No.611
So am I the only one thinking that Oculus 4K + Omni Virtuix + Control VR is possibly the best combination that could be used for virtual reality?
I mean you'd have eye tracking, decent vision, walking around with jumping, sensors on your arms for accurately motion tracking them (rather than all these stupid attempts at using depth or video feeds or wagglan motion controls in your hands), and the omni virtuix harness and frame can even support your body when you sit back, so it could be used in racing games too.
Picture unrelated.
No.612
>>611>Omni VirtuixI can see the point with Control VR, but the Omni? It's a very shitty solution to the locomotion problem, you can't prone or jump in it, not to mention that it has bad tracking and sensors. I will flat out say that treadmills are the
worst solution to solve locomotion.
No.615
YouTube embed. Click thumbnail to play.
>>611I'd say cyberith + prioVR+ oculus 4k(or HTC vive 4k or avegeant glyph that can rotate more than 45 degree)
a bit like video related.
just had dexmo vr glove and you probably get the best VR in our decade.
No.616
>>615Cyberith is better than the omni, but still has the same problem that all threadmills have.
I think Roto VR is something many would prefer rather than these threadmills.
No.617
>>616I forgot to add, I'm not saying that Roto VR solves the locomotion problem any better that the treadmills, but at least with Roto VR you don't have to exert yourself too much.
No.618
>>616>>615>>612OP here, damn the Omni Virtuix sucks compared to these. I stand corrected.
No.620
>>616>>617>you don't have to exert yourself too muchm8, I wanna run in a games. How am-I supposed to run in an MMORPG beating fat-ass that cant run?
No.621
>4k by 4k per eye Vive with FTC-unapproved high-bandwidth wireless video link
>Control VR with haptics
>Kinect v2
>Infinadeck
>4-way GTX980 SLI rig
>some sort of horrifying onahole-on-a-crane contraption
I am never seeing the light of day again.