Custom Board Assets
As some of you might be aware, Hotwheels has recently made it possible to change the spoiler image and other assets.
If you want to make these new custom assets you can post them in this thread. I'll use the first one that looks 'good' enough, but don't worry, if someone uploads something better I'll change it to that.
Here's what you need to know before making the new assets:
All files must be below 500KB
"Spoiler" images need to be 128 x 128
"File deleted" images need to be 140 x 50
"No file" images need to be 500 x 500
The thread will be around for a long while, so no rush and take your time.
NSFW THREAD
Time for some lewd, here is a nsfw games/videos list from reddit because I'm lazy. It's long so I'll be posting it in parts.VR News #3
Old thread >>906
we're like 4 - 5 people here guys.
I'd like to know if it's 4 or 5.
can everyone like say "here!"
picture is quite unrelated.
also, would you guys like to stream VR related anime/movie soon? since we're a small number we could easily organize this to have everyone on this board.
I'm free sunday night, is everyone cool to watch anime/movie sunday night(19h - 24h) at eastern time?
Time is flying, the amount of user on this board has been low since day 1.
I always wondered why we didn't tried to create something. we're a bunch of VR fan on the internet. Or we could simply talk about improving this board or make a website out of it.
I'm totally not saying that because IRL friend tend to never want to get involved with a project like this
>11 Things We Learned By Trying Every Virtual Reality Headset Out There
>1. Palmer Luckey, the creator of the Oculus Rift, is not your typical nerd…
>He’s cheery and talks in normal sentences that are easy to understand.
For a second I thought I was reading buzzfeed. Holy shit. It's probably safe to say at this point that journalism is beyond a doubt dead, buried and rolling around in its shallow desecrated grave.
Nice cover though.
Developing virtual reality
Don't mind this thread, i made it for developers.
At the moment, pretty much every HMD uses a personal SDK. I hope this changes in the future by having a wrapper library that includes every SDK.
Dump in this thread if you found something that will make developing easier. I will be doing the same.
Open Source VR Standardization
>buying cockulus griftVR programming
What do you thing about usefulness of virtual reality for programming?
There is sub-reddit about this: https://www.reddit.com/r/HMDprogramming/
Turns out there has been a 3DS vr video capture program for about a year now, but why haven't I heard about this yet?!
The only info I've been able to find on the program is a blog, everything else is in Japanese. It's called 3DS_VRift if you want to help find some info.
http://blog-non-standard.blogspot.jp/?m=1
Anywho, thoughts? What 3DS content would you like to play in VR?
How much of a change will HUDs and user interfaces go through in VR?
I wonder if it'll be the end of menu hierarchies and all sorts of status bars, and instead go for a minimal amount of "onscreen" information and contextual not just head motions but using head movement to guess what the player is looking at, where he pauses his attentions and whatnot, sort of like a swipe keyboard.
GoogleCardboardVR and Smartphones
So I recently bought one of those google cardboard based plastic HMD with straps and everything. The fov is alright, it doesn't spherical lenses so I can use Tridef3D and streama 3d side by side image using Moonlight gamestreaming on android. I got a 2way970GTX SLI in my PC and I am able to stream games at 1080P 60fps to my phone.
So far it's been an awesome experience to test VR in it's developing stages. I tried Bioshock on it, it seems to be the best one to try. The big problem that I had was the aspect ratio, it seems to be 5:4 and not many games support it, so I end up using 4:3 which stretches it a bit.
The worst part was setting up headtracking using my phone, I found an app that transmits the gyro data to pc via wifi using FaceTrackNoIR. It's not perfect but it does the job emulating the mouse.
I had a great time playing around with it, my phone is a Sony Xperia z2 which has a 1080p screen so the games looked pretty clean.
I wish they made one that puts two phones side by side to get a greater FOV.
Anyway here is a link to the HMD I got.
http://www.ebay.com.au/itm/361303220227?_trksid=p2057872.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT
What are your experiences with Google Cardboard based HMD?
VR News
http://venturebeat.com/2014/10/07/consumer-oculus-rift-is-more-than-a-few-months-out-while-designers-makes-it-more-comfy/DESCENT 4 WHEN
https://www.youtube.com/watch?v=nsTlq_YijmAMaximum PC Online Managing Editor Jimmy Thang (Who Tried Every Major VR headset) AMA On Reddit
http://www.reddit.com/r/oculus/comments/2xdp09/i_have_tried_crescent_bay_hololens_razer_osvr/
Half-Life VR
Found this board through the new tag system. I might spend some time here.VR Animation Thread
Any VR animation can be posted here.Palmer anally wrecking a yellow "journalist"
https://twitter.com/PalmerLuckey/with_repliesVR Experiences
Didn't know how to name the thread better, this thread is for those interactive or not VR walking simulators. Some might be just a short 360 video which moves you around and some might be more interactive, but are certainly not video games.Riftmax
A bit late, but if anyone want's to watch riftmax you can go here http://www.hitbox.tv/riftmaxPlaying normal vidya on a virtual screen
I'm sick of waiting for modern flatscreen tech to catch up to where CRTs were two decades ago in terms of color, latency, blur, etc. I was hoping that when the Rift came out I could just play vidya on a virtual 60" screen inside of it and enjoy ultra low latency and whatnot.