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Welcome to /wh40k/, Warhams.

File: 1421442971041.jpg (1.64 MB, 1920x1080, 16:9, battlefleet-gothic-armada-….jpg)

 No.341

http://nichegamer.net/2015/01/battlefleet-gothic-armada-a-warhammer-40k-rts-is-revealed-for-pc/

>The game is built within Unreal Engine 4, and it lets you assemble and completely customize your navy as you seek to conquer the entire Gothic sector of space. All of the ships defense, support systems, and weapons can be manipulated to your liking.


>The crew members are even able to level up and gain experience through battle. So far the playable races confirmed are the Chaos, Eldar, Ork, and the Humans.

 No.342

File: 1421442988032.jpg (1.4 MB, 1920x1080, 16:9, battlefleet-gothic-armada-….jpg)


 No.343

And there was much rejoicing!

 No.344

File: 1421456284296.jpg (102.97 KB, 900x675, 4:3, Land_Speeder_by_Brother_La….jpg)

>>341
Thank god it isn't a shitty mobile or Ios game.

 No.349

File: 1421550608652.jpg (566.78 KB, 1024x768, 4:3, full artillery barrage.jpg)

DEAR EMPEROR!
YES!
>>The crew members are even able to level up and gain experience through battle. So far the playable races confirmed are the Chaos, Eldar, Ork, and the Humans.
wait a second here, what kind of humans? there are imperial humans, chaos humans, rogue humans, ans gue'la humans, and also mutants, do not temp my autism

 No.353

>>349

Thought the same thing.

Humans? Don't they mean the Imperium? Also would that be infering that a combination of the Imperial Navy is in it, Space Marine and Adeptus Mechanicus?

 No.361

>>349
>>353
it's probably just going to be imperial navy and space marine

 No.362

File: 1422500596098.jpg (1.13 MB, 1250x1798, 625:899, imperial battleships chart.jpg)

>>361
honestly, i would rather have the adeptus mechanicus than the space marines as big ships
i mean, space marines would be totally ok for boarding actions and such, but their ships are not all that different from the navy
rather have admech goodness, their ships are filled with all kinds of crazy shit

 No.393

It's in Unreal 4, fucking awesome. That's a bitchin engine.

 No.395

I bet it's going to be similar to that other space game they made. Meaning 2d space. Still, I'll take any BFG game I can get.

 No.411

So is it gonna be like Homeworld. Only 40k?
If so.
HOLY FUCK YES.

 No.412

>>411

I don't think so, more like Stellar Impact (which actually was a decent game) but with a Warhammer 40k Skin.

 No.413

File: 1425682386304.jpg (876.42 KB, 1920x1080, 16:9, 101.jpg)

The Saturation of the gold lights and blue engine flarres in those concept renders are burning by retinas out.

Not really look forward to the art style if all the ships are going to be depicted like that.

 No.425

File: 1425816903868.gif (6.16 MB, 598x448, 299:224, abandonthread.gif)

Just thought of a bigger problem for Battlefleet Gothic….. there's a good chance it's going to be MOBA if the hints that it's just going to be Stellar Impact with a Battlefleet Gothic Skin are true?

 No.433

>>413
I think the eye killing lights mighty be a way to signify which team the ships are on, so if there were enemy Imperial Ships in a battle with you their lights would be red or something.

 No.434

fuck yes

 No.437

>>341
What's with the really weird weapon in the front? I don't recognize what it is

 No.500

>>437
you're momz dilido

 No.516

>>362

>not all that differant from the navy.

>looks at battlebarges, strike cruisers,space marine fleet rules, ship design and general feel.

I have to disagree with you friendo. IN and SM are mahoosively different in look, feel and playstyle. For one thing, SM have only one ship class fit with Lances, and thats an escort.


 No.550

YouTube embed. Click thumbnail to play.

>>341

And we have a trailer!


 No.557

>>550

that was awesome, but the warp gate was pretty weak, i prefer my warp to be pink and chaotic


 No.563

>>557

Yeah, the warp gate was pretty pathetic, Wh40k games in the 90s like Chaos Gate had a better effect.


 No.759

2v2 multiplayer sounds quite small and a bit disappointing.


 No.761

>>759

I thought they would of atleast had 3v3.


 No.787

YouTube embed. Click thumbnail to play.

Found some E3 Gameplay Footage. The footage is insanely bad quality though so watch at own risk.


 No.788

YouTube embed. Click thumbnail to play.

>>787

Found more this time a lot better.


 No.792

YouTube embed. Click thumbnail to play.

This board must be really dead to not post this.


 No.793

>>792

Well we did get a bajillion threads about it on /v/.

The biggest complaint so far seems to be the 2d plane for movement.

My current fear is what the unit cap is.

Such a game should be massive, but previous games like Etheirum have proven that devs can sell games with a 20 unit cap.

Hope that is not the case here.

Also orks when ?


 No.800

>>793

Presumably when they bring up the next big trailer. I'm wondering how much wacky they'll let themselves cram into the faction.


 No.891

>>800

> I'm wondering how much wacky they'll let themselves cram into the faction.

I'm hoping for weird boys tied to giant poles as a fun upgrade so Orks can get lances in game.


 No.892

>>362

>That one gun over a kilometer long.

This pleases me.


 No.932

YouTube embed. Click thumbnail to play.

Narrative trailer out and preorder open on steam

https://archive.is/oPLAo

IMO fuck preordering it, wait until we know more. The SM fleet seems to be free for 2 months after release anyway.


 No.933

YouTube embed. Click thumbnail to play.

Narrative trailer out and preorder is open on steam

https://archive.is/oPLAo

IMO fuck preordering it, wait until we know more. The SM fleet seems to be free for 2 months after release anyway.


 No.936

Need to see ork ships first before I make a judgement.

And what are the unit caps anyway ? Nobody on /v/ knows, but apparently the original game had only a small number of ships on the field ?


 No.953

File: 1457982360232.png (71.33 KB, 1366x768, 683:384, 33502407.png)

>>936

It depends. Most I've seen deployed so far is 10. As you go up in rank you get bigger point matches that allow you to deploy either larger or more line ships. So say 600pt matches you can deploy 4 Cruisers or 5 Light Cruisers and maybe an Escort.

Generally though when you are first starting you are deploying something like 2 Light Cruisers and an Escort before it gradually goes up. If you tend to go over 4 vessels commanding them all turns into a real clusterfuck fast as you have to manage each abilities and cycle through them all.

It feels honestly like playing Starfleet Command games if anyone has ever played those?

Also in regards to the Orkz, they aren't playable yet but they can be fought in the prologue campaign tutorial. They are about Dakka and Ramming.

http://sendvid.com/li0u4tp0

http://sendvid.com/oqffjwph

https://sendvid.com/u8j64d90




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