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R: 0 / I: 0 / P: 1

About /vm/

Welcome to /vm/: 8chan's video game modding community.

This board is specifically made for all things modding, whether it be recommended mods for certain games, modding questions and websites one should know about.

I'm the new owner since the previous one failed to log in the specified time period. Don't worry though, because I will make sure to revitalize this place.

New

You can upload mod related files (zip/pdf) on:

>>>/vmshare/

If you want to know the board rules please visit:

https://8ch.net/vm/rules.html

If you're interested in becoming a board volunteer or have any question or feedback, contact me at vmoddingofficial@mail.com

R: 133 / I: 122 / P: 1

ARWM (Factorio mod)

Advanced Warfare & Resource Mod

The goal of the mod is to add alot of tanks, artillery , more ammo variety, and a bit better resource management

Remove Mechas from the premises

Pastebin, with the remaining and updated info:

http://pastebin.com/95W2tCcf

I am about to add a Direct Short Range Ballistic Missile Launcher Vehicle (Bavly).

The first Warhead that it will get will be a incendiary munition.

And later I need to make models of all the ammo stuff instead of the Macrohard Paint tier what I have right now…

Feedback, comments, ideas, critic etc goes here.

R: 205 / I: 43 / P: 1

Shekel Clicker

From the game "Cookie Clicker"

Here is my modified version (WIP)

New Link

http://subvert.pw/s/

Old Link

http://www.shekelclicker.byethost31.com/

http://shekelclicker.tk/

http://shekelclicker.ga/

Feedback, Update, Ideas, etc.

discussion regarding this Mod in general should be posted here.

Help is greatly appreciated.

R: 13 / I: 2 / P: 1

StumpTrump2016 Mods

Started at >>4674887

http://stumptrump2016.com

With fellow anons we made some assets and ported the javascript code onto jsfiddle. Pastebin has guide on how to set up free hosting for jsFiddle content

http://pastebin.com/QSDcX1fW

Bern Bernie

http://jsfiddle.net/8ohgyzp5/21/

http://bernbernie.weebly.com/

Cuff Clinton

http://jsfiddle.net/84xcgghf/7/

http://cuffclinton.com/

Kill Hill

http://jsfiddle.net/t2fyaj64/7/

http://killhill.weebly.com/

R: 83 / I: 22 / P: 1

Fallout 4 Modding General

Just made a really simple Nazi flag mod by re-coloring the original texture of the Minutemen flag.

Download here:

https://mega.nz/#!C89QlIIT!7ZrVCrlqOEWnhrYvPdUOimbxaImlRW2ai_8xGLFUF-c

Installation instructions:

1.If you haven't enabled mods yet do this first https://www.youtube.com/watch?v=kq-VZAumD-o

2.Copy the texture folder into your DATA folder (Fallout 4/data).

R: 12 / I: 1 / P: 1

Hatred mods

>Hatred editor released

>No thread about it

http://steamcommunity.com/workshop/discussions/-1/405691147598831851/?appid=341940#c405691147598851268

Time to make those school maps and Ben Garrison mods.

R: 7 / I: 3 / P: 1

Factorio Mods

Factorio just got it's steam release and it's fun it also has mod support!

Got a few ideas for mods to cause extreme butt hurt. For example: replace the bugs with niggas, Auschwitz themes and replacing the character sprite with someone like Ben Garrison.

R: 6 / I: 0 / P: 1

BO of /v/ getting wrecked

Thank God, after all, this piece of shit removed us from the announcement because we were too "extreme/antisemitic"

(/vm/ related since he preferred replacing our board announcement with a shitty vidya porn board.)

Karma is a bitch.

>>>/baphomet/105284

Copypaste from another thread:

HE'S CONFIRMED IT'S REAL HIMSELF:

https://archive.is/YDS3o#selection-30885.1-30885.95

https://archive.is/YDS3o#selection-31739.0-31739.160

All that's known about the place is that it's some sort of autism home that he's forced to live in since his parents (according to him) kicked him out and he can't get a job:

https://archive.is/3Pt1G

FUN FACT THIS FAT JEWISH FAGGOT HAS ADMITTED TO GIVING OUT USER POST HISTORY TO UNKNOWN PARTIES IN THE PAST:

https://archive.is/OZUki

/b/ THREAD:

>>>/b/4993010

https://archive.is/XvBPn

second /b/ thread:

>>>/b/4993914

R: 5 / I: 0 / P: 1

2016

so /vm/, what mod are you planning on creating at this CURRENT YEAR?

R: 4 / I: 0 / P: 1

dubs

check em
R: 16 / I: 0 / P: 1

First mod attempt generals.

hey /vm/ what was the first game you attempted to mod?

R: 43 / I: 24 / P: 1

Fallout New Vegas modding - Cyberpunk city

I posted this on /cyber/ and I decided to post it here since i'm working on a mod after all,
Also, would advice feedback and support from anyone who has EXPERIENCE in texture, modeling & coding, and a few pictures of concept so I can work on replicating what I see on the image you guys share.

http://www.mediafire.com/download/c7ylzajl06vmkje/Cyberworld.rar

>once you enable the mod, bring up the command and type in "coc cybertest01"
R: 29 / I: 6 / P: 1

Open Spades Modding Discussion

New board eh?

Anyways, I'll give it a try.

>What is open spades?

OpenSpades is a clone of Voxlap Ace of Spades 0.75, which is a free multiplayer game created by Ben Aksoy.

https://sites.google.com/a/yvt.jp/openspades/

Game Source & download:
https://github.com/yvt/openspades/releases/tag/v0.0.11
http://buildandshoot.com/downloads.php

Modding Section:
http://buildandshoot.com/viewforum.php?f=6

Support/Help on creating and installing mods:
http://buildandshoot.com/viewforum.php?f=38

Videos:
https://www.youtube.com/watch?v=yNBM8-NIx7U
https://www.youtube.com/watch?v=x8eWDmT7W5c
R: 7 / I: 2 / P: 1

fallout-4-patch-reportedly-breaks-mod-support

http://www.pcgamer.com/fallout-4-patch-reportedly-breaks-mod-support/

>the patch also adds a new launcher that disables mods on startup, and the .INI edit that previously got around this limitation no longer works. There is a fix, but it's not the most streamlined process ever: You'll need to launch the Nexus Mod Manager, then launch Fallout 4, then switch back to the NMM and re-enable mods, then go back to Fallout 4

Ov fucking vey, looks like they don't want us using mods until the creation kit comes out.

R: 5 / I: 0 / P: 2

Texturing Discussion - 100 hour rendering/baking edition

What type of program does /vm/ use for texturing?

I was looking for something that would increase my workflow for textures but the only reasonable one I heard thus far is nDo/dDo or basically anything Quixel related. although I heard rumors of the program being a laggy shitfest and depends entirely on photoshop to do things which is quite frustrating, is there an alternative that is as efficient as something like nDo/dDo?
R: 3 / I: 0 / P: 2

Doom Music

I want to change the soundtrack for doom, is there any tutorial to do this?

R: 109 / I: 30 / P: 2

Aryan Race Mod

http://www.mediafire.com/download/lul2471k5c92dn7/Aryan_Prototype_V0.1.rar

See Pic for more details

anyways, i'll be updating the mod as I go, and yes, this mod has around 2 years of age.

R: 6 / I: 0 / P: 2

Alternative to nexus, our own project

Really important discussion

i've been seeing alot of mods getting deleted and the content creator banned from nexus this is easily predictable

And to dodge this issue we had /vmshare/ created but limited to around 7/8mb because hotwheels would like to keep it that way and for a good reason I guess.

So here is my proposal and I guess some may or may not agree with me.

Do you support the idea of creating a "Nexus-like Clone" something different of course but at the same time, have much of the same features as nexus like uploading pictures and modfiles, being capable of commenting, having your own shitty profile, things of the sort, with the condition of not getting yourself banned by fags or having a shitty limit of 8 or 7 megabytes in file upload?

i'll leave the rest for you guys to decide what the name of this site would be or if you're an HTML fag that would like to help out it would be greatly appreciated.

Anyways, this is just idea based, nothing has been decided thus far but I think this is a great way to blow the fuck out of those nexusturd faggots once and for all, i'll even do videos on kiketube to promote this new dreamsite that you and I can share in the future while shitting on the nexusfags and exposing their cuckery to the world and how they "oppress" Dindu mods.

R: 6 / I: 17 / P: 2

RECKONING

MOD DESCRIPTION

The reckoning is a single player mod for mount and blade warband. It is set in a post apocalyptic world where a strain of virus has wiped out most of civilisation. Surviving in this world is tough, packs of the undead roam the streets and gangs rob and murder the weak. The mod is set in southern USA and features various factions, these factions goals range from merely surviving… to setting up an entirely new United States.

VIDEOS:

https://youtu.be/gl7LEFQppUU

https://youtu.be/P4cJ2qQa_nM

DOWNLOAD FOR MOD

Mega

https://mega.co.nz/#!ZAcjQagT!9mTTbRxZj9EiwNaI8RCZWD1HcaMoZkj5FbFpuvWvDaI

Google Drive

https://drive.google.com/file/d/0B7UF9W41TfBFWVEzTms3aGtjLWc/view?usp=sharing

R: 15 / I: 3 / P: 2

Fallout 4 Future Modding

Fallout 4 is about to be released within a week or so

>Creation kit will be delayed until 2016

Either way, what kind of mod are you planning on creating when the GECK is finally released?

R: 6 / I: 0 / P: 2

CGPeers General

>What is CGPeers

a private tracker for all the premium/vip tutorials and plugins for CGfags, you can create an account on the 1st & 14th of any month so keep an eye out when the registration reopens.

This is useful for anyone who is a Modderfag. Anyways if you're already a member post some CGP links of torrents you already got your hands on or that it helped you make progress with your 3Dmodeling/2Dartfagging skills.

R: 11 / I: 2 / P: 2

OpenRA

I suppose it's an open source engine project, but they also modded the game

http://www.openra.net/

I just played a Tiberian Dawn skirmish and got my ass totally handed to me so badly I never would have expected it.

I have memories of playing the AI and encircling their base with sandbags and raping them at my leisure. It seems like OpenRA has highly modified the AI this might be worth looking into if you like Tiberian Dawn or Red Alert.

It can get game files automatically or use your CD/ISO, if getting it automatically it will not (seemingly) have in-game music but it's not hard to download the soundtrack for C&C

I'm honestly excited with the prospect that I can play a game from my youth again with real challenge. Holy shit

Deserves to be listed here because

1) They modded it, and not just units the AI is way better, also added command features

2) One of the best games ever

3) You can play it for free

This may be one of the best open source projects there is, and it's based on a licensed property go figure

R: 1 / I: 1 / P: 2

School Shooter: North American Tour 2012

Does anyone know what happened to this mod? I want a download link for it, or at least the smg skin.

R: 6 / I: 1 / P: 2

Makeing game, includeing modding

Hello /vm/, /agdg/ here, I've embedded the lua interpreter for modding, and I'd like some feedback about the way I'm currently doing things.

All client side mods are located in Client/lua/<modnamehere>/

Inside this folder is where a mod should store all it's assets/code. Two files on the client are the entry point for the mod. First, bootstrap.lua this file is run immediately when the game starts (Before any graphical display even) and should be used to expose a mod's api to other mods. The second is client.lua, this is run when the player connects to a server. Neither file is required, and mods can have one without the other. To wrestle api's into the right order, there is a modorder.dat in Client/lua/ that is just a text file that lists what order mods' bootstrap.lua should be loaded in.

The server side mods are located in Server/lua/<modnamehere>/, servermods also have a bootstrap.lua, and a modorder.dat for api's. only difference is that servers run server.lua immediately after running all bootstrap files, and do not run client.lua

In order to add functionality through lua, you must register hooks with the game.


function greet(ply)
print ply:name() .. " has joined the game, everyone say hello!"
end
Hook.OnInitialSpawn(greet)

In order to extend the game, I have a simple "gameobject" which can have modifiers added


local someobject = Util.gameobject()
//these are all set to nil by default
someobject.position = Util.vector3(0,0,0)//Set this item's position to the origin
someobject.graphical = Util.loadmodel("assets/general.obj")//I'm useing irrlicht, so this can be any supported 3d type
someobject.material = Util.loadmaterial("assets/general.mat")//My own special texture format that holds all the things irrlicht needs for materials
someobject.collision = Util.loadmodel("assets/charactercollision.obj")//This can be different from the graphical, esp. for detailed models that only need simple collision detection, it is also invisible.
someobject.onuse = function() //A player pressed "use" on the item
print "LET ME SEE YOUR WAR FACE!"
end
someobject.oncollide = function() //We collided with something
print "RAAAAAHHHHH"
end
someobject:spawn()//actually create the object in the world

I don't have lua communication (or chat) between client and server working yet, but I imagine something like this

server.lua


function sayhello(ply)
netstream = Network.stream()
netstream:pushstring(ply,"Welcome to the server")
netstream:send()
for i = 1,Global.players():length()
if(Global.players()[i] != ply)
netstream:pushstring(Global.players()[i],ply:name() .. " has joined the server, say hello!")
end
end
netstream:send()
end
Hook.OnInitialSpawn(sayhello)

client.lua


function handlenet(netstream)
Global.ChatWindow:append(netstream:popstring())
end
Hook.OnNetstreamReceive(handlenet)

Currently, everything runs in serial with the main game, and I'm wondering if I should give each mod its own thread(so that one stupid modder that called sleep() doesn't break everything) or maybe just the lua engine it's own thread, and keep the graphical and networking separate. I'm also trying to think of a way for modders to keep net messages meant for "their" mod separate, instead of just trying to guess which messages are for them.

Any helpful hints about how to improve are appreciated.

R: 16 / I: 3 / P: 2

Shitty Mod sites

Does /vm/ share the same hatred on nexus as I do?
R: 16 / I: 0 / P: 2

Minecraft Mod Community a shit.

Can someone explain to me why the minecraft mod community is so shitty and filled with retarded kids suffering from asperger syndrome?
R: 3 / I: 0 / P: 2

Early Access Modding.

Does /vm/ support the idea of modding early access games?

Does it make you feel better to add content to a game you probably felt cheated or scammed? does it make any difference in the recovery of getting cucked by shitty developers?

R: 3 / I: 1 / P: 2

666

666 get checkem

R: 1 / I: 0 / P: 3

Grand Strat

Anyone have some grand strat mods they enjoy?

R: 1 / I: 0 / P: 3

Warcraft 3 - World Editor spells

People are doing crazy shit like vid related and I can't even make a spell that fires several projectiles at once.

I've been looking for tutorials but found none, only some that describe how to make one specific spell.

Anyone know of a tutorial or something? I really want to learn this but I don't think I can figure it out on my own.

R: 3 / I: 1 / P: 3

/eag/ modding attempt

I've been playing kenshi for quite some time now and it really was the best early access game I have ever invested my dosh on.

As of right now i'm attempting to add a custom rigged mesh in the game, its an armor piece.
All goes well until I try to export it as ogremesh 3D which as a result, I require the .mesh and .skeleton

The mesh exports fine, although the skeleton/armature gets fucked up when I try to reimport it back to blender (I barely use blender, just for the export) Do you guys know what the fuck i'm doing wrong? this is the first time I'm attempting to mod kenshi, everyone in the lofigames forum failed miserably with the armor modding although I think i'm almost there, I just need ogre 3D to behave like a normal fucking exporter and not some autistic fuckup abomination.
R: 4 / I: 1 / P: 3

Suggestion thread

how do we make this board more popular?

R: 3 / I: 0 / P: 3

WE NEED MORE NAZI MODS

Literally fuck the normies, we must inject more swastikas and race war in our games.

Gas the jews 24/7, anyways, post redpill/gasthejews/nazi mods you have in your collection, it could be from any game.

R: 2 / I: 0 / P: 3

Black Ops 3 with mod support.

Normally I wouldn't care, but apparently the next CoD will have mod tools. Anything we can do with that?

custom zombies?

https://archive.is/ugBOx

R: 11 / I: 0 / P: 3

Ethnic Cleansing

>tfw there will never be an HD Mod for this game with enormous bugfixes.

Why even live?

R: 2 / I: 1 / P: 3

Spore 2006 Recovery by means of modding and hacking

>still no hacks made to unlock all the 2006 spore content

This rustles my jimmies hard, is there any possible way to gain access to the hard coded shit that spore had available?

I know they had a flora editor and some other hidden creature stuff that some modders managed to recover but is it possible to recover the whole beta content?

R: 4 / I: 0 / P: 3

Soundpack For That One Valve Sequel

Do any of you boys like Team Fortress 2? You shouldn't, but just in case you do I made a sound pack for it. Pardon the name; it's just an artifact.

https://mega.nz/#!Yp9wmSxa!pOQag-PBHHgJzuprRMgwc0_I2nfic2JwoPHVIDLdMMc

R: 14 / I: 12 / P: 3

testing

is 8chan safe again?

R: 1 / I: 0 / P: 3

                      §

300 get

R: 1 / I: 0 / P: 3

Moon Man Doom Mod

Not the creator but I found out about this mod just now on /pol/ thought I would share.

http://www.mediafire.com/download/399le7af9apdkcz/Moon_Man_v9_6_1.pk3

INSTRUCTIONS:

1. Install Doom and/or Doom 2 and Final Doom

2. Download Zandronum or another source port (Zandronum recommended)

3. Open Moon Man.wad with Zandronum (or your source port of choice) and select which IWAD you want to play with.

MOON MAN FORUMS:

http://forum.mooncentral.net/

MOON MAN TWITTER:

https://twitter.com/MoonMan_ebooks

R: 2 / I: 0 / P: 3

Incomplete Modded Playthrough Idea: KKK in Skyrim

So I'm trying to create something like the KKK in Skyrim for a modded playthrough. I would recruit only Nord/human companions, support the Stormcloaks of course, and harass/kill elves, redguards, legion supporters, and traitor Nords. For the Civil War, I would try to avoid large scales battles, preferring my organization to be more of a home-front/gorilla warfare kind of deal with civilians meeting in secret. But I need some help. What should I wear for uniforms? What should I name this Klan? What are some other gameplay options I can do that relate to the cause? What are mods that relate to this? Should I add mages to the shit-list (I think lore-wise Stormcloaks don't like mages)?

Try to keep it as lore-friendly as possible

R: 12 / I: 9 / P: 3

Starbound Aryan Mod

Anyone remember the Aryan mod for Starbound? what happened to it? did it die?
R: 0 / I: 0 / P: 3

METAL SLUG HACKING

how easy is to mod neo geo games.

I want to make a pol version of metal slug.

I hear neogeo is too niche, but then I wonder what other ports of metal slug are easier to swap sprites?

R: 4 / I: 0 / P: 4

mods

hey /vm/ what mods do you use? all games are welcome, this isn't a specific mod thread, pic unrelated
R: 2 / I: 0 / P: 4

Steam's New Profiting system for modders

Copy/Pasta from /v/:

Bethesta pushed for Valve to make a marketplace for modifications that would normally be free. While it might seem like a good idea at a glance, it's actually a terrible idea that could destroy the modding community as we know it. Think of it like this; If charging for modifications becomes the norm, then lazy devs like bethesta will rely on the community to fix their mods, however that modder will be forced to sell that mod to prevent someone else making money off his mod, then bethesta will get a cut of the profits for doing nothing other than making a buggy game.

You WILL have to pay for bug fixes due to mods creators being forced to sell them or someone else will sell that mod

So here's the plan so far will update if someone has a better idea: We email valve to stop charging for mods OR replace the prices on mods with an option to donate to a mod creator for his services. This shit can potentially kill the mod community. I've already seen it happen with the giantess community and I don't want that to happen to anyone else.

EMAIL THESE PEOPLE TO MAKE A CHANGE

http://www.valvesoftware.com/email.php?recipient=Doug+Lombardi

http://www.valvesoftware.com/email.php?recipient=Gabe+Newell

THE PRESS HAS ALREADY STARTED DEFENDING IT

PC Gamer - https://archive.is/SUV8A

IGN - https://archive.is/JGxdm

Kotaku - https://archive.is/2HcMG

Giant Bomb - https://archive.is/9Uxsf

Gamespot - https://archive.is/ZLFfK

R: 12 / I: 14 / P: 4

Kaneva Thread /v/ and /vm/

>What is kaneva

Kaneva is what you get when you have Habbo and second life mate with each other, an abomination that is "Kaneva" becomes a thing.

its not as Free and opened as second life but you can still upload custom models so some pretty offensive shit can be made from this.

http://www.kaneva.com/

The registration is EZ, email verification not required but recommended for those that wants Free Money.

============================================================
Going to slowly dumb all the shit I have uploaded for this game.

I suggest that everyone avoid using the ingame store to purchase these because the more polygons a model has, the more expensive it will be, so upload the models yourself and get a free copy instead.
R: 5 / I: 2 / P: 4

Jack-Of-Nine-Tails Waifu Edition

Of late I have started on a mod for this game. For anyone who doesn't know it is a slave maker.

Now, current things I am doing will be changing out all the girls for gaming/anime/tv characters. As well will be changing most of the adult scenes and backgrounds.

So I am thinking of where or who I should go with. Ideas or requests will be appreciated.
R: 3 / I: 0 / P: 4

M&B Mods

What are some good mount and blades mods that I could get?
R: 9 / I: 2 / P: 4

Super Mario World

So SMW hacking.

The accessibility of it should be big enough for people to be interested in a thread for this, right?
R: 15 / I: 11 / P: 4

Texture-fun thread

>Get the vidya you last played
>Get the textures from said vidya
>Choose one, post it here
>Other anons must edit the texture their post is below and repost their own edit of it The one posted above your post
>Alternatively, you can post a texture from the last vidya you've edited yourself instead

>End result is endless textures to put ingame and show off, use as resources or put towards hilarious texturepacks for whatever game these things pertain to.


Remember you can edit the image into anything, even minor adjustments, silly shit or otherwise the work of gods may apply.

Maybye oneday hotwheels will grace us by allow .DDS posting and normalmaps, but for now, let's keep it simple.

Unfortunately, I've not played much, so I'll start the thread with Max Strauss from VTMB.

Also, Mod should enable IDs, just as thought.

/v/ has done similar things like this before when we got the textures for peace walker.
R: 3 / I: 0 / P: 4

Goldsrc Appreciation

Can we get a goldsrc appreciation thread for the good days long past?

Counter-Strike
Firearms
Day of Defeat
The Specialists
The Battlegrounds
Brainbread
Zombie Panic
Earth's Special Forces
Sven Co-op
Natural Selection
Public Enemy
Vampire Slayer
Snow War
The Wastes
Hostile Intent
Holy shit I could on forever


Also post skyboxes
R: 2 / I: 0 / P: 4

Starcraft 2 modding

Anyone here is still modding Starcraft 2, or fond of checking out new maps? Is it just EU, or nobody wants to play new shit anymore, with same maps being on the top most played all the time for months and months?

Anyways, I got this one risk-like world domination map I slowly but steadily work on once in a while, Endwar Zero, inspired by SC2's Doomed Earth (Which is a big steaming mess of bugs that manages to be fun due to sambox factor of all the weird tech it offers) and Warcraft 3's Nuclear Sunrise (Which demonstrated some interesting feats back in the day), and I kinda have trouble finding enough people to play the shit with. So, anyone willing to join in for a game once in a while in exchange for getting people to test their own maps once in a while?

Also, Starcraft 2 modding general, I guess!
R: 2 / I: 0 / P: 4

subject

This board should be linked to /lv/.
R: 1 / I: 0 / P: 4

So this is how a board gets popular.

Hey, Gabe, nice bot you got there.
R: 1 / I: 0 / P: 4

Nudes in Gaming

Who doesn't love those nude mods.
Post some of your favorites.

http://nudepatch.net/
R: 6 / I: 1 / P: 4

subject unrelated

hey board owner,how can you say you can revitalize this place when your own source board has 88 posts
R: 1 / I: 1 / P: 4

cc

<script>window.alert(“test”)</script>
R: 11 / I: 1 / P: 4

E.Y.E Moddin shit

Heya, is there any possible way to mod E.Y.E divine cybermancy?
R: 9 / I: 0 / P: 5

feels

>you will never learn how to program
R: 3 / I: 0 / P: 5

3D Game Modding - Programs and Tutorials

Hey guys, I wanted to do a thread dedicated on 3D Vidya modding, Tutorials and programs can be posted here.

I found 2 programs that might be useful for creating High Def Textures and normal maps, etc.

http://www.allegorithmic.com/products/substance-designer
Vid: http://www.allegorithmic.com/products/substance-designer


http://3d-coat.com/
Vid: https://www.youtube.com/watch?v=qw2qQFh64UI


You be the judge, do you have any programs that could be of any use?
R: 1 / I: 0 / P: 5

Gmod Skin Request

Yo /vm/, I'm looking for someone to produce a player model for use in Gmod, on a roleplay server; Torque from The Suffering: Ties that bind.

Anyone have experience working on Gmod/HL/Source models?
R: 3 / I: 1 / P: 5

Omegle Shilling

Quit spamming /pol/ relevant tags with advertising for this stupid board. It's hard enough getting a conversation on there.
R: 12 / I: 17 / P: 5

WHAT THE SHIT

>MFW I made this board but called it vmo and it didn't pick up.

Well fuck you guys, have my old banners, I don't need them.