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49ed76 No.353

https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv

If you remember, a long time ago Ron Gilbert made a kickstarter for a game called Thimbleweed Park.. It's a point and click adventure in the vein of Maniac Mansion. It even tries to appeal to nostalgiafags and makes the graphics like Maniac Mansion. So far the game seems pretty interesting, but there's just one thing that's bugging me: the interface.

I understand they're trying to appeal to people's nostalgia for Maniac Mansion, but including this old, clunky, outdated interface baffles me. It doesn't add anything to the game, it just make it take a few seconds longer to interact with something. I can already tell its more stuff I have to click on if I get stuck and have to start using objects randomly, (which will probably happen at least once since this is a point and click adventure game). Modern adventure games got it right with their interface.

Is there anything good about this old interface? This really just looks like a case of people willing to put up with bad game design because of nostalgia.

616113 No.354

Primordia seemed to have done the interface well enough.

2978b8 No.370

I don't mind the "use x with y on z" style gameplay as long as it's clever like Mystery of Time and Space.

49ed76 No.374

>>370
Okay, I googled Mystery of Time and Space, and it seems like the type of point and click adventure game I prefer. The interface I'm talking negatively about is the type that uses verbs. Instead of just clicking on an item in your inventory and then clicking on the object you want to use the item on, you have to click on the verb, click on the item, and then click on the object you want to interact with. It just adds a lot of unnecessary clicking to the game and makes playing it a bit more of a chore, because you have to use different verbs to do different things. (Ex: You can't give a person an item by using the "use" verb, you have to use the "give" verb.) More modern games like Deponia or the Wadjet Eye games that simply replace the verbs with one click have a much better user interface. Sorry if this comes off as condescending, I just didn't think you understood what I was saying in my post.

9de1c7 No.375

>>374
No, I get it now. The whole trial and error thing that's similar to text based adventure games is pretty obsolete.

>use hammer

>use hammer on glass?
>break glass with hammer?
>combine glass with hammer?

The difficulty of a game shouldn't be coming from wrestling with the UI to get what you want done.



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