>I haven't played this before, what do I need?
Why the fuck haven't you played it yet you fucking nigger? Regardless you'll want to play the game vanilla/no mods so just install it and go. Try to avoid (more) spoilers about it until you're done.
Optionally if you're on a modern OS e.g. Windows 7 use Deus Exe and the Direct3D 10 renderer (mostly this prevents shadows looking all fucked up but it will also look a little bit better) https://pcgamingwiki.com/wiki/Deus_Ex#Deus_Exe (also see the bit just above it about the better maps)
>I've played it a few times before and want to try it with a mod
I'll run through some of the biggest names (pcgamingwiki also covers these), there are a ton more you can either ask anons ITT for or find yourself
New Vision: most of the games textures remade into HD. Doesn't change the game's artstyle so I can either take it or leave it.
HDTP: replaces models and textures with new ones, new character models are often radically different and clash with existing ones. Don't recommend unless you can remove the cancer.
Shifter: minor gameplay changes for loot, augmentations, enemies. The new unique loot is usually overpowered, the random loot means you can find extra augmentations and weapon upgrades on anyone and the mod gives you fucking XP for kills and stealth so really it fucks up the game and I don't recommend it.
Biomod: shifter but with new features and no XP for kills. Better than Shifter but still not a huge fan of it.
GMDX: probably most fairly described as vanilla+, makes the game a bit harder too. Good for when you've played the base game to death already. Has additional addons available on its moddb page and comes with both New Vision and HDTP already but disables most of the cancer HDTP added (it uses the meshes as a basis for its own work I believe). Far better than the two others I've played (Shifter and Biomod) in my opinion, would largely recommend.
Nihilum: haven't played it but it labels itself as Deus Ex in an 'alternate continuity' so expect major gameplay changes.
Deus Ex: Revision: an entire remake/re-imagining of the game. I've not tried this yet and I've heard mixed things from anons, I think it has a NG+ mode though and the maps have been changed up so there's again content for a veteran player burnt out on the base game.
Malkavian Mod: Deus Ex but insane shitposting, good fun but very short. Also the source of many meme webms.
Unreal Revolution: a mod made to complain about Human Revolution, very short and the moddb page has been deleted. You'd be as well to just look up someone playing it on youtube.
The Nameless Mod: a total conversion with entire storyline replacement, new weapons and so on. Highly recommend.
>Everyone says I should skip this, is that true?
No, it's obviously a massive letdown from the first game both being console focussed at a time when that meant serious trade-offs in gameplay (the levels are all chopped up into little chunks with fucking loading screens) and designed with focus group use (leading to nonsense like the universal ammo) but there's value in playing it at least once if only to make up your own mind on it. In my opinion, loading screens everywhere aside, it's no worse a sequel than Human Revolution and it at least doesn't try and force you down the stealth/non-lethal path. Use this fanpatch (yes apparently the game has fans, who knew?) to run the game properly in widescreen http://www.ttlg.com/forums/showthread.php?t=147423
Edit: added a space since OP asked. Bloody autist.
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And now the new games.
Probably but it's not really a Deus Ex game, at least not by most accounts so don't expect that or you'll be disappointed.
>Original or Director's Cut?
Director's Cut makes the boss fights a little bit less shit and also incorporates The Missing Link into the main game so I'd probably suggest you go with that. You'll be fine with either just be sure to pirate them (actually that's true of all games in the series since Ion Storm is long dead) and remember if you go with the base game Missing Link comes separately.
>How to remove piss filter?
There are mods around, look them up and make sure you're following one for the right version (original or Director's Cut) You'll probably get used to it though.
The Missing Link
Standalone DLC mission for Human Revolution, it's more of the same and is set during the main storyline but should be played after. Pretty good if you liked the base game since they took some criticism of it on board (better level design and final boss fight particularly), if you didn't you won't like this either
No idea, haven't played it yet. Nothing indicates it's anything other than more of Human Revolution though. Seems to have better non-lethal options but also might have SJW shit, ask an anon who has tried it or pirate it and make up your own mind (though do come tell us if you do).
The Fall + Go
>What the fuck are these?
Gay mobile games ported to PC, only of interest to storyfags and I honestly don't think the Squeenix games are that well written to the point you should care about these.
Because it'd look better and I didn't saving the formatting to just delete the thread and remake it. Autism basically.
>The Nameless Mod: a total conversion with entire storyline replacement, new weapons and so on. Highly recommend.
Is there a mod that makes combat not shit?
I'd play it if it was anything like E.Y.E.
>Is there a mod that makes combat not shit?
The combat is fine for what Deus Ex is - a pure RPG. Pure RPGs should have the outcome of combat mostly dictated by the character's skills and equipment rather than the player's skill. If it were an action-RPG like EYE there would be an issue of course but it isn't.
>real time combat
>real time combat
Real-time certainly makes it harder to do true/pure RPG combat I agree, it'll be clunky at best.
I'd also agree that this is a huge flaw in Deus Ex. As a whole the game starts to shit the bed towards the end and the ending being little more than running through a map to pick an ending with little build up is a cop-out. The fact that everyone shit on Human Revolution for only having a room with buttons tells you most of them hadn't played the first game since it's the same just with different corridors and some basic enemies/tech shit to get to them.
Just to give my two cents on this:
The gameplay is MD solid. The environments and level design are great. The writing, however, does not stand up to previous titles. The plot feels very contrived, the characters are weak and two-dimensional, and there are too many tie-ins to stupid shit like the books nobody read.
I would recommend playing it, but keep your expectations low regarding the plot and dialogue.
Agreed, that's unprecedented in commonly praised computer role-playing games.
>Why the fuck haven't you played it yet you fucking nigger?
I have taste
You'd do well to actually name those you consider so vastly superior to demand a different category from Deus Ex, mate.
A whole bunch of games doing this shit somehow excuses other games doing this shit?
Try playing games where your choices actually matter. It's impossible to return to choose-a-chair games after that.
VTM:B at least locks some endings off if you make the wrong decision but he's not wrong that it's a bad way to end an RPG.
>The environments and level design are great
If you've never been to Prague, or any place in any part of Europe.
E.Y.E.'s combat is flashy and nice but is very limited by the engine. Outside of a few weapons there isn't really much to the combat despite the psi abilities. It will definitely be better than whatever Cyberpunk's 2077 combat will be
What was that about the missing twin towers in the New York City skyline?
>at air base or Area 51 or some shit
>have to go through a shit ton of radiation without a suit therefore wasting all my healthpacks
>at the end of it is a spiderbot that kills me
>no other saves
>haven't played it in months
I had a similar problem where I accidentally fell down a shaft in some abandon building and broke both my legs. Had to crawl around looking for shit to heal myself with and I barely managed to do so. When I pressed forward, I was immediately was greeted with a room full of radiation and I was too low on health to get past it.
My saves were from hours ago so I had to cheat to manually heal myself and pretend nothing happened.
Knowing Deus Ex there's a 110% chance of a hazmat suit being in the room before the radiation that you were too stupid to grab.
I would, but all but the first you posted are on consoles and I don't have any. The first has a port, but from what a quick search gave me it is more of an action game. If the port is good and it doesn't have some always-online kind of cancer I'll try it, sure.
So does Deus Ex. It's IW that lets you do a 180 degree turn right at the end no matter how you acted.
>So does Deus Ex
No it doesn't. The game even goes out of its way to forcibly introduce you to all the possible endings no matter what (it's impossible to advance until you've heard everybody out), just to make sure the player knows exactly what three buttons there are to push and what each of them do. There is absolutely nothing you can do to influence this.
Treating DX like it's a "your choices matter!" meme is too crude of a way of thinking about it. It could probably be described as the opposite. The destination never changes, but the journey can, because it 1. introduces ideas and discusses them in a way that affects how you play (e.g. should I shoot the NSF or not?) and 2. has open-ended level design that lets you apply yourself. If the story had actual consequences players would munchkin for the best gameplay result instead of what they actually believe is the best option.
WOTS3 and 4 have PC ports, and the rest of those games can be emulated on windows XP potato.
>have to go through a shit ton of radiation without a suit therefore wasting all my healthpacks
I seriously doubt you HAD to go through that radiation. Did you not look for alternate routes?
>this game is set in future Prague
>"these environments are dumb because modern Prague doesn't look like this"
c'mon man you don't have to be retarded
you also go places other than Prague
>future prague will have the architecture Venice is known, with some futuristic tumors thrown in for because Aug Lives matter
>everyone speaks with thick russian accent and merchants use an insult that's an universal RUSSIAN fight starter directed at a super-powerful cyborg
Like corridor shitty, ""Hotel"" in dubai, the generic conference building, and the mountain base?
I think you need to be retarded to continue existing.
Haven't replayed in a while, but I'm very certain that I couldn't side with Page because I was a dick to him last time.
Because the power of memes compelled you.
Wasn't Deus Ex Multiplayer ruined by RP faggots?
UNPOPULAR OPINION WARNING
Deus Ex Invisible War is actually a really great Xbox game. Also Universal Ammo is fine, they should have just let us carry more of it.
Omar for life.
>Deus Ex Invisible War is actually a really great Xbox game.
Overselling it a bit but sure.
>Also Universal Ammo is fine, they should have just let us carry more of it.
If it was limited just to basic guns and heavier ones still had unique ammo like rockets I could have tolerated it.
>Omar for life.
REMOVE (((OMAR))) REMOVE (((OMAR))) YOU ARE THE CYBER JEW
Seriously they even gave them big noses and had them be merchants to help you spot it.
Memery aisde I really liked how the Templars were being built up in the early game as favoring human purity but on the fairly reasonable grounds that every other options is too easily abused and even being open to having augmented members if they pledged to fight for good but it seems like towards the end of the game they turned them into one-note fundamentalists.
Cyberpunk Bertrand Russell Saman did nothing wrong and the one time you meet him early game he's easily the most likable major player. If you can look past how hard the game is painting him as the bad guy near the end he's clearly right about JC being no longer human and completely against individuality which means joining humanity up with him is essentially death for each individual and given that the other two options are the (((Illuminati))) and (((Omar))) winning Templar is the lesser of all four evils. Hell their bioplague just removes people's augments without killing them.
Nice work anon.
Or really think of it like this you've got four options at the end of IW. JC forcibly connecting everyone to his zero-privacy zero-individuality singularity where even if he's benevolent what comes out isn't humanity. The (((Illuminati))) controlling everyone again by being both the government and controlled opposition. The (((Omar))) forcibly augmenting everyone into their super specific hasn't been tried before brand of hivemind or the Templars who just want everyone to be human and not blindly follow technological advancement. Given that they invented the most advanced power armor in-universe they're hardly luddites but when you're talking about tech that can kill 8 million people in the blink of an eye they're right to fear nanotechnology.
>So does Deus Ex. It's IW that lets you do a 180 degree turn right at the end no matter how you acted.
I'm not sure Deus Ex actually does lock paths off from you but the ending is such a letdown I can only vaguely recall it.
Invisible war suffers from what I can only describe as mid-2000s console "blurriness" graphically which I always find inferior to PC-exclusive "sharpness" even when the blurry console game is technically superior in terms of post-processing etc but one thing I want to praise it for specifically is its weirdly advanced lighting tech. I remember that as distinctly impressing me when I first played it despite the disappointment the rest of the game was.
The Templars are only a temporary solution since humanity as a whole now knows nanotechnology and augments are possible and once people know something is possible they'll inevitably reinvent it. Sure they could beat the pro-augment forces a second time and even a third one but eventually they'll get lucky and they only need to get lucky once to irreversibly alter humanity in line with ApostleCorp's/Tong/JC's views.
When you say previous titles do you include Human Revolution in it? I didn't thing HR was that well written to be frank.
You have too much spare time lad.
>Invisible war suffers from what I can only describe as mid-2000s console "blurriness" graphically
You should try playing it with scanlines, I just recently gave it a go and it looks quite the bit sharper and the colors are also much more realistic. I'm sad that the lighting and shadow tech they used died out after this period, it is so absurdly good looking even today. Run through the right system the game looks really impressive, mind you it does require an original modded xbox (for load times) and a xrgb mini (for upscaling and scanlines) or CRT to be at it's best so that's a bit silly where Deus Ex just needs a slight gamma tweak and it looks pretty good on modern screens (though I bet it would look great with scanlines as well).
Yeah but then you're just trying to find rockets in the world. Logically universal ammo is great as a gameplay mechanic, but I can understand people taking issue with it not making logical sense. Personally that doesn't bother me because neither does injecting yourself with a canister of nanites and suddenly getting very specific sets of powers, "Its the future, I ain't gotta explain shit" and what not.
One thing I think we can all agree on: Invisible War's story is far better and more interesting than Human Revolution or Mankind Divided.
>You should try playing it with scanlines, I just recently gave it a go and it looks quite the bit sharper and the colors are also much more realistic.
Never thought of doing it like that but honestly it probably adds a bit of grime to the game which I think it was also lacking in since it often doesn't feel dirty enough in the slum areas. Also helping to break up the big areas of same-coloured and poorly detailed flat textures like on the Omar seems to really improve it.
>I'm sad that the lighting and shadow tech they used died out after this period, it is so absurdly good looking even today.
Definitely agree on that.
>that's a bit silly where Deus Ex just needs a slight gamma tweak and it looks pretty good on modern screens (though I bet it would look great with scanlines as well).
If you really want to make Deus Ex look good then what the OP says about Deus Exe and New Vision is spot on.
Yeah I find it really helps with games from this time right before HDTVs got really adopted, especially in adding a false sense of definition to otherwise lifeless and blurry looking textures. I'll give those mods for Deus Ex a look.
>I'll give those mods for Deus Ex a look.
Deus Exe is actually a launcher but go for it.
I'm using Deus Exe and I have had an issue that is pretty annoying. When ever I go to pause of open my inventory the game hangs for sometimes up to 13 seconds before the menu opens. Anyone else have this issue or know a fix?
I've never played Deus Ex
How badly am I about to get bullied?
You ass is going to get bullied raw!
Deus Ex is just a Blade Runner knockoff and I'm okay with that
Son, you're retarded. Do you think Neuromancer was a Blade Runner rip off too?
If this shit were true there would be a Red Dwarf Mod for Deus Ex.
They have entirely different themes and visual styles. Androids is the most overrated Dick story which just sort of peters out and that's reflected in the film not knowing how to end itself well.
>4 years ago
>Start deus ex after playing through HR
>get to the templars cathedral
>4 years later
>start playing again today
>breeze through, kill gunther in 1 hit from a LAW
>can barely remember story
>only have a vague idea of why im here killing all these MJ12 guards
I also savescummed and read walkthroughs, forgive me. Don't take 4 year long breaks from games guys, they fuck up the experience.
What a plebian opinion, why don't you go watch the new bladerunner and some sportsball with all the other working class scum?
It's a shame that HR did the same shit. It doesn't even make fucking sense.
>a room buttons lined up
What was this room for? Why is it here? What the fuck were they thinking lmao
Sorry for the late reply, I also have that issue.
Do you have any mods installed? Operating system?
>Shifter: minor gameplay changes for loot, augmentations, enemies. The new unique loot is usually overpowered, the random loot means you can find extra augmentations and weapon upgrades on anyone and the mod gives you fucking XP for kills and stealth so really it fucks up the game and I don't recommend it.
>Deus Ex: Revision: an entire remake/re-imagining of the game. I've not tried this yet and I've heard mixed things from anons, I think it has a NG+ mode though and the maps have been changed up so there's again content for a veteran player burnt out on the base game.
These are basically the Brutal Doom of Deus Ex. Only faggots who never understood the original game or worse yet never played it like them.
>I also savescummed and read walkthroughs, forgive me. Don't take 4 year long breaks from games guys, they fuck up the experience.
As long as you've repented and played it through again properly you're fine.
I always hated how HR and MD looked more advanced than the original despite being set before 2052. If you've ever played the walking simulator Observer, it has a very nice aesthetic that I think would have suited the prequels much better.
>South America is the ass of the world
Seems legit. Explains their fart fetish to be honest.
Late reply here as well. I am using only dues exe and the map fixes. It's only UI elements that hang though.
>Deus Ex: Revision: an entire remake/re-imagining of the game. I've not tried this yet and I've heard mixed things from anons, I think it has a NG+ mode though and the maps have been changed up so there's again content for a veteran player burnt out on the base game.
Why even mention the STALKER Complete of Deus Ex? And why try to sell it as "an entire remake/re-imagining of the game" instead of just describing it honestly as the slap-dash compilation of out of date versions of different community resources that it is?
I used to play the Invisible War demo a lot. Really enjoyed it.
>I've heard mixed things from anons
gee, I wonder
Same issue, especially when I alt tab. No idea what it could be. Just an old game I suppose.
pretty retarded question here but anyone got some good resolution fixes? When I play my game seems a bit weird.
>pretty retarded question here but anyone got some good resolution fixes? When I play my game seems a bit weird.
A bit late but explain. Also did you try Deus Exe?
>I've not tried this yet and I've heard mixed things from anons
Reading comprehension is what divides us from the niggers.
The Omar did nothing wrong.
Bullshit. Humanity knows nukes are possible and if all of the world's major military powers sat down and decided to ban them they could quite easily. Advanced technology is hard to learn and harder to hide.
The thing with universal ammo is that using heavy guns is always capped by preventing you from having a different pool of ammo for a backup. Also the guns have to be perfectly balanced against each other so that the extra ammo cost of using a rocket is fair to the smaller ammo cost of using a pistol. Basically it just makes all weapons DPS vs Ammo Consumption trade-offs because otherwise you just use whichever gun has the best DPS:Ammo ratio constantly.
>The Omar did nothing wrong.
<Remember the 60 gorrilian (((Omar))) murdered at the hands of the Templars goyim
Why is there no OC of Omars as jews for shitposting with?
Just finished my savescum deus ex playthrough. Underwhelming ending tbh.
What should I expect out of invisible war?
>What should I expect out of invisible war?
Decent writing, inferior gameplay.
Interesting factions, interesting settings that are let down by small maps, more freedom of choice, an impressive lighting engine, THE Leo Jankowski.
I'd say there's some give and take, some things are improvements and other things are steps back. I guess it's still fair to see it as inferior but it's worth noting it's not all bad (shout out to combined multi-tools and lockpicks).
Invisible War is nowhere near as bad as fags make out. Disappointing in some areas yes but it suffered from overhype.
Well it was certainly a massive step down from the first game. It's just that stepping down from greatness can still leave you as good.
I dunno it's pretty damn bad. No kid killing either as far as I remember.
>I'd say there's some give and take, some things are improvements and other things are steps back. I guess it's still fair to see it as inferior but it's worth noting it's not all bad (shout out to combined multi-tools and lockpicks).
Combined multi-tools and lockpicks is something I could go either way on personally.
Invisible war has some neat weapons their alt-fires made them all unique.
Honestly invisible war is perfectly enjoyable game, better than HR.
>Unreal Revolution: a mod made to complain about Human Revolution, very short and the moddb page has been deleted. You'd be as well to just look up someone playing it on youtube.
I'll just link my digression in the Cyberpunk 2077 thread here, because it's relevant to if you should play MD or not >>63361
I'm finding that's surprisingly common on /vg/
>Omar not (((WTO)))
Hell, with knowing who the WTO are, it's practically that Evola quote, about capitalism and communism both having the same materialistic essence.
Hi, I'm NG Resonance
Has anyone actually played Invisible War or is it one of these games everyone shits on cause they want to look popular and just parrot what others say?
have you read this thread?
I meant more so in terms of fags who shit on it. Sorry for poor english.
generally people shit on IW because it's the hip and in-thing to do, often while fellating HR which has worse writing and level design at the same time becasue that's what (((gaming journalists))) established.
Anon, don't indulge him, the rest of the thread already answers his question.
But what reason? I see no detail on gameplay story design. Very bare bones.
>the rest of the thread already answers his question.
The rest of the thread does not answer my question. No depth in answer.
I think there is a copy in a share thread somewhere. A very old one at least.
>worse writing and level design
You are high as fuck, senpai.
It wasn't consistent anon.
Did you make anymore anon?
Afraid I don't have a link.
Human Revolution's writing is generally pretty poor. They clearly knew they needed to fit in muh Illuminati and shit but it just doesn't mesh with the rest of the story and the plot really doesn't go anywhere. Also terrible endings.
The big flaw in Human Revolution's level design is that it's incredibly sterile from an interaction point of view. There's tons of detail shoved into every corner yes but you can't actually pick any of it up, destroy any of it or even use it as cover. This is most notable in the office-type environments . Sometimes if they've designed the area for combat you'll get a bin or vending machine you can pick up or some blatantly obvious boxes to stack for an alternate route but that's about it. I'd rather have empty levels than levels that are look but don't touch.
>You are high as fuck, senpai.
Too dumb for your own good.
Good point, at most levels had one or two obvious alternate paths, either blocked by a box the required strength to move, or a door that needed to be hacked, both of these obvious stealth approaches. The last boss was way too easy too, even on the hardest difficulty. Now that I think about it, all the bosses sucked(The directors cut did not help at all, aside from adding some shitty vents, and ofc the "stealth" approach to killing the boss), although the expansion pack was cool.
Also, why did the even add the goddamn deadly/nonstealth takedown? Enemies don't wake up on their own, and the XP difference means there was no benefit to killing them.
Tell me about it, pick one of 4 buttons(ARGHHH BUTTONS FUCK YOU) for a different fucking monologue with video clips. Give me a cutscene at least you fucks. The story was, well, I still don't know why they called it a deus ex game. The fact that the game is a prequel and looks more futuristic than invisible war threw me off too. I mean, who the fuck thought this was a good idea? It's barely cyberpunk anymore. 2027? That was 16 years in the future in 2011. 16 fucking years. If you want to know what the game should have looked like, here are some pictures of >observer, a walking simulator that I quite liked.
I mean, it's a good game, I loved it, played through the fucker 4 times, bought the directors cut,it was leagues above other stuff at the time, but it shouldn't be called a deus ex game, tbh it would have fit better as a shadowrun game, just add dragons and shit.
Anyone got a link to the full mod?
That isn't a mod just a meme webm.
>That was 16 years in the future in 2011. 16 fucking years. If you want to know what the game should have looked like, here are some pictures of >observer, a walking simulator that I quite liked.
Observer is neat visually but again a walking sim.
Saying IW is better than HR is pure nostalgia and contrarian faggotry. There's a reason why the franchise died for a decade when it happened.
So if you still browse this thread i fixed my issue. Dont use borderless windowed mode qith deus exe. Onlu problem is the game hates aly tabbing
There's more reasons than that why the franchise died but IW really is not bad as fags made out but it did not do as well as suits hoped.
>Onlu problem is the game hates aly tabbing
So what do you fags think of Deus Ex 2077? :^)
I know we probably blanked it out for good reason but thoughts on Deus Ex returning in a Final Fantasy mobile game?
They really lost their steam at Paris, which is sad because it had the most potential since the Rothchildes where primarily there for years. Sure a few levels like the Cathedral where solid, but compare the linear as fuck street levels to Hong Kong or New York. It doesn't properly go to shit though until the underwater labs
I feel like Deus Ex is going to go full Total Recall if they ever pick it up again. They will do something retarded like that.
They probably won't after the sales of mankind divided. Thank god, they were just raping a corpse at that point. Let's hope they never pick it up again.
There's really very little left to do with Deus Ex. They can't keep making prequels forever and IW neatly tied up any potential of further sequels.
Yeh the end of Deus Ex doesn't exactly feel rushed but the degree of freedom you have starts to drop off and the writing swaps from shocking believable conspiracy to full on conspritard levels. Vandenburg and the hostage situation in the gas station are the last two bits that hold to the freeform approach shit.
They will make a Deus Ex Battle Royale or something as dumb as that. Mark my words.
You can't side with Page ever. There are three endings:
>Tong's fuck everything, we dark age now
>Merge with Helios and become the benevolent dictator
>Remove Page and reinstall the Illuminati then join them
Maybe mods allow you to do more but that's it.
Invidious embed. Click thumbnail to play.
You were originally supposed to be able to side with Page and the lines building up to it are still in the game. It got cut during development. Look around ~49:20 in this video since we can't embed specific times.
Why not make a webm of it?
Mankind Divided's world is way deeper and interactful than HR. I would highly recommend it, just for the amount of exploration and story you can pick up through just exploring the game instead of rushing missions. It gives the missions a whole new meaning when you're able to find out which side everyone is on and whatnot.
>find out which side everyone is on and whatnot.
Why would you care with the dumpster fire of a story?
>52 minute long webm
I'm not sure you know how bitrates work lad.
Pretty sure he meant a webm of the particular clip.
>Mankind Divided's world is way deeper and interactful than HR.
GAY CYBER NIGGERS IN PRAGUE
DID I MENTION JUST HOW CYBER NIGGER GAYS ARE?
Completely artificual environments that don't feel like anything they're supposed to be, especially golem city and that mountain base.
Because I was too lazy to download the entire video just to cut out a few minutes of it near the end.
Well you aren't going to play a modern DX game for the gameplay now are you? It's plot or nothing.
Though I'll point out I chose nothing personally.
Don't be lazy anon.
screw you IW is horrid dues ex 1 is the only proper game to predict anything.
It would be hard for MD to have a shallower or less interactive world than HR when you consider how sterile HR feels in comparison to the first game.
>Saying IW is better than HR is pure nostalgia and contrarian faggotry. There's a reason why the franchise died for a decade when it happened.
Its simple, Deus Ex was a fantastic game in a time of great games, yet Invisible War war just a mediocre game in a time of great games.
Meanwhile Human Revolutions is a good game, but in a time of absolute shit games.
>Saying IW is better than HR is pure nostalgia faggotry
I played HR first and just played IW this past year. IW is better, and just because you're a HRbaby with shit tastes doesn't mean you should run around screeching "nostalgia" anytime someone disagrees with you.
Oh and when I say
>I played HR first
I mean I played it before IW. Deus Ex was my first Deus Ex though it was on PS2 because I didn't have a PC at the time.
You know I have yet to play that game. Each time I start it I just can't seem t get my head into it. Nothing feels right. What am I missing out on?
Outsourced boss combat.
Not sure what that even means but it scares me.
Original publishers went belly up, SquareEnix took over and let the devs do their own thing without any oversight on the condition that they stick to the already laid out budget. Without any extensions, Eidos Montreal had to hire (possibly pajeet) outside the company to build and design boss content. They stuck them together at last minute. This is why the boss stuff feels alien to the game. They tried to fix this with the later edition, but it's very clearly outsourced and alien to the game.
I call bullshit on that. For one if it was a Pajeet designing a boss fight the fight would be about overcoming the evil loo
Anyone remember earlier this year, when you couldn't bring up Deus Ex without at least one person saying it was overrated and the devs all turned out to be liberal cucks which somehow makes it a bad game? I wonder what those fags are up to now.
I am a machine i never make a mistake,
sticks and stones.
how did you.
Human Revolution, no S. I swear 10% of all faggots get this mixed up and it triggers my autism.
To be fair it wasn't all the devs but Warren Spector specifically is wildly overrated. The EMP cheat is named after him because he was so incompetent with technology it was an internal joke.
Aside from The Nameless Mod, what other campaign mods would you anons recommend? I'm getting in a Deus Ex mood again but I'm curious as to what else is there to play. Pic unrelated.
I've only ever played GMDX but it's pretty good.
2027 is a weird Russian autismmod that overhauls the original campaign.
Nihilum is a strange alternate universe version of the game.
Redsun 2020 is a shit mod that you should probably try just for the hell of it.
One major problem with IW is that the small levels made certain biomods like Speed enhancement useless because the small levels had no big jumps. In fact, I only found speed enhancement useful at the very last 2 stages. Meanwhile stuff like the hacking biomod were essential.
The game would have played it a lot better if they double down on the stealth aspects.
And added QTE stealth takedowns :^)
>Redsun 2020 is a shit mod that you should probably try just for the hell of it.
Redsun 2020 is a giant shitpost of a mod but yes I'd second that it's a lot of fun.
While we're on the subject of IW a reminder that the fanpatch mentioned in the OP not only adds widescreen support but a lot of other QoL features as well. Use it if you're going to play it.
Proof that even IW is better than HR and MD.
What did he mean by this?
HR and MD tried too hard. That's what wrong with them. They also focused more on style over substance.
>They also focused more on style over substance.
And DLC jewing.
>The covershooting jew cannot be trusted
The bomb guy, I am trying to remember who the fuck that voice actor is?
I'm pretty sure I've seen that name attached to more than one script.
There was going to be a Deus Ex multiplayer game, Clan Wars. But after Invisible War flopped, they cut all Deus Ex references and renamed it Project Snowblind.
Technically Neocron is a Deus Ex MMO in all but name.
That game had some nice ideas but was hampered by the tech of the time.
>the gun range bug for mankind divided still isn't fixed.
I play heavy on the stealth with lots of luring enemies by throwing objects and hacking everything. Non-lethal takedowns, of course,Imma good boi. I do lots of ventilation fuckery and exploration to supplement my lack of rooty tooty bang bang shooty proficiency.
This playstyle for MD reveals a flaw within its economy. After leveling the scrap perk up to max I can get 30 scraps for pistols and 50 scraps for rifles. It only costs about 80 scraps to craft omni tools. Assuming you never upgrade weapons you'll basically be able to hack everything you run across because your pockets will be stuffed with the fuckers. Nevermind lower level hacking you can do yourself. And of course, you're often rewarded for hacking level 4 or 5 safes with additional omni-tools or weapons which you can break down into scraps to make even more fucking omni-tools.
If you're always doing silent takedowns on security guards and discarding your like weapons before picking up theirs you can individually scrap every weapon you find. I had made over 10k cyber dollars before I even got to the golem buy stealing fucking everything lick a grinch outta hell. That was with me hoarding most everything and not going out of my way to sell wines and liquors.
So you saying it's Omni-Tool Ex?
More like pic related.
What's funny is I used to use them sparingly and really had to weigh the question "Do I think the thing in this safe/computer is worth burning up an omni tool?" and I have a self-imposed rule not to jump back to an earlier save if I'm not "pleased" with what I find. Now that I've figured out I can shit them out in mass quantities I don't even blink when it comes to forcing my way into whatever safe/computer I want. Hell if a lower level safe has some annoying firewalls and I don't feel like fucking with them I'll burn a tool on one of them now where I wouldn't even have considered doing that before.
In my mind, I'm working within the confines of the rules of the game so I don't see it as cheesing so much as exploiting the game's mechanics unlike save scumming or outright hacking whatever I want into the inventory. My ruling on the mechanics overall, Broken if you're willing to break it.
Hotel Carone, Zodiac, Malkavian Mod
>>the gun range bug for mankind divided still isn't fixed.
The "series" got aborted, what makes you think they are gonna fix anything.
Sounds like you are just performing artificial challenge to keep things interesting for you?
I've always done kinda stuff. Bolt action only for CoD. Only using certain kinds od units in RTS games and so on.
On the flip side I'll reload saves over and over for perfect stealth in MD. I won't try rationalize the disparity in behaviors since I know I cant.
I always sort of felt that Deus Ex was meant to be a thinly veiled Blade Runner game but sort of became like a sci-fi Tom Clancy game trying to mindfuck you.
What the fuck are you talking about anon?
62 fucking multitools with all kinds of scrap to spare. At this point the only reason to manually hack is for the exp.
Also, that fuckin' magnum. I love it.
>Bolt action only for CoD.
My nigger. I'm also a fan of 'only use the guns you spawn with' which works better in the older games where you have non-invincible allies to scavenge ammo from.
I still think there was a missed opportunity to have a multitool bossfight with super hacking going on.
aight imma start muh virgin playthrough of deus ex
thoughts on what build to focus on for the first time? i definitely dont wanna min/max like a fag, but im interested in seeing what you guys think is a good group of stats to focus on over others. im leaning more towards a stealth character as it looks like the most fun way to play this game from what ive seen
>thoughts on what build to focus on for the first time? i definitely dont wanna min/max like a fag, but im interested in seeing what you guys think is a good group of stats to focus on over others. im leaning more towards a stealth character as it looks like the most fun way to play this game from what ive seen
I wouldn't worry about minmaxing you'll have enough points to throw around anyway. Stealth and 1-2 combat skills won't hurt.
decided to start off with "trained" in pistol, computer, electronics and lockpicking. seems like theres some useless ones in there like swim. is med important at all? or should i not bother given that im going for stealth?
>decided to start off with "trained" in pistol
pro:tip, unlevel your pistols during character creation and put it into anything else, or save for later, when using baton, aim for kidneys, not the head.
Use stealth as much as possible. Sneak up on enemies, study their patrol routes. Some of the terrorists in the first level are carrying mini-crossbows, pick one up and keep it with you at all time. One hit with a poison dart with take out any human enemy but it takes a while before they pass out. There are some parts in the game where you can hide in vents and take out entire groups of enemies before they become alarmed. Also alternative routes so explore but try to stay in the shadows. Try running up behind lone enemies and hitting them in the back of the head with a crowbar, you won't even need to upgrade melee skill to get an immediate kill.
And when Paul asks you which weapon you want take the GEP gun since it's the only weapon you won't find in the first level and you can quickly kill robots with the GEP gun (plasma rifle is pretty useless btw so don't bother investing much in Heavy weapons either unless you happen to fall in love with the flamethrower when you find it)
Having swimming skill or aqualung becomes important in one of the final stages of the game. But in the first map there's a sunken ship near the second docks where the informant is, you can blow up the door with the GEP gun instead of lockpicking it. I think there was some ammo and weaponmods inside.
Med is only good if you suck at finding medkits and other ways to heal yourself. The other skills you mentioned are good, I'd add rifle to that mid-game (when you start finding assault rifles and ammo for it) The assault rifle benefits hugely from upgrading the rifle skill and there are some parts in the game where you are more or less forced to participate in shootouts. Oh and you can build a "mini sniper rifle" quite early in the game by putting a scope on the stealth pistol but you won't have as much range and you'll need to make double headshots for an instant kill on lower Pistol skill levels (on "realistic" difficulty setting) Throw all your weaponmods at that weapon until you find an assault rifle, then throw them all at that.
Oh and put a scope on the GEP gun, it's the only useful weaponmod for the GEP gun. Check out the floor in Alex's office for a hidden compartment, I think there was a scope in there.
I wouldn't spoonfeed the nigger every secret the game has.
The nigger isn't the only one reading this. And besides niggers can't read anyway.
i remembered hearing that before from a friend, but im trying to not cheat or make this too easy on meself
looks like i dun goofed on not getting the GEP
got a shitton of bolts and a good amount of the silenced 10mm tho so hopefully i can just avoid most of the bots till i find one
i went ahead and went in blind anyways and missed pretty much everything he just told me. tho i now have the knowledge that i want a GEP gun ASAP, and that i didnt totally fuck up on muh stats
also is there a huge benefit to doing non-lethal takedowns on NSF and other baddies? or should i save that stuff for civvies that get in my way? so far ive found the poison bolts to be a bit too slow acting to use on the terrorists as they almost always get to the alarm before passing out unless i hit em w two really quick. mostly ive just been avoiding them and/or bashing them over the head with a crowbar/baton
Do not level computers.
Computers is Deus Ex on ez modo.
But put one level in computers anyways. Its a real time and frustration saver.
Non-lethal is mostly a personal choice. Does have some minor effects on early dialogue and I think maybe one bit of loot but don't stress over it.
>is there a huge benefit to doing non-lethal takedowns on NSF and other baddies?
The thing you're not being told at the start is that the NSF aren't baddies, so yeah if you have no problem killing basically innocent people who are fighting against a corrupt and unjust system then by all means blow them away. And no I don't mean the same sort of "fighting against a corrupt and unjust system" antifafags claim they do, I mean actual oppression like being slowly killed off by a virus while only the mega-rich have the cure. Mind you there is no morality system so whatever, changes a few dialogues but it won't punish you, but you may feel guilty if you're that sort.
Pure lethal and pure non lethal are not optimal. A they'd approach gives you more money from Manderley, and fibres you better responses and options from Carter and other NPC's.
After liberty island, it doesn't really matter.
>takes people hostage
>employs pimps and drug dealers
>blows up a train station
>kicks homeless people out of tunnel
>stockpiles nerve gas
Also, its a hybrid approach that works best. Gives more rewards, more options, better responses.
The NSF are based on America's militias. Paul is a right-wing conspiracy theorist who listens to the likes of Alex Jones.
There is no black and white morality in Deus Ex. You're supposed to judge everything for yourself. None of the three endings is morally pure either.
>subway station (actually)
Probably inspired by Aum Shinrikyo who were that Jap doomsday cult who released sarin gas in a subway in the mid-nineties.
You meet Carter again after returning from Battery Park. If you went in shooting Carter will scold you as he did earlier and refuse to give you extra ammo. You're right that it never really matters much though unless you deliberately screw up the mission or kill friendlies. Until halfway in the game when you can murder everyone in Hong Kong and it pretty much has no consequences. But if you take that one mission from that one misleading person in Hong Kong you do get punished for your bad judgement. So it can get a little weird depending on your play style.
i bet you are one of those glow in the dark niggers that pick (((GDI)))
but yeah what >>117414 said the game just present you the facts and you do all the rest, a 4th ending was orignially planned in wich you sided with mj12 and a story branch in wich you refused to send the transmission for paul and stayed in unatco
>The thing you're not being told at the start is that the NSF aren't baddies
no i get that just from the flavor text ive read from all the stuff laying around the office not to mention the game has been minorly spoiled for me due to its immense popularity on imageboards. if this was irl id have already turned in my 2 weeks. but imma trying to not metagame too hard and just play it like i was actually JC.
were just cops, ya know?
hey no one ever said asymmetrical warfare against impossible odds and an oppressive orwellian state was ez, did they?
The NSF did literally nothing wrong. If you're denied all democratic and non-violent means of resistance you can't be blamed for the resulting collateral damage. McVeigh was right that when you put a daycare inside a government building the responsibility for the deaths of children when it gets bombed lies on the heads of the people who put it there: it's human shields when ISIS hides near civilians but not when a 'civilized' government does the exact same thing. Just about the only things they did wrong was misuse the term fascist.
>Paul is a right-wing conspiracy theorist who listens to the likes of Alex Jones.
It's not a conspiracy theory when it's 100% true.
Fascist is a meaningless term. It is said that Hitler, Mussolini and a host of European would-be-dictators were all "Fascist" despite not sharing much ideologically except for the demand of a strong government to crack down on things they didn't like. It's just another word for "Authoritarian" and that's how it's used.
The NSF are literal fudds. Gun grabbing legislation was the explicit cause for their formation.
But that was a long time ago. The present NSF is an old and declining force. They're making due in dire times, but that means taking dire measures. It also means inviting strange bedfellows. Sure, there are genuine idealists at the helm, people like Lebedev and Leo Gold, but the broad base are filled with crooks and miscreants, the sort of people who came to get hands on a free gun and an excuse to stir up shit. Is it any wonder that the NSF has thrived after adopting inner city punks like Jojo Fine into their ranks?
I mean, weekend warrior accountants don't really cut it.
You're really setting the bar high for justifiable slaughter. It seems like if someone really wanted to kill some kids, they'd best be on the lookout for government buildings with children crossing sign out front. What kind of ratio of bureaucrats to infants is ideal for a tasteful bloodshed?
lmao well i reloaded the first battery park mission and tried to do it all non lethal, for practice, and everyone is acting like i slaughtered the whole place anyways. whatever, i guess
holy fug this game is fun tho, i just played for like 6 hrs and forgot to eat.
i mean they misuse fascism in the sense that its not an explicit version of it, like we would see with addy, duce and co. and even then, they werent really that similar in execution
but that said, the UN/UNATCO thing does bare a striking resemblance to le current year (((democracy))) total state control (w military force when necessary), micromanagement of peoples lives/rights, illusion of choice, subtle eugenics program against target demographics, encouraging civvies to rat on each other to sow discord etc…, which one could argue is just another version of a similar idea. except without all those "rough edges" being visible which arguably allows for more shenanigans to be gotten away with at the expense of the people
>it's human shields when ISIS hides near civilians but not when a 'civilized' government does the exact same thing
the phrase, "ends justify the means comes to mind"
on both sides of this argument, really. for the guys bombing the govt building/daycare, and the govt using literal children as meat shields.
another great alternative is splinter cell
this is pandora tomorrow, i think the second one; 2004; was kino.
It is clearly stated at the start of the mission that there is a secret entrance. The little kid who asks for something to eat… stop molesting his ass and listen to what he says. Cool that you're enjoying the game but people are going to stop wanting to help you if you skip the conversations like a nigger.
I'll help you this time by saying you need to find the secret entrance. The kid asking for something to eat will help you. It's all right there at the start. Because of some shitty coding there are some areas where if you take the main entrance they will assume you went in (or out) shooting. If you take the stealth entrance they will assume you used stealth. The most famous example of this is the shootout in the New York hotel. You can save Paul during this shootout but if you leave through the window (stealth exit) the game assumes you left Paul there to die, even if you killed all the opposing forces. So leave through the front door. Similar to that when you find the secret entrance in Battery Park leave through the secret entrance again and don't bother with the main entrance.
You can also go mad and just kill whatever you can kill on your first playthrough. It's fun too and you can skip more conversations this way and just focus on whether people react to you being a dickhead all the time. You'd at least have better gaming experiences to tell us about.
>Cool that you're enjoying the game but people are going to stop wanting to help you if you skip the conversations like a nigger.
lmao when did i say i was skipping anything?
m8 i did exactly what you said with the vending machine entrance completely on my own volition. i aint skipping nothing, im even reading all the books and papers i find too because the lore/world-building is awesome. talking to all the civvies i can and grabbing/completing all the side missions i can find etc
regardless, i dont really want help or a walkthrough or anything like that. im just digging having an active thread to hang out in while i play through the game. i certainly dont want/need any more spoonfeeding/hand-holding
Ok well then the problem is knocking out every enemy. Most of the time the game doesn't differentiate between you killing someone or knocking them unconscious, you used force anyway. Also I'm going to warn you that Alex is gay and if you're nice to him he will propose to you halfway in the game. So piss him off every opportunity you get. I hated when he proposed to me.
i think your problem in castle clinton is that despite infiltrating it non lethal if you dont take out the guys at the yard outside the building that has the stairs to go down you will trigger a UNATCO assault as soon as you go through the main gate to the yard and they will count as if you slaughtered them, however if you take your time and knock them unconcious once you go out the UNATCO fags and navarre will stay put
Fun Fact if you get on the metro to NY without rescuing the civilians wich i managed to do via EMP to disable the lasers and the pepper spraying the NSFbut you can probably do it more silently by actually jumping into the shadows at the left side of the metro from the stairs and then hiding in the ventilation ducts Paul will ask you why the fuck you didnt rescue the hostages, its a fun little "3rd path"
Mankind Divided was some of the most fun I've had in a video game in a long time. It was interesting that they opened up damn near the entirety of Prague, though. I ended up revisiting several locations I had already plundered when they became story-relevant later. Gameplay was like Human Revolution with more polish. There were some bugs, like conversations repeating with vendors every time I came back to Prague, but nothing gamebreaking.
The gun upgrade system looked neat. I never used any of it since I went Pacifist. I might do a 'fuck you' run where I kill everyone I can.
Main story is definitely the weakest point, I agree. Terrorists bomb a train station, Adam investigates, finds who did it and their next plot, then he (more or less) saves the day. It's definitely the simplest of anything in the series; not bad, just not up to DX standards. Supposedly they ran out of time/money toward the end and it shows. Plus it can't escape its 'prequel feeling'. It reminded me of some of the Star Wars EU books, particularly those sandwiched between the films. They were fun reads, but you wouldn't miss out on the grander points of the story without them.
Then there's all the stupid shit like Triangle Codes, rewards for playing the GO mobile game, and the microtransactions. I never used any of it and got by fine, and the game never really pushed any of it, so this is about as optional as it gets. I'd still prefer they weren't there.
tl;dr Worth your time ONLY if you enjoy the series outside of the first game. Story is average, but the gameplay is fantastic. Don't use the stupid meta-game bullshit because you don't need it.
desex is litrely kino, tbh
i playd it aftr letsply did his reviw and it was on kotaku 2
litrely kino tbh fml ama
mankind divided has a shit story but really good gameplay improvements from HR such as combat
mankind divided does run shit sadly, but it is beautiful af game OP
Excellent bait. /tv/ really is that faggoty, you captured their essence perfectly
go back to whatever hole you crawled out of
Improving on the key tier gameplay of HR isn't a huge achievement particularly if it comes at the cost of the game's writing.
IM SO FUGGIN MAD
i just got to hong kong and now i load up my saves and theyre all missing/corrupted
anyone know of a bug that causes this? or a way to recover the files?
the only mod i have on is the HD texture pack. using the GoG version of the game if that helps.
i checked the "save" folder, and its totally empty. imma finna be really pissed off if i have to do all that again tbh
found the saves thankfully
but i cant get the game to recognize them no matter what i try
anyone got any ideas?
and if youre running a GoG version of the game could you take a screencap of what the file directory looks like?
I'm a brainlet and could never get into this. How do I best beat it before I add myself to the list of NSF Casualties?
Computers is ez mode. Convert a turret and lead enemies over to it.
tho idk what exactly did it
got frustrated and decided to get as far as i could in one sitting. got to the second time you go to battery park before i finally died, and had to load a game which is when i found out it had been fixed
in case anyone ever runs into that problem:
>deus ex stores its saves in a different directory
>mine was in "my documents\deus ex\save"
>copy whole save folder and put it into the main directory
>make sure deusex.ini has the save path as "..\save"
>start new game
>now try to load other files and they should be found/not corrupted
heh neat I'll save that info for future thanks.
>Earlier this year
Since before the GG exodus, it's just contrarians that can't deal with clunky old games nitpicking because they feel left out.
Now I want to play through without hacking just to see how it is.
>it's just contrarians that can't deal with clunky old games nitpicking because they feel left out.
So newfags? I wager most faggots who shit on the game have not even played it once.
Can anybody tell me where exactly I have to aim at the statue of liberty with the gepgun to hit the nsf leader when standing on the ground outside?
I swear I've seen it done before it was an old speedrun trick.
Ive been trying out everything, and can't get it. Seems like it might be possible if there weren't those metal grates protecting him on the top floor. They seem kind of out of place honestly were they added in a patch or something to stop this specifically?
Is it worth posting Cyberpunk 2077 news here?
I guess but really it's going to be an overhyped shit show.
I'm sure it'll be worth a pirate.
This means she's working as part of the game?
Speculative news but apparently it would not be surprising if she was in the game. Supposedly she is a big "gamer"
Now speedrunners use gas grenades open unatco HQ doors and skip entirety of the sequence. but
>speedrunning in the firstplace
We need a slowrunning league where we complete a game as slowly as possible.
Cyberpunk 2077 will take place in an alt timeline version of the tabletop which will likely be their excuse to include any poz
It's just going to be an overhyped mess of a game that rabid fanbois will defend. Who cares?
Might have to be a pixel perfect shot.
You'll find less money, and worse; less ammo. You'll find yourself burning more resources to get past cameras when you could have just hacked them. You end up having to fight every turret instead of just flipping them.
Getting less ammo is the issue here, especially since you burn through it so quickly.
Cyberpunk 2077 supposedly confirmed by 2021 and something else apparently? http://archive.fo/lgBYA
Anyone else get Mass Defect vibes from this?
>Totally super complicated and branching paths goy!
It's going to be an overhyped shitshow, don't need to be a rocket scientist to figure it out.
What if Cyberpunk 2077 is a Stadia exclusive?
>Get the GEP gun at the start, and save it for bots and other tough cunts.
You never need to use the GEP gun if you just keep some EMP grenades handy. You can sneak around most bots anyway.
I heard they ended the latest Deus Ex with a cliffhanger but the game was a flop. Does that mean that story is never going to be resolved? I'm glad Human Revolution wasn't built to be a sequel bait at least.
>No game overs in Cyberpunk 2077
>Meant that you just keep going even if you fuck up
Where have I heard this shit before?
>you might even be able to stop for an ill-timed burger while protecting an important client. If he dies, the world’s moving on without him.
Isn't that like New Vegas only having one immortal npc outside of the kids? As for lethality, the setting has the Trauma Team Inc. They probably figured no one is going to pay for them if they can just reload a save so I'm guessing the MC's funds get deducted automatically with a pre-existing contract. Damn, does this mean you can actually fail a mission midway because you got KO'd and the game just chugs along and treat you as the failure that you are? Mite be neato.
If one doesn't know what TT does, they basically come in guns blazing to rescue a client. They are very fun to play as both in Cyberpunk and in Shadowrun PnPs since it's something akin to a drop-in drop-out kind of play. Also a great intro to the combat mechanics. Wish I had irl friends interested in PnP games.
Ass Defect said something similar.
>Cyberpunk 2077 really is coming to google Stadia
Epic Store exclusive soon?
I think I'm experiencing a glitch that is incredibly rare. I was preparing for the raid against Paul, placing lams and grenades and all that, at the 'Ton Hotel, and when I went over to him to activate the dialogue sequence and trigger the raid, the conversation simply wouldn't trigger. All of the enemies are in the hotel, except I can't kill any of the cyborgs. Just the UNATCO guys. I tried going to Battery Park but the conversation with Gunther also didn't trigger. He just stands there. I can no longer enter any conversations with NPCs or anything. I have no idea what the fuck just happened. Literally all I was doing was playing the game as usual. I am not in the mood to restart. Believe me.
Also when I die at the hotel I'm not taken the MJ12 facility. I just get a game over screen.
Help me. All I wanted to do was play the game again. I don't want to restart.
Yes, I could warp back the map and see if that works but then I have to literally cheat back every single thing I've gotten up until then.
That's a strange one. There's probably a trigger that hasn't gone which you might be able to do manually through the console.
If the objectives screen is anything to go by, all I gotta do is talk to Paul and trigger the raid, or make the game think that if I exit through the window or front door that I can proceed into the next level although like I said, if I went to Battery Park, Gunther would be there but there would be no dialogue or trigger. Even aggroing him to kill me does nothing since I just the normal death screen.
To be frank I don't mind restarting that much since that part of the game isn't far off but that I'm just assmad that this random shit happens.
They went on record that that was never going to happen. For one thing, they own GoG.
It's the new reddit boogeyman meme
>"OY VEY, EVERYTHING IS GOING TO BE ON EPIC STORE! PANIC!"
This fucking mod, man. Just different enough to be confusing, just similar enough to be frustrating. The extra street in Hell's Kitchen accomplished nothing but making the walk between locations a longer process. The catacombs' exit to the sewer is in the same place, but the way to get there isn't as simple as the original. You have to break through a pile of bones I must have walked by a dozen times. Oh, and the high-res models clash with the rest of the game. I constantly find myself in conversations where the shot-reverse-shot flips between a fucking weird-looking JC (pic related) and one of the original low-res civilians.
But then I often find myself going through levels and wondering if anything is even changed. The MJ12 sewer base in NYC is pretty much how I remember it. Same with most of Hong Kong. I'm sure if I saw side-by-side screenshots I'd see a difference, but it's been a couple of years since I played vanilla so none of the changes stand out to me, other than all of the empty rooms you can look into but not enter.
Personally, I wish they had gone balls-to-the-wall with the changes. Redesign the levels while taking inspiration from the originals and let returning players experience the sense of discovery again. Compose an entirely new soundtrack instead of covering the original. And give the whole game a unified style and visual overhaul instead of the mixed bag they have now. Maybe even move the game to a new engine. Instead, the whole thing feels like a wasted opportunity.
Cyberpunk 2077 is now getting merchandising! Where the real money for the game is made! http://archive.fo/J4Bgt
Managed to fix it by turning the 'Ton Hotel raid flag off, then letting it turn itself back on naturally by getting back inside. This allowed me to talk to Paul and restart the event. It is a little odd how the game wouldn't let me talk to any NPCs. My guess is that when I tried running the event before, some of the gas nades I placed went off the moment all the enemies spawned, and since one of the MIBs speaks during the conversation, the game wasn't able to let it proceed as normal, but it still thought I was in a conversation either way. That's why I couldn't talk to NPCs and the MIBs were invincible. Fun times. Sorry to bother other anons with my shit, I just wanted to share it with others while looking for a solution.
>Oh, and the high-res models clash with the rest of the game. I constantly find myself in conversations where the shot-reverse-shot flips between a fucking weird-looking JC (pic related) and one of the original low-res civilians.
You should be able to disable them.
Glad to hear you fixed it anon.
I'll probably do that. I wish someone would port the models from the PS2 version. Those look the best IMO.
<CD Projekt Red aims to have Cyberpunk 2077 be as "refined" as Red Dead Redemption 2.
>Superficial animations andi nteractions covering for the world being dead and having two parallel universe called "on mission:0" and "on mission:1"
I had no expectations since it was a multiplatform, but now I'm curious to see how low it will sink.
Please nuke warsaw, it's nothing but trash.
>Please nuke warsaw, it's nothing but trash.
Every city with more than a million people is shit and needs nuked.
Paul looks like a gorilla and JC looks like a man snake. I don't think those look very good.
They would if given enough shekels TRIPedo
I'll never get over how bad those 'high-res' models look. None of them look even remotely human.
There are two main DX graphics mods. One just ups the resolution of the original textures which is fine. The other one adds cancerous new models and always gets added into the big overhaul mods for no reason. I forget which is which but the difference in quality is huge.
Oh wait OP explained them. New Vision is the ok one and HDTP is the gay one.
There was a reason Warsaw was turned into a Ghetto in the 1940's….
So Cyberpunk 2077 news. Apparently it's drastically different compared to last year. Wonder how big a shitshow it will be? http://archive.fo/BEvR2
You mean it's bait and switch? Who'd knew?