602a16 No.310
Do you play games first in Easy/Normal mode, or try Hardcore/Nightmare modes right from the start? Why? Which games?
I just started playing Tales of Zestiria on Second, because I'm used to tales games but I didn't want to grind as much as Hard requires. I usually try to play games on Normal difficulty from the start, because that seems the way they created them to be, but sometimes I don't feel challenged unless I crank it up a little. However there are games that are impossible if you play them on hard. What are your experiences?
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79f0e4 No.311
I just play normal on everything since I don't really trust developers to make hard modes that don't suck.
A good "hard mode" should add more variety to the game, through enemy behavior, improved AI or enemy variety. A shit hard mode just increases the stats of everything except for you, or removes save points to force you to complete a normally easy game without dying once. That kind of limitation is just tedious and rewards rote memorization over skill, having to replay the first few levels of the game every time you die.
I always play hard mode first on platinum games though, since normal is usually too easy for me.
945815 No.317
Hard on PC and Easy/Normal on consoles because shit controls.
79f0e4 No.320
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>Easy mode?! Really?
>How gross!
>Only elementary schoolers have an excuse to play on easy mode, right?
>Kyaahahahaha
602a16 No.321
>>320that's the original "virgin" version
79f0e4 No.323
>>321I didn't notice until it was too late. shit.
9174a6 No.325
Tbh I hate difficulty levels most of the time because I can't actually tell how hard a game is just by looking at the difficulty selection. This means I'm usually playing in a difficulty level that's too easy or too hard.
eafef8 No.328
>>325some games let you change your difficulty level between missions.
The worst is when the difficulty automatically changes depending on how many times you died. It's an incredibly frustrating and patronizing to have the glory of winning something diminished by the fact that it was on easy mode.
eac872 No.329
It depends. If it's like this:
>Easy
>Normal
>Hard
I pick Normal. If it's:
>Very Easy
>Easy
>Normal
>Hard
>Extreme
I pick Hard.
I want my challenge, but also want to see if the devs were capable of properly balancing their games.
f78c68 No.331
0b3b14 No.335
>>328I like how Kid Icarus 3ds did it. When you die, it lowers the difficulty, but it allows you to change back or change to an even higher difficulty to finish the mission. This motivated to do even better at the game. I wasn't gonna sit by while the game told me I was too shit at the game to finish at a high difficulty.
b25aa5 No.359
Hard every time.
Easy modo is for children.
Normal is for normies who don't know shit about video games.
Thank god you had to play through God Hand on normal to unlock hard. That shit would've been the end of me.
c9a80b No.360
I normally begin with Normal for the first run, to get a feel of the game. Then I'll bump it up to Hard for my second playthrough, like I'm doing for MGR currently.
602a16 No.363
>>360MGR? do you mean MGS?
MGS ie one of the games I play on hard, pure stealth (no alarms, no kills, trying not to put anyone to sleep), right from the start
3d0d3a No.365
I always go for normal mode first and if the game was enjoyable I play hard mode.
unless the hard mode is just 2x enemy health and damage, in which case I promptly uninstall.
c9a80b No.387
>>363No, I mean MGR. The Platinum-made hack n' slash spectacle fighter.
The only MGS i ever played was Peacewalker. Which I've still yet to finish. It's fun. I just haven't finished it all the way through yet.
That being said, I'm excited for MGS5: PP. Since it's chronologically the first MGS game, and will be the first one i actually buy, as I just downloaded & emulated PW.
0b3b14 No.388
>>387I thought MGSV took place after 3?
202159 No.389
>>388I just read the wiki. I'm horribly mistaken. MGSV is the middle, chronologically. I goofed.
Welp. Time to drown myself in the wiki up to MGSV.
For what it's worth, I know the story of the first MGS inside and out. The PSX one i mean, not the FIRST first one.
79f0e4 No.390
>>389>not playing MGS3 as soon as possiblejesus christ go do that first before reading the wiki. Don't spoil yourself.
202159 No.392
>>390I've already played some of Peacewalker, so I know some of the MGS3 spoilers already. I'm gonna pick up the 3DS one as soon as I can though.
cfceab No.398
I mostly just play games on normal.
I've had to many run in with games with the idea that
"hard" = bullet sponges
Although i did play Aliens Isolation on hard because that game was just to simple on any other difficulty.
984a10 No.401
>>398Pretty much the approach I take.
I've been playing a lot of Samurai Warriors lately, but the "two-hit kill/paper weapon" shit that goes in in the highest difficulties just aren't worth it.
2cbc95 No.405
I prefer harder difficulties because it usually ends up being not hard anyway.
However
>>398Yes it's shit when it's just bullet sponges. Just makes things slower and more boring.
602a16 No.414
>>398OMFG the goddamned Ultimate Vault Hunter mode in Borderlands 2, how much I hate it
8b6469 No.483
I am guilty of the most retarded shit: Casual/recentAAA/etc gets set to hard if given the opportunity and games with actual care for difficulty I play on normal or Ultra Violence (4th difficulty level) if there are 6 options.
This is what made me hate Max Payne 3 with a burning passion (instead of a moderate one) and actually appreciate if a recent game has nice difficulty. I sweated bullets while playing Alan Wake.
751e87 No.497
I usually start out with the normal difficulty, or if I know what I'm getting into I pick the 2nd hardest. For example, when I started Just Cause 2 I knew what I was going to be playing. It turned out fine, finished at that difficulty, and played again at the hardest difficulty. In my third playthrough I did it on normal, to finish it as fast as possible, which was fun.
God Hand did difficulty well in that it changed during gameplay. The game is still hard on level 1 but it makes sure you don't get completely assblasted, but will get harder the better you get.
>>414Well there's more than just that wrong with BL2
>>483>Alan WakeI cannot begin to express how much I love that game.
Had a really balanced difference in difficulty, as well as good reward for playing a harder mode
4bd178 No.525
I always go for the difficulty that is listed as or the equivalent of hard on the first playthrough. For example, out of 5 difficulties, I would pick the 4th difficulty and crank it up later depending on my first impressions of the game. For reference, I just stayed on Hard the entirety of my first time with YS: OiF.
145747 No.545
I go with default on first playthrough. I don't trust the developers to actually put effort into hard modes and not just make them lazy clusterfucks of artificial difficulty.
b89652 No.580
>>329For
>Easy >Normal>HardI do hard, because games with 3 settings are usually manageable on any difficulty for a first playthrough.
For
>Very Easy>Easy>Normal>Hard>ExtremeI do hard, because extreme/lunatic/nightmare difficulties are usually either total bullshit, or practically require you to have beaten the game on an easier difficulty to understand everything first.
388f39 No.622
I played Ys Celceta on Hard the first time around. Ys 7 hardened me up beforehand so I knew what I was getting into.
It still amazes me how bosses actually get new moves instead of only a stat increase in this game depending on your difficulty setting.
ddd40f No.624
hard, go down to normal if it just makes the enemies sponges.
8772f7 No.639
I've always had a thing for the second most difficult setting of a game. Usually, for me anyway, the hardest seems almost gimmicky difficulty wise and normal is too easy considering I'm probably smarter than the AI.
60e687 No.640
It depends on the game and how well I know the genre. If it's something like an RTS I'm more willing to play on hard compared to an action game like DMC or an FPS, where I'd probably play on normal.
Though I confess I did pick Easy for one console FPS because I cannot into console FPS. I did only play a little so restarting shouldn't be too much of a pain.
Other people have said it but it does depend on how the challenge is made harder, if it's sponges I'd rather not, but if enemy attacks change or they take routes/strategies where it's harder then that's always more fun.
The worst is when you need to play on lower difficulties to unlock the harder ones because I usually find the games that do this are the ones where the starting difficulty is way too easy.
I liked the way the earlier
Silent Hill games did it with separate difficulties for the puzzles and the fighting.
>>328This as well. If I'm struggling with a boss or a level, I want to pass it, not get knocked down a level. Though 'you unlocked Easy Mode' is always funny, it should be optional.
>>401It's just as bad in DW. It partly works out since the enemies are faster in areas you aren't so you're in a trickier situation compared to easier levels, but you really need to cheese fights to get through them. Second highest difficulty has a good balance for the most part imo.
>>497>God Hand did difficulty well in that it changed during gameplay.Definitely. Rewarding good playing by making it harder works well.
82cdba No.646
>>310If a choice between normal/hard, I'll go normal until I get the hang of it. (Assuming it's a roguelike)
If it's a long game, it's a tossup between normal and hard, because I'll learn as I go along. I think I tend towards hard.
If it's baby/easy/normal/hard/insane, I'll go hard.
Sponges are lame. No two ways about it. If I'm getting bored while fighting, or wondering if I'm doing damage at all, the game is balanced incorrectly.
On the other hand, I'm more tolerant towards ramping up the lethality of enemies. If the 'hero' dies as easily as a mook, it means that when he succeeds, it's because I fucking rock, not because I had higher stats than everyone else and could just out-sponge them.