>>107I think this can fix itself over time by using the rift until you get used to it, for now anyway while we still have to use DK2. Oculus is polishing the rift and adding stuff to mitigate this, the better it fools your brain the less this becomes an issue.
Though I think there is a limit since we can't cheaply simulate full-body feedback yet, but for now Oculus will have to make due with just the headset.