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File: 341a7d2f8efd118⋯.png (1017.12 KB, 1366x768, 683:384, Angela_Realistic.png)

File: c92e13ed91cd77e⋯.jpg (107.85 KB, 1280x720, 16:9, scpt.jpg)

File: 0fd23456ec299ac⋯.jpg (149.61 KB, 1280x1024, 5:4, swd.jpg)

File: 3f851e3abbf2bdc⋯.jpg (95.96 KB, 1280x720, 16:9, spok.jpg)

a4f9c9 No.48032

Welcome to our little corner of madness where we discus horror games, find obscure horror games and complain about the genre being dead.

This general isn't to replace other threads talking specific horror titles but those can be disused about here too.

SpOoKy TeXt HeRe

a4f9c9 No.48036

File: 9b8768e4479dea5⋯.jpg (114.45 KB, 1440x900, 8:5, ThePath-Ruby-20090614-1736….jpg)

I've been playing lobotomy corp as of late and wondering about playing SCP: Secret Laboratory with some buddies too but from what I've seen of it I don't think it amounts to much other then quick disappointment, will anyone ever make a decent fucking scp type game?


a4f9c9 No.48046

YouTube embed. Click thumbnail to play.

oh my


ba1301 No.48047

>>48036

>will anyone ever make a decent fucking scp type game

The original Containment Breach is pretty good.


a4f9c9 No.48050

HookTube embed. Click on thumbnail to play.

is this a bioshock clone?

>>48047

that Gmod RP map? I suppose it must have been can't say I've played it though


ba1301 No.48054

>>48050

>that Gmod RP map

What? No

There was a free fangame someone made called SCP containment breach in Blitz3D. I think its now being ported to unity but the right now the original Blitz3D version is superior.


a4f9c9 No.48057

>>48054

oh that game, I'm fairly sure it was the same guy who did the gmod map and so tried to use those assists but I'm not sure, the game was ass for so long that it's just not worth the bother tbh


85d3c6 No.48063

File: 53553196bcdcf7f⋯.jpg (Spoiler Image, 793.2 KB, 693x1000, 693:1000, 1337302462869.jpg)

>>48046

Is there a practical reason behind violently tearing people apart?


a4f9c9 No.48064

>>48063

it's the same dev who made the butcher, so I dunno


dd3507 No.48065

File: bf2437ecbf54f70⋯.png (5.89 KB, 250x117, 250:117, ClipboardImage.png)

Anyone played the Forest recently? It's been years since I've played it but I remember enjoying it at the time. Don't know how much they've improved on it (if at all) since then


e761d3 No.48068

File: 29db1df5e2f6af9⋯.png (Spoiler Image, 28.67 KB, 200x200, 1:1, UltimateHorror.png)


a4f9c9 No.48074

>>48065

last I've heard and seen they've massively fucked it up by adding an underground super secrete base which explains the cannibal tribes away


a4f9c9 No.48088

File: 9c68ef984504988⋯.jpg (Spoiler Image, 94.66 KB, 1920x1280, 3:2, true nightmares.jpg)

>>48068

that's not >


ef36b1 No.48120

Any good ps1 horror games? I tried to think of some and only could think of ps2 ones.


d94803 No.48131

>>48088

Christ anon that gave me a heart attack!

>>48120

Silent Hill? Resident Evil? You know pretty much any of the old school horror games that put the PS1 on the map? how old are you anon?


a4f9c9 No.48132

>>48120

there's alot of neat ps1 horror gaymes but sadly most of them are also JRPG ports from the dream cast


a4f9c9 No.48135

HookTube embed. Click on thumbnail to play.

>heavily stylized to look as unappealing as possible


192519 No.48136

Some day I'll get around playing scratches

>>48063

it's just fun


a4f9c9 No.48137

YouTube embed. Click thumbnail to play.

>weird looking fallout 4 kinda clone

why is it that every fucking year seems like the genre is dead but we keep on getting a mix bag of interesting looking shit that turns out "ok" or just outright trash?

>>48136

scratches is pretty overrated I'd say, it's a good point and click but it's honestly very focused and pretty strict as such.


a4f9c9 No.48138

YouTube embed. Click thumbnail to play.

why the fuck did no one tell me this existed?


a4f9c9 No.48142

YouTube embed. Click thumbnail to play.

this also looks interesting


aca45f No.48152

>>48036

I've been thinking about playing it, how long does the game last? Do you know a torrent?


a4f9c9 No.48153

>>48152

which game are you asking about?


aca45f No.48158

>>48153

Lobotomy Corp


a4f9c9 No.48163

>>48158

I'm fairly new to playing it but it seems pretty stretched out enough, I haven't pirated anything since I was 16 so I don't really know where to pirate it, it's a phone game so I wouldn't have thought it'd be hard to


aca45f No.48166

>>48163

>it's a phone game

U wot? Itt's also on PC isn't it?


a4f9c9 No.48168

>>48166

everything is on PC


aca45f No.48176


cb4f94 No.48177

>>48168

not even remotely, summerchild anon


a4f9c9 No.48179

>>48177

name three games that aren't in some way playable on pc

>>48176

actually I can't find anything which states it's a android game, so I'm wrong even though the game bloody seems like a phone game


c83e3d No.48236

File: a5820092b1021f8⋯.jpg (15.3 KB, 256x342, 128:171, Condemned_Criminal_Origins.jpg)

File: 4555f975b7b6679⋯.jpg (92.91 KB, 281x354, 281:354, Condemned_2_Bloodshot.jpg)

>>48179

>name three games that aren't in some way playable on pc

Anything that's exclusive to the PS3, PS4, Xbox, 360 or Xbone right now since emulators aren't really there yet.

>>48032

Condemned was a great new take on how to do horror and I loved it. 2 was amazing for the first half but it shit the bed so hard in the second I can't really recommend it.


2eac6a No.48331

File: f094fd5264b04fd⋯.jpg (8.52 KB, 320x241, 320:241, doge.jpg)

File: 9485ea00a518b44⋯.jpg (70.79 KB, 320x240, 4:3, ss1.jpg)

File: f12b3b70dd2fb80⋯.jpg (53.82 KB, 320x240, 4:3, ss5.jpg)

File: 9baa79760bdd721⋯.jpg (61.57 KB, 320x240, 4:3, ss7.jpg)

File: 9a5fe4f2e9ede16⋯.jpg (69.15 KB, 320x240, 4:3, what.jpg)

>>48120

There's a lot of PS1 horror games. Most are questionable in actual gameplay quality, but there's a bunch. For some that are decent but not as known as Resident Evil or Silent Hill, try Hellnight, Clock Tower, Dino Crisis, Echo Night, Parasite Eve and Koudelka.


2534ac No.48340

Anons, what is that game were you take pictures of ghosts to make them go away?


c4bb93 No.48341

>>48340

Fatal Frame


000000 No.48344

>>48341

I never played. Is it scare horror, gore horror, or psychological horror?


192519 No.48346

>>48344

scare and psycho horror


000000 No.48354

>>48346

>true horror

Gore is not scary. Have I been desensitized?


15a20e No.48361

>>48131

Oh, I guess I was thinking more obscure stuff.


469c6a No.48362

Currently I'm playing Coffin of Ashes from Steam and Little Nightmares. I am liking both although I have to figure out how to fix some lag issues with Coffin of Ashes. I hate to think it has to do with my aging laptop since the game does not have high tech spec requirements at all.


2eac6a No.48400

>>48361

The more obscure PS1 horror games are mostly Japan only walking simulators or sound novels.


a4f9c9 No.48447

>>48236

>still no good emulators

rip society at large

>Condemned

they really fucked the bed with 2 to the point where I'd say they were trying to compete FEAR2 with just how over the top it got

>>48362

>Coffin of Ashes

it looks like another jrpg maker game

>Little Nightmares

I played that and I didn't really like it because it was like limbo, meaning over subtense


a4f9c9 No.48499

YouTube embed. Click thumbnail to play.

oh I think I can answer my own question here >>48137

it's because all this shit coming out looks and feels exactly the same


a4f9c9 No.48502

YouTube embed. Click thumbnail to play.

oh that fan remake of resident evil 2 got turned into this


a4f9c9 No.48503

HookTube embed. Click on thumbnail to play.

>from the director of bioshock 2

>comes this bland looking trashcan


5ea8d9 No.48561

>>48502

I might not be exactly part of the target audience, but is running pas shambling unkillable humanoid thing with below-autistic reaction times considered actual horror?


a4f9c9 No.48562

HookTube embed. Click on thumbnail to play.

>>48561

dude like don't chya know brah? being a little bitch is tots real horror my brohan


5ea8d9 No.48566

>>48562

Ah, so it's a multiplayer game. Not a fan, especially if to get the horror part I'd have to play as a barely moving, nearly blind shambling thing.


c83e3d No.48569

>>48447

>rip society at large

Don't forget someone wiped an original Xbox hueg development kit.

>they really fucked the bed with 2 to the point where I'd say they were trying to compete FEAR2 with just how over the top it got

And yet it didn't have any reverse rape, the best part of F.E.A.R. 2 by far.


a4f9c9 No.48574

File: 382265bfedaab9d⋯.png (28.57 KB, 931x370, 931:370, firefox_2017-12-25_20-10-5….png)

>>48566

>it's a multiplayer game

that's piped my interest abit there, maybe I'll look into it more

>>48569

>someone wiped an original Xbox hueg

no he didn't, it was a joke.

>the best part of F.E.A.R. 2 by far.

fear 2 was a weird batch, like clearly no one liked the fact that you weren't pointman from the first game because in fear 3 the pc gets killed off in a cut scene by you or your teammate but actually the fear 2 is a pretty solid game outside of a trasher story tbh


192519 No.48584

>>48574

that doesn't say anywhere that it was a joke, just tha the was SUPPOSEDLY going to send it to someone to analizewhich isn't in any way mutually exclusive with having wiped it. Data just doesn't disappear from a hard drive, when you do a quick format what it actually does is mark the bits in the hard drive as writable, but until they are overwritten they are accesible, so if he isntalled anythign after formating that'd have deleted some of the original data, but not everything unless he filled everything.

Even if OP had gone and claimed he didn't wipe it (which he didn't) at that point it'd just be fucking damage control after people shat on him so hard.

sage for offtopic


a4f9c9 No.48585

File: 9c58ab6ca561cc1⋯.png (928.2 KB, 1065x925, 213:185, firefox_2017-12-25_20-12-4….png)

>>48584

look at the top


c83e3d No.48588

File: 3014e41d2177e0f⋯.jpg (33.4 KB, 672x224, 3:1, VK-12.jpg)

File: 40e75fce30619fd⋯.jpg (330.19 KB, 1000x650, 20:13, FEAR-SPAS-1.jpg)

File: 554278c008be4ae⋯.jpg (136.07 KB, 1100x619, 1100:619, fear 2 gay shotgun.jpg)

File: 554278c008be4ae⋯.jpg (136.07 KB, 1100x619, 1100:619, fear 2 gay shotgun.jpg)

>>48574

>no he didn't, it was a joke.

That'd be nice if it was true but it seems an awful lot like someone coming up with an excuse after the fact because of bully.

>fear 2 was a weird batch, like clearly no one liked the fact that you weren't pointman from the first game because in fear 3 the pc gets killed off in a cut scene by you or your teammate but actually the fear 2 is a pretty solid game outside of a trasher story tbh

Honestly the school was great, unsurprisingly given that it was demoed heavily before release, and the mech sections were good fun as well. I just can't forgive the more generic console-shooter approach and things like nerfing the shotguns. I also have to take a minute to specifically bitch about the way they 'haloed up' the gun designs, it's a personal pet hate of mine when a game or film lazily slaps excessive lights and plastic housings onto guns to make them look futuristic because it would actually be counter-productive when designing a gun. People don't go around designing guns to be larger for no reason.

>>48585

Was it always like that though? Could have been edited afterwards, assuming you can edit that sort of tagging on (((Reddit))) without it showing up as 'last edited on xyz date' anyway.


192519 No.48590

>>48585

https://www.reddit.com/r/pcmasterrace/comments/5qewph/refurbished_and_old_xbox_development_kit_and_made/dd1cxeu/

>He changed the flair, he wasn't joking.

The joke flair was added after the fact, this is "merely pretending" tier of damage deflection.


c83e3d No.48596

File: 546c79dd8b99e86⋯.jpg (127.87 KB, 942x475, 942:475, fear 2 gay other shotgun.jpg)

File: cf7497513a0cc54⋯.jpg (328.71 KB, 1364x768, 341:192, fear 2 gay other shotgun2.jpg)

>>48574

>>48588

F.E.A.R. 2 also had this second semi-auto shotgun which gradually replaced the first one (which was pump action except when it forgot to be). This is because Monolith in 1 explicitly intended every gun exception of the superweapons which had limited ammo to be equally viable and to remain so through the end game but in 2 they actually went for a tier system where some guns were obviously inferior.


c83e3d No.48598

File: 4297da69f4c7081⋯.jpg (170.12 KB, 1059x707, 1059:707, easy.jpg)

File: 15f6857182bac07⋯.png (6.72 KB, 297x239, 297:239, archive.png)

File: 5a7640b3971db8a⋯.png (17.99 KB, 374x315, 374:315, archive 2.png)

File: 5850877b5fe276b⋯.png (2.13 KB, 91x63, 13:9, archive button.png)

>>48590

You should really provide an archive link anon https://archive.li/bKNbf

If you haven't by now you can add a one-click bookmark to your toolbar to turn any page quickly into an archive. The easymode is to go to https://archive.fo/ and drag the bookmarklet onto your bookmarks toolbar (the bit below the url bar, any bookmarks you put there are always visible).

If for some reason you'd rather do it manually then on firefox do the following:

1. Go to bookmarks and show all bookmarks

2. Right click on bookmarks toolbar and click new bookmark

3. Give it whatever name you want and put javascript:void(open('https://archive.today/?run=1&url='+encodeURIComponent(document.location))) in the location

4. Click add then drag it to the top of the toolbar section (or somewhere near the start)

Either way you'll now have a button like in the fourth picture that instantly opens a new tab and archives it for you.


6a959c No.48609

>>48574

>Fear 2 is a pretty solid game

It's a shit FEAR game as it misses everything FEAR was about in favor of being a generic hunk of shit. Also it was made by the coffee boy for the FEAR 1 team who didn't even understand FEAR. FEAR is about fun combat, take that away and it just becomes trash.

>he didn't wipe the original Xbox, it was just a joke

Hi reddit.


37771b No.48619

>>48585

I fucking hate reddit, shit like this should make someone liable for a public lynching. I like the other subreddit the thread is posted in where a bunch of faggots defend the OP.

https://archive.fo/FrHKZ


a4f9c9 No.48626

>>48588

>an excuse after the fact because of bully.

maybe but I dunno seems like something like that you really can't excuse away

> it's a personal pet hate of mine when a game or film lazily slaps excessive lights and plastic housings onto guns to make them look futuristic because it would actually be counter-productive when designing a gun.

no I get you there, it comes off to me as just making a toy for children rather then just making a tool for a job

>>48590

I dunno about that but yeah I did look at the thread

>>48596

shoulda just made every weapon useful rather then some stupid progression tbh

>>48609

>It's a shit FEAR game as it misses everything FEAR was about in favor of being a generic hunk of shit

no it really doesn't though if we're talking gameplay here, story wise sure, however alot of the differences are merely cosmetics which sure do lessen the experience as I prefer fear 1 aesthetics but the beats are still there for 2, just go on for way longer then it should have.

>>48619

wew


5ea8d9 No.48798

>>48574

>that's piped my interest abit there, maybe I'll look into it more

That was a joke, mate.


c83e3d No.48799

>>48626

>no I get you there, it comes off to me as just making a toy for children rather then just making a tool for a job

Exactly.


93fa7c No.48827

>>48074

So it's basically LOST: The Game now?


6a959c No.48862

>>48626

>no it really doesn't though if we're talking gameplay here

No, it really does. The gameplay is trash compared to FEAR's. Fear 2 is a turd nugget pseudo-successor. The shitty expansions for FEAR are better.


c83e3d No.48875

>>48862

>The shitty expansions for FEAR are better.

Honestly Extraction Point is a fine expansion, it has the best single gunfight in the game in the funeral home. Also they added the ability to melee open doors, the grenade-turret and the laser rifle that can chop faggots up which are small but welcome. I wouldn't say it's quite as good as the original but as more of the same it's nothing bad. Perseus Mandate I liked less because the gunfights were just rehashed with slightly higher health enemies it added boring NPCs to fight alongside early on as well as adding just outright better guns like the new assault rifle and the frankly kind of boring grenade launcher. Both of them also turned the horror from how the base game did it relatively subtly and I think quite well on a first playthrough though the horror will not work if you don't have good headphones into being jumpscares and that sucks.


a4f9c9 No.49047

>>48798

o-oh…

>>48799

I bet anything that it's either someone who doesn't into design well or it's intentional

>>48827

very much so, watch a speed run of it and see what you think though

>>48862

what's the difference in terms of gameplay then?


a4f9c9 No.49074

YouTube embed. Click thumbnail to play.

anyone tell me how this game is?

seems like it's free as well https://gamejolt.com/games/Darksilence/339297


a4f9c9 No.49227

YouTube embed. Click thumbnail to play.

what the fuck is this and why does it anger me so?


a4f9c9 No.50120

File: 5e48de27c0aa9a7⋯.jpg (91 KB, 780x585, 4:3, Ghost-in-the-Sheet-Launche….jpg)

ghost in the sheets is such a stupid name for a game, has anyone played this?


9d7d29 No.50121

File: 8433692611db37a⋯.png (1.14 MB, 974x768, 487:384, photo1.png)


a4f9c9 No.50124

>>50121

that's something I can't defend reddit for


1bd0ae No.50126

>>49227

That's a game where you build a murder mansion and attract dudes to kill and then eat. It's lacking some seriously necessary features for this kind of game like zoning and good traps. The victims have loads of health so that if ten monsters are stabbing them all at once, they still need to get stabbed twice (as in, by all). The only damaging traps in the game (floor spikes and wall grinder) also don't instantly kill them. It's not like "Evil Genius" or "Orcs Must Die!", you can't build a whacky network of traps to murder dudes so all you can really do is build murder closets, hope they work and inevitably have your mummies or skeletons finish the job when they fail. You'll be doing this pretty often in game (daily) so it's a lot of micromanaging units. This is in a game where units automatically pick up jobs based on what they're scheduled to do (like "RimWorld" and "Dwarf Fortress") so it gets pretty fucky. Especially because if victims see your minions they get spooked, pull out their phones and raise your suspicion level. They're called victims, they're supposed to be fuel, not your opponents. It's also a horrifically buggy mess of a finished (1.0 released) game. Kickstarter is a great way to fund games that will end up being buggy, unfinished messes. I hope it gets better but it is in a very sorry state right now. Feature light, bug heavy, translation problems (I assume, I think the devs are French), bad UI and bad balance in item costs and in damage. A total mess.

>>50124

>defending reddit

>ever

I see now that you're a cancerous memer but nonetheless I will continue to reply so that you understand Machiavillain.


a4f9c9 No.50127

>>50126

that's kinda the gist of what I found on it but I didn't realize it was that bad, god damn

>I can't play devils advocate and correct a bunch of idiots who're getting facts wrongs

ok then


506715 No.51061

>>48562

>13 second clip

>Couldn't even webm it

Nigga what are you doing?


a4f9c9 No.51163

>>51061

it's hook tubed and I don't know how to webm


c83e3d No.51165

File: 80a05534442d0af⋯.jpg (131.08 KB, 1281x831, 427:277, download.jpg)

>>51163

>it's hook tubed and I don't know how to webm

The hooktube page has a big download button, you can use that if you don't know any better.


a4f9c9 No.51172

>>51165

781 kb for 640x360 on a 13 second clip, seems like it isn't the best one could possibly do.


c83e3d No.51185

>>51172

Youtube still uses VP8 I believe.


a4f9c9 No.51186

>>51185

well it is google after all


a4f9c9 No.51538

File: b3b27675ec6cca0⋯.jpg (162.94 KB, 1600x800, 2:1, H2x1_NSwitchDS_OutlastBund….jpg)

why does it seem like people actually like outlast? how could anyone enjoy jumpscare simulation?


41d92e No.51543

>>51538

Because that's all they know of horror. Short attention spans require jump scares.


09d24f No.51544

>>51185

>>51186

google developed vp8/9 in the first place, and youtube uses both but primarily vp9


a4f9c9 No.51545

>>51543

>that's all they know of horror

what a depressing statement

>>51544

so it's just a trash compression program then?


bbe23f No.52007

>>51543

I fucking hate jump scares. All you need to get through a game with jump scares is wear diapers and you are set to go.


2c64de No.53598

File: 828efd6c36406a0⋯.jpg (239.31 KB, 1920x1080, 16:9, 051864.jpg)

agony looks absolutely awful


41d92e No.53601

>>52007

Jump scares are a good tool to use once or twice in a film or game. Natural jump scares like Doom causes are the best but the old cat jump scare is a underused tool. It allows you to break tension without giving away your monster which reduces over all tension.

Any one want to recommend a good action horror game? Action as in you're not some dope with a flashlight hiding in closets. But I also don't want Dead space's run and gun bullshit.

Fancy some modnerish graphics, i.e. ps3/360 and beyond era.


f7580d No.53812

File: 6879c5f6453bff7⋯.png (Spoiler Image, 137.64 KB, 350x350, 1:1, 000.png)

>>53598

So you saying looking at agony is agony?


2c64de No.53877

>>53812

that wasn't even any good but yeah


73447d No.53883

anybody here into the pioneers like alone in the dark or clock tower?


2c64de No.54733

>>53883

you may as well be asking "who here likes silent hill"


3c6fe3 No.58743

File: 7468da27afe8c86⋯.jpg (325.58 KB, 1920x1080, 16:9, Gem.jpg)

>once again no good horror games shown at e3

tell me something /horror/ do you think this game would have been better if the monster was another player controlled or do you think it's solid as is?


41d92e No.58797

>>58743

Why the fuck would you want a player controller monster? Either they know the map and just fuck you or they don't know shit and it doesn't work. A good AI works so much better, especially if you can make it cheat to improve how it responds. See it sneak down a corridor so you run the opposite way and OH SHIT THERE IT IS. Then you have to question if there is 2 of them or just 1 cheating. You have no idea but now every corner is unsafe even if you know the monster shouldn't be around it.


203903 No.58830

File: 32de34c6624428a⋯.png (686.8 KB, 955x1272, 955:1272, __angela_lobotomy_corporat….png)

Why is angela so perfect


3c6fe3 No.58861

>>58797

the map is always the same, the items are fairly random and quite honestly the game's AI isn't too great, basically you just need to keep running and it'd never get you doesn't matter on the monster, so having a human for it means you can't really get used to what the monster is going to do.

>>58830

other then being designed to be?


41d92e No.58866

>>58861

That's bad AI though. Good AI won't just let you run constantly.


3c6fe3 No.58879

>>58866

you're pretty much forced to otherwise the monster will find you unless you've already out paced it by half the boat


9829c4 No.60714

>>58830

Chesod*

FTFY


a33b69 No.62208

>>48137

I wasn't expecting much from whiteland, specially a decade old whiteland game. Maybe it was my low expectations but I find the atmosphere rather well done, nothing to complain about thus far, I just reached the second game and I recall reading some time ago it was 3 days long so I guess this game won't last me much longer.


8e85f5 No.62212

>>62208

could you tell us more about it?


346c94 No.62220

>ctrl+f "Darkwood"

>0 results

Well, if you haven't played the slavic hit of 2017. Then you should try it out at least.


8e85f5 No.62222

File: 760bb484cafda71⋯.jpg (201.47 KB, 1920x1080, 16:9, Darkwood_01.jpg)

>>62220

generally I think the game suffers alot from being open world survival rather then just a survival horror game.


41d92e No.62228

Weeaboo toaster club has a horror game this week.


8e85f5 No.62232

>>62228

I'll be playing it and giving my thoughts on the game


a33b69 No.62233

>>62212

Well, it is a point and click game. There are apparently issues with license so the game isn't sold anymore through gog and steam (and one of the devs has said to just pirate). Good atmosphere, a bit of good ol' adventure game logic, and old game so there might be a few problems running it in modern systems, like it running at 1024x768, for example.

I didn't properly keep track of how much it took me, but I'd say it can be finished in about 4-5 hours, but I'm missing an extra story which I hear is shorter than the main story.


8e85f5 No.62234

>>62233

I can't seem to find anything about it other then some failed indigo fund me game


a33b69 No.62235

>>62234

game was released over a decade ago, here's the gog version https://zerobin.net/?16627eea10236df6#qwZ9RR+2S7Xe+Ny0zjejr3ryDcd16vLsvXKrYsIsRwM=


08f334 No.62236

>>62212

Scratches begins surprisingly mellow for the most part, and it follows its inspiration, Lovecraft, fairly well in that regard even while shit starts happening; although it gets a bit shaky at times when you near completion.

The game itself is done in the style of those weird Sherlock Holmes games in that you're in a 3D worldspace but have to click to move and interact, which does add tension but feels heavily dated and a bit clunky despite being a good homage to the old "creepy" mood the point and clicks of the 90s gave.

Definitely requires playing in the dark with good headphones.


a33b69 No.62237

>>62236

hey, could you spare a thought? there's something I didn't get the point of fuck you, these are actual spoilers, don't read if you didn't play the game so we can call the bank to find out james' bank account is still active, meaning there has been some activity to it, this is done for the red herring of james being alive, so what's the point of this?the only one who could have moved money there was cristopher who still was alive, but why would he be using james' bank account? it was mentioned in one of the articles that he inherited the money when the family died, so that'd be his


8e85f5 No.62238

File: 7e0dec120c01944⋯.jpg (138.3 KB, 800x600, 4:3, 008.jpg)

>>62235

oh wew you're talking about scratches, sorry I thought you were on about something really obscure there.

their upcoming game Asylum is something I'm very much interested but it's been a rather long time since it was funded so I'm doubtful on the matter.

>>62236

there's afew games like it which do that sort of atmosphere rather well even if the games them selves aren't very good, Barrow Hill as an example, a point and click slasher flick with a stone as the slasher.


a33b69 No.62239

>>62238

I checked the kikestarter and there are still updates going, but dunno how supposedly ahead they are. And it seems the best place to ask would be their (((discord)))


08f334 No.62240

>>62237

I have absolutely no idea, it threw me for a loop when I first went through that. It might be just a distraction or flavor seeing as all of the events occurring in relation to the manor are supposed to lead to over-stressing the protagonist.

>>62238

>Barrow Hill

I'll look into that, thanks.


8e85f5 No.62242

>>62239

I doubt I'd get any serious answer.

>>62240

it's really not very satisfying from a narrative stand point specially with it's shit ending but it's got a very comfy feel to it.


8e85f5 No.62243

File: 15a6acce00cea06⋯.jpg (272.48 KB, 1920x1080, 16:9, screenshot_1920_1080_ZEZDL….jpg)

speaking of horror points and clicks, did anyone else not like Anna?


9350c9 No.62514

>>62243

I want to headpat and cuddle that tree.


2392f9 No.62580

I am never a fan of horror games. They are too predictable for me and not that scary. Too reliant on jumpscares rather than any tension. How would anons design a horror game?


8e85f5 No.62640

File: 9b39230ea5e60c8⋯.jpg (148.54 KB, 1280x800, 8:5, anna-extended-edition-wall….jpg)

>>62514

I'm sure she'd like that anon

>>62580

I would argue that it obviously depends upon the game in question as there are legitimate horror games that do indeed install a sense of dread without much in the way of jumpscares. I'd say instead though that a horror game needs a decent narrative with well written characters before you can even think about anything else but the thing is, you've got to also got to get right gameplay that fits the kinda tone you wish to portray in your horror game.


ec382c No.63002

Horror doesn't work as a genre if you don't scare easily. I feel like it works as a genre with younglings who are likely to soil their diapers at such an experience but not for anyone older.


8e85f5 No.63009

>>63002

scare doesn't have to be the only emotion you get out of horror you know, dread or unnerved can also work too.


8c4acb No.63012

>>63009

The question is what are you afraid of anon?


8e85f5 No.63021

File: 2df2f414911d4ed⋯.png (72.52 KB, 1002x764, 501:382, 1404264411981.png)

>>63012

I don't believe anything does but I've not been faced with everything yet.


5d974f No.63156

>>62222

I'm not really sure how I am supposed to play this game. I placed well over 15 hours in the game but I'm still on the first chapter. I chose hard mode which gave me a finite number of lives so I played really defensively while also trying to explore as much as I can. But the problem is that when you start exploring you'll eventually fill up your inventory no matter what so you just backtrack. It is such a pain to constantly backtrack to your main camp since it has the stove to protect you at night. I spend more time backtracking to base to drop stuff/preparing to move bases than actually finding new things.


9fb620 No.63157

File: 585ec83152abbc8⋯.jpg (460.1 KB, 1920x1080, 16:9, 189330.jpg)

>>63156

it seems like the game does indeed punish playing it like an actual survival game, it seems like it's better to ignore pretty much all of that and just explore shifting through every the safe houses until you reach the next area and then doing the same also.


158381 No.63179

>>48065

>playing an early access crafting simulator

i'd hardly count this as horror


9fb620 No.63186

>>63179

it's fully out apparently and very underwhelming


0a47ec No.63187

File: b27a88f4dd07216⋯.png (1.07 MB, 1280x914, 640:457, Lobotomy-Corp-Игры-The-Kni….png)

>>48032

Thanks for the protection, Knight. It actually helps.


df8780 No.63202

>>63179

I think we count the quality of Early Access as horror.


f85a74 No.64857

You guys have any recommendations for something with some really good body horror?


9fb620 No.64859

>>64857

you need to be abit more specific in what you're wanting.


1e2fc4 No.64867

File: a3d414e93836925⋯.png (126.38 KB, 550x500, 11:10, Sweaty Toto.png)

How do you guys deal with jumpscares? I can never play horror games for too long because I always start getting overly anxious expecting a scare around every corner.

Also can anyone recommend shit similar to Irisu Syndrome, Eversion, or DDLC? Like games that seem normal but get spookier as you go along?


9fb620 No.64869

>>64867

jumpscares only work because you're expecting the, develop a sense of detachment and they completely loose all effect since they have no real weight behind them


b93cef No.64870

>>64867

I don't mind horror but jump scares are just rubbish, the good kind of horror is the psychological kind, the ones that sneak up on ya. Give Alan Wake a go, got an interesting mechanic with it's torch and is basically twin peaks the game.


165419 No.65763

>>64867

>How do I get over jumpscares?

Walk softly and carry a big gun.

In serious though I don't find jumpscares appealing. Far too predictable. Odd how you worry about them yet get scared about them. Most fags when they expect them don't care


cd524b No.68267

File: a616a0564b53d12⋯.jpg (76.43 KB, 1280x720, 16:9, roasted.jpg)

Best horror game that isn't a horror game: go.


26e9dc No.68585

>>68267

Installing Battlefield 2 Mods back when you had to literally uninstall the entire game and mod, reinstall it from each disc and then download the full mod again each time there was an update.


cd524b No.68626

File: 652d15bf6563a04⋯.jpg (12.94 KB, 480x360, 4:3, why.jpg)


c83e3d No.68634

File: 8b12b0d6651e82a⋯.jpg (111.81 KB, 424x500, 106:125, thief_gold.jpg)


c83e3d No.68636

>>68585

This is a close second.

>reinstall it from each disc

God help you if you had the CD release like I did. Don't forget patching it as well, when DICE did a surprisingly non-jewish thing and added the expansions to the later patches for free and caused it to take even longer to update.

> then download the full mod again each time there was an update.

Some of the larger ones even came in multiple parts. Fucking PR back in the day was I think four parts each a few GBs.

>>68626

The engine wasn't exactly built with swapping mods easily on the fly in mind.


cd524b No.68638

>>68634

good choice

>>68636

every engine should be


8c8b78 No.68881

>>68638

Typically the games with the most impressive mods tend to actually be the worst to mod. Just ask Joel!


cd524b No.68984

>>68881

nah tbh you ask him


2fc0b3 No.69208

File: 5d709b13bc9e724⋯.jpg (46.61 KB, 325x462, 325:462, shadow_of_chernobyl.jpg)


cd524b No.69211

>>69208

that's a survival horror *BZZZP* you loose 50 points


2fc0b3 No.69212

>>69211

>stalker

>survival horror

Hardly.


c83e3d No.69213

>>69211

>>69212

STALKER is actually an FPS-RPG specifically an FPS-aRPG if you want to get technical when you sit down and think about it. You've got all the elements you'd expect, from faction relations to moral choices to multiple endings and even buff items. Take the game and change it to a pseudo-medieval setting (e.g. artefacts are now magic items) and it'd be more obvious but the game is subtle about it.


cd524b No.69214

>>69212

google it mister

>>69213

I wouldn't really consider it an action game though, it doesn't glorify action, it glorifies opportunity but I'd agree with the rpg assessment


ef7a4d No.69216

>>69214

>running around shooting at people and getting shot at isn't action

???


cd524b No.69217

>>69216

you don't really run around in stalker, you get into a position and then you move when you're out positioned, it isn't heart pounding as such as it methodical


ef7a4d No.69218

>>69217

Point still stands though, there's plenty of action going on albeit at a slower pace. The meat of the game is shooting and getting shot at.


c83e3d No.69221

>>69214

>I wouldn't really consider it an action game though, it doesn't glorify action, it glorifies opportunity but I'd agree with the rpg assessment

ActionRPG doesn't indicate action gameplay it's a statement about how heavy the role-playing influence is. In a 'true' or 'full' RPG what a character can do is more influenced by his stats than by the player's skill, examples would be Deus Ex or classic CRPGs. In an actionRPG what a character can do is based on the player's skill almost exclusively (equipment also of course), examples would be Human Revolution, STALKER or Dark Souls. There's nothing superior or inferior about either type, they're just different approaches.


2fc0b3 No.69222

File: dac7ab39c1b7e24⋯.png (264.61 KB, 632x276, 158:69, times.png)

>>69214

>google it mister

What wikipedia and retarded journalists think is irrelevant. Truth isn't a matter of consensus.


cd524b No.69223

>>69218

I don't think fps is inherently action, it has to have certain themes before I'd consider it so.

>>69221

I understand, although I'd like a more apt name for that even if it's correct as is.

>>69222

your trips don't intimidate me mister


c83e3d No.69224

>>69223

>I understand, although I'd like a more apt name for that even if it's correct as is.

Yeh the term isn't perfect. It's also used to refer to Diablo 2 clones and even sometimes to classic 2D Zelda games. I was toying with going for RPG-light, lite or soft-RPG but that sounds too much like shitting on the games for not being 'real' RPGs. There's a similar terminology issue with Science Fiction where you have 'hard' and 'soft'.


ef7a4d No.69225

>>69223

I'd argue that every FPS is an action game. It's not exactly a very good term because of how broad it is though. FPS is a much more detailed and specific term that falls under the action category.


cd524b No.69226

>>69224

what about strict-RPG and loose-RPG? that could also be applied for Science Fiction and work.

>>69225

would you consider a tactical shooter to be an action game though? I find it hard to see something like swat 4 to be considered action.


ef7a4d No.69229

>>69226

Yes. Something doesn't have to be fast paced for there to be action. Like I said, it's a very broad and a shit term to begin with.


cd524b No.69230

>>69229

I don't disagree with the last part of that.


c83e3d No.69231

>>69226

>what about strict-RPG and loose-RPG?

That works.

>that could also be applied for Science Fiction and work.

With SF it's important to be explicit that's it's loose in terms of matching up to known science but is still speculative and thought through (Star Wars for example is not SF loose or strict, it's fantasy with lasers compared to Star Trek which is SF just loose SF).


cd524b No.69233

>>69231

So in the case of Star War, Science Drama would be more fitting?


ef7a4d No.69235

File: 63b5038f6d78a85⋯.png (23.52 KB, 576x483, 192:161, action.png)

>>69230

I suppose I view it in a more literal sense. In GCCX I noticed they call a lot of games "action games" where in the west we have more specific terms for it like platformers for example. It's similar to how I view the term; basically a really broad term that has subgenres within it. Kind of like modern metal


ef7a4d No.69236

>>69235

Misread your post as "I don't agree with the last part" ignore this.


cd524b No.69237

>>69235

wouldn't a literal sense mean every game is an action game?


ef7a4d No.69241

>>69237

Kind of, but when I apply the term to video games the meaning changes slightly. That's why point and click adventure games that have some excitement wouldn't be considered action. I'm not really sure how to explain it well enough, but as a general rule of thumb there has to be physical conflict and confrontation throughout the game. It all goes back to how broad the term is anyways and I could see arguments for calling point and click action. Also I didn't mean literally, but closer to literally than how you view the term.


c83e3d No.69243

>>69233

>So in the case of Star War, Science Drama would be more fitting?

I'd say Space Fantasy is better.


cd524b No.69246

>>69241

a step from the side of literal then. conflict is also a rather board term as it's meaning is something of "opposing forces colliding" so I also don't hold much merit in applying it in this regards.

>>69243

did you mean Science Fantasy?


c83e3d No.69249

>>69246

>did you mean Science Fantasy?

I don't like the term because there is no scientific approach or consistent speculation involved. Space fantasy or just simple fantasy is much better.


cd524b No.69251

>>69249

that's a rather reasonable answer.


c83e3d No.69255

File: 4f3e9191ee8049e⋯.png (217.42 KB, 424x444, 106:111, 4f3e9191ee8049e4d14298953b….png)

>>69251

It's just a subject that triggers me, Star Wars is fantasy with lasers and it's a great example of that genre but it's not SF: despite this it won all the bloody SF awards in the year it came out and the mistake is still made today. It's just a bit of autism I like to rant about I guess.


cd524b No.69256

>>69255

well it's alright, no one seems to care about my thread anyways.


c83e3d No.69258

>>69256

Weekends are always a bit slow on /vg/ anon, not sure why.


cd524b No.69260

>>69258

it's monday anon.


a73bf9 No.69261

File: 69293b4a7436332⋯.jpg (25.62 KB, 460x215, 92:43, subnautica-pic-e1471536540….jpg)

Am I a big pussy for thinking this game is occasionally scary? It varies from being extremely comfy and relaxing to a paranoia-inducing nightmare generator. I suppose it's only really scary the first time before you come to grips with the game mechanics and learn that no enemies exist in that biome or that item X will help you in that area, but I generally feel fucking terrified when I'm exploring new depths and see the silhouette of some gigantic underwater serpent heading for me.


c83e3d No.69262

>>69260

Well shit so it is.

>>69261

No I get what you mean. Underwater is such an underused idea for vidya in general it's silly.


cd524b No.69265

File: 0adaa57975f8c70⋯.jpg (50.36 KB, 640x416, 20:13, GoblinShark2.jpg)

>>69261

you should try endless ocean

>>69262

time is the real horror


3e3e53 No.69269

>>69249

>>69255

>Not Science Fantasy

<Literal Space Magic

<Even Lucas himself calls it Science Fantasy based off the old Science Fantasy books of old

Anon if it looks like Science Fantasy, smells like Science Fantasy, plays like Science Fantasy, it's Science Fantasy.

Even though I completely fucking agree with your terminology approach and I felt like being autistic for the sake of being autistic.

>>69261

>>69262

>>69265

>Underwater

What makes this even more frighting is the fact we know more about Space than we do about our Oceans. Let that sink in for a second.


ef7a4d No.69285

File: 5fedcc3f9f1d1f2⋯.jpg (53.97 KB, 1280x720, 16:9, SBC.jpg)

>>68267

Does this count? The build of it before you even went in was pretty good.

On a side note there's a mod that removes the in-level loading screens that makes the overall experience and immersion much better. Still not as good as the original 2 but acceptable.

>>68634

I hated the zombie levels and didn't find them very scary at all I'm a massive pussy. Once I realized you can run past them all and never really have to bother with them it lost even more of the suspense and became a boring experience. On the other hand I actually like Thieves Guild.


cd524b No.69291

>>69269

I don't believe that

>>69285

considering it's already been posted


a73bf9 No.69292

>>69269

For me it's because I just feel a lot more helpless underwater. You're so much more sluggish and slow compared to on land, the ocean is so open so it's not like you can just clear the corners and never worry about your back, and as you said there's just so much potentially spooky shit deep in the ocean. I'd shit myself if I got caught in an underwater current and got carried straight to Rape Reef City


ef7a4d No.69306

File: 90aa1e311e984d2⋯.png (3.23 MB, 1000x1460, 50:73, VTMB.png)

>>69291

>it's already been posted

Thief Gold =/= Deadly Shadows. Or am I missing something? One post per franchise despite games being different?

It's only a section of the game that's scary and see why it wouldn't count because of that.

How about this then? Obviously the ocean house hotel, but I also felt on edge and uneasy especially in the sewers despite there not being anything down there most of the time. Also Andrei's house.


cd524b No.69308

>>69306

just taking the piss


c83e3d No.69314

File: 7dce0a8667d6d18⋯.jpg (29.25 KB, 354x308, 177:154, jar3.jpg)

>>69269

><Even Lucas himself calls it Science Fantasy based off the old Science Fantasy books of old

Anything Lucas says or does that isn't worldbuilding can be safely ignored in my book.

>Even though I completely fucking agree with your terminology approach and I felt like being autistic for the sake of being autistic.

I had a big wall of autism to reply to you before I read this.

>>69285

>Does this count? The build of it before you even went in was pretty good.

Fuck yes, great level.

>On a side note there's a mod that removes the in-level loading screens that makes the overall experience and immersion much better. Still not as good as the original 2 but acceptable.

Thief 3 Gold I think it's called. If you've got the current version make sure to

activate all the additional mods it offers but turns off by default

>On the other hand I actually like Thieves Guild.

What sort of monster are you?


ef7a4d No.69334

>>69314

>Thief 3 Gold I think it's called.

That's the one, very much worth playing through the game with if you haven't already.

>What sort of monster are you?

One with bad taste.


c83e3d No.69340

>>69334

>That's the one, very much worth playing through the game with if you haven't already.

It's a real shame Invisible War hasn't got a similar patch. It's in the same engine iirc and certainly suffers from the same chopped up levels issue arguably worse than Deadly Shadows ever did.

>One with bad taste.

At least you liked Robbing the Cradle.


ef7a4d No.69348

>>69340

>It's a real shame Invisible War hasn't got a similar patch.

I was thinking the exact same thing when I played through it for the first time a few months ago. I doubt it would have improved the game as much as it did with thief though because of other flaws IW has as well as overall level design.


2b7cd0 No.69356

>>69291

Don't believe what? Science Fantasy bit or oceans? Cause it's actually true we've mapped more of space than our ocean floor.


cd524b No.69361

>>69356

well it's about to get mined out


a99fcf No.69367

>>69361

>Mining out the Ocean without properly exploring it

What untold horrors will be unleashed from the depths of the sea? Will Cthulhu rise and devastate us all?


cd524b No.69374

>>69367

my assumption is we'll find out what made the bloop


0df718 No.69377

>>69367

>>69374

It's actually going to be the Almighty MegaJew who will swallow up Israel and become the Supreme Kike.


15335e No.69486

File: afd3884d971d413⋯.jpg (78.53 KB, 640x661, 640:661, 0f5a6fc231910ed2ccd54f6839….jpg)

>>69211

S.T.A.L.K.E.R. isn't anywhere near close to being a horror game. If you think it is you likely still need diapers.

>>69214

>google it

If you google it you'll find retards who think it's a post-apocalyptic game when in reality it's a pre-apocalyptic game.

>>69249

I like that term Space Fantasy to describe it. Covers it better than Science Fantasy.

>>69261

>>69262

Oceans are scary. We scarcely know what is hidden beneath the waves 20,000 leagues down and the stuff that we do know is because it's shit that occasionally get's washed ashore on the coast of Nippon or stuff we find in the stomachs of creatures we know little about. In theory you could have an entire advanced civilization down there of mermaid vampires and we would have absolutely no way of knowing about them.

>>69269

>Being an autistic sperg for the sake of being an autistic sperg

How does it feel anon knowing you've just earned yourself a trip to >>>/spank/ ?


cd524b No.69505

>>69486

just because you don't find it personally scary doesn't mean it isn't a horror game.


b4156a No.69608

>>69505

But S.T.A.L.K.E.R. is not a scary game if you are a Slav. It's a documentary of typical Slav life.


cd524b No.69674

>>69608

>being slavic


a81a94 No.69677

>>69486

>We scarcely know what is hidden beneath the waves

We kinda do. We've already mapped the entire ocean floor. What we don't know is the exact number of the diversity of life in it which is understandable since we have yet to do the exact same thing with insects.

This isn't 1800's anymore, man. We have drone subs that can survive deep sea now.


282156 No.69691

>>69677

There's a lot of spooky life down in the ocean, deep down where no sun shines. I think ocean is scary


cd524b No.69692

>>69691

and if you think that's bad, there's creatures even deeper before the crust.


32bac3 No.69693


ff5f14 No.69711

>>69677

Speaking as someone who has let say witnessed a Crazy Ivan I can tell you that we have scanned the ocean floor but by God we have not mapped it. The only hint I am probably allowed to drop about how much we have yet to discover is that there is a way to get into the Mediterranean without going through the Suez and Straight of Gibraltar.


065d4a No.70032

So now the question is why don't we have more deep sea horror games then?


cd524b No.70049

>>70032

pretty much all of them suck is my first answer, the other answer would be no one has wanted to make "pressure" a reality without pissing in it too.


2ae894 No.70055

>>70032

Well we have Barotrauma with the horror that is playing with anons


3d5ebe No.71623

I feel like now that the only true horror I can see in a game is if EA announces it's rebooting a franchise.


c8d728 No.71633

>>69711

>that there is a way to get into the Mediterranean without going through the Suez and Straight of Gibraltar.

>google that term

Weirdest thing you have seen that you are allowed to say. Go.


0a75f3 No.72288

>>71633

How many caves are charted in this world anon? How many do you think are charted that are underwater?




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