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Welcome to /vg/, a /v/ alternative with the same focus on generals. Take a look at our sister boards /x/ - Paranormal, /qu/ - Quest Threads, and /gs/ - Game Servers!

File: 1411182439021.jpg (53.05 KB, 720x540, 4:3, spock-smiling.jpg)

 No.33[View All]

Double XP until mid-October, so level your dudes.

FAQ Pastebin:
>http://pastebin.com/EzCHx42g

>Fleets:

Fed: Vidya Trek
KDF: House of Vid'ya
Custom Chat Channel: /v/ (Join and ask for a fleet invite)

Glossary:
>http://pastebin.com/vLejN37J

Tips for New Players:
>http://pastebin.com/0S16y7pp

Missions to replay at level 50 for gear:
>http://pastebin.com/68inhdMP

Resources:
STO Wiki
>http://sto.gamepedia.com/Main_Page
PvP Guide
>http://hilbertguide.com/
Skill Point Effects, aka what you actually get with each skill point
>http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
Build Planner, including a build searcher
>http://www.stoacademy.com/tools/skillplanner/
Crit Calculator
>http://comatoes.github.io/sto-crit-calc/
Duty Officer Guide
>http://stosite.com/duty-officers-how-many-of-each-type-do-i-need/
Everything you need to know about A2B/Aux2Batt:
>http://www.reddit.com/r/stobuilds/comments/24pn8o/highly_logical_dragon_and_drake_and_aux2batt/
>http://sto-forum.perfectworld.com/showthread.php?t=547581

>What's New?

Delta Rising coming mid-October. New systems and content are rolling to Tribble test server.

Trailer:
https://www.youtube.com/watch?v=t7KnpmyHEsc [Embed] [Embed]

Info on Tier 6 Intel ships and Tier 5 Ship Upgrades:
>http://www.arcgames.com/en/games/star-trek-online/news/detail/7002133-tier-5-starship-upgrades
>http://www.arcgames.com/en/games/star-trek-online/news/detail/7004273-tier-6-intel-starships
701 posts and 253 image replies omitted. Click reply to view.

 No.7232

>>7231
this is my own private domicile and I won't be harassed…bitch!

 No.7233

>>7230
make 3 of the daily projects and try to get rnd upgrade booster on exc

unfortunadely all theres left to do is power trhu it. oh and if you want to make the rank 15 weapon you need a special rnd doff.

 No.7234

>>7233
ugh, I forgot about that. which guy do you need? that one ferengi doff that everyone got? wasn't it a quest reward or something for beta testing?

 No.7236

it seems theres some hidden gems on secondary deflectors

>SA +dmg

muh early tests tells me this is very close to the only one that matters. damage seems to have increased to 40% when used.
>SA -DEF
-12% is too little to care, didnt even tested. considering some players can get up to 120% defense, the only real use of this would be to get more criticals on the few bosses there are.
>-RECHARGE
Thank ye A2B cruiser gods, this is broken. the use of one SST will reset the CD on other SST. you can easily use target weapon and shields since they cut each other CD by 25% every time you trigger them.
>+Chance
it adds a whooping 25% chacne to proc disable with SST, raising it from 20 to 25% proc chance. wee.

>>7234
for the superior and experimental you wont need a special RnD doff. you need to literally check every doff on exc to see if they dont have a RnD trait. the mission on the academies will not give you above white quality, so i hear.

 No.7237

Right, who wants to make the new thread?

 No.7238

>>7237
page 6. calm your crew, we are not even imagecapped

 No.7240

>>7238
Yeah but im wondering when we hit the post cap.

 No.7241

>>7236
oh theres

>SA +heal

is this relevant? i cant seem to test the fucker.

 No.7244


 No.7245

>it's been eventO'clock since a few months after Delta Rising
I love the smell of desperation in the morning.

 No.7246


 No.7247

>>7244
old jemhurrdurr ships are still t5u

ladies and gentlemen this ship is OLDER that delta rising

fuck this shit holy cripes how can someone be such a jew its not even a new ship i mean goddam

 No.7248

>>7247
Your voice would be different if it was a Connie.

 No.7249

>>7248
connie wasnt a t5 ship promissed to be t6 only to be slapped as a pretent T6 ship with retarded reasoning behind it that can now be resumed to "a capably well implemented attempt to jew the players"

 No.7250

wanna bet it will have one command and one intel seating?

 No.7251

>>7250
That's pretty much what the I.Q. leaks page says.

 No.7252

>>7251
i didnt knew they updated

gotta speedrun that new rom story arc, mite b relevant to the little plot goin on

 No.7253

File: 1425422873724.jpg (72.26 KB, 888x500, 222:125, 3cy5i2G.jpg)

>This ship has both Intelligence seats and Command Seats.

oh shit son

 No.7254

>>7253
>what the fuck they didnt liked the command powers even tho both free ship and lobi cruiser didnt had cmdr command powers
>oh shit, the command ships sold poorly
>quick we have to think on a way to save the next capable T6 ship or else the PR departement will beat us with their capable marketing scam
>oh i know lets give the original bugship and all t5u both specialization power set
>i have a better idea, lets make the bugship everyone was promissed ever since DR was announced and give that on the new RnD lockbox!
>brilliant.jpg
>b-b-but muh shipfu
and then Star Trek Online was a bad game.

 No.7255

Oh look. A bug ship with ACTUAL tier 6 capabilities. Imagine that.

 No.7256

>>7255
>capabilities

Oh my fucking god this thread is about to go full half-chan. Who thinks we should head back?

 No.7257

File: 1425425461791.jpg (31.11 KB, 513x497, 513:497, KirkShiggy.jpg)

>they're going to give the spammiest most suicidal ship in star trek a command seat

 No.7258

>>7256
we are already capably falling off the bump limit why not just see how capable we are and keep shitposting in here?

maybe we will be lucky and the next OP wont be incapable and will make a new thread that doesnt have any capatibility trolling on it.

honestly tho that ship is everything we have been arguing that will ruin the game. a true powercreep ship, and to make it worse, one that we were promissed ever since T6 was announced. wanna bet it will have something like cmdr tac/intel with lt sci/command?

 No.7259

>>7258
Truth be told you are most likely right but where was this shitstorm when Pathfinder came out?

 No.7260

>>7259
pathfinder's a sci vessel still and fuly expected to have a T6 variant of intrepid. was overjewed wich caused the most outrage but surprise, also expected. there were no fucking around with T6 excelsior also because of that, since theres no T6 upgrade token we were expecting several T5~4 ships as T6 refits

this ship barely classifies as a variant of the bugship. its flat out the bugship we were promissed, right down to the capatibilities it was ment to have.

 No.7261

>>7259
There was a light shit storm on the forums that lead to a release discount on the pathfinder. It was overshadowed by the XP scandal.

 No.7262

>>7261
you saying we will get another scandal?

maybe its time to revert the xp changes and make grinding to absurd level 140 easier.

 No.7266

Why don't you faggots ever queue for ground STFs?

 No.7267

>>7266
Mostly because everyone got what they need from ground STFs? Also pugs are retarded. I will hop ingame if you want to try to build a team for one

 No.7268

>>7266
>playing sto

 No.7270

>>7266
Most people that run STFs don't do it with Pugs.

 No.7271

>>7270
Starting to find out why. I'm in a totally doomed instance of Hive Onslaught with some other guy, and at this point we're just trying to outwait each other to avoid being the second to last to leave.

 No.7272

>>7271
Granted it wasn't always like this, Cryptic just thought it was a good idea to ramp up the difficulty in DR back to when STFs originally came out.

 No.7274

>>7272
It was probably THE change that killed the game.

Shitty story and grindy leveling would have been still somewhat bearable, but the difficulty increase was just uncalled for.

 No.7277

ADSL anon here.
After having the lagfest of my lifetime in CCA i decided to delete and re-download my files.

Started around 22-23 hours ago and am currently at 65%.

It's going better than i expected, i was expecting it to take a whole week but i am happy to see i under estimated my DL speed.

 No.7278

anyone know if levels past 60 continue to grow? like 59x to level, 60x to level, 61x and so on, or is it the same amount like 59x 60x 60x 60x?

 No.7279

>>7278
I think its the latter.

 No.7280

>>7279
cool, I hope so. I'm about 2/3 of the way to 59 and these last ten levels are tedious compared to the rest of the game.

 No.7281

>>7278
>>7279
>>7280
What? I didn't think there were levels past 60.

 No.7282

>>7281
there aren't. but there's "levels" which get you more specialization points for putting in intelligence, piloting, etc for your captain.

 No.7283

>>7278
you need about 155k spec xp points per "level up" at 60, and that doesn't change, but at current exp rates you'll be getting those once every other week or even less.

 No.7284

>>7283
with absurdly fast 8 minutes argala runs you are looking at 4 hours of argala nonstop for a single spec point.

of course argala is the ponnacle of entertenaiment and theres no reason to run anything else, or even attempt to have fun with other STFs, mission running or whatever.

note the last comment was not sarcastic. altho im happy with 480 dil per mission ran, this will be something nicer for new players that will use the dil for upgrades and zen exchange. theres still 2 things to do when you reach 60, and thats grinding spec points and dil.

 No.7285

>>7284
ray…pretend for a moment that I don't know anything about metallurgy, engineering, or physics, and please tell me whats so good about argala.

 No.7286

>>7285
hurr i keel sheps
must keel most ship per minute
>hundreds of hours measuring exp per minutes on DR later
argala a best. most spawn per run and gud reward. roguthly 5% per run if you can outdps the bentham ships. if not about 3.5%
garren is second if you have absurd dps. with better dps garren is better that argala but we are talking eclipse macroing like scimitard levels of dps

 No.7287

>>7286
I just looked it up, and I remember it where you get deputized by the goody two shoes benthans and negotiate a prisoner exchange, right?

I also like the one where you gotta fly around and escort 3 groups of freighters and defend against malon shitters. that one's fun.

 No.7288

>>7287
theres very few malon shitters so that mission is poor exp wise. since the transport cant be hasted its a bad one.

the race is pretty alright assuming you cant do much dps. sadly npcs steal exp by hitting enemies, and we cant consider patrols on alpha quadrant because they are level 50 thus give a tenth of the exp it should

 No.7289

>>7287
I think vaadwaur are the toughest solo for me followed closely by hierarchy. too many times I get sensors scrambled and need sci team to fix it.

 No.7290

>>7289
hirogen do that too. vaadwaur is just bricks, i dont even remember if they are worth exp wise, i think they are.

aside a intel spec that resists that theres human boffs to improve subsytem repair. i dont fear the much but im mad jelly of all those pirate and operarive boffs

 No.7291

>>7290
oh yeah, I did that one mission where you snare a hirogen trap and you slap his shit and he's like 'oh sry, lets team up and fight some vadwaaur lol'
its probably not worth the time to repeat.

is argala a repeatable patrol or do I have to work on something else while waiting on the 30m cooldown?

 No.7292

>>7291
dont think the delay is there already. it might be, because tribble had it.



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