>>60Hydra's got support for a lot of games, but the implementation varies. For example in the Portal 2 map pack that came with the Hydra, you turned the controller to aim within the screen, and then if you went near the edge you'd turn yourself which was retarded.
There's a bunch of random little demos on oculus share that support it, Heavy Walker is a cool mech prototype where you use your hands to press buttons + flip switches within the cockpit, and grab onto a holographic interface to move and aim.
I threw together a prototype for 1:1 motion control the first weekend I got it, and it was pretty straightforward. Once the STEM controller comes out and VR+Motion tech starts becoming more mainstream, we'll see more games doing proper 1:1 motion controls in various games.