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Welcome to /wh40k/, Warhams.

File: 1421302344310.jpg (617.6 KB, 1024x1493, 1024:1493, tau_fire_warrior_by_fontea….jpg)

 No.334

So why does everyone hate the Tau exactly

 No.335

File: 1421315588851.png (140.82 KB, 500x400, 5:4, Tau_Weeaboo.png)

Weeaboo Communists.

 No.337

And Fish of Fury.

 No.338

File: 1421318440627.jpg (64.62 KB, 800x600, 4:3, 417737_md-Anime, Chibi, Cu….jpg)

Near enough every game I play with the Tau they always set out to board hug with Broadsides or anything else capable of using Railguns, in my personal experience I've seen loads of units wiped (mostly SM and Necs)out on the first turn if the Tau get their shots off.

Then there's a load of people who don't like the eastern/gundam appearance and last but not least, their brighthammer cause of uniting the entire galaxy in a grimdark universe of endless bloodshed.

 No.350

>>334
i actually like them, they could be a potential ally against the tyranids, but only if the emperor actually woke up

 No.368

>>335
>>337
>>338
All of these date back to 4th and 3rd edition along with Disruption Pods.

New reasons from 6th onward are Riptide spam, Missile Broadsides spam, Marker lights removing whole cover saves with just 2 markers, bitter aftertaste of EldarTau being the new Leafblower, and smart missiles that ignore line of sight and cover being the only good weapon on an overcosted transport.

 No.369

File: 1422951551868.gif (58.63 KB, 223x198, 223:198, 1418336712476.gif)

As far as I can remember Tau have always been regarded as race that didn't really fit into the Wh40k setting,

I personally believe people would stop whining or whatever if the dark side of the Tau empire (Sterilisation, Slavery and their arrogance such as looking down on those who use close combat) were show cased or at least hinted at a bit more, there wouldn't really bee an issue.

As for TT, I play Craftworld Eldar and I really struggle against Tau.

 No.391

>Hating the Tau
Probably just Buttmad Orks that cant get within Choppa range

 No.394

>>391
>Orks
>choppa range
>Shootyhammer 40k: No cover edition
As a actual Ork player, I doubt anyone actually seriously run melee horde Orks now and expect to do anything but lose horribly. The massive nerf to Mob Rule has basically made Ork infantry near unplayable as it is.
Tau isn't a bigger problem than anything else if you use a good Ork list though.

That being said, I've always disliked the Tau for fluff reasons. Their background is completely fucking horrible.
Even disregarding impossible plot hole stuff like the idea that they don't have proper FTL, you've got a itty bitty "empire" that only exist at all through insane levels of plot armour, even by 40k's standards.
IF they were to fix their fluff so it actually makes a tiny bit of sense then I wouldn't mind the overpowered bullshit, it's not like that's likely to last unless you're Eldar.

 No.399

I think the origins of it lay with Tau being a new addition to the setting and not fitting the tone of the 40k universe.
I'm sure part of it is grognards not wanting anything to ever change, but I also agree the Tau have always had issues with their tone and place in the setting. The nature, themes, tone of the race all makes them the least fitting faction in 40k. That doesn't always mean much though, because depending on edition the factions can change.

Second part is they don't fit the a lot of the game, which is derived from the setting. The entire faction is basically an attempt to invalidate close combat armies.

This is always going to ruffle feathers as their success can be very high-risk high-reward. They are a hard counter to some armies and are much less effective against others. They have balance issues- like everything- but I think their balance issue is innate.

3rd, and this is I think a direct result of the first issue: the fanboys are absolutely fucking insufferable. They are not Warhammer 40k fans. They're anime or CoD style vidya fans. The amount of ignorance of the setting and game of the average Tau fan is so far beyond the ignorance of any other average player it is strikingly obvious. Strikingly. Any rebuttal of this point based around "aww nah, ____ fans are worse!" is just plain, flat out wrong.
Tau fans are simply the worst.

There are Tau fan forums on the internet where high regarded forum posters, even moderators, cannot list the other factions of the game, cannot explain how they play or what their style is, cannot tell you why the game is called "40,000", cannot tell you what the state of humanity is in, cannot tell you what Chaos is.

I find this disturbingly bizarre.

 No.400

>>399
im a tau fan but thats because they are the closest that operate like a real army compared to the IG.
Muh Gunlines and Broadsuits

 No.403

File: 1425432550790.jpg (179.32 KB, 1280x720, 16:9, blaze of glory 2.jpg)

>>400
but the IG has the greatest actual army feel in 40k
all dem grunts that require support and combined arms to function properly, thats how real armies are, and i find it awesome

 No.457

>>403
>>400
I see the dispute here.
Modern warfare vs World War style.
IG tactics are from the meat grinder and trenches era. If it isn't dead, you need a bigger tank.
Tau tactics are from the kevlar and smart bomb era. If it isn't dead, you need to call in air support.

 No.460

>>457
hey, not all IG are kriegers or defensive cadians
if you read the books about the imperial guard, you see that they operate mostly as a regular army in peacekeeping operations

 No.461

>>457
As the Tau fan I will argue that the IG are very diverse. Krieg may be stuck in WW1 but alot of the more modernized Regiments operate smartly.
A friend of mine described them to me like this.
"There are 2 types of IG players. The ones that throw wave after wave of infantry at a problem and choke them with bodies with Artie support. And the guys that basically use them like how the US actually fights. Massive Armour support with some infantry to protect the tanks."

 No.770

considering they're all cuckholds that are to cowardly to use melee weapons (with the exception of the Farsight enclve) and have to manipulate other races to do things for them to survive


 No.771

If it had to be any reason, I'd bet on the 6th edition codex. Before then, they were a very modest army. No monstrous creatures or markerlight BS.

The lore described them as a young, technologically advanced empire with some sort of diplomatic relationship with traders from the Imperium that didn't involve assimilating them.


 No.775

File: 1439707995513.jpg (176.92 KB, 700x980, 5:7, HowlingShee.jpg)

>>460

The biggest problem the IG have is their organizational structure, it is literally Napoleonic era. There is no official formation larger than the regiment (there is a lore reason for this, but it's fucking stupid.) This means that you jump straight from regiment level to army group (or crusade) level. This is horrifically inefficient, stupid, and has likely cost the Imperium entire campaigns. To put this in perspective, modern military goes Squad>Platoon>Company>Battalion>Regiment>Brigade>Division>Corps>Army>Army Group>Operational Theater.

IG goes Squad>Platoon>Company>Regiment>Imperial Command Elements (Lord general's staff, whoever is in charge of the theater.) This, far more than their tactics, which can be perfectly fine (see Elysians) is why the IG is such an inefficient weapon. It's mentioned that in large campaigns, regiments with complementary abilities will be mixed together, but the lack of anything resembling a proper chain of command means this is a shaky solution at best, if two regimental commanders don't get along they can screw up their entire front, and they have no direct commanding officer to oversee them and make sure that doesn't happen.

Imagine this as the strategic equivalent of having a mob of uncoordinated idiots running at a riot police barricade, while modern armies are an actually disciplined group with a clear command structure all the way to the top. Every Imperial regiment is expected to operate independently despite being purposefully overspecialized, combined arms is prohibited by doctrine. They ignore this when they have to, but by the Emperor it's dumb.


 No.785

File: 1440345942591.jpg (271.28 KB, 500x750, 2:3, http://41.media.tumblr.com….jpg)

My biggest problem isbjust how damn sketchy they are. Honestly no one can blame me for immediately not trusting them after witnessing the horrors of what 40k offers.

Now there are some interesting things about them. Like they have a hatred for the Orks. Although I believe that's due to theread history solely. They clearly don't hate Xenos. (Xenos from their point)

Another thing, they seem to have very little history with the Ruinous Powers. Maybe it's just me but has anyone ever seen a corrupted Tau force or even one lil guy?

Really the only thing that bothers me is the Ethereal clast. (Please excuse me if I misspelt that) Theybhave mysterious Mind Controlling powers. No bueno… I have no trouble with the other casts to be completely honest.

Hell I don't even mind them recruiting other Xenos for help. Personally I think it's a great idea.


 No.786

>>785

They don't have any problems with the Ruinous powers because they hardly have any presence in the warp you dumb tripfag.


 No.809

File: 1443478860399.jpg (186.95 KB, 830x974, 415:487, 12975260172131.jpg)

>>334

Remember when you were a kid and playing with some other kids, you all have your prized action figures out; Godzilla, Wolverine, Broly, etc. Then comes your friend's sister insulting their presence with her Barbie. The moment is fucking ruined and you feel like you're in some fagget nightmare. Now imagine this doesn't end, imagine this Barbie is following you forever ruining your cool action figure get-togethers with its effeminate aura. That's what the Tau are like. How anyone can think the Tau belong in W40k is fucking beyond me.


 No.838

>>334

They always seemed like a Bionicle ripoff to me. I don't like the aesthetic, but then it's a good thing to have a race you dislike, just like irl. I'm not too fond of Sisters of Battle either.


 No.847

>>809

>Remember when you were a kid and playing with some other kids, you all have your prized action figures out; Godzilla, Wolverine, Broly, etc. Then comes your friend's sister insulting their presence with her Barbie. The moment is fucking ruined and you feel like you're in some fagget nightmare. Now imagine this doesn't end, imagine this Barbie is following you forever ruining your cool action figure get-togethers with its effeminate aura. That's what the Eldar are like. How anyone can think the Eldar belong in W40k is fucking beyond me.


 No.849

The ones that really stand out for me are the Imperial Guard, they're basically using 20th century technology, it would be like a modern army using stone tipped spears or something. Although they look cool as a contemporary army they don't really fit the far future imo.

>>335

IG have more of a communist aesthetic to me, especially the Commisar.


 No.862

>>849

IG isnt only cadians, theres many types of regiments


 No.870

File: 1447466026752.jpg (179.33 KB, 1000x750, 4:3, Warhammer-40000-40K-Tau-Ar….jpg)

Tau related so whatevs but I was hoping to get some feedback on my crisis suit set up.

1:

Plasma rifle, flamer, target lock

Also on models so I can alternate:

-Cyclic ion blaster

2:

Fusion blaster, missile pod shield generator

-early warning override

3:

Plasma rifle, plasma rifle, iridium battle armor

-missile pod, missile pod




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