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/vn/ - Visual Novels

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File: 1437567024804.jpg (200.45 KB, 1600x1200, 4:3, majikoi.jpg)

 No.886

Where's the love for Majikoi you degenerate negroids.

 No.887

File: 1437574437455.png (46.1 KB, 557x285, 557:285, 1363353462467.png)

Picked it up, haven't installed it yet. Too busy with work and my own project. My backlog has grown monstrous as a result.


 No.888

>>887

Understandable it's pretty long but god is it worth it


 No.895

>>888

Figured out the process of mounting, installing, and patching it with legendary efficienty. It's amazing how skilled you become at following basic instructions that would baffle others, just by being patient and wasting away in front of a screen for years and years. I'm almost impressed with myself.

Just started it and I already have Majikoi S, as well. Looks like I have a reason not to kill myself, and I still don't know if that's good or bad. But who cares, I get samurai and cute girls!


 No.897

File: 1438147010192.png (294.33 KB, 738x343, 738:343, JesusChristLookattheAmount….png)

>>895

I've been playing Majikoi S and I don't like it as much. They've added another 20 or so characters and it just seems bloated and fanservicey. It's just not as focused as the first game.


 No.914

>>897

That's pretty crazy. I've had Majikoi S described to me as "extended afterstory." Basically you do all the work in Majikoi, then reap the rewards at the end and during the whole of Majikoi S. I'm loving it so far.


 No.915

>>914

I still haven't finished it so I could be completely wrong about everything.

On the afterstory thing, I think that's my problem with it. I'm not a huge fan of afterstories in general because they seem like a tacked on "congratulations for getting the good end" when that sort of catharsis either is or should be part of the game proper. In the first one there was a lot of character development, ever with minor characters, that formed a sort of backbone between the routes, like the relationship between Touma and Hideo, which all came to a climax in the Agave route. Now this is still sort of happening in S but the weight of all the extra characters is dragging it down.


 No.916

>>914

>>915

Ok, so I just finished S and I take back most of it. Yuki's route is essentially the true route and it does a similar thing to Agave except on a larger scale, hence all of the extra characters introduced. They're mostly underdeveloped/generally boring but there were a few bits of good character development and the Majikoi brand shonen bullshit mostly makes up for it.

Also I just realised how good MinatoSoft are at pacing, especially considering the cast and amount of simultaneous plot threads.


 No.924

I just started playing this after seeing this thread.

It's surprisingly funny and well written.

Majikoi has my love now.


 No.928

>>924

The best parts of the game are its sense of humor and characters. Especially cause they never sacrifice one for the other (Chris route notwithstanding)




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