>>627The issue with retro games is that often they have slight quirks that make them incompatible with gamers today.
For example, graphics. Most 8 bit games look awful, as do N64-era textures. 16 bit is still going strong, but everything less than that seriously affects the enjoyability of the game. I don't need my games to be ultra quality, but I dislike jagged edges, clipping and blurry, blown up textures.
There's also the secrets of the older games being much, much harder to find without external aid. Back in that era, Nintendo Power and the manuals were expected parts of gameplay. Nowadays we expect everything to be inside the game. This is, in part, due to everything about the game being laid out online. If I start looking up secrets for a game, I may as well read the whole walkthrough, and that's just lame. The result is that games like the first Zelda become nigh unplayable without external assistance.
The lack of saving is another big difference. Many older games implement a much harsher lives system, as though they were still arcade games. There's also an arcade design mentality that the game should kill you as often as possible to get you to spend more quarters. Now, overall, I think I prefer that added difficulty depth to the collectathon difficult of modern games, but it still irks me when I have to replay large amounts of a level to have another crack at the difficult part. (That's a more defensible design choice, mind.)
How to play them is another big one. Do I buy these games again, at the rather painful prices, to play them on my consoles and the like with modern controls? Do I emulate them on my computer and pray that the emulation is accurate? If so, what controller do I use? Is a keyboard or Xbox controller closer to the original NES controller? Should I buy a NES controller for the computer? What about save states? They weren't part of the original game, but some of the online purchased versions offer them. What about using them on emulated versions?
Then there's the infatuation with grinding that the older RPGs have, alongside the idea that you can very easily screw up your character if you level up wrongly. This is compounded by the stat systems of older games being less than transparent. (I'm thinking, in particular, of Final Fantasy VI here.) I don't like the idea of experience systems. I stop going on the main quest to kill rats in a field, so that I can play the main quest without being underpowered. Yet if I spend ages searching through a dungeon with random encounters (shudder), I end up over-leveled and curb-stomping. I prefer it when the only 'levelling up' that occurs is through in-game plot progression, and in the player's personal skill. Modern games tend to be better about this.
I'm mostly worrying about small things, but they bug me.