>>523I find it really strange that Biowor disappeared so far up the "narrative is king, games are too gamey" arsehole, because they managed to get the combination of gameplay and narrative just about perfect with Baldur's Gate.
What was DA:O's biggest weak point? That it was just a linear series of arenas and corridors for skirmishes to string the plot together, with little variety in how you could approach each scenario. It was a bunch of levels, barely connected to each other. Baldur's Gate, on the other hand, was a sprawling, interconnected environment that allowed you to tackle anything however you wanted.
You can only make a certain amount of claims for technological limitations and development restrictions imposed by modern 3D environments in general: truth is, shit sells like hotcakes, so it'll only get more constrictive, more claustrophobic and more streamlined.