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/vms/ - 8chan Maplestory Dev Blog

Official blog of the /v/MS Private Server Dev Team

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The next generation of Infinity is here (discussion) (contribute)
A message from @CodeMonkeyZ, 2ch lead developer: "How Hiroyuki Nishimura will sell 4chan data"
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VOTE ON THE LOGIN THEME: http://strawpoll.me/3054489/

File: 1416817209326.jpg (45.42 KB, 360x403, 360:403, e5q3.jpg)

 No.1

 No.3

We need more images like this.

 No.4

File: 1416819564576.jpg (189.73 KB, 1066x801, 1066:801, STAY AWAY FROM THE SUMMONE….jpg)

It's all I got besides screenshots.

 No.8

File: 1416827764865-0.png (28.48 KB, 720x324, 20:9, What the hell.png)

File: 1416827764865-1.jpg (40.28 KB, 630x340, 63:34, Dog.jpg)

>Deconstruct tidus.avi into its component images.
>Insert the images frame-by-frame into the Nexon intro animation.
>Increases the filesize by 100k mb.

 No.9

File: 1416899236593.jpg (269.86 KB, 806x625, 806:625, ss (2014-11-24 at 01.09.06….jpg)


 No.10

File: 1416899315709.jpg (249.39 KB, 806x625, 806:625, ss (2014-11-24 at 01.09.19….jpg)

>>9
>Flood detected
>Implying

 No.11

File: 1416899355142.jpg (236.74 KB, 806x625, 806:625, ss (2014-11-24 at 01.09.43….jpg)

>>10
Check em

 No.12

File: 1416910913580-0.png (40.29 KB, 609x167, 609:167, Vidyo.png)

>>11
>>10
>>9
Fixed the transparency stuff boss.

 No.13

File: 1416911158366-0.jpg (126.59 KB, 870x489, 290:163, b0042375_51a2358f2d039.jpg)

>>12
Good job taking 2 whole days just to figure out how transparency works!

 No.14

>>13
Hey, you gotta be honest, this shit looks great as a finished product

 No.15

Hype Bump

 No.16

File: 1416962190313-0.jpg (277.24 KB, 806x625, 806:625, ss (2014-11-23 at 07.27.18….jpg)

File: 1416962190313-1.jpg (299.44 KB, 806x625, 806:625, ss (2014-11-22 at 12.10.49….jpg)

File: 1416962190313-2.jpg (285.13 KB, 806x625, 806:625, ss (2014-11-25 at 03.31.45….jpg)

Screenshot time!

 No.19

>>1
>First thing I hear is "HA HA HA HA HA"

Goddamnit

 No.20

File: 1417038781348.png (302.56 KB, 800x521, 800:521, Oh goodness.png)

>>19
ur welcum :^)

>Meanwhile, in Masteria

 No.22

>>20
What's the context behind this pic?

 No.23

>>22
Found a map where mobs multiply logarithmically when you kill them.

 No.28

>>22
Those bomb dudes multiply as an aggro response when being hit.

I used to do that all the time lel, but not like in the pic, that's just too fucking much, sit was good to farm the etc drops for quests and fun overall.

 No.32

>>20
What's the lag like on that?

 No.38

>>32
Very bad, I would recommend closing the portal to it until it's fixed; it's only that specific map where mobs multiply like that, and not just the boomers.

Those mushrooms were multiplying as well.

 No.40

>>38
We'll just have to remove spawns from that map or replace them with other enemies for the time being.

 No.46

>>38
Also, reset spawn in there to fix the lag issue first

 No.51

File: 1417170005140.jpg (263.65 KB, 811x633, 811:633, its 1 bong 16 bing lads.jpg)

by request

 No.68

File: 1417403522594.png (1.94 KB, 39x35, 39:35, HeadSkFront.png)

Spook progress: 1/2%

 No.85

>>68
This looks kinda goofy. Here's hoping it works out well!



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