to find out what the background story is. I think most people these days would prefer playing whatever the note is about. Say your father was in the army, so you read the note and boom play a mission as your father when he was in the army. Much more immersive that way. Or if the protagonist was in the army himself in the past and that's somehow important then let the player play a few missions during those flashbacks instead of just having audio of bombs exploding and people screaming while the protagonist has that blank stare.

112093  No.117538


>he doesnt walk around leaving recordings everywhere

Get a load of this weirdo

36d0f9  No.117727


It can work but only when done well. SS had actual atmosphere and substance to back it up.

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