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/wrol/ - Without rule of law, or shtf.

This is for the discussion and preparation for the possibility of the happening!

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Now with more Bugging In!

File: 1432913955398.jpg (4.2 MB, 4000x3000, 4:3, 4010581707_99eee50a6a_o.jpg)

f1d58e No.368

When SHTF we are going to need doctors, farmers, fishermen, mechanics, tailors, smiths, carpenters, and everything else necessary to support a settlement. So far as I know, we haven't actually taken stock of what skills we all bring to the table. Therefore, in this thread post:

>What you know/role you could fill

>What people who you could bring with know/role they could fill

and if you notice a particular deficiency:

>What you could learn

Also, post any other information about what you could bring to the table when SHTF. This could be military experience, equipment (e.g. I live on a farm and could bring seeds) or any other miscellany.

I'l start then

>Know

Basically fuck-all. I have a very basic understanding of agriculture and know a bit about carpentry.

>What people I know know

My dad is a skilled carpenter with ~30 years of experience, My uncle is an engineer working for GM. His hobby is Ham radio and he has a big-ass tower in his backyard. My mother is an excellent accountant and a skilled organizer, and I know a few people who hunt regularly

>What I can learn

I want to expand my knowledge of agriculture, (I figure all of us should have a decent grounding in that) and I want to learn some first aid. (Also something I think all of us should have at least a basic amount of training in)

>What I can bring

My uncle owns a small fishing boat we /may/ be able to lug across the state, and my dad has a complete carpentry workshop in the basement that could be raided.

61d241 No.382

Assuming beaver Island there are farms already there so assuming everyone on that island isn't dead we can probably find someone there how knows about agriculture and/or the farmer who ran the farms. And its a fucking island so I assume there's some fisherman, and if nothing else we can fish using fishing poles and the such off a boat and off the shore.

Do you think your dad knows how to build docks?

And smiths are rare but I do know how to smelt Aluminum, but nothing other than that.


94e47f No.386

I'm employed as a contractor currently, so I'm knowledgeable about home improvement/construction and shit, and only getting better at it. I also know how to grow cannabis and brew mead.


61d241 No.395

>>386

dude the NSA and FBI frequently search chans for this shit, I hope your using a proxy. They probably won't care but it would be like talking about weed in front of a police officer.

Do you think you could make houses on the other Islands surrounding Beaver? They don't have to have electricity just be able to keep warm in winter and cool in summer. Sounds more like a job for a carpenter though.


94e47f No.397

>>395

I wouldn't trust myself to frame a house or do roofing, but I can for sure assist somebody more knowledgeable in those departments.

Me, what I mostly do is put up sheetrock/insulation, install mirrors, vanities, counter tops, and so on. Basic tile work, too. I've also laid down brick patios, if that helps.


25b7c5 No.398

>>395

The NSA is a military agency, they could care less about some dude on a chan talking about growing weed. They're after actionable intelligence regarding threats to national security.

The FBI isn't going to devout manpower and time to a single person for talking about growing weed. There'd be no benefit to them, they go after serious criminals, like actual cartels and regional dealers.

If you want to be concerned about an agency, it should be the DEA. They have serious capabilities and it's their job to interdiction drugs.


94e47f No.402

>>398

Not to mention that the DEA doesn't like people interfering in their drug monopoly.

>>397

Addendum, lots of painting. I'm p gud at that.


61d241 No.404

Does anyone know how to rig a Radio that is powerful enough to be nationwide or at least a sizable distance?


61d241 No.405

>>397

It dosen't have to be anything modern, heck it would look mostly like something out of the fucking viking age, but if its good at keeping out the cold and works enough it would be good for outposts on the other Islands, we can build them out of bricks too, they shouldn't be rocket science to build, maybe we can use wire to make some primitive lighting and separate grid on them, but I think that's a more long term (5+ years).


25b7c5 No.410

>>402

Them and the CIA, but the CIA is about bring in shit and distribution. Not about local growth, as you mentioned that's the DEA.

>>404

Power isn't the issue, it's the antenna. You can have a system that's putting off serious watts, but only reaching neighbouring states.

You can operate a decent rig, with very low watts, operating way below the noise floor, yet broadcast world-wide. Hams do it all day long and with simplistic rigs.

Ever heard of Project ELF or Project Sanguine? They were US Navy projects/programs to communicate with subs that were under way (deeply submerged and under radio silence) through the use of Extremely Low Frequency. What's amazing about ELF is it uses the Earth as its antenna and is capable of penetrating deep into the water, something other bands can't do. However the Earth itself is a giant radio, it's always broadcast electromagnetic noise (commonly know as Sferics, cracks, and tweaks.), but it's easy enough to pick out man-made transmissions.

The Navy would broadcast from ELF transmitters located at Clam Lake, Wisconsin and Republic, Wisconsin. Messages were transmitted through 14-mile long ground dipole antennas. The unfortunate thing about ELF is it can't handle serious traffic and isn't capable of carrying audio (voice). It can only transmit short text messages and operates in a "one-way" fashion, because subs can't be affixed with a 14-mile long antenna, but the receive only requires a very short antenna.The Navy utilized a three letter coding system to identify certain subs and directions. Once a sub received a transmission, it would know to secure itself for silent float and deploy a radio buoy or prepare for VLF transmissions by floating just under the waters surface.

What is extremely awesome about the ELF band is it's by nature EMP/Nuke resistant. When a nuke detonates, it throw off serious EMP, the higher the detonation, the worse the EMP (it makes use of the ionosphere as a giant antenna). The atmosphere because "dirty" with serious RFI (Radio Frequency Interference) by the EMP. EMP can't penetrate Earth (ground plain) or at least not deeply. ELF travels through Earth, so it remains unaffected by the after affects of EMP.

Eventually, the Navy ELF transmitters were shut down in 2004 under the guise that VLF could reliability replace it. (I disagree, but I'm just a lowly serf)

Now you're asking yourself, "how the fuck does this even help me". Well, of course you can't operate an ELF transmitter, but it shows you can operate a system that keeps everything on the down low. You can operate a simple HF rig and talk all over the world with a good antenna. (Get your ticket first, don't be a jackhole and use ham bands unlicensed)

Another example is shooting skip on CB (DXing), during certain periods you can use the ionosphere to skip off of and broadcast worldwide.

Download Bossman's "Sterlok's Ham Radio Guide" to get some more info on certain bands and spectrum. Then look for more info, GuerillaComm on YT has some great shit. Once you've got a decent understanding, start looking into what you want.

http://8ch.net/wrol/res/14.html#367

>>405

If you're going to be building OP or LP, they need to be earthen. Foxholes, rabbit holes, trenches, bunkers, ect… you want defensible, concealed positions. Plus, they're easy to insulate and heat. Look into the Soldier's Manual of Common Tasks Manual (STP 21-1-SMCT) and The Infantry Rifle Platoon and Squad Field Manual (FM 7-8), both have detailed instruction (with graphics) on how to build both hasty and permanent defensive positions.


61d241 No.412

>>410

well I suppose we wouldn't need it going nationwide, neighboring states is a good start at least, infact maybe too much, we don't wanna yell out into the world where we are.

Well of course but we could build somewhat comfortable housing in the interior, but if we get a watch going where we monitor the coast for any incoming boats then we should have rigged civilian vessels to be able to intercept, board, and if needed fight a vessel, we could jurry rig pipe cannons, this only works if its a civilian vessel, if it's coast guard were fucked, though I would suggest getting on good terms with the coast guard and perhaps let them use the islands as a base/outpost because odds are they're gonna be fighting negros 24/7 so if we offer them help they'll accept after putting up with that shit for a while.

>>397

could you do https://www.youtube.com/watch?v=haxgwDeEayI ?


25b7c5 No.417

>>412

Gotta remember that a radio is a transceiver, you can broadcast, but you also receive. In a post-happening world, the internet and TV will be gone, you'll be relying on what you can learn by word of mouth and by radio. So while you may not want to broadcast beyond the borders of your state, you may want to be able to pick up broadcasts outside the state.

Unless someone has RDF equipment (which the average person won't, RDF gear is hard to operate and is used primarily by SAR, LE, and the Military) and you practice proper radio OPSEC (Operational Security), no one will know where you are. As I mentioned in another thread, you can operate a rig capable of serious range, but stay well under the noise floor.

You do stand a very good chance of befriending the local Coasties. There mission is different from the rest of the military and they're small in numbers, but they are and will be seen as an authoritative force with the means to quell disorder.

My advice regarding building earthen OP/LP would be to have covered OP/LP with trenches leading to your command area, munitions cache, and squad area. This would enable personnel to move undetected and under cover from point-to-point.


94e47f No.420

>>412

I'm not sure if I'd be able to make the loft/attic part sturdy enough to hold a few men. But as long as that area is purely for storage, I can certainly build a house like that. And I'm sure that I'm not the only /k/ommando going to Beaver with construction skills.


61d241 No.421

>>417

True, but what I mean is that if we use the radio to communicate with people far away nigs within the same radius distance will hear that shit, then you gotta worry about a non-dindu looter that can use their developed white brain (not a stormfag) to deduce where the fuck you are from the descriptions you say like "a good day on ol' beaver eh jim?", "ya the Island is doing good from what I hear, the outpost on [where ever the fuck it is] is thriving as well, good trade with the guys camped out in [random ass town] are doing great"

Maybe some code or some shit to get around that or something, your the radio guy.

>>420

you don't have to make the attic area, and it may be for storage but I was looking for a thing with a few walls and a roof that will lift morale because it isn't a fucking trench, and yes, you may the only /k/ommando with construction skill lol.


25b7c5 No.424

>>421

That's where Operational Security comes into play. You wouldn't openly provide your location. You can provide a "general" location, such as upper Michigan, if you're going to actually converse with others outside the group. Whoever is operating the radio should use their callsign as a general identifier.

If you use radios to communication internally (within your group), then you predesignate certain areas, islands, OP/LP, ect… with code names. For example, you would call your Command Post on the island itself something like "Almao", then various OP/LP could be know code like "Red Eye", "Looking Glass", ect…

You mark it on a map in the Command Post, with a legend of what means what.

For example;

Alamo = Island Command Post

Red Eye = Eastern OP

Looking Glass - Western OP

Long Arm - Northern OP

Blue Star - Southern OP

Then you have the locations of those mapped out.

Communications between personnel at an OP, even if you have multiple independent small LP among them, need to communicate in a closed circuit to prevent information interception.

When communicating between the CP and an OP, no compromising information is transmitted. If preforming a radio check or an hourly report the radio operator would say for example; "Alamo, Alamo this Red Eye, have traffic to send", then once Alamo confirms Red Eye would continue with pertinent information "Zero contacts, One Medical, Requesting Replacement", then Alamo would reply.

As for islands, you can name them whatever, like "Thermopylae", "Dunkirk", Bastille", ect…


61d241 No.427

>>424

Interesting, but now that I thnk about it, were going to have to have a BIG signal coverage if people at Beaver are going to converse with people on whatever the fuck they get in the Northeast and Northwest, and perhaps even the areas in the South. Radio contact is crucial though:

>"hey guys Beaver Island just got nuked so you might not want to come here"

or

>"Hey guys were on beaver Island but were dealing really fucking hard with food and we might have to resort to cannibalism soon so come back in a few months when its better or something

or

>"hey guys, someone shot their mosin at a CG ship and we are getting our ass' kicked"

well, if that was the case then they wouldn't be sending out anything at all, then there's the case of everyone getting reckt on the way there and only 3 people actually going there.

Though we need to prepare for these things and think of ways around them.


a6c84f No.448

>What I know

Basic carpentry, camping skills, tracking, trailblazing, trail marking, woodcutting, NATO phonetics/signals/protocol, slight hunting skill, tiny bit of agriculture and livestock care. Basic camo and stealth. Enough medical to survive innawoods, not enough to stop arterial bleeding. Computer rigging and shit like that, but I doubt a PC has any use in SHTF unless we manage to get very established and any of that stuff is still around and mostly functioning.

>What people I know know

My mother is a career hunter who is never without a locker full of killed meat. Her boyfriend can catch and clean fish, as well as other animals. I have an older brother who's an engineer (not super useful right off, but could help design things like traps and bridges for cars).

>What I can learn

Fishing, CQC, radiocomm, electronics and electricity, engineering, medicine (especially alchemical shit like herbal treatments). Skinning and cleaning animals. Vehicle engineering stuff.

>What I can bring

Not a great deal of specialty items, slight poorfag. Guns and camo are obvious. I do have some tools that others might not, including most everything for basic construction needs, as well as sledgehammers, axes, hatchets, pickaxes, so on.

I've noticed a distinct lack of anyone with metallurgy or blacksmithing. We'll definitely need someone on board who can work with iron, copper, brass, can make steel with reasonable quality…

A stonemason or three would be great, too. Wooden shelters will rot and crack far sooner than more solid structures.

We should also see if anyone here has experience with tunneling or otherwise working with natural concealment. You never know when Home might get shat up by invaders, and you've got to have a place you can run to either to hide or to stock up for defense, a place that is hard to find. An underground base of some sort might be ideal for a lot of reasons, as well, rather than some kind of shanty town setup that people with optics can see from the coast.


217594 No.449

>>448

I'd also be really interested in learning fletching and bowcraft. I'm pretty experienced in archery, but I haven't shot in a couple years.


61d241 No.453

>>448

well shit,

I kinda feel bad because I can't do too much, I was a nogunz until recently, The only thing I can do is make Napalm and some explosives pls no watchlist NSA, I can use a fishing rod so maybe help get food that way? I know pottery but for shtf that's fucking useless and I doubt I can get the materials and the equipment for it. I mean I have a fairly good aim and though I never hunted before I have a decent shot so maybe I could help most of you faggots who hunt or something.


eaa072 No.458

>>453

You kidding? If we can build a kiln or two and have a reliable source of clay (on most islands, we should), just think about the things you can craft. Brick buildings, containers to store food and water, the ability to jar things for preservation. Ceramics can even be used for armour and tools if you've got the knowhow.

It sounds like a shitty skill on the surface, but it's a good support thing. It'd mostly be a matter of finding a way to heat the stuff to a billion degrees consistently.


61d241 No.462

>>458

I'm not a master at it, the last time I made anything en mass was when I was 16, I make a few every now and then but I don't think I know anything about making a kiln and wheel, And you can't use any ol' clay, I tried using the North Carolina red clay but turns out if you don't shift that shit through you'll end up with cut hands from the rocks and sand I learned the hard way, and you need a FACTORY to process that shit. And I would know nothing about making bulletproof shit, and the pots I make aren't exactly air-tight, it takes alot of effort to get the jar lid the same size as the hole, even with the measuring its pretty hard.

And brick building is whole different field lol, though I'm sure its not that hard.

really the only pottery I know is making it for Art and not really for any practicality, change pots, cups, bowls, plates, ect.


25b7c5 No.464


61d241 No.466

Anyone wanna give a guide on how to survive during SHTF (thats reliable) like when to move around and things.

>>464

Neato


25b7c5 No.470

File: 1433527667467.pdf (3.21 MB, SERE.Manual.pdf)

>>466

Survival, Escape, Resistance, and Evasion Manual


f38219 No.471

File: 1433571254120.jpg (34.29 KB, 605x340, 121:68, Schmoe.jpg)

My heart tells me to learn a trade, but I am heading to school for a Masters Degree in Math in a few months. What do anons?


25b7c5 No.484

>>471

You don't have to attend a trade school to learn a trade. Pick whatever interests you trade wise and when you have spare time you can experiments/practice.

Also check out any extra curricular options you may be able to participate in, you might find something of value.

Advanced Mathematics in itself is going to be a decent skill to have and you can always teach others.


61d241 No.485


b6f8bf No.490

>>471

Study online, friend. Spare yourself the money, the rhetoric, and the agenda from all the unnecessary classes you'd be forced to enroll in, and probably end up with just as much or more knowledge.

>>>/freedu/ is the board for you.


90ca15 No.534

I know

>working on my guns

>very little carpentry

What I can clean

>more on those things

most things I know use computers

What people I know, know.

>Father is a carpenter

>Friend is an EMT, but I don't really trust him, has that gallows morgue humor.

>Friend is a hunter, knows how to use a bow and has a few rifles, mostly WWII guns though and a deer gun, he's not very smart, but a good guy, I trust him

What can I bring

>Could bring a huge van full of tools ( not likely)

>pretty much what you're all going to bring


61d241 No.633

Does anyone know how yo get raw sulfur and make gunpowder?

>>534

Can you make lumber out of raw trees?


b0abca No.641

File: 1435252194222.jpg (15.19 KB, 300x100, 3:1, Blacksmith_working.jpg)

You're not going to find a blacksmith or other metalsworker because we are already set up and ready to survive in our own neighborhoods. We have a solid position as someone of importance so a majority of redpilled smiths are going to be fine already.

The whole point of this board is a little wrong; it should be about rising up to the challenge of keeping your own area safe, rather than of organized flight. If you live in an outlying neighborhood far from cities with less than 100 people, in an area generally filled with those of more conservative values, then you should have a chance of organizing the settlement. This happens to be quite a large amount of areas.


61d241 No.661

>>641

Not really, Jamal isn't going to care if your a blacksmith or not, for an established society a blacksmith is usefull, in a WROL situation I'm sure snipers won't care what skills you have, only how much resourses are on you.


25b7c5 No.666

>>641

The point of this board is survival.

You're assuming everything is linear in a SHTF/WROL scenario, when it is the exact opposite.

Areas can be affected by varying and different things that can cause a reason to leave.

1.) Mass Exodus

This WILL occur during SHTF. Cities are a multi-faceted issue. They hold strategic importance for military/gov't agencies, as well a gangs. Warring between gangs and police, military and gangs, and between rival gangs will be rampant. Then you have smaller time, independent criminals who will simply take advantage of the chaos and loot anything and everything.

This chaos and insanity will cause a mass exodus by civilian/non-combatants looking to not only get away, but for areas with food, water, shelter, ect… road signs and maps do exist, in during SHTF.

2.) War

In the event that the world suffers a total economic or social breakdown, war is a guaranteed occurrence. Not only simply because politics remain relatively unaffected by such social constructs and the worlds current areas of contest would continue to be, but because nations will see opportunities to obtain agricultural, industrial, strategic, tactical, or other advantages by attacking other nation states to further their own survival.

What are the bets that birds fly, even in a limited tactical role, when SHTF? Any area near a major city, military base, or other strategic or tactical target is going to be in deep shit. Plenty of rural locations are nearby these types of targets. Heck, some rural areas will be targets, because they're apart of agricultural infrastructure.

3.) Industrial Disaster

Imagine if you will, hundreds of thousands of industrial facilities that dot the landscape. Oil refineries, oil fields, oil reserves, power generation facilities, industrial production facilities, nuclear storage facilities, laboratories, chemical weapon storage sites, train yards and roadways full of casks, tanks, barrels, of oil, fuel, radiative waste, industrial materials, toxic waste, ect… What happens to these when the personnel and staff have vacated the premises/abandoned their payloads to tend to their families and personal lives? Facilities begin to deteriorate, to dilapidate, and break down. Water sources become contaminated, areas become contaminated. Chemicals, biological agents or isotopes carried off by the wind, absorbed into clouds and rained down again.

That's just SOME of the things that can cause you to move or plan a move pre-SHTF. What if someone decides they're going to be the next king of the shit heap? Starts killing over people, making demands, and forming his/her own little private fifedom? You going to hang around?

Just because someone else's view of the world doesn't fit your own, doesn't make it wrong or incorrect. So you're going to stay in your area, others are going to migrate to a different location. It's all about how we individually plan things, , some people decide that they'll go it together on a mountain top, or island, or whatever.

Our esteemed colleague isn't wrong, Jamal, whether its in LA or Bum Fuck USA isn't going to care if your a smith or the President, you're just the next guy with a bunch of shit he wants for his own.


61d241 No.668

>>666

Thanks satan


2b9135 No.670

>>The whole point of this board is a little wrong; it should be about rising up to the challenge of keeping your own area safe, rather than of organized flight.

I agree with you, but arguing against something that has clearly become dogma is impossible.


25b7c5 No.673

>>670

>>641

Feel free to make your own thread regarding

Bugging In"…or you can continue to complain about it in other threads.


8e65f4 No.679

File: 1435950204612.jpg (38.33 KB, 650x683, 650:683, mengele.jpg)

CLASS: Medical doctor (subclass Anaesthesia & Intensive Care)

REQUIRES: Access to drugs, medical tools, life support machines, assistance of surgeons and laboratory staff etc. So not very helpful in WROL unless friendly skreloks can secure a hospital or at least some of its equipment.

DEFICIENCIES: Useless at combat. Should probably work on that.

IN PROGRESS:

1) Getting my ham license in a week. (Gotta be contactable when the phones are down if my services are going to be used).

2) Lockpicking (level novice)

BONUS: Wide knowledge of poisons and elegant methods of physical torture.


33df11 No.833

I think I'm fairly well arranged as far as skills go. Worked as a mechanic from 15-19, spent 4 years in the military in a combat MOS, grew food as a kid with my grandparents and do so on my own now, and am in college now working on a degree in chemistry. I try to do a little bit of everything, I like to work with metal, leather, and occasionally carpentry, though I definitely don't have a mastery of those skills.

With the internet, it's absurdly easy to get a broad skillset.




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