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/vms/ - 8chan Maplestory Dev Blog

Official blog of the /v/MS Private Server Dev Team

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VOTE ON THE LOGIN THEME: http://strawpoll.me/3054489/

File: 1416821141312.png (7.01 KB, 252x171, 28:19, guess_they_didnt_like_NOTM.PNG)

 No.5[Reply]

>>Recent changes from 11/24
>Fixed tutorial quest Roger's Apple
>Altered text and server button from Scania and blue/gold "S" badge to Vidya with a "V" logo
>Set up current rates at 16/4/3
>Modified client intro

 No.53

>>Recent changes from 11/28
>NPC Thomas Swift has been fixed
>Work has begun on removing class requirements and adjusting stat requirements for equips
>Skills are now being worked on to adjust for new equipment being available to classes



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 No.105[Reply]

Thanks for killing our group Red.

 No.106

>>105

We couldn't fuel ourselves on nostalgia alone. We tried to make /vms/ about a year ago because people were losing interest in the other private servers, but that was all for naught since I lacked the proper skills to properly develop the game as the project leader. The people who I had helping out weren't motivated enough to make the server a significant goal and that's also partially on me, since I feel like I was leaving too much work for them to do in hindsight. It is what it is, but given the relatively shallow nature of Maplestory, I feel the group was only going to go so far anyway.

I still have the documents from what we did do, should someone want to carry the torch on all this time later, and if they want to have the board domain I am happy to relinquish it as well. That's the one thing I did right was that I documented extensively, though a lot are merely ideas.


 No.107

>>106

I will divulge further on why /vms/ stopped. The initial guy who did a lot of work simply stopped showing up online in the "brb" to "last online 9001 days ago" fashion that many people have spoken of, and he took his work with him. This made it very difficult for me to give the other coders direction since he was the only one who seemed to really know what was going on right off the bat. Nylarathotep was the one who really pushed the project along for the short time he was contributing.

As far as the group goes, I passed on admin powers to some of the members who had been extremely active through all phases of the group's active life and then left, since I had no reason, motivation, or intent to continue as the group's leader. Once I saw someone else post a Maple Royals thread I figured that I would go ahead and pass the torch off so I wouldn't hold the group back. Obviously the ball didn't get rolling again, so here we are.


 No.108

>>107

And further confirmation that it is in fact, me.

Devs Discussion Document

https://docs.google.com/document/d/1LGLEDaF9khQTdcYu5AZ1l62_OIQVSjlGgq777QkYBIQ/edit?usp=sharing

You'll have to request access to view these, once you see the document you'll understand why. I'm almost completely sure to approve folks who do ask to see this file.

To-do document

This is less lengthy, and a bit more organized. Some info may be redundant, but it's got some of it's own stuff.

https://docs.google.com/document/d/1nDDyYS37rQNP2F-cv2eUy7O-QWn34XVfOV23cjC-F9M/edit?usp=sharing

Anyone can view this.

Theoretically somebody could copy this and it wouldn't be any skin off of my nose, but I would appreciate it if you contact me and let me know that you're bringing the project back in that event.

At the end of the day I don't think I was cut out to lead a coding project when I myself have so little experience coding. Go figure.


 No.109

>>108

I suppose the single most frustrating thing from the project is how close we were to getting a working proof of concept. On Drybones' private server we had a working registration system on a registered domain, pressctrl.tk, though the registration was the last thing that was ever done in the project. We had significant issues putting the server back online once I took it offline because the conventional method that all guides showed was incompatible with our system that Nylarathotep (aka S'Crow Funk) had originally set up. This is where his prolonged absence ultimately set us back to square one, since troubleshooting was nigh impossible due to our collective lack of skill, and our lack of interest in starting from scratch again. I'd chalk it up to a loss of motivation.

In hindsight I was close to reinvigorating the project by opening it up to the rest of our group and taking it into "Early Access". Say what you will about that poorly stigmatized method by which devs release their games; at the time openining up testing might have garnered enough attention and / or interest from somebody with the proper skills to help us where we were stuck. That's speculation, so we will never know for sure. That said, the way I see it, not opening up the servers to everyone early on was our biggest mistake.


 No.110

kind of bummed that it didn't pan out. the feeling is softened by the fact ms gets very old very fast.




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 No.2[Reply]

>What is /v/MS?
/v/MS is a /v/-based Maplestory private server intended on letting the nostalgia crowd at /v/ enjoy a wholly improved experience over the current official Maplestory.

>Can I play now?

Because we only just recieved a server to work on a few days ago, we have just started development. I have been testing the bejesus out of the current server and taking notes of all the issues I've come across.

Our current dev team is rather small, with two capable coders, and three people actively testing the server (including myself). If you want to help, please, feel free to contact me via the /v/MS steam group, or say so here. Lucky for us, the challenges to get the server into playable working order don't seem too daunting- it's adding in some of the good content, like the Resistance, fixing Cygnus Knights' quest lines, and making party quests, that are the hard parts.

>When will the game be ready?

We haven't discussed specific release goals yet, but we do have a current to-do list, for the public's sake this is a rough outline of what we want done before the server goes up for everyone.

To do:
1. Set up a registration method so players can start playing without a dev editing SQL

2. Fix Grendel the Really Old and make magicians an accessible class
Post too long. Click here to view the full text.
50 posts and 3 image replies omitted. Click reply to view.

 No.100

100 get

 No.101

>>100
Honestly, the coders have fucked off to whatever the hell they're doing, college probably. I think Drybones stopped paying for the server, and everyone lost motivation because without good coders, we lacked direction. Malakyte kept contacting me regarding continuing the project, but if I were to come back to Bones, I'd probably have to be able to prove to him that we could get this shit started again. I know that Taft still has the files, unless he deleted them, so what the hell. Maybe this summer we'll try again, but I'm joining the military in due time, so I can't stay as the head of the project forever.

 No.102

>>101
Understood, shit happens.

 No.103

quick question

so my computer's old as balls and my internet is spotty at best (i'm poor so I piggy off the coffee shop's wifi from across the street) what's the likelihood of getting a tutorial from you guys on just setting up a basic server for my damn self

 No.104

if i get 104 /vms/ shall be reborne



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 No.86[Reply]

Well guys, I just had my first session of serious work with Aljam, one of our new coders. Mostly just our way of getting familiar with things in the server and trying to understand Funk's bizzare method of doing things, but it all worked out pretty well.

TL;DR the project is not dead

 No.87

Don't let impatient little trolls get to ya bud, I have faith in the project.

 No.92

You could also turn the server on for some testings. Shit's always down.



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 No.83[Reply]

>tfw /v/ms is dead and will never happen because drama or laziness

 No.84

The problem is on me right now, I'm responsible for managing the project and while we never intended to post day-to-day updates, the holiday season has slowed us more than I'd have liked to let it. I'm right now trying to get in contact with our new coders and get this thing going. Mind you, I could open up the servers to everyone, but the problem is, there's a lot of stuff that's not working and if we let the server open up in the state it's in, we'd see a lot of people ask why we left MapleRoyals.

It's a challenge since up until recently, most of us have been relatively new to the tasks at hand, but that's why I've brought in help and am trying to bring in more. If you really want this to happen, dare I ask, would you be interested in helping too?

I'm dead serious when I ask; we could use more active users.

 No.88

Don't worry too much about it. I know things like this can be something you want to take time on and the holidays don't help either. As for the help, the only thing I could be good for is being one of the testers since I don't have any know how in programming/coding.



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 No.1[Reply]

18 posts and 12 image replies omitted. Click reply to view.

 No.40

>>38
We'll just have to remove spawns from that map or replace them with other enemies for the time being.

 No.46

>>38
Also, reset spawn in there to fix the lag issue first

 No.51

File: 1417170005140.jpg (263.65 KB, 811x633, 811:633, its 1 bong 16 bing lads.jpg)

by request

 No.68

File: 1417403522594.png (1.94 KB, 39x35, 39:35, HeadSkFront.png)

Spook progress: 1/2%

 No.85

>>68
This looks kinda goofy. Here's hoping it works out well!



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