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/vm/ - Video Game Modding

Fixing the dev's mistakes

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/vmshare/ Vidya Mod Files

File: 1449555650235.gif (1.35 MB, 184x200, 23:25, 1448346510082.gif)

 No.756

http://www.pcgamer.com/fallout-4-patch-reportedly-breaks-mod-support/

>the patch also adds a new launcher that disables mods on startup, and the .INI edit that previously got around this limitation no longer works. There is a fix, but it's not the most streamlined process ever: You'll need to launch the Nexus Mod Manager, then launch Fallout 4, then switch back to the NMM and re-enable mods, then go back to Fallout 4

Ov fucking vey, looks like they don't want us using mods until the creation kit comes out.

 No.758

File: 1449559738247.jpg (201.16 KB, 1284x1057, 1284:1057, LEL07.jpg)

>yfw Nexus is forced to fix all their shit up so the mods can run again

>Nexus officially Blown the fuck out.

heh


 No.759

File: 1449574126829.jpg (63.84 KB, 736x736, 1:1, bosha.jpg)

>mfw nexus will probably increase the prices for the additional hard work

top kekken


 No.765

>>756

shit they already have script extender released?


 No.793

so when is the GECK going to be released?


 No.800

>>756

Meh, couldn't get any of the mods working and I have the launchpiratedversion


 No.801


 No.975

>bethesda

not even once.




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