>>378A rough Google translate seems to show that it's just some guy reviewing a game.
It reads:
Wonder if Oculus of sensors which was broken unstable? And I had rot Fute to think, but it is resumed because After replacing the USB HUB problem is solved.
And was purchased Oculus It was last year around January.
Since that time it was necessary to Pro license of Unity in order to create a Oculus corresponding programs in Unity, but I trial license of four months was not touched from off, now I can make even a free Standard version as to know and the sounding of that, you have started again Ijiriri. For now, we want to write a software called wanna Iloilo by calling Sanae to my room. Nearly picture-story show program and Haie, I just that it impinges on the wall not know the etiquette because it is not that you wrote real-time processing this kind. Although I is good if I even in the game programmer to know. For now the pair the first time, what we will identify whether likely to be necessary. 1. HSWD waiting process when the SDK of Oculus-to-date, this warning message previously did not had adapted to be displayed on the screen. Since the program is overlap displayed in anyway on the screen, it will in trouble it's programs, such as there is production immediately after start-up. Because there is no way, while the warning is displayed was decided to put the process to wait. But it is cumbersome when you are in a hurry! 2. Fade-in fade-out processing warning message I will not fade in the BGM at the same time as the screen when you are finished. This screen fade-in process, previously to display the 2D of Texture to fill the screen, but it I thought I had can be achieved by increasing the increasingly transparency, it is no longer available to be viewed using a long time in the process . Since there is no way to conceal the camera in a black box, and then to be realized by increasing the transparency of the box. This is also actually but I such a problem, because too much even there is no way stuck. The fade-in fade-out process for the for the BGM Canvas was separately prepared, but you may be able to create as general purpose component. Is suspect. Title logo is appropriate. The truth is I wanted to overlap in the camera, but somehow it because it seems a little cumbersome to implement in Oculus, bear to just wear the title of the object in front of the camera. 3. Scene management When you press the key and something title will fade out, you have at Sanae-san jumped from outside of the screen. When I test it suffered the Oculus, it will as a wince and to know. To enter the menu select and position adjustment mode from here, but I is difficult mechanism to control the flow from the title screen. Now I am writing a state transition by preparing a script for scene management, but is likely to collapse and manage state transition is complicated. This area, I Would've been verb in general. Although I may a certain preference literature would be helpful. 4. Camera movement while staring each other and Sanae-san, so that you can adjust the keyboard as the camera comes to the position of his head. Since the standard moving process of moving process for the game, we are transcribed separately moving process. However, here in trouble definition key. As the front, rear, left and right may be the WASD, if easy to do during the trial and error to understand and to assign the roles and the top and bottom of the camera. Because you will need also unified with other operations, I class that collectively manage the key definition is required. …… How should I write. By the way I look glanced here at Sanae's Potchiri, but I in the DK1 resolution does not clearly Imahitotsu Perhaps because not enough. What a pity! ! (Since the capture screen is the debug screen of SDK, it is actually a little more beautiful) Admit, It is a very happy just to A~tsu staring Here Sanae-san. Sanae's in my room are! ! ! Is what impressed the called. 5. Menu screen what has struggled most at the moment is this menu processing. Because poor compatibility with use keyboard with Oculus in the operation of Unity standard, I have transcribed the menu screen for keyboard operation. Ish tentatively 3D and animation, but it is a little pale in. SAO I like a scroll menu was good, but I have difficulty was too high. Since've been accustomed to Unity of manners from this area, you have decent writing for general purposes, I am full of that it is not yet known.