[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

Catalog (/vms/)

Sort by: Image size:
R: 1 / I: 0 / P: 1

Changelog Thread

>>Recent changes from 11/24
>Fixed tutorial quest Roger's Apple
>Altered text and server button from Scania and blue/gold "S" badge to Vidya with a "V" logo
>Set up current rates at 16/4/3
>Modified client intro
R: 5 / I: 0 / P: 1

Thanks for killing our group Red.

R: 55 / I: 3 / P: 1
>What is /v/MS?
/v/MS is a /v/-based Maplestory private server intended on letting the nostalgia crowd at /v/ enjoy a wholly improved experience over the current official Maplestory.

>Can I play now?

Because we only just recieved a server to work on a few days ago, we have just started development. I have been testing the bejesus out of the current server and taking notes of all the issues I've come across.

Our current dev team is rather small, with two capable coders, and three people actively testing the server (including myself). If you want to help, please, feel free to contact me via the /v/MS steam group, or say so here. Lucky for us, the challenges to get the server into playable working order don't seem too daunting- it's adding in some of the good content, like the Resistance, fixing Cygnus Knights' quest lines, and making party quests, that are the hard parts.

>When will the game be ready?

We haven't discussed specific release goals yet, but we do have a current to-do list, for the public's sake this is a rough outline of what we want done before the server goes up for everyone.

To do:
1. Set up a registration method so players can start playing without a dev editing SQL

2. Fix Grendel the Really Old and make magicians an accessible class

3. Fix Cygnus Knights and make them playable

4. Fix inaccessible maps, especially portals / ships to lower level areas

5. Set release goals for the server (because we haven't discussed exactly when the server should be considered in working order for the public release)

6. Remove the EXP, Meso, and Item drop+ tickets from the store.

7. Expand character inventories to their maximum amounts by default

8. Fix ‘dem red bugs (this is reflective of our testing notes, which are color coded)

9. Break the MTS

10. Remove Arans (OP as shit and it looks like the way they function prevents us from balancing them effectively)

11. Set up the Cash Shop items with a for-meso cosmetics shop complete with NPC
11a. Alternatively, get an NPC that lets you convert Mesos to NX Cash

12. Fix Duey’s Package Service
R: 2 / I: 0 / P: 1
Well guys, I just had my first session of serious work with Aljam, one of our new coders. Mostly just our way of getting familiar with things in the server and trying to understand Funk's bizzare method of doing things, but it all worked out pretty well.

TL;DR the project is not dead
R: 2 / I: 0 / P: 1
>tfw /v/ms is dead and will never happen because drama or laziness
R: 23 / I: 14 / P: 1