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/vg/ - Aspect Ratio Discussion

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File: 85bb416c3301602⋯.jpg (75.92 KB, 840x1120, 3:4, hy.jpg)

5aa43e No.48199

Reality is a Virtue so escape with Virtual Reality

(((HTC Vive:Oculus Rift:PlayStation VR:Google Daydream View:Samsung Gear VR:Bloomberg)))

VR

this is the VR general please consider posting about VR gaymes and or VR games accessories

>what realities are you virtuing?

>what're you looking forwards to?

>what games do you recommend to the curious?

>has VR helped your meat beating time?

little news bit

<Dragon Quest VR does what Euclideon couldn't

<Chinks think VR will ever be like ready player one

<Stockholm opening up VR centers for reasons I can't understand

<Canada thinks VR will save their country

Post last edited at

ea5bc5 No.48220

I wouldn't mind a cool gimmick if it wasn't so expensive.


faddcf No.48228

>>48220

The problem is not the price, the problem is that they try and make it mandatory, changing games to suite it. RE7 was made FPS just so you could experience™ it in VR. If it just stayed some fringe gimmick like the rest of them it wouldn't be an issue.


523260 No.48276

>>48199

tried VR it was ok for flight sim I tried

even then it's overpriced too much and some genres I imagine won't work so well with it such as RTS. I can see turn based working though like some fire emblem clone where you touch your character and move them like a chess piece.


ea5bc5 No.48278

>>48276

I just want to try it with porn games, but no way I am paying $1000+ for a novelty.


ffa218 No.48287

File: f574ab9c3de1832⋯.jpg (43.24 KB, 600x431, 600:431, Nintendo-Virtual-SoyBoy.jpg)

File: 712267b1b4b5f57⋯.jpg (9.57 KB, 301x240, 301:240, SEGAY VR.jpg)

>>48199

If you did more research you'd have noticed they've tried this for absolutely fucking ever. It has failed every time. This isn't something new.

>>48278

A lot of games recently have started patching it out, yet for every game that patches it out some other tard falls for the VR meme and wonders why their game fails.


16d864 No.48338

The problem with VR is not the price. It's the same problem wii-like controls had.

No one wants to look like a fuckwit, waving their arms around like a retard.

Not to mention with VR you are willingly blinding yourself. Something that your brain does not want to happen. What if a predator sneaks up on etc etc.

Plus, you can't look away to see who's at the door.


dbcc57 No.48405

>>48287

>virtual boy is in any way comparable to actual VR

>>>/autism/


6d894e No.48412

>>48338

ugh this reddit spacing is making me sick just like VR


16d864 No.48415

>>48412

Reddit spacing meme needs to die. Writing in well formed paragraphs is just how people communicate via written word


0228b9 No.48416

File: bbfaf47ed518e8a⋯.png (53.08 KB, 866x475, 866:475, t4.png)

>>48415

>reddit spacing is a meme

>>>/reddit/


5473e7 No.48426

>>48278

>VR for porn

that's even more retarded than VR for games. Wasting up to a grand just so you could fap for 20 minutes and be done with it, with the result being the same as without VR.


16d864 No.48430

>>48416

>Implying that the entire history of the written word hasn't always put spaces in between paragraphs.

Anon.

You need get over it. People have used what you call (((reddit spacing))) for a lot longer than reddit has existed.

Maybe you're just a shitposting child


08207e No.48443

>>48430

>A single word sentence is a paragraph.

You're putting a space after almost every sentence and all your sentences are connected in theme and topic. Putting that many spaces in your post is unnecessary and obnoxious.


aedb1e No.48484

>>48430

>reddit spacing

>>>/reddit/


aed39a No.48498

File: 39f61f553e37f72⋯.jpg (217.22 KB, 500x702, 250:351, 6.jpg)


31b397 No.48538

>>48415

>well formed paragraphs

Fuck off with this bullshit, typing out a single sentence, double spacing it, and then continuing on with the same thought isn't well formed by anyone's measure. Go to fucking school you illiterate retard.


a89c57 No.48539

HookTube embed. Click on thumbnail to play.

>>48426

>not spending literally hours of just watching porn before even starting to masterbate.

>not masterbating for literally hours

anon, are you ok?

this video sums up my feelings about VR. its broken and shitty at the moment, but the idea is still appealing, if it can be done in a masterful way. we're just not there yet.


145a76 No.48563

File: 7b0d6d653dcf3f0⋯.jpg (48.32 KB, 242x242, 1:1, 66.jpg)

>>48539

> spending literally hours of just watching porn before even starting to masterbate


145a76 No.48568

>>48539

As for the video, notice how all these cool VR experiences all come from demos and presentations, or just from fucking around. Sure, it's cool to pop the glasses on and fall from a skyscraper for 5 minutes or something. But that's about it. It's not something that can be incorporated into a normal game without changing it to adhere specifically to VR, turning the game into a VR demo again. It will always be a gimmick.


a89c57 No.48571

File: bbf73544c975dac⋯.gif (6.2 MB, 400x400, 1:1, bbf73544c975dac5cb39fe9c8e….gif)

>>48563

gotta find the right genre, yaknow? then you gotta narrow it down to the right sub-genre. then the specific scene type.

then after you narrow it down to 20-30 scenes, then you have to watch those scenes and narrow it down.

and thats if your sub-genre/scene preference doesnt change during any of that forcing you to start over.

cmon, you know the drill.

>>48568

maybe watch the whole video? you kind of just recited the point of the entire video.

but despite all of VRs shortcomings, theres still something about being "in" the game thats appealing…

i personally cant see it ever replacing video games. the same way videogames cant replace hunting/shooting/camping.

but that doesnt mean it isnt worth the endeavor.


1906fa No.48578

File: 20658d55a8a3070⋯.jpg (312.35 KB, 1034x984, 517:492, 77.jpg)

>>48571

>you kind of just recited the point of the entire video

well duh


a89c57 No.48579

File: 7a813bec79baeaf⋯.jpg (37.04 KB, 300x262, 150:131, 7a813bec79baeafbd35c411ac8….jpg)

>>48578

>i meant to do that

b-but why?


a89c57 No.48606

File: 8bbf3d4c7280311⋯.webm (8.06 MB, 1280x720, 16:9, BF1 crowbarcat.webm)

>>48586

>>48602

>>48604

but crowbcat makes some solid content.


22487d No.48615

>>48199

For VR to actually be a thing, you'll need some sort of Accel World technology or just an advanced enough suit that would do things like hardening part of the suit to emulate holding something or just molesting your waifu also making the suit warmer to emulate certain things like the suit warming your head to emulate waifu peeing on you

>>48338

Imagine doing anything from a videogame irl… for example playing Tekken or a FPS but in public against well… nothing… VR seems less an innovation and more a public humiliation console.


a69f77 No.48622

>>48606

The doom vid was pretty shit. While it wasn't wrong in the things it showed, nu-doom still sucked but for different reasons. Mainly because it's literally just mindless shooting and forced melee finishers.

The important ammunition management from older games is completely gone for example.


cc004d No.48624

VR is shit. A real man enjoys his video game on a PC, without having to delude himself with the altered states of reality. VR is for weak subhumans who should be genocided by the pro gamer Ubermensch.


a89c57 No.48631

File: f29111c74d0a356⋯.webm (10.52 MB, 640x360, 16:9, crowbcat on paid cosmetic….webm)

>>48622

glory kills, the weapons not being satisfying, and the "arena" setup for the game just killed it for me.

this is my favorite video of his.


cc004d No.48693

bump


6d894e No.48708

This thread accurately reflects the state of VR gaming.


6d894e No.48728

Let's get off to a new start. Genres VR could do well with if actual effort is made.

>flight sims/space flight

>horror games

>racing games

>tank games

>walking simulators


e25740 No.48731

>>48728

>porn games

>visual novels

>turn based tactics (you could feel like you were actually moving the units tabletopsimulator style)


ea5bc5 No.48733

File: 6fd7a2bdad13802⋯.jpg (155.45 KB, 755x1047, 755:1047, 6fd7a2bdad138021723f713dca….jpg)

>>48731

>you could feel like you were actually moving the units tabletopsimulator style

I think that's what the No Heroes Allowed VR game is like. Though all anyone really cares about regarding that is the smug loli


a89c57 No.48734

>>48728

>>48731

rhythm games


e25740 No.48735

>>48734

Oh, hadn't thought of those.

>>48733

Smug loli is only good if you eventually get to spank them.


cb1280 No.48737

HookTube embed. Click on thumbnail to play.

>>48728

>tank games


a89c57 No.48742

File: 0b4e3c8038acbc1⋯.webm (10.79 MB, 1280x720, 16:9, 0b4e3c8038acbc1e01bf33bbd….webm)

>>48735

theres one i saw that actually looks promising. dont know much about it though.


6d894e No.48744

>>48731

>visual novels

The advancement from static images, flappy mouths and then fully animated was neat. Going full 3D world could be nice if done well.

>>48737

One thing VR needs to fix is full body simulation instead of just the hands and vision. Floating disembodied hands kind of ruin the immersion.


cb1280 No.48747

HookTube embed. Click on thumbnail to play.

>>48744

>One thing VR needs to fix is full body simulation instead of just the hands and vision. Floating disembodied hands kind of ruin the immersion.

There are some games that use inverse kinematics to "guess" where the rest of the body is and show it in-game, but I would say that's less immersive. Often times, the arms don't follow yours, or they're always bent at a weird angle.


e25740 No.48760

>>48742

Don't know why they seems to have gone with Star Wars visuals but neet.

>>48744

>The advancement from static images, flappy mouths and then fully animated was neat. Going full 3D world could be nice if done well.

VR UaB in my lifetime, that's the dream.


a89c57 No.48764

>>48760

> Star Wars visuals

right now VR devs need to focus on whats fun and what works. if cutting things that come at you with a sword like in the video is actually fun, theres alot you can do with it.

a baseball game focused on batting is similar.

devs need to figure out that stuff before attempting to make a game, otherwise you just end up with a ~$5 minigame.


e25740 No.48766

>>48764

True enough I guess, just seems out of place to me.


a89c57 No.48767

>>48766

i agree. i think they did it because its easy. they wanted cutting to be a factor, but cutting implies the sword has an edge, but the "blade" the player holds has no sharp end, theyre all sharp ends, so the devs went with lightsabers… then matched everything else to it.

the game made me instantly think of a star wars themed fruit ninja.


6020a2 No.48774

>>48760

But then unpaid interns would have to learn to use 3D.


16d864 No.48788

>>48443

>>48484

>>48538

(((triggered)))

You kids should pick up a book and then show me how there isn't spacing between paragraphs.

As an aside, and therefore another triggering paragraph, this is a change in tact, and therefore a new parargraph.


ea5bc5 No.48790

File: ffba4ed019c4d86⋯.jpg (37.51 KB, 452x462, 226:231, ffba4ed019c4d866ad8327fb9a….jpg)

>>48788

Have you ever read a real book? That's what indentations are for.


e25740 No.48797

>>48767

Yeh that makes more sense. Kind of surprised they didn't end up in a lawsuit, Disney isn't exactly known for being kind about copyright and shit.

>>48774

That also.


d4e535 No.49168

Has it yet gotten to the point where the fad has passed and the hardware can be picked up secondhand for next to nothing, or are the normalfags still eating it up?


e25740 No.49170

>>49168

Not there yet, give it a few years.


876e7a No.49220

>>48790

>redditors

>reading books

pick one.


9fcaac No.50625

YouTube embed. Click thumbnail to play.

>>48742

Shaping up to be nice

shame im a poorfag with a toaster


4b7f87 No.50629

>>49220

Shit books maybe.


ea4407 No.50630

I'm surprised that anons hate vr as much as this thread suggests, it's niche, has a high cost barrier of entry to keep most normalfags out, and it allows for new experiences where indies have a better chance to thrive since it isn't saturated with AAA bullshit, though it isn't completely clean from it either.

I realize everything is shit in the eyes of anons but saying it's the same as tech made in the 90s/early 2000s or even the wii is fucking retarded.


4b7f87 No.50634

>>50630

VR the concept I like. VR the reality is a wasteland of gimmicky games and jewish companies buying out all the talent. It is/was just the same as when they pushed 3D a while back.


4b7f87 No.50638

>>50634

>>50630

Though i do agree comparing it to the 90s or the wii is unfair


ea4407 No.50639

>>50634

From what I can see it's a matter of finding diamonds in the rough, alot of the games made for vr are made on shoestring budgets at best so marketing tends to fall by the wayside and genuinely fun games can be glossed over.

I'll admit i'm more excited for where VR can go rather than where it is right now though. It still hasn't hit it's stride.


57bc51 No.51735

File: c0723903cd11406⋯.jpg (24.56 KB, 500x500, 1:1, 5708908_ra[1].jpg)

File: ef5f57407c748ff⋯.jpg (13.14 KB, 425x154, 425:154, wmr.jpg)

>>48278

>$1k

As if.

If you have a half-decent smartphone, you can get an okay-tier vr viewer for $5-$20, and get an app called Riftcat that lets your phone emulate an HTC vive.

If you want Roomscale and full motion tracking controllers, you can get a Windows Mixed Reality headset for $200-$300 on Amazon.

>Inb4 muh 6 gorrillian gaymen PC

A $100-150 GPU called a GTX 1050ti can run VR games easily


488d3d No.52002

File: 4cffc9f2fc8e6ae⋯.jpg (5.25 KB, 257x196, 257:196, trying to unsucessfully pr….jpg)

How long till we abandon VR and go full holodeck?


2e3f1b No.53270

>>48728

Rail shooters are due for a comeback.


8e97d0 No.53818

>>53270

They already did make a brief comeback a few years back before dying again.


af7427 No.54391

>>52002

When we make anime real.


000000 No.62046

How are mods doing with Skyrim VR?

Specifically loverslab


eec2ec No.62100

The real thing holding VR back is all of the games being designed for subhumans that get sick from artificial movement.


53c746 No.62167

>Virtual Reality

Half-Life 2 and Metroid Prime would suit VR nicely, but I don't have the shekels for a headset and rig capable of running that shit.


083119 No.62477

File: 59e5b219737df16⋯.mp4 (4.37 MB, 854x720, 427:360, bunker.mp4)

Got a vive just recently after consuming every available piece of information on all the headsets available so I'll try to collate all of my knowledge on it in this post. Prepare for wall of text though I'll break it down into sections.

>tech

I would say it is definitely worth at least trying. The technology is ready unlike in the 90s and the controllers are tracked so well, unlike the wii, that waggling isn't really a thing. While with the wii it was so awkward to do it properly that you had no choice but to waggle and hope for the best, that is not the case here.

>feel

The thing I really didn't expect was the scale of things. If your avatar is small, you don't feel small, everything else feels big and vice versa. Horror is one hell of a drug in this thing too. It's a real shame it doesn't record well. You can't really do the stereoscopic thing without actually wearing the headset. The tracking of the controllers is as close to perfect as they need to be convincing and feel natural to move. It's definitely not a party thing because you do look like a dumbass with it on but at the same time the internet means you can be alone in your room and using it is still social. Not having to abide by the laws of physics is a very strange experience that is highly recommended. Sticking your hand through something sometimes gives the physical sensation of dipping your hand in water which is something I really can't explain. Lifting food to your mouth and having it get virtually eaten (some games do this) also sometimes feels like it's touching your lips.

I don't know how it does it but even knowing that it isn't real isn't enough to stop your brain from thinking it is.

>space

Fags living in a wardrobe can do the standing/sitting only thing or do like I do and flip their (double) bed against the wall and use that ~2x1.8m space as your play area quite easily.

>windows mixed reality

The WMR headsets are cheaper by a few hundred dollars but they have some major drawbacks. You can't adjust the distance between the lenses to suit your eyes. They're all locked at 63mm which is small considering the male average interpupular distance is something nearer 72. The vive and the samsung WMR can adjust the distance but they're both about the same price. With the lenses in the wrong place everything is blurry even if you're looking straight. When they're adjusted properly you can look around with your eyes a lot more instead of only being able to turn your head to look but the edges of your vision are still blurred because of the shape of the lenses. Probably the most appealing part of these at a technical standpoint is that the tracking cameras are built into the headset so you don't need to set up the lightboxes in the corner of your room like with the vive. You'll still need a clear play space to avoid tripping on things but you can effectively walk wherever you want with them. They require bluetooth to link the controllers to your computer though whereas the vive links them to the headset itself. They are also windows 10 exclusive. Everything else is windows exclusive though so linux doesn't get support here no matter their choice. The occulus had mac support in its development builds but no longer does. WMR is not compatible with every game - budget cuts for example you can't throw where you're aiming. There is support but it's not well developed yet.

Each WMR headset differs a little bit but the best cheap one is the Dell headset but can't adjust the lens distance. Samsung can but again is the same price as the vive with extra bull of win10 and lack of compatibility for games. I didn't buy one of these because of the IPD problem (mine is 71mm) and didn't even look at an occulus because of facebook though I hear they're better for those without much space.


083119 No.62478

File: 220e8a79b1d95fe⋯.mp4 (4.95 MB, 320x240, 4:3, coffee robot waifu.mp4)

>>62477

>price

My computer cost me about 1k 5 years ago and all I did was upgrade the GPU to a GTX1060 3GB for about $200, keeping the i5 4 core processor the same and it runs a treat. The vive cost me $470 second hand so all up it was about $1.5k-ish assuming you're building from scratch while bargain hunting. All prices converted to USD so it will probably be a bit cheaper without our shitfest import tax and the currency conversion I paid.

>games

If you're really into horror and gallery shooters, this is as good as those genres are going to get. Even a game that uses stock unity models like brookhaven experiment gets my heart racing and hands shaking. If you're a thot that wants to get molested by anime traps then vrchat is the way to go. Beat saber is basically the vr equivalent of audiosurf and does it really well. Duck season has surprisingly good gun play - better than hotdogs, horse shoes and hand grenades. Yet to try much more but as it stands it's all very promising and you can pirate a lot of stuff too despite the small userbase.

>motion sickness

Background information: I get motion sick from being driven more than an hour but don't get it from driving at all. Rollercoasters don't tend to make me terribly sick unless they're slow.

In VR the "smooth movement" (walking with arrow keys) makes me sick very fast because my eyes expect inertia and twist or flick like I'd just spun around a hundred times and stopped suddenly. "Locomotion" (grab and pull with your controllers) is by far the worst for my motion sickness because of the sway-like movement. Teleporting does not make me sick at all and is available in just about every game. Roomscale moving around and turning is completely fine. Lag spikes where the image freezes are very disorienting but aren't lasting enough to matter. If it does last (on crashing for example) then it doesn't disorient me any more than the initial moment. Motion sickness is probably the biggest drawback of it all because it means driving games are completely out for me and spinning on the spot with controls instead of actually moving makes standing/sitting only potentially useless if turning a lot is something you need to do in the game.

>is it worth it

If you have the money to spend on it, yes. If not then try it if you can but otherwise don't stress. It's quite niche and probably will remain so, so don't worry about missing out on it.


4dd132 No.62497

>>62477

>>62478

Nice writeup anon.

tl;dr version it's just a gimmick if you are into certain genres?


083119 No.62642

>>62497

My point is that the technology has progressed beyond the point of being a gimmick or some fancy jargon thrown around for advertising. There is actually some substance behind it now. The cellphone strapped to your head with a non-tracked controller kind of vr is definitely a gimmick and is no upgrade over using a regular screen. I'd say the cellphone route is worse than a good screen but the real deal is better.


000000 No.62765

Redpill me on VorpX


11e93b No.62766

I am definitely buying a SteamVR/Lighthouse headset once more come out, but only when they hit $300 or less.


083119 No.62921

>maybe 4/vg/ has a vr general

I don't know what I was expecting but holy shit it is /soc/ + tranny/r9k/ + tsg tier waifu fagging + 4am tier avatarfagging.

Jesus fucking christ. Every time I go look at that place to see how bad things are it's always so much worse than I could have imagined.


d9b4d8 No.62947

>>62921

It's essentially Second Life. That's all anyone has to know to get an idea of the kind of "quality" you're getting mixed up in.


14eb5e No.62986

>>62947

Second Life has more quality than Cuckchan. Think about that anon.


e25740 No.63045

>>62921

A few fags from halfchan's /vg/ tried to move over here recently, one of them refused to stop namefagging and then sperged out about how anonymity is only a choice when he got banned.


a94263 No.63098

>>63045

Ahahah, god damn, really? I'm not one of those fags who flips out over the whole witchhunt and hell if people wanna come from other websites, so be it, but a faggot is still a faggot. I once saw someone years ago, before the Exodus, on 4chan; they had a name and a trip and were priding it around, saying shit like "Yeah, you think you're all so superior to me for being Anonymous but I'M going to get a name for myself and be famous here for having a name while you're all going to wither away into nothing". Like fuck, way to miss the point of imageboards.


a94263 No.63099

Fuck I forgot to sage in my off-topic post. Uhhhhh shit lemme make up for it with an on-topic one

I'm kind of hoping for some kind of highly moddable sandbox in VR someday. It'd be fun to just throw in a bunch of cool shit you or others made into an engine with your friends, and have some grand adventure, or just dick around in a virtual world. I'd like to be able to have some kind of MMO-ish world to jump into and explore and do cool shit in but part of me wants to wait for VR to show more signs of being something like that before getting too excited, as fun as it is to fantasize.


083119 No.63163

>>63098

The best way to fuck with a tripfag outside of never replying is to call them anon.

>>63099

I'm pretty sure some worlds in VRChat have attempted to be SAO but it's pretty limited. That said if someone really goes for it they might get something good out of it.


26f285 No.63212

>>63045

>>63098

/v/ really is the only board that tolerates a massive attention whoring tripfag and have made a cult of personality around him.

>>63099

I always felt like a DCS World type VR game would be interesting but not sure how much autism and control input you would need to make that work.


26f285 No.63213

>>63212

Actually that's unfair about /v/, /b/ has one as well.


083119 No.63296

>>63212

>there's a tripfag on /v/

I have never seen one. Maybe I filtered him years ago.


fa5702 No.63298

>>63296

He was talking about mark.


abfcb3 No.71092

>>63213

Dickinsomnia's board got turned into absolute garbage over him attentionwhoring, though. /v/ has slightly higher population, but the end result will be the same. Actually, it is right now. Remember threads from a year ago vs /v/'s catalog at any time nowadays?




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