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File: 9856b9af606309d⋯.png (4.16 MB, 2560x1440, 16:9, Current Year 61.png)

22d4b4 No.47217

Apparently it's going to be at E3.

CD-Projeckt says it's going to be third person with first person elements, but an RPG first and foremost.

Hopefully that means it's not going to be some cover based dreck like Nu-Deus Ex.

Apparently, they've put up job positions for "Large Crowds of NPCs" in the past (Pic Related)

I also heard that the game is basically going to feature unique bandit factions in the form of distinctive gangs that you can join/and do quests for.

Triple S League described it as "Being able to go up to the Clown Gang and getting a unique quest chain for them and possibly befriending them afterwards."

Also interesting is the game is going to have different career paths your character can take as roles.

>Cop (police)

>Max Tac Police (augmented SWAT police)

>Corporate (businessmen)

>Netrunner (Le epic hackerman)

>Nomad (basically mad max biker gangs)

>Fixer (Smuggler, info broker)

>Rockerboy (80's style rockstar that plays like a bard class)

>Solo (Mercenary)

>Techie (Technician, robotics, hardware)

>Panzerboy (Pilot, has a neat WW1 reference)

>Media (Player takes on role as freelance journalist, able to uncover large scale conspiracies)

Very intrested in how CDPR is going to be implementing these classes into the game. Expectially interested in the Media Class.

The Panzerboy name has an intresting back story:

Exerpt from Wiki:

"The term comes from the period following the end of World War One. The Belgians raised tariffs on cheaper Dutch dairy products. To counter this, smugglers would drive trucks loaded with milk, cheese and eggs over the border to sell to the Belgians, where those foods were more expensive. Gangsters started hijacking the shipments, so the drivers started modifying their trucks into armored cars called "Panzers" (tanks). The smugglers began to be called "Panzerboys".

7555f6 No.47218

y-y-you mean it's not dead?


22d4b4 No.47219

>>47218

No Anon it's not dead.

Though if it fails to sell then Poland's export economy will be. :^)


7555f6 No.47220

>>47219

do we have any gameplay footage or that shit is e3?


2f492f No.47222

File: 8edb7e95c33ef08⋯.jpg (120.49 KB, 782x520, 391:260, yt.jpg)

>western cyberpunk rpg


30f388 No.47224

>>47222

Why don't you like it ?


22d4b4 No.47225

File: 284835f78a600cc⋯.jpg (87.55 KB, 1280x720, 16:9, maxresdefault.jpg)

>>47217

Also forgot to mention CDPR has confirmed multiplayer for it.

My bet is since the game is class based and based around a pen-and-paper it's probably going to be co-op.

>>47220

Nope my geuss is CDPR is probably trying to pull the same gimmick that Fallout 4 pulled.

>Oh hey, here's our game! It comes out in 6 months.

>Launch mobile app thingy to keep peoples attention on the game up until release.

>Normies proceed to buy up Fallout 4 in mass before the rot sets in.

F4's marketing was apparently so successful that their are A LOT of publishers who wanted to replicate it for their flagship titles.

Rockstar wanted do the same with Red Dead by tieing in their players intrest on GTA5 Online.

They released their first trailer ready to start their marketing campaign, but it was a misfire. (pun intended)

Development got backed up so badly that they had to delay the title by about a year and

slap on a complementary Battle Royal mode to excuse their valve-tier development speeds.

Now RDR2's Marketing Campain is a mess and the game is already old news come E3


7555f6 No.47226

>>47225

lets hope not


1ec7a7 No.47229

File: ecbcae83c7c40dc⋯.png (59.71 KB, 264x246, 44:41, ecbcae83c7c40dcc96bc44b0b9….png)

>>47217

I really hope it's going to be good.

>>47225

>multiplayer

Fuck.


7555f6 No.47230

>>47229

what if it's more like divinity original sin


22d4b4 No.47231

>>47226

I think the app their going to drop is going to be the new version of the pen and paper game.

They've worked very close with Mike Pondsmith, the owner of the franchise,

and his studio is set to publish a new edition of the PnP game (also named Cyberpunk 2077) this year.

They've already said they are working on making it accessible via mobile devices.

Idk how much normies are going to enjoy "Cyberpunk DnD" on their Iphones though, since thats basically what it's going to be.


522c6d No.47232

>>47231

I doubt anyone remembers they are making this game besides the ones keeping an eye on it. Expect people to shit themselves during the showing though. I just want a good cyberpunk game dammit.


7555f6 No.47233

>>47231

so we're looking at something like roll20 but more basic


22d4b4 No.47235

>>47229

CDPR knows their base likes single player RPG's

They've stressed many times before that the multiplayer is going to be optional, the game is built for single player, no lootboxes, yada yada yada.

It's only their words though so we'll have to see how it goes.

I'm just glad this game isn't going to have denuvo shit in it.

Would be horribly hypocritical of them to do that, considering they made their money pirating western games during the cold war.

I wonder if Pirates and Non-Pirates will be able to play together?


22d4b4 No.47237

File: 00228604f4ea406⋯.jpg (12.01 KB, 248x248, 1:1, Checked.jpg)

>>47233

Ya, looks like this one is going to be more up /tg/'s ally.


7555f6 No.47238

>>47237

/tg/'s dead though


22d4b4 No.47239

>>47238

Dead inside maybe,

But unfortunately no, they are not dead as a board.

(polite sage)


545f79 No.47241

>>47219

>then Poland's export economy will be.

Poland's main export is nurses and doctors to keep elderly germans and britbongs alive.

I wish western countries started closing borders to Poles so angry people would start killing politicians to ensure that taxes are lower and quality of life comparable to the migration target countries would be achieved

>>47229

It's also multiplatform, so whatever they promise won't be delivered because lolconsoles.

See MGS V the phantom content, or Glitcher 3: The wild downgrade

>>47232

>I just want a good cyberpunk game dammit.

You're living in it.


22d4b4 No.47243

File: 90a720ce71502ac⋯.jpg (24.18 KB, 400x400, 1:1, NPopcuha_400x400.jpg)

>>47241

>Multi

>Platform

Oh fucking hell god damn it, just make a PC version then have the console shitters take the downgrade.

God damn it. God damn it. God damn it.

My expectations just got a wild downgrade.


7dc7ea No.47245

File: ef927ecb0002f51⋯.png (599.67 KB, 841x921, 841:921, ef927ecb0002f515da4804c3c2….png)

>>47217

>Consoles

>CDProjekt afted it became a publicly traded company

It's going to be mediocre shit

>>47222

>Western

Back to >>>/v/ weeaboo


22d4b4 No.47247

>>47241

Are you from Poland Anon?

What's the public view of CDPR over there?


267ea6 No.47248

>>47241

>You're living in it.

He said good.


89cb2d No.47252

>>47217

What's the bet they'll somehow make it a tab targetting themepark MMO?


545f79 No.47253

>>47247

They're alright I guess, people seem to enjoy Gwent, GOG etc.

Video games aren't very mainstream in Poland other than AAA advertisement on TV or huge ads on buildings like for GTA V.

I'm not very keen on them getting government funding because government doesn't have money and making the debt worse makes sense only if you're capable of murdering all your debtholders.

I'd like Cyberpunk to be good but I'm skeptical due to the multiplayer and it being a multiplatform game.


636b9c No.47350

File: cc894a8726f232a⋯.png (1.23 MB, 1920x1080, 16:9, NEVER EVER 2077 cyberpunk.png)

>>47253

>I'd like Cyberpunk to be good but I'm skeptical due to the multiplayer and it being a multiplatform game.

Considering that they've only made single player games at least they can't fuck up the multiplayer if they attempted it

The multiplatform part however is pretty damn ominous

Still part of me is saddened that it wont be EYE 2.0


89cb2d No.47352

>>47350

>E.Y.E. 2.0

Not even the E.Y.E. devs say they want to make that.


160a82 No.47362

File: fab611872cc9252⋯.jpg (14.34 KB, 300x266, 150:133, am.jpg)

>>47217

Where are the religion cultists?

>inb4 corporate


636b9c No.47366

File: 08ca18f7ae52776⋯.jpg (172 KB, 500x708, 125:177, EYE Divine Cybermancy in 6….jpg)

>>47352

I think they must have lost all their talent some where between EYE and deathwing because they come across as completely different games

Yes I'm aware that terminators would look a bit silly if they moved liked people did in eye, however that is closer to lore-wise as their supposed to move at ridiculous speeds

Also EYE was kind of a clusterfuck of a game, a fun clusterfuck but a clusterfuck nonetheless probably because it was made by thew french

I mean what reasonable co-op game lets you have 32 players in a single map?

all for the single purpose of completing a level that can be done by a single person?


89cb2d No.47370

>>47366

I meant more for E.Y.E. 2 they want to make SWAT 5


e6eb2d No.47493

>>47241

>because lolconsoles.

>MGS V the phantom content

I wouldn't blame Kojima's ultra shit-tier managment at Konami and constant leasure trips as "consoles' fault", especially when MGS was a console IP and PCfags got their (superior) scrap

I wouldn't know about the Witcher 3, thou


5bb502 No.47505

>>47493

MGSV needed extensive gutting and reworking late in the cycle to get it to run on PS3.


75de23 No.47507

>>47217

I've always hated journalists. Anyway, why WWI?


75de23 No.47508

>>47505

proof pls


75de23 No.47509

>>47225

>multiplayer

Aaaand into the trash it goes.

But wait! There was no implication that it was multiplayer only, so it's okay, >>47229!


75de23 No.47510

File: 2329d448dafe81a⋯.png (436.62 KB, 640x472, 80:59, shitpostHet.png)


b27d88 No.47512

File: 636644560752f96⋯.png (87.63 KB, 1000x1000, 1:1, 636.png)

>>47217

>thread on a video game

oh cool this looks–

>it's not out yet

>it's a buzz thread


7dc7ea No.47513

>>47493

>The Sonygger consoleautist now comes to /vg/

Reminder that consoles are holding back gaming and doubly so this gen where all consoles have cheap weak hardware so that their manufacturers could make a profit from the get go instead of at a loss with half decent hardware like every previous year.

Your normalfag box is shit son


5bb502 No.47514

>>47508

Don't remember, but it was because the PS3 only has 512MB of RAM.


e6eb2d No.47516

>>47513

I don't like that guy you mention either, but it's the whole truth

Even without consoles, the devs would still dumb it down because almost nobody in slavonia, spiclandia nor chinkuria can buy decent graphic cards nor processors

Face it buddy, your good machine wouldn't be standards even without consoles

Also i came here to post decently like we did in the old days, don't markpost because we aren't in that turf anymore


1df2a2 No.47518

File: e840729b90645de⋯.png (1.87 MB, 983x1073, 983:1073, rage 4.png)

WHY CANT THEY MAKE A GOOD CYBERPUNK GAME GOD DAMMIT


cab00d No.47519

>>47518

have you tried deus ex yet? :0)


1df2a2 No.47523

File: 093ef14d6568416⋯.jpg (30.77 KB, 480x425, 96:85, 14572173_1180392278683904_….jpg)


3a2a9e No.47524

>>47518

Because its a setting that is inherently incompatible with design by committee and that's how modern AAA games are made.

>>47513

>Reminder that consoles are holding back gaming

This was probably true during the 2007-2012 'everything must be a brown fps' period but right now sheer greed and incompetence is what's causing most damage to gaming on any platform.

Actually even during that 2007-2012 period what was wrong wasn't so much consoles as it was devs making multiplats that had to appeal to both markets. When consoles got console games and PCs got PC games as was the case in the 80s and 90s there was no problem, once they started trying to force genres that had no place on consoles (e.g. FPS) onto them the issues started.


1df2a2 No.47526

File: 1b7979e950f2255⋯.jpg (61.38 KB, 1024x1024, 1:1, 1490600313699.jpg)

>>47524

yeah i know


7dc7ea No.47527

>>47524

>sheer greed and incompetence is what's causing most damage to gaming on any platform.

Undeniable, however, my argument still stands.

Most games have to be 1080p and some 60FPS due to demand for higher standarts right after their E3 announcement and thus these weak ass bricks can't squeeze in anything gameplay related that's too demanding and even then they still struggle.


0c5fd9 No.47528

File: 813029bd3334527⋯.jpg (773.17 KB, 2048x2048, 1:1, shick hydro.jpg)

>>47527

This 60 fps standard shit needs to die. Being the owner of a 144hz monitor or higher is a nightmare because of this. At least older read good games have the ability to go 120+


3a2a9e No.47531

>>47527

>Most games have to be 1080p and some 60FPS due to demand for higher standarts right after their E3 announcement and thus these weak ass bricks can't squeeze in anything gameplay related that's too demanding and even then they still struggle.

The correct answer to this would be to optimise, nothing says a modern console can't handle 1080p + 60fps at the cost of prettiness elsewhere. Optimisation is a dead art though which again comes back to greed because they'd rather pay for 5 crap programmers than 1 good one.


3a2a9e No.47532

>>47528

60fps is the minimum you should aim for on reasonable hardware but the game shouldn't be in any way capped to that, if you've done everything right then ~5-6 years later someone should be able to come along and brute force it at whatever fps they want. Obviously if you're doing the dumbshit thing of tying physics to framerate this does not apply but any developers who think that was ever acceptable even on consoles framerates are not guaranteed to be steady given things like overheating need to be lined up against a wall and shot.


0c5fd9 No.47537

>>47532

I don't know the first thing about game development, so I can't say anything about that. I play games that have physics tied to framerate and I always wonder how in the fuck that is even possible. Rockstars old PC ports are some of the worse contenders. Going above 30 fps breaks things like swimming, being able to turn a vehicle, only being able to turn while burning out in one direction, HUD spasms, etc. Far Cry 2 makes every NPC bounce more and more violently the higher the FPS. Dues Ex seems to have issues above 120, but I haven't experienced them because I haven't been curious about them. Is there is an /agdg/ anon in here that could explain why devs tie physics to framerate in Laymans terms? Is it a shortcut?


267ea6 No.47544

>>47537

It has to do with timers. Different engines handle timers differently, but most of the time timers get fucked up if the FPS goes too high or too low, because the game drawing gets updated too fast or too slow for the timer. I don't think most devs are actually retarded enough to tie things to the FPS itself since any minute changes in FPS would mess things up. Feel free to prove me wrong though.


d7cea7 No.47664

What is the number one way this game is going to disappoint you anons?


1ec7a7 No.47675

>>47664

If you can't be a hot babe robot like in the early promos.


d97241 No.47679

>>47352

>>47366

I recall them saying on Twitter that they'd like to make EYE 2 at some point, but their work with Deathwing takes priority

I'd be interested to know how much of the studio is still around though


d97241 No.47680

>>47350

>>47253

I seem to recall reading that the multiplayer aspect of 2077 was dropped and that it'll likely be a singleplayer-only game


545f79 No.47688

>>47664

lack of freedom or worse yet, bethesda™ Freedom™ where you can in fact go anywhere and do anything but with no consequences or the world's reaction.

>>47493

Konami fucked up by requiring it to work on X360 and PS3 as well as giving 50 million to a known hack fraud. Kojima fucked up by releasing ground zeroes, squandering 50 million dollars on song licenses and chief Kief, there was no way to redeem the absolute dumpster fire of a story TPP has.

>>47523

Keep playing Divine Cybermancy and Deus Ex until you absorb them, and only then build your own game from the scratch.

>>47516

>Even without consoles, the devs would still dumb it down because almost nobody in slavonia, spiclandia nor chinkuria can buy decent graphic cards nor processors

>can't just make unoptimized shit because third worlders won't buy it

>this cuts into profits

>need to optimize or not have sales


636b9c No.47690

>>47680

I read that too anon

I thought other anon was referring to the lack of multiplayer rather than its addition

I mean technically cyberpunk was supposed to be a multiplayer game which means a lot of anons will be disappointed


d97241 No.47691

>>47690

Yeah I agree. I was at least hoping for some sort of co-op component to play it with friends.


636b9c No.47693

>>47691

co-op would be fun

do you think they'll add it in at any point?


7dc7ea No.47695

>>47516

>I came here to post decently like we did in the old day

None of your posts are decent because you only spout rhetoric, doesn't matter where or how you post.


d97241 No.47696

>>47693

Hard to say without knowing exactly how the game plays. From the dev comments I get the feeling that it's something they want to do, they just haven't worked it out yet.


1ec7a7 No.47698

File: 350b4f56e820c1c⋯.png (69.18 KB, 385x410, 77:82, 350b4f56e820c1ce2c0870b73b….png)

>>47695

This is a no-bully zone.


e6eb2d No.47715

>>47695

>rhetoric

It's facts, something you can't post due to being numb-minded about evil boogeymen machines


3a2a9e No.47720

File: 2fcc37588b76295⋯.jpg (46.11 KB, 256x320, 4:5, Saints_Row_2_Game_Cover.jpg)

>>47698

Strictly speaking he's neutral on bullying, not anti.

>>47537

> I play games that have physics tied to framerate and I always wonder how in the fuck that is even possible. Rockstars old PC ports are some of the worse contenders. Going above 30 fps breaks things like swimming, being able to turn a vehicle, only being able to turn while burning out in one direction, HUD spasms, etc. Far Cry 2 makes every NPC bounce more and more violently the higher the FPS. Dues Ex seems to have issues above 120, but I haven't experienced them because I haven't been curious about them. Is there is an /agdg/ anon in here that could explain why devs tie physics to framerate in Laymans terms? Is it a shortcut?

In most cases it's a shortcut yes, please note that I'm not very good at /tech/shit so this is probably all phrased wrongly but it's close enough.

The basic idea is that you need some sort of consistent unit to say when you'll step forward the game's physics/engine (sort of): it saves you a lot of work to just say 'each frame advances the timeline by x' since you're already doing frames for the graphics and then assume that fps will always be stable rather than coding some other way of consistently providing a basic unit to work with. The supposed benefit is consoles will always have identical hardware so if you optimise they'll never dip below 30fps and you can easily prevent them from going above it but then you have overheating and badly made levels which fuck that. Some games like picrelated actually tied it to CPU speed instead which is completely and utterly retarded since on PC if your CPU is faster or slower than the one the 360 had the game runs super fast. The specific example brought up of San Andreas was intentional and is why the PC version comes with a frame limiter: if you uncap it the physics goes crazy.

Pretend you're shooting for 30fps and you're saying each frame will advance the game by 10ms: you calculate what happens in those 10ms (e.g. object moves slightly) between each frame and both render that frame (that is the graphical output) and have it change in the game's engine. Nothing says that what you see has to be the same as what's actually going on in the game obviously but it's easiest to tie those two together, the other reason devs do this is that if you uncouple framerate from physics and don't code your game properly what you see on the screen can be different to what the game thinks is actually happening because the game is updating faster than the FPS can keep up with. There are some other subtleties like running at a higher FPS than your refresh rate helping with input lag but ask someone else about that.

>>47544

>I don't think most devs are actually retarded enough to tie things to the FPS itself since any minute changes in FPS would mess things up.

No it's quite intentional. Putting a hard maximum limit on fps isn't difficult (usually no more than 30fps) and the theory is you can guarantee it never goes substantially below 30 by optimising your game. It regularly fails in the real world but there you go.


21ef18 No.47785

File: c9db2ff11386ccb⋯.jpg (49.33 KB, 281x383, 281:383, issac_.jpg)

>>47695

>>47715

Rhetoric—and you believe it! Don’t you know where those shitposts come from?


0c5fd9 No.47792

File: 7e9848b03bc9981⋯.webm (693.83 KB, 320x240, 4:3, I_like_what_you_posted_th….webm)


139705 No.48096

Whats the bet it will force you to log into GOG Galaxy to play?


1295c3 No.48345


21ef18 No.48824

>>48096

Of all the things I don't trust CDProjekt about that's actually one of the few I can't see them pulling.


3a2a9e No.49329

>>48824

Never underestimate greed anon.


982540 No.49379

>>47537

>>47720

Going the other way around you can have this bullshit , lower fps=worse click detection https://youtu.be/15zf7NGlYX4?t=5m2s

it doesn't want to be embeded


fea9e2 No.49384

>>49379

That's because you skipped to a time anon. Just webm it for fucks sake.


22d4b4 No.49482

>>47693

>>47691

Oh for Christ's sake read the thread.

I said like three times this is based on a pen and paper game.

Use your brains, do you really think CDPR is going to take a table top RPG and spin it into some Fortnite/COD clone?

Where the main concern lies is in the fact that even if they do implement Co-Op it could still take away from the standard of story-telling/role-playing experience that was established with Witcher 3.

Even if they don't end up implementing multiplayer into the game, them factoring it into the design process could cause story development and player choice to be ham-stringed in the process.

Sorry for the small rant.


0b999a No.49484

File: f8e3d03648cb925⋯.jpg (90.25 KB, 765x772, 765:772, 1335723432218.jpg)

>>49482

>do you really think CDPR is going to take a table top RPG and spin it into some Fortnite/COD clone?

Considering the current state of the video game industry?




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