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dea502 No.633

>only just recently pick up Samurai Warriors 2
>decide I rather enjoy it
>think missions could be more varied, but overall enjoy slapping shit out of lowly samurai

Which of its innumerable sequels do I grab next, /textv/? There's so fucking many.

I don't care whether I'm slapping shit in ancient China or Japan, but I've just got no idea what the merits are for each game that came after. Although I do know enough to stay away from the DS outings, and I don't have a WiiU, so the Zelda one's out, I'd really like a bit of guidance here.

Or you can ignore my plea for recommendations and potted summaries, and just talk about your fave levels and characters, instead.

eea32b No.634

>>633
>Which of its innumerable sequels do I grab next, /textv/? There's so fucking many.
The first one. You need to play them in release order for the story. (〜 ̄▽ ̄)〜

DW8 is pretty great. It's on PC and has a good expansion, loads of characters/styles, good writing - always a good place to start since it has the most to offer. 7 is also a good one. 6 was troubled, not awful (plenty of people will argue it is but it's not good enough to justify playing when there's better ones around - two steps forward, two steps back kind of game). If you want to get into the older ones 4 and 5 are pretty decent - taking into account they're both PS2 games and they can't pronounce 'Cao'.

The second Pirate was good as well. The first one wasn't bad but the second improved nearly everywhere. I don't read One Piece so I can't comment how similar it is or anything.

Hard to recommend SW3 because it being a Wii exclusive, a less powerful machine meant it's rather poor in the performance department. I haven't played SW4 yet but seems to have been a positive release.

c683bf No.635

I've only played DW8 and Zelda Musou, but they're both fucking excellent.

77975f No.642

Cao > Sun >>>>>>>> Liu Bei

fuck Liu Bei and his band of mary sue faglords. They only got far thanks to Zhuge Lian being overpowered.

701dbb No.670

>>634
Thanks for the rundown, anon.

>DW8 is pretty great... [it] has a good expansion

This sounds good. I was pretty disappoint about the extra characters in SW2, but the added content in general was good (still yet to give Mercenaries a crack, actually...)

>6 was troubled, not awful

What did it do wrong? Did it mess with the Story Mode's execution? Other than adding shitty new modes, I can't see how you could go too wrong.

>4 and 5 are pretty decent - taking into account they're both PS2 games and they can't pronounce 'Cao'.

I don't know a lick of Mandarin myself, and I've only ever been frustrated with the PS2's lack of power occasionally in two-player mode. I can handle not having a huge draw distance, but having generals pop out of your field of vision because there's too much shit going on is a bit frustrating.

>I don't read One Piece so I can't comment how similar it is or anything.

Given the amount of shonen manga bullshit SW pulls with historical figures, I don't think that's too much of a concern.

eea32b No.674

>>670
>Other than adding shitty new modes, I can't see how you could go too wrong.
You give them too much credit.

- DW6 is the only game to not add new characters and it took out a bunch from DW5
- seventeen of the characters were clones
- only seventeen story modes (DW5 had over forty musou modes iirc)
- no unique weapons
- characters were using completely different weapons than all other DW games and not just because of the cloning (e.g. Sima Yi)
- no special items
- nearly every character got a redesign, a lot don't look like they're fighting (e.g. Lu Xun) and a few are just bizarre (e.g. Mothra)
- two maps are clones with tweaks (can't remember if it has more or less maps than DW5)
- no more bodyguards
- no war elephants

The good points on DW6: some of the character designs were not bizarre (e.g. Lui Bei - previously he looked like a non-unique character), added deep water you have to swim or ride a horse to get through, you can climb ladders, bases have gates to destroy when they didn't in previous games and the way soldiers and engineers work is differently.

Personally I still had fun with it but there's loads of characters I've never bothered to play a huge amount of the characters. Basically less replayability. Some of the criticisms are minor but along with everything else it adds up.

They did bring out a Special version but it was on the PS2 so while they made five less characters clones and added some maps, it apparently has massive slowdown and removed features (no swimming or duelling).

>I don't know a lick of Mandarin myself

Neither do I but I know Cao is pronounced Ts'ao (alternative spelling using a different system). You would have thought they would stop and think: 'no, wait, I don't think Cow Cow is correct'.

>Given the amount of shonen manga bullshit SW pulls with historical figures, I don't think that's too much of a concern.

True. DW isn't that accurate either.

>>642
>fuck Liu Bei and his band of mary sue faglords.
But they're so benevolent.

f0bce8 No.709

It's funny, my memory of the Dynasty Warrior series is entirely from having fun button mashing and running around in 4. How accurate is that as a description for the series? Is 4 the worst one?

eea32b No.710

>>709
That's accurate. The general gameplay of run/ride around and kill an entire army hasn't changed much. They've added a few things but overall it's stuck to it.

>Is 4 the worst one?

Given the way technical limitations and the way the series has changed, it was pretty good and probably more aggressive than some of the later games (plus iirc the PC port was made harder). It also had a fantastic soundtrack.

https://www.youtube.com/watch?v=DYGThcUPy0E

832999 No.718

>>710
>DW4... was probably more aggressive than some of the later games

How so?

As in, AI generals will target you more aggressively, or try harder to get through to their objectives?

832999 No.719

>>710
Thank you for linking that OST, by the way - shit's a great contrast to the SW2 music:

>hey guys, the game's about ancient China

>can anybody in the sound department play the niko?
>no?
>Takeshi's sweet electric guitar it is, then

31825a No.894

>>674
I actually gave DW6 a try because it was pretty cheap, and while I was disappointed and don't see a lot of repay value in it, it did a lot of things well.

For someone that had only played SW2, the maps felt really vertical - they actually felt like living battlefields. Having engineers and multiple siege weapons on the field was neat, and I loved how you could take enemy camps/archer towers. Little touches like having archers rain arrows from the walls while you tried to storm their base was incredibly neat, and Hulao Gate was fun as fuck in this game.

Such a shame, then, that the combat was completely bollocked. It felt really staccato, and there was little variation in attacks - pulling the right triangle-ending combo at the right time to differentiate your attacks is what makes battles fun, so I've no idea why they switched to the one-button bullshit. Not to mention dueling, which turned into Monkey Knife Fights where every stray arrow was guaranteed to let the enemy officers get really cheap hits in.

I ended up buying DW8 soon after, and I'm enjoying it a hell of a lot more. The combat's actually fun again, and there's tonnes of stuff to unlock. With that said, I do think the environments are definitely inferior to DW6: they feel like they're funneling you in the right direction all the time, and some of them are just a series of corridors and gates that are not necessarily tough, but uninteresting to slog through. And while some levels have interesting, varied objectives, they lack DW6's tactical complexity.

I dunno - it's like Koei doesn't have any idea what make their games fun.

eea32b No.897

>>718
That and simply the levels themselves just overall seem more ready to kick your ass. Probably just my opinion really.

>>894
They do seem like a company that's 'one step forwards, one step back'. It's been a while since I've had a chance to play DW8 so my memory is probably kinder to it. DW7 had a lot of the problems of DW6 fixed but was still a bit lackluster.

Which what's happening to the DOA5 PC port, they just apparently don't know what they're doing at all.
http://techraptor.net/content/dead-or-alive-5-last-round-on-pc-will-be-missing-features

I don't think I ever did the duels unless I was levelling somebody up. There was no real benefit to them and it only made the generals harder. I would always run away, wait for the game to acknowledge it and then kill them.

>engineers

They were neat as well but you have to sit there and watch them work. If you're not there they take longer to complete things.

>Hulao Gate

The only complaint I have about that level was the use of non-unique generals at all. They should have all been replaced with named characters. Then it would have been perfect.

Also the other thing about DW6 that always nagged me was with the three optional goals you could do for each level, they change depending on the difficulty but the marks aren't level specific. So if you do all of them on a level on Easy, they'll be marked as done if you go to do the level again on Chaos even if the goals are completely different.

eea32b No.898

>>897
>Which what's happening to the DOA5 PC port, they just apparently don't know what they're doing at all.
Looking into this more, it turns out that DW8:Empires is the PC port is the same as the PS3 version (so is the PS4 version mind). I remember the same thing happened with DW8 - PS3 version, not PS4.

Plus they killed the ROT3K franchise. (*`へ´*)

becd41 No.900

>>897
>They do seem like a company that's 'one step forwards, one step back'.

The Bladestorm do-over, Nightmare seems like the perfect example. I haven't played it, or the original yet, but it seems to do a lot of neat things, while not incorporating the best parts of their other series. That is, combat itself looks boring as hell, but there's a lot of cool tactical window-dressing.

In a perfect world they'd make Bladestorm and Orochi their Darkstalkers to DW and SW's Street Fighter - testing grounds for cool ideas that they can get right, then import to the main series without fanboys of the latter two getting too butthurt. Instead they go shifting about the main series while not really innovating with their million and three offshoots.

>They should have all been replaced with named characters.

That would've made the "Oh, fuck, it's Lu Bu!" moment much more satisfying.

>DW6 optional goals

Whilst it was poorly implemented, at least it was there. I hate having to look up guides for every last unlock online. Why take that out? People are still going to buy your strat guides to find out how to do it (both copies in Glorious Nippon) - why not at least give a hint?

Same reason they took out the series staple of surveying the battlefield before you go in in DW8, I guess. Maybe there's a fluff reason of not having perfect knowledge of where every general is, but I reckon it's just plain shitty.

>>898
>Plus they killed the ROT3K franchise. (*`へ´*)
So only they're doing both Empires instead of Rot3K and Nobunaga's Pokemon Disco, now?

eea32b No.901

>>900
>The Bladestorm do-over, Nightmare seems like the perfect example.
I haven't paid attention to that one. I mean to buy the original.

>testing grounds for cool ideas that they can get right

Unfortunately they might feel it's too risky to start messing with the formula. I heard Hyrule Warriors had some differences with the item usage but I haven't played it.

>That would've made the "Oh, fuck, it's Lu Bu!" moment much more satisfying.

I might have confused myself. Are we talking about the first Hulao Gate mission or the very last one?

Though his introduction was great. The cutscenes are hit and miss overall. Some of them get a bit too cheesy for my taste and one or two were just cringe-worthy.

>I hate having to look up guides for every last unlock online.

True. Unlocking all of the characters was tied in neatly to the optional goals, even if there was no point playing as a lot of them.

>Nobunaga's Pokemon Disco

I forgot that only came out three years ago. I suppose ROT3K isn't dead but the last one was so bad. I just get the feeling they're axing it.

06945d No.903

>>901
>I mean to buy the original.
Same. My local has it for five dollarydoos, so it will get a spin once I've exhausted myself of DW8 and Orochi 2.

>Unfortunately they might feel it's too risky to start messing with the formula.

Thing is, like we've identified in this thread, they're constantly messing with it, even in the "core" series.

And yet I can't even hate on that facet, because despite there being far too many games (and too many series), each one is subtly different. Some, obviously, are more worthy of being played than others...

>Are we talking about the first Hulao Gate mission or the very last one?

I was talking about the first one. I don't think I've played the last one in DW6 (only finished the a couple of Shu stories).

>Some of them get a bit too cheesy for my taste and one or two were just cringe-worthy.

Nothing's ever going to top Saika's SW2 intro and his bromance with Hideyoshi.

>I suppose ROT3K isn't dead but the last one was so bad. I just get the feeling they're axing it.

What made it so bad compared to earlier entries?
And how does it compare with Nobunaga's Ambition?



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