Just skim through the tutorial and start building your troops!
I'll tell you when anything is too over/underpowered, so don't worry.
Post last edited at
purple assign me up son
build me a power planet/refinery unit
wait it needs attribute
(produces some power and generates some income)
>not Green vs Purple
You had one job op
Its tempting, so I'm joining as well: Yellow Team.
Cardboard Warrior (1/2)
Giant Pidgeon (1/2)
(Bird: Flies, attacks ground units below it)
That'll take about 5 turns if it is as small as I imagine it to be
you can't join in!
The best colors
Also thoughts on injecting a dose of vidya into this thread? Maybe have side missions where anons can secure additonal resources for their factions by taking part in a vidya match?
Since no one seems to be posting right now, I'll update. I'll try updating once a day, but I'll probably do another one later today.
I also forgot to mention, but for now I'm putting a cap of 30 on units and 40 for buildings. I'll raise it as the game goes on, hopefully that'll keep things exciting!
It is Update #1, and the two teams have finally started clashing! Their greatest commanders are constantly at work in putting out their best soldiers to win the battle for them.
This turn, nothing has spawned yet, and thus no update image either.
the time you've posted it was just abit bad, americans are busy and or sleepy
Yeah, i saw that, it would be cool.
Ah well, I'll do another one later. Nothing important happened today.
Sounds fun! In for purple.
Rogue (2 / 2)
(Thief: on hit, steals opponent's attribute)
alright I'll let you
you never know
Also, can I give a positive attribute to a unit and make him in one action point, if I also give him a negative one?
Sure, but not anything too special.
Well guess it's time to start planning a Doom CTF match or something where whoever wins gets a free unit?
I don't know much about planning gamenights, so I'll leave that to someone else. For the reward, I have different idea
The winning team gets a payload cart. If it reaches an enemy building, there will be a big boom.
>The bomb is armed, the bomb is mobile, and one anon holds the detonator
I like this idea so much
Okayfags to see who gets the bomb which game should we play this weekend?
Or each side bids their two best Generals to face off in DTA? Inb4 one side is stuck with Stanks General
well aren't we doing Tiberium essence this weekend?
Oh shit nigga I forgot. Be perfect actually. Did we get a piratefag copy?
of tib wars kw? don't think so
Well that might put a jam on that then for time being
Cardboard Warrior (2/2)
Giant Pidgeon (2/2)
Alright, time for an update!
Purple has spawned a Rogue
Yellow has spawned a Cardboard Warrior & Giant Pidgeon
>Nobody has built a barracks yet
Stanks General for each faction?
YouTube embed. Click thumbnail to play.
Purple supremacy bois
Roly Mo (underground unit) (2/2)
(Coward; Upon taking damage, Roly Mo will run from any and all confrontations if possible by moving a square backwards. If there are no escape options, or an enemy is behind Roly Mo, pass and deactivate Haunting Tunes until safe)
(Haunting Tunes; Provides a passive debuff to the land and air squares directly above causing enemies to take double damage)
I build a mine for yellow.
We can't hit the damn bird, so time to do this:
Bird Hunter (2 / 2)
[Health: 70 / 70]
(Can shoot units above him)
That'll be 8 turns
ID changed for some reason
Well for the vidya front plan to get a few matches going using vidya in the /vg/ servers thread >>27332 to influence this thread. Purple and Yellow teams will compete in a match and the winner will get a mobile bomb that will move slowly toward the enemy base, afterwards there will be a few more matches where the losing team of the first match has a chance to capture or destroy the bomb. Sound good?
Aiming to use Doom as a test to get the ball rolling starting on Sunday 00:00 UTC, a time that is sure to suit absolutely nobody. Also cause I want to play Tiberium Essence this weekend as well
we need a squad of nuns with guns up in here with purple
I don't really know what the mechanics are
Just do it like everyone else does
Paper Recycling Facility (1/20)
(Spawns a Cardboard Warrior every other turn)
Cardboard Knight (1/3)
(Intimidating: Enemies are more likely to attack this unit)
Singing in as purple.
No move this turn.
(I still get +2 energy for 4 total next round right?)
I guess I'll allow you to store up to 5 actions as long as you announce you're not taking your turn
Purple has spawned a Bird Hunter!
Hopefully, the next round will get more exciting..
Other news: It seems as though purple is at a huge advantage, of 5 players vs 1!
>See that purple team has nothing on their side except a skill-stealing Rogue on a field with no enemies
>There's actually 5 players at purple and 1 at Yellow
Their Commander is the Stanks Commander.
Doom would be fine, but I don't think you can change the team colors. I know you can in Ace of Spades and you probably can in Xonotic.
>Sunday 00:00 UTC
So Saturday 8:00/20:00 ETC? I wouldn't mind that.
And that's how I know you can do it in AoS.
I feel bad for him. Can I take my 4 action points and go to his side instead?
If one side is stuck as Bluecucks and one is played by ChadReds is fine.
>20:00 ETC Saturday
Yeah I was debating making it maybe 23:00 UTC Saturday but whatever is comfiest for everyone.
Sure. I hope someone's gonna post their turn today though.
So confirmed, Doom CTF Saturday 20:00 EST/Sunday 00:00 UTC?
Winner gets the bomb?
Sure, let's do that.
Signing up as Yellow and building Artillery with two actions.
[Long Range: Can only attack two squares ahead.]
[Fragile: Takes double damage from attacks on the same column.]
Sorry, but looks like I won't be able to update today and tommorow. In order to make up for it, everyone gets 2 bonus turns!
Does that mean I get to spawn a gaint incests nest in the middle of the map that sends giant incests periodically to attack both sides?
give me a flying light vehicle war factory
(produces and parachutes tankettes of various wacky designs with hp 20/20 atck : 2)
Is this going to be Ital Ital tier tactics?
don't shit talk tankettes, y-you know…
Are you planning on doing this to Yellow's artillery?
I plan on out producing yellow scum bags tbh
Is War about to get /cute/?
You just realized you switch your IP every now and then so you can't participate in a consistent manner.
I'll repeat my previous post until the mole has spawned. Man's gotta have some roly support
Okay time to try my luck
If OP accepts I'm >>38574 , follow this path(Remember, I'm Yellow)
Spawn a 1 point Overarmored Knight:
50 ATK 100~ HP
+Overarmor(-30 damage taken)
-Slow(Only moves every 2 turns)
Then end turn at 3 points.
At next turn, spawn a 5 point Iop Warrior
100 ATK / 350 HP
Incredible Charge: When moving to next field, this creature can instantly attack a enemy unit for 100 damage. If no enemy units in field, move forward again.(Second effect only activates once)
>being a yellow bitch boy
jerking off with your friends > being a weenie
>he doesn't have friends
Since there is a TF2V gamenight do that instead?
weekend game nights are supposed to be universal tbh
In meantime probably still sticking with Doom plan for tomorrow unless anons rather have TF2V.
Quick confirmation that anons are up for Doom tonight?
YEAH! I AM!
That'll take 10 turns total. I am gonna assume you meant 20 attack, the lowest I'll go is 10.
Enemy units already attack each other once they move. All units take their turn simultanously, so they all move forward at once, and if there are enemies in sight, they attack each other at once. Damage is then distribtued afterwards, meaning that even units that die end up getting a hit in.
The war has taken its first victim! RIP Rogue, who valiantly attempted to facestab Cardboard Warrior.
it appears as though Yellow has taken the lead!
Rogue hit Cardboard Warrior for 40 DMG.
Cardboard Warrior hit Rogue for 50 DMG.
Giant Bird killed Rogue with 30 DMG.
>Enemy units already attack each other once they move.
I meant he gets a free attack. So 200 damage in a single turn(or 100 damage to 2 different enemies), then if there are still enemies in the field he goes back to dealing 100 per turn.
My balance is trash just rework my mook's stats and ability if you wish, as long it stays within the same concept.
Oh shit contact the EDF!
Also then, Doom in 3 hours?
Well details for Doom:
Doom server IP: 12gameovers.mooo.com
Name on Doomseeker/Doom Explorer/etc: /v/ideo games
Copy of the game: https://mega.nz/#!zdQlAYZD!Jrw3czLX4q30x85wG1qn4Dt6KvDz9oujLXEh8s9TvjM
>My balance is trash just rework my mook's stats and ability if you wish, as long it stays within the same concept
Also reds are yellows, blues and purples.
Same time as stated earlier in thread.
Oh, I didn't spend my points yet. I should start plans to attack the enemy base, this game isn't currently moving when you really look at it.
I put 2 points into a… 10~ point "building"?
"A cage with a pack of angered dread moles. Which can't be contained into this shitty cage, so they'll burst out of it instantly and burrow underground."
Spawns 1 Dreadmole Leader and 3 Dread Moles.
300~ HP, 50~ ATK
Big Leader: Must be killed before dreadmoles on same field can be attacked normally.
Digger: Moves in the underground.
Dread Mole: 50~ HP, 50~ ATK.
Earth Movement: Deals 30~ damage to buildings above ground every turn. Can't attack enemy units this way.
Digger: Moves in the underground.
Server is on CTF. 15 minutes.
Starting. Jump in if you want to play
Make this for purple:
Vulture [2 / 4]
[HP: 100 / 100]
[Scavenger: In addition to attacking, if a unit died this turn (on his square), eats his corpse to recover 50% HP of the dead unit. He's smart, and scavenges the highest-HP corpses. Does not discriminate, can eat his own. Above-ground.]
I spam more artillery. Every time that an artillery would be finished on my turn, start making a new one unless specified.
>tfw mass production is in the works and next turn we'll have power and refinery action
[HP: 500 / 500]
[finds and consumes minerals inorder to throw up again into refineries for MASS PRODUCTION]
wait not 500/500 hp
Today I'll give purple a chance to re-take the bomb in TF2V! Blue = Purple, Red = Yellow. Since the teams switch after every match on A/D & payload maps, points will only score on maps which don't switch team, eg koth, plr, 5cp and such. Might need help counting the score.
I can't keep track of everything! Please post when you're updating / making your units. Speaking of which..
Paper Recycling Facility (2/20)
Cardboard Knight (2/3)
it was the first post >>38048
Yeah, but I can't make sure that a building from 6 turns ago gets in when I'm not reminded. I'm already afraid enough I forget to include something in the update (this is my first time hosting something like this).
well I just reminded you now then!
Remember to make sure buildings from 6 turns ago get in.
this is the kinda situation a trip would work for tbh
Here we go
Looks like people are already in TF2V, so I guess I'll start counting scores as soon as I get in!
Previous Artillery arrived on Update 4. I'm gonna assume that it took 2 actions to build by that point, so by this logic the next update should have one more.
Sorry, but can someone else keep track of the scores for me?
TEAM I LIKE
Fuck it, Purple gets the Bomb.
Purple has gotten their infrastructure up! The Harvest gives raw resources to the Refinery Unit, allowing it to produce 5 Power per turn. It can store up to 50 currently.
The Yellow troops are pushing further into Purple territory, soon reaching their main base.
Giant Pidgeon slaps Bird Hunter for 60 DMG.
Bird Hunter shoots down the darn Bird.
Cardboard Warior finishes off the Hunter by thrusting his mighty foam sword into him.
purple brass warrior
[HP: 140 /140]
>three different attack styles: acid jazz(attack), blues jazz(defensive) and smooth…(riposte)
<gets lonely very easily and wont move as a result
Okay but what do the different attack styles do
more attack, more hp, deflect some attack
>Purple gets another player
>He can't figure out how this game works either
Why not give them free stealth tanks? I think this game will be too sort otherwise. :^)
50 ATK / 100 HP
Stealthy: Can't be seen by base turrets
I SEE YOU: Wait nevermind they can. Enemy Base Turrets can hit stealth tanks that are a tile away.
I'm not paying out of my pocket for this, its just a joke.
I've been here from the start tbh
Oh and how should we deal with purple's bomb? If there is a mook in the same field as the bomb can it still move forward?
I think they need to push it inb4 the Giant Incests capture it
Welp, I have nothing in mind either. I up >>39036 to 4 points.
That'll be 4 actons
4 / 4, and the Vulture is ready to swoop down!
A bit weak for a 4 point creature. Maybe 160 HP instead to capitalize on healing abilities?
Tbh without stats on its active you can't really tell if its a 3 point creature or even a 6 point one. I mean, for example, maybe its a low point creature since it gets +20 ATK but loses 20 HP every Acid Jazz attack. Maybe it doesn't have a downside or the effect is stronger.
I'm guessing you're going to put in your own stat if it gets int he game so maybe none of this applies.
>A bit weak for a 4 point creature
its flying, and whilst it can be destroyed with a burst damage, its survivability otherwise is top notch as it can also feast on the corpses of dead allies. 100 HP should be fine, it regens 50% according to the corpses health and not of its own after all
>Tbh without stats on its active you can't really tell if its a 3 point creature or even a 6 point one
that's true, but since it's so vague I'll use my own stats. I generally try to keep the stats as the poster wanted them to and negotiate the action cost according to that.
Paper Recycling Facility (4/20)
>inb4 it explodes in purple's base.
Friendly fire disabled.
Actually fuck i always assumed it could attack ground units and eat their corpses. can it?
What if purple doesn't hold the detonator?
Cardboard Warrior bashes his thick,strong homemade sword against the wall, dealing a 50 damage!
The Turrets sneeringly grab it and attempt to rip it up. The Cardboard Warrior tries to stop them, but unfortunately it ended in a deadly scene to him.
MICRO PURPLES ECONOMY SON
Make ANOTHER ARTILLERY
AND I STORE PRODUCTION OF TWO ARTILLERY ON THE NEXT TURN AND ONE AFTER THAT AS PER THIS POST
Vulture Nest (2 / 10)
A Vulture >>39139 will fly to it every four turns.
Is Gustav II Adolf in this thread?
Paper Recycling Facility (6/20)
CITIZENS OF PURPLVANIA
secrete purple only message do not read if yellow
lets hoard bombs and then send them all off when we have something like 5 or 8 tbh
Heh, I just realized that Yellow's base says "YELLOW wins if this is destroyed", and the same with purple.
So, I am bombing the fuck out of Purple's base. And Purple wins!
>If you kill your enemies they win
Canada tier tactics here
>Check back what happened on the OBJ text in >>38045
>In >>38262 the base names switch around to be proper with the fields
Building a battleship in the middle of a lake for yellow.
(Long Range: Can only use big guns against targets 2 titles away, hits for a third of damage at units up close)
(Weak Bow: Takes double damage from Torpedo attacks)
(In a lake: Can't move unless a canal is dug to let it out to open waters)
How long will this take?
Actually change that to Purple no idea why I said yellow
we kinda don't have easy access to the lake
That's what makes it an act of tactical genius. We somehow get a lake in front of the base.
Are we going to have take time out to play some sort of Sim Tycoon game where we build the Suez Canal just so Purple can not only deploy but move their battleship?
dude battle hovercraft
No they'd expect a hovercraft! It must be a battleship in a lake! Now all we need is some sort of lander to keep it company.
and just like that I think we need to make an Advanced Wars thread
already had the mass artillery for it
Well guess I better dig out the content for Advanced Wars and make a thread probably tonight.
Now all we need is about four more infantry a turn for yellow and a bunch of AA's and I reckon we can show em what for.
I estimate 12 actions
Roly Mo lets out its screeches and attracts the Vulture to prey on the Iop Warrior, for 120 DMG!
The Iop Warrior retreates to the purple base and slams against the wall, dealing 100 DMG.
The TUrrets kill the IOP.
Meanwhile, the Artillery are setting up on field 3. One is already ready to bombard the purple base, and does so. The shells hit the wall for 40 DMG!
(vulture should actually be on air field 2)
8 points on Dreadmole cage so next turn unless OP decides its OP.
>no Artillery built
OP is a fag
give him some leeway he's made this abit too complicated to keep track of easily
Dont worry sir the artillery is actually just invisible and will be uncloaking this turn
So 5 turns unless other anons chip in?
Well he already has 2/12 done, so it's 5 left
Reminder 2 more turns until we need to call the EDF.
>inb4 it gets shot down in it's first turn
>implying I'll not shoot my goo in you dude
Malaysian Airways are running it though.
no they're not running my penis
Thinly veiled /bane/ porno?
OP how many actions would each building take? Please respond.
Increases max HP of all allied minions by 30
Medkit Dispenser: Every spawned allied minion gains ability new ability: Medkit: Upon receiving more than 40 damage, Heal 40 HP.
Training Barracks: Increases Attack of all allied minions by 30.
Basics of CQC Bookstore: Every spawned allied minion gains ability: CQC. When attacking a enemy on the same field, deal +40 damage.
fricking gay man
you're a big pussy
how many turns will it take for me to upgrade purple base into a fully mobile base?
>Limit of 30 minions and 40 buildings is just a joke mate
25-30 turns.(assuming that medkit is one-use)
follow my advice and split half your actions into units and the other into structures, if you are building them
Paper Recycling Facility (8/20)
>60 actions for +30 HP
What if I were to make a gimmick mob ability though?
>Lemming Training Base: If a friendly grunt has the Lemming Attribute, give it +40 HP
(Lemming: Unit has lower attack and health stats, but counts as a "lemming" on attribute checks)
How much would this cost?
Orbital Relay Station
(Can call down reinforcements from orbit on any field except underground)
(Units called in such a manner cost 3x Actions before they appear on field)
And if possible give it to Yellows.
seems kinda gay tbqh
whats the point of it reducing hp only to increase it?
lemming trait might work if there was standarized units, but custom units make it reduntant
ill give it 5 cost, t probably wont be used much because of 3x action cost
working on update right now
>lemming trait might work if there was standarized units, but custom units make it reduntant
>He doesn't realize that we're trying to cheese the game with custom units that seem underpowered but actually are 200% point efficient
Okay nevermind. Moving on…
???: Generates 1 point every turn. Point is given to a allied purple/yellow general on a first come, first serve basis.
yea sure, ill give that a 15 action cost
and then every time i post an update i take my turn afterwards :^)
an unknown amount of artillery has spawned in at yellow's side!
The artilleries fire their huge artillery guns, shots aimed or the turrets. however, the wall gravitationally attracts them, and absorbs them for 80 damage combined.
Up in the sky, the vulture preys on the unsuspecting artilleries. simultanously, roly mo enters the field below. in a single swoop, the vulture takes an artillery as a snack. then, the over-armored kngiht enters the field..
meanwhile, beneath the ground, roly mo encounters the viscious ant colonists, who rip out a chunk of roly mo's flesh. horrified, roly mo flees. the ants then prepare the sacrifice to their dark gods
fucking chinko ants!
|Rolled 20 (1d20)|
Oh, we have dice. I have an idea… Maybe…
ATK: 40 HP: 100
Lucky: Roll a D20. If the roll is 11 or over, gain bonus stats!
Unlucky: Tie-in for above ability. If the roll is under 10, lose stats.
|Rolled 12 (1d20)|
hp: torso100/100, legs 100/100, kinetic shield 300/300, rotary blade 100/100
>can take damage in different parts of it's body
<when destroyed drops it's intact parts which anyside can claim
>1 more turn before we need to call the EDF
Can you feel it niggers?
>inb4 it is captured by Yellows.
can I spawn a giant crystalite entity that emits weirding rays?
TWO MORE ARTILLERIES IN THE NEXT TWO TURNS
oh god someone make an AA unit edition
Why not make artillery that shoots into the air? :^)
Depends on what it does and how many actions you're putting into it sweetie.
Oh dunno that, wait for OP. I was thinking I could ask him for something too.
I'll give that 13 turns cost.
Nah, ant people is more than enough neutrals for now. Pick a team and ask some other time again.
>implying there can ever be enough neutrals
>Purple vs Yellow turns into Colours vs Neutrals
>implying it was ever not that
I see this is getting complicated with these dice rolls, different body parts and shit. Might overwhelm the OP soon.
>Implying there won't be a green, red, blue and orange faction joining eventually
Dice rolls aren't hard. In fact I think they're quite simple.
the different body parts might be a bit difficult but not really.
I'd be more threatened by something like a building with a special ability.
Nah I'm fine for now, just wish more people would post their actions (with perharps less gimmicky shit).
>implying I'm not going to buy the expansion pack and map dlcs for a much wider map with subfactions, terraforming water physics, time travel and smashing planets into each other
When the nest spawns do we get flying incests?
Question, how much would Eliminator cost?
Eliminator (ATK: 80 HP: 160)
Modus Operandi: Avoids enemy base, opting to chase enemy minions
Jetpack: Can freely move on ground or air tiles.
Remember he can't attack enemies in the ground/air so he can either kill a lot or die instantly depending on the first enemy the enemy team puts out.
I'll probably put another stat point on him so he has better stats than the ones I just gave him either way
Then I realized I could combo Jetpack with another passive that makes him attack off-field to make a nearly-immortal mook until the enemy makes a proper reaction to it.
Paper Recycling Facility (10/20)
>Remember he can't attack enemies in the ground/air
He can't attack enemies in the ground/air form the air/ground.
Yeah, I'll let you figure out your unit til next turn.
I'll say 4 points for as it is now and 5 if you add the air/ground attack attribute.
>5 if you add the air/ground attack attribute.
>5 points for a unit only damageable by either a group of both air and ground units OR a unit specifically made to counter it
Okay enemy team, get ready.
[muffled tankettes falling in the distance]
Purple obtains reinforcements! The glorious Flying Light Vehicle War Factory has arrived, parachuting a Tankette the moment it arrives!
On the other hand, Yellow obtains an exceptionally lucky Lucky Kitten.
The Artilleries line up, firing their guns. Once more, the wall takes the damage, of 120 dmg.
The Vulture flies down, hurting one of the Artilleries for 60 dmg.
Meanwhile, beneath the ground.. The Ants have completed their dark ritual.
Once more, no updates the next days.
Enjoy your 5 bonus actions.
>2 point mob with a drawback and trashy default stats only gets +20 HP and +10 attack for succeeding its +stat roll
>Objectively weaker than both the Deluxe Space Zombie and the Axeman and not even a gimmick ability
Excuse me, what?
Oh well, I'm gonna do this. For yellow.
Eliminator (ATK:100 HP:160) (Either 5/7 or 7/7)
Modular Rifle: Can attack the field above while on ground, or the field below while on air.
Jetpack: Can move in both air and ground fields.
Modus Operandi: Is intelligent and avoids the enemy base, opting to destroy enemy minions. Prefers to attack enemy minions form a field they aren't occupying.
I gave it a small stat boost at the cost of more actions because otherwise the enemy vulture would rapture it quickly.
lets give purple a comfy engineer shall we
>passively repairs builds or units for 10 hp each round
>actively increases production of assigned building or unit
<cannot capture buildings
>no new artilleries
>vulture didn't one-shot artillery
I spend four bonus actions building 2 artillery, the first post to reply to this on the yellow team gets to take the fifth action for themselves. Also, I order all artilleries to pull back to the Yellow base.
The vulture is dealing 60 damage, arty has 100 HP. That means a two-hit kill.
The vulture is technically in a different field so it doesn't trigger.
I'm not taking your action, by the way.
Wait a minute
Uh, well, enjoy your buff.
It's ok, all my shit is 2 actions per, so as long as I keep spamming them it's a tie.
That Ant hive is about to spew forth legions of Giant Incests. I hope Yellow's artillery puckered up.
Fuck it, I want in.
Recon Bike (2/4)
(Anti-Air: Can attack air units directly above it)
(Short range: Can only attack ground units if the target is in the same field )
>(Short range: Can only attack ground units if the target is in the same field )
That's the default.
Ah. Well change it to "only deals half attack damage to ground targets"
So he can also shoot other fields? Broken as fuck, I'd give it at least 12 action points…
8 / 10
Oh wait, I misunderstood. Thought he can shoot other COLUMNS. No, so I guess Eliminator is fine then, though maybe still 7 is a little too little…with 3 so good skills.
5 bonus actions for everyone? Then >>39787 is 10 / 10 and I still have one left. Okay, if Eliminator is 7 / 7 then this should be fine too:
Paladin (1 / 5)
[Honorable Fighter: Blocks attacks from above or below, as well as other squares]
[Leader: Lifts up the units around him. +20 Attack to units on the same column]
[Will to Fight: The first turn Paladin would have died, he will recover with one HP point]
GM here said that Eliminator's cost would be 5 if I added those 3 abilities to him. I complained on >>40624 but he didn't argue back even after having updated so I assume that's his final ruling.
I then gave him 2 action points for more atk. I think I screwed that one up, 2 actions isn't +40 atk. Oh well, too late.
What does "blocking" a enemy attack do, by the way?
Your unit is kinda underpowered for a 4-pointer already. You could switch its attack to 50 then have it deal double damage to air units.
>What does "blocking" a enemy attack do, by the way?
Means the attack does no damage. Paladin can only be killed by direct fight.
Eliminator - well, maybe the OP didn't understand it. Otherwise I think you've hit the jackpot. The avoid base skill is especially overpowered. Turrets won't bring him down. He can fly around for a long time I guess.
>Tankettes have 20 ATK
>Overarmored Knight damage reduction is 30
Cute try, Light Vehicle factory, but that's 2 tankettes off the table with no loss on our side.
I kind of want to give tankette guy a apology for that. He got this costy 20 point summon and its already got 4 points blown off form it. Slow was never a drawback.
>Means the attack does no damage. Paladin can only be killed by direct fight.
Better wording: "Blocks attacks that come form other fields".
ho ho ho, you forget your footing fattie Knight!
*que Roly Mo lazily peaking his heat out of the ground*
with him my unending tankettes do 10 ATK to your knight. *que maniacal laughter*
HORDE OF GIANT ANTS IN MIDDLE SOON!
QUICK CALL THE EDF!
Alright. I probably should've spent more time lurking and reading but I really wanted to get a recon bike in actually I wanted a Stealth Tank but it was already taken.
None in the actual playfield m8.
You should spawn something for Purple before they get further steamrolled.
>None in the actual playfield m8.
God fucking damn it.
I think Ants might deal with the Yellows soon.
>Has 7 actions
>Someone reveals he could do what he wanted originally
>NOOOOOOOOOoooooooooOOOOOOOooooooo I DON'T HAVE ANY MORE ACTIONS NOW
>I DON'T HAVE ANY MORE ACTIONS NOW
I never cried about not having any more actions, I just don't want to overdo my first turn ever. I also barely understand how this works so I wanted to try something simple before I did more stupid things. I had no idea I had 7 actions considering the tutorial says you get 2 actions per turn.
The 5 actions is form >>40635 .
Did the Ants kill everyone?
they killed my dog
The post above yours is linking to the explanation of what happened, c'mon.
In other news more people should take their turns.
Stealth tank (3/6)
(cloak: can turn invisible and avoid most ground/air units. Useless against defense buildings like pillboxes or mines)
why are there no water units?
Someone is building a battleship on land for whatever reason. No idea what the progress on it is though.
he better make some reminders for that>>41505
Oh shit it will be ready for next turn cause of bonus actions.
[muffled comfy followed by furious hand rubbing in the distance]
Calling in Conscripts for Yellow
Keep spamming them out till I say otherwise. I should be able to get something like a Conscript per AP?
|Rolled 6 (1d20)|
If you look closely, the success chances have increased!
>actively increases production of assigned building or unit
That'll get too complicated, so I'm removing it and boosting the other stats/attrs.
jesus christ, add 10 more turns to that!
now, rolling for Lucky Kitten and taking my turns:
Paper Recycling Facility (17/20)
Soldier Ant (1/1)
(Cannibalism: When a Soldier Ant dies, distribute 70 Healing between the other Soldier Ants on the field)
Killer Hornet (2/2)
(Can move between ground and air fields, and deals 50 DoT damage over 2 turns)
Yeah, sure. Feel free to bump their HP up to 40. Wait a second.. doesn't that make 7 conscripts??
HookTube embed. Click on thumbnail to play.
So Conscripts at:
Do they cost 1 AP or 2 AP? If so does that mean I get 2 a turn and 9 this turn?
You should make them strong as other 1-action units, anon.
40 ATK 70 HP~ should average into it.
I want to generate 1 of them per AP so essentially I get 2 a turn.
By the way can I re-do eliminator's stats for a bit? Just give him a bit more HP, I spent 2 actions on him to raise his ATK but when I looked at it again, the payout was small as hell and not worth it.
Yep. That's a 1-action point unit alright.
Conscripts actually get -10 HP than space zombies so they are just a tiny bit underpowered.
Then maybe I should get 2 per AP? :^)
wew IP changed
But yeah if it's allowed I'll make it so Conscripts are spamable so they look like:
(Spamable: Get 2 Conscripts per AP)
Does that sounds better? Is this allowed?
>add 10 turns to that
Yeah, 1 turn
Nah, I've already put them in the game
To be fair the tutorial is retarded balance-wise and I'm just going by what's balanced in the game now, but balance is kinda weird and tough and subjective, so I'm mostly just going by intuition. 40hp/20atk was probably too weak, so I'll give you one of two choices: Get two 20hp/20atk conscripts per ap, or one 50/30 conscript per ap.
Alright, the update's almost ready to ship!
Just gotta add graphics
I'll take the 2 per AP. More men the memes.
Alright, so that comes out to… 18 men?
Are you going to raise the 30 monsters on the field cap?
Yes. We will drown them in bodies.
the cap was for action cost
IT'S FINALLY HERE!
The battle escalates. The ants have produced their first troops and started digging to hte surface, the Neuropa Combot has been completed, and Yellow has recruited a battalion of Conscripts.
The Artilleries start turning, but one of them flips over during the maneuver! Oh no!
The Vulture finishes off the Artillery it had started attacking, which should actually be dead anyways as they take double damage from the same column! A completely overlooked fact!
Two Tankettes start piling up on the Overamoured Knights as they both collide on the second field. The Knight laughs at their measle 20 DMG, unaware of Roly Mo's screeching.
The Knight takes 20 DMG, and then kills a Tankette.
pull the flying light vehicle war factory back and keep it *behind* the troops
I hope Purple has enough bullets.
a-are we the bad guys?
Well if Yellow are going on full Infantry rush I might join in.
(Anti-Air: Can shoot down Air Units)
Should be 2 action points right?
>Uses suggested sprites of everyone else
>Didn't use suggested eliminator's sprite
Brb I'm going to go whine in the corner about the lack of videogames.
Also the payload is moving and the vehicle carrier is to blame. AND the stank in the background is moving.
I spend my 2 actions on a artillery build, just like arty guy would want.
No we are the side that is going to win.
Stealth tank (5/16)
Artyfag under a new proxy here. Since no one claimed the extra action, I'll queue three new artilleries for the next three turns.
>Arty and Conscript spam
3 / 5 (if 5 is too low make it 7 or 8, whatever)
production+quality > spam+homo
T. purplvania nation
I didn't mean to reply to that post tbh
Giant Incests > Puny Humans
Let's not get into spider lewds now.
Although I think we should schedule an EDF game or DTA match soon to combat the incests
someone would be nice
Can you say no to this face?
Freudian slip, I meant to say some games would be nice
So no spider lewds?
kintsugi pot tower
>when damaged will repair its self with extensions that will negate 10 damage to it and anything around it for each extension.
<costs power for effect
I thought that was a giant turd?
It looks exactly what I just made in the toilet.
it's a much more extravagant and absurd practice of "kintsugi" which is the Japanese method of repairing broken pottery using gold or other precious metals with the notion of incorporating imperfections into the beauty of a piece
Sounds like something made by an autistic housewife with a husband who's too cucked to say it looks like shit.
well the nips back in the day were rather fuckery tbh
i have no idea what i am doing
Later is fine by me.
Looks like something out of E.Y.E.
Are your legs okay?
Also where is my Battleship?
Sure, just give us 4 points instead of 2 this turn.
>inb4 another battalion of conscripts.
Spawn a Giant Squid in the sea that will attack both sides
>Submersible: Can dive to avoid damage from surface or air units
>Scavenger: Can heal itself for half the HP of a destroyed unit
<Short reach: Can only attack sea units
After the Battleship of course.
don't give us more points though tbh
Another neutral isn't happening.
Also OP, are there any invalid grunt abilities in the game? Like, "no matter how many points you put into this you're not getting it"?
those're some good abilities and dmg, so let's go 8 actions
i don't kno- OH SHIT THERE IT IS!
(and maybe there are)
>those're some good abilities and dmg, so let's go 8 actions
Hey at least its not the 5-point Eliminator.
You approved it as a 5-pointer first old man.
no sir i just reduce your cost
Oh and, is purple going to use their refinery somehow yet? Worst comes to worst you can try using it by just giving your enemies a pseudo-drawback for more power(As in, Instead of giving your mob a battle drawback, you give it a logistics drawback of draining 15 energy to charge, and then it gets a positive benefit without sabotaging its combat efficiency somehow)
I've plans for MASS PRODUCTION don't you worry
[Japanese art fagging intensifies]
|Rolled 6 (1d20)|
that looks like shit
Paper Recycling Facility (18/20)
Cardboard Knight (2/3)
ANTS create another Soldier Ant and Killer Hornet!
you look like shit
|Rolled 5 (1d20)|
3 turns for that dmg
nipple wizard > nintendo wizard
>That minigunner is a 6-pointer
i meant 3 actions wew
The valiant Overarmoured Knight sacrficeis himself in a suicide attack against the ship.
He deals 50 dmg, but is then consumed in the hellfire entering his field.
Shouldn't there be more conscripts on the field since the guy insisted you keep spamming them out till he said stop?
Also absolute wew, that is one glorious orgy of destruction about to happen. Is it possible for the Ants to claim the Neuropa Combot?
>Large armies ready to collide
I think the Ants will probably want to build up a horde of scavengers ready to harvest the remains of the battle to come.
The Iron Mole
>while tunneling underground produces Panjandrums every other turn after surfacing
<takes a turn to surface
Great British Panjandrum
>movement digs shallow trenches that stack up
<only stops when it runs out of fuel after a single tile
Stealth tank (7/16)
Have you just opened the /k/ book of meme warfare anon? Cause I approve
if I was to do that I'd have sea forts which may happen at some point
>When anons flood the land to drown giant incests but then end up floating at sea.
>revealing my plan
>Dreadmoles are in the field even though I I thought I could abandon the terribly balanced idea and expect the updater to forget it
also order the comfy engineer to stay with the battleship for now
They might actually be the only thing that can stop the Giant Ants funny enough.
Checked. Two artilleries should have spawned this turn, one for me and one for the guy over here >>41882
Plus like four more conscripts as per >41860 's spam post
|Rolled 6 (1d20)|
Oh sweet jesus, 2 Arty spammers now?
Yellow here I did not make a post before this one hush
Since I legitimately can't figure out my action, I guess I'll spawn something to prevent anything too bad form happening if we do lose the main fight…
Overarmored Knight Reborn(2/2)
50 ATK 100 HP.
Reborn Overarmor: -60 to Damage Taken
Slow: Still moves only once every 2 turns
It was just because I had no idea what to spawn and while I have a building in mind, we're in the middle of a big fight.
I'm just going with what other people are suggesting I suppose.
necromancy on my watch?! may holy production be en massed
I also just scrolled through the thread. Weren't Yellows meant to get that Orbital Relay building ages ago?
Nobody would use it either way, so.
Are the rules for the builder still unchanged?
I honestly could think of a good use for it though I won't spoil it.
lesse 2/4 actions
how the fuck did miss that
>Double the damage protection, and nothing else
>Point cost quadruples
>Use Orbital Relay to send "Cultural Enrichment Specialists" into enemy base.
>Yellows essentially get a long range artillery that fires every couple of turns.
Oh shit nigga I am going to do that.
Okay updater man build me a
Cultural Enrichment Specialist using the Orbital Relay when it's built
(Splash Damage: Does damage to several surrounding units)
(I'll only show you this once: Dies immediately after he attacks)
If you haven't figured deploy him inside the Purple base when down and let enlighten the Purples. Someone should build him a van of peace to go along with him
>That bottom right pic
Well that can't be rig-
how much does the map expansion pack cost?
Is this game being run by EA?
well lets have a loo- wait what's that?
Oi mate you sneaky cunt!
|Rolled 10 (1d20)|
Will be done next turn!
>I'll only show you this once: Looks like that won't be neccessary with a HP like that wew
Also I'll modify the Station's stats a bit since they're moderately retarded
Soldier Ant (1/1)
Guardian Spider (2/4)
(Guard: Tanks 25% of the damage dealt to the hive or other units)
Paper Recycling Facility (20/20)
With this turn, I finish >>42617
Now, to other matters.
>Paper Recycling Facility (20/20)
>Doesn't appear in the field
Stealth tank (9/16)
10 more turns is 20 actions unless he said it wrongly again.
Electric Radio Emitter
>transfers power into builds for a benefit or projected onto a tile as a weapon
>more stored power that's used with projection the more damage it does
<consumes stored power at double the rate if projected onto a tile as a weapon
<can only project up to two tiles away
<5 power lost when transferring
actually let me change this to truck instead
>shoot at a tile with conscripts
>kill all of them
6 turns- I MEAN ACTIONS
it does friendly fire btw shoulda mentioned that
wait wait wait I need to change it further
Electric Radio Emitter
>transfers power into builds for a benefit or projected onto a tile as a weapon that damages everything on said tile
>with more stored power that's used with projection the more damage it does
<consumes stored power at double the rate if projected onto a tile as a weapon
<can only project up to one tiles away
<5 power lost when transferring
ok that's more fair
Moles are going to destroy the Chinko Ants.
Surprised Yellow hasn't deployed more Advance Wars units.
In fact may as well add more to the glorious unit spam that is Yellow and give them Light Tanks.
Should be a spammable 2 action point unit yes? If so do what the arty and conscript fag have been doing and keep spamming them for Yellows.
Better than being a Purplecuck. Although might change one of these factions to be usable by Purplecucks in the interests of fairness.
>Should be a spammable 2 action point unit yes?
Uh, not really. That's some really low point efficiency, specially for something without a special effect.
Then I will add a trait
(Speedy: Move 2 tiles per turn)
Also a Purplecuck army template.
tfw I forgot about the brass warrior
purple is the colour of royalty while yellow is just the colour of piss
yellow will be the color of purple's guts when we're done with you
as the leader of Purplvania, I here by declare.
ur a fagit
Advance Wars game when?
there's a thread up >>40187
True, meant for this thread. Also anyone noticed how this thread has recreated the Eastern Front in WW2, with Purples playing as Axis focusing on Wonderweapons and Yellows larping as the Soviet Union and drowning the Purples in conscripts, artillery and now tanks?
does that make the ants the americans then?
There was only one true (((winner))) of WW2 anon :^)
The plan is to spam as many similar units as possible, and after things hit CRITICAL MASS we can make structures that buff only those types of units at a reduced action point cost.
>When Yellows end up outproducing everyone that even the Ants can't keep up and somehow create a planet where every atom is a Yellow unit
Purple is going to have one hefty ammo bill to pay.
I think its kinda funny how one guy salvaged this.
I think that without the x18 guardsmen, we would be screwed.
Are multi-point units underpowered or?
it depends on the attributes really
>I think its kinda funny how one guy salvaged this.
He will be forever a hero of the Yellow Imperium. Honestly I think it's the fact he went for spam is a stroke of tactical genius honestly. Probably an RTS nigger
I dunno, I think Eliminator is going to be more of a problem, the conscripts just make it so that the lucky kitten dies later then sooner
The conscripts have a combined ATK of 320(After having lost 4 mooks already, mind you), and only lose 20 ATK every time one is attacked. For 7-pointer, how does that sound?
that is assuming they all attack the same target
Looking over it next turn Purples have:
HP: 455 (Cause that Recon Bike is poisoned)
Yellows will have (keep in mind those conscripts will be coming if not destroyed)
HP: 410 (Potentially 490)
ATK: 340 (Potentially 420) + 40 from Arty at base
Yellows seriously outgun the Purples this turn and even outtank them.
Only thing that may swing shit in Purple's favor is the Hornet. Worse for Purples is that Yellows look posed to capture not only the Neuropa Combot but Payload Cart as well.
Oh shit I miscounted. I forgot about the Eliminator. Yeah Purples are fucked.
Yellows will have a potential ATK of 520+40 and a potential HP of 590, plus that Hornet might not be a problem.
no doubt we're in a pickle however we will find the beauty in our flaws and in doing so we will become flawless.
I slowly feel like this might turn into a meme.
The calculations get even more skewed when you realize that Purple is locked at 80 damage per turn(barring exceptions) because Mobs attack once and conscripts have 20 HP.
we're not at masquerade masks or bloody sinks yet
Is Purple going to build an art gallery next which draws the Yellows in who are too busy looking at exhibits to fight?
Why are you giving them ideas now anon?
That looks a bit like an old meme.
How much would this cost
Sonc (30 ATK, 1 HP)
Emerelds: Unit is invincible.
Onion Rings: Unit waddles fields 2-4, never going for the objective. Enemy units can freely move past it.
>No update today, too
6 actions lost into the void…
we're close to 500 posts so I'm guessing there'll be a final battle with the ants and then we'll pick it up at a later date tbh
Oh god the conscripts!
Spam new units!
Nah, I was just slow. Making update now!
Soldier Ant Eggs
(Spawns 2 Soldier Ants after hatching in 2 turns.)
Guardian Spider (4/4)
(Guard: Tanks 25% of the damage dealt to the hive or other units)
Cardboard Knight (3/3)
THE GAME HAS BEEN UPDATED!
Seems like multi-point units were reduntant, so they will be BUFFED!
Everyone also now gets 3 points per turn instead of 2!
The Neuropa Combot falls; two pieces of it split off: The Torso and The Shield. Purple's Bomb Cart picks up the Shield, activating it, whilst a particularly valiant Conscript takes the Torso.
The Lucky Kitten got unlucky and got smashed by the Combot before it exploded into two pieces.
Intense fighting breaks out in the Ant Hive.
The Terminator is poisoned.
It would appear as though unpleasant times are upon Purple. Will there be a gamenight crossover just in time where the tides can be turned?
Stealth tank (12/16)
I order the comfy engineer back to base and station on the kintsugi pot tower and that tankette in base to stay and attack the kintsugi pot tower till ordered to stop, also I order the payload cart back to base with the combot shield
also I order the ERE to remove those conscripts post hast!
You should have bolded that.
Here, I'll do it for you.
Everyone also now gets 3 points per turn instead of 2!
Whoops, deleting post and trying again. Forgot to note the amount of actions I have and which side I am(yellow).
Alright, to the plan…
[Mage Tower] HP: 200/200 ATK:0 Actions(3/15)
Can store 10 Mana Crystals.
Please answer >>43458
soon and soon dear purplains
[Snipe Attack: Increase damage of all your ranged units to 125% of their attack.]
[Super Snipe: Increase a gauge every turn by an amount equal to the damage enemy units have sustained. When filled up, activate it to increase maximum range of all ranged units by 1 and their damage from 125% to 150%. 0/???]
Pick the build action count and amount of damage needed to ACTIVATE IT yourself. This counts as a structure.
Naturally, this means that no arties will be made using my actions until this is done, too.
>This counts as a structure.
You can just order the mob to stay within the base, just like the Flying Light Vehicle War Factory.
>Everyone gets 3 points per turn instead of 2
So 6 Conscripts a turn?
Gamenight to capture a Super Unit? Maybe a Kike Star?
Also Ants look like they might get swarmed
You might need to destroy Purple's electric radio emitter first.
>people think they can overcome the great nation of the first purple star PURPLVANIA!
New unit for Yellows.
The Slav Priest!
(Pass the vodka: All friendly units in the current field receive a 11% increase to max HP and ATK)
(Angry yelling: Enemy units in current field do 11% less damage)
(Drunken fists of fury: Any enemy unit that is still living when punched by the Priest are stunned for a turn - they are immune to stun effects for the next two turns)
>125% to 150%.
I don't know why but the percentiles are making me kinda nervous.
If you are going to add buff units might do the same.
(Eye for fine detail - Increases the range of all friendly units in the tile he's sitting by one)
(Blubber - Folds of fat absorb shrapnel, he takes 50% less damage from artillery based units)
(Slow - He's a fat fuck that takes 2 turns to move to the next tile.)
Yellow. I feel like a Slav Priest with a Classy Walrus might now make a good sitcom.
There will be a dubstorm!
>A Walrus and a Priest walks into a Purple bar
There were no survivors I would also watch that show
Should also say when the Classy Walrus is produced he should be sitting comfortably drinking a brandy with the Artillery.
>tfw the only person playing purple
IP's got reset anon. More will return soon. Also weren't Purples outnumbering Yellows?
Well shit anon need a hug?
I need ==VENGEANCE!==
Well shit anon I'll join you. Adding for Purple "Hostfag's Sister"
She will spank the Yellows into submission.
(Discpline: Nearby units are spanked to increase effectiveness. They lose 5hp, but all other stats are increased by 50%)
(Distracting: All units will concentrate on her first)
Well this shit got different fast
Just imagine all the lewd acts she will do to all those Conscripts.
if you can get that I'd shit my bricks
Considering all that damage will go to waste, they'll probably all end up fucking her in the ass.
Neuropa had more HP and did more damage. She probably won't take as long if OP allows her of course not even sure he'll allow mine. She seems a pretty shit unit though I just had visions of her spanking ants now for whatever reason
neuropa had it's hp split up in different parts of it's chassis may it rest in piece
I dunno you but Neuropa had a 13 turns cost or was it 13 actions?
Purple seems to need help a bit faster.
13 actions, op keeps on mixing up turns and actions but we had a seven point dump because op needed to go away for awhile
Purple built too many wonder weapons
3x Soldier Ant Eggs
I order the Ant Worker to flee with all the eggs
ORDERS TAKEN, BUT UNFORTUNATELY THE COMBOT GETS DESTROYED BEFORE ORDERS ARE TAKEN. THE BOMB CART STTANDS STILL IN THE MIDDLE, IN THE MIDST OF THE BATTLE.
UNFORTUNATELY, GRIT IS NO STRUCTURE. BUT HE IS STILL A LAZY BUM. 12 ACTIONS BECAUSE I PROMISED TO BUFF MULTI-POINT UNITS.
YES. GAMENIGHT WHEN GAMENIGHT IS DUE, WHICH BETTER BE FUCKING SOON OR ELSE
HOLY FUCK 27 ACTIONS
Shouldn't there be more Light Tanks on the field?
I order all artillery to remain on the square adjacent to the Yellow base and to fire on the approaching units from there as they advance.
Effect from Super Snipe lasts only for one turn, if that wasn't otherwise obvious.
Brachiosaurus (3 / 6)
Attack: 0 (no regular attack)
[Stomp: Does 20 damage to all units on the ground or under, including his allies]
[Slow: Moves every second turn]
Build Yellows a Windmill of Peace
(As long as this building stands it increases the health of all Yellow units by 88%)
(Increases the attack of all Yellow units by 14%)
Helps if I attach the pic of Windmill.
IRON MOLE TO SURFACE THIS MOMENT
ALL UNITS PREPARE FOR TROUBLE
Probably 50 points or something. the heck.
Without defeating the Ants? Won't that be dangerous?
ALSO GIMME MORE HARVESTERS AND DIRECT ERE TO TRANSFER POWER INTO THE FLVWF SO THAT WE CAN TANKETTE IT UP FUCK
roly mo's got this
Remember that the Walrus is to stick with arty for maximum rape.
>Roly Mo joins the EDF
I would watch that.
>Overarmored Knight is in the middle field in the tactical map, but the first one in the artistic map.
>OP makes it 88 actions to build it
Since we are constructing units that will never be built I will order in something that will never appear in game cause it will be over.
THE AVATAR OF ANIKI!
(LIKE EMBARRASSING ME HUH!? - If surrounded by 5 or more units Aniki flexes his muscles and sends a shockwave damaging all nearby units)
(YOU GOT ME MAD NOW! - When Aniki goes down, he gets back up at 50% HP and does double damage.)
(THAT'S NOT RIGHT, MAN! - If attacked by air units Aniki leaps up into the air and brings them down to the ground. If attacked by underground units Aniki fists the ground and pulls them up to the surface)
Oh and to maximize point cost build him using the Orbital Relay and deploy him outside Purple's Base.
Darn it I meant purple.
Can a Yellow start building underground units to destroy the Soldier Ant Eggs? They're heading our way.
Why not call the EDF? Or DTA fags?
There is always talk of games but nothing happens.
I swear if this is Dolphin porn and not a picture of a leek I will be disappointed.
Why was the Purple Microwave weapon allowed to hit any tile yet the Orbital Relay not allowed to attack their base?
it hit two tiles away of which is it's range, it's abit silly range for something that moves but I did try and change it to one tile after changing it to a moving unit and not a building
Is this the update? I can't see what the hell is happening, the files are in a format I can't open.
(Long Long Range:Can hit 3 squares ahead.)
(Headshots Only:Can only hit if he passes a nat 20. Number goes down by 2 for every miss. Cannot headshot things without a head.)
Team:Yellow Master race
Oh fuck we have 3 points now? Alright, I'll put out as many conscripts has one point will allow.
File: 624d476751ae218⋯.gif (Spoiler Image, 534.5 KB, 813x1292, 813:1292, dcdfd1e5d09aa8d9d36a4f06dc….gif)
>doesn't recognize the file format
I'll give you a hint
Sign me up for Purple team
Erf Snek (2/?)
(Burrower: this unit may move between the underground layer and the surface instead of its normal move)
>Its actually dead
What shall we say to this thread?
we all agree that the nation of the purple star purplvania won and raped yellows lifeless corpse
don't nep with me brah
Don't get yellow mad now!
yellow can't even be mad as they can't into production
Yellow will seize Purple's means of reproduction.
typical yellar, always being lewd
If OP doesn't return we'll have a gamenight to finally decide if the Ants win
If someone does take over make a new bread
>The Chad Yellow and Virgin Purple
Orange ants will rule all
I think gimp murderfucked him to death
Was OP poisoned by an exploding cake?