No.7
Has anyone made a .33 mod yet?
No.8
>>58chan's own modded server soon(tm)
No.10
>>7Not that I know of, i'll try to keep an eye out on the forums, they have plenty of "mods" but so far, they all seem to be edgy shit inspired by call of duty.
No.37
>>5Welcome to /vm/ m8.
Been wanting to try Ace of Spades since the server threads on /v/ have been popping up, but I keep missing shit. Would be interested in both modding and playing, so thanks for sharing.
No.40
Guess this is a good place to ask this question.
Is there any way to add bayonets on the rifles?
No.41
>>40For openspades, yes it could be possible
Although we can edit the entire game, i'm not so sure if we're able to edit the game's netcode.
No.50
Bump for blue.
No.51
Was just checking out the links you provided for modding - handy stuff no doubt - but they lead to the classic Ace of Spades game, though I suppose the knowledge can be used elsewhere.
Also is it just me or is the community on the forums full of cunts or what? A few threads asking for help in some areas are met with shitposts like "use common sense" or "figure it out".
No.52
>>51Yeah I hate those types of assholes.
it reminds me of those autist from yahoo answer, god those were the worst at the time, and they still are to this day.
No.63
>>40would there be a point?
No.64
No.65
>>64I just mean what can it bring to the table gameplay wise that'd add something? If rifles already oneshot and can be fired at point blank why would anyone want to affix their bayonettes?
No.66
>>65Unless we are talking about a Hold and release stab, then that would be nice, i'd argue that atleast 2, if not, rarely 3 shots would be enough to kill someone but in close range some people sperg out on aiming so a bayonet might be the finishing blow.
Although I do agree that it would be useless unless we somehow do something like in red orchestra where everything involves hipfiring, a complete removal of any crosshair and more things to add meaning to a bayonet, but then again that would be a completely new experience, for the better or worst I wouldn't know.
No.67
>>66if enough people are interested the best way to find out is to just try it.
I wouldnt want to overcomplicate the game with stuff like how in some games you pull your gun back when youre facing a wall, making you unable to fire. And I dont think the removal of a crosshair would be a bad thing.
No.68
>>67yah, has to be kept simple.
What I like about aos.
Though following would be nice
>Handgun (semiauto, wide spray,8+1 capacity)>Other blocks to use (Thicker ones that are hard to break to thwart smgfags, x2 block height ones that break easily to secure dropped intel)>Armor (NOT spawnable on field, X amount of time it restocks at base)>MAYBE picking left/right gun position when joining which influences corner view/shots.>life regenkidding No.69
>>68couldnt we just have medical supplies instead of armour?
No.108
>>68>>69The base heals you already, if anything a portable medpac for 25hp would be neat.
Variable block types would be tough to implement considering each block is it's own entity in this game. You'd have to code multi-size blocks into the engine itself to do that.
90% of the time when left/right matters you're best off being zoomed in which brings the gun to the middle.
No.113
>>40Yes, but I think that it would also require a slight change with the projectile damage as bayonets would be useless if it already takes 1 bullet to kill someone.
No.159
Is ir possable to increase the size of the game by 3 in all dementions?
Im mulling around the idea of increasing each block to a 3x3x3 block of blocks.
A shovel to remove a 3x3x3 area and shovel alt to remove a 9x3x3 area. And a pic to remove a 1x1x1 area.
To prevent the large about of codechanges I just want to increase the hitboxes, moddels and effective range by 3 to componsate.
Ive done the moddeling work back when AOS was free and just found old files foe x3 bullets, characters, blood, ect
would it be as simple as putting x3 to every value or would it be easier to just make the default map size x3 and just scale eveeything on that [Clipping would be my issue]
No.160
>>159I haven't checked the source code yet but I'm pretty sure you can.
also increase in all dimention as in the amount of blocks that gets removed in 3X3X3 for the X,Y,Z when you use a shovel or the generally the whole game world?
I probably misread that.
No.161
>>160The idea is we scale everthing up by 3 except the block length.
So we could get more detail. make smaller holes to shoot from, Reflect terrain damage better.
The idea being that its easier to scale everything up by 3 and leave the block length the same.
vid related, Convert all RIGHT single blocks into 3x3x3 *smaller blocks (not actually smaller everything else is just scaled up.
No.169
>>161Ah, that makes sense now, I wouldn't really know how you would go on about doing that.
Regardless that sounds a bit tricky, are you planning to somehow tessellate a cube into numerous chunks of blocks in order to make said small holes or are you somehow planning to do an imediate replacement of cubes whenever a player tries to interact with it?
mfw that still sounds complicated as fuck, but it could potentially be done.
No.170
>>169its simple in my mind, Remember we are doing nothing but up scaling the number of blocks placed and destroyed by equipment as well as increasing character high and hit boxes.
When you place a block, the games reads you placing 3x3x3 of the original blocks. a shovel now destroys 3x3x9 blocks, ect, ect.
I wanted to avoid what you are saying by turning each block into a 3x3x3 cube of blocks.
My idea is about up scaling everything but the blocks.
No.201
i'm working on a game right now it looks exactly like this one. i'll reveal it one day, but probably not on /vm/ more like /agdg/
No.210
hey, a while ago there was an AOS group on /v/, though everyone pretty much vanished..
Anyone knows what happened? ( bunkerfag here if anyone remembers my nick)
No.211
also, for anyone who wants to host: pic related
No.980
Can't we just take Openspades and make it into a different game more like the original AoS? I miss the glory days, and I wanna go back to them.
No.985
>>980
now you kind of made me playing this game again and drawing swastikas everywhere.
t. salt mine operator