>>667not op but the problem was that in the 90s was that the tech just wasn't there. Consumer 3d cards were just appearing on the market and digital computer screens hadn't replaced composite analog ones yet. Likewise, the Internet was still in it's infancy, throttled by dial-up before cable/FioS came about
I completely agree with you about 2016 though. It's going to be a breakout year for VR, even if it's just for hobbyists and enthusiasts.