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6ee429 No.209

What multiplayer games did you play for hundreds of hours and then chose to quit?

Why did you quit?

dea59b No.210

I used to play Team Fortress a lot between 2009 - 2011. I stopped playing because I got bored. Also the friends that I played with kept playing and widely outclassed me, and became tourneyfags, so the few times I decided I wanted to give it another try, I couldn't play with them because they were in some locked tournament match or some 6v6 practice.

6ee429 No.212

I quit DOTA 2 on august 2014 for several reasons

1. The game got really stale for me because of the lack of updates and changes to the meta for over 6 months.

2. a lot of my friends stopped playing, so I was doing nothing but solo queuing, which is like slow suicide.

3. massive 22 game losing streak brought me down from 4k mmr to about 3.5k

4. The team I was fangaying for, DK lost The International 4 and disbanded, so I ran out of fucks to give about competetive Dota.

>>210
I had 2000 hours in TF2. It's a shame what the game turned into.

dea59b No.216

>>210 here again
Another game that I got suckered into was Warframe. Only this time I was dumb enough to spend $100 (I bought one of those founders packs). I got caught up in the /vg/ threads and liked watching the warbros dickwaving, even though I never was a part of that clan, and never really took the competitions that seriously. I played for so long because I had convinced myself that if I would be wasting $100 if I had stopped playing, so I played roughly 300 hours, watching the game get progressively worse as the devs decided to 'fix' things by either making them more obtuse or pretending that problems weren't problems.

6ee429 No.241

>>216
>warframe

sorry for your waste of time.

Is there even a single good f2p FPS at all?

c3c23c No.242

>>241
Quake Live used to be great, but they made so many features premium-only that it's shit now.

4f5cb9 No.243

I used to play Runescape religiously when I was younger.

Quit playing because it ate too much of my time.

e16d74 No.256

>Halo 2
Because Halo 3 came out.

>Halo 3

Because I moved to a place with no internet and by the time I got it back I didn't have the money to re-subscribe and I had a feeling that all my friends had already moved on to other things. So had I.

I do miss those days immensely. I'm happy that the MC Collection came together but not matter how tempted I cannot find it in myself to go back. The online landscape has changed drastically... and where have all my friends gone? Oh right, they have a life.

d13ab5 No.257

>>243
I quit RS too, tried to get back into it but it wasn't the same even after OSRS came out. I've gotten into Haven and Hearth, but we'll see how long that lasts till I get bored of it. I'm waiting for a game that is sandbox, but not actual bullocks.

6ee429 No.258

Used to play minecraft back when it was just creative mode obsessively on a really cool /v/ server. I helped build a gigantic arcology from Sim City 2000

493fa3 No.259

League of Legends.
It was consuming all my time and I wasn't even enjoying it any more.
It was fun for a while, trying out new heroes and builds and doing silly shit with my friends like going full damage with a support hero.

I got fed up with following the same strictly enforced meta and dealing with faggots all the time. It grew stale, I got bored, I left. Glad I didn't spend any money on it despite playing for 3 years though.

861172 No.262

Halo 3, it was the first time I ever played online, I got progressively less social in it as time went on and when my best friend(who was the reason I got online in the first place) stopped playing I just had no reason to continue, he wasn't even that great to play with really, was obsessed with reaching rank 50 but he just wasn't improving enough to go higher than 40, I could have, I was always the reason we won, he rarely had a positive k/d, but I always associated him with it so without him it just didn't feel the same anymore. Other than that, little things in it ate away at me like all of this fucking edgy pics that plagued file shares after those photo-filter edits became a thing.

I was also on Runescape for a while, but after they killed the everloving fuck out of trading pretty much everyone in my group of friends that played it quit, that was around 2007 I think, maybe earlier, never tried it again since so idk what it's like now.

f4260a No.263

I was a standard Halo/ Call of Duty kid back in the day. I played with two friends, yelled a lot, and generally had a good time. Over the years, though, the games started to get old and stale. Things got too serious, and the communities got worse (plus, CoD Zombies turned for the worse at Shangri La).Buying Xbox Live 3- month cards started to feel like selling my soul, so I stopped. Things died down during Modern Warfare 3 and the late Halo: Reach. The year I didn't buy Blops 2 or Halo 4 was a hard one at first, but by December, I transformed into a new form of internet degenerate. My friends moved on to Borderlands 2 for a while, and I didn't like that game at all. We drifted apart, but we still sent monthly text messages to chat.

6ee429 No.264

I wonder where all those Runescape friends are now...

8f35c6 No.271

Battlefield 2
My first introduction to large scale fps combat. Great game but since I could never master air vehicles my usefulness was short lived. Stopped playing on good terms, hope to return in the future.

Tf2
Started playing the day it went free to play. Played it for roughly a month before getting distracted by other hobbies. Became obsessive a few years later for a little under a year before realizing how time I was putting into a flashy skinner box.

Multiplayer games are great because the variety of skill levels among players makes for gameplay ai could only hope to achieve. At the same time the online experience has managed to burn me out. It's accessible enough so that the lowest common denominator can affect your experience for the worst. One way to counter this is resort to elitism, but that inhibits potentially good players from persevering.

6e3833 No.272

Team Fortress 2

I only play jump maps now. Pubs are ruined and comp is dead.

972529 No.274

>>272
>That feel when

4a62d8 No.280

Tribes ascend

144f12 No.284

>>280
>there will never be a branch of T:A just before it started to suck
(´;ω;`)

remember when Hi-Rez promised modding?

392750 No.299

Killing Floor.
I quit because I started having pretty severe issues with my internet. It would say that my ping was fine, great even, but I was still chugging and lagging for some reason.

I tried raising hell with my isp but nothing came of it. I got a new modem and some guy came and replaced the wires, that's all they could do.

144f12 No.300

>>299
you better fix that before kf2 comes out.

e839c2 No.326

>>280
>>284
fuck, I miss that game

>>299
>not playing LAN

76eb87 No.327

I played quite a bit of the original Ragnarok Online on a 3x exp and drop rate with p2win pirate server back on the day. I leveld up an assassin to level 90 and a rogue to level 97, and that's the most I've played an online game. I left it because the server was IRL raided and didn't have any good reason to start again elsewhere

I played LAN CounterStrike at a net cafe for a while too, it was fun but couldn't afford much time and people started leaving so I left too.

Lately I've been playing hearthstone, if that can be considered an online game, just because I don't care that much about rank and can just enjoy 2 or 3 games when I'm bored

Other than that, I've never played an online game more than two weeks in a row, I don't find competition interesting because I know I suck and I cannot afford enough playtime to git gud and I try not to invest myself in something I don't enjoy as much as single player games (story is a big deal for me)

00a951 No.333

I used to play Runescape all the time, but as a non-member it eventually got kind of boring and I was never into the grind. After my friends stopped playing I dropped it shortly after.

I played Starcraft Broodwar customs a ton with my buddy, that died out too after a while when all the custom games went to shit and all you could find were DotA games.

Got a 360, played Halo 3 religously, then we slowly transferred to MW2 and then Black Ops, but people didn't sign on as much as they used to so it started to slow down. Then Reach came out, played it for a couple weeks but it wasn't the same. MW3 was absolute shit and once I beat the main story I just sold it.

I stopped playing all my xbox games because fuck subscriptions and everyone was moving on. Moved to PC gaming again, got hardcore into League and then CS:GO.

My friends are still playing those last two, but honestly I think I'm losing the spark. Shit's just not fun anymore, soloQ in either game is a shitshow and even when I play with friends it feels stale.

I've been cutting back on those kind of multiplayer games the past month. I would end up playing all day, and then feel like shit when I realized I'd done nothing. I have so many single player games sitting in my library, movies to watch, books to read, shit to learn, but CS and LoL would end up eating all that time away.

I've had a ton more time to play single player games I never got into, and do all that shit I just said. If you're enjoying multiplayer keep on doing it, but the same shit everyday just wasn't doing it for me anymore.

c7a8b4 No.422

I have 11k hours into Runescape. While I technically have quit, avoiding logging in out of curiosity is painfully difficult for some odd reason. Everyone I knew also quit, not that it matters since I never really did anything but talk with them.

To pursue other goals. Mainly language related, both human and coding. But also general quality of meatspace life, such as getting back into a healthy rhythm, cleaning things up, kicking bad habits, etc.
Not that much of that has made it far yet.

Having done almost everything content-wise at the time (Levels, a couple 200m xp caps, quests, minigames, 6b bank left over), things just got dead and pointless.
I mean, it was always dead and pointless. But now it just feels toxic instead of relaxing.

6ee429 No.423

>>422

What is it about Run escape that makes it so damn addictive? I hear more about runescape addicts than I do about WoW these days.

c7a8b4 No.424

>>423
Simplicity and sheer content quantity.

Its point and click nature is probably the most addicting aspect, from an objective point of view. Effort:reward is insane, extremely easy, and simple in concept.

Systematically, if you remove the graphics, everything could still be achieved with pure text output. Even with that newer combat/ability/hotbar system. Sure, it could be difficult, but you could understand everything.
It's still locked to square tiles and 600ms ticks.

The amount of goals to achieve are seriously endless. Yet still, again, extremely easy and simple.
And yet barrier of entry or learning curve are essentially non-existent.
You don't even have to socialize or organize anything whatsoever, outside of 'end game' bosses. Even then it's only really required due to mechanics that force multiplayer (Interruptible instant kill, massive damage past max health spread across several players on spawn, separated areas), not actual difficulty.

You don't NEED to customize anything.
There's no classes, no jobs, no min-maxing. Every single player could potentially reach the unreachable end, flat out and even.
But equipment, and more recently equipment overrides, still allows for dressup games.

You can be obnoxious as hell. Special snowflake, even adding your own 'examine' information. But it really doesn't actually disrupt anyone else, so it generally pleases both sides of that. No one cares, but it feels good.

Just playing gives a feeling of progress. They've even added little gimmicks like xp popups and trackers.

Then there's the chat. It's IRC simple, easy to find groups, generally informal as HELL.
Sure, it's mostly inane shit. Maybe even basic help with obvious aspects of the game or recent updates.
But it's like an easy to access method to 'Fill your Sim's social meter', so to speak.

ab6492 No.425

WW2online. I must have had played that game for thousands of hours. I used to join a ground squad of around 200 other guys on operations, you could log in even for 2-3 hours twice a week(Wednesdays and Sundays) just for those ops and it was great. We would set up anti-tank guns, push in infantry and clear the way then finally rush our own tanks to capture a town while we liasoned with air squads to provide top cover. It was a big sandbox, no grinding at all, heavily dependent on teamwork and positioning. Skill was being able to range a target and make first shot hit on a tank, rather than pure reaction and mouse aim like in most shooters.

I quit because the developers implemented company approved "high commanders", player volunteers that had general rank and you had to ask for permission if you wanted to attack somewhere, and who determined where supplies was going so you also had to ask them to move some supplies in to town if you wanted to spawn from there. Not surprisingly only the biggest aspies volunteered and they expected everyone to follow their vision of grand strategy rather than have fun. Then the developers added in a spawn delay if you outnumbered the enemy. It was gamed to all hell and if there was ever a big mass of attackers the defenders would log off and you would literally sit at a spawn screen for 180+ seconds to spawn a rifleman.

Anyway the game had an unprecedented player-driven metagame that I still haven't seen duplicated so it makes me sad thinking about the good times. It was also the first time I really interacted with people outside the US, I met a lot of euros. It was real interesting to bullshit with Finns and Norwegians and Brits etc. on teamspeak while driving in a tank column.

37d3f4 No.427

Battlefield 3, because I didn't find the game entertaining anymore.

Borderlands 2, because the broken as hell scaling and retardedly bad raid bosses eventually wore me down. Sucks it was after buying that second level cap increase...

Aside from those, all the games I've actually invested good time into I'm either still playing or I'm going to come back to soon.

c280bf No.428

I played Furcadia as a pre-teen with an interest in socializing games and potential freeform RPG. Of course none of the furry fanbase for the game has any interest in that, but I still managed to make connections that kept me interested in the game for another 4 years. I quit when I realized I could get the same socializing and freeform RPG from basically anything with a text box.

>>327
My bro. Played Ragnarok from open beta in iRO circa 2003 until probably 2012. Servers varied but the game was always a fucking blast. Quit because the game has been dead for ages and no good private servers exist anymore.

bf65b8 No.464

I played TF2 a lot, then quit. No news there, right?

But it wasn't because of hats, or free to play, even though I started well before that stuff. (Actually, I'd say the relative drop in average player skill when it went free to play was a good thing in that regard, I don't mind things being easier.) It wasn't unbalanced weapons either. The fact is, I just got sick of spies. I hate being backstabbed, and I hate endless spychecking just as much. In other words, it was either the frying pan or the fire. So short of finding some mythical sever of my dreams where spies can't cloak or disguise, (though cloaking was the bigger problem by far, if it were only disguises there'd be far less spychecking to do,) the only solution for my personal problem was just to not play. Call me casual or whatever, fine. But for me, it's either games with invisible enemies with instant kill attacks potentially anywhere at any time, or games where I'm having fun. I just want to be able to see potential threats, is that so much to ask?

And to a much lesser extent, I got sick of the pain of finding servers hosting nice, small maps. If you ask me, most maps are too big.

6ee429 No.467

>>464

Of all the reasons to quit TF2... spies? Seriously? 95% of all spies are useless garbage and free kills. Spies can't be invisible and kill you at the same time, and they need to walk right up to you to do it.

The map design in tf2 is ass in general though. Bullshit single chokepoint maps like turbine shouldn't be allowed to exist.

bf65b8 No.470

>>467
Yeah, I know, they gotta uncloak first. But that still means what, I gotta check my back once every second? Seriously, every second, because that's as long as it takes. And then when you do spend two seconds focusing on shooting somebody, or simply running forward, that's when they get you. I just want to know that if I didn't see anything else in that hallway or room or whatever, nothing else is there. If that means I suck, or I have tunnel vision, guilty as charged. I realize nobody else seems to hate spies like I do, it's obviously a personal problem. But the fact is I hated the endless spychecking, and I have pretty much a mental disability when it comes to remembering to do it at all when there are any other visible targets. It doesn't matter if they ultimately accomplish little, if not outright drag their team down. It didn't even matter that I killed spies more than they killed me. Nothing else in that game bugged me much at all, (I rarely get mad at games in general,) but one uncloak-and-backstab put far more rage in me than killing ten spies got rid of. Like, unhealthy amounts of rage. And when they weren't killing me, it was the paranoia that spies -might- be anywhere at any time killing my fun. So since there are countless other games that don't have invisible enemies one second from instantly killing you at any time, the choice was pretty clear. Why hate dealing with spies in TF2 when I could be having lots of fun elsewhere? Oh, and introducing the Dead Ringer just made the problem a little worse. Great, now I absolutely know there's a spy around here somewhere, and even if I got lucky and hit him cloaked, he'll probably live to get me as soon as I'm distracted. They tend to especially want to get whoever got the fake kill, and of course I was frequently spychecking everyone for disguises.

And personally, I don't mind single choke points one bit. I just got really tired of the whole running back to the front lines part, thus the preference for small maps. Waiting for respawn is not a problem at all, but once I do, I want to get back to the action ASAP. Sure, there might be teleporters to fix the problem, but there might not. In small maps, it's never a problem.

dd7ab9 No.471

>Gunz: The Duel
I got fed up with "leading" (basically you had to compensate for lag by aiming where the guy will be in a moment instead of where you see him now, the higher ping the more guessing had to be done and it was dependent on the ping of the other player) and the uselessness of anything that wasn't double shotguns + sword + medkits. The game had items that you had to pay real money for that were objectively better than the free items, which basically forced you to buy stuff in order to compete (the biggest bullshit were the "premium" medkits that basically allowed you to heal yourself to 100% HP and armor). Despite that I got myself to the level of skill where I was able to kill most k-stylers effectively by using Machine Gun, Rifle, Rocket Launcher and Grenades but I would get kicked from duels most of the time and sometimes even from TDM. I still occasionally play on a private server which fixed these problems (server is FGunz), but it has nowhere near the amount of people that ijji Gunz had and most of my friends stopped playing anyway.

>Team Fortress 2

I played TF2 for nearly three years. I got bored from playing the same maps all over again (people on TF2 rarely seem to play custom maps that aren't orange shit) and the fact that Valve has introduced content that was available only via random drops (and / or crafting) frustrated me to no end. I quit right before the Mannconomy update. I still think it's a genuinely good game and I still play it sometimes, but only to generate rage from underage players that now populate the servers and can't protect themselves against W+M1 Pyro.

>League of Legends

The first time I stopped playing I got frustrated with the community and the general flow of the game (the so-called "meta"). I sold my account and I thought that was the end. A few months later my roommate got a gf that played LoL and got him into the game. As a result I started playing again, I created a new account and played with them, then I started to play Ranked games in order to get better. I noticed how much the lack of runes and champions I had on my old account holds me back in Ranked and eventually I got so frustrated I sold my account yet again. Never looked back since then.

b65340 No.472

Maplestory

I felt ashamed of the fact that my life was going nowhere so I quit, cutting all ties with the only friends I had in the vain hope of becoming respectable in reality however I simply substituted videogames with browsing /v/ so nothing really changed at all. I'd like to go back and do things over but at the same time, I'd like to go back, muster the will to learn about proxies and then try GMS or even better, muster the will to learn about proxies and learn Korean before trying KMS. The friend-possibilities may have been quite extensive.
I still remember the unfulfilled promise me and a friend made. We swore that one day, we'd level our buccaneers enough for us to take on Pianus. I did take it on in a private server solo but it just wasn't the same.

I've relogged into Maple on a few occasions just out of pure curiosity and nostalgia and each and every time, I'm reminded of how everything and everyone I loved is dead.

To think that the first time I logged into Maple was 8 years ago.

eafc61 No.530

>>299
This might seem bizarre, but have you tried turning off the Reduce Mouse Lag option in the input submenu?

c34741 No.533

>>210
I also quit TF2. They keep nerfing my favorite classes, won't buff Pyro mobility, and none of the weapons they've added to the game in the last few years have meaningfully improved the game.

I don't know if this is as easy to quantify, but I also feel that the community has gotten worse. I saw an Engie build a teleporter exit by spawn the last time I played, and we had two Medics running Quick-Fix.

d987d2 No.535

WoW.
Played it an absolute shitton as a lad, and progressively got less and less interested it in over the years.
WoD came out, felt amazed. The game actually seemed interesting.
And then I realized how much I didn't care for the end-game.
PvP was a frustrating circlejerk.
PvE was a bunch of elitism and faggots getting mad at each other over asinine shit. But that wasn't what killed raiding for me, oh no.

My friend of several years had started a guild a while back, and it was just us and a few other friends, pretty chill and all. Out of fucking nowhere, he decides to kick another friend of mine while neglecting to tell anyone but his inner circle of friends, removed the guy from all forms of contact, and then gloated about it on social media.
I asked him about what happened. He did nothing but lie out of his sorry ass, and his friends gave that away like fucking champions. To him, it was "I just didn't want to play toys with him anymore. It's as simple as that."
This is the same person who got mad when people didn't treat raiding like a job.

And this is how I pretty much wound up quitting both WoW and one of my closest friends of several years. I can't really bother with the PvE content at this point with this bad of a taste in my mouth, and the only thing I could really be bothered with past that was RP, and I'm not willing to pay $15/mo for that shit.

9014a4 No.540

> Ultima Online

Awww, man, that was awesome... The looking for treasure maps and digging them up... But god, was the whole pet issue insane and crazy as hell. This was a game that was fucking crazy in the way that it was all or nothing. If you aren't familiar with it, let me break it down a little...
When you get killed, you die and you drop all your items. All of them, armor and everything. And the armor ain't cheap, it is expensive as all hell. You could grind a week for a set of boots. So you get the best items out there to tame a Dragon. You can't do it yourself, because if the dragon kills you, your items fall on the ground there and no real way to get them back. This means you need to go there with a team of your friends, they stand guard and you tame the dragon.
But the server got filled with Portuguese... God damn do I hate Portuguese... The most lowlife people I've seen. Their need to shank someone in the back is incredible. And it got to insane levels. Even when they were your "friends" and run with you for a long time, the second they saw you out with the best armor, they will contact their buddies and give the location. Then the buddies will turn up, mug you, and fuck off.

Funniest that the fucking "friend" will always pretend that he knew nothing. To insanity. You will see them run around with one of the gankers and he will just go "nah man, isn't him".

I don't really mind that, considering that the games have this element of treason and everything, but it just went completely insane. If you will promise them that you will now bring 20 million gold and just give it to them, they will use the opportunity when you have turned away to kill you and take your cloth robe. I imagine they now run around the server simply killing first level creatures because every progress is stopped at the roots.
From what I've heard, they go from server to server doing this all the time. If they appear somewhere, server has about 5 months to live.

bca814 No.542

Garry's Mod.

Played a metric fuckton on **Metautism Construct* but then the faggotory struck there and I left it, didn't regret.

Also played lots of TF2 but RQ'd it because I needed money, sold off my BP and never really got back into it..

060b07 No.546

Man, fuck League of Legends.

Back when I first started playing, there wasn't this anal focus on e-sports and meta, and the game was still a fresh experience to someone who had never played a Dota clone before. There was a manageable roster of champions, the mechanics still made sense, and even though the game was ugly as sin it had a unique charm that set it apart.

As the years went on I started losing my patience with the awful community and started only playing with friends. And then I realized that I didn't like or enjoy the game anymore, and that maybe I never really liked it in the first place, but I put more time and effort into playing that game than any other multiplayer game ever, even ones I enjoyed more, and I felt like shit.

Fuck League of Legends.

27385b No.550

My first ever MMO TOR...the latest expansion release with the bugs made me so upset that I quit it. I should have quit much MUCH earlier.....

Well, at least playing a watchmen sent was fun. Now back to Starcraft.

a4535a No.566

>>542
I had so much fun playing TTT with /v/, my favorite map was the mansion in the snow where the lights would shut off every few minutes allowing the traitor to cause total chaos.

73b7c3 No.578

I dumped thousands of hours into a certain popular 4chan/anon-related TF2 server. We were pretty good (even had a few comp players), but I didn't even care about the game itself so much, it was a just fun place to hang out and shoot the shit with people that shared my interests and understood "anon culture" without being the typical hyperactive 12 year old memelords you find on most /v/ servers.

Then a group of players got into DoTA, started using mumble together 24/7, and became a bit of an annoying circlejerk. That was bad enough, but over time, they absorbed more and more people into their circlejerk and fractured the community between people on mumble and people that just wanted to play TF2 and use text chat. A server that once stayed up 'til the wee small hours of the morning would die before midnight because the fags would leave en masse to play DoTA and leave everyone else stranded. Slowly, the non-circlejerkers started to leave, and after about a year of this, I got fed up with it and left too.

I still miss that place. Fuck DoTA.

2d7217 No.581

>>578
RIP HoV (´;ω;`)7

060b07 No.584

>>578
What is it about the focus on competitive gameplay that ruins everything? What was it about Dota and LoL's runaway successes that caused the entire industry to drop what they were doing and to try and chase an e-sports crowd?

I like matchmaking queues, I like stat tracking, and I like that in a team-based game you actually have something forcing players to stick around for the duration of a match instead of ditching the moment things look bad. But this shit is getting ridiculous. There's so much shady money involved, like 1% of the playing population will ever actually be good enough to compete. Let alone the fact that as popular as e-sports might seem the audience is still too small for more than a handful of the current most popular games to actually be successful on that front.

Old TF2 was great, but everybody I know who used to play it either dropped off the face of the earth or still plays it but doesn't talk anymore.

4ef9b6 No.595

Community died out (literally down to 2-3 teams at best) Otherwise I'd probably have stuck around, I think.

eb58dc No.606

Cod4 when I was younger. Played in a hacked lobby and couldn't play after that. When I was really young I played Halo 1 on the computer, first real online game I played. Not sure why I stopped.

060b07 No.616

I used to love America's Army 2. Back then, I didn't have a good computer that could run many games, but at least it could run AA2, which was one of the very few professional-quality free FPS on the market. And it was completely free, none of this modern F2P bullshit; the community was always great and the game itself required teamwork in a way that few games have been able to replicate for me.

I stopped playing because my Dad took away my computer and for a long time I didn't have anything that could run it again. Around this time I started getting into CS 1.6, which I played in internet cafes with a friend along with Brood War and Quake 3 Arena.

I don't know why I chose to quit. I really loved those games and it pains me to know that the sort of market from which those multiplayer communities emerged will never exist again, not as long as there are dozens of F2Ps that approximate the same experience, or games like Call of Duty or CSGO that incentivize playing the game for extended periods of time over doing creative things with it or just having dumb fun with it.

aca261 No.618

MapleStory wasn't my first timesink, but it definitely was my longest and worst. I probably played that game for 6 years straight, hopping from server to server, being top ranked in each one before the release of a new server. I'd make a ton of progress and leave it all behind, just to do it all over again.

I finally quit not because it got increasingly more pay2win, or that the content just continued to suck dick, or Nexon's complete incompetence at doing literally anything, but because the people I played with stopped playing one by one, until I was the only one left.

97e5ed No.648

>>584
Fuck e-sports.

Unlike real sports, they're nowhere near as fun to watch if you don't follow the game because you can't understand what's going on, who's winning or what the hell's happening.

With sports, the game is very simple. Sure, there are different positions, but each has the same rules. You can understand baseball or football without any difficulty. Cricket is a bit harder, but it's still the same idea of 'throw ball, hit ball, fetch ball: whoever does these the best wins'. E-sports have none of that simplicity.

Furthermore, with e-sports the game is constantly being patched, updated and tweaked. Sometimes new versions get released and the entire community uproots and shifts. Not only do you have to invest in learning the different heroes, their roles, their preferred loadouts and the function of the items, you also have to follow the scene constantly. Furthermore, the variations of the base principle (e.g. LoL/HoN/DotA) mean you have to re-learn all of that complexity. If you played rugby as a kid at school, you'll understand the principle of a game of rugby, even if it has a different number of players each side and slightly different rules. Not so for esports.

Esports will never become accepted mainstream so long as these problems arise. It'll be a game by those in the community, for those in the community, fragmented to hell and back. It'll only ever be as big as the community for a game.

We need an esports thread.

73b7c3 No.660

>>584
The problem I have with them is how they monopolize your time, and use your friends against you to feed an addiction.
It's just like a raiding MMO in that respect.
Once you start a match, you can't quit without letting your friends down. So that's at least an hour long commitment up front.
But once you get started, you're going to want to crank out a few matches a night.
And then when you come home the next day, your friends are going to want to play again, and you feel obligated to fill out their team, so you start the cycle again.
Pretty soon, you start to feel self conscious about your performance, so you start listening to matches and commentaries at work, watching videos and reading wikis and guides in your free time.
You get in deep, trying to comprehend the near infinite possible combinations of team makeups and strategies.
Before you know it, it's consumed you, and you can't get out.
You forget all of your other hobbies.
Your social relationships outside of the game deteriorate.
You wake up one day and realize that you've lost a year of your life.
But you have nothing left, no one to pull you out of the hole you dug, so you dig deeper, deeper, into your grave.

I've never played an e-sports game for more than an hour, but I have a friend that ruined his marriage over one.
I'll never succumb to that.

ef8391 No.673

>>546
I had the same experience but quit before I could get addicted or anything.

A guy I know rages really hard ingame and irl when he plays League. He hasn't yet quit and keeps spending money on it despite getting chat restrictions all the time because he gets so fuckin mad. I wonder if he's addicted or just needs some escapism.

d0c4ff No.676

>>257
I've been looking at UO and wondering if it's worth playing. I put about 100 days into RS back in the day, and even tried out RS3 recently. My roommate still plays, but I just can't feel it any more. Every so often I get the MMO urge again and piss away a few hours in some themepark, but it's just not the same.

060b07 No.678

>>673
No, it's an addiction. League brought out the worst in me while I played it. I was always a ragey person especially when it comes to video games but League turned me into a monster. I said some really stupid immature shit while playing, especially to my friends, and I would just get angry for no reason. And according to the game I was a well-behaved player! I never got any chat bans or anything, but I was still a terrible person about it.

It was only after taking a step back that I realized how childish I was while playing the game. Now and then I'll still have spurts of rage while playing any other game but League really showed the worst of it.

c4fe63 No.685

I quit mmorpgs.

Last one i played was wakfu, liked it because it was a throwback RO.

Last game i regretted playing was ESO. Thats when i called it quits forever.

Last game i truly loved was RO.

THe genre just stopped evolving and its limited by current technology where new and exciting things cant be explored. Maybe when cool shit starts happening i might try them out again.

------

My problem with esport isnt the huge hype and attempt to be recognized as a sport issue, its the cult following it has on the community.

It becomes A buffer from criticism about the game and the direction of balance/ meta.
"Why did x player do this? What a rookie mistake."
>hurr are you part of the .1% proplayers? Didnt think so n00b!
"This patch is godawful, what were they thinking?"
>Durr game has large following and makes tons of money! Git gud

Its Annoying.

d70cec No.688

>>209
WoW, because it was becoming too costly, both monetarily and temporally.

960fb3 No.708

>>685
>falling for ESO

I dropped MMORPGs because they stopped doing what I really liked about MMOs because of WoW.
I loved allocating stat points, even more so when each stat was legit despite your class. There was one where each class had skill trees dedicated to STR, DEX, and INT so you'd have INT swordsmen and shit. Aside from that just having control over your character's near permanent stat distribution as you leveled up feels great.
I loved walking around towns looking for NPCs with quests to give me for minor reasons like monsters being a nuisance, not being led around by some overarching plot that I don't care about.
I loved stumbling into the one spot players decided to turn into their own marketplace, finding deals on materials, items, and equipment. Having to put some effort into finding specific things I might want and walking out with more than I came in looking for. Also player shops on the field selling potions and stuff is always nice to see.
I loved systematically killing a bunch of monsters out on the field with a handful of strangers for whatever reason we might have. Asking to join a group grinding mobs for a quest or an item and just chilling with them for hours, that subtle sense of camaraderie you feel with this group of people you're likely to never interact with ever again like some pleasant one night stand.
And a bunch of other things that I can't recall very well.

At least there's Tree of Savior and the new Monster Hunter Online coming soon™ which are both pretty much guaranteed to be released in english not too long after their local releases with ToS most likely going global and MHO in NA.
A side comment in a video of somebody playing in the chinese CBT of MHO mentioned that despite it being hosted in China the latency wasn't an issue at all so hopefully I'll be able to play it as a Europoor.

4a62d8 No.764

>>209
Dota 2, because I realised it's objectively bad

afe804 No.765

Heroes of Newerth. Bought it during the beta, only got into it (and ASSFAGGOTS in general) because of friends. The already shit community of tryhards got worse as the F2P monkeys flooded in.

Team Fortress 2. I think this one doesn't need an explanation by now.

Played a fair amount of WoW back in the vanilla days. Couldn't justify paying $15 a month for a game so I dropped it. I had a lot of exploring I wanted to do but the novelty and excitement was wearing off.

f43423 No.778

>>209
Ah, a thread I can contribute to.

Runescape was the MMO I spent the most time on. Roughly 180 days actually.

Got 99 runecrafting a few months before it became trivial to get. Felt I was 'done' with the game, and hung around less and less until I stopped entirely. Miss my clanners a bit, but that's how it is.

Ever since then I've had an aversion to making friends online on MMO's.

Tried Maplestory, never got past level 30ish. Couldn't handle the slow progression maybe.

I play Diablo 2:LoD, but only co-op with my brother via LAN. I did play it online though, still felt more like a single player game except for the Baal/Chaos/Cow runs 'n' forge rushes. Got most of the high end gear for free from other players. Most notable drop would be a HoZ.

Played GDMO (Global Digimon Monsters Online). Majority of the community was BR so I bounced after a hundred hours or so.

There was another Digimon MMO but that one has been shut down. It was also heavily populated with BR.

I think I tried FlyFF for a day or two. Don't know what to say about it.

I play Spiral Knights on and off now. More off than on currently, hopping on to update once a month at best. Heard there was an actual gunner update, looked rather mediocre to me, but that's just from a glance.

>>264
In my case, one is in the military system somewhere, the other is probably finishing college about now, to enter the air force.

eb6d98 No.807

>>708
>implying I bought into the ESO hype

I got it to play with IRL friends. But I just couldn't stomach playing a MMORPG anymore and quit after <30 hours played.

I did however get a refund.

de6714 No.813

I used to play on a "fun" TF2 server that had an enjoyable community. I disliked the 200+ ping I had, but it beat being a tourneyfag. Unfortunately the host pulled the plug for a reason that escapes my mind.

Then a person of the community re-started the server under a different name. It was jolly good fun for a while, then it dropped to 6 players. The mumble was always alive though.

Now it's dead,

If any of you snack shack fags is here why did you stop inviting me to dote night

21d099 No.815

>>424
Also the really good quests in Runescape have simple, engaging, and fun quests. Pre-Bullshit Runescaped ooozed with a unique personality that was warm and comforting to any type of player.

21d099 No.816

>>815
Oh I forgot to mention to: buying gf 100k or drgn lngswrd trd

f21d01 No.822

In 2009 - 2011 or something I used to play on a roleplay SAMP server, but after a while more and more people stopped playing. Eventually there was only one person playing and it was just some admin that was a 30 something y/o widow. Not even the server admin plays. He still payed the bills for the TS3 server that goes along with that server, my friends and I have hijacked it for 2 or 3 years now. I hope he'll never stop paying.

92068a No.856

>>209
Halo3.
I stopped because the community died. Or I grew up, or my friends weren't logging on anymore. Not sure which. Eitherway, oneday I was getting nostalgic over an old game I used to play, and I realized it was the exact same game I still played daily.Except it had stopped entertaining me in the slightest.There was none of the rush of a new toy, no more barrage of nightly party/custom game invites, no more hyping up new map packs... I can't pin it to any one factor, butI'd been part of a community that had withered and died without me noticing. I was just logging on and mechanically going through the motions of what had once made me happy. Pavlov would be proud.
Post last edited at

92068a No.857

>>856
NiggaareyousrslysayingItypedallthatand8chanateallmyspaces?

ea2d82 No.858

>>857
Itisn'thappeningonothertextboardssoI'mguessingit'snotawhole8chbug.I'mguessingtheboardownerdidsomethinganditwenthorriblywrong.

e46376 No.859

amibeingtrolled?

6ee429 No.860

>>859
there was a problem with the board. I have fixed it. sorry for the inconvenience.

76f867 No.880

My most recent example has to have been Titanfall. I have gotten upwards of 600 hours in the game. I really enjoyed it, but the lack of content at release, and the whole Origin thing killed the game. It was getting to the point where you could only find a match in the variety playlist at certain times of the day, and it would only be with the same people on the other team.

a92262 No.885

>>209
League of Legends. I must have 400+ hours in that game. I quit because I wasn't very good at it, didn't like ASSFAGGOTS much, and mostly played with my friends when I was at college.

Planetside 2. 250 hours or so. It just lost the magic. And the p2w was obscene (it's only gotten worse).

aac888 No.915

I remember playing an ungodly amount of RO back int he day. I mained a Battle Sage, and rocked ass at it. Scared the shit out of people, because it was the last thing they expected.

Also, a lot of Tribes Ascend. With some balance and hitbox changes, that game would be about complete, but Hi-Rez is an abysmal company that loves to jump ship at the first sight of downturn.



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