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/vm/ - Video Game Modding

Fixing the dev's mistakes

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File: 1425718163023.jpg (122.16 KB, 740x377, 740:377, ndo2.jpg)

 No.162[Reply]

What type of program does /vm/ use for texturing?

I was looking for something that would increase my workflow for textures but the only reasonable one I heard thus far is nDo/dDo or basically anything Quixel related. although I heard rumors of the program being a laggy shitfest and depends entirely on photoshop to do things which is quite frustrating, is there an alternative that is as efficient as something like nDo/dDo?

 No.172

get substance designer, best shit i have used in a while.

 No.173

>>172
and substance painter, basically all of the programs from that company.

 No.174

I used dDo before and my god its good and shit at the same time.

while the results are eyegasmic, the process to bake the textures is fucking terrible, it takes awhile and your photoshop goes apeshit, it made photoshop crash 4 times in a row once when I was working with high res 4k textures

 No.742

Bump for Substance Painter


 No.932

bump for I don't use one.

honestly though, I just do Photohsop and then directly blender.

is not baking so I guessthanks for making this thread




File: 1454269782662.jpg (150.37 KB, 640x965, 128:193, .jpg)

 No.924[Reply]

I want to change the soundtrack for doom, is there any tutorial to do this?

 No.925

Get Slade. make a new wad or pk3, put in musics you want to in the same name the doom music has.

I assume it is a pure music mod, in this case you can put it in the skins folder.

Format can be anything what the source port you are playing on supports it.


 No.926

>>925

Thank You


 No.945

Note that support for "pk3" and "the skins folder" depends on the source port you're playing on.




File: 1437145286544.png (335.07 KB, 1016x664, 127:83, AryanMod.png)

 No.242[Reply]

http://www.mediafire.com/download/lul2471k5c92dn7/Aryan_Prototype_V0.1.rar

See Pic for more details

anyways, i'll be updating the mod as I go, and yes, this mod has around 2 years of age.

104 posts and 30 image replies omitted. Click reply to view.

 No.641

>>639

well we have to compare the current version of this mod and what was working, and check out whats been added to the newer update, apparently they had a colony update so I guess the NPC files might have changed.

also the game keeps a crash log of what has been broken, so that makes it a lot easier to analyze.


 No.684

>>478

Guess who's not getting a bonus this month.


 No.753

>>242

Literally best mod.

Marry me?


 No.766

any updates for their shitty new update release?


 No.907

>>641

You know this is made in c# right? AKA it is really easy to decompile.




File: 1448591003748.gif (923.18 KB, 245x200, 49:40, 1448564144063.gif)

 No.714[Reply]

Really important discussion

i've been seeing alot of mods getting deleted and the content creator banned from nexus this is easily predictable

And to dodge this issue we had /vmshare/ created but limited to around 7/8mb because hotwheels would like to keep it that way and for a good reason I guess.

So here is my proposal and I guess some may or may not agree with me.

Do you support the idea of creating a "Nexus-like Clone" something different of course but at the same time, have much of the same features as nexus like uploading pictures and modfiles, being capable of commenting, having your own shitty profile, things of the sort, with the condition of not getting yourself banned by fags or having a shitty limit of 8 or 7 megabytes in file upload?

i'll leave the rest for you guys to decide what the name of this site would be or if you're an HTML fag that would like to help out it would be greatly appreciated.

Anyways, this is just idea based, nothing has been decided thus far but I think this is a great way to blow the fuck out of those nexusturd faggots once and for all, i'll even do videos on kiketube to promote this new dreamsite that you and I can share in the future while shitting on the nexusfags and exposing their cuckery to the world and how they "oppress" Dindu mods.

1 post omitted. Click reply to view.

 No.718

Sounds like a good idea, before this happens, i think we should look at all the possible modding sites available before making one.Maybe there are some that aren't run by a bunch of commie kikes?

Here's another suggestion why have a modding site when we can just upload them to a file server that will host the data?


 No.721

>>718

the only one I have in mind is taleworlds but thats exclusive to Mount and blades.

they allow nazi symbology.


 No.847

>>714

I'm not aware of what's wrong with Nexus. I don't really use it though. But the idea sounds cool, and I've love to upload my stuff for a community created from 8chan.


 No.856

>>847

they've been aligning themselves with the SJW cuckolds, now everytime you upload something offensive they will shut you down, an example would be /pol/ tier stuff but uploading a mod based on hurting feminists will too get you the banhammer.


 No.890

But who's going to pay for the servers




File: 1441670199175.jpg (2.11 MB, 1362x1500, 227:250, t1cy.jpg)

 No.390[Reply]

MOD DESCRIPTION

The reckoning is a single player mod for mount and blade warband. It is set in a post apocalyptic world where a strain of virus has wiped out most of civilisation. Surviving in this world is tough, packs of the undead roam the streets and gangs rob and murder the weak. The mod is set in southern USA and features various factions, these factions goals range from merely surviving… to setting up an entirely new United States.

VIDEOS:

https://youtu.be/gl7LEFQppUU

https://youtu.be/P4cJ2qQa_nM

DOWNLOAD FOR MOD

Mega

https://mega.co.nz/#!ZAcjQagT!9mTTbRxZj9EiwNaI8RCZWD1HcaMoZkj5FbFpuvWvDaI

Google Drive

https://drive.google.com/file/d/0B7UF9W41TfBFWVEzTms3aGtjLWc/view?usp=sharing

1 post and 4 image replies omitted. Click reply to view.

 No.392

File: 1441670751318-0.jpg (2.56 MB, 1366x2100, 683:1050, 5nyd.jpg)

File: 1441670751323-1.jpg (2.42 MB, 1366x2100, 683:1050, nsa0.jpg)

File: 1441670751324-2.jpg (2.59 MB, 1366x2100, 683:1050, 32q8.jpg)


 No.394

File: 1441765781568-0.jpg (665.68 KB, 1904x982, 952:491, mb30.jpg)

File: 1441765781569-1.jpg (675.95 KB, 1904x982, 952:491, mb26.jpg)

File: 1441765781569-2.jpg (619.76 KB, 1904x982, 952:491, mb24.jpg)

File: 1441765781569-3.jpg (527.94 KB, 1904x982, 952:491, mb18.jpg)

File: 1441765781570-4.jpg (792.33 KB, 1904x982, 952:491, mb40.jpg)

This mod is much more poorly thought out - not to mention unfinished and bugged out - than you might have guessed from OP's posts.

See that ammo count in the last pic? It's an actual inventory ammo count, and you lose ammo when you're holding a weapon even if you don't actually fire it. Also every unit of ammunition weighs around twenty pounds.


 No.395

File: 1441766012544-0.jpg (145.92 KB, 1904x982, 952:491, mb14.jpg)

File: 1441766012544-1.jpg (777.78 KB, 1904x982, 952:491, mb8.jpg)

File: 1441766012545-2.jpg (702.04 KB, 1904x982, 952:491, mb50.jpg)

File: 1441766012545-3.jpg (618.7 KB, 1904x982, 952:491, mb1.jpg)

File: 1441766012545-4.jpg (614.8 KB, 1904x982, 952:491, mb2.jpg)

Couldn't resist sharing more of this


 No.396

>>394

Yeah I played, its pretty fucking sad that the whole world has no purpose at all, Why attack any faction? the whole place is right wing and everything seems to have been settled out.

I can't even shoot my own weapon because I start with 0 ammunition, also

>Riding a fucking dog

this just makes me wonder if the fucking helicopter on their trailer actually works or not, I highly doubt that.

Whygame.jpg


 No.881

any updates on this piece of shit.




File: 1446360684069.jpg (135.5 KB, 1920x1080, 16:9, FO4.jpg)

 No.407[Reply]

Fallout 4 is about to be released within a week or so

>Creation kit will be delayed until 2016

Either way, what kind of mod are you planning on creating when the GECK is finally released?

10 posts and 3 image replies omitted. Click reply to view.

 No.546

>>542

Well from what I've read mods will be going through bethesda.net , hopefully we will be able to do manual installs.


 No.593

>>542

Tlon is surely a labyrinth, but it is a labyrinth devised by man; destined to be solved by man.


 No.595

>>542

If that's the case, people will just slap together their own editor/hack to make it not need it. It won't stick.


 No.614

>>407

None. I'm fucking sick of it after cca 25 hours of playing and it broke after I tried out some mods created by other people, so I just uninstalled it.

>no, I didn't buy it - fortunately, I've learned my lesson after FO3


 No.842

so did the creation kit or GECK ever get announced?

i'm not hearing anything about it. anyone got source on where this shit is going to be released?




File: 1448148606762-0.png (121.47 KB, 908x876, 227:219, CGP1.png)

File: 1448148606762-1.png (220.83 KB, 1180x481, 1180:481, CGP2.png)

 No.623[Reply]

>What is CGPeers

a private tracker for all the premium/vip tutorials and plugins for CGfags, you can create an account on the 1st & 14th of any month so keep an eye out when the registration reopens.

This is useful for anyone who is a Modderfag. Anyways if you're already a member post some CGP links of torrents you already got your hands on or that it helped you make progress with your 3Dmodeling/2Dartfagging skills.

1 post omitted. Click reply to view.

 No.726

A few more days before the registration is opened.

GET READY FAGGOTS


 No.730

registration opened, make dem account faggots.


 No.732

>>730

>Registration is currently Closed.

th-thanks


 No.738

>>732

YA BLEW IT.

better luck next time goyim 15th might reopen, be vigilante


 No.833

um goys, is the site down for anyone?




File: 1451291737226.jpg (14.3 KB, 200x241, 200:241, Command_and_Conquer.jpg)

 No.816[Reply]

I suppose it's an open source engine project, but they also modded the game

http://www.openra.net/

I just played a Tiberian Dawn skirmish and got my ass totally handed to me so badly I never would have expected it.

I have memories of playing the AI and encircling their base with sandbags and raping them at my leisure. It seems like OpenRA has highly modified the AI this might be worth looking into if you like Tiberian Dawn or Red Alert.

It can get game files automatically or use your CD/ISO, if getting it automatically it will not (seemingly) have in-game music but it's not hard to download the soundtrack for C&C

I'm honestly excited with the prospect that I can play a game from my youth again with real challenge. Holy shit

Deserves to be listed here because

1) They modded it, and not just units the AI is way better, also added command features

2) One of the best games ever

3) You can play it for free

This may be one of the best open source projects there is, and it's based on a licensed property go figure

6 posts omitted. Click reply to view.

 No.824

File: 1451390794685-0.png (396.42 KB, 1440x900, 8:5, Screenshot_2015-12-29_05-0….png)

File: 1451390794686-1.png (400.32 KB, 1440x900, 8:5, Screenshot_2015-12-29_05-0….png)

I did a second skirmish, Tiberian Dawn, low tech level (no radar, no tanks), took me almost an hour and a half to defeat one opponent…

Such a thing would be a joke on the original game. It seems like the AI maximizes production to an absurd efficiency.

I think I could do the same skirmish again and beat it in 40 minutes or so, on the next try, but still not sure how I would win on full tech level


 No.825

>>824

BTW I have pixel doubling enabled in those screens, never quite liked the small sizes or high res in "95" versions etc


 No.826

Also it seems that you can only build within a radius of a construction yard, so you cant just build out and over to an enemy base one building after another, and even after capturing that refinery at the enemy base I couldn't build next to it.

I guess that does eliminate some of the hacky "cheats" from the original game


 No.827

I admit I'm not familiar with the community around openra, if somebody has insight into more cool things, feel free to elaborate.

It's looks like a solid project from what I've seen


 No.828

I did a 1v1 Red Alert skirmish and it was basically stock difficulty, had no problems




YouTube embed. Click thumbnail to play.

 No.385[Reply]

Does anyone know what happened to this mod? I want a download link for it, or at least the smg skin.

 No.777

File: 1449989011040.jpg (63.15 KB, 381x378, 127:126, aaaaaaa.jpg)

bump




File: 1436379592589.png (Spoiler Image, 35.01 KB, 1660x512, 415:128, luahooking.png)

 No.234[Reply]

Hello /vm/, /agdg/ here, I've embedded the lua interpreter for modding, and I'd like some feedback about the way I'm currently doing things.

All client side mods are located in Client/lua/<modnamehere>/

Inside this folder is where a mod should store all it's assets/code. Two files on the client are the entry point for the mod. First, bootstrap.lua this file is run immediately when the game starts (Before any graphical display even) and should be used to expose a mod's api to other mods. The second is client.lua, this is run when the player connects to a server. Neither file is required, and mods can have one without the other. To wrestle api's into the right order, there is a modorder.dat in Client/lua/ that is just a text file that lists what order mods' bootstrap.lua should be loaded in.

The server side mods are located in Server/lua/<modnamehere>/, servermods also have a bootstrap.lua, and a modorder.dat for api's. only difference is that servers run server.lua immediately after running all bootstrap files, and do not run client.lua

In order to add functionality through lua, you must register hooks with the game.


function greet(ply)
print ply:name() .. " has joined the game, everyone say hello!"
end
Hook.OnInitialSpawn(greet)

In order to extend the game, I have a simple "gameobject" which can have modifiers added


local someobject = Util.gameobject()
//these are all set to nil by default
someobject.position = Util.vector3(0,0,0)//Set this item's position to the origin
someobject.graphical = Util.loadmodel("assets/general.obj")//I'm useing irrlicht, so this can be any supported 3d type
someobject.material = Util.loadmaterial("assets/general.mat")//My own special texture format that holds all the things irrlicht needs for materials
someobject.collision = Util.loadmodel("assets/charactercollision.obj")//This can be different from the graphical, esp. for detailed models that on
Post too long. Click here to view the full text.
1 post omitted. Click reply to view.

 No.236

>>235

>You can just not provide a sleep() function

I imagine the problem will persist when modders start using loops a little to liberally, and lock up the graphical engine as a result, I've got the lua engine in it's own thread now anyway.

>What if a mod enters an infinite loop?

Then the lua engine will either crash, or lock up, while the graphics thread will be just fine, I plan to add some crash reporting stuff at some point.

>You could prefix every message with an id

That's pretty clever, but I'm not sure how I would id a mod, I can't do alphabetically, because servers can have a different set of mods than clients, and I'm loath to send a mod's full name every time they want a packet.


 No.237

>>236

You can just have a packet to register an id number with a mod by string. Send some packet assocating id 5 with "snapmyhole" and now every packet with id 5 is for the snapmyhole mod.


 No.342

>Hook.OnInitialSpawn

Stop.

Garry's Mod did this.

Lua does not have classes.

Stop using upper fucking camelcase, jesus christ.


 No.347

File: 1438567139192.png (20.74 KB, 988x384, 247:96, plsnobully.PNG)

>>234

>Lua does not have classes

:^(


 No.773




File: 1419445994543.jpg (7.93 KB, 259x194, 259:194, images.jpg)

 No.9[Reply]

Does /vm/ share the same hatred on nexus as I do?
11 posts and 3 image replies omitted. Click reply to view.

 No.409

>>266

Indeed! I was a heck of a leecher on m,o,fo3,fonv tell I :just as you said: got convinced to make my own shit.

I also learned how to fix other peoples meshes to fit other bodys witch was really nice.

Merge a bunch of like mods together so they can use there sound files :as some was shit: and make it a nice single mod to load rather then like 20.

All very basic stuff yeah, but it was fun.

>Old fag who had to manualy add mods to both morrowind and oblivion. I still have to with some for Fo3 and Nv.


 No.421

>>221

I don't understand what you mean


 No.427

>>348

What kinds of stuff get made, anon?


 No.670

WHY DIDN'T YOU LISTEN

YOU COULD HAVE PREVENTED THIS

ITS HAPPENING


 No.755

this, Dindu just got banned by the cuckold admin.

fuck this gay planet




File: 1425316037153.jpg (19.67 KB, 480x360, 4:3, minecraft-Antifa.jpg)

 No.148[Reply]

Can someone explain to me why the minecraft mod community is so shitty and filled with retarded kids suffering from asperger syndrome?
11 posts omitted. Click reply to view.

 No.437

>>148

uh, yes its because anyone without autism got bored of it around version 1.2.5 after realizing how little overhaul potential it actually has and moved on.


 No.709

>>197

Also if you bought the game in Early Alpha, because you were buying and unfinished game Notch wrote on his website "You will never have to pay again, all future versions will be free"

He then went on to make and android version, and didnt provide it to early alpha supporters, and xbox version, and minecraft tales. All of that should have been given to early alpha supporters but wern't.

https://web.archive.org/web/20100926130805/http://www.minecraft.net/prepurchase.jsp

"Here's what you get:

You never have to pay again!

You get all future versions of the game, including all expansions and addons. "


 No.710

>>709

>expansion and addons

I love how MC never had a fucking addon or expansion


 No.711

>>710

They had tons of addons they were just all community built.


 No.727

>>354

Yes. I can texture like a motherfucker, besides the fact that java is stupid easy to code with. time to get my lazy ass learning :^)

Yaranaika?




File: 1438027790505.gif (1.83 MB, 200x200, 1:1, 1403378886767.gif)

 No.336[Reply]

Does /vm/ support the idea of modding early access games?

Does it make you feel better to add content to a game you probably felt cheated or scammed? does it make any difference in the recovery of getting cucked by shitty developers?

 No.349

I can't really relate- I don't normally play Early Access games, and I never bought one before. Since the game is still in development, whatever hacks and patches you make to the game can break on updates; from that POV it just doesn't seem wise.

The worst case is that you're doing the developer's job without actual pay (unless you make the mod paid for, or ask for donations).

I do like to make mods when I like the gameplay and thought there could be more to it, but the assumption was that the game is out of beta.


 No.350

I think user control over software is very, very important.


 No.716

if the game is shit but has potential then yes.




File: 1448296637081.jpg (118.7 KB, 373x523, 373:523, 1447494920797.jpg)

 No.667[Reply]

666 get checkem

 No.668

YA BLEW IT.


 No.671


 No.672

File: 1448319341633.jpg (188.17 KB, 521x800, 521:800, Jock.jpg)

You blew it JC.




File: 1448170223737.png (2.18 MB, 1360x1024, 85:64, byz.png)

 No.635[Reply]

Anyone have some grand strat mods they enjoy?

 No.640




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