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/vg/ - Actual Video Games

We do what we wanadoo
Winner of the 62rd Attention-Hungry Games
/eris/ - Wherein Is Explained Absolutely Everything Worth Knowing About Absolutely Anything.

November 2018 - 8chan Transparency Report
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Welcome to /vg/, now under new, new management.
[Rules] [Log]
[ /agdg/] [ /hgg/] [ /htg/] [ /radcorp/] [ /tg/] [ /vr/] [ /vp/]

File: c2424fe80306637⋯.png (577.43 KB, 5000x3300, 50:33, visualized playfield.png)

File: f9b5e7cebd823a2⋯.png (243.9 KB, 5000x3300, 50:33, playfield.png)

File: eb80e70149d8a6d⋯.png (277.96 KB, 800x2700, 8:27, tutorial.png)

2364da No.38045

Just skim through the tutorial and start building your troops!

I'll tell you when anything is too over/underpowered, so don't worry.

Post last edited at

8f01c4 No.38048

File: 28bb7749b9f9b1c⋯.jpg (27.77 KB, 453x320, 453:320, 1410478218319.jpg)

purple assign me up son

build me a power planet/refinery unit

[hp:200/200]

[atk: 0]


8f01c4 No.38061

>>38048

wait it needs attribute

(produces some power and generates some income)


0a440f No.38064

>not Green vs Purple

You had one job op


d4e4ba No.38065

>>38064

thanks doc


411449 No.38069

File: 03c1db956da0057⋯.png (14.49 KB, 485x481, 485:481, purple_green.png)

The only true pair.


2364da No.38101

Its tempting, so I'm joining as well: Yellow Team.

Cardboard Warrior (1/2)

[HP: 150/150]

[Attack: 50]

Giant Pidgeon (1/2)

[HP: 60/60]

[Attack: 30]

(Bird: Flies, attacks ground units below it)

>>38048

That'll take about 5 turns if it is as small as I imagine it to be


8f01c4 No.38104

>>38101

you can't join in!


0a781e No.38105

>>38064

>>38069

The best colors

Also thoughts on injecting a dose of vidya into this thread? Maybe have side missions where anons can secure additonal resources for their factions by taking part in a vidya match?


2364da No.38165

Since no one seems to be posting right now, I'll update. I'll try updating once a day, but I'll probably do another one later today.

I also forgot to mention, but for now I'm putting a cap of 30 on units and 40 for buildings. I'll raise it as the game goes on, hopefully that'll keep things exciting!

====

It is Update #1, and the two teams have finally started clashing! Their greatest commanders are constantly at work in putting out their best soldiers to win the battle for them.

This turn, nothing has spawned yet, and thus no update image either.


8f01c4 No.38167

>>38165

the time you've posted it was just abit bad, americans are busy and or sleepy


2364da No.38168

>>38104

aw

>>38105

Yeah, i saw that, it would be cool.


2364da No.38169

>>38167

Ah well, I'll do another one later. Nothing important happened today.


cc0a11 No.38172

Sounds fun! In for purple.

Rogue (2 / 2)

[HP: 80]

[Attack: 40]

(Thief: on hit, steals opponent's attribute)


8f01c4 No.38174

>>38168

alright I'll let you

>>38169

you never know


cc0a11 No.38175

>>38172

Also, can I give a positive attribute to a unit and make him in one action point, if I also give him a negative one?


2364da No.38179

>>38175

Sure, but not anything too special.


0a781e No.38185

>>38168

Well guess it's time to start planning a Doom CTF match or something where whoever wins gets a free unit?


2364da No.38188

>>38185

I don't know much about planning gamenights, so I'll leave that to someone else. For the reward, I have different idea


0a781e No.38190

>>38188

What idea then?


2364da No.38193

>>38190

The winning team gets a payload cart. If it reaches an enemy building, there will be a big boom.


0a781e No.38194

File: b757b47cd47cb4d⋯.jpg (5.64 KB, 194x212, 97:106, 80cc36f08dc52c393af8b7e50e….jpg)

>>38193

>The bomb is armed, the bomb is mobile, and one anon holds the detonator

I like this idea so much


2364da No.38200

>>38194

I knew you would


0a781e No.38219

>>38200

wew

Okayfags to see who gets the bomb which game should we play this weekend?

>>27332

CS1.6?

Doom?

TF2V?

Xonotic?

Or each side bids their two best Generals to face off in DTA? Inb4 one side is stuck with Stanks General


8f01c4 No.38220

>>38219

well aren't we doing Tiberium essence this weekend?


0a781e No.38227

>>38220

Oh shit nigga I forgot. Be perfect actually. Did we get a piratefag copy?


8f01c4 No.38229

>>38227

of tib wars kw? don't think so


0a781e No.38230

>>38229

Well that might put a jam on that then for time being


2364da No.38231

File: 04370c0c458a26e⋯.jpg (79.41 KB, 720x737, 720:737, iraq.jpg)

>>38174

Cardboard Warrior (2/2)

Giant Pidgeon (2/2)


2364da No.38261

Alright, time for an update!

Purple has spawned a Rogue

Yellow has spawned a Cardboard Warrior & Giant Pidgeon


2364da No.38262

File: f79e821d5a0c03e⋯.png (667.77 KB, 5000x3300, 50:33, visualized playfield.png)

File: d063d3f6f3ae90c⋯.png (279.77 KB, 5000x3300, 50:33, playfield.png)


0a781e No.38265

>Nobody has built a barracks yet

Stanks General for each faction?


a83bf3 No.38274

YouTube embed. Click thumbnail to play.

>>38262

Purple supremacy bois

Roly Mo (underground unit) (2/2)

[HP: 200]

[Attack: 5]

(Coward; Upon taking damage, Roly Mo will run from any and all confrontations if possible by moving a square backwards. If there are no escape options, or an enemy is behind Roly Mo, pass and deactivate Haunting Tunes until safe)

(Haunting Tunes; Provides a passive debuff to the land and air squares directly above causing enemies to take double damage)


d324a3 No.38275

I build a mine for yellow.


912c2c No.38310

>>38274

We can't hit the damn bird, so time to do this:

Bird Hunter (2 / 2)

[Health: 70 / 70]

[Attack: 60]

(Can shoot units above him)


ff86d5 No.38356

>>38274

That'll be 8 turns


ff86d5 No.38357

ID changed for some reason


0a781e No.38369

Well for the vidya front plan to get a few matches going using vidya in the /vg/ servers thread >>27332 to influence this thread. Purple and Yellow teams will compete in a match and the winner will get a mobile bomb that will move slowly toward the enemy base, afterwards there will be a few more matches where the losing team of the first match has a chance to capture or destroy the bomb. Sound good?

Aiming to use Doom as a test to get the ball rolling starting on Sunday 00:00 UTC, a time that is sure to suit absolutely nobody. Also cause I want to play Tiberium Essence this weekend as well


8f01c4 No.38388

File: 84414445b4689c4⋯.jpg (50.44 KB, 639x307, 639:307, nuns-with-guns.jpg)

we need a squad of nuns with guns up in here with purple

>>38265

I don't really know what the mechanics are


bc48d6 No.38503

>>38388

Just do it like everyone else does

Paper Recycling Facility (1/20)

[HP: 500]

(Spawns a Cardboard Warrior every other turn)

Cardboard Knight (1/3)

[HP: 250/250]

[Attack: 40]

(Intimidating: Enemies are more likely to attack this unit)


e45b27 No.38521

Singing in as purple.

No move this turn.


e45b27 No.38526

>>38521

(I still get +2 energy for 4 total next round right?)


bc48d6 No.38537

>>38526

I guess I'll allow you to store up to 5 actions as long as you announce you're not taking your turn


bc48d6 No.38538

File: ba51ccb86895e2d⋯.png (690.53 KB, 5000x3300, 50:33, visualized playfield.png)

File: 58a2c6e805214cd⋯.png (292.21 KB, 5000x3300, 50:33, playfield.png)

Purple has spawned a Bird Hunter!

Hopefully, the next round will get more exciting..

Other news: It seems as though purple is at a huge advantage, of 5 players vs 1!


e45b27 No.38543

>>38538

>See that purple team has nothing on their side except a skill-stealing Rogue on a field with no enemies

>There's actually 5 players at purple and 1 at Yellow

Sorry???


0a781e No.38544

>>38543

Their Commander is the Stanks Commander.


d67521 No.38561

File: eca65882b838118⋯.png (182.91 KB, 1024x768, 4:3, A ceasefire between the gr….png)

>>38219

>>38369

Doom would be fine, but I don't think you can change the team colors. I know you can in Ace of Spades and you probably can in Xonotic.

>Sunday 00:00 UTC

So Saturday 8:00/20:00 ETC? I wouldn't mind that.

>>38069

And that's how I know you can do it in AoS.


e45b27 No.38574

>>38544

I feel bad for him. Can I take my 4 action points and go to his side instead?


0a781e No.38575

>>38561

If one side is stuck as Bluecucks and one is played by ChadReds is fine.

>20:00 ETC Saturday

Yeah I was debating making it maybe 23:00 UTC Saturday but whatever is comfiest for everyone.


9ec2ac No.38657

>>38574

Sure. I hope someone's gonna post their turn today though.


0a781e No.38670

So confirmed, Doom CTF Saturday 20:00 EST/Sunday 00:00 UTC?

Winner gets the bomb?


9ec2ac No.38680

>>38670

Sure, let's do that.


d30cfd No.38702

File: b126b7f6e1f0796⋯.png (27.34 KB, 471x639, 157:213, artillery.png)

Signing up as Yellow and building Artillery with two actions.

Artillery

[HP: 100/100]

[Attack: 40]

[Long Range: Can only attack two squares ahead.]

[Fragile: Takes double damage from attacks on the same column.]


9ec2ac No.38704

Sorry, but looks like I won't be able to update today and tommorow. In order to make up for it, everyone gets 2 bonus turns!


0a781e No.38707

File: e5e54561148e45f⋯.jpg (224.42 KB, 1280x720, 16:9, 2115742604.jpg)

>>38704

Does that mean I get to spawn a gaint incests nest in the middle of the map that sends giant incests periodically to attack both sides?


8f01c4 No.38708

File: 1ce943d0dc80ace⋯.jpg (272.22 KB, 1024x683, 1024:683, 26752488061_a5fa63395f_b.jpg)

File: 20d4c4bd6306372⋯.jpg (95.65 KB, 735x488, 735:488, 2049.jpg)

File: 6de8f9f7597d383⋯.jpg (248.64 KB, 1600x1066, 800:533, IMG_5153.JPG)

File: 3c007c0c4cfbd07⋯.jpg (96.73 KB, 640x420, 32:21, wiesel1withRMK30mmautocann….jpg)

give me a flying light vehicle war factory

[HP: 90/90]

[Attack: 0]

(flying)

(produces and parachutes tankettes of various wacky designs with hp 20/20 atck : 2)


8f01c4 No.38709

>>38708

for purples


0a781e No.38710

File: e23ff40b9521615⋯.jpg (134.72 KB, 552x800, 69:100, a022a606c7d13b89f669003081….jpg)

>>38708

>tankette spam

Is this going to be Ital Ital tier tactics?


8f01c4 No.38712

File: 32a742c4dfcc0b1⋯.jpg (215.73 KB, 1024x768, 4:3, v18049_UK-WW2-Vickers-Mk.-….jpg)

>>38710

don't shit talk tankettes, y-you know…


0a781e No.38714

File: 0532827359adb17⋯.jpg (144.93 KB, 1500x703, 1500:703, __girls_und_panzer_and_gir….jpg)

>>38712

Are you planning on doing this to Yellow's artillery?


8f01c4 No.38715

File: 9b05ea2be8523bc⋯.jpg (336.43 KB, 1024x681, 1024:681, 4395085966_f01b9e0706_b.jpg)

>>38714

I plan on out producing yellow scum bags tbh


0a781e No.38718

File: a9821504ab5af66⋯.jpg (127.13 KB, 850x631, 850:631, 0760f5b.jpg)

>>38715

Is War about to get /cute/?


8f01c4 No.38720

File: d20d76a798a9816⋯.png (20.81 KB, 584x619, 584:619, 0eb10c982293eb4d611a9d8395….png)


b915e8 No.38739

File: 8f6329aa17fbc45⋯.png (440.79 KB, 800x800, 1:1, 7ba65f12af8476df1054e7166c….png)

You just realized you switch your IP every now and then so you can't participate in a consistent manner.


a83bf3 No.38742

>>38356

I'll repeat my previous post until the mole has spawned. Man's gotta have some roly support


b915e8 No.38763

Okay time to try my luck

If OP accepts I'm >>38574 , follow this path(Remember, I'm Yellow)

Spawn a 1 point Overarmored Knight:

50 ATK 100~ HP

+Overarmor(-30 damage taken)

-Slow(Only moves every 2 turns)

Then end turn at 3 points.

At next turn, spawn a 5 point Iop Warrior

100 ATK / 350 HP

Incredible Charge: When moving to next field, this creature can instantly attack a enemy unit for 100 damage. If no enemy units in field, move forward again.(Second effect only activates once)


8f01c4 No.38764

>>38763

>being a yellow bitch boy


b915e8 No.38765

File: 44168d1552b272d⋯.png (163.81 KB, 317x441, 317:441, BadSmug.png)

>>38764

>Muh 5 vs 1


8f01c4 No.38768

File: 05b5121c89fff34⋯.jpg (73.7 KB, 700x525, 4:3, 9fb1f733333d5580029bf8422c….jpg)

>>38765

jerking off with your friends > being a weenie


b915e8 No.38769

File: 036936c288ca244⋯.jpg (37.8 KB, 241x325, 241:325, mw84996.jpg)

>>38768

>Jerking off


8f01c4 No.38770

File: 7c5ccf5ba57c7b7⋯.gif (144.59 KB, 200x200, 1:1, 388bb2ef994c7f0c1fea0f60fe….gif)

>>38769

>he doesn't have friends


0a781e No.38776

>>38670

>>38680

Since there is a TF2V gamenight do that instead?

>>38770

lewd


8f01c4 No.38780

>>38776

weekend game nights are supposed to be universal tbh


0a781e No.38789

>>38780

True that.

In meantime probably still sticking with Doom plan for tomorrow unless anons rather have TF2V.


0a781e No.38882

Quick confirmation that anons are up for Doom tonight?


6ad6d6 No.38987

File: 43fb0d3a71a8620⋯.png (820.52 KB, 5000x3300, 50:33, visualized playfield.png)

File: bf030de9ef5ebf6⋯.png (359.85 KB, 5000x3300, 50:33, playfield.png)

>>38882

YEAH! I AM!

>>38708

That'll take 10 turns total. I am gonna assume you meant 20 attack, the lowest I'll go is 10.

>>38763

>incredible charge

Enemy units already attack each other once they move. All units take their turn simultanously, so they all move forward at once, and if there are enemies in sight, they attack each other at once. Damage is then distribtued afterwards, meaning that even units that die end up getting a hit in.

===============

The war has taken its first victim! RIP Rogue, who valiantly attempted to facestab Cardboard Warrior.

it appears as though Yellow has taken the lead!

=-=-=-=

Rogue hit Cardboard Warrior for 40 DMG.

Cardboard Warrior hit Rogue for 50 DMG.

Giant Bird killed Rogue with 30 DMG.


62a40f No.38993

File: 02fe786aad80ea8⋯.png (18.33 KB, 250x250, 1:1, Firstgoogleimageresult.png)

>>38987

>Enemy units already attack each other once they move.

I meant he gets a free attack. So 200 damage in a single turn(or 100 damage to 2 different enemies), then if there are still enemies in the field he goes back to dealing 100 per turn.

My balance is trash just rework my mook's stats and ability if you wish, as long it stays within the same concept.


0a781e No.38995

>>38987

>Giant Incests

Oh shit contact the EDF!

Also then, Doom in 3 hours?


0a781e No.38996

Well details for Doom:

Doom server IP: 12gameovers.mooo.com

Name on Doomseeker/Doom Explorer/etc: /v/ideo games

Password: infinity

Copy of the game: https://mega.nz/#!zdQlAYZD!Jrw3czLX4q30x85wG1qn4Dt6KvDz9oujLXEh8s9TvjM


6ad6d6 No.38997

>>38993

>My balance is trash just rework my mook's stats and ability if you wish, as long it stays within the same concept

Will do


0a781e No.38999

>>38996

Also reds are yellows, blues and purples.

Same time as stated earlier in thread.


62a40f No.39036

Oh, I didn't spend my points yet. I should start plans to attack the enemy base, this game isn't currently moving when you really look at it.

I put 2 points into a… 10~ point "building"?

Dreadmole cage

"A cage with a pack of angered dread moles. Which can't be contained into this shitty cage, so they'll burst out of it instantly and burrow underground."

Spawns 1 Dreadmole Leader and 3 Dread Moles.

Dreadmole Leader:

300~ HP, 50~ ATK

Big Leader: Must be killed before dreadmoles on same field can be attacked normally.

Digger: Moves in the underground.

Dread Mole: 50~ HP, 50~ ATK.

Earth Movement: Deals 30~ damage to buildings above ground every turn. Can't attack enemy units this way.

Digger: Moves in the underground.


62a40f No.39037

>>39036

(Yellow)


0a781e No.39051

Server is on CTF. 15 minutes.


0a781e No.39060

Starting. Jump in if you want to play


0a781e No.39085

File: 490b2b3c2d3ef47⋯.jpg (2.84 MB, 1920x1080, 16:9, Screenshot_Doom_20180415_0….jpg)

File: 4418cf98dea6811⋯.jpg (1.86 MB, 1920x1080, 16:9, Screenshot_Doom_20180415_0….jpg)

Yellows get the bomb


62a40f No.39128

RIP purple, noplayers.


b157e8 No.39139

Make this for purple:

Vulture [2 / 4]

[HP: 100 / 100]

[Attack: 60]

[Scavenger: In addition to attacking, if a unit died this turn (on his square), eats his corpse to recover 50% HP of the dead unit. He's smart, and scavenges the highest-HP corpses. Does not discriminate, can eat his own. Above-ground.]


d30cfd No.39140

File: 495cd4508007af3⋯.png (27.94 KB, 470x638, 235:319, MORE ARTILLERY.png)

>>38987

I spam more artillery. Every time that an artillery would be finished on my turn, start making a new one unless specified.


af059d No.39172

File: a579bc25e364e40⋯.jpg (222.53 KB, 1280x848, 80:53, autoindustry.jpg)

>tfw mass production is in the works and next turn we'll have power and refinery action


af059d No.39175

File: 85be9eb7b911c5f⋯.png (457.01 KB, 642x462, 107:77, 3520_SugarcaneHarvester_64….png)

for purple

harvester

[HP: 500 / 500]

[Attack: 0]

[finds and consumes minerals inorder to throw up again into refineries for MASS PRODUCTION]


af059d No.39178

>>39175

wait not 500/500 hp

100/100 hp*


27be3c No.39217

>>39085

Today I'll give purple a chance to re-take the bomb in TF2V! Blue = Purple, Red = Yellow. Since the teams switch after every match on A/D & payload maps, points will only score on maps which don't switch team, eg koth, plr, 5cp and such. Might need help counting the score.


27be3c No.39218

>>39172

>>39140

I can't keep track of everything! Please post when you're updating / making your units. Speaking of which..

Paper Recycling Facility (2/20)

Cardboard Knight (2/3)


af059d No.39220

>>39218

it was the first post >>38048


27be3c No.39222

>>39220

Yeah, but I can't make sure that a building from 6 turns ago gets in when I'm not reminded. I'm already afraid enough I forget to include something in the update (this is my first time hosting something like this).


af059d No.39225

>>39222

well I just reminded you now then!


7af108 No.39226

>>39222

Remember to make sure buildings from 6 turns ago get in.


af059d No.39227

this is the kinda situation a trip would work for tbh


27be3c No.39228

>>39225

Fair enough

>>39227

Here we go


27be3c No.39230

>>39221

Looks like people are already in TF2V, so I guess I'll start counting scores as soon as I get in!


d30cfd No.39234

>>39218

Previous Artillery arrived on Update 4. I'm gonna assume that it took 2 actions to build by that point, so by this logic the next update should have one more.


27be3c No.39269

Sorry, but can someone else keep track of the scores for me?


3d43f5 No.39272

>>39269

TEAM I LIKE

9999999999999999999999999999999999999999999999999

OTHER TEAM

-9999999999999999999999999999999


27be3c No.39330

File: e6eeae94ea9b761⋯.png (1.07 MB, 5000x3300, 50:33, visualized playfield.png)

File: 140264f5c58199d⋯.png (422.15 KB, 5000x3300, 50:33, playfield.png)

Fuck it, Purple gets the Bomb.

====

Purple has gotten their infrastructure up! The Harvest gives raw resources to the Refinery Unit, allowing it to produce 5 Power per turn. It can store up to 50 currently.

The Yellow troops are pushing further into Purple territory, soon reaching their main base.

=-=-=-=-=-=-=

Giant Pidgeon slaps Bird Hunter for 60 DMG.

Bird Hunter shoots down the darn Bird.

Cardboard Warior finishes off the Hunter by thrusting his mighty foam sword into him.


af059d No.39335

File: 606faaa09dd40c3⋯.jpg (71.44 KB, 491x757, 491:757, 606faaa09dd40c3cedb2664e75….jpg)

purple brass warrior

[HP: 140 /140]

[Attack: 80]

>three different attack styles: acid jazz(attack), blues jazz(defensive) and smooth…(riposte)

<gets lonely very easily and wont move as a result


e9d15f No.39337

>>39335

Okay but what do the different attack styles do


af059d No.39338

>>39337

more attack, more hp, deflect some attack


e9d15f No.39341

>>39338

>Purple gets another player

>He can't figure out how this game works either

Why not give them free stealth tanks? I think this game will be too sort otherwise. :^)

Stealth Tank:

50 ATK / 100 HP

Stealthy: Can't be seen by base turrets

I SEE YOU: Wait nevermind they can. Enemy Base Turrets can hit stealth tanks that are a tile away.

I'm not paying out of my pocket for this, its just a joke.


af059d No.39342

>>39341

I've been here from the start tbh


e9d15f No.39353

Oh and how should we deal with purple's bomb? If there is a mook in the same field as the bomb can it still move forward?


0a781e No.39390

>>39353

I think they need to push it inb4 the Giant Incests capture it


e9d15f No.39398

>Nothing

Welp, I have nothing in mind either. I up >>39036 to 4 points.


bbe2ad No.39532

>>39335

That'll be 4 actons


bbe2ad No.39534

>>39390

Yep, they do.


3d00ef No.39539

>>39139

4 / 4, and the Vulture is ready to swoop down!


3228ed No.39585

>>39539

A bit weak for a 4 point creature. Maybe 160 HP instead to capitalize on healing abilities?

>>39532

Tbh without stats on its active you can't really tell if its a 3 point creature or even a 6 point one. I mean, for example, maybe its a low point creature since it gets +20 ATK but loses 20 HP every Acid Jazz attack. Maybe it doesn't have a downside or the effect is stronger.

I'm guessing you're going to put in your own stat if it gets int he game so maybe none of this applies.


bbe2ad No.39596

>>39585

>A bit weak for a 4 point creature

its flying, and whilst it can be destroyed with a burst damage, its survivability otherwise is top notch as it can also feast on the corpses of dead allies. 100 HP should be fine, it regens 50% according to the corpses health and not of its own after all

>Tbh without stats on its active you can't really tell if its a 3 point creature or even a 6 point one

that's true, but since it's so vague I'll use my own stats. I generally try to keep the stats as the poster wanted them to and negotiate the action cost according to that.


bbe2ad No.39597

Paper Recycling Facility (4/20)


0a781e No.39600

>>39534

>inb4 it explodes in purple's base.


3228ed No.39603

>>39600

Friendly fire disabled.


bbe2ad No.39604

>>39539

>>39585

Actually fuck i always assumed it could attack ground units and eat their corpses. can it?


7ed934 No.39606

>>39603

What if purple doesn't hold the detonator?


3d00ef No.39607

>>39604

Yes, it can.


bbe2ad No.39680

File: aceae2d8af9eb4b⋯.png (1.07 MB, 5000x3300, 50:33, visualized playfield.png)

File: 54323dbbcc18786⋯.png (448.91 KB, 5000x3300, 50:33, playfield.png)

Cardboard Warrior bashes his thick,strong homemade sword against the wall, dealing a 50 damage!

The Turrets sneeringly grab it and attempt to rip it up. The Cardboard Warrior tries to stop them, but unfortunately it ended in a deadly scene to him.


0a781e No.39682

File: 8c58573fca7b533⋯.jpg (8.08 KB, 216x228, 18:19, notsostealthy.jpg)

File: 03846d523b43eae⋯.jpg (35.88 KB, 369x369, 1:1, pillboxspray.jpg)


3228ed No.39698

>>39036

6 points in.


af059d No.39735

>>39680

MICRO PURPLES ECONOMY SON


d30cfd No.39767

>>39680

Make ANOTHER ARTILLERY

MORE


d30cfd No.39771

>>38537

AND I STORE PRODUCTION OF TWO ARTILLERY ON THE NEXT TURN AND ONE AFTER THAT AS PER THIS POST


3d00ef No.39787

Purple:

Vulture Nest (2 / 10)

A Vulture >>39139 will fly to it every four turns.


0a781e No.39799

File: fcbb46b4180eec8⋯.jpg (127.9 KB, 800x538, 400:269, arty spammer.jpg)

>artillery spammer

Is Gustav II Adolf in this thread?


0dcb54 No.39802

Paper Recycling Facility (6/20)

>>39771

>>39799

wew lad


af059d No.39828

File: 02d05c7d60fd1d1⋯.png (44.96 KB, 1024x1024, 1:1, flag of purple.png)

CITIZENS OF PURPLVANIA

secrete purple only message do not read if yellow

lets hoard bombs and then send them all off when we have something like 5 or 8 tbh


3d00ef No.39830

>>39680

Heh, I just realized that Yellow's base says "YELLOW wins if this is destroyed", and the same with purple.

So, I am bombing the fuck out of Purple's base. And Purple wins!


af059d No.39831

>>39830

no it doesn't


0a781e No.39832

>>39830

>If you kill your enemies they win

Canada tier tactics here


af059d No.39833

>>39830

WAIT WEW WHAT


243fda No.39868

>Check back what happened on the OBJ text in >>38045

>Its correct

>In >>38262 the base names switch around to be proper with the fields

Wew???


32c4fb No.39869

OY VEY


a812c5 No.39871

File: 1064a376eb0d7b9⋯.jpg (8 KB, 183x275, 183:275, tactical genius.jpg)

Building a battleship in the middle of a lake for yellow.

[HP 600]

[ATK 60]

(Long Range: Can only use big guns against targets 2 titles away, hits for a third of damage at units up close)

(Weak Bow: Takes double damage from Torpedo attacks)

(In a lake: Can't move unless a canal is dug to let it out to open waters)

How long will this take?


a812c5 No.39877

>>39871

Actually change that to Purple no idea why I said yellow


af059d No.39879

>>39877

we kinda don't have easy access to the lake


a812c5 No.39881

>>39879

That's what makes it an act of tactical genius. We somehow get a lake in front of the base.


0a781e No.39882

>>39877

>>39871

>>39879

>>39881

Are we going to have take time out to play some sort of Sim Tycoon game where we build the Suez Canal just so Purple can not only deploy but move their battleship?


af059d No.39885

>>39881

dude battle hovercraft


a812c5 No.39886

File: 8d78e31c3c4e239⋯.png (98.03 KB, 733x491, 733:491, TotallyFlaked83.png)

>>39885

No they'd expect a hovercraft! It must be a battleship in a lake! Now all we need is some sort of lander to keep it company.


0a781e No.39887

>>39886

and just like that I think we need to make an Advanced Wars thread


af059d No.39888

>>39887

already had the mass artillery for it


a812c5 No.39893

>>39887

You should.


0a781e No.39899

Well guess I better dig out the content for Advanced Wars and make a thread probably tonight.


d30cfd No.39902

Now all we need is about four more infantry a turn for yellow and a bunch of AA's and I reckon we can show em what for.


32c4fb No.39913

File: b41e7188f16cadd⋯.png (1.02 MB, 5000x3300, 50:33, visualized playfield.png)

File: 8e9f9a12c45edd4⋯.png (433.58 KB, 5000x3300, 50:33, playfield.png)

>>39877

I estimate 12 actions

=-=-=-=-=-=

Roly Mo lets out its screeches and attracts the Vulture to prey on the Iop Warrior, for 120 DMG!

The Iop Warrior retreates to the purple base and slams against the wall, dealing 100 DMG.

The TUrrets kill the IOP.

Meanwhile, the Artillery are setting up on field 3. One is already ready to bombard the purple base, and does so. The shells hit the wall for 40 DMG!


32c4fb No.39914

>>39913

(vulture should actually be on air field 2)


243fda No.39916

8 points on Dreadmole cage so next turn unless OP decides its OP.


d30cfd No.39917

>>39913

>no Artillery built

OP is a fag


af059d No.39919

>>39917

give him some leeway he's made this abit too complicated to keep track of easily


32c4fb No.39922

>>39917

Dont worry sir the artillery is actually just invisible and will be uncloaking this turn


a812c5 No.39923

>>39913

So 5 turns unless other anons chip in?


243fda No.39924

>>39923

>2 x 5 = 12


af059d No.39925

File: ee8089fe80bbee2⋯.jpg (54.22 KB, 783x463, 783:463, Belluga-xl-Recherche-sur-T….jpg)

File: c6e77f46b81ce19⋯.jpg (24.6 KB, 480x360, 4:3, tankettesy.jpg)

File: f1a8fc2fb2aea43⋯.png (80.7 KB, 602x552, 301:276, main-qimg-95d9478ef94f4888….png)

soon


0a781e No.39926

>>39923

>anons counting.jpg


a812c5 No.39927

>>39924

Shit I meant 6


32c4fb No.39928

>>39924

>>39926

>>39927

Well he already has 2/12 done, so it's 5 left


a812c5 No.39929

Reminder 2 more turns until we need to call the EDF.


3d00ef No.39948

>>39787

4 / 10


0a781e No.40019

>>39925

>inb4 it gets shot down in it's first turn


af059d No.40050

>>40019

>implying I'll not shoot my goo in you dude


0a781e No.40062

>>40050

Malaysian Airways are running it though.


af059d No.40065

>>40062

no they're not running my penis


0ae294 No.40066

File: 7586fe58f8979de⋯.jpg (14.22 KB, 350x250, 7:5, 5150.jpg)

>>40065

Thinly veiled /bane/ porno?


46ccb2 No.40150

OP how many actions would each building take? Please respond.

Training Barracks:

Increases max HP of all allied minions by 30

Medkit Dispenser: Every spawned allied minion gains ability new ability: Medkit: Upon receiving more than 40 damage, Heal 40 HP.

Training Barracks: Increases Attack of all allied minions by 30.

Basics of CQC Bookstore: Every spawned allied minion gains ability: CQC. When attacking a enemy on the same field, deal +40 damage.


af059d No.40152

>>40150

>buildings

fricking gay man

>>40066

you're a big pussy


0ae294 No.40154

>>40152

Fuck You


af059d No.40155

File: bef4f5c202efd3c⋯.jpg (33.06 KB, 583x400, 583:400, 134132.jpg)

how many turns will it take for me to upgrade purple base into a fully mobile base?


46ccb2 No.40159

>>40152

>Limit of 30 minions and 40 buildings is just a joke mate


28fa0c No.40170

>>40150

>1st Building

25-30 turns.(assuming that medkit is one-use)

>2nd Building

40 turns.

>>40155

a lot

follow my advice and split half your actions into units and the other into structures, if you are building them

Paper Recycling Facility (8/20)


46ccb2 No.40171

>>40170

>60 actions for +30 HP

AAAAAAAAAAAAAAAAA


46ccb2 No.40173

>>40170

Wait idea.

What if I were to make a gimmick mob ability though?

>Lemming Training Base: If a friendly grunt has the Lemming Attribute, give it +40 HP

(Lemming: Unit has lower attack and health stats, but counts as a "lemming" on attribute checks)


cd47e0 No.40176

File: 181cab8ddd6f668⋯.png (65.55 KB, 256x256, 1:1, 0_06.png)

How much would this cost?

Orbital Relay Station

[HP: 50]

(Can call down reinforcements from orbit on any field except underground)

(Units called in such a manner cost 3x Actions before they appear on field)

And if possible give it to Yellows.


28fa0c No.40222

>>40173

seems kinda gay tbqh

whats the point of it reducing hp only to increase it?

lemming trait might work if there was standarized units, but custom units make it reduntant

>>40176

ill give it 5 cost, t probably wont be used much because of 3x action cost

working on update right now


46ccb2 No.40226

>>40222

>lemming trait might work if there was standarized units, but custom units make it reduntant

>He doesn't realize that we're trying to cheese the game with custom units that seem underpowered but actually are 200% point efficient

Okay nevermind. Moving on…

What about:

???: Generates 1 point every turn. Point is given to a allied purple/yellow general on a first come, first serve basis.


28fa0c No.40229

>>40226

yea sure, ill give that a 15 action cost

and then every time i post an update i take my turn afterwards :^)


28fa0c No.40232

File: 9a80e991a6e8f3f⋯.png (1.04 MB, 5000x3300, 50:33, visualized playfield.png)

File: d8e1edd2fead4e1⋯.png (469.04 KB, 5000x3300, 50:33, playfield.png)

an unknown amount of artillery has spawned in at yellow's side!

The artilleries fire their huge artillery guns, shots aimed or the turrets. however, the wall gravitationally attracts them, and absorbs them for 80 damage combined.

Up in the sky, the vulture preys on the unsuspecting artilleries. simultanously, roly mo enters the field below. in a single swoop, the vulture takes an artillery as a snack. then, the over-armored kngiht enters the field..

meanwhile, beneath the ground, roly mo encounters the viscious ant colonists, who rip out a chunk of roly mo's flesh. horrified, roly mo flees. the ants then prepare the sacrifice to their dark gods


af059d No.40234

>>40232

fucking chinko ants!


46ccb2 No.40237

Dice rollRolled 20 (1d20)

Oh, we have dice. I have an idea… Maybe…

Lucky Kitten(2/2)

ATK: 40 HP: 100

Lucky: Roll a D20. If the roll is 11 or over, gain bonus stats!

Unlucky: Tie-in for above ability. If the roll is under 10, lose stats.

Yellow.


46ccb2 No.40240

File: d5e215e9ea832f9⋯.gif (914.38 KB, 500x281, 500:281, Noyoudont.gif)

Dice rollRolled 12 (1d20)

>>40237

>Perfect roll


af059d No.40248

File: fe0c80cc9d47025⋯.gif (21.5 KB, 376x315, 376:315, Neuropabody2.gif)

File: 49405854ba7c722⋯.jpg (128.02 KB, 1024x768, 4:3, Factions.jpg)

File: 273ad150698f1a1⋯.jpg (224.32 KB, 1000x1000, 1:1, YZbot001.jpg)

[Neuropa Combot]

hp: torso100/100, legs 100/100, kinetic shield 300/300, rotary blade 100/100

attack: 200

>can take damage in different parts of it's body

<when destroyed drops it's intact parts which anyside can claim


af059d No.40249

>>40248

for purplvania!


0a781e No.40303

File: fb0dd8422f2f924⋯.jpg (100.91 KB, 940x620, 47:31, earth-defense-force-2025-7….jpg)

>>40232

>1 more turn before we need to call the EDF

Can you feel it niggers?

>>40237

Absolute wew

>>40248

>>40249

>inb4 it is captured by Yellows.


8b2bb0 No.40351

>>39948

6 / 10


b5f3df No.40392

File: a466e3a3996bc0c⋯.jpg (171.42 KB, 1280x720, 16:9, kokon.jpg)

can I spawn a giant crystalite entity that emits weirding rays?


d30cfd No.40402

>>40232

TWO MORE ARTILLERIES IN THE NEXT TWO TURNS

oh god someone make an AA unit edition


0a781e No.40477

>>40402

Why not make artillery that shoots into the air? :^)


d2ff31 No.40485

>>40392

Depends on what it does and how many actions you're putting into it sweetie.


b5f3df No.40487

>>40485

just as a neutral


d2ff31 No.40491

>>40487

Oh dunno that, wait for OP. I was thinking I could ask him for something too.


b5f3df No.40492

>>40491

sure thing sexy


2b31e2 No.40572

>>40237

NOICE

>>40248

I'll give that 13 turns cost.

>>40487

>>40491

Nah, ant people is more than enough neutrals for now. Pick a team and ask some other time again.


b5f3df No.40573

>>40572

>implying there can ever be enough neutrals


2b31e2 No.40576

>>40573

>Purple vs Yellow turns into Colours vs Neutrals


b5f3df No.40577

>>40576

>implying it was ever not that


3d00ef No.40583

I see this is getting complicated with these dice rolls, different body parts and shit. Might overwhelm the OP soon.


0a781e No.40584

>>40576

>Implying there won't be a green, red, blue and orange faction joining eventually


d2ff31 No.40588

>>40583

Dice rolls aren't hard. In fact I think they're quite simple.

the different body parts might be a bit difficult but not really.

I'd be more threatened by something like a building with a special ability.


2b31e2 No.40589

>>40583

Nah I'm fine for now, just wish more people would post their actions (with perharps less gimmicky shit).


b5f3df No.40591

>>40583

>implying I'm not going to buy the expansion pack and map dlcs for a much wider map with subfactions, terraforming water physics, time travel and smashing planets into each other


0a781e No.40592

File: 7c1370610d434f4⋯.jpg (169.34 KB, 1280x720, 16:9, flying-insects.jpg)

>>40589

When the nest spawns do we get flying incests?


d2ff31 No.40600

File: ab3c8b8ba64b011⋯.gif (127 B, 20x24, 5:6, 0coreguide_eliminator.gif)

Question, how much would Eliminator cost?

Eliminator (ATK: 80 HP: 160)

Modus Operandi: Avoids enemy base, opting to chase enemy minions

Jetpack: Can freely move on ground or air tiles.


2b31e2 No.40603


2b31e2 No.40604


2b31e2 No.40605

>>40604

No, 5


2b31e2 No.40610

>>40605

No, 4


2b31e2 No.40611


0a781e No.40612


b5f3df No.40614


2b31e2 No.40615


d2ff31 No.40618

>>40610

Remember he can't attack enemies in the ground/air so he can either kill a lot or die instantly depending on the first enemy the enemy team puts out.

I'll probably put another stat point on him so he has better stats than the ones I just gave him either way

Then I realized I could combo Jetpack with another passive that makes him attack off-field to make a nearly-immortal mook until the enemy makes a proper reaction to it.


2b31e2 No.40619

Hmmmm

Paper Recycling Facility (10/20)


d2ff31 No.40620

>>40618

>Remember he can't attack enemies in the ground/air

He can't attack enemies in the ground/air form the air/ground.

Heck.


2b31e2 No.40621

>>40620

Yeah, I'll let you figure out your unit til next turn.

I'll say 4 points for as it is now and 5 if you add the air/ground attack attribute.


d2ff31 No.40624

>>40621

>5 if you add the air/ground attack attribute.

>5 points for a unit only damageable by either a group of both air and ground units OR a unit specifically made to counter it

Okay enemy team, get ready.


b5f3df No.40625

File: 20d4c4bd6306372⋯.jpg (95.65 KB, 735x488, 735:488, 2049.jpg)

[muffled tankettes falling in the distance]


2b31e2 No.40634

File: 33b11c0c9ee1f82⋯.png (1.65 MB, 5000x3300, 50:33, visualized playfield.png)

File: 65f99637017fe76⋯.png (523.79 KB, 5000x3300, 50:33, playfield.png)

File: 751bb899b6c80a0⋯.webm (3.39 MB, 720x405, 16:9, The V-Team.webm)

Purple obtains reinforcements! The glorious Flying Light Vehicle War Factory has arrived, parachuting a Tankette the moment it arrives!

On the other hand, Yellow obtains an exceptionally lucky Lucky Kitten.

The Artilleries line up, firing their guns. Once more, the wall takes the damage, of 120 dmg.

The Vulture flies down, hurting one of the Artilleries for 60 dmg.

Meanwhile, beneath the ground.. The Ants have completed their dark ritual.


2b31e2 No.40635

Once more, no updates the next days.

Enjoy your 5 bonus actions.


d2ff31 No.40637

>>40634

>2 point mob with a drawback and trashy default stats only gets +20 HP and +10 attack for succeeding its +stat roll

>Objectively weaker than both the Deluxe Space Zombie and the Axeman and not even a gimmick ability

Excuse me, what?


b5f3df No.40638

production city


d2ff31 No.40644

>>40634

Oh well, I'm gonna do this. For yellow.

Eliminator (ATK:100 HP:160) (Either 5/7 or 7/7)

Modular Rifle: Can attack the field above while on ground, or the field below while on air.

Jetpack: Can move in both air and ground fields.

Modus Operandi: Is intelligent and avoids the enemy base, opting to destroy enemy minions. Prefers to attack enemy minions form a field they aren't occupying.

I gave it a small stat boost at the cost of more actions because otherwise the enemy vulture would rapture it quickly.


b5f3df No.40647

File: 875d9bcd6f7d985⋯.gif (132.3 KB, 775x871, 775:871, 1430323245103.gif)

lets give purple a comfy engineer shall we

[hp:40/40]

[atk:0]

>passively repairs builds or units for 10 hp each round

>actively increases production of assigned building or unit

<cannot capture buildings


d30cfd No.40659

>>40634

>no new artilleries

>vulture didn't one-shot artillery

w-what

I spend four bonus actions building 2 artillery, the first post to reply to this on the yellow team gets to take the fifth action for themselves. Also, I order all artilleries to pull back to the Yellow base.


d2ff31 No.40662

>>40659

The vulture is dealing 60 damage, arty has 100 HP. That means a two-hit kill.

>Drawback

The vulture is technically in a different field so it doesn't trigger.

I'm not taking your action, by the way.


d2ff31 No.40663

>>40662

Wait a minute

>Column

Uh, well, enjoy your buff.


d30cfd No.40664

>>40663

It's ok, all my shit is 2 actions per, so as long as I keep spamming them it's a tie.


0a781e No.40716

>>40634

That Ant hive is about to spew forth legions of Giant Incests. I hope Yellow's artillery puckered up.


6b8856 No.40732

File: 6d8b9440470b5f5⋯.jpg (35.56 KB, 600x367, 600:367, TD_Recon_Bike_Render.jpg)

Fuck it, I want in.

Purple

Recon Bike (2/4)

HP: 160

Attack: 30

(Ground)

(Anti-Air: Can attack air units directly above it)

(Short range: Can only attack ground units if the target is in the same field )


b5f3df No.40740

>>40736

wait nm I misread


d2ff31 No.40745

>>40732

>(Short range: Can only attack ground units if the target is in the same field )

That's the default.


9e022f No.40751

>>40745

Ah. Well change it to "only deals half attack damage to ground targets"


6ad13c No.40763

>>40644

So he can also shoot other fields? Broken as fuck, I'd give it at least 12 action points…

>>40351

8 / 10

>Nest


6ad13c No.40766

>>40763

Oh wait, I misunderstood. Thought he can shoot other COLUMNS. No, so I guess Eliminator is fine then, though maybe still 7 is a little too little…with 3 so good skills.


6ad13c No.40775

>>40635

5 bonus actions for everyone? Then >>39787 is 10 / 10 and I still have one left. Okay, if Eliminator is 7 / 7 then this should be fine too:

Paladin (1 / 5)

(HP: 120)

(Attack: 100)

[Honorable Fighter: Blocks attacks from above or below, as well as other squares]

[Leader: Lifts up the units around him. +20 Attack to units on the same column]

[Will to Fight: The first turn Paladin would have died, he will recover with one HP point]


f9b610 No.40821

>>40766

GM here said that Eliminator's cost would be 5 if I added those 3 abilities to him. I complained on >>40624 but he didn't argue back even after having updated so I assume that's his final ruling.

I then gave him 2 action points for more atk. I think I screwed that one up, 2 actions isn't +40 atk. Oh well, too late.

What does "blocking" a enemy attack do, by the way?


f9b610 No.40823

>>40751

Your unit is kinda underpowered for a 4-pointer already. You could switch its attack to 50 then have it deal double damage to air units.


e41577 No.40837

>>40821

>What does "blocking" a enemy attack do, by the way?

Means the attack does no damage. Paladin can only be killed by direct fight.

Eliminator - well, maybe the OP didn't understand it. Otherwise I think you've hit the jackpot. The avoid base skill is especially overpowered. Turrets won't bring him down. He can fly around for a long time I guess.


f9b610 No.40842

>>40634

>Tankettes have 20 ATK

>Overarmored Knight damage reduction is 30

Cute try, Light Vehicle factory, but that's 2 tankettes off the table with no loss on our side.

I kind of want to give tankette guy a apology for that. He got this costy 20 point summon and its already got 4 points blown off form it. Slow was never a drawback.

>>40837

>Means the attack does no damage. Paladin can only be killed by direct fight.

Better wording: "Blocks attacks that come form other fields".


b5f3df No.40844

File: 73f7912c5649e57⋯.jpg (180.66 KB, 960x637, 960:637, TKS_muz3.jpg)

>>40842

ho ho ho, you forget your footing fattie Knight!

*que Roly Mo lazily peaking his heat out of the ground*

with him my unending tankettes do 10 ATK to your knight. *que maniacal laughter*


b5f3df No.40846

>>40844

head*


0a781e No.40851

File: 37b2003876aea5c⋯.webm (15.11 MB, 640x358, 320:179, EDF Deploys From Space.webm)

HORDE OF GIANT ANTS IN MIDDLE SOON!

QUICK CALL THE EDF!


6b8856 No.40860

>>40823

Alright. I probably should've spent more time lurking and reading but I really wanted to get a recon bike in actually I wanted a Stealth Tank but it was already taken.


f9b610 No.40863

>>40860

"Already in"

None in the actual playfield m8.

>>40851

You should spawn something for Purple before they get further steamrolled.


6b8856 No.40864

File: 9e28b954ffa1d3b⋯.jpg (63.48 KB, 633x758, 633:758, pwUGCVy.jpg)

>None in the actual playfield m8.

God fucking damn it.


0a781e No.40869

>>40863

I think Ants might deal with the Yellows soon.


f9b610 No.40870

>>40864

>Has 7 actions

>Spends 2

>Someone reveals he could do what he wanted originally

>NOOOOOOOOOoooooooooOOOOOOOooooooo I DON'T HAVE ANY MORE ACTIONS NOW

Dude.


6b8856 No.40873

>>40870

>I DON'T HAVE ANY MORE ACTIONS NOW

I never cried about not having any more actions, I just don't want to overdo my first turn ever. I also barely understand how this works so I wanted to try something simple before I did more stupid things. I had no idea I had 7 actions considering the tutorial says you get 2 actions per turn.


f9b610 No.40877

>>40873

The 5 actions is form >>40635 .


efcd47 No.41474

Did the Ants kill everyone?


b5f3df No.41475

>>41474

they killed my dog


aa77d3 No.41487

>>41474

The post above yours is linking to the explanation of what happened, c'mon.

In other news more people should take their turns.


9e022f No.41496

Purple

Stealth tank (3/6)

HP 500

Attack 75

(cloak: can turn invisible and avoid most ground/air units. Useless against defense buildings like pillboxes or mines)

why are there no water units?


0a781e No.41505

>>41496

Someone is building a battleship on land for whatever reason. No idea what the progress on it is though.


b5f3df No.41614

>>41505

he better make some reminders for that>>41505


0a781e No.41637

>>41614

Oh shit it will be ready for next turn cause of bonus actions.


5295fc No.41827

Update to-day?


422353 No.41833


b5f3df No.41841

File: fec1c60d08df716⋯.jpg (32.58 KB, 500x456, 125:114, 508.jpg)

File: 49405854ba7c722⋯.jpg (128.02 KB, 1024x768, 4:3, Factions.jpg)

[muffled comfy followed by furious hand rubbing in the distance]


1f6c05 No.41847

File: d6e5da88e64ee1e⋯.png (1.87 MB, 861x1782, 287:594, yellowconscript.png)

Calling in Conscripts for Yellow

[HP:20]

[ATK:20]

Keep spamming them out till I say otherwise. I should be able to get something like a Conscript per AP?


422353 No.41848

Dice rollRolled 6 (1d20)

>>40637

If you look closely, the success chances have increased!

>>40647

>actively increases production of assigned building or unit

That'll get too complicated, so I'm removing it and boosting the other stats/attrs.

>>41496

>that health

>that attribute

jesus christ, add 10 more turns to that!

now, rolling for Lucky Kitten and taking my turns:

Paper Recycling Facility (17/20)

ANT TURN:

Soldier Ant (1/1)

[HP: 70/70]

[Attack: 40]

(Cannibalism: When a Soldier Ant dies, distribute 70 Healing between the other Soldier Ants on the field)

Killer Hornet (2/2)

[HP: 80/80]

[Attack: 20]

(Can move between ground and air fields, and deals 50 DoT damage over 2 turns)


422353 No.41850

>>41847

Yeah, sure. Feel free to bump their HP up to 40. Wait a second.. doesn't that make 7 conscripts??


b5f3df No.41851

>>41848

o-oh..


1f6c05 No.41853

HookTube embed. Click on thumbnail to play.

>>41850

So Conscripts at:

[HP:40]

[ATK:20]

Do they cost 1 AP or 2 AP? If so does that mean I get 2 a turn and 9 this turn?


5295fc No.41854

>>41847

You should make them strong as other 1-action units, anon.

40 ATK 70 HP~ should average into it.


1f6c05 No.41855

>>41854

I want to generate 1 of them per AP so essentially I get 2 a turn.


5295fc No.41856

>>41848

By the way can I re-do eliminator's stats for a bit? Just give him a bit more HP, I spent 2 actions on him to raise his ATK but when I looked at it again, the payout was small as hell and not worth it.


5295fc No.41857

>>41855

Yep. That's a 1-action point unit alright.

Conscripts actually get -10 HP than space zombies so they are just a tiny bit underpowered.


34b158 No.41859

>>41857

Then maybe I should get 2 per AP? :^)


34b158 No.41860

>>41859

wew IP changed

But yeah if it's allowed I'll make it so Conscripts are spamable so they look like:

[HP: 40]

[ATK: 20]

(Spamable: Get 2 Conscripts per AP)

Does that sounds better? Is this allowed?


6b8856 No.41863

>>41848

>add 10 turns to that

Fine.


422353 No.41864

>>41853

Yeah, 1 turn

>>41856

Nah, I've already put them in the game

>>41854

>>41857

To be fair the tutorial is retarded balance-wise and I'm just going by what's balanced in the game now, but balance is kinda weird and tough and subjective, so I'm mostly just going by intuition. 40hp/20atk was probably too weak, so I'll give you one of two choices: Get two 20hp/20atk conscripts per ap, or one 50/30 conscript per ap.


422353 No.41866

Alright, the update's almost ready to ship!

Just gotta add graphics


1f6c05 No.41867

>>41864

I'll take the 2 per AP. More men the memes.


422353 No.41868

>>41867

Alright, so that comes out to… 18 men?


5295fc No.41869

>>41868

Are you going to raise the 30 monsters on the field cap?


1f6c05 No.41870

File: e7d50ea7fb10493⋯.png (176.34 KB, 332x327, 332:327, GenZH_Fai_Mugshot.png)

>>41868

Yes. We will drown them in bodies.


422353 No.41871

>>41869

what?

the cap was for action cost


422353 No.41875

File: 963b1b123cc6eb3⋯.png (2.34 MB, 5000x3300, 50:33, visualized playfield.png)

File: fb8e32ce051cc93⋯.png (646.43 KB, 5000x3300, 50:33, playfield.png)

=-=-=-=-=-=–=-=-=-=-=-=

IT'S FINALLY HERE!

The battle escalates. The ants have produced their first troops and started digging to hte surface, the Neuropa Combot has been completed, and Yellow has recruited a battalion of Conscripts.

——

The Artilleries start turning, but one of them flips over during the maneuver! Oh no!

The Vulture finishes off the Artillery it had started attacking, which should actually be dead anyways as they take double damage from the same column! A completely overlooked fact!

Two Tankettes start piling up on the Overamoured Knights as they both collide on the second field. The Knight laughs at their measle 20 DMG, unaware of Roly Mo's screeching.

The Knight takes 20 DMG, and then kills a Tankette.


b5f3df No.41876

>>41875

pull the flying light vehicle war factory back and keep it *behind* the troops


1f6c05 No.41877

File: 30ecd87d42bc824⋯.webm (7.8 MB, 640x360, 16:9, Soviet Union the Anime.webm)

>>41875

I hope Purple has enough bullets.


422353 No.41879

>>41877

a-are we the bad guys?


8c8a8b No.41880

File: 7eb3e2a219710b4⋯.jpg (51.27 KB, 600x720, 5:6, minigunner.jpg)

>>41875

Well if Yellow are going on full Infantry rush I might join in.

Minigunner

[HP: 80]

[ATK: 120]

(Anti-Air: Can shoot down Air Units)


8c8a8b No.41881

>>41880

Should be 2 action points right?


5295fc No.41882

>>41875

>Uses suggested sprites of everyone else

>Didn't use suggested eliminator's sprite

Brb I'm going to go whine in the corner about the lack of videogames.

Also the payload is moving and the vehicle carrier is to blame. AND the stank in the background is moving.

I spend my 2 actions on a artillery build, just like arty guy would want.


1f6c05 No.41883

>>41879

No we are the side that is going to win.


6b8856 No.41884

>>41875

Stealth tank (5/16)


ceefce No.41905

Artyfag under a new proxy here. Since no one claimed the extra action, I'll queue three new artilleries for the next three turns.


0a781e No.41906

File: 6b1109cce7accca⋯.jpg (92.6 KB, 700x703, 700:703, fdfc778e687bf5a6f1410f9ed5….jpg)

>>41905

>Arty and Conscript spam

Imperial Guard?


a812c5 No.41912

>>40775

3 / 5 (if 5 is too low make it 7 or 8, whatever)


b5f3df No.41915

production+quality > spam+homo

T. purplvania nation

I didn't mean to reply to that post tbh


0a781e No.42063

File: e464b2e6023b82b⋯.jpg (47.42 KB, 500x690, 50:69, it came from vg.jpg)

>>41915

Giant Incests > Puny Humans


b5f3df No.42072

File: de3c770c7a2a8c4⋯.jpg (320.45 KB, 1408x1056, 4:3, 1442986220697.jpg)

>>42063

arachnids>all


0a781e No.42077

>>42072

Let's not get into spider lewds now.

Although I think we should schedule an EDF game or DTA match soon to combat the incests


b5f3df No.42079

>>42077

someone would be nice


9e0105 No.42099

File: d8585dac616eb53⋯.jpg (90.01 KB, 838x504, 419:252, wolf-spider-eyes.jpg)

>>42079

Can you say no to this face?


b5f3df No.42106

>>42099

Freudian slip, I meant to say some games would be nice


9e0105 No.42113

File: d9af8edb95b158d⋯.webm (1.15 MB, 640x360, 16:9, spider.webm)

>>42106

So no spider lewds?


b5f3df No.42116

File: 0c06e2c678306c2⋯.jpg (156.15 KB, 780x1040, 3:4, IMG_20171227_114223556.jpg)

kintsugi pot tower

[hp:300]

[atk:0]

>when damaged will repair its self with extensions that will negate 10 damage to it and anything around it for each extension.

<costs power for effect

>>42113


0a781e No.42119

>>42116

I thought that was a giant turd?


9e0105 No.42122

>>42119

It looks exactly what I just made in the toilet.


b5f3df No.42125

File: 253e71536be98c2⋯.jpg (41.99 KB, 900x581, 900:581, cee635145ad7a438ae066c6b73….jpg)

>>42119

it's a much more extravagant and absurd practice of "kintsugi" which is the Japanese method of repairing broken pottery using gold or other precious metals with the notion of incorporating imperfections into the beauty of a piece


0a781e No.42128

>>42125

Sounds like something made by an autistic housewife with a husband who's too cucked to say it looks like shit.


b5f3df No.42136

>>42128

well the nips back in the day were rather fuckery tbh


8f4daa No.42314

i have no idea what i am doing

update later?


0405d3 No.42317

>>42314

Later is fine by me.


a812c5 No.42318

>>42125

Looks like something out of E.Y.E.

>>42314

Are your legs okay?


a812c5 No.42319

Also where is my Battleship?


368ea9 No.42384

>>42314

Sure, just give us 4 points instead of 2 this turn.


0a781e No.42390

>>42384

>inb4 another battalion of conscripts.


a812c5 No.42398

File: e309b9b406e9f62⋯.jpg (249.15 KB, 1384x1042, 692:521, Giant_Squid.jpg)

Spawn a Giant Squid in the sea that will attack both sides

Giant Squid

[HP 150]

[ATK: 60]

>Submersible: Can dive to avoid damage from surface or air units

>Scavenger: Can heal itself for half the HP of a destroyed unit

<Short reach: Can only attack sea units


a812c5 No.42399

>>42398

After the Battleship of course.


b5f3df No.42400

>>42314

don't give us more points though tbh


368ea9 No.42404

>>42398

Another neutral isn't happening.

Also OP, are there any invalid grunt abilities in the game? Like, "no matter how many points you put into this you're not getting it"?


45218f No.42531

File: 838744dd4433006⋯.gif (704.09 KB, 868x620, 7:5, battleship.gif)

>>42398

this >>>42404

>>41912

those're some good abilities and dmg, so let's go 8 actions

>>42319

i don't kno- OH SHIT THERE IT IS!


45218f No.42532

>>42404

(and maybe there are)


b5f3df No.42533

File: d8756bba7ba9ff6⋯.png (125.51 KB, 594x936, 33:52, 1443555486976.png)

>>42531

n-nani?!


368ea9 No.42534

>>42531

>those're some good abilities and dmg, so let's go 8 actions

Hey at least its not the 5-point Eliminator.


45218f No.42535

>>42534

7 points


368ea9 No.42536

>>42535

You approved it as a 5-pointer first old man.


45218f No.42537

>>42536

no sir i just reduce your cost


368ea9 No.42538

Oh and, is purple going to use their refinery somehow yet? Worst comes to worst you can try using it by just giving your enemies a pseudo-drawback for more power(As in, Instead of giving your mob a battle drawback, you give it a logistics drawback of draining 15 energy to charge, and then it gets a positive benefit without sabotaging its combat efficiency somehow)


b5f3df No.42539

>>42538

I've plans for MASS PRODUCTION don't you worry


b5f3df No.42540

File: a032a8080c98ebe⋯.jpg (142.64 KB, 750x704, 375:352, tumblr_oh6fgeVBvx1v0w7fmo1….jpg)

[Japanese art fagging intensifies]


45218f No.42541

File: 00f94df1b0b80c7⋯.png (257.92 KB, 306x442, 9:13, winner.png)

Dice rollRolled 6 (1d20)

>>42116

>>42540

that looks like shit

4 turns

Paper Recycling Facility (18/20)

Cardboard Knight (2/3)

ANTS create another Soldier Ant and Killer Hornet!


b5f3df No.42542

File: 33596047ae478b3⋯.png (43.21 KB, 200x171, 200:171, 200px-Clay_lump.png)

>>42541

you look like shit


45218f No.42543

File: e3438586bd877ed⋯.jpg (37.51 KB, 406x492, 203:246, wizard.jpg)

Dice rollRolled 5 (1d20)

>>42542

<- you


45218f No.42544

>>41880

3 turns for that dmg

UPDATE SOON


b5f3df No.42545

File: 308f90b0c7c5630⋯.jpg (34.64 KB, 510x687, 170:229, FB_IMG_1432972472320.jpg)

>>42543

nipple wizard > nintendo wizard


368ea9 No.42546

>>42544

>That minigunner is a 6-pointer

H-heck.


45218f No.42555

File: 1c944a0cb0cad37⋯.png (2.8 MB, 5000x3300, 50:33, visualized playfield.png)

File: 0cd3d90096cf7bc⋯.png (698.08 KB, 5000x3300, 50:33, playfield.png)

File: 34b67853e37c383⋯.gif (304.79 KB, 250x350, 5:7, update 11.gif)

>>42546

i meant 3 actions wew

=-=-=-=-=-=-=-=

IT'S HERE

The valiant Overarmoured Knight sacrficeis himself in a suicide attack against the ship.

He deals 50 dmg, but is then consumed in the hellfire entering his field.


0862ea No.42556

>>42531

Kek'd

>>42555

Shouldn't there be more conscripts on the field since the guy insisted you keep spamming them out till he said stop?

Also absolute wew, that is one glorious orgy of destruction about to happen. Is it possible for the Ants to claim the Neuropa Combot?


0a781e No.42557

>>42555

>Trips

>Large armies ready to collide

Fuck yea

I think the Ants will probably want to build up a horde of scavengers ready to harvest the remains of the battle to come.


b5f3df No.42562

File: e308fa759cd5a99⋯.jpg (101.18 KB, 1200x630, 40:21, 619886_v2.jpg)

File: 1ec06c6587dda57⋯.jpg (93.79 KB, 1058x688, 529:344, k;jhlkh.jpg)

>>42555

for purplvania!

The Iron Mole

[hp:200]

[atk:20]

>while tunneling underground produces Panjandrums every other turn after surfacing

<takes a turn to surface

Great British Panjandrum

[hp:40]

[atk:40]

>movement digs shallow trenches that stack up

<only stops when it runs out of fuel after a single tile


6b8856 No.42577

>>42555 (checked)

Stealth tank (7/16)


0a781e No.42581

>>42562

Have you just opened the /k/ book of meme warfare anon? Cause I approve


b5f3df No.42587

File: efc339918f03ad6⋯.jpg (605.45 KB, 2000x1333, 2000:1333, ha0mZeM.jpg)

>>42581

if I was to do that I'd have sea forts which may happen at some point


0a781e No.42589

>>42587

>When anons flood the land to drown giant incests but then end up floating at sea.


b5f3df No.42590

File: a98950a111711f1⋯.jpg (70.6 KB, 497x600, 497:600, GI88TJC.jpg)

>>42589

>revealing my plan


368ea9 No.42598

>>42555

>Dreadmoles are in the field even though I I thought I could abandon the terribly balanced idea and expect the updater to forget it

H-heh.

hey guys.


b5f3df No.42600

>>42555

also order the comfy engineer to stay with the battleship for now


0a781e No.42601

>>42598

They might actually be the only thing that can stop the Giant Ants funny enough.


ceefce No.42610

>>42555

Checked. Two artilleries should have spawned this turn, one for me and one for the guy over here >>41882

Plus like four more conscripts as per >41860 's spam post


45218f No.42613

Dice rollRolled 6 (1d20)

>>42610

Oh sweet jesus, 2 Arty spammers now?


45218f No.42614

(ignore that dice roll)


368ea9 No.42617

Yellow here I did not make a post before this one hush

Since I legitimately can't figure out my action, I guess I'll spawn something to prevent anything too bad form happening if we do lose the main fight…

Overarmored Knight Reborn(2/2)

50 ATK 100 HP.

Reborn Overarmor: -60 to Damage Taken

Slow: Still moves only once every 2 turns

>>42613

It was just because I had no idea what to spawn and while I have a building in mind, we're in the middle of a big fight.

I'm just going with what other people are suggesting I suppose.


b5f3df No.42619

>>42617

necromancy on my watch?! may holy production be en massed


0a781e No.42658

>>42610

I also just scrolled through the thread. Weren't Yellows meant to get that Orbital Relay building ages ago?


563433 No.42681

>>42658

Nobody would use it either way, so.

Are the rules for the builder still unchanged?


0a781e No.42693

File: 3a1a1ade01f1f6c⋯.jpg (14.27 KB, 200x250, 4:5, ahmed.JPG)

>>42681

I honestly could think of a good use for it though I won't spoil it.


a22c27 No.42732

>>42617

lesse 2/4 actions

>>42658

how the fuck did miss that

>>42681

dunno


563433 No.42733

>>42732

>Double the damage protection, and nothing else

>Point cost quadruples

Ouch.


c501d7 No.42737

File: 349175055fb299f⋯.png (115.04 KB, 277x283, 277:283, GLA postman.png)

File: c7a0af738093196⋯.jpg (362.15 KB, 1572x765, 524:255, googled.jpg)

>>42693

>Use Orbital Relay to send "Cultural Enrichment Specialists" into enemy base.

>Yellows essentially get a long range artillery that fires every couple of turns.

Oh shit nigga I am going to do that.

Okay updater man build me a

Cultural Enrichment Specialist using the Orbital Relay when it's built

[HP: 5]

[ATK: 80]

(Splash Damage: Does damage to several surrounding units)

(I'll only show you this once: Dies immediately after he attacks)


c501d7 No.42738

>>42737

If you haven't figured deploy him inside the Purple base when down and let enlighten the Purples. Someone should build him a van of peace to go along with him


0a781e No.42739

File: 29112c4cb6ec42e⋯.jpg (299.63 KB, 1224x744, 51:31, This is what community loo….jpg)

>>42737

>That bottom right pic

Well that can't be rig-

WEW

E

W


b5f3df No.42761

>>42732

how much does the map expansion pack cost?


c501d7 No.42768

>>42761

Is this game being run by EA?


b5f3df No.42798

File: d32d0599a2df064⋯.png (1.05 MB, 1385x984, 1385:984, krita_2018-04-26_20-34-16.png)

>>42768

well lets have a loo- wait what's that?


c501d7 No.42809

File: fcb49f95111ed18⋯.gif (649.48 KB, 130x98, 65:49, 5420229 _9286f189462eafd43….gif)

>>42798

FUCK!


0a781e No.42880

File: 11385dd630eb0f0⋯.jpg (1.53 MB, 1063x707, 1063:707, the-average-australian.jpg)

>>42798

Oi mate you sneaky cunt!


563433 No.42931

>Update isn't today

Oh.


cf758a No.43021

Dice rollRolled 10 (1d20)

>>42562

Will be done next turn!

>>42737

>I'll only show you this once: Looks like that won't be neccessary with a HP like that wew

Also I'll modify the Station's stats a bit since they're moderately retarded

>Cat Roll

>Insect Turn:

Soldier Ant (1/1)

Guardian Spider (2/4)

[HP: 200/200]

[Attack: 50]

(Guard: Tanks 25% of the damage dealt to the hive or other units)

>My turn:

Paper Recycling Facility (20/20)


0a781e No.43045

>>43021

More incests?


cf758a No.43046

File: 7bef9ce5516d4cb⋯.png (2.85 MB, 5000x3300, 50:33, visualized playfield.png)

File: 3117326579b6ade⋯.png (667.14 KB, 5000x3300, 50:33, playfield.png)

>>43045

MORE

=-=-=-=-=-=-=-=


0a781e No.43050

HookTube embed. Click on thumbnail to play.

>>43046

>Dat middle tile


fc95e0 No.43056

>>43046

With this turn, I finish >>42617

Now, to other matters.


fc95e0 No.43058

>>43021

>Paper Recycling Facility (20/20)

>Doesn't appear in the field

???


6b8856 No.43062

>>43046

Stealth tank (9/16)


fc95e0 No.43063

>>43062

10 more turns is 20 actions unless he said it wrongly again.


e41577 No.43071

>>41912

5 / 5


fc95e0 No.43072


e41577 No.43073

>>43072

ok 5 / 8 then


b5f3df No.43078

File: b989baa0a1b7f83⋯.jpg (191.91 KB, 1200x954, 200:159, 1200px-White_Alice_Site,_T….jpg)

>>43046

purples

Electric Radio Emitter

[hp40]

[atk:20+]

>transfers power into builds for a benefit or projected onto a tile as a weapon

>more stored power that's used with projection the more damage it does

<consumes stored power at double the rate if projected onto a tile as a weapon

<can only project up to two tiles away

<5 power lost when transferring


cf758a No.43091

>>43063

(sorry)


b5f3df No.43092

File: f58c8f3d018a800⋯.jpg (273.67 KB, 800x708, 200:177, armymil20070126093954.jpg)

>>43078

actually let me change this to truck instead


cf758a No.43093

>>43092

>shoot at a tile with conscripts

>kill all of them

wew

6 turns- I MEAN ACTIONS


b5f3df No.43094

>>43093

it does friendly fire btw shoulda mentioned that


b5f3df No.43097

>>43092

wait wait wait I need to change it further

purples

Electric Radio Emitter

[hp40]

[atk:20+]

>transfers power into builds for a benefit or projected onto a tile as a weapon that damages everything on said tile

>with more stored power that's used with projection the more damage it does

<consumes stored power at double the rate if projected onto a tile as a weapon

<can only project up to one tiles away

<5 power lost when transferring

ok that's more fair


e3d8d3 No.43105

>>43046

Moles are going to destroy the Chinko Ants.


6262f0 No.43182

File: d9e66c1600fcae2⋯.png (15.46 KB, 324x362, 162:181, Yellow_Comet.png)

Surprised Yellow hasn't deployed more Advance Wars units.


b5f3df No.43185

File: c2bb5718fd10360⋯.jpg (1.23 MB, 3865x2576, 3865:2576, lavender-field-under-threa….jpg)

>>43182

>being yellow


6262f0 No.43186

File: d389cc51b140da5⋯.png (2.08 KB, 148x125, 148:125, yellow light tank.png)

>>43182

In fact may as well add more to the glorious unit spam that is Yellow and give them Light Tanks.

Light Tank

[HP 80]

[ATK 60]

Should be a spammable 2 action point unit yes? If so do what the arty and conscript fag have been doing and keep spamming them for Yellows.


6262f0 No.43188

File: c35b84e4276840e⋯.png (531.41 KB, 1024x715, 1024:715, 0dc7526eee550950bdc237772f….png)

>>43185

Better than being a Purplecuck. Although might change one of these factions to be usable by Purplecucks in the interests of fairness.


fc95e0 No.43189

>>43186

>Should be a spammable 2 action point unit yes?

Uh, not really. That's some really low point efficiency, specially for something without a special effect.


6262f0 No.43194

File: 4bb63f9b7226be0⋯.jpg (149.27 KB, 331x361, 331:361, AQuickEditForACuckFaction.jpg)

>>43189

Then I will add a trait

(Speedy: Move 2 tiles per turn)

Also a Purplecuck army template.


b5f3df No.43197

File: f5e43c13fc5a80e⋯.jpg (67.4 KB, 960x640, 3:2, 19400047_1549951825076195_….jpg)

tfw I forgot about the brass warrior

>>43188

purple is the colour of royalty while yellow is just the colour of piss


ceefce No.43198

>>43197

yellow will be the color of purple's guts when we're done with you


b5f3df No.43199

File: e84d3ccd090cf3c⋯.jpg (64.28 KB, 900x633, 300:211, 1373784627298.jpg)

>>43198

as the leader of Purplvania, I here by declare.

ur a fagit


0a781e No.43200

>>43188

Advance Wars game when?


b5f3df No.43203

>>43200

there's a thread up >>40187


0a781e No.43205

File: 21ad4b5e89cc47b⋯.jpg (54.16 KB, 604x453, 4:3, TreePPSH.jpg)

>>43203

True, meant for this thread. Also anyone noticed how this thread has recreated the Eastern Front in WW2, with Purples playing as Axis focusing on Wonderweapons and Yellows larping as the Soviet Union and drowning the Purples in conscripts, artillery and now tanks?


b5f3df No.43209

File: a7ffa35cafe4afe⋯.jpg (32.86 KB, 480x360, 4:3, hqdefault.jpg)

>>43205

does that make the ants the americans then?


0a781e No.43211

>>43209

There was only one true (((winner))) of WW2 anon :^)


ceefce No.43212

>>43205

The plan is to spam as many similar units as possible, and after things hit CRITICAL MASS we can make structures that buff only those types of units at a reduced action point cost.


0a781e No.43215

File: ec527eb8db5cf43⋯.png (586.05 KB, 1089x2066, 1089:2066, Yellows Endgame.png)

>>43212

>When Yellows end up outproducing everyone that even the Ants can't keep up and somehow create a planet where every atom is a Yellow unit

Purple is going to have one hefty ammo bill to pay.


fc95e0 No.43216

I think its kinda funny how one guy salvaged this.

I think that without the x18 guardsmen, we would be screwed.

Are multi-point units underpowered or?


b5f3df No.43217

>>43216

it depends on the attributes really


6262f0 No.43218

>>43216

>I think its kinda funny how one guy salvaged this.

He will be forever a hero of the Yellow Imperium. Honestly I think it's the fact he went for spam is a stroke of tactical genius honestly. Probably an RTS nigger


b5f3df No.43219

>>43218

I dunno, I think Eliminator is going to be more of a problem, the conscripts just make it so that the lucky kitten dies later then sooner


fc95e0 No.43222

>>43219

The conscripts have a combined ATK of 320(After having lost 4 mooks already, mind you), and only lose 20 ATK every time one is attacked. For 7-pointer, how does that sound?


b5f3df No.43223

>>43222

that is assuming they all attack the same target


6262f0 No.43224

>>43219

Looking over it next turn Purples have:

HP: 455 (Cause that Recon Bike is poisoned)

ATK: 250

Yellows will have (keep in mind those conscripts will be coming if not destroyed)

HP: 410 (Potentially 490)

ATK: 340 (Potentially 420) + 40 from Arty at base

Yellows seriously outgun the Purples this turn and even outtank them.

Only thing that may swing shit in Purple's favor is the Hornet. Worse for Purples is that Yellows look posed to capture not only the Neuropa Combot but Payload Cart as well.


6262f0 No.43225

>>43224

Oh shit I miscounted. I forgot about the Eliminator. Yeah Purples are fucked.

Yellows will have a potential ATK of 520+40 and a potential HP of 590, plus that Hornet might not be a problem.


b5f3df No.43231

File: bbadbac52a106fb⋯.jpg (152.33 KB, 700x465, 140:93, Ceramic-sculptures-made-of….jpg)

>>43224

>>43225

no doubt we're in a pickle however we will find the beauty in our flaws and in doing so we will become flawless.


0a781e No.43291

>>43231

I slowly feel like this might turn into a meme.


fc95e0 No.43292

>>43224

The calculations get even more skewed when you realize that Purple is locked at 80 damage per turn(barring exceptions) because Mobs attack once and conscripts have 20 HP.


b5f3df No.43293

File: 8635801b044a922⋯.jpeg (125.76 KB, 1000x1250, 4:5, Yeesookyung_10.jpeg)

>>43291

we're not at masquerade masks or bloody sinks yet


0a781e No.43303

>>43293

Is Purple going to build an art gallery next which draws the Yellows in who are too busy looking at exhibits to fight?


b5f3df No.43304

>>43303

……… yes


a2f458 No.43309

>>43303

Why are you giving them ideas now anon?


6f0581 No.43407

>>43293

That looks a bit like an old meme.


f69c41 No.43458

How much would this cost

Sonc (30 ATK, 1 HP)

Emerelds: Unit is invincible.

Onion Rings: Unit waddles fields 2-4, never going for the objective. Enemy units can freely move past it.


3d3448 No.43534

>No update today, too

6 actions…

6 actions lost into the void…


509fe0 No.43570

>>43534

we're close to 500 posts so I'm guessing there'll be a final battle with the ants and then we'll pick it up at a later date tbh


ad3913 No.43698

>>43534

>More points

Oh god the conscripts!


e04c4e No.43720

ID's reset

Spam new units!


18f333 No.43728

>>43570

>final battle

Nah, I was just slow. Making update now!


18f333 No.43730

>Ant Turn:

Soldier Ant Eggs

[HP: 80/80]

(Spawns 2 Soldier Ants after hatching in 2 turns.)

Guardian Spider (4/4)

[HP: 200/200]

[Attack: 50]

(Guard: Tanks 25% of the damage dealt to the hive or other units)

>My turn:

Cardboard Knight (3/3)


509fe0 No.43744

>>43728

hurry up fagit


18f333 No.43764

THE GAME HAS BEEN UPDATED!

Seems like multi-point units were reduntant, so they will be BUFFED!

Everyone also now gets 3 points per turn instead of 2!

=======

The Neuropa Combot falls; two pieces of it split off: The Torso and The Shield. Purple's Bomb Cart picks up the Shield, activating it, whilst a particularly valiant Conscript takes the Torso.

The Lucky Kitten got unlucky and got smashed by the Combot before it exploded into two pieces.

Intense fighting breaks out in the Ant Hive.

The Terminator is poisoned.


18f333 No.43766

File: 9795375df97e886⋯.png (3.1 MB, 5000x3300, 50:33, visualized playfield.png)

File: f732039d629cdc4⋯.png (758.15 KB, 5000x3300, 50:33, playfield.png)

It would appear as though unpleasant times are upon Purple. Will there be a gamenight crossover just in time where the tides can be turned?


7fa840 No.43768

>>43764

Stealth tank (12/16)


509fe0 No.43770

>>43766

I order the comfy engineer back to base and station on the kintsugi pot tower and that tankette in base to stay and attack the kintsugi pot tower till ordered to stop, also I order the payload cart back to base with the combot shield


509fe0 No.43773

>>43766

also I order the ERE to remove those conscripts post hast!


853f21 No.43775

>>43764

You should have bolded that.

Here, I'll do it for you.

Everyone also now gets 3 points per turn instead of 2!


853f21 No.43778

Whoops, deleting post and trying again. Forgot to note the amount of actions I have and which side I am(yellow).

Alright, to the plan…

[Mage Tower] HP: 200/200 ATK:0 Actions(3/15)

Can store 10 Mana Crystals.

Please answer >>43458


509fe0 No.43781

File: b90b29886f3abf6⋯.jpg (93.38 KB, 653x490, 653:490, special-projects-5.JPG)

File: c154b5f0affce2d⋯.jpg (88.58 KB, 899x700, 899:700, a772a6bf121dd08e4c91804ad4….jpg)

soon and soon dear purplains


18f333 No.43784


853f21 No.43785


79a7bd No.43791


ec8228 No.43929

Grit (3/?)

[Snipe Attack: Increase damage of all your ranged units to 125% of their attack.]

[Super Snipe: Increase a gauge every turn by an amount equal to the damage enemy units have sustained. When filled up, activate it to increase maximum range of all ranged units by 1 and their damage from 125% to 150%. 0/???]

Pick the build action count and amount of damage needed to ACTIVATE IT yourself. This counts as a structure.

Naturally, this means that no arties will be made using my actions until this is done, too.


853f21 No.43931

>>43929

>This counts as a structure.

You can just order the mob to stay within the base, just like the Flying Light Vehicle War Factory.


75319d No.43939

File: cf51c9f86dd13cd⋯.jpg (192.36 KB, 1280x544, 40:17, shot00141.jpg)

File: e7f55cb1702a584⋯.jpg (29.3 KB, 685x367, 685:367, JewStar.JPG)

>>43764

>Everyone gets 3 points per turn instead of 2

So 6 Conscripts a turn?

>>43766

Gamenight to capture a Super Unit? Maybe a Kike Star?

Also Ants look like they might get swarmed


853f21 No.43941

>>43939

You might need to destroy Purple's electric radio emitter first.


509fe0 No.43945

>people think they can overcome the great nation of the first purple star PURPLVANIA!


f1b178 No.43949

File: d5e4c6835810e01⋯.jpg (44.68 KB, 474x568, 237:284, Russian Priest.jpg)

New unit for Yellows.

The Slav Priest!

[HP:200]

[ATK: 30]

(Pass the vodka: All friendly units in the current field receive a 11% increase to max HP and ATK)

(Angry yelling: Enemy units in current field do 11% less damage)

(Drunken fists of fury: Any enemy unit that is still living when punched by the Priest are stunned for a turn - they are immune to stun effects for the next two turns)


853f21 No.43952

>>43929

>125% to 150%.

>>43949

>11% increase

I don't know why but the percentiles are making me kinda nervous.


af1aed No.43954

File: dd4a1751cecb778⋯.jpg (77.46 KB, 900x695, 180:139, Classy Walrus.jpg)

>>43949

If you are going to add buff units might do the same.

Classy Walrus

[HP: 120]

[ATK: 50]

(Eye for fine detail - Increases the range of all friendly units in the tile he's sitting by one)

(Blubber - Folds of fat absorb shrapnel, he takes 50% less damage from artillery based units)

(Slow - He's a fat fuck that takes 2 turns to move to the next tile.)


509fe0 No.43955

>>43954

for what side?


af1aed No.43956

>>43955

Yellow. I feel like a Slav Priest with a Classy Walrus might now make a good sitcom.


f1b178 No.43957

>>43952

There will be a dubstorm!

>>43956

>A Walrus and a Priest walks into a Purple bar

There were no survivors I would also watch that show


af1aed No.43958

Should also say when the Classy Walrus is produced he should be sitting comfortably drinking a brandy with the Artillery.


509fe0 No.43961

File: 4701fcb2720b0c4⋯.jpg (16.46 KB, 450x376, 225:188, stock-vector-frustrated-an….jpg)

>tfw the only person playing purple


af1aed No.43963

>>43961

IP's got reset anon. More will return soon. Also weren't Purples outnumbering Yellows?


509fe0 No.43964

>>43963

in the beginning


af1aed No.43968

>>43964

Well shit anon need a hug?


509fe0 No.43970

File: 902bc650c835eed⋯.jpg (168.14 KB, 1191x670, 1191:670, vagabundos_by_lonefirewarr….jpg)

>>43968

I need ==VENGEANCE!==


a18fe2 No.43972

File: 6693b59490a18bf⋯.jpeg (Spoiler Image, 282.48 KB, 637x832, 49:64, 48b9c0235b485827e46f53fd7….jpeg)

>>43961

Well shit anon I'll join you. Adding for Purple "Hostfag's Sister"

She will spank the Yellows into submission.

[HP:500]

[ATK:100]

(Discpline: Nearby units are spanked to increase effectiveness. They lose 5hp, but all other stats are increased by 50%)

(Distracting: All units will concentrate on her first)


f1b178 No.43976

>>43972

Well this shit got different fast


a18fe2 No.43980

>>43976

Just imagine all the lewd acts she will do to all those Conscripts.


509fe0 No.43982

>>43972

>[HP:500]

if you can get that I'd shit my bricks


f1b178 No.43984

>>43980

Considering all that damage will go to waste, they'll probably all end up fucking her in the ass.


f1b178 No.43985

>>43982

Neuropa had more HP and did more damage. She probably won't take as long if OP allows her of course not even sure he'll allow mine. She seems a pretty shit unit though I just had visions of her spanking ants now for whatever reason


509fe0 No.43986

>>43985

neuropa had it's hp split up in different parts of it's chassis may it rest in piece


853f21 No.43987

>>43985

I dunno you but Neuropa had a 13 turns cost or was it 13 actions?

Purple seems to need help a bit faster.


509fe0 No.43991

>>43987

13 actions, op keeps on mixing up turns and actions but we had a seven point dump because op needed to go away for awhile


93aff1 No.44023

>>43987

Purple built too many wonder weapons


7f2b4d No.44284

WILL UPDATE.


7f2b4d No.44285

ANT TURN:

3x Soldier Ant Eggs

I order the Ant Worker to flee with all the eggs


7f2b4d No.44286

>>43770

ORDERS TAKEN, BUT UNFORTUNATELY THE COMBOT GETS DESTROYED BEFORE ORDERS ARE TAKEN. THE BOMB CART STTANDS STILL IN THE MIDDLE, IN THE MIDST OF THE BATTLE.

>>43773

ORDER TAKEN.

>>43785

NO

>>43929

UNFORTUNATELY, GRIT IS NO STRUCTURE. BUT HE IS STILL A LAZY BUM. 12 ACTIONS BECAUSE I PROMISED TO BUFF MULTI-POINT UNITS.

>>43939

YES. GAMENIGHT WHEN GAMENIGHT IS DUE, WHICH BETTER BE FUCKING SOON OR ELSE

>>43949

11 ACTIONS

>>43954

HOLY FUCK 27 ACTIONS


7f2b4d No.44287

>>43972

9 TURNS


7f2b4d No.44289

File: b84eed45aa469ee⋯.jpg (1.5 MB, 5000x3300, 50:33, visualized playfield.jpg)

File: 017c5470f10a2b8⋯.jpg (1010.09 KB, 5000x3300, 50:33, playfield.jpg)

OH SHIT HERE IT IS


257a3c No.44290

>>44289

Shouldn't there be more Light Tanks on the field?


ec8228 No.44305

I order all artillery to remain on the square adjacent to the Yellow base and to fire on the approaching units from there as they advance.

>>43929

Effect from Super Snipe lasts only for one turn, if that wasn't otherwise obvious.


50df94 No.44308

For purple:

Brachiosaurus (3 / 6)

HP: 250

Attack: 0 (no regular attack)

[Stomp: Does 20 damage to all units on the ground or under, including his allies]

[Slow: Moves every second turn]


6ac294 No.44310

Build Yellows a Windmill of Peace

Peace Windmill

[HP: 88]

(As long as this building stands it increases the health of all Yellow units by 88%)

(Increases the attack of all Yellow units by 14%)


6ac294 No.44311

File: c96a69997c61494⋯.jpg (17.38 KB, 250x318, 125:159, Peace Windmill.jpg)

>>44310

Helps if I attach the pic of Windmill.


509fe0 No.44312

>>44289

IRON MOLE TO SURFACE THIS MOMENT

ALL UNITS PREPARE FOR TROUBLE


73cbec No.44313

>>44310

Probably 50 points or something. the heck.

>>43778

(6/15)


af1aed No.44314

>>44312

Without defeating the Ants? Won't that be dangerous?


509fe0 No.44315

File: fd4034892edad9a⋯.png (26.31 KB, 523x519, 523:519, fd4034892edad9a006dd02db74….png)

>>44289

ALSO GIMME MORE HARVESTERS AND DIRECT ERE TO TRANSFER POWER INTO THE FLVWF SO THAT WE CAN TANKETTE IT UP FUCK

>>44314

roly mo's got this


af1aed No.44316

>>44286

Remember that the Walrus is to stick with arty for maximum rape.

>>44315

>Roly Mo joins the EDF

I would watch that.


73cbec No.44317

>>44289

>Overarmored Knight is in the middle field in the tactical map, but the first one in the artistic map.


ec8228 No.44318

File: 7b1c3ecb0f62656⋯.jpg (40.87 KB, 615x615, 1:1, 1444383752193.jpg)

>>44310

>OP makes it 88 actions to build it


13af45 No.44319

File: 17bf34b9f213d25⋯.jpg (77.12 KB, 570x570, 1:1, Big Guy 4U.jpg)

Since we are constructing units that will never be built I will order in something that will never appear in game cause it will be over.

THE AVATAR OF ANIKI!

[HP: 9001]

[ATK: 714]

(LIKE EMBARRASSING ME HUH!? - If surrounded by 5 or more units Aniki flexes his muscles and sends a shockwave damaging all nearby units)

(YOU GOT ME MAD NOW! - When Aniki goes down, he gets back up at 50% HP and does double damage.)

(THAT'S NOT RIGHT, MAN! - If attacked by air units Aniki leaps up into the air and brings them down to the ground. If attacked by underground units Aniki fists the ground and pulls them up to the surface)


13af45 No.44320

>>44319

Oh and to maximize point cost build him using the Orbital Relay and deploy him outside Purple's Base.


73cbec No.44328

>>44327

>Yellow

Darn it I meant purple.


73cbec No.44361

AH STUFF

Can a Yellow start building underground units to destroy the Soldier Ant Eggs? They're heading our way.


75319d No.44375

>>44361

Why not call the EDF? Or DTA fags?


fba205 No.44491

>>44375

There is always talk of games but nothing happens.


c62f7d No.44709


c62f7d No.44710


75319d No.44713

File: 8e00a40fafa365e⋯.jpg (3.42 KB, 250x156, 125:78, leek_1.jpg)

>>44710

I swear if this is Dolphin porn and not a picture of a leek I will be disappointed.


8c7f6a No.44735

>>44710

Why was the Purple Microwave weapon allowed to hit any tile yet the Orbital Relay not allowed to attack their base?


c9aab0 No.44753

>>44735

it hit two tiles away of which is it's range, it's abit silly range for something that moves but I did try and change it to one tile after changing it to a moving unit and not a building


c10b8e No.44756

>>44710

Is this the update? I can't see what the hell is happening, the files are in a format I can't open.


b90f5a No.44803

>>44756

this tbh


242529 No.44857

File: 309d92be51230f2⋯.png (63.34 KB, 250x250, 1:1, 250px-Sniper.png)

Snoipah (2/6)

[HP: 150/150]

[Attack: 500]

(Long Long Range:Can hit 3 squares ahead.)

(Headshots Only:Can only hit if he passes a nat 20. Number goes down by 2 for every miss. Cannot headshot things without a head.)

Team:Yellow Master race


242529 No.44860

>>44857

Oh fuck we have 3 points now? Alright, I'll put out as many conscripts has one point will allow.


0d380b No.44922

File: 624d476751ae218⋯.gif (Spoiler Image, 534.5 KB, 813x1292, 813:1292, dcdfd1e5d09aa8d9d36a4f06dc….gif)

>>44756

>>44803

>doesn't recognize the file format

I'll give you a hint


c9aab0 No.45245

is it dead jim?


fb1936 No.45318

File: 37b05574aa89e40⋯.png (295.18 KB, 456x653, 456:653, 1465280947969.png)

I want 6 extra actions.


7e57c7 No.45403

File: 35a0f838228d4fb⋯.png (42.28 KB, 178x173, 178:173, Erf Snek.PNG)

Sign me up for Purple team

Erf Snek (2/?)

[HP: 300/300]

[Attack: 150]

(Burrower: this unit may move between the underground layer and the surface instead of its normal move)


04cc5d No.45568

File: 32b39ee76e76f2d⋯.png (456.01 KB, 626x1252, 1:2, 1466796018667.png)

>Its actually dead

What shall we say to this thread?


c9aab0 No.45570

>>45568

we all agree that the nation of the purple star purplvania won and raped yellows lifeless corpse


04cc5d No.45571

File: c0bd3492d88a1cf⋯.png (475.96 KB, 589x589, 1:1, 3f0cd2fea9e4d6eeb40eb6e668….png)


c9aab0 No.45572

File: 07f0bcec43bee4f⋯.png (148.63 KB, 635x457, 635:457, 07f0bcec43bee4f3b722aa9958….png)

>>45571

don't nep with me brah


75319d No.45659

>>45570

Don't get yellow mad now!


c9aab0 No.45661

>>45659

yellow can't even be mad as they can't into production


33c348 No.45716

>>45661

Yellow will seize Purple's means of reproduction.


c9aab0 No.45756

File: 5e0b4d56471c7bb⋯.jpg (84.37 KB, 640x362, 320:181, ly9ydiyy.jpg)

>>45716

typical yellar, always being lewd


ecd0ca No.45822

Well this died.


c9aab0 No.45876

>>45822

rip op


75319d No.46656

File: f181a51db66f1f8⋯.jpg (690.88 KB, 1440x1080, 4:3, purplevsyellow.jpg)

If OP doesn't return we'll have a gamenight to finally decide if the Ants win


38100e No.46721

If someone does take over make a new bread


c9aab0 No.46722


9a0433 No.47096

>>46656

>The Chad Yellow and Virgin Purple


c9aab0 No.47101

>>47096

there's a yellow?


44b8c0 No.47147

>>47101

Orange ants will rule all


c9aab0 No.47205

File: d46037265b6cae7⋯.gif (1.99 MB, 400x222, 200:111, tumblr_msuk38wUkd1qdlh1io1….gif)

>>47147

>ants


1c89fc No.48123

So how did OP die?


c9aab0 No.48130

>>48123

I think gimp murderfucked him to death


cdf221 No.49965

Was OP poisoned by an exploding cake?


c9aab0 No.49977


a18fe2 No.53564

RIP OP




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