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/vm/ - Video Game Modding

Fixing the dev's mistakes

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Other boards you may like:
/source/ - Source Engine.
/agdg/ Amateur Game Development.
/vmshare/ Vidya Mod Files

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 No.130[Reply]

Welcome to /vm/: 8chan's video game modding community.

This board is specifically made for all things modding, whether it be recommended mods for certain games, modding questions and websites one should know about.

I'm the new owner since the previous one failed to log in the specified time period. Don't worry though, because I will make sure to revitalize this place.

New

You can upload mod related files (zip/pdf) on:

>>>/vmshare/

If you want to know the board rules please visit:

https://8ch.net/vm/rules.html

If you're interested in becoming a board volunteer or have any question or feedback, contact me at vmoddingofficial@mail.com

Post last edited at


File: 1447871930507-0.png (145.21 KB, 917x577, 917:577, Bildschirmfoto_2015-11-17_….png)

File: 1447871930510-1.png (616.4 KB, 802x646, 401:323, Bildschirmfoto_2015-11-09_….png)

 No.578[Reply]

Advanced Warfare & Resource Mod

The goal of the mod is to add alot of tanks, artillery , more ammo variety, and a bit better resource management

Remove Mechas from the premises

Pastebin, with the remaining and updated info:

http://pastebin.com/95W2tCcf

I am about to add a Direct Short Range Ballistic Missile Launcher Vehicle (Bavly).

The first Warhead that it will get will be a incendiary munition.

And later I need to make models of all the ammo stuff instead of the Macrohard Paint tier what I have right now…

Feedback, comments, ideas, critic etc goes here.

126 posts and 118 image replies omitted. Click reply to view.

 No.1025

Is there a mod to produce soldiers? I can't seem to find one, is it even possible to do?


 No.1026

>>1025

Well there is a mod at the factorio cuck forum which you can create ayyliens, but controlling them like a RTS? Haven't seen one there at all.


 No.1027

>>1025

lemme show you:

http://www.factoriomods.com/mods/evolution-alien-manipulation

>0.11.X only

What a shame, When this mod doesn't have any lua coding at all then it shouldn't be really much difficult to port it over to the newest game version.

mhm, I need to overhaul my combat system somehow… Because right now I find it a bit boring to fight shit there, maybe because due to lack of stronk enemies or fancy graphic/effects or so, hmmm… I need to "flesh" it out more somehow.


 No.1028

File: 1457519989309-0.jpg (55.16 KB, 474x492, 79:82, 1450112607344-0.jpg)

File: 1457519989310-1.webm (79.68 KB, 494x360, 247:180, Purge the beast.webm)

>>841

http://8ch.net/pol/res/5304359.html

>this whole thread

WHY THE FUCK ARE THE MODS OVER HERE NOT PURGING THOSE SCUMBAGS


 No.1034

File: 1458512842805-0.jpg (71.15 KB, 1680x966, 40:23, 20-03-2016-23:12:35_screen.jpg)

File: 1458512842862-1.jpg (70.6 KB, 458x524, 229:262, image.jpg)

>start substance painter

>my fucking models need to be UV-mapped for this shit

JUST FUCK MY SHIT UP

IS THERE NO FUCKING PROGRAM OUT THERE THAT REMOVES THE FUCKING SHIT THAT IS CALLED UV MAPPING AND THE SEAMS

yes I'm fucking autistic when it comes to these things




File: 1446501686370-0.mp4 (998.3 KB, 430x492, 215:246, Shekelclicker1.mp4)

File: 1446501686371-1.jpg (1.81 MB, 1900x912, 25:12, shekelclicker2.jpg)

 No.411[Reply]

From the game "Cookie Clicker"

Here is my modified version (WIP)

New Link

http://subvert.pw/s/

Old Link

http://www.shekelclicker.byethost31.com/

http://shekelclicker.tk/

http://shekelclicker.ga/

Feedback, Update, Ideas, etc.

discussion regarding this Mod in general should be posted here.

Help is greatly appreciated.

200 posts and 40 image replies omitted. Click reply to view.
Post last edited at

 No.1013

File: 1457156768582-0.png (907.08 KB, 1349x626, 1349:626, Shekel1.png)

File: 1457156768583-1.png (913.71 KB, 1349x626, 1349:626, Shekel2.png)

File: 1457156768583-2.png (937.59 KB, 1349x626, 1349:626, Shekel3.png)

>>1010

>>1012

Get on my level

Ni4wMDAwMDN8fDE0NTYwNzg1NTgzNzE7MTQ0NjY5OTc2MDYzNDsxNDU3MTU2NjU2MjE1O1RyaXBsZSBCYW5kaXR8MDExMTAwMTExMDB8MTk0MjM2NjIyMjI1MTEzMzcwMDA7MTA4OTQ2NTc2OTEwMzA5MjQwMDAwOzQzNTc7MzQ0Mjs2MzAzNjA1MDM5NDg4Mzc0MDAwMDsyNTk4Oy0xOy0xOzc3ODA1ODE5ODMzNjg3MzIwMDAwMDswOzA7MDswOy0xOzk7ODk7MDswOzE0OzQ1OzIxNDE3MzA7MTtjaHJpc3RtYXM7MDswO3wyODAsMjgwLDgwMDM4OTU2NzQ2MjY1ODYwLDA7MjUwLDI1MCwxNzgxNDI3MDEwNzUwNzkzMiwwOzIwMCwyMDAsNTY1Njg4OTc0NzkyMCwwOzIwMCwyMDAsMzE2NDg0MzcxMzg5MDIsMDsyMDAsMjAwLDExMTU0MTczMTIwOTgzMiwwOzIwMCwyMDAsMjg5Njg5MzkxMzM4MzIwLDA7MjAwLDIwMCwxMDc2OTIyMDA0OTk3NTY4LDA7MjAwLDIwMCwxNTc4MjIyODY0NzEyMjM5OCwwOzE2NSwxNjUsOTEwMTgxNDc1NjY3MzYyOTAsMDsxNDAsMTQwLDc1ODQ1MTQ2NDExNTgyMzUwMCwwOzEzMCwxMzAsNzUzODI2NzE1NDE1MTUxODAwMCwwO3w0NTAzNTk5NjI3MzcwNDk1OzQ0OTcwMDI1NTc2MDM4Mzk7MjI1Mjg5OTMyNTMxMzAyMzs0NTAzNTczNzQ4NjQ0MzUxOzI4MTQ3NDk3NjcxMDY1NTk7NDUwMzQ5NjU0ODE1NTM5MTs0NTAzNDk2NTQ4MTU1MzkxOzI4MTQ3NDgwNTg2NDg1NzU7NDUwMzU5OTYyNTkyODY3Mzs2NTUzNXw0NTAzNTk5NjI3MzcwNDk1OzIzOTI0Njg1ODA0NjY2ODc7Mzg3MDcyMjEwMzQ0MzQ1NTs4MjYyNzgz%21END%21

Has speed baking 1-3, hardcore and true neverclick, no hacks/cheats


 No.1014

What's the name of the second to last song (the one with the woman singing)? It's really catchy.


 No.1015

When is the next release for this going to be?


 No.1016

>>1015

when trump wins.


 No.1033

>>508

OOOY what a glorious day for the gods choosen




File: 1453596709802-0.jpg (147.46 KB, 1186x683, 1186:683, bern bernie.jpg)

File: 1453596709802-1.jpg (387.31 KB, 1896x799, 1896:799, commie_bernie.jpg)

File: 1453596709803-2.jpg (185.26 KB, 1214x710, 607:355, cuffclinton1.jpg)

File: 1453596709803-3.png (1.05 MB, 841x528, 841:528, zerg.png)

 No.899[Reply]

Started at >>4674887

http://stumptrump2016.com

With fellow anons we made some assets and ported the javascript code onto jsfiddle. Pastebin has guide on how to set up free hosting for jsFiddle content

http://pastebin.com/QSDcX1fW

Bern Bernie

http://jsfiddle.net/8ohgyzp5/21/

http://bernbernie.weebly.com/

Cuff Clinton

http://jsfiddle.net/84xcgghf/7/

http://cuffclinton.com/

Kill Hill

http://jsfiddle.net/t2fyaj64/7/

http://killhill.weebly.com/

8 posts and 1 image reply omitted. Click reply to view.

 No.942

>>937

>>936

I think I know why.

this easily decreases the whole bandwidth problem as well as the server's CPU usage.

so this all indicates that whoever made this originally hosted it on a shitty server.


 No.943

>>937

The images were originally local references on the main site. I wanted to make it easy to swap out assets, so I reuploaded things to imgur, so that it would easier to change assets on jsFiddle.

I mean look at original source code, it looks like an Indian made it.


 No.957

Just and update,

I'm not the guy who did all the work, but I own www.cuffclinton.com

I just uploaded all the images to my VPS server (so we don't need to trust imgur), fixed the social media links (including the fbimage meta tag), and added a <title>.

It's 100% ready to share now. Good work anons.


 No.958

>>943

>it looks like an Indian made it.

DESIGNATED SHITTING STREET


 No.1032

File: 1457995324098.jpg (43.49 KB, 600x412, 150:103, CRxpcmdW0AARzsn.jpg)

>yfw people ACTUALLY HATES this man.




File: 1447990362284.jpg (340.32 KB, 1920x1080, 16:9, 00001.jpg)

 No.590[Reply]

Just made a really simple Nazi flag mod by re-coloring the original texture of the Minutemen flag.

Download here:

https://mega.nz/#!C89QlIIT!7ZrVCrlqOEWnhrYvPdUOimbxaImlRW2ai_8xGLFUF-c

Installation instructions:

1.If you haven't enabled mods yet do this first https://www.youtube.com/watch?v=kq-VZAumD-o

2.Copy the texture folder into your DATA folder (Fallout 4/data).

78 posts and 21 image replies omitted. Click reply to view.

 No.979

>>666

Satan trips


 No.981

>>655

>remember its the current year


 No.984

File: 1456641699742.gif (226.25 KB, 300x237, 100:79, 1446824121753.gif)

>>655

>he links his ban reasoning at knowyourmeme

>one faggot complains about muh attention seeking, he totally doesn't contribute to the problem he is complaining in the first hand.

>muh 6 gorillionzs


 No.987

>>731

full autism.

the jewish tales can only go so far.


 No.1031

I've made a couple of audio mods for the game. Not the Death Grips radio station, though, I'm just rehosting that one.

https://mega.nz/#F!cxkEWbwa!SOIaxDz_iDphCjNq8y0GmA




File: 1455672903294.jpg (32.41 KB, 460x215, 92:43, header.jpg)

 No.959[Reply]

>Hatred editor released

>No thread about it

http://steamcommunity.com/workshop/discussions/-1/405691147598831851/?appid=341940#c405691147598851268

Time to make those school maps and Ben Garrison mods.

7 posts and 1 image reply omitted. Click reply to view.

 No.968

If nobody's working on a mod to remove all the male characters (so that you'd only be killing women), you should be. You could open your own salt mine with all the femfat tears that would ensue.

>>963

>Grassy Knoll

Third shooter confirmed, Eric and Dylan confirmed for patsies.


 No.969

>>959

Gonna attempt something like this

Protagonist:Ben Garrison

Location:Synagogue

Enemies:Das Juden


 No.970

>>969

EWIGE JUDE


 No.1029

Where are the mods?


 No.1030

>>1029

well for starters I don't have this game but on the kaneva thread some guy made a few assets available.




File: 1457256209037.png (568.24 KB, 850x313, 850:313, 1506969_393771880763163_57….png)

 No.1017[Reply]

Factorio just got it's steam release and it's fun it also has mod support!

Got a few ideas for mods to cause extreme butt hurt. For example: replace the bugs with niggas, Auschwitz themes and replacing the character sprite with someone like Ben Garrison.

2 posts and 1 image reply omitted. Click reply to view.

 No.1020

File: 1457284506820.jpg (121.08 KB, 782x788, 391:394, 1385158386963.jpg)

>>1019

>2016

>not checking catalog

shiggy diggy

>>>/vm/578


Release:
Game version minimum: 0.12.20
0.1.4 : https://mega.nz/#!lMt0Gbzb!g8yOlEnN0zd4EJzQABODKoWvcrGJBKfZJH44l67IWt8


 No.1021

File: 1457306622899.jpg (243.5 KB, 1417x1417, 1:1, laughing-man.jpg)

>>1018

OH FUCK, HAHAHAHAHA


 No.1022

>>1018

holyshit mate, post this shit on /pol/ when you add more niggertribes.


 No.1024

>>1022 (checked)

Yeah I can add in a few more by ripping sprites, huehuehue. But right now I'm focusing on a different project

and slacking alot


 No.1035

>>1022

> post this shit on /pol/

Actually, wait no. /pol/ can go fuck itself for all I care when all those fucking cunts think video games are for degenerates only.

Do these fucking cunt except me to become a fucking monk in a monastery or what.




File: 1450809899087.jpg (93.1 KB, 830x830, 1:1, 1448947335846.jpg)

 No.809[Reply]

Thank God, after all, this piece of shit removed us from the announcement because we were too "extreme/antisemitic"

(/vm/ related since he preferred replacing our board announcement with a shitty vidya porn board.)

Karma is a bitch.

>>>/baphomet/105284

Copypaste from another thread:

HE'S CONFIRMED IT'S REAL HIMSELF:

https://archive.is/YDS3o#selection-30885.1-30885.95

https://archive.is/YDS3o#selection-31739.0-31739.160

All that's known about the place is that it's some sort of autism home that he's forced to live in since his parents (according to him) kicked him out and he can't get a job:

https://archive.is/3Pt1G

FUN FACT THIS FAT JEWISH FAGGOT HAS ADMITTED TO GIVING OUT USER POST HISTORY TO UNKNOWN PARTIES IN THE PAST:

https://archive.is/OZUki

/b/ THREAD:

>>>/b/4993010

https://archive.is/XvBPn

second /b/ thread:

>>>/b/4993914

1 post omitted. Click reply to view.

 No.817

I'd love for him to go, but I know that /v/ will be gigantic faggots no matter what. Seriously, it will never turn out well


 No.947

>>817

Mark has always been a piece of shit, the chances for him to fuck off is slim since he sucks hotwheel's dick all the time, they actually met IRL. what a fucking joke.


 No.1004

>Thank God, after all, this piece of shit removed us from the announcement because we were too "extreme/antisemitic"

huh, weird. I am making at /v/ occasionally a few kike jokes here and there and nothing happens. But because /vm/ is too extreme for him he took it out? Wew lad. Not to mention that the /agdg/ thread over here always mentions /vm/ like "/agdg/ + /vm/ etc…"

so did he like changed his mind or something?


 No.1006

>>1004

I have no idea to be honest with you.

the fact that /vm/ panders to /pol/ more then /v/ got mark a little upset, isn't he like a full blown jew?


 No.1007

>>1006

>the fact that /vm/ panders to /pol/ more then /v/ got mark a little upset,

Interesting I dint thought about that. Well tough shit, it's not our problem that most of the modder on this board comes from /pol/, it would probably have a few mods more related to /v/ if he would keep the board advertisement but nope he has to act like a faggot about it.

>isn't he like a full blown jew?

Yeah I've read somewhere that he is a Jew, how Jewish he is and if he actually practices Judaism I don't know.




File: 1452126201253.jpg (114.75 KB, 1000x723, 1000:723, Cancer_Containment3.jpg)

 No.843[Reply]

so /vm/, what mod are you planning on creating at this CURRENT YEAR?

 No.844

eh still working on the same shit.


 No.861

waiting for the shitty creation kit to be released and hopefully i'll fuck around with that otherwise i'll stick with skyrim.


 No.880

>>861

its been announced, thank god.


 No.954

something for hatred or skyrim, I just need to get on with my backlog of vidya


 No.1000

APRIL FIRST MATES




File: 1420990022500.jpg (11.83 KB, 248x249, 248:249, doublesguy.jpg)

 No.100[Reply]

check em

 No.101

GG NO RE

 No.992

>>100

where is that game


 No.993

V I D E O G A M E M O D S

I

D

E

O

G

A

M

E

M

O

D

S


 No.999

M-M-MOD GET




File: 1446745911369.jpg (50.77 KB, 506x480, 253:240, vmgenerals.jpg)

 No.475[Reply]

hey /vm/ what was the first game you attempted to mod?

11 posts omitted. Click reply to view.

 No.846

Devil May Cry 4. The game didn't have mod support so I learned a lot in the process.


 No.870

Corneroids. I got really in-depth with it and found all kinds of crazy little hacks and whatnot that I could use to make things the way I wanted to. Then it died because the dev got a job, and /svgg/ moved on to starmade.


 No.889

My first mod attempt was making a new ship in FTL. The ship looked like shit and the mod was made before the advanced edition update so it doesn't even work anymore.


 No.974

Some old racing game for the PC, I think it was need for speed or something.

all I did was change the textures around when you had that paint job and you would apply patterns and shit.


 No.998

>>475

cat mario, got tired of all the enemies so i deleted their sprites because i wanted to know what would happen in the next lvl




File: 1419458570962.png (2.98 MB, 1920x1080, 16:9, falloutcyberpunkmod.png)

 No.25[Reply]

I posted this on /cyber/ and I decided to post it here since i'm working on a mod after all,
Also, would advice feedback and support from anyone who has EXPERIENCE in texture, modeling & coding, and a few pictures of concept so I can work on replicating what I see on the image you guys share.

http://www.mediafire.com/download/c7ylzajl06vmkje/Cyberworld.rar

>once you enable the mod, bring up the command and type in "coc cybertest01"
38 posts and 20 image replies omitted. Click reply to view.

 No.837

File: 1451545556993-0.png (609.5 KB, 1081x874, 47:38, hong kong.png)

File: 1451545556994-1.png (178.48 KB, 1081x873, 1081:873, penrose-ripon.png)

File: 1451545557004-2.png (131.19 KB, 1081x870, 1081:870, hakai luxvbalis.png)

File: 1451545557004-3.png (106.57 KB, 1081x868, 1081:868, stirling nalau.png)

>>798

Ended up adding more and more artificial islands until it just became unrealistic and shitty looking.

Here are some new islands, with Hong Kong for comparison.

If anyone is even here, please ideaguy your shit all over these maps in MS Paint. None of these islands have any natural resources that I know of, FYI. If the main guy is here, let me know what you think.


 No.950

man, that creation kit sure is taking a fucking decade to release.


 No.978

>>837

>natural resource

you going to add the ability to mine metals and smelting them or what?


 No.988

>>978

the only thing you'll be mining is the radioactive wastes in the massive sewers.

the whole place will be surrounded with neon skyscrapers.


 No.989

>>988

>mining radioactive waste

for making dirty bombs?




File: 1419441934731.jpg (75.72 KB, 1024x640, 8:5, OpenSpades.jpg)

 No.5[Reply]

New board eh?

Anyways, I'll give it a try.

>What is open spades?

OpenSpades is a clone of Voxlap Ace of Spades 0.75, which is a free multiplayer game created by Ben Aksoy.

https://sites.google.com/a/yvt.jp/openspades/

Game Source & download:
https://github.com/yvt/openspades/releases/tag/v0.0.11
http://buildandshoot.com/downloads.php

Modding Section:
http://buildandshoot.com/viewforum.php?f=6
Post too long. Click here to view the full text.
24 posts and 3 image replies omitted. Click reply to view.

 No.201

i'm working on a game right now it looks exactly like this one. i'll reveal it one day, but probably not on /vm/ more like /agdg/

 No.210

hey, a while ago there was an AOS group on /v/, though everyone pretty much vanished..

Anyone knows what happened? ( bunkerfag here if anyone remembers my nick)

 No.211

File: 1428180843364.png (530.61 KB, 1000x3928, 125:491, how to host AOS servers.png)

also, for anyone who wants to host: pic related

 No.980

File: 1456617198373-0.png (548.85 KB, 830x974, 415:487, AoS.png)

File: 1456617198385-1.png (610.11 KB, 1059x756, 353:252, AoS3.png)

Can't we just take Openspades and make it into a different game more like the original AoS? I miss the glory days, and I wanna go back to them.


 No.985

>>980

now you kind of made me playing this game again and drawing swastikas everywhere.

t. salt mine operator




File: 1449555650235.gif (1.35 MB, 184x200, 23:25, 1448346510082.gif)

 No.756[Reply]

http://www.pcgamer.com/fallout-4-patch-reportedly-breaks-mod-support/

>the patch also adds a new launcher that disables mods on startup, and the .INI edit that previously got around this limitation no longer works. There is a fix, but it's not the most streamlined process ever: You'll need to launch the Nexus Mod Manager, then launch Fallout 4, then switch back to the NMM and re-enable mods, then go back to Fallout 4

Ov fucking vey, looks like they don't want us using mods until the creation kit comes out.

2 posts and 2 image replies omitted. Click reply to view.

 No.765

>>756

shit they already have script extender released?


 No.793

so when is the GECK going to be released?


 No.800

>>756

Meh, couldn't get any of the mods working and I have the launchpiratedversion


 No.801


 No.975

>bethesda

not even once.




File: 1440395532499.jpg (106.3 KB, 750x600, 5:4, Holocauster_ac59de_1601342.jpg)

 No.359[Reply]

 No.387

YES


 No.388

that cant be real…


 No.541

is anyone actually capable of creating a game like this?


 No.840

It's in German… How do I work this?


 No.973

someone should definitely make a game based on this concept.

and its so easy at this day in age.




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