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663f50 No.468

>SHOGO: Mobile Armor Division (1998)
>No One Lives Forever (2000)
>Alien vs Predator 2 (2001)
>No One LIves Forever 2 (2002)
>F.E.A.R (2005)
----------------------
>F.E.A.R 2 (2009)
>Gotham City Imposters (2012)
>Guardians of the Middle-Earth (2012)
>Shadows of Mordor (2014)

ITT: We mourn devs that have fallen from grace dramatically after being bought out by a large publisher.

663f50 No.469

YouTube embed. Click thumbnail to play.
forgot to say, that's Monolith Productions. They used to make such good games...

5dce03 No.474

RIP Westwood Studios

f989fc No.476

NWC might have released a couple of their best titles after 3DO snapped them up, but they're still not around because of the latter burying itself under 7000 financial skeletons.

062edb No.507

>Project Gotham Racing series
>Geometry Wars series
>The Club
>Blur
RIP Bizarre Creations

f8e696 No.513

>>507
>PGR

I wasn't even a fan of racers, but I sunk so many hours into Metropolis Street Racer and its ridiculous soundtrack:

https://www.youtube.com/watch?v=DwTTYohb-is

aded00 No.523

File: 1423963429281.png (307.47 KB, 1112x1000, 139:125, 1423831781373-0.png)

From Baldur's Gate to DA:O to DA2. I know DA:O wasn't great, but I had fun being an asshole and a dwarf warrior that dual-wielded at the same time. Absolutely no variety and choice of what to do in DA2 and I imagine DA:I is the same.

R.I.P. Bioware

c2db0f No.527

>>523
I find it really strange that Biowor disappeared so far up the "narrative is king, games are too gamey" arsehole, because they managed to get the combination of gameplay and narrative just about perfect with Baldur's Gate.

What was DA:O's biggest weak point? That it was just a linear series of arenas and corridors for skirmishes to string the plot together, with little variety in how you could approach each scenario. It was a bunch of levels, barely connected to each other. Baldur's Gate, on the other hand, was a sprawling, interconnected environment that allowed you to tackle anything however you wanted.

You can only make a certain amount of claims for technological limitations and development restrictions imposed by modern 3D environments in general: truth is, shit sells like hotcakes, so it'll only get more constrictive, more claustrophobic and more streamlined.



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