No.781
>>467jungle is rad though
No.853
>>781I disagree. It's a terrible place filled with enemies that can do a decent chunk of damage and it's prone to combining with Corruption and creating an Aboveworld Underworld.
No.861
>>853>not being able to evade pre hard mode enemies>being worried about it post hard modeCome on now, no reason to be a pussy yo.
No.864
>>861Evasion only works so well until you're battling 4 Eaters of Souls, with a couple of jungle bats and other assortments of assholes kicking your ass.
No.866
>>864Fair enough.
Even when I'm not a mage class I tend to keep spells around just for dealing with groups of enemies.
No.969
About to tart a new game. What difficulty should I play on?
No.1037
>>969Mediumcore, unless you know you're a God.
No.1186
No.1455
>Remember all the comfy things in Terraria
>Remember the few things that could be improved
>Get to title screen
>Already bored
>W-well I know enough that I could clone my own copy of the game
>Open up VS
>Stare at code
>Jerk off and refresh 8chan
Every time :<
No.1518
>>1455>want to play terraria>shit sucks alone>all my friends refuse to playGoddammit faggots
No.1791
where the fuck have Giga Nigga and Diddly Dooer gone?
Both servers are dedder than ded
No.1795
>>1791HOLY SHIT.
1.3 UPDATE IS REAL AND IT'S COMING
http://forums.terraria.org/index.php?threads/a-lively-world-terraria-1-3-spoilers-tcf-launch-event.342/>Minibiomes>NPCs actually do something else than walk around leaving doors open>Too bad we won't look like Mr Fantastic when running around with armors.>HOLY SHIT WE HAVE CULTIST IN THE WORLD NOW. No.1927
>>1795Pasting them here:
Bringing NPCs to Life[pic 1, fuck yeah chairs are useful now]Terraria NPCs have always been helpful – and witty – but limited in what they could do. 1.3 brings a number of NPC animation changes that are intended to help bring them to life and make them feel more like an interactive part of your world. While we were at it, we decided to go ahead and give our crew of NPCs a visual "makeover".
Oh, and we’ve also improved their AI – for example, you won’t have to deal with the Merchant standing in front of your chests/piggy banks anymore (seriously, what was he doing there anyway)?
Worldgen Changes & Minibiomes[pic 2, enchanted sword is now found in it's own room? SOLD!]Terraria 1.3 will introduce some subtle – yet exciting – changes at the Worldgen level. First and foremost, starting areas will be cleaned up and smarter. In addition, a handful of Mini-Biomes have been added for intrepid explorers to discover.
No.1928
>>1927Armor Changes[pic 1/2, look at the lower torso/waist area, it doesn't stretch anymore. minor tweak but actually pretty good]Terrarians have always been a little “stretchy” in the torso – and quite visibly so when running! We’ve taken care of that by putting that spring in their step. The end result is that your character will look much more natural as he/she runs around in their world!
More Spoilers:[pic 3, I guess we're finally getting full crimson equivalents of all corruption content? like crimson arrows. Maybe even corrupt moon to complement blood moon?]The Crimson is getting a bit of attention in this update.
No.1930
>>1928[pic 1, this already happens tho?]When smart cursor is enabled stairs will place automatically.
[pic 2, more of the alien dudes we saw before]Concept sketch by Crowno. You will see these guys in one of the new events…
[pic 3, new final FINAL boss? or maybe this is how you summon the moon? maybe you can summon blood moon and eclipse and stuff like this?]Something Yorai has been working on…I will let you speculate.
No.1971
>>1930>That coin's face is Chtulhu's faceTHEY'LL SUMMON HIM AND HE'LL BE PISSED AT US.
REJOICE.
>>1928>that crimson bunnyHoly fuck.
No.2094
Which enemy is the lewdest?
No.2191
>>2094Nymph
Harpies are for Hores
No.2239
>>1930what wing is that guy wearing in pic 1
No.2297
Release on 1.3? I don't want to play again until Its out.
No.2441
>Mediumcore character
>Went into Hardmode without thinking
>Getting lucky drops here and there including a near instant Hallow Key Mold drop
>Having good times in cozy snowed in town with inhabitants
>Pirates are invading!
>Oh good a challenge
>Die from parrots and bullets raining hell upon me
>Struggle through several deaths just to get gear back in safe hands
>Hole up in carved out section, trying to mow down the pirates as they come in
>Fight one on one with a Pirate Captain doing ~50 damage every time he gets a hit in
>Kill him
>Pirates slowly stop coming, but no defeated message comes up
>Left with a lonely town being overrun with wolves, slimes, and ice elementals
No.2443
>>2441Goddammit forgot second picture
No.2448
Is your body ready?
No.2528
>>1795IM SO FUCKING HYPE IM SO FUCKING HYPE
No.2529
>>1795IM SO FUCKING HYPE IM SO FUCKING HYPE
No.2547
>spoogy lunar event
>bloody crimson content
>dark rituals
>spoilers intensifying
Could they be targeting Halloween release?
No.2552
>>1795I thought for sure 1.2 would be the last update. This is excellent news.
No.2553
New update comes out I may put up a server for some of you fuckers. Add me on steam if you're interested.
No.2554
>>2553Also, for clarification, here's my profile pic.
No.3040
GOD FUCK JUST RELEASE THE UPDATE ALREADY RED PLEASE GOD
No.3206
update update update
No.3375
http://www.terrariaonline.com/threads/more-terraria-1-3-spoilers-item-3-000.168190/Item 3,000:"The Alchemy Table. When you craft potions at the Alchemy table each item in the recipe has a 1 in 3 chance to not be consumed. This item is new and still being tested so it is subject to change."
[IMG]
Red's new secret project:"Red has been working on a new game mode currently being called "Expert Mode". In expert mode the games difficulty has been greatly increased. Players will face old monsters with new ai, bosses with new ai and mechanics, and much more with greater rewards for their efforts."
—
Expert mode confirmedI hope we can get an expert mode new characters server going when the update happens. I'd could host too, but although my speed is good enough, my internet cuts every minute or so when I host a server.
No.3485
Any server yet?
No.3487
>>3485Is the update out yet?
No.3488
How is this better than Minecraft?
No.3490
>>3488Well, it caters to players. Although it doesn't have infinite worlds like Minecraft does, the land is interesting to explore. You can focus on building an autismfort if you want to, and it feels good if you actually explore/mine/harvest the resources you need to build your autismfort, so it can pander to autists.
The enemy AI is pretty alright, there's many different kinds.
http://terraria.gamepedia.com/AIEspecially if this new Expert Mode ends up revamping enemy AI. There is a little more to the combat and there are multiple ways to play (See: Melee damage, Melee tank, Ranged damage, Magic damage, etc.) so it caters to people who like fighting and progressing.
The randomly generated worlds are fun to explore in the mining sense as well as you can discover natural caves and abandoned houses as well as several other things. The chests you can find by exploring rewards you for doing so.
This was also before Notch decided to hastily shove more shit into his game (read: Before Notch took the money and ran, leaving the game to some other fuck to fix). This game's been alive for a shorter amount of time than Minecraft but managed to put a lot more content in sooner than Minecraft and better than Minecraft. If you don't understand and have played Terraria AND Minecraft, then maybe Minecraft has something that extends far beyond common sense and reasoning.
Fun worlds to explore, biomes that actually change things up, a whole world of caves just beneath your feet, two dungeons filled with assholes to fight, several bosses of varying difficulty, different "classes" to pick that come to appear as you progress, NPCs that actually help you (and apparently will soon actually do things around their house like sit in chairs and shit), a developer that consistently releases updates to his game to keep it alive even though he's stated he wants to work on a sequel to it as well, not to mention the updates actually push the game in a proper direction instead of Minecraft's schizophrenic rage in trying to be several different things at once. It just suits me better, but it's subjective.
No.3560
The only thing i don't like about Terraria is that your character get no powers.
I mean you get items, the only thing your character can get is high health and mana, you can't train him to be something or define itself as something, always need items that can be easily replaced.
It would be fun if there was some sort of progress for mediumcore and hardcore characters.
No.3572
>>3560Look up the NTerraria mod, it adds some leveling elements to the game and makes shit pretty interesting. Still no individual powers but you do get a sense of progress and getting stronger.
No.3642
No.3684
>>3490So fucking hype for the update. Expert Mode better be TIGHT as fuck with cool rewards.
No.3685
>>3375Should be able to fix the issue with opening up your capability wider or slowing it down
No.3865
God fuck where is the update?
I'm so fucking ready to start a fresh expert character and grind all the items and build an epic fort to store/display them at, and then dick around in a server with other /vg/ people doing events and building things together and shit
No.3885
http://www.terrariaonline.com/threads/more-spoilers-1-3-liquid-mechanics-changes.171029/New water physics/visuals.
Unannounced change: you can now collect (and presumably climb) vines.
No.3890
>>3885God damn WHERE IS THE UPDATE
No.3926
How did you guys set up your accessory storage? Is there any way to display accessories (like a mannequin or weapon plaque) yet?
Also, anyone want to help me brainstorm an accessory storage room?
Basic room principles:
- Every item must have its own chest dedicated to it (so, cloud in a bottle, fart in a bottle, cloud in a balloon, and fart in a balloon would be four separate chests)
- Each chest must be accessible without equipment (in case that needed to be said)
- Total number of chests in chest group must not exceed slots in a chest (one if each item in the group will be placed in a variety chest for easy access)
- vertical height must remain constant with expansion
- horizontal width can be expanded if needed
- ideally easily scalable with updates, without diluting what group categories represent
Right now, the best I can come up with is a chest grid 41 chests wide (40 individual item chests + 1 sampler chest) by 26 high (each letter in the alphabet) and leaving some wiggle room in case accessory displays ever get added.
No.3958
>>3926I store 2+ (depends on the ideal modifiers) of each accessory/weapon in my "armory" room, and dump the rest into my chest filled vault.
I'll be building a new base from scratch in a new world after 1.3 comes out though. (which reminds me, I probably need to update the block list before building anything huge)
I thought you could put any item in the wall mount thing, but I'm probably remembering it completely wrong.
No.3966
>>3958>I thought you could put any item in the wall mount thingJust tried it, it doesn't work on boots, wings, lucky coin, ankh shield, discount card, et cetera. I'm assuming it doesn't work for any accessory based on that.
One of the reasons I do a chest per item is to know exactly how many I have so that when I get another I can say to myself, "You have 41 of these already. You'll never use half of those. Even if you equip dozens of hardcore characters, which you don't make, and they all die, you'll still have plenty. You don't want to have to redesign your entire base just to hold a 42nd. Calm your autism and just sell it."
It also helps you not have a base littered with infinite undefined and redundant dump-chests that you have to search through any time you want to find something.
No.3972
>>3966I see, somehow I had the memory that there was a generic item frame.
Personally I find it hard to build something realistic without putting most of the extra items in a generic vault. I don't like having tons of chests everywhere/anywhere.
Although I
only grab things from my vault if I need stuff for another character, I don't actually use stuff from my main storage for that. That's because I like to have items with the best possible modifiers ready to go.
No.3974
>>3972>I see, somehow I had the memory that there was a generic item frame.I did too, actually. I'm not sure why I thought that, but I can't seem to find it. Watch it get added in 1.3 after I've built the room.
No.4290
Anyone wanna host an N terraria server with server side characters?
or maybe join mine
No.4294
>>4290I'm trying to resist playing Terraria until 1.3 to maximize hype.
No.4295
>>4294this is N terraria, it's different.
It has quests, races, classes, and an exp/level up system.
No.4296
>>4294and before you ask, yes I have been monitoring this thread for 8 hours straight waiting for someone to play with me
No.4297
No.4298
No.4306
>>4296different anon, id be willing to join in but I won't be playing much and australian time is retarded so you'd probably be asleep when I am awake.
No.4308
>>4306nope I haven't slept yet
I've been waiting
No.4310
>>4308well i have to go to sleep in around 2 hours.
What's your IP?
No.4311
>>4310scrap that 1 hour, it won't happen today it seems
No.4312
>>4311I'm hosting on hamachi, I can't host normally due to college internet not letting me forward ports
No.4313
>>4312some other time then
No.4365
>Still no fucking update.
Kill me.
No.4380
>>4365>>4366>mobile version gets thanksgiving content>PS4 version released>terraria toys and plushies unveiled>still no 1.3 No.4382
shiiiiiiiiiiiit did not know anything about the update and im now HYPED AS FUCK
OH BOY
No.4399
>>4382the wait never ends
No.4479
REEEEEEEEEEEEEEEEEEED!
WHERE'S THE UPDATE
No.4480
>>4479we just need to wait, right?
RIGHT?
No.4481
>>4479>>4480The update will be boring though right? the only thing it has is the moon event, it will be a boring copypaste of frost moon, right? There's no reason at all to be hyped, there's no reason to wait, it's not going to improve the game at all
Right?
pls
red
pls
No.4486
>>4481everything is ok anon
just chill
No.4507
>red has been posting mini spoilers in his forum profile since last monthThings confirmed:
>sunflowers are buffed somehow>attacking from mounts>jellyfish now use shock animations, whatever that means>minibosses and 20 new items>expoding nail gun (sounds like a low tier stynger)>royal gel (buffed ammo for flamethrowers?)>magic water dropper (I guess infinite water?)http://forums.terraria.org/index.php?members/redigit.27/#postings No.4574
Do you believe in fairies /tg/?
No.4576
>>4574What does it do? is that the room where you put party girl?
No.4585
>>4574that looks too sexy
No.4632
I apologize for dumping but Im bored.
I can also dump the finished
>>4574 or a sun temple used for fucking the weather sideways if anyone is interested.
No.4634
YouTube embed. Click thumbnail to play.
WHAT THE FUCK HYPE
Lots of spoilers in this vid
They're posting spoilers so often that they have to be getting ready to release soon.
No.4636
>>4634Let's see…
Spoilers below!- Seems like autumn trees, it could either be a new biome, or proper seasons
- Coins on the ground have a spinning animation, and more valuable coins seem bigger
- Something that detects how many enemies are nearby and some other weird shit that looks like compasses or sun/moon location or something (he doesn't have any special accessories, so it might be default now?)
- Zombies seem to have 100+ HP (some difficulty related change)
- Granite blocks
- Space(?) themed block/furniture set, looks like it might be the granite?
- The space blocks seem to be spreading on the ground, although they might be just placed there manually
- What looks like an underground space biome (it definitely looks like it's either spreading or spawned here)
- Crafting with items that are in chests, not requiring you to take them out
- Wormhole potion, teleports you to a party member (has a fish and blinkroot in the recipe)
- Weapon that shoots bright, fast moving, glowing projectiles (looks like spectre spirit things)
- Locking inventory items, blacklists them from "deposit all" and such
- Death markers in the map
- Jungle wood sprite seems to connect with jungle grass? I can't remember if that's new
- Some weird space/plasma grappling hook thing that allows you to stay still in midair (builders rejoice!)
- Sword that shoots nyan cats
- Either some fire armor set, or an extremely strong dye
- Laser Machinegun
- Display of how much money you dropped on death
No.4638
mfw i would love to create another world from 0 for this update but i already have a big castle in my old world
wat do i do
No.4642
>>4638I have a huge castle too, but I built it in a world that was created when 1.2 first came out.
Personally I'm just going to start over in expert mode when the update comes out, so I can autism for a few weeks straight and design everything with all the new items and features in mind.
My base is very old and was ill planned, and I want to start over anyway to experience all the new early game stuff, so I don't mind too much.
No.4782
>new post on terrariaonline
>"the new update coming soon!!"
>"3X the content!"
>"bigger update than hardmode!!!"
>"1000+ new items!!"
>"due to the enormous size of this update it…"
>"new biomes and updates to old ones!"
>"new bosses, pets, NPCs, monsters, events…!!"
>"too many new things to list!"
…
>he's talking about the mobile version
Just kill me while you're at it
No.4783
>>4782but anon, the probably was talking about the 1.2 update for mobile, just that.
No.4784
>tfw no update yet
>pic related
No.4786
>>4783I know
that's why it hurts to read all that, and then get to the part where it says iOS
No.4838
>>467here is a reminder that you picked the right horse
the "team" things this is a good idea
No.4864
>looking at 1.3 spoilers
>"oh boy any time now!"
>posts are from october
so the time has finally arrived, the time to kill myself
No.4866
>can't wear developer items, not even in social slots
why do they have to look so good then?
No.4868
No.4903
>>4866mental punishment for cheating
No.4906
>>2443thats a really comfy home anon
No.4915
does anyone know when 1.3 will be released? it seems like it could be any time now but the day keep going by and there's no update to be found.
No.4927
>>4915The best answer we have is "any day now".
Releasing a huge update when everyone is busy celebrating Christmas/New Years is a bad idea, so unless they release in the next week or two, it'll probably be next year
No.4928
>>4927I just realized Steam will have a Christmas sale soon… There's a chance 1.3 will release then.
No.5079
New spoilers
http://forums.terraria.org/index.php?threads/a-small-spoiler.7339/(stats in the gif are not balanced yet apparently)
- Either a new mannequin, or a training dummy or something
- Rainbow campfire or some kind
- Planter boxes, presumably for farming?
- New plant; Shiverthorn
- You can put your items into the chat
- Laser machinegun confirmed for
magic weapon
No.5088
>been playing starbound to try to fill the hole terraria left after I played through it the seventh time
>realize what utter shit it STILL IS
This update can't come soon enough
No.5098
>>5088starbound had so much potential to be an awesome game but the shitty devs fucked it up. it makes me sad
No.5131
>>5079Shiverthorn isn't 1.3, although it's somewhat new anyway, it's the snow flower.
No.5190
No.5206
>>5098Exactly. All I wanted was terraria in space. That's all I fucking wanted.
No fuck you said the devs, take this.
No.5238
what are some of the best accessories and weapons for a mage pre hardmode bosses?
No.5291
>go stock up on Christmas wallpapers because I don't have any
>don't want to stop playing
>urge to start a new character rising
UPDATE WHERE ARE YOU
GODDAMMIT
No.5292
There we go.
No.5301
>>5291The update will never come
No.5309
the update is going to be released any day now, right?
RIGHT?
No.5311
>>5301Been so long he waited and died once
>>4479 then reincarnated and died again
No.5314
>>5309it shouldve been released when terraria went on sale in the christmas sale but it didnt so it looks like the update will never ever come out. might as well uninstall the game now because it will never be updated again.
No.5315
R8 my autism.
No.5321
>>5315holy shit that looks awesome. kinda reminds me of starbound.
No.5322
>>5315I'm pretty sure I'm more autistic
all these rare drops are fucking bullshit No.5344
>fighting duke for the first time
>get him down to ~15000 HP
>fall down to surface and wait for him to come
>wait a while and he doesnt show up
>he despawned
No.5346
No.5356
>mfw farming presents so I can get the dog whistle before christmas time ends
I don't want to play before 1.3, but I don't want to wait another year before I can get this pet again, and I hate cheating so I refuse to change my computer time.
No.5363
>>5356I got a spare one I could give you, brah, if you wanna host.
No.5508
File: 1420350948442.png (236.66 KB, 1569x943, 1569:943, Screen Shot 01-04-15 at 12….PNG)

Spooky beach house.
No.5509
this is why i love small worlds. it's always a bumblefuck like this
No.5518
>>5508>those twig legsI hope the wind doesn't touch that building or it'll collapse
Oh wait it's in a sea, it's always windy
No.5552
File: 1420434892534.jpg (78.66 KB, 720x479, 720:479, its-magic-i-aint-gotta-exp….jpg)

No.5563
>>5552But that's not very comfy anon
rule #1 of Terraria: your house must be comfy
No.5564
>2015
>still no update
No.5572
>open steam
>"1 out of 1 item complete"
>could this possibly be the terraria update?
>3 mb team fortress 2 update
No.5606
New loading bar, also 1.3 release date confirmed for "sometime in 2015" which sounds like it's not ready to release anytime very soon.
No.5607
No.5616
>>5606we can only sit down and hope.
No.5733
>starbound gearing up for an update
>still looks like shit game
>no news on terraria
Guys, I don't think I'm gonna make it
No.5742
>>5741>still no ETA on releaseProbably shouldn't rush them fuck I want it but I want it to be good.
No.5746
>>5741I don't even want to look at spoilers anymore, I feel like I'll spoil myself most of the content before it actually releases.
No.5864
I haven't played this since 1.1.2 I believe and I loved it, but I always played with it heavily modded. Should I start playing again or?
No.5865
>>5864I think you should give it a go. There been a lot of content added since the 1.1.2 update and I'm sure you would enjoy it even without mode
No.5866
>>5865last word is meant to be "mods" not "mode"
No.5869
>>58641.3 is coming soon, it will be one of those game changer updates. But it's presumably going to be a few months before it comes out though.
No.5874
>>5869>few monthsWelp, looks like starbound will have to be my krokodil for a bit longer
No.5921
Spoilers on release date when?
No.5930
No.6077
Deleted extra characters, moved items into a single world, deleted useless worlds, made plans for a new home
all I need now is —————-1.3
No.6080
>>6078But that's what I'm preparing for
>new content, new expert mode character, new map, new startI'll move my old items in when I've otherwise completed the game on the new character.
No.6085
>>1518>thisAnyone want to play? cpt_rush on steam
No.6188
im dying
red
pls
No.6246
So what do we think of N Terraria again?
No.6258
WHERE'S THE UPDATE, RED
No.7184
YouTube embed. Click thumbnail to play.
What do you guys think of this?
No.7334
June 2015.
No.8837
Wow, this thread is dead. Not that I can blame you guys.
Anyway, what the heck, it still couldn't hurt to ask for some advice. I want to dismantle my old base and store the materials to eventually bring over to the new map and base I'll make WHENEVER THE UPDATE FINALLY HAPPENS. I found those statues and paintings and less common blocks and walls and so on legit, I don't see any problem with bringing them over to use again once I get to serious base building time again.
My question is: What would be the quickest and easiest way to destroy it, blocks, walls, and all? I've never torn down a whole base before, maybe there are better and worse ways to do it. Lots and lots of sticky bombs seem good, but then I'll end up with random wall bits here and there in larger rooms where middles are out of range of stuff the bombs can stick to. I'm also concerned about blowing up too much at once, and hitting some limit for how much stuff can actually be lying around at one time. Is there such a limit?
And by any chance is there any sort of editor that could reduce part of a map to stored items? I figure it's a long shot but that'd sure be convenient.
No.8838
>>8837Everyone is waiting for 1.3 before getting into terraria again.
Remember to use the auto-mouse thing, it makes breaking stuff with pickaxe a breeze.
>I'm also concerned about blowing up too much at once, and hitting some limit for how much stuff can actually be lying around at one time. Is there such a limit?Yes, if too many items are on the ground, they begin to disappear. If I recall right, you could lose your items on a medcore character if you stepped onto a TNT trap, because it broke so many blocks that you hit that limit and your dropped items disappeared as soon as they dropped. AFAIK that was fixed when dropped items started stacking, but the limit is there and you'll reach it quick with all kinds of blocks and furniture flying around.
As far as breaking the base, I guess it depends what kind of tools you have at your disposal.
If you want to dismantle shit quick, then snowman cannon or whatever it was (automatic rocketlauncher) with Rocket IV will do the job in no time. Dungeon bricks are blast proof though, so you'll need a fast pick if you have those.
Normal bombs are not very useful at endgame, because the picks are so fast and more reliable.
Bombs are way more fun though No.8841
>>8838Hey cool, an answer faster than I expected. Thanks! And yeah, I'm waiting too. Figured dismantling my old base was something to do in the meantime.
Anyway, as far as tools go, I played the game like mad as of the update before last, so I have every tool and weapon that existed then but the Axe. So I figured my options are either to go at it with my picksaw and the second best hammer, or explosives. Either way, I figure the biggest pain will be clearing walls. It's a huge pain to get them all with a hammer, and no explosives make contact on walls or can be reliably blown up mid-flight unless I'm forgetting something. Either way, it's walls that aren't near blocks that are the most difficult to tear down.
Anyway, Rocket IVs are probably the way to go, but I'm pretty sure I ended up having burnt through them all. They're the ones that only go on sale on Blood Moons, right?
>>5741This is cool, but what I most wanted to visually stand out more was the mouse cursor. There's no single color choice that doesn't easily get lost in some context. A border would fix that handily.
No.8846
>>8841>I have every tool and weapon that existed then but the AxeSame here, I have nightmares from the amount of planteras I've killed. I stopped trying when I heard 1.3 would increase the drop chance.
Spectre hammer is pretty good at taking down walls, it has +3 range and everything. I think you can make tools faster by increasing melee speed, too.
>They're the ones that only go on sale on Blood Moons, right?I think Rocket IV sells only during Eclipse, and III during blood moon. But III doesn't break tiles. I bought like 10 stacks of IVs because snowman cannon is so good at terraforming with those.
No.8865
>>8846I'm pretty sure that melee speed doesn't increase tool speed, unfortunately. But yeah, guess I just gotta bust out the spectre hammer for walls and then blow up the whole six or seven screens worth of castle.
>I think Rocket IV sells only during EclipseYeah, that's right. So I just gotta hope I get an Eclipse when I actually want one unless I already have IV's laying around. That'll happen!
No.9305
RIP hardcore ranged character
decked out in maximum everything but it wasn't enough. Guess I should have made a wider area, but I didn't expect to die because this was piss easy on my hardcore mage playthrough.
No.9645
>>9305
You intentionally made your Destroyer arena over your base?
No.9699
>>9645
why not :^)
The NPCs respawn in a day or two anyway. Part of me actually wishes they didn't and you had to find them somehow instead, that would give you more of an incentive to protect them.
Also I realized that I died because I'm used to always getting titanium instead of adamantite, titanium is vastly superior for boss battles.
No.9769
Waiting for 1.3 is my fucking halflife 3
No.9770
Should I reinstall and play or wait till 1.3?
No.9878
>>9770
As long as you don't start a serious and thorough playthrough, I don't think you can spoil the 1.3 experience.
No.9888
this games too complicated can someone teach me
No.9905
>>9888
all you gotta do is shit toast
No.10007
>>9888
break block
place block
break enemy
No.10187
>>9699
Lucky, I always get Adamantite worlds.
No.10218
>hardcore character
>find all the good and rare shit
>happy exploring time bouncing around caves
>a wild pressure plate appears
>everything explodes
>instakilled
No.10424
this is some real bullshit
the golem's laser attack wrecks me every time because I can only shoot at him from a very narrow angle, but his attacks go through the walls. I think he also gets enraged or something when he's stuck, because he spams the laser like a machine gun. I tried to fill the space with mud, but he just spawns inside it and I won't be able to attack him at all.
I can't move the altar because I don't have a picksaw (obviously since I can't even kill him)
No.10553
Well, it took a while, but I finally totally deconstructed and stored my old base, and did it the old-fashioned way. Which was a bit less tedious thanks to the new auto-cursor stuff, which is cool. Really helped with tearing walls down. So now all that's left is waiting for the update. Well, that and eventually moving all that stored loot to the new map, which is gonna be a pain too. More items like the piggy bank and safe would really be nice in that regard.
>>10424
Oh wow, that is some poor luck indeed, I've never seen an altar spawn in such a small space. I'd suggest either getting a picksaw from another map/character to fix that or try making another map just for a better temple and altar location.
And I think the golem does enrage now, as a "fix" for how super easy he originally was if you built your arena just right. Now if he can't reach you he gets mad, if I remember correctly.
No.10559
>>10553
I managed to beat it by facetanking it with spectre armor healing effect and leaf gun. I'm not sure which is more cheaty, using a different character to modify the natural generation, or using spectre armor.
>And I think the golem does enrage now, as a "fix" for how super easy he originally was if you built your arena just right
That's what I thought too, he was shooting lasers much faster than I thought he should, and he went straight into machinegun mode as soon as I destroyed one of his hands.
>So now all that's left is waiting for the update. Well, that and eventually moving all that stored loot to the new map
Oh boy I am not looking forward to that part, I have so many chests full of stuff I've collected over time. I'm excited to get to building a new base though.
I wonder if there's any/many new NPCs in 1.3. It's about time we get a mercenary or something that will protect the other idiots from the inevitable mobs that get in during blood moon because some stupid NPC gets lost and opens a door.
No.10566
>tfw only quarterly updates anymore, and console version is still over a year behind pc
No.10594
>>10559
I'd say different characters are definitely cheatier. Powerful or not, spectre armor isn't comparable to pulling in someone from an alternate parallel future to fix a problem using an item you theoretically shouldn't have yet. The design intends for you to beat the golem before being able to change anything in the temple, but totally allows for doing it with spectre armor. Though with that said, I'm bringing a picksaw over to my new world to start with regardless. I've already played Terraria so much and started from scratch multiple times, I see no problem with skipping the initial relatively sloooowwwww digging of early game tools this one time.
An NPC who can guard the area would be cool, but thanks to the addition of switches that are only triggered by players, NPCs wandering off and accidentally opening doors is thankfully a thing of the past. It never quite looks right, but toggled blocks rigged to player-only pressure plates keep those lower entrances safe. Now if only we could get "locked" doors that are only opened by switches, we'd have security and doors that look like doors.
Of course, stuff like wraiths that can go through solid blocks would still be a problem regardless, so a special block that's solid to those as well, or at least harms them, would be the final step in bases that are secure and look good at the same time. The empty space underneath solution has aesthetic issues like the toggled block doors.
In any case, come on update! It's been over a year since I did anything but tear down that old base, I'm good and ready for more Terraria now.
No.10681
Wasn't this supposed to get a linux port? Was that scrapped or is it still being worked on?
No.10690
>>10681
It was announced last year, but I can't recall hearing anything after that. They already had screenshots then: http://terraria.org/news/terraria-for-mac-linux-in-development
I wonder if it will be a part of the 1.3 release?
No.10950
So I'm getting back into this game having not played since before 1.1. Back before there was a social tab, back before there was anything except the guide, I think.
I dunno. Last I remember, clothing didn't do much, and there wasn't a pure cosmetic option. I remember the minishark though.
I see they've added a shit ton.
…what am I in for?
No.10953
>>10950
>…what am I in for?
A wild ride.
If you can wait exactly 1 month though, 1.3 is coming out then which will be yet another major update. I would highly recommend waiting if you can, because it not only expands endgame, but it seems to have a ton of overall gameplay enhancements like new backgrounds, UI improvements, NPC AI improvements, a new gamemode which has improved enemy AI, and world generation changes & additions.
No.10954
>>10953
>Exactly 1 month
Got my fingers crossed, but I'll believe it's out on June 30th when I'm playing it on June 30th.
No.10988
>>10953
Okay, but why do I need to wait? Does the update erase any generated worlds or something?
No.11016
>>10988
Bump. How do client updates affect worlds you've already made?
No.11018
>>10954
That's the planned release date, but of course anything can happen.
>>10988
Well, it's just that you can get a better experience if you wait. For instance, you will have to make a new world anyway in order to see the new world generation. You will have to start over to experience all the new stuff along the way. But at that point you would already have played through the game once, so it's not the same.
No.11019
>>11016
It generally doesn't affect them in any way, but it will have old world generation so it'll lack any new stuff you might be supposed to have.
No.11026
i havent been in this general for 3 months. has anything changed? is there a release date for 1.3 yet?
No.11027
>>11026
>is there a release date for 1.3 yet?
30th June
No.11029
>>11019
>>11018
Ah, gotcha. That makes sense. Thanks guys.
No.11300
188.143.48.231:10800
Hosting Terraria
1 day old map not hardcore yet
No.11359
Just tried a challenge that came up in /v/; starting a new character in a new world, but immediately turning it into hard mode with another character. Here's my thoughts about it (although I had the weirdest fucking luck).
It was very fun in the beginning, almost all enemies would just kill me so I had to evade them and set up a proper home soon and actually think about what the best strategy was. I was constantly desperate to get more attack because all my attacks did only 1 damage, I was trying to find ways to reach more chests on the surface and gain new things.
In normal game, a good strategy is to run across the entire surface and scavenge all chests, go into the sea and grab what you can and then teleport. But in this challenge it's not so easy because certain biomes become incredibly deadly + there will be hallow. It'll probably be a while before you get to the sea at all. It's sort of a fun mini challenge in itself, but you'll most likely end up with something like pic related a lot in the game.
One very interesting thing about world generation is the fact that you can't break hardmode stones without a corrupt/crimson pickaxe. You have to use your bombs very sparingly, and sometimes race against time so the hallow/corruption don't spread into places you want to explore early on. You can sort of cheat by going to the ice biome, but the enemies are a pain in the ass though.
Health upgrades are very precious and difficult to get, because you can't navigate the caves properly with hardmode enemies running all over the place. Speaking of which, the swords and wraiths and pigrons and such that go through walls ruin the challenge a bit, since you might not be able to fight them properly, so either you spend 5 minutes spamming attack, teleport away, or die.
My problems started with the traveling merchant. The first one that spawned had a Revolver, and like that wasn't bad enough, I got a Legendary one when I bought it. It was incredibly satisfying to finally get something good, but as I tried it out I realized it was too good. None of my other weapons compared to it since, it was about as good as phoenix blaster except a bit slower.
The fun stopped completely pretty soon afterwards though when I got a Ruthless Ice Staff or something from one of those ice guys in underground snow biome. It's damage output was so high that everything else became obsolete, and I was pushed into playing a mage for the most of the game. I was still using wooden armor at that point. That's pretty much the main flaw with this challenge I guess, it's possible to luck out and get something like Ice Bow or Marrow or Beam Sword from one of the enemies, you would immediately have one of the end-game weapons. The only thing you would need to do is to use a spear and get lucky, since ranged enemies don't attack you if you keep doing damage fast enough. If you're patient you can kill almost any enemy 1 on 1 with the first spear that you can get from the chests in the surface.
Another problem(?) is that the jungle becomes utterly unworkable, you can't cross it at all until you have some good gear. And if you're unlucky like me (jungle + hallow very close to spawn, and crimson on the other side right next to the spawn), you'll get stuck in a very small area and have to dig straight down with a copper pickaxe or something like that. What made matters worse is that my world generated with a very high surface level, so jumping on the surface would sometimes spawn harpies, and I even had a wyvern spawn when I was just walking around. My dungeon was also generated weirdly, so the entrance was blocked and I had to get a crimson pickaxe before I could get through.
I also constantly had rain early on, and those cloud guys are no joke. They make it almost impossible to be outside during rain. I also had snow right next to my base, and had ice golems spawn a couple times.
I didn't actually go into hard mode, since the game would be more or less normal from that point on. I imagine it would be pretty easy to kill WoF with the ice staff anyway.
TL;DR: fun and tedious in the beginning. Completely mixes up progression and item value, you may end up using items you never had before. You might luck out and get a super powerful weapon very early, which kind of ruins the challenge. Getting new things is incredibly satisfying.
No.11364
>>11359
Good breakdown anon. It seems like a fun thing to try once, if not all the time.
Thanks for being our guinea pig.
No.11392
>>11390
>Mainly play on PC
>Play on phone when that's not available.
I'm glad to hear that they're improving the mobile side. These guys have definitely earned my money and respect.
I really wish they had some way to sync worlds ans characters between all the platforms though.
No.11448
Frog legs with balloon bundle is pretty fun.
No.11512
>>11448
>hiding accessories
Absolutely HARAM.
No.11519
>>11512
Only the mentioned accessories are relevant; frog legs and bundle of balloons.
Here's my current setup anyway, changed social set after that webm though.
No.11529
>>11519
The balloon bundle is cute though, why would you hide it?
No.11530
>>11519
Oh nevermind, you're using your social slots as extra storage space.
No.11546
>>11529
It doesn't suit my ninja getup
No.11547
>>11529
Wow I just realized what you meant by "hiding accessories". Took me only 24 hours.
I thought you were talking about the fact that I cropped it out of the video, but more than likely you meant clicking the eye icon so it doesn't show up on the character.
No.12117
How bad is the Vita version of Terraria?
No.12303
>>12264
>>12293
>>12295
Man I love watching hours of gameplay with no commentary. Thanks for posting this.
No.12403
>>12402
>achievements
Embrace the achievement whore in your heart. Gotta get them all.
No.12428
>tfw have to hide terraria threads in /v/ because people are spoiling everything about the whole update before it's even released
No.12491
File: 1435639687960.jpg (36.55 KB, 471x350, 471:350, put it in the fucking garb….jpg)

No.12496
>>12491
If you want vidya, you have 3 options:
1. browse this dead board
2. go to /v/
3. go to cancerchan
No.12526
Right now I mostly have one big question:
Long-term, would it be better to make my primary build-my-fancy-base-and-everything world a normal or Expert one? If Expert's too much of a pain, it might be better to "live" in a normal world. But if Expert's ultimately where it's at, and isn't TOO different in towns, seems like that'd be where to settle in. Otherwise what, I gotta take whatever the special Expert loot is (and anything else worthwhile I find there) back to my normal world? That'd be a pain.
No.12530
>>12526
So far expert mode seems like sort of a chore. Everything except the yo-yos are worth using because the enemies have so much fucking HP that my ammo melts away like butter in a volcano when trying to get around, and the enemies spawn faster than I can kill them in some cases.
I've only killed eye of cthulhu though, so I haven't got far yet and therefore can't give a good opinion. But the endgame enemies were sort of tough already in 1.2.4 that I can only imagine how annoying they may be in expert mode.
On the other hand, your main world is probably where you'll spend most of your effort building a boss arena in, and expert bosses seem pretty tough.
No.12538
OK WHY DID NO ONE FUCKING TELL ME
No.12542
looks like the desert biome got an overhaul
No.12543
>>12530
>On the other hand, your main world is probably where you'll spend most of your effort building a boss arena in, and expert bosses seem pretty tough.
This, to me, is the biggest reason to settle into Expert. I don't really like juggling multiple worlds and it's safe to assume I'll want to deal with Expert stuff sooner or later anyway. In which case I'll need boss arenas and so on and overall have the greatest need to build in Expert world when all is said and done. It just better not turn out to have some obnoxious new base-destroying enemy like clowns back when they could blow your stuff up.
No.12550
Anyone else have trouble finding spider nests and mushroom biomes? I've found a crapton of those new stone biomes, but 0 spider nests, and the only mushroom biome I found had like 10 blocks left because it was eaten by one of those white biomes and lava.
No.12603
>>12550
The white biomes are marble biomes. The black biomes are granite biomes. Granite biomes are hell, while the marble biomes seem pretty chill so far.
No.12605
>>12603
>marble biomes seem pretty chill so far
Medusas are a massive pain in the ass though
No.12651
Is being a mage something I should try? I usually just go ranger and build a fuck ton of towers everywhere.
Also, is there a type of block I can grapple onto but I can't stand on? It'd be really useful for getting around.
No.12663
>>12651
You can grapple on mine cart tracks but you can't stand on them. Or you could just ride them.
No.12675
>go to /v/ terraria thread for 2 seconds
>someone spoils part of the final boss
Gee fine, guess I won't read Terraria threads until I've completed everything.
No.12676
Just realized I broke 1000 hours last night
No.12696
>>12676
welcome to the club
No.12704
So there's that accessory that displays everything, a cellphone or something? And I've got all the parts but the weather/fishing/etc component, which I don't have even a single piece of. Where does that stuff come from? Do you get it from fishing somehow?
No.12706
>>12704
You gotta complete fishing quests for the 3 pieces it
No.12707
>>12706
So… do I just start fishing first or does the fishing NPC (I assume exists from reading the achievements) show up for some other reason then I start fishing?
I realize I could check the wiki but I'd probably be tempted to check waaayyyyy more stuff once I got there.
No.12716
>>12707
You find him on the beach/sea, I don't think you need to start fishing for him to appear.
No.12725
File: 1436036574420.png (178.65 KB, 890x892, 445:446, jesus christ how cancerous.png)

Finally found the perfect world for my new base, and it's ruined by the worst fucking dungeon I have ever seen. I spent more time walking through infinite length of corridors than doing everything else.
No.12805
>>12725
world creation settings fucking when?
I want crimson, green dungeon, and a non-shit background. It's hard enough finding a map that isn't fucked up somehow, but I've probably spent hours just in the world generation screen because I get either corruption or a shit background and it's not possible to cancel it so I have to wait it out to the end.
No.12815
>>12805
I totally agree. There's that one background that's waaayyy better than the rest, the one with the mountains and lake. And trying to get that without something else being wrong shouldn't be so hard. If there isn't a way to "earn" world creation settings, there's no reason I can see that it shouldn't just be options you can choose at world creation. Random chance isn't fun or a meaningful challenge, and can the options really be that hard to code in compared to everything else?
Incidentally, after getting a couple worlds with that background, I noticed that they all seemed oddly flat. Personally, I like a world with a good deal of height variation, but eventually I gave up on trying to get that AND the right background and Crimson and a not-pink dungeon. Is it possible that world generation has some connection to background? The ones with the floating rocks and cliffs backgrounds were always really jagged and uneven, which does kinda fit with the background.
No.12818
>>12815
Yeah, I think you should deserve custom world gen after you defeat the final boss or something. Maybe you'd need to beat it on elite mode separately in order to get custom elite world gen.
>Is it possible that world generation has some connection to background?
That's something I just started noticing too. The background seemed to be relevant to the generation, the forest BG had tall trees, flat plains-like backgrounds usually had flat generation, etc.
One thing is for sure though: the generation has some kind of settings that influence the whole world at once. Sometimes I get this sort of "tiny" generation, those ledges on the surface are so small you can barely fit under them, the crimson entrances are really small, dungeon is very claustrophobic, trees are short, caves seem cramped, and the terrain is very rough and goes up and down a lot.
No.12826
>>12818
The problem with earning it is that you only get the options after going through the whole game? I like to mix my building and fighting/exploring/etc, which means the world I go all the way to the end with is also the world I did lots of building in. That combination is the one thing that makes Terraria good. So unless you can unlock custom world gen and then time travel it back to making the initial world, by the time you unlocked it it'd be too late to matter for me. At least, short of another significant update, which is when I'm okay with starting fresh. So in that case, it should just be available by default if you ask me.
No.12867
Here's a block list of most of the new blocks (maybe not all, I'm not sure). I'm still not 100% done playing so I won't update the big list properly yet.
No.12918
>>12867
Awesome, I was looking out for exactly this. Well, ideally it'd be an updated list of everything, but even just having the new blocks right there is pretty great. Thanks a lot!
On a different note, I thought I remembered one of the many, many listed updates being the ability to craft water candles, but I haven't figured out how or seen mention of it anywhere. Am I just being crazy?
No.12920
>>12918
I'll update the full list when I've completed the game and built a new base, because I don't want to look at the full patch notes (and therefore find if I'm missing some blocks) until I run out of obvious things to do. Might take until next weekend or something.
>craft water candles
Those are so abundant though, why would you even need to craft them?
No.12926
>have all my stuff on me because migrating to a new world and building a new base and shit
>suddenly UFOs and shit invading
>recked in a few seconds
>"YOU DROPPED 83 PLATINUM"
>some fucking ayylien runs by and grabs almost all of it with his gang
>clicking furiously trying to spawn
>that faggot walks slower than a landwhale from tumblr
>still can't spawn
>alien walks away from screen space
>finally spawn
>he's fucking gone
>check whatever is left on the ground
>6 or something plat left
>mfw alien niggers came from outer space to steal 50 platinum from me
No.12958
>>12805
Oh my god this.
I've spent fucking days worth of hours JUST generating worlds that aren't totally fucked. Corrpution/Crimson in/anywhere near jungle? Trashed.
No.12972
>>12958
>crimson overlapping jungle
trashed
>crimson in the middle of snow
trashed
>crimson in the beach
trashed
>snow falling anywhere near spawn
trashed
>sea that's elevated way above ground and has a vertical wall in front of it
trashed
>shit terrain with a million holes on the ground and glitchy looking pillar formations everywhere so you have to be constantly jumping/climbing/building bridges no matter where you go
trashed
No.12982
I just accidentally found out what the symbol on yo-yos is.
I can't comprehend what could have led this kind of thing to happen, like did Red pick up yo-yos as a hobby at random or something? Did he befriend some of these guys by chance?
No.13051
>>12982
Oh shit I was wondering what that symbol was. I was scared to sell my old Code 1 because it had that weird symbol. I thought it was important but I guess it's just shitty product placement.
No.13107
>>12972
>sea that's elevated way above ground and has a vertical wall in front of it
Is it just me or does that happen more since the update? And why does that happen at all?
All that other stuff you mentioned sucks too, aside from snow near spawn, which only kinda sucks. I actually like the snow theme, and a snow base would mostly be cool, except the snow background, which is a big downgrade from my favorite. I wish there were snow versions of the standard backgrounds, that'd be nice.
No.13108
>>13107
>Is it just me or does that happen more since the update? And why does that happen at all?
It used to be pretty common before too if I remember right, I think it depends on the ground elevation. If the ground goes down a lot from the spawn, then it jumps back up when it gets to the sea. It's hard to say without knowing how it's generated though.
I really like snow and cold and frost and winter and the cyan/blue colors, but for some reason I absolutely hate snow themes in videogames.
>snow base would mostly be cool, except the snow background
I really like how the ice mountains look (pic related) despite not being a fan of the other mountain backgrounds. Maybe it's because it's a very nice shade of blue IMO.
The main reason I don't like snow near spawn is because it's usually just the edge of it, so the spawn is sort of in the middle between 2 biomes which rustles my autism. Especially if you build an arena, because then running to one edge causes snow to fall, but not on the other edge or middle.
No.13237
So I just checked the wiki, but it left me two questions about fishing: Is one bucket of water equal to one tile of water? Thus, pouring X buckets of water somewhere yields a water source X tiles big if there was no water already?
Also, does having a body of water more than 300 tiles in size make for even better fishing, or is it only penalties below 300 and passing that makes no additional improvement?
No.13239
>>12972
>>crimson in the middle of snow
>trashed
Why? That's literally the best place for your crimson or corruption to spawn in, it can't spread in the snow. Can it?
No.13240
>>13237
Water can be duped through some complicated pump system methods, but basically yeah, 1 bucket of water is 1 tile of water.
No.13282
>>13239
>it can't spread in the snow
It can.
No.13284
>>13240
Okay, cool, one bucket is one tile, that makes it easy to know if I hit the size requirement.
As for getting water itself, there's plenty around, the only annoyance is inventory shuffling. Which, granted, is soooooo much better now that buckets stack, but why stop at 99? It'd be even easier if I could just have one huge stack of fulls and one huge stack of empties rather than moving three 99 stacks back and forth. Speaking of which, why doesn't everything that stacks stacks to 999 anyway? Or at the very least, 256 would make sense too, but why does so much stop at 99 or 50 or 30 still? It just makes inventory and storage a little more annoying and doesn't really fit with any standard variable sizes either. Heck, even 999 makes a little less sense since the game can potentially display 4-digit stack sizes. Suffice it to say, inventory management remains the biggest thorn in my Terraria side.
No.13288
>>13282
I think spreading biomes can spread through most every naturally occurring block, right? Dirt, mud, stone, sand, snow, ice… So stopping spread is a matter of empty space or practically any block type you make yourself. Or dungeon brick, and I'm not sure about raw granite and marble.
Come to think of it, can they spread through walls? I know those flower walls in the jungle turn along with everything else, but I've never been clear if it spreads through them, or just the grass on blocks which then turns nearby walls corrupt too. Actually, for that matter, does it only travel through grass or through the dirt/mud itself? Man, now that I think about it I really don't fully understand how biomes spread. I usually just dig lots of 4-block spaces and clentaminate away. And miss stuff I guess since it comes back, rinse and repeat. Which lead me to wonder if walls are the source of the spread.
No.13299
>>13239
>>13288
It can only spread through grass, stone, and ice.
It will not spread to dirt or mud if it doesn't have grass on it. It will also convert nearby mud into dirt therefore permanently destroying the jungle.
It can't spread through walls, the nearby walls just convert within it's range.
No.13316
>>13286
>
1.3.0.5 is now live! Now that 1.3 is in a good place the Terraria team will be taking a much needed break while Skiphs continues to chip away at the Mac/Linux port. Thanks again for your on going support and patience, you guys rock. <3
dont worry anon, itll be here soon
No.13379
>>13299
Believe me, I know all about jungle destruction. And unless I'm mistaken, we still don't have a solution that turns dirt back to mud. That can't possibly be technically difficult to implement, so why hasn't it happened yet? People have been wanting that for a loooong time.
In other news, is there any way to fish without being bothered by monsters? I've tried building little rooms right on top of the water, but stuff still comes up through the bottom, which has to be open for the lure to reach the water. And if I put the walls in the water, then it's cutting off the surface calculation.
No.13380
>>13379
I'm pretty sure the patch notes said something about chlorophyte turning dirt into mud and reversing corruption or something. I've seen crimson breaking right through huge chlorophyte patches though, so I dunno about that. I also spread chlorophyte all over the surface because a crimson hive spawned on it and ruined it, but nothing has happened to it in days.
>is there any way to fish without being bothered by monsters?
Summoning minions work pretty well. Also put a peace candle or whatever that is on a table, along with campfire and heart lantern. That way you can avoid most monsters and heal faster if something attacks you.
No.13382
>>13379
> is there any way to fish without being bothered by monsters?
Build a wall around yourself or fish underwater inside a bubble. I usually just make my house at the beach these days.
No.13383
>>13288
>clentaminator
>mfw I eliminated all of the crimson in my pre-hardmode world with just the purification powder and then discovering this exists
No.13384
>>13380
I guess summoning would help, having started mostly fresh I haven't gotten any combat minions yet. Speaking of which, can they go in the new pet slot? Because that'd sure be convenient instead of manually summoning them like before. Just having stuff automatically is great and the game needs more stuff to work that way. Speaking of which, one dedicated weapon slot with its own use key like grappling hooks have would be great too.
Also durr, peace candles, totally forgot those exist.
>>13382
Fishing underwater? That's a pretty good idea actually and would keep most stuff away. I'm probably going to do that.
>>13383
You seriously got rid of it all with just purification powder? Seriously? Dang, I don't even want to think of doing it that way. Also, is this not your main world? Because no crimson means missing out on some useful monster drops.
No.13385
>>13384
There's no slot for summoning minions.
I want a hotkey for rod of discord, fishing rod, and magic mirror.
No.13386
>>13385
Adding generic slots with dedicated hotkeys would be fine too. Mostly I'm just sick of constantly going back and forth between what I was using/placing and weapon slots every time a monster comes up to me while mining or building. Simply pressing one button to attack with my dedicated weapon, without switching my currently selected slot otherwise, would be great. Press one hotkey, hit monster, and back to what I was doing.
In fact, if you ask me, while it gets the job done, the old bar system is not the best interface and/or way of using things possible at all. If it were up to me, I'd sure do things differently. Getting stuff is tons of fun, endless swapping what slot you have selected and what's in the bar at all is not. Since Terraria has made small, but important strides forward with the additional dedicated slots, I hope Otherworld follows that trend of finding ways to do more things more conveniently. Enjoying the benefits of the new stuff you get as you go should not gradually become more and more of a chore to actually use it all.
No.13387
>>13384
Just save some crimson seeds and build a room of it somewhere where it cannot spread, like in the sky. And yeah, I really did do that, it took a couple full days.
No.13388
>>13386
Minecraft has a similar problem with inventory management.
I think the hotbar itself is inherently flawed when the game has hundreds of items. Terraria's ability to pick up any item from inventory and using it is a step forward, but doesn't really fix it.
Terraria also has a problem with item cooldowns, since you can't switch your item while you're swinging a sword for example, it can become a real pain in the ass to switch items.
There's minecraft mods that give you multiple switchable hotbars, but that's not necessarily a solution either.
I think one way to fix it would be to give the player an ability to bind any key into any slot (or any item) in the inventory. So if you wanted, you could press G to use/select the bottom left item from your inventory, for example. Or you could re-map the number keys so they go backwards. This way you technically wouldn't even need special equipment slots or even special hotkeys for hooks/pets since you could just custom assign any key to any slot.
No.13390
>>13388
>Minecraft has a similar problem with inventory management.
I completely agree. I also totally agree that hotbars are especially bad in the context of games with this many items. (I also think that inventory management in general is too much of a hassle in both games for that matter.) It seems to me that there are plenty of ways to help the matter, but for some reason nobody really seems to care to. Again, the dedicated item slots Terraria has now are great, but haven't gone far enough.
Your idea to assign a key to any inventory slot is pretty good, though it lacks getting additional storage spaces. Which leads me to another complaint: Terraria (and to a lesser extent Minecraft) keep adding more stuff, but your inventory doesn't increase to keep pace. I mean, just try walking through some Jungle. There are more random plants and monster drops than you have spaces for one stack of each. I'm not saying I want to hold everything at once, but you should be able to handle one biome worth of stuff at a time. I've long wished for inventory space to be upgradable as you go, just like getting more life and mana.
However, can't say I've ever found that simply waiting for the sword swing animation to finish being an issue personally. Mostly it's just argh, why does left click have to be the only button that can use anything? Why do PC games love to do that? Sure, you can hotkey selecting everything, but that's just choosing to select it, at best everything is at least two buttons away from being used. Why can't there be more keys assigned to directly using things than just left click? I'm getting off on a tangent here, and I realize that designing for controllers is different, but Arkham City's setup allowed Batman to have so many different actions just one button away and its equivalent to the hotbar managed to give you 12 items with only four selection keys needed to select from them. There are better options than the exact same hotbar system we've had since Doom was new.
Also, there's mods that give you multiple hotbars in Minecraft? I didn't know that. I mean, it's not perfect, but multiple hotbars has long been on my personal list of things I'd do differently if I were in the design chair. Toggling between a building bar and a combat bar would certainly be an improvement and reduce hotbar swapping.
Oh, and what do you mean about
>Terraria's ability to pick up any item from inventory and using it
No.13391
>>13390
I often find myself swinging my sword for like 10 extra seconds because I try to switch items in the middle of action. I try to switch the item and then immediately use it, but my previous swing animation hadn't finished yet so I swing it another time instead of using the item I thought I selected, and then it keeps happening over and over because I'm panicking since nothing is going the way I intended.
>inventory space
I'm personally not a fan of slot-based inventories unless the game is designed for that in some way. I think it's stupid that your inventory is completely filled by 50 different flowers, while you can easily can carry around 40000 stone blocks. Weight based inventory is much better for this kind of stuff IMO, but interestingly none of these type of games seem to utilize it. Non-stackable items are particularly stupid, because if you pick up a sword, it will take an entire slot that could hold 999 other items.
Completely agree that there should be inventory upgrades as they keep adding more items. If I want to pick up everything, I can fill up my safe and piggybank and inventory all in 15 minutes while exploring in endgame gear and that stardust minion. Having to leave stuff behind rustles my jimmies, but it keeps happening no matter where I go because of the amount of shit dropping off of everything.
>Also, there's mods that give you multiple hotbars in Minecraft?
Might be part of a bigger mod or something. The problem however is that mods adds another bazillion new items and mechanics, so having 2 hotbars isn't necessarily enough either.
But speaking of different hotbars, another interesting thing could be the ability to scroll your hotbar down in your inventory. So you press a key and the hotbar will contain the second row of items instead of the first.
>Oh, and what do you mean about >Terraria's ability to pick up any item from inventory and using it
I mean how you can pick for example a table to your mouse and then place it, so you don't have to put it into your hotbar at all.
No.13396
>>13391
>it's stupid that your inventory is completely filled by 50 different flowers, while you can easily can carry around 40000 stone blocks.
I agree, there's no logic to purely slot and stack-based systems whatsoever. But I can deal with that, it's the tedium of inventory management that drives me crazy. Like you said, at this point Terraria has so much stuff you can easily overwhelm your inventory just by killing stuff, and inventory management is neither fun in itself or a meaningful challenge. And yeah, games just keep doing that same stuff. My guess is that when, for example, Red sat down and started Terraria he really gave any thought to inventory. Just eh, hotbar and some arbitrary amount of slots, worked for Minecraft, right? Which itself copied previous games and so on because eh, worked for that game too. Designers keep not fixing what isn't broken, but if you ask me, this standard system IS broken. If you look at what creative thinking has allowed console games to cram into one controller, PC games should have no problem doing far more with an entire mouse and keyboard to work with. They simply aren't trying. Not that any new content is a bad thing, but if Terraria ever gets any more updates, I'd say interface and inventory fixes are more needed than yet more furniture at this point. And seriously, how hard could more inventory space be to add? Even simply permanently welding piggy bank and safe space into your default personal inventory space would be a huge improvement, though upgradable space would be ideal, since that fixes the problem AND gives you more meaningful loot to hunt down. Upgradable inventory is a must on my dream whatever genre Terraria and Minecraft are project. If possible, you'd add slots AND increased stack size for maximum upgrades. Because I love upgrading. Though going with a purely weight-based system is an option too. Either way, inventory space should grow with progress.
As for more hotbars, I realize they wouldn't fix the swapping problem entirely. It's just, as Terraria is right now, 10 slots for your weapons, tools, mirror, and some building materials does not cover what you most commonly use. But say you got two bars, that's 20 slots. That would cover the most commonly, repeatedly used stuff and bar swapping wouldn't be eliminated, but it would plummet. If the only time I had to swap is when I was spreading otherwise seldom used furniture and decorations around my base, I'd be a happy camper.
>you can pick for example a table to your mouse and then place it
You can? I had no idea. Which reminds me of another thing: Terraria does a terrible job of explaining itself. Without wikis and discussions like this, there's so much stuff it'd be about impossible to get from the game itself, and I can say from direct personal experience that it looses potential players because of that. Plus, I just don't think one should have to go on the Internet just to understand how the size of a lake is calculated and what that has to do with fishing. Or that enough NPCs together suppress monsters, or that you can shift-click to move stuff faster, etc.
No.13398
>>13396
>You can? I had no idea
Yep, doesn't work with the auto-pause feature enabled though, I think.
>Terraria does a terrible job of explaining itself.
I think that's partly another case of "it worked for minecraft so why bother solving the problem". But simultaneously, getting confused prompts you to go into the community and socialize, which I think can help captivating the user into the game to some degree.
I dislike tutorials, but I think teaching how to use the game is a worthy cause for a tutorial, especially when it's a game where you're dropped into the world and left to fend for yourself. You can't "fail" a mission if you don't know about a certain feature, you'll just never use it and end up missing out. A lot of people even seem to miss the crafting grid. The guide does an OK job at telling you roughly what to do such as building houses to have NPCs move in.
I think the player should be able to ask advice from any NPC.
- Guide would give basic info about how to use the game
- Dryad would give tips about useful potions (like dangersense, since a lot of people seem not to use them)
- Steampunker would tell you some intricate technicalities of corruption and hallow and their spread
- Nurse would tell you about campfires and heart lanterns
- Demolitionist would hint that bombs can destroy some blocks that weak pickaxes cannot
- Angler would give info about how and when and where to fish for best results
- Arms dealer would hint you to throw the guide doll into lava (since he seems to hate the guide) and also give combat tips
- Merchant would give money making tips
- Pirate would tell you how to summon Fishron
- Clothier would hint that dungeon guardian has a special drop
- Goblin tinkerer would tell you that he's a greedy jew
- Wizard would mention something about Truffles living in surface mushroom biomes
- Traveling merchant would tell you he saw a floating island, and wonders how to get up there (and something unique relating to that if he happens to spawn up in the space)
No.13445
>>13398
I usually play single player and always have auto-pause on, so I guess that's why I missed it. I don't do much building when playing co-op, just teaming up to fight wave events.
Anyway, you have a point that being utterly confused does encourage more online interaction and whatnot, but considering how off-putting it also is, I doubt it's a net gain. And besides, people are perfectly capable of talking about games online without the need for figuring out basic mechanics. As I see it, wikis and message boards are fine for figuring out the really advanced stuff, but shouldn't be necessary for the basics, which Terraria hardly explains in-game at all. And even when it does, it doesn't give enough detail. My nephew, who I just finally sold on the game after two failed attempts, (and total hand-holding on the final successful try,) found about every way to screw up housing before getting it right. The Guide tells you it needs furniture and light, but he never says it has a minimum space requirement. And the difference between natural and player-placed walls sure isn't an intuitive thing, that tripped me up when I was a noob too. Seriously, why should it matter whether you personally put that dirt wall there?
However, I do agree that full-on tutorials aren't necessary, I think we're on the same page about NPCs simply explaining more stuff if you bother to talk to them. I'm not saying the game should shove every little detail in your face at the start, and games being too tutorial-heavy at the front is often a bad thing, but the information should be available in-game if you want it, is all. And with a little more carrot and stick design planning, getting NPCs the chance to explain the most basic things before you say, first buy stuff or get accessories reforged, would make sure they get heard a little, and players realize they might have more useful info. What they currently say has almost no in-game application, it's just flavor text. Combine that with a better designed inventory/crafting menu with simple additional features es like listing items you've already made or gotten recipes/plans for, and the whole thing would be waaaay smoother. And again, this isn't advanced stuff, plenty of other games have handled elaborate crafting and in-game explanations far more smoothly for a long time now.
Incidentally, I'm another person who hardly ever uses buff potions. A lot of it comes down to my irrational hatred for inventory juggling, having and using potions means another thing to shuffle around and take up space I already have too little of. Plus, once they've been active for several minutes, I get so used to the effect I forget it's temporary at all and forget to re-activate it. Which in the case of lava swimming, actually got me killed a few times, when it ran out too deep in lava to get to safety in time. While my hatred of manually using and restocking consumables is a personal problem, (I hardly ever use ammo for the same reason,) the game could at least actively draw your attention to a buff expiring. Or maybe automatically consume a replacement? Like, food is so easy to come by, I could easily be Well Fed at all times, it's just a pain to remember to eat. If I could just park a big stack somewhere and the next food were eaten automatically when the last expired, that'd be cool. Anyway, whether it's Terraria or literally any other game, I VASTLY prefer constant effects to temporary effects you have to manually renew. And were it up to me, I'd design around that preference. For example, ammo would effectively be a modification to its firing device, not a consumable resource. Buffs would be something you slot in as fits your preference and/or build, not chug a potion for.
No.13544
So I've finally reached that point where I'm farming the moon lord but I gotta go thru the bullshit invasion every other time because I run out of fragments. Is there any way to easily get through the event quickly? I'm sick of dealing with projectiles that do over 100 dmg to me when I'm wearing endgame armor.
No.13557
>>13544
Isn't there a summoning item for the last boss now?
No.13559
>>13544
>projectiles that do over 100 dmg to me when I'm wearing endgame armor.
Yeesh, that sucks. I haven't gotten there yet, but I was hoping that new equipment stacked up against new endgame enemies better. Are you in Expert mode?
No.13580
>>13557
there is and it take 20 of each fragment to make and you get like ~35 of each from the event
>>13559
no im not even in expert mode, i cant even imaging how obnoxious this is in expert mode
No.13670
>>12867
Sooo… Any progress on making a new final version with all the new and old together?
No.13671
>>13670
Oh shit sorry, I was going to post after I got the Luminite stuff, but someone on /v/ gave me that image before I got it, so I kinda forgot.
Here's also my eternally-work-in-progress furniture list for good measure.
No.13672
>>13671
Oh wow, so complete and your replay came sooner than I expected. Thanks a bunch!
The furniture list is definitely cool too, but is it… scaled down a bit? Things look slightly small and blurry.
No.13673
>>13672
>is it… scaled down a bit? Things look slightly small and blurry.
I don't think so, I used Terraria's screenshot tool though so I'm not 100% sure. If I ever get it finished, I'll take manual screenshots because that gives a little bit more accurate representation of what they look like.
No.13674
>>13673
Okay, I feel dumb. It was significantly scaled down alright, but only when trying to expand it in the thread, which it was far too big for. When I opened it in its own tab, it was good.
Though now I'm wondering how long that's been like that, until now I believed that an expanded image was expanded to full size no matter what that size was.
No.13675
>>13671
Oh, and if could make just one suggestion, it would be nice if you put a wall of some sort behind the light sources and sealed them off against other light. That way, in addition to seeing the lamp or candle graphic itself, you could also see the lighting effect it gives off. Call me crazy, but color and intensity of lighting is a big factor to me, I like mood lighting in my bases.
No.13676
>>13675
That would be more complicated, because I would have to spread them apart more in order to see the effect properly. They're so close right now that the lighting would just blend together.
I did think about that though, but there's so many light sources that I was too lazy to figure it out properly.
No.13867
>mfw I realize I have a world named "world1" in my saves folder, but it doesn't show up in Terraria
I think I might have found my oldest world that just disappeared one day
No.13868
>>13867
fuck, nevermind. Opened it in Tedit and realized it's my old shitty world that I'm keeping for sentimental reasons. The filename does not represent the world name in old saves I guess.
No.13871
>>13867
Thanks to 1.3 initially not displaying old worlds then changing that with one of the updates, I found out you can have multiple worlds with the same name. I just assumed the old stuff was no longer compatible forever and recycled my old favorite world name without bothering to delete the old world file. Lucky for me they must have planned for redundant world names.
No.13933
So, do the various space pillar things all appear in the same place on subsequent events, or is it randomized every time?
If it's the same locations, then preparing more is a lot more practical.
No.13952
>>13933
They're randomized. I think the pillars appear in roughly the same location (so putting campfires nearby may help), but which of the 4 appears there is randomized.
No.13954
>>13952
Dang, I was hoping I could hang banners around where they were to make future battles easier. But even if they pop up in roughly the same places, as long as the specific type in any one spot is random, that'd at best take a looooot of banners.
Campfires and Heart Lanterns though, I can just carpet the entire surface with those, since they are plentiful. Though come to think of it, do Water Candles mean pillars can have more minions out at once?
No.13988
>>13954
For what it's worth, it does appear that pillars do keep popping up close to where they were before, though which tower fills that "slot" is random. So yeah, it'd take a lot of banners to cover each pillar location. Also, is it just me or are some pillars much easier to deal with than others? The pink one gives me the most trouble.
Also, Moon Lord kicks my ass every time. There must be some trick I'm not aware of.
No.14128
>>13671
Small update, I just realized that you can place corrupt/crimson/pearl walls by using the clentaminator.
No.14205
blood moons make mushrooms biomes look pretty cool
No.14230
>>14128
Good to know, I always did like the look of hallow grass walls.
>>14205
That does look pretty cool alright.
No.14232
So, are there any really easy ways to do simple file editing? Specifically, I'd just like to increase some stack sizes of items I already have. I like those special chests in the dungeon, but making a whole new world and beating Plantera just to get one of each is such a pain. So I was wondering if there's an easier way to turn my stacks of 2 or 3 of each into much bigger stacks.
No.14240
i think i just had the luckiest spree ive ever had in all my 1300 hours. literally right under my base was this huge mushroom biome with a undergorund room, 2 heart crystals, a heart statue, an underwater chest, and two jungle temples. then, right above it was another underground room and 2 more heart crystals. after i pillaged all the loot, i went less than 100 blocks to the right and i found yet another heart crystal and an arkhalis (which is extremely op for a new char). then, i went down just a little bit more to find another underground room and a pot with one of those gold fountains in it. and then i went a bit up to find the stylist chilling in a spider cave.
No.14241
after i collected all the loot and returned to my base, i used a teleportation potion that i found in one of the chests which brought me to a granite biome that had 3 underground rooms attached to each other along with a minecart track. after collecting all the loot i mirrored home and crafted a bunch of stuff and when i was looking at the menu i saw i could make some crowns so i made 5 king slime summons and went and destroyed him with my arkhalis. after killing all 5 of em, i got a full ninja set, the slime mount (4 times), and a slime hook. while walking back to my base i found this meteor neatly tucked into a hole in the desert and on that note i returned to my base to bathe in all the loot i just found.
No.14243
>>14240
Jesus fucking Christ
>Give-me-all-the-shit-in-the-game-for-zero-effort.txt: the post
I actually sort of hate when finding treasure is THIS easy, 85% the battle of Terraria is getting a character geared and finding all the good accessories.
No.14244
>>14241
What the fuck kind of biome is that in the first image? I haven't played past 1.2.4 yet.
No.14245
No.14294
>>14240
I had no idea there was an arkhalis until I read that post. And having checked it out, dang, that does sound pretty powerful for a fresh new character
Also here I thought I had every stupidly rare item now, aside from the rod of discord. What else don't I know about?
No.15007
ok so i decided to fight against the moon lord (or moonman,as i like to call him) to get his dank magic weapons
>5 kills and no magic weps
ok i guess it's fine the drop is 1/9
>10 kills and STILL no magic weps
ugh,i can only keep trying
>13 kills,only (mystic) last prism
OK SO FUCK
>17 (or so) kills,both magic weps
TO WHOEVER CODED THE RNG,FUCK YOU
No.15008
>>15007
Believe me, I know that feeling. This game loves to never give you that thing you need while giving you lots of what you don't. Or, it holds out way too long, than once you finally get one of whatever, you quickly get a second and third. Just recently I spent soooo long trying to farm a corruption key. Went through 11 eclipses with candles, holding a candle, and battle potions in effect. Plus a bunch of pirate invasions and a few martian invasions, nothing. Then I finally got two corruption keys from the same invasion sitting right next to each other. I've got plenty of most special dyes, like 21 or so in some cases, but still zero of a few.
Not much to do about the weirdness of extremely low chances, but at the very least, there could easily be less single sources with an equal chance of several to many possible rewards. That's like intentionally designing the game to give you duplicates of stuff before giving you one of the rest. 10 items with a 10% chance at each, or similar, NEVER gives you an even spread of the possible results in practice.
And don't even get me started on the tinkerer's love of giving you any modifier but the one you want. I'd gladly take a more expensive but less random method.
No.15066
So I was thinking: A player can only break lihzard bricks with near end-game picks, or they're indestructible. Normally this couldn't really be a problem since you'd never accidentally get inside a lihzard temple without the means to get out. But in multiplayer, you might have one player who can break them and another who can't. In which case, could the second player in this scenario build a lihzard "prison" around default spawn, thus totally screwing up the other guy? If he somehow dies, he's back in the lihzard. If he mirrors or something, back to the lihzard. Respawning in a bed could do it, but not if the other guy lihzard'd that house too, or just made sure to destroy each bed ahead of time. A rod of discord could fix that, but it's not hard to imagine the player not having one, and they sure couldn't get one once stuck. Unless player-placed lihzard bricks are different, seems like that could get pretty obnoxious.
Anyway, this really isn't about griefing, it just recently occurred to me that from a design standpoint, multiple players and stuff that's indestructible to some players but not others could be a tricky combination.
No.15072
>>15066
If it really becomes an issue just grab a lizard pick off another character and only use it to escape the box and then keep on going as if nothing happened
No.15090
>they're already talking about 1.3.1
And I thought we'd get peace after 1.3. Not that I'm necessarily complaining, but I want to look forward to Terraria 2 rather than be stuck with this one forever, especially if they keep stuffing it even more full of content.
I hope future updates only focus on improving the game rather than just adding more shit. And I hope the next update actually completely redoes the wiring system, so we can do some redstone-level shit.
No.15097
>>15072
It isn't a problem, it's never even happened. It's simply a potential problem that came up when I was thinking about how multiplayer can clash with the kind of building limitations that allow games like this to actually have some kind of structured sequence. And to a lesser extent I was wondering if there's some workaround I wasn't thinking of, which is very possible.
>>15090
>I want to look forward to Terraria 2 rather than be stuck with this one forever
I agree. I've had tons of fun with Terraria, I'm still not done with my 1.3 time, but I'd really hope that they just focus on making a new game at this point. There definitely are changes I want to Terraria, but they're the kind of thing I doubt expansions can do. For one thing, inventory management and item usage could use a drastic overhaul, I'm not sick of the game but I AM SO TIRED OF INVENTORY MANAGEMENT SPECIFICALLY. Also, there's graphics. The sprites and tile size of default Terraria are just too small/low resolution for anything to truly look good. Gets the job done sure, but you can only do so much with character sprites about what, 24 pixels tall? I keep thinking it'd be neat to make my own visual mod stuff, but at that size, why even bother. If nothing else, Otherworld looks neat to me because at least the tiles and characters are bigger. Though it looks like it's got the same old hotbar and only 40 inventory spaces. BLEH.
Oh, and as far as new mechanics, I only want two things: First, a pressure plate activated by pressing down. Or even up. So I can finally put teleporters in high-traffic areas and not accidentally warp just by walking over them, but also not have to go to the effort of clicking tiny little switches. Putting teleporters with pressure plates under platforms has a similar effect, but looks awkward in finished bases.
Second, it'd be nice if wires glowed slightly when visible, so that you don't lose them inside blocks. Wire placement range is bigger than light penetration, and it can be hard to make sure everything's connected when you lay your wires deep into solid blocks.
No.15098
>>15097
How would you prefer to improve the inventory without just giving a bazillion inventory spaces?
Weight based inventory?
Backpack upgrades?
Minecart pets that slow you down 10% per minecart?
"Teleport my inventory to spawn" potions?
Portable portal that leads into a remote chest?
No.15100
>>15098
not him but i wish they would at least implement a simple inventory sorting system. like, the ability to arrange by value, amount, rarity, etc.
No.15122
>>15098
Simplest answer: Just give you a gajillion inventory spaces, plus a sorting system like >>15100 said. I was thinking it could have an "All" tab, a "Weapons" tab, "Potions," and so on, to avoid the mess of seeing so much stuff at once. Which granted, would be an inconvenience too, though still less of a problem than the current -lack- of space. There is so much stuff now that the 40 spots fill up way too fast, (it's not even enough to hold one stack a piece of the enemy drops and resources in the jungle alone,) and dropping stuff off for the 137th time starts feeling like a chore, not fun. Simply throwing stuff away to clear space gets annoying since walk three feet further and whaddaya know, another 3 spider webs and a blinkroot and one hook and a random biome-specific yoyo and the 50th kill of some monster filled up your inventory AGAIN. You don't have to be a packrat to fill up all the slots, we all know that. There's just so much stuff now it inevitably happens even if you always leave your base traveling light. But if you had more slots, who would care if you always have that stack of spider webs and blinkroot seeds taking up space?
A side benefit would be the hope that the bigger inventory happens to chests too, so that I wouldn't have to devote so much base space to storage alone. Plus, with less total individual storage chests, dropping off loot would be simpler as well. also, make everything that stacks at all stack to 999. Or if possible, 9999. (Inventory as-is displays 4-digit numbers when counting multiple stacks of ammo for instance, so it can definitely fit 4 digit numbers. Though I don't know if larger variable sizes for bigger single stacks would be an issue.) Anyway, bigger stacks mean less need for individual slots and less stacks to move around. And don't tell me you never need more than 999 of something, I've gone through at least 6 full stacks of stone (turned into slab) building my base so far, and that's not even the only building material. And who knows how much wall materials.
However, those are the simplest solutions, both in terms of explanation and presumed alteration of game code. If it were up to me I'd go for more significant changes to everything from how you use stuff to equipment to how storage works, but then things start getting even more tl;dr. In any case though, my concerns are not regarding realism in inventory management, but sheer abstract convenience. Holding and using and managing your loot should be as convenient as possible to stay out of the way of the part I'm actually there for- Exploring and mining and killing monsters and such.
Also, pet minecarts are kinda neat as an idea for having more inventory, but they shouldn't come with slowdown or some other penalty. I'm fine with earning more space, building more storage chests, etc, but I don't think inventory convenience should come at the cost of a constant tradeoff. Specializing in melee or specializing in magic is fine, but inventory should not be a "this or that" tradeoff. The only cost there should be, if any, is a one-time up-front cost of earning that inventory space upgrade, much like how you have that HP boost forever once you go to the work of finding a life crystal. Or always have the extra accessory slot at no additional cost once you get a demon heart. Core inventory management mechanics themselves should theoretically be as smooth as possible at the get-go. That shouldn't need to be earned any more than proper collision detection or the ability to choose your resolution.
No.17082
So about how many gold crates do I need to fish up if I want to avoid mining in Hardmode?
No.18406
>>17082
Quite a lot. I made some calculations, with the objective of 118 titanium bars in mind (enough for an armor set + sword + drill + chainsaw) you'd need on average 95 gold crates. Considering all the iron and wooden crates you get in the process you'd need to fish up maybe 30 crates, 40 to be safe since it's all probabilities. Of course you get the same amount of adamantite, orichalcum and mithril, and a somewhat lower amount of palladium and cobalt, so if you want say titanium armor and adamantite tools 20 gold crates + iron and wooden crates should be plenty.