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The next generation of Infinity is here (discussion) (contribute)
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Welcome to /vg/, a /v/ alternative with the same focus on generals. Take a look at our sister boards /x/ - Paranormal, /qu/ - Quest Threads, and /gs/ - Game Servers!

File: 1423371274940.png (745.52 KB, 1920x1080, 16:9, Screenshot 2015-02-07 23.5….png)

 No.6308[View All]

303 posts and 12 image replies omitted. Click reply to view.

 No.6851

>>6795
Well, if people are wanting to download it now then I guess I need to figure out what the hell is wrong with my computer that I can't compile it for windows.

 No.6852

I don't see a lot of windows users downloading this if you have to compile it.

 No.6858

>>6852
We started it less than 2 weeks ago, so I never bothered to get a compiled version available.

Working on it now.


>building mxe for the past few hours

>get past flann that kept fucking up last time
>think I'm good
>luajit fucks up this time

This is annoying.

 No.6860

I've been out of the loop. So, what is this about Exodus and what have the DDA devs done to cause drama and make others take their toys and play in separate pens?

 No.6864

>>6860
unironically using xe and xer
adding in stuff like fursuits and dildos
refusal to even discuss possible implementation of entirely optional things like torture, human science experiments, rape or slavery (not sure if rape/slavery were actually mentioned by kevin, but they occur often in post-apocalypse fiction) because muh ethics

 No.6867

>>6860
Little things to that the game actually suffers for. Not being able to give your followers drugs because its drugging them and its rapey or some stupid shit. The forum even called him out on this bull shit though.

 No.6868

>>6867
>Little things to that the game actually suffers for

 No.6871

>>6868
Fuck.

meant little things the game actually suffers for.

 No.6876

Going to merge the testing branch into master. Looks like everything works.


That zombie baby was a nice addition.

 No.6878

>>6876
We should get a compiled version up for the plebs to raise interest.

 No.6880

>>6819
>I mean NPCs right now are basically monsters with a random chance to be friendly that can shoot guns, right?
And, if you manage to get a tame one, they can teach you skills. AFAIK they can't heal though, so lock them in a bathroom or something so they don't die until you're done sucking out all their skill.

 No.6885

>>6878

Exactly, we need to get as many people paying attention as we can

 No.6893

>>6876
Zombie baby? What does it do?

 No.6902

>>6893
As far as I can tell from reading the code, it's a slow Shrieker that causes guilt when you kill it.

 No.6947

So has this thing run out of steam?

I want to work on it but if it's dead…

 No.6948

>>6947
If you have the ability and the will to help and don't the death of the project is as much your fault as anyone else'

 No.6951

>>6948

You're right.

It's just hard keeping up morale when it feels like you're the only guy, that's all.

 No.6952

>>6951
Then talk about it.
What are you working on/planning on working on?
I personally am waiting on the ballistics-stat conversion so that I can begin helping make it playable.

 No.6956

>>6952

I'm working on the mucus zombie. Still trying to figure out how I'm going to make its attack work, but after that it's smooth sailing.

 No.6981

>>6951
Once we've got our first compiled version, I'd suggest that we start looking at DDA's burned contributors. Recruiting the programmers who they've burned bridges with could give us a definite boost in activity, in addition to helping further differentiate Exodus from DDA.

 No.7023

>>6981
I think I finally figured it out.

Absolutely nothing was working, not even codeblocks (seems like that might be due to not having windows 8).

It is building now though, granted a non-tiled version. Hopefully this and the tile version works.

Didn't realize it would be this much trouble to understand how someone else's program works.


Was thinking of uploading it to mega, any issues with this? Alternatives?

 No.7024

>>7023
Oh, when I do upload, I will put the link on the steam page.

Seems the best bet so that it has some sort of guarantee, as opposed to be posted on the thread by someone who cannot be verified.

 No.7026

>>7024
Cataclysm has a Steam page?

 No.7027

>>7026
Group page.


And nope, when I got to the end I got "windres command not found" once again.

 No.7028

>>7027
There was a thread on SJWcata forums about compiling with codeblocks. There is a codeblocks project file you need to download.

 No.7029

>>7028
Have that, I can compile a tile-less version jut fine, however issues arise for the tile release.

It uses SDL2, which was easy enough to install, but then requires winapifamily.h

Apparently, it is only available for windows 8. Windows 7 SDK lacks it.

 No.7070

>>7029
Hey, if the tile-less works, might as well put it up. Having something to direct people to from DDA is really the first step to recruiting more hands.

 No.7146

>>7070
Went ahead and did that, I've yet to give up on the tiled version though. I'll try a virtual machine using a debian-based distro since that is apparently what they used. It will probably work then.


Used mega due to no bullshit ads or trickery, if that is an issue for anyone just give me another option and I can upload it there.


It's on the steam page as planned. All releases will be posted there as opposed to on 8chan so that people know it is legit and no just posted by some anonymous.

 No.7151

>>7146
good stuff, anon. Shall I go advertise on the amateur dev general?

 No.7153

>>7151
Up to you. If you do it just don't spam or anything like that. We don't want people to think poorly of this.

 No.7154

>>7153
Of course, of course.

 No.7168

Okay, so I am a dumbass.

make CROSS=i686-pc-mingw32-
is what I have been trying to use to cross-compile to windows. It kept giving me issues. I found a fix though!

If I type
make CROSS=i686-w64-mingw32-
instead it seems to work.


The tileless version is cross-compiling now. I assume it will work successfully to the end. Afterwards, I will try the tile version.


For reference, got the other command on Fedora's wiki. They have a mingw section.

I will edit the COMPILING.md to make it clear, so if anyone else runs into the issue they wont be confused forever like I Was.

 No.7170

>>7168
good stuff, mate.
glad to see stuff is still happening.

 No.7243

i'm getting "No group could be retrieved for the given URL." when i go to the steam page

 No.7301

>>7243
That's weird. I can't get in either.

 No.7314

>>7301

I think it's over guys.

 No.7447

I haven't seen a thread posted on /v/ for a while, that would be good to keep interest up. Its kinda fizzled out right now.

 No.7560

Part of the dda forum split off to a new forum. Drama over KA101 getting mod position then censoring a ton of people over "abusive terms" or something like that. Going to paste the explanation I saw:

"So basically KA101 becomes moderator. He starts to red text people who dare to utter a slur. These are words like bitch and cunt. He continues to go on this social justice crusade with his "war on slurs" People in general discussion get pissed, and people in RP's and writing stories get worried of their works getting censored. (Which happened to one story, by another moderator who got unmoderated because his evil character in the story slurred and a picture got censored for containing the word bitch.) He would give no argument nor warning. Surring after getting redtexted once was a threat of a ban.

Kevin Granade supported him entirely. Wilson said he is leaving and KA101 said to him "and nothing of value of lost. " to which Perigrin got pissed at that and told him to enjoy his toxic community and then another reply by KA101, "Well from my point of view it seems the toxic members are leaving." They have broken several of there actually established moderation rules to crack down on this rule they just started.

Now please don't rely on me alone, it's late at night and I am bad at explaining things, I am going to reply with some links you might want to read to get the jist of what happened. Feel free to ask on Utterly Mad too.

TL:DR : Shit went down, and it was bad. ~Bubbadoo"

 No.7572

Quote from: Rivet on Today at 02:00:02 AM

Quote from: BeerBeer on Today at 01:52:24 AM

1) How long does the effect last? Forever? Or does the protection fade over time? Or does it expire and "turn off" just like that? *snaps fingers*
2) Does the flu shot provide 100% immunity, meaning that the player can't catch a flu even if he tried?
3) Also, on a less serious note, is there any chance of catching autism from a flu shot?


1) Forever.
2) Yes, it's 100% protection from coming down with the flu ever again, but you can still catch a cold.
3) Only if your character is dumb enough to believe the anti-vaxxing conspiracy nuts. (Which is to say, no; you can't lower your INT stat that far.)

I brought this up on the general board and the thread was deleted. Granted I called out Rivet on it's "Dev" status and maybe mentioned they were a monster that wasn't quite a man and wasn't quite a woman. Forum is imploding though and I think this is the perfect time to get some of the breakoff group into ours.

 No.7573

File: 1426436534742.png (755.59 KB, 634x528, 317:264, 1327596869080.png)

Quote from: Rivet on Today at 02:00:02 AM

Quote from: BeerBeer on Today at 01:52:24 AM

1) How long does the effect last? Forever? Or does the protection fade over time? Or does it expire and "turn off" just like that? *snaps fingers*
2) Does the flu shot provide 100% immunity, meaning that the player can't catch a flu even if he tried?
3) Also, on a less serious note, is there any chance of catching autism from a flu shot?


1) Forever.
2) Yes, it's 100% protection from coming down with the flu ever again, but you can still catch a cold.
3) Only if your character is dumb enough to believe the anti-vaxxing conspiracy nuts. (Which is to say, no; you can't lower your INT stat that far.)

I brought this up on the general board and the thread was deleted. Granted I called out Rivet on it's "Dev" status and maybe mentioned they were a monster that wasn't quite a man and wasn't quite a woman. Forum is imploding though and I think this is the perfect time to get some of the break-off group into ours.

 No.7701

>>7243
>>7301
http://steamcommunity.com/groups/cataexodus

I think I forgot to post the changed URL.

>>7314
I got sick for over a week.

But even before that not much was being done. I think the problem is we have a lot of people who don't know what they are doing and/or don't really know what to do to make it better.

 No.7706

>>7560
Big Leo here. Holy shit, I take a break for a few weeks and all this shit goes down.

So they really were retarded enough to make KA101 a mod. Guess they win the grand fucking prize!

 No.8067

So uh.. guys… can I get some information about the loli-mod?

 No.8702

File: 1428793044021.jpg (15.35 KB, 400x300, 4:3, TFF_Mad_World_video.jpg)

When will the windows tiled version be compiled? Non-square characters give me cancer.

 No.9041

Aaaand looks like KA101 has quit.

He removed himrself from the credits list, and he made no commits in the last 3 days.

https://github.com/CleverRaven/Cataclysm-DDA/commit/0eb935b3925089a125e3f6f4f82a1368184ab10d


 No.9127

>>9041

Top fucking KEK

Good fucking riddance


 No.11014

File: 1433051536170.jpg (63.79 KB, 300x400, 3:4, VsyPQwX.jpg)

>>6520

unban me 2015


 No.12010

File: 1434817436983.jpg (198.01 KB, 640x427, 640:427, 1391033235148.jpg)

Don't die you shits, I'm actually interested in this game.


 No.12159

for anyone lurking now is a good time to post to /v/ now that the e3 hype has died down.


 No.12436

>>12159

You expected what, Unturned-like 3d action game? What was hype even based on?




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