self-baked stupid demise pasta, tired of repeating same shit edition:
Defense:
Late w3, w4 everyone should get back to their party tower because mobs/bosses are spread out and you gotta defend everything.
kektana BR, HU, BO and maybe FI with DS and GU/HU are best at defending, need one each tower. They stay there because being too smart and trying to roam and defend will get your tower fucked because people cant watch map.
Meet fresh spawns with War Cry or damage everyone a bit to tag, kill allahs, disarm/kill AIDS.
Tag/War Cry bosses and stay away from the tower. Priority is dacol>wolgahda>>hunar>everything else. Wolgahda charged/jump its agro target, so just make sure it doesn't jump into tower.
Grab crystals when no enemies are around. Grab them when you see that tower is defended enough.
Save barriers for (end-of-the-wave) megaroaches, it really sucks when you need to barrier and you ran out of them removing infection and no roamers around to help you, it really sucks, sometimes -1 tower sucks.
Roam:
Use your fucking head, spread when needed. The general rule is if someone can do it fast without your help, you are not needed there, go be useful somewhere else, like run to direction where mobs are going to spawn.
Grab crystals when you pass by them. Don't grab crystals if you see someone already running for them. Also clean pad infection.
RAs wb hunt airships.
Use barriers whenever needed, you have more than enough, unlike defenders.
AIS:
Don't fucking shoot allahs! Srsly, base goblins can take care of them without your mightly and now useless AsS, only do that if there are zero defenders.
Your mobility is the key, 3 somewhat geared roamers can kill bosses as fast as you do, but they can't cross half the map in 2 seconds like you can, they are slower at killing trash too.
Target priority: Tag boss>kill darker towers>kill trash>kill ship>kill boss>>>shoot fucking allahs.
Shoot bases/towers to restore PP.
Don't fight AIDS, ever, only break cannon when its charging and zero defenders around then disengage. Stay away from them, unless you want to le epic troll melee classes because AIDS will dash non stop trying to shoot you.
AIS spawn:
w1, 1 AIS, break horn, beam boss and some trash behind it, hope that RA wbed it while you charged your beam. You don't really need it but if done right it's fast and you will clear half w2 too.
w2, no need for AIS, 1 max, practice only.
w3, 1 early AIS for practice, wait for toy darkers to get close to towers, they'll act stupid and can gather for shift+RMB. Late w3 AIS to kill bosses and kill darker towers early w4, use it after w3 bosses spawn.
w4, 1 late AIS, late w3 AIS should take care of towers, your job is to help with bosses. Middle of w4 is mostly AIDS anyway.
w5, 2-3 AIS, some of them late, lots of trash and bosses everywhere and little AIDS.
Wave 6: 6 is for 6k crystals.
Use all your repairs, the chances are you'll be in AIS for the rest of the wave.
Use miracle beam turrets, picrelated. Get 2 near the boss before the cutscene/wave so that you can kill 1 AIDS per turret and do some damage to the boss. 2 after 2nd wave spawn, those should be in the red shit between 2 towers, you can kill/disarm both AIDS with 1 turret each, non-AIS arks should do that obviously. Also DON'T take both slots near the towers(not the boss) in the boss/tower area so that people can spawn AIS quickly.
If you didn't use AIS before, use them right after 1st AIDS and damage boss for hueg D phase, its damage based. YOU WANT DAMAGE. Commit sudoku if you see 3rd AIDS wave.
For quick kill you want burn some 5-10 seconds in with almost everyone but FO and RA and some goblins in AIS, with FO burning and zanversing some 5-10 seconds after 1st AIDS so people can get into AIS.
After 2nd AIDS everyone with extra AIS or those who were defending + that FO and RA should use AIS and finish the boss/beam the hueg D. The chances are you fail quick kill and 1st AIS get gunned down. Non-AIS defend towers, wb the D, zanverse, try to burn the boss etc.