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/vir/ - Virtual Reality

VR is coming soon™

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BOARD RULES

File: 1.jpg (77 KB, 715x275, 13:5, 1.jpg)

 No.1649[Reply]

NEXT IS DEAD AND JOSH IS GONE

Well fucking great, all this shit for nothing. Anyway, everything that has been put on halt can/will be resumed again.

Post last edited at


File: Assets.jpg (133.95 KB, 1228x1340, 307:335, Assets.jpg)

 No.770[Reply]

As some of you might be aware, Hotwheels has recently made it possible to change the spoiler image and other assets.

If you want to make these new custom assets you can post them in this thread. I'll use the first one that looks 'good' enough, but don't worry, if someone uploads something better I'll change it to that.

Here's what you need to know before making the new assets:

All files must be below 500KB

"Spoiler" images need to be 128 x 128

"File deleted" images need to be 140 x 50

"No file" images need to be 500 x 500

The thread will be around for a long while, so no rush and take your time.

5 posts and 3 image replies omitted. Click reply to view.
Post last edited at

 No.1384

>>1381

I know, that's why I said they were "general ideas"




File: 1419969801894.png (1.86 MB, 1680x1050, 8:5, 1387888107.png)

 No.118[Reply]

Time for some lewd, here is a nsfw games/videos list from reddit because I'm lazy. It's long so I'll be posting it in parts.
Original list is here: http://www.reddit.com/r/oculusnsfw/comments/2nv90j/unabridged_list_of_all_dk2_demos_released_up_to/

Videos:

Virtual real porn: http://virtualrealporn.com/

PornulusRift's stuff:
EasyPop VR music video: http://www.mediafire.com/download/4r5b13vgbg34cgh/Girls_R-18.rar
Non-NSFW folder: https://www.mediafire.com/folder/3zj3aeq3zi2ng/rift
NSFW folder: https://www.mediafire.com/folder/p3083r4nkp31v/rift_mmd

Vice Documentary: http://www.vice.com/video/love-industries-digital-sex-669

How to watch normal porn in oculus: http://www.reddit.com/r/oculusnsfw/comments/2gt7lv/how_to_use_conventional_pornvideos_and/
Post too long. Click here to view the full text.
36 posts and 7 image replies omitted. Click reply to view.
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 No.1709

Was bored so I ported Miku blowjob to OSVR, 64bit Linux only:

http://tstorage.info/98yxb1phjb9u

Facial animation was completely fucked so I removed it, enjoy sticking virtual dick in Miku's nose. Should work on toasters.


 No.1729

>>1709

>nosejob

I wish I had such an obscure fetish just for the warm fuzzy feeling inside you get from someone out there in this lonely world actually catering to it.


 No.1750

File: 33ecb7ad680f0b125528283f3746d9f7.jpg (37.3 KB, 608x322, 304:161, 33ecb7ad680f0b125528283f37….jpg)


 No.1791

File: vr.gif (3.35 MB, 378x228, 63:38, vr.gif)

anyone have the userData for PlayGirls Yui? ( was at link https://www.sendspace.com/file/279xr2 ) I'm trying some stuff with their asset bundles…


 No.1815

>>1791

Illusion cracked down on the extracted assets so most of it is gone. I stick to MMD models and animations for my VR porn needs, there's plenty of them and they're piss easy to use in Unity.




File: PollImage.jpg (57 KB, 500x200, 5:2, PollImage.jpg)

 No.1537[Reply]

Old thread >>906

164 posts and 180 image replies omitted. Click reply to view.

 No.1810

>>1805

> There's nothing in the rift that would indicate it has any capability to send any data over the net much less learn what you are doing in a game

That's a software issue, not a hardware issue. That doesn't have to be on the Rift. It only has to be in the software that's run on the rift.

The amount of time something is being looked at wouldn't be that hard to evaluate.

Sending only the vector of the headset's orientation, one could use it to see what's being looked at, so one wouldn't even need screenshots.

There is a microphone on the headset itself that could either record audio about what's being looked at and then send it or stream it over the internet where it'd be recorded elsewhere.

There is a camera used for tracking. Who's to say it couldn't observe more than just the tracking markers without directly taking one apart?

If they put advertising material in a game, they would know when and where it is.

They could track how long each character is being looked at outside of cutscenes and such, and use the 'favorite' character to advertise at you.

There is potential for datamining. To deny it is silly.


 No.1811

>>1810

There is yes, but doing it would be obvious to everyone, it would be found out immediately and damage the Oculus brand. People must realize that just because they have the capability to do it and probably would to do it if they could get away with it does not mean they will, because they would not get away with it.


 No.1812

File: OculusRift_20-1.jpg (20.35 KB, 630x354, 105:59, OculusRift_20-1.jpg)

http://www.vrfocus.com/2016/03/vr-in-a-bar-makes-its-first-appearance-of-2016/

With the Game Developers Conference (GDC) 2016 over for another year its time to see what else is on the calendar. In the UK virtual reality (VR) media marketing company Virtual Umbrella has announced the return of its VR in a Bar event, with the first one taking place in April.

There’ll be lots of celebrating going on as by that point, both Oculus Rift and HTC Vive head-mounted displays (HMDs) will have officially launched, and the company will also be celebrating its first birthday.

No exhibitors have yet been announced for the evening event, but Virtual Umbrella is looking for any developers who maybe interested in attending. Previous get together’s in 2015 included, VRgo, indie developer Psytec Games with Crystal Rift, Climax Studios the studio behind Bandit Six and Bandit Six: Salvo for Gear VR, Visualise, Smash Hit Plunder, Coatsink and Roto VR.

VR in a Bar will be held at Loading Bar in Darlston, London, on Thursday 14th, April between 6pm – 10pm BST. You will require a ticket to attend, they are free, but there’s only 120 available.


 No.1813

>>1810

The most effective form of datamining is the type that the consumer grows to accept as a service meant for his enjoyment or convenience and that they wouldn't turn off even it were an option. In the world of gaming this is called 'Achievements' and it has completely changed the way games are developed; they know exactly how much content to cut out now that they have detailed information on how people use their products. It's a window into what the lowest common denominator is willing to settle with.

When it comes to VR marketplaces of course there will be something similar but the important aspect is that the people to be datamined will be willing participants. If you want to live in the world of ethical code that respects your privacy and free as in freedom software you have that option but don't complain about businesses doing whatever it takes to make money. They have a legal obligation to their shareholders to do so after all and are only filling market demand for a product or service. Caveat emptor.

And it's far more likely that their marketing research will be done on small focus groups for the first few years that will be compensated for their time. Once the procedure goes smoothly and the legal issues are ironed out they'll hire marketing psychologists to figure out a way to make their users want to be part of their datamining.


 No.1814

File: oculus-touch-2016-prototype-hands-on-gdc-6-0.jpg (436.87 KB, 1920x1272, 80:53, oculus-touch-2016-prototyp….jpg)

File: oculus-touch-2016-prototype-hands-on-gdc-3-1.jpg (126.87 KB, 1920x1272, 80:53, oculus-touch-2016-prototyp….jpg)

File: oculus-touch-new-design-2016-2.jpg (86.43 KB, 1200x944, 75:59, oculus-touch-new-design-20….jpg)

File: oculus-touch-2016-prototype-half-moon-prototype-comparison-3.jpg (180.57 KB, 1920x870, 64:29, oculus-touch-2016-prototyp….jpg)

File: oculus-touch-2016-prototype-hands-on-gdc-5-4.jpg (331.64 KB, 1920x1272, 80:53, oculus-touch-2016-prototyp….jpg)

http://www.roadtovr.com/hands-on-oculus-touch-2016-prototype-brings-refinements-to-an-already-elegant-design/

Oculus Touch won’t launch until the second half of 2016, but the company continues to iterate on the impressively ergonomic VR controller. We went hands-on with their latest prototype at GDC 2016 last week.

This article discusses the changes between the Touch Half Moon Prototype (mid-2015) and the latest Touch 2016 prototype. For a more substantial overview of my thoughts on Touch as a whole and how it stacks up to the competition, be sure to read our initial hands-on:

Oculus Touch is an Elegant Extension of your Hand for Touching Virtual Worlds

Although Oculus focused the spotlight on their gamepad-only launch titles at GDC, some of the most impressive Rift games we saw were built exclusively for Touch.

When Oculus first revealed Touch back in mid-2015 they showed us the ‘Half Moon Prototype’. What I’m calling the ‘2016 Prototype’ is the version of their VR controller that they first teased us with on the last day of 2015 (and were never shown in the flesh until after the New Year); the 2016 Prototype is visually distinct and no longer holds the ‘Half-Moon’ designation. Technically the version we tried was Touch ‘Engineering Sample CO6AC’.

First and foremost we can see that the Touch 2016 Prototype has had its IR-LEDs (part of the tracking system) covered over with IR-transparent plastic for a more sleek look. The rest of the shape has been tweaked slightly, most noticeably on the triggers and handles which are more rounded.

The biggest changes come to the thumbsticks and button layout. Although not included on the initial Half Moon prototypes, later Half Moon variants would see an ‘Oculus’ button included on the controller, and this has carrPost too long. Click here to view the full text.




File: pomeegrnade.jpg (11.71 KB, 211x195, 211:195, pomeegrnade.jpg)

 No.1661[Reply]

we're like 4 - 5 people here guys.

I'd like to know if it's 4 or 5.

can everyone like say "here!"

picture is quite unrelated.

also, would you guys like to stream VR related anime/movie soon? since we're a small number we could easily organize this to have everyone on this board.

I'm free sunday night, is everyone cool to watch anime/movie sunday night(19h - 24h) at eastern time?

19 posts and 2 image replies omitted. Click reply to view.

 No.1722

here, its been a few months


 No.1740

ohayo~


 No.1775

I'm here every once in a long while.


 No.1800

I'm here anon, but I'm really disheartened.


 No.1801

>>1800

Can't be helped, until the headsets release and enough anons have them it's going to continue like this.




File: 1426854867135.gif (641.63 KB, 300x300, 1:1, Gyroscope_operation[1].gif)

 No.580[Reply]

What game genre, do you think, will become the most popular for VR-related equipment?

>MMORPG

>Shooter
>MMO social network & co god fucking damnit facebook
>sandbox games
14 posts and 2 image replies omitted. Click reply to view.

 No.1641

>>1602

Honestly, how old is the kid in that?


 No.1647

File: 1451484956362.jpg (47.7 KB, 500x393, 500:393, 1451484956362.jpg)

having a bf


 No.1660

>>584

I'd love to see an RTS along the lines of Age of Empires done with the touch or Vive.


 No.1668

>>1647

or for that matter, being able to finally hang out with LDR, even if it's in an online space.


 No.1787

Two things would make me buy the thing.

-A well crafted Waifu simulator; doesn't necessarily have to involve sex; Playing chess against a girl in skimpy outfit would already be awesome. The moment you get facial expression done right that's 50% of the job done.

It has to be mod ready, would come with some kind of "creation kit" and script creator. We would exchange behavior scripts to retain the element of surprise (there's no point playing your own).

-A well crafted open world with rpg elements game.

There's no doubts about it; We will get breathtaking fantasy open worlds to explore.

I am 42 and expect to get something worthwhile in 2 to 6 years; I'll wait.

I don't expect those two genre to become "popular", don't care.




File: houseWinter.mp4 (2.35 MB, 768x576, 4:3, houseWinter.mp4)

 No.1635[Reply]

Time is flying, the amount of user on this board has been low since day 1.

I always wondered why we didn't tried to create something. we're a bunch of VR fan on the internet. Or we could simply talk about improving this board or make a website out of it.

I'm totally not saying that because IRL friend tend to never want to get involved with a project like this

1 post omitted. Click reply to view.

 No.1638

>>1637

ok, how about we try to make something big instead?


 No.1639

>>1638

Like what? The way to improve the board is by getting more users, everything else is superficial. So if you have something in mind to increase the traffic to this board we are all ears.


 No.1640

This is birth before birth. We are waiting. When the time comes, everything will happen just as it should. Do not fret.


 No.1642

Migration tomorrow or after tomorrow, the news thread is going to explode.


 No.1758

We are discussing VR before it's cool to do so. Just wait till VR tech is out on the market and begins to get poplar. This board will explode.




File: dancefloor.jpeg (169.75 KB, 500x292, 125:73, dancefloor.jpeg)

 No.1694[Reply]

If there's interest I could keep Convrge room open for a few days. Or some other VR chat thing.

3 posts omitted. Click reply to view.

 No.1699

I don't get the point, I would understand if we were to start playing a multiplayer VR game (which is too soon, only a few people have a VR headset), but what would we even chat on this with this few users without it becoming awkward?

I appreciate the sentiment, but I'll pass.


 No.1700

>>1699

Honestly, there's no point except for using it as random chat and Twitch/YT cinema. It's just that it works with every version of Rift and Gear and even without HMD so anyone can join.


 No.1701

>>1700

Also just checked what some random nog in other room was doing, faggot was watching SAO with funny dub religiously. Just so you get the idea of what kind of users to expect in coming VR age.


 No.1702

>no support for linux

to the trash it goes


 No.1704

>>1702

Runs alright in WINE, but yeah, it's fucking Unity, there's no excuse.




File: Koala.jpg (762.53 KB, 1024x768, 4:3, Koala.jpg)

 No.1682[Reply]

Q1: Do you own a VR HMD?

If Q1 == yes:

Q1.2: Are you bored of it yet?

Q1.3: Do you recommend people to buy a HMD?

 No.1683

>Q1

yes, cardboard

>Q2

yes, but recently had motivation to develop something with it

>Q3

yes, for 20$ the cardboard is the best 20$ I spent in my life.


 No.1686

Yea, Gear with S6.

No but I mostly use it for coffee break games, chat and videos so I hardly "overdose". But I did almost hurl my dinner after trying to speedrun first episode of Quake.

I tell people to just get a cheap Cardboard headset or Gear if they already have compatible phone but with current prices and software offerings I would never recommend someone to blow 600 ducks on Rift or 400 on OSVR.

Also almost everyone who showed at least some interest in VR headsets had "no cables and portable" as their first priority, mostly every casual dropped any and all interest in Rift the moment I told them it has to be wired to PC and that was before I told them the sweet secret of 970 and i7 being recommended minimum. If Samsung made a 300USD version of Gear with some stripped down S6 powering it and bundled it with gamepad and headphones then I have no doubt that it would steamroll every other HMD out there. Fucking casuals with their mobile shit.




 No.644[Reply]

Building a new PC
Can wait months/years
How much should I wait to buy a VR optimized GPU/CPU?
10 posts and 1 image reply omitted. Click reply to view.

 No.793

From the news thread >>792

>In a post on the company’s official blog, Oculus recommends the following for the “full Rift experience” when the headset ships in Q1 2016:

NVIDIA GTX 970 / AMD 290 equivalent or greater

Intel i5-4590 equivalent or greater

8GB+ RAM

Compatible HDMI 1.3 video output

2x USB 3.0 ports

Windows 7 SP1 or newer

Still no word from Valve so these are the first minimum requirements presented. Don't go out and buy those GPUs right away as they're still in the $350-400 price range, when the HMDs come out you'll be able to buy much more powerful hardware at the same price.

The operating system requirement is quite a blow to Windows 8.1/10 and shouldn't surprise anyone paying attention to what's been happening between Microsoft and Facebook recently. W7 SP1 is almost 5 years old now and will really hamper the adoption of DX12 in VR when only a small portion of the userbase can use it.


 No.944

>>651

I'm aiming for the first extremist build in this list, just with a single GTX980.

Is the difference that big with two cards instead of one?


 No.983

File: amd_hamburger.png (857.83 KB, 1313x1080, 1313:1080, amd_hamburger.png)

>>944

If you want to pay twice as much for a 20% increase in a best case scenario that's up to you to decide if the difference is worth it. I'd go with a single card for now but newer advances in linking GPUs together or sharing memory with the next generation of cards will make having several GPUs worth it compared to now.

This isn't the right time to buy if you're looking at building a computer for VR unless you can't help it, the graphic cards currently available are all very old or rebrands with more memory instead of new cards as shown by this picture for the recently released AMD cards. The fabrication process in the cards they change every few years and right now we're near the end of this generation. The 28nm GeForce 900 series has been around since 2014 with their new Pascal based cards coming out in 2016 and the 28nm AMD RX 200-300 series since 2013 with their new 400 series coming out in 2016 as well. Both these newer GPU series are going to have a 14-16nm fabrication process. That means in less than a year the card you'll have paid several hundred dollars for will have lost more than half its value as a new generation that will be around for 2-3 years starts selling.

And since no one has seemed to have gotten word from TheFalcon(owner of the logical increments site) I'll try contacting him this weekend to get a disclaimer or blog post on there about VR and how buying now is a bad idea and maybe what a computer devoted to VR should have for parts.


 No.1081

>>645

>HDMI

>not using DP


 No.1671

>>651

It took awhile but they've finally made a guide for VR gaming computers.

http://www.logicalincrements.com/articles/vrguide/

>First, an important note on multi-GPU systems: Support for rendering VR games with multiple GPUs is currently still under development. We believe that using multiple GPUs will be the best way to achieve high framerates and high graphical quality in future VR games. However, it may be some time before games are released with support for multi-GPU rendering. The first round of made-for-VR games on the horizon, such as EVE Valkyrie and Edge of Nowhere, will not take advantage of multiple GPUs, thus making virtually no difference in your performance whether you have two GPUs or one.

Even in the world of high performance computing the ability to use multiple GPUs(as with AMDs HSA) has only been added to compilers like the GCC very recently. It'll probably continue being a waste of money in 2016 for most consumers.




File: 247757_371442222934396_1753231973_n.jpg (70.99 KB, 800x520, 20:13, 247757_371442222934396_175….jpg)

 No.1670[Reply]



File: 1452116632943.jpg (979.18 KB, 3840x2160, 16:9, 1452116632943.jpg)

 No.1650[Reply]

FIVE HUNDRED AND NINETY NINE US DOLLARS

5 posts omitted. Click reply to view.

 No.1656

>>1652

>xbox controller (which you will probably need for some games)

This is almost as ridiculous as the price. There's absolutely no reason why you shouldn't be able to use any standard controller made in the last decade and have a plug and play experience.

Asides for the deal they made with Microsoft of course. This controller only works fully on Windows 10 thanks to artificial restrictions. Want to remap buttons on the controller? Nope, better hope the game or program has such configuration options or 'upgrade' to 10. Linux or Mac user? Get fucked. It wasn't until a few months ago that this controller only worked on Windows 10 even.

Gaming controllers have been adequately dealt with on the PC platform for years now, this is going backwards with the worst one currently on the market. Everything about this 'open VR platform' is much more closed than people expected making the angry disappointment from those waiting for this both undeniable and justified at this point.


 No.1657

>overpriced

>one sensor

>touch most likely delayed until next year

DEAD IN THE WATER


 No.1658

>>1657

Except it already sold out on all the rifts through march http://vrfocus.com/archives/27649/oculus-has-already-sold-all-of-the-rifts-it-has-made-and-will-make-until-march/

It's a resounding success.


 No.1659

>>1658

All we know is that they sold out in 14 minutes. 'sold out' means nothing without real numbers behind it and of course they have a convenient excuse for not giving them out;

>But we sold all of the units we’ve made so far and will make until our March 28th release date really, really fast. I can’t talk about it for financial reasons and disclosure and stuff but I’m super stoked.

I've been looking for hard numbers on the site you've linked to and even the comments there are bringing up this point:

>Exactly, we don’t KNOW that “pre-orders for the Oculus Rift virtual reality (VR) head-mounted display (HMD) are performing just fine” — just because they keep pushing the date farther back as pre-orders collect doesn’t mean they’re performing fine. That’s all in a vacuum since we have no numbers.


 No.1663

Well, since I only have a toaster-tier PC that can not run VR and I already have a PS4 I know what I'll be getting.

PS VR is the only platform where we KNOW there'll be waifu simulators. Heck, it was one of the first demos in fact.

Oculus Rift is heavily shoehorned into their particular store-front system and will probably be a drag to use outside of their ecosystem.

HTC Vive is not confirmed to be particularly restricted yet, except it will of course be directly supported by Steam, but it will likely be the most expensive option.

Best bet for PC-VR is to wait until next gen when hopefully the graphics cards and processors have caught up and dropped in price. They will probably be ahead of the development for longer than the top of the line GPUs required to run the rift optimally now, which are overpriced now and will probably only last this gen. Considering how VR iterations will be like with smartphones, if we are to believe that, then shelling out hard cash for a VR rig now is extremely unwise unless you are swimming in cash.




File: i wish i was more creative and also dead.jpg (52.55 KB, 636x640, 159:160, i wish i was more creative….jpg)

 No.1218[Reply]

So tell me /vir/, is VR gonna be the tech with which I can finally escape reality?

2 posts omitted. Click reply to view.

 No.1226

>>1218

Not particularly more than you can now.


 No.1230

It will never come close to lucid dreaming or entering altered states of consciousness. It'll probably the second best thing we'll have access to in our lifetimes and most importantly it'll be something tangible that can be shared.

Hollywood and mainstream media has sold the idea that it'll be something that it isn't at all and the disappointment is going to leave people devastated.


 No.1592

>>1230

Even if it never comes close, shit will still be cash as fuck. Especially with drugs as desribed in >>1225


 No.1631

when 3D first appeared it was a bunch of game that were kinda nocturne and never was able to reach larger market. This was the virtual boy in VR.

then came something good. the fifth generation of video game which was a transition to 3D. THese were nintendo 64, PS1 and shit like that. That is in VR: oculus, htc vive,…

if we were to compare ourself to 3d graphics, we're in 1995. the sick transition to VR is going to happen just like it happenned for 3D.in 2003- 2005(2023-2025) we will get something quite awesome.

I predict a almost fully immersive thing near 2030


 No.1645

Having recently tried on an Oculus gear at the electronics store I'd say we're getting close. I'm already used to dropping money on video games for what's always really been a high tech optical illusion. Besides the most important/obvious application (pornography) I'm already hyped that these goggles could, for example, put me in a virtual living room where I could play games on a virtual tv.

But I have to wonder if vr goggles will naturally lead to full body vr. Humans have been crafting invention after invention to improve their conditions, whether functionally or decoratively. Will those inventions consume the human body or just grow around, within and about it? You can never truly be "in" vr because vr is only virtual, vicarious. If you were to lump all art forms together as expressions of substitution for reality wouldn't the most complete expression have to be outside vr?

In other words, will this technology one way or another become external and tangible?

not trying to ramble




File: 1345693675093.jpg (25.81 KB, 251x414, 251:414, 1345693675093.jpg)

 No.1643[Reply]

The VR reddits have gone to hell. It's no longer a relatively alright sanctuary of VR enthusiasts and experienced users anymore. New users have flooded the site already now and it is only the beginning. Someone, anyone, please. /vir/ PLEASE.

 No.1644

File: sad-i-know-that-feel-clean-l.png (126.36 KB, 1500x1383, 500:461, sad-i-know-that-feel-clean….png)

It's going to be alright anon, just wait for the site the settle down and we will go into overdrive. You have my word that I'll try my darn best.




File: 14-virtual-reality-headsets.jpg (34.18 KB, 769x559, 769:559, 14-virtual-reality-headset….jpg)

 No.1630[Reply]

I'm sure all of you already know, but any new posts from today to whenever we migrate are not going to be on the new site.

I've been holding off (and still am especially now) of posting news articles until we fully migrate.

Post last edited at

 No.1632

you did quite an amazing job in the last year.

I wish we had more users that appreciate your shit. I literally come to take my news on this board when it comes to VR.


 No.1633

>>1632

Thanks, I wanted to post news for a while now, but the site is in a state of transition. As soon as we are on next I will dump a huge load of news articles that were accumulating on the shelf.


 No.1634

>>1632

This. Thanks bunches for keeping up to date with all the goings on in VR.




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