Not that I particularly think television and film awards are great but video game awards seem to always fall even further below the bar.
The recent video game BAFTAs had some good examples of what not to do.
You can see all of the categories, winners and nominees here:
http://awards.bafta.org/award/2015/gamesThe first main issue is that DLC (
The Last of Us: Left Behind) is being judged on the same level as full games. It's a game - it's part of a game. In its defence the rest of the games in the Best Story category didn't have particularly fantastic stories, but still Best DLC should be its own category. It's simply not equal even if it is DLC 'Oscar bait'. The same goes for Best Performer: Ashley Johnson has won the same award twice in a row for the same character because she played the character again in a bonus chapter. It makes little sense.
Minecraft: Console Edition won Best Family Game. A game that came out in 2011 gets a go at the 2015 BAFTAs because of the console version (which first came out in 2012 but the new PSBone release is special?). Simply put: new editions of games - unless they get a huge overhaul to the point that it could be considered a different game - shouldn't count as new releases. Is the lastest re-release of
Resident Evil going to win a new award because it's recent?
The Game Innovation award went to a walking simulator that wasn't all that innovative. Some of the other nominees weren't innovative either:
Titanfall is your standard FPS, for example. Overall it seems like a poor category to have since plenty of games simply follow a standard formula and still manage to be good.
Mobile and Handheld are one category. The Dorito Pope Awards did this as well. I don't understand how they think they're the same just because they're on a small screen and all have touch screen controls now.
Destiny won Best Game. A rather forgettable game but so were some of the other nominees.
I don't think video game awards are ever going to be good but the BAFTAs weren't even trying.